Shields Unique /19

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block

(80–100)% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance

(15–20)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled

(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold

+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration

+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised

(40–60)% increased Block chance
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate

100% increased effect of Socketed Soul Cores

+5% to Maximum Fire Resistance
+(20–25)% to Fire Resistance
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
Shields Item /67
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Painted Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 29
Base Movement Speed: -0.03
Requires: Level 6, 11 Str

Braced Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 41
Base Movement Speed: -0.03
Requires: Level 12, 19 Str

Barricade Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 50
Base Movement Speed: -0.03
Requires: Level 16, 25 Str

Effigial Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 60
Base Movement Speed: -0.03
Requires: Level 21, 32 Str

Rampart Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 75
Base Movement Speed: -0.03
Requires: Level 28, 42 Str

Heraldric Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 85
Base Movement Speed: -0.03
Requires: Level 33, 48 Str

Stone Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 91
Base Movement Speed: -0.03
Requires: Level 36, 52 Str

Crucible Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 110
Base Movement Speed: -0.03
Requires: Level 45, 64 Str

Ancestor Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 121
Base Movement Speed: -0.03
Requires: Level 50, 71 Str

Phalanx Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 125
Base Movement Speed: -0.03
Requires: Level 52, 74 Str

Defiant Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 137
Base Movement Speed: -0.03
Requires: Level 58, 82 Str

Blacksteel Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 152
Base Movement Speed: -0.03
Requires: Level 65, 91 Str

Pelage Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 18
Evasion Rating: 14
Base Movement Speed: -0.015
Requires: Level 8, 9 Str, 9 Dex

Studded Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 27
Evasion Rating: 23
Base Movement Speed: -0.015
Requires: Level 16, 15 Str, 15 Dex

Crescent Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 39
Evasion Rating: 34
Base Movement Speed: -0.015
Requires: Level 26, 22 Str, 22 Dex

Chiseled Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 47
Evasion Rating: 41
Base Movement Speed: -0.015
Requires: Level 33, 27 Str, 27 Dex

Feathered Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 51
Evasion Rating: 46
Base Movement Speed: -0.015
Requires: Level 37, 30 Str, 30 Dex

Stratified Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 62
Evasion Rating: 56
Base Movement Speed: -0.015
Requires: Level 46, 37 Str, 37 Dex

Carved Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 67
Evasion Rating: 61
Base Movement Speed: -0.015
Requires: Level 51, 40 Str, 40 Dex

Mosaic Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 69
Evasion Rating: 62
Base Movement Speed: -0.015
Requires: Level 52, 41 Str, 41 Dex

Aureate Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 74
Evasion Rating: 68
Base Movement Speed: -0.015
Requires: Level 57, 45 Str, 45 Dex

Grand Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 84
Evasion Rating: 76
Base Movement Speed: -0.015
Requires: Level 65, 50 Str, 50 Dex

Sigil Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 17
Base Movement Speed: -0.015
Requires: Level 7, 8 Str, 8 Int

Emblem Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 27
Energy Shield: 12
Base Movement Speed: -0.015
Requires: Level 16, 15 Str, 15 Int

Jingling Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 41
Energy Shield: 16
Base Movement Speed: -0.015
Requires: Level 28, 23 Str, 23 Int

Sectarian Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 47
Energy Shield: 18
Base Movement Speed: -0.015
Requires: Level 33, 27 Str, 27 Int

Omen Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 50
Energy Shield: 19
Base Movement Speed: -0.015
Requires: Level 36, 30 Str, 30 Int

Wayward Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 61
Energy Shield: 22
Base Movement Speed: -0.015
Requires: Level 45, 36 Str, 36 Int

Seer Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 66
Energy Shield: 24
Base Movement Speed: -0.015
Requires: Level 50, 39 Str, 39 Int

Stoic Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 69
Energy Shield: 24
Base Movement Speed: -0.015
Requires: Level 52, 41 Str, 41 Int

Empyreal Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 74
Energy Shield: 26
Base Movement Speed: -0.015
Requires: Level 57, 45 Str, 45 Int

Deified Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 84
Energy Shield: 29
Base Movement Speed: -0.015
Requires: Level 65, 50 Str, 50 Int

Golden Shield
Block chance: 25%
Base Movement Speed: -0.03
Aged Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 110
Base Movement Speed: -0.03
Requires: Level 45, 64 Str

Metalworked Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 116
Base Movement Speed: -0.03
Requires: Level 48, 69 Str

Cultist Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 123
Base Movement Speed: -0.03
Requires: Level 51, 73 Str

Bulwark Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 129
Base Movement Speed: -0.03
Requires: Level 54, 77 Str

Noble Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 139
Base Movement Speed: -0.03
Requires: Level 59, 83 Str

Goldworked Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 144
Base Movement Speed: -0.03
Requires: Level 61, 86 Str

Ironwood Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 61
Evasion Rating: 54
Base Movement Speed: -0.015
Requires: Level 45, 36 Str, 36 Dex

Fur-lined Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 64
Evasion Rating: 58
Base Movement Speed: -0.015
Requires: Level 48, 38 Str, 38 Dex

Mercenary Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 67
Evasion Rating: 61
Base Movement Speed: -0.015
Requires: Level 51, 40 Str, 40 Dex

Polished Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 71
Evasion Rating: 64
Base Movement Speed: -0.015
Requires: Level 54, 42 Str, 42 Dex

Stone Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 77
Evasion Rating: 70
Base Movement Speed: -0.015
Requires: Level 59, 46 Str, 46 Dex

Avian Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 80
Evasion Rating: 73
Base Movement Speed: -0.015
Requires: Level 62, 48 Str, 48 Dex

Painted Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 61
Energy Shield: 22
Base Movement Speed: -0.015
Requires: Level 45, 36 Str, 36 Int

Engraved Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 64
Energy Shield: 23
Base Movement Speed: -0.015
Requires: Level 48, 38 Str, 38 Int

Descry Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 67
Energy Shield: 24
Base Movement Speed: -0.015
Requires: Level 51, 40 Str, 40 Int

Dekharan Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 71
Energy Shield: 25
Base Movement Speed: -0.015
Requires: Level 54, 42 Str, 42 Int

Quartered Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 77
Energy Shield: 27
Base Movement Speed: -0.015
Requires: Level 59, 46 Str, 46 Int

Glowering Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 80
Energy Shield: 28
Base Movement Speed: -0.015
Requires: Level 62, 48 Str, 48 Int

Royal Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 152
Base Movement Speed: -0.03
Requires: Level 65, 91 Str

Fortress Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 167
Base Movement Speed: -0.03
Requires: Level 70, 99 Str

Vaal Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 182
Base Movement Speed: -0.03
Requires: Level 75, 107 Str

Tawhoan Tower Shield
Grants Skill: Raise Shield
Block chance: 26%
Armour: 197
Base Movement Speed: -0.03
Requires: Level 80, 115 Str

Mammoth Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 84
Evasion Rating: 76
Base Movement Speed: -0.015
Requires: Level 65, 50 Str, 50 Dex

Baroque Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 92
Evasion Rating: 84
Base Movement Speed: -0.015
Requires: Level 70, 54 Str, 54 Dex

Soaring Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 100
Evasion Rating: 91
Base Movement Speed: -0.015
Requires: Level 75, 59 Str, 59 Dex

Golden Targe
Grants Skill: Raise Shield
Block chance: 25%
Armour: 109
Evasion Rating: 99
Base Movement Speed: -0.015
Requires: Level 80, 63 Str, 63 Dex

Intricate Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 84
Energy Shield: 29
Base Movement Speed: -0.015
Requires: Level 65, 50 Str, 50 Int

Sekheman Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 92
Energy Shield: 32
Base Movement Speed: -0.015
Requires: Level 70, 54 Str, 54 Int

Vaal Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 100
Energy Shield: 35
Base Movement Speed: -0.015
Requires: Level 75, 59 Str, 59 Int

Blacksteel Crest Shield
Grants Skill: Raise Shield
Block chance: 25%
Armour: 109
Energy Shield: 37
Base Movement Speed: -0.015
Requires: Level 80, 63 Str, 63 Int

Shield Gem/6
Name | |
---|---|
![]() | Shield Charge (3) |
![]() | Magma Barrier (4) |
![]() | Resonating Shield (5) |
![]() | Shield Wall (7) |
![]() | Fortifying Cry (9) |
Name | |
---|---|
![]() | Raise Shield (1) |
Shield Ref /18
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Quiver: (43–50)% increased Damage with Bow Skills
Ascendancy: Warbringer
Character: Warrior
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Armour Movement Penalties
Depending on the type of Armour equipped, Players will have a less Movement Speed penalty applied depending on what Attribute the Armour requires. These penalties only apply to equipped Body Armours and Shields.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.