ヴァール・テンポラル・リサーチャー
Vaal Temporal Researcher
SpectreY
Tagshuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Packs
  • ヴァール・テンポラル・リサーチャー, 極寒の狂信者, 極寒の狂信者, 極寒の狂信者
  • ヴァール・テンポラル・リサーチャー, 電動の狂信者, 電動の狂信者, 電動の狂信者, 外科実験者
  • ヴァール・テンポラル・リサーチャー, ヴァール・エクスコリエイター
  • ヴァール・テンポラル・リサーチャー, ヴァール・ガード
  • ライフ
    150%
    Energy Shield From Life
    18%
    回避
    +25%
    耐性
    0 0 0 0
    Damage
    165%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    経験値
    150%
    Model Size
    100%
    Type
    VaalTimeScientist
    Metadata
    VaalTimeScientist_
    レベル
    68
    ライフ
    9,541
    アーマー
    3,451
    回避力
    596
    エナジーシールド
    2,094
    Damage
    385
    スペルダメージ
    385
    命中
    2,180
    Attack Time
    1.5
    経験値
    42,951
    Minion Life
    13,874
    Minion Energy Shield
    3,046
    Minion Damage
    3,129
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 385
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalTimeScientistProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    キャストタイム: 1 秒
    3688から5533ダメージを与える
    ヒット時に敵をテンポラルチェーンで呪う
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1044]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    ReviveSpecificMonstersTimeScientist
    Spell, Area, Triggerable, AreaSpell
    キャストタイム: 1 秒
    active skill area of effect radius +% final [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/VaalTimeScientist/VaalTimeScientist_"] = {
        name = "Vaal Temporal Researcher",
        life = 1.5,
        energyShield = 0.18,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalTimeScientistProjectile",
            "ReviveSpecificMonstersTimeScientist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalTimeScientistProjectile"] = {
        name = "MPSVaalTimeScientistProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "curse_on_hit_level_temporal_chains",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1044, -40, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveSpecificMonstersTimeScientist"] = {
        name = "ReviveSpecificMonstersTimeScientist",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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