warcry GemTags /25
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Warcry, strength, intelligence, grants_active_skill, Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.strength, intelligence, grants_active_skill, Warcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry, strength, grants_active_skill, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly
increased area of effect.
Dropped by: Atziri, the Red Queen
Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
Warcry Ref /59
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries

Level: 20 (Max)
Cost: 62 Mana
[AddedAttackTime|Added Attack Time]: +0.50s
Attack Damage: 187%
Requires: One Hand Sword, Two Hand Sword
Whirl forward and perform two slashing Strikes. Hitting a Parried target causes an explosion of gore that inflicts Bleeding, and consuming a Frenzy Charge to use this Skill causes the explosion from every target Hit. Holding down the Skill places you in [ReadyStance|Ready Stance], or [ReadyStance|Blood Stance] if it inflicted Bleeding.
Attack
Warcry, AoE, Melee, Trigger, Nova
Level: 13
Cost: 56 Mana
Cooldown Time: 8.00s
Use Time: 0.80s
Requires: Level 52, 51 Str, 51 Dex
Perform a Warcry, Intimidating nearby enemies and Empowering subsequent Melee Attacks to Trigger a damaging shockwave on Hit. This Skill's cooldown can be bypassed by expending an Endurance Charge

Redblade Banner Heraldric Tower Shield

Level: 20 (Max)
Cost: 54 Mana
[AddedAttackTime|Added Attack Time]: +0.25s
Attack Damage: 218%
Requires: One Hand Sword, Two Hand Sword
Step backwards and slash forward while flinging sand, Blinding enemies and Heavy Stunning enemies that are Primed for Stun. Consumes a Frenzy Charge if possible to additionally fire Sand Disks. This Skill can be used while using other Skills to interrupt them, and can be held to enter [ReadyStance|Ready Stance] after use, or [ReadyStance|Sand Stance] instead if an enemy was Heavy Stunned or a Frenzy Charge was Consumed.
Stack Size: 1 / 10
Players in Area are 22% Delirious
Rare Monsters have a 25% Surpassing chance to have an additional Modifier
Rare Monsters have a 25% Surpassing chance to have an additional Modifier
 
Ruby Suffix: (10—20)% increased Warcry Speed
Sapphire Suffix: (10—20)% increased Critical Spell Damage Bonus
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (5—10)% increased Critical Spell Damage Bonus
Emerald Suffix: Notable Passive Skills in Radius also grant (5—10)% increased Critical Damage Bonus for Attack Damage
Totemic Greatclub
Physical Damage: 77-105
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 50, 89 Str
Tawhoan Greatclub
Physical Damage: 113-153
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 78, 163 Str
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Warcry, strength, grants_active_skill, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
25% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed
Warcry Skills have 25% increased Area of Effect
Warcries Debilitate Enemies
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
25% increased Warcry Speed
Empowered Attacks deal 2% increased damage per 10 Tribute
4% increased Warcry Speed per 25 Tribute
Cascadable Skills
Warcries, and Non-Channelling Spells that affect an area around you or a targeted location, are Cascadable.
Certain effects can cause Cascadable Skills to Cascade, making them also affect other locations, or to Echo, affecting the same targeted location again after a delay.
A Cascadable Spell that Repeats will not Cascade or Echo while Repeating.
Certain effects can cause Cascadable Skills to Cascade, making them also affect other locations, or to Echo, affecting the same targeted location again after a delay.
A Cascadable Spell that Repeats will not Cascade or Echo while Repeating.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















Grants Skill: Raise Shield




