Shields Unique /19
(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(80–100)% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance
(15–20)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block
(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration
+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
(40–60)% increased Block chance
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
100% increased effect of Socketed Soul Cores
+5% to Maximum Fire Resistance
+(20–25)% to Fire Resistance
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
Shields Item /67
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Painted Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 29
Base Movement Speed: -0.03
Requires: Level 6, 11 Str
Braced Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 41
Base Movement Speed: -0.03
Requires: Level 12, 19 Str
Barricade Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 50
Base Movement Speed: -0.03
Requires: Level 16, 25 Str
Effigial Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 60
Base Movement Speed: -0.03
Requires: Level 21, 32 Str
Rampart Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 75
Base Movement Speed: -0.03
Requires: Level 28, 42 Str
Heraldric Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 85
Base Movement Speed: -0.03
Requires: Level 33, 48 Str
Stone Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 91
Base Movement Speed: -0.03
Requires: Level 36, 52 Str
Crucible Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 110
Base Movement Speed: -0.03
Requires: Level 45, 64 Str
Ancestor Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 121
Base Movement Speed: -0.03
Requires: Level 50, 71 Str
Phalanx Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 125
Base Movement Speed: -0.03
Requires: Level 52, 74 Str
Defiant Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 137
Base Movement Speed: -0.03
Requires: Level 58, 82 Str
Blacksteel Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 152
Base Movement Speed: -0.03
Requires: Level 65, 91 Str
Pelage Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 18
Evasion Rating: 14
Base Movement Speed: -0.015
Requires: Level 8, 9 Str, 9 Dex
Studded Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 27
Evasion Rating: 23
Base Movement Speed: -0.015
Requires: Level 16, 15 Str, 15 Dex
Crescent Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 39
Evasion Rating: 34
Base Movement Speed: -0.015
Requires: Level 26, 22 Str, 22 Dex
Chiseled Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 47
Evasion Rating: 41
Base Movement Speed: -0.015
Requires: Level 33, 27 Str, 27 Dex
Feathered Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 51
Evasion Rating: 46
Base Movement Speed: -0.015
Requires: Level 37, 30 Str, 30 Dex
Stratified Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 62
Evasion Rating: 56
Base Movement Speed: -0.015
Requires: Level 46, 37 Str, 37 Dex
Carved Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 67
Evasion Rating: 61
Base Movement Speed: -0.015
Requires: Level 51, 40 Str, 40 Dex
Mosaic Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 69
Evasion Rating: 62
Base Movement Speed: -0.015
Requires: Level 52, 41 Str, 41 Dex
Aureate Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 74
Evasion Rating: 68
Base Movement Speed: -0.015
Requires: Level 57, 45 Str, 45 Dex
Grand Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 84
Evasion Rating: 76
Base Movement Speed: -0.015
Requires: Level 65, 50 Str, 50 Dex
Sigil Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 17
Base Movement Speed: -0.015
Requires: Level 7, 8 Str, 8 Int
Emblem Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 27
Energy Shield: 12
Base Movement Speed: -0.015
Requires: Level 16, 15 Str, 15 Int
Jingling Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 41
Energy Shield: 16
Base Movement Speed: -0.015
Requires: Level 28, 23 Str, 23 Int
Sectarian Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 47
Energy Shield: 18
Base Movement Speed: -0.015
Requires: Level 33, 27 Str, 27 Int
Omen Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 50
Energy Shield: 19
Base Movement Speed: -0.015
Requires: Level 36, 30 Str, 30 Int
Wayward Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 61
Energy Shield: 22
Base Movement Speed: -0.015
Requires: Level 45, 36 Str, 36 Int
Seer Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 66
Energy Shield: 24
Base Movement Speed: -0.015
Requires: Level 50, 39 Str, 39 Int
Stoic Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 69
Energy Shield: 24
Base Movement Speed: -0.015
Requires: Level 52, 41 Str, 41 Int
Empyreal Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 74
Energy Shield: 26
Base Movement Speed: -0.015
Requires: Level 57, 45 Str, 45 Int
Deified Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 84
Energy Shield: 29
Base Movement Speed: -0.015
Requires: Level 65, 50 Str, 50 Int
Golden Shield
Block chance: 25%
Base Movement Speed: -0.03
Aged Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 110
Base Movement Speed: -0.03
Requires: Level 45, 64 Str
Metalworked Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 116
Base Movement Speed: -0.03
Requires: Level 48, 69 Str
Cultist Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 123
Base Movement Speed: -0.03
Requires: Level 51, 73 Str
Bulwark Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 129
Base Movement Speed: -0.03
Requires: Level 54, 77 Str
Noble Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 139
Base Movement Speed: -0.03
Requires: Level 59, 83 Str
Goldworked Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 144
Base Movement Speed: -0.03
Requires: Level 61, 86 Str
Ironwood Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 61
Evasion Rating: 54
Base Movement Speed: -0.015
Requires: Level 45, 36 Str, 36 Dex
Fur-lined Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 64
Evasion Rating: 58
Base Movement Speed: -0.015
Requires: Level 48, 38 Str, 38 Dex
Mercenary Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 67
Evasion Rating: 61
Base Movement Speed: -0.015
Requires: Level 51, 40 Str, 40 Dex
Polished Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 71
Evasion Rating: 64
Base Movement Speed: -0.015
Requires: Level 54, 42 Str, 42 Dex
Stone Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 77
Evasion Rating: 70
Base Movement Speed: -0.015
Requires: Level 59, 46 Str, 46 Dex
Avian Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 80
Evasion Rating: 73
Base Movement Speed: -0.015
Requires: Level 62, 48 Str, 48 Dex
Painted Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 61
Energy Shield: 22
Base Movement Speed: -0.015
Requires: Level 45, 36 Str, 36 Int
Engraved Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 64
Energy Shield: 23
Base Movement Speed: -0.015
Requires: Level 48, 38 Str, 38 Int
Descry Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 67
Energy Shield: 24
Base Movement Speed: -0.015
Requires: Level 51, 40 Str, 40 Int
Dekharan Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 71
Energy Shield: 25
Base Movement Speed: -0.015
Requires: Level 54, 42 Str, 42 Int
Quartered Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 77
Energy Shield: 27
Base Movement Speed: -0.015
Requires: Level 59, 46 Str, 46 Int
Glowering Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 80
Energy Shield: 28
Base Movement Speed: -0.015
Requires: Level 62, 48 Str, 48 Int
Royal Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 152
Base Movement Speed: -0.03
Requires: Level 65, 91 Str
Fortress Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 167
Base Movement Speed: -0.03
Requires: Level 70, 99 Str
Vaal Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 182
Base Movement Speed: -0.03
Requires: Level 75, 107 Str
Tawhoan Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 197
Base Movement Speed: -0.03
Requires: Level 80, 115 Str
Mammoth Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 84
Evasion Rating: 76
Base Movement Speed: -0.015
Requires: Level 65, 50 Str, 50 Dex
Baroque Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 92
Evasion Rating: 84
Base Movement Speed: -0.015
Requires: Level 70, 54 Str, 54 Dex
Soaring Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 100
Evasion Rating: 91
Base Movement Speed: -0.015
Requires: Level 75, 59 Str, 59 Dex
Golden Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 109
Evasion Rating: 99
Base Movement Speed: -0.015
Requires: Level 80, 63 Str, 63 Dex
Intricate Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 84
Energy Shield: 29
Base Movement Speed: -0.015
Requires: Level 65, 50 Str, 50 Int
Sekheman Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 92
Energy Shield: 32
Base Movement Speed: -0.015
Requires: Level 70, 54 Str, 54 Int
Vaal Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 100
Energy Shield: 35
Base Movement Speed: -0.015
Requires: Level 75, 59 Str, 59 Int
Blacksteel Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 109
Energy Shield: 37
Base Movement Speed: -0.015
Requires: Level 80, 63 Str, 63 Int
Shield Gem/6
| Name | |
|---|---|
| Shield Charge (3) | |
| Magma Barrier (4) | |
| Resonating Shield (5) | |
| Shield Wall (7) | |
| Fortifying Cry (9) |
| Name | |
|---|---|
| Raise Shield (1) |
Shield Ref /21
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Quiver: (43–50)% increased Damage with Bow Skills
Ascendancy: Warbringer
Character: Warrior
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Armour Movement Penalties
Depending on the type of Armour equipped, Players will have a less Movement Speed penalty applied depending on what Attribute the Armour requires. These penalties only apply to equipped Body Armours and Shields.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



















