Ahn's Citadel
Category: Fortress
Level: 1
Requires: Level 65
Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.
Supported Skills deal 30% less damage with Hits
Supported Skills have 30% less Area of Effect
Walls from Supported Skills are created along a Fissure instead
As possessed golems ravaged the land, Aul - crowned Ahn
by blood and tyranny - began the last ritual, causing azurite
crystals to rupture and grow throughout his doomed citadel.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Level Effect /1
Implicit
Cost Multiplier: 100%
Supported Skills deal 30% less damage with Hits
Supported Skills have 30% less Area of Effect
Walls from Supported Skills are created along a Fissure instead
LevelRequires LevelInt
100
Attribute /4

Ahn's Citadel

NameShow Full Descriptions
AcronymHit, Hits
BaseType Ahn's Citadel
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemAhnsCitadel
Ahn's Citadel
Category: Fortress
Level: 1
Requires: Level 65
Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.
Supported Skills deal 30% less damage with Hits
Supported Skills have 30% less Area of Effect
Walls from Supported Skills are created along a Fissure instead
wall maximum length +% [65]
As possessed golems ravaged the land, Aul - crowned Ahn
by blood and tyranny - began the last ritual, causing azurite
crystals to rupture and grow throughout his doomed citadel.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /3
  • Allow Type: Wall
  • Frost Wall
    Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
    Flame Wall
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
    Shield Wall
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    Edit

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