Ignited
Debuff inflicts [Fire] damage over time
base_ignite_damage_taken_per_minute
Attribute /4
ignited
Key | Value |
---|---|
BuffIcon | |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 13 |
Code | base ignite damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Skill Gem /6
Skill Gem Quality /5
Item | Stats |
---|---|
Flame Wall | (0–20)% more Magnitude of Ignite inflicted |
Perfect Strike | (0–20)% increased Magnitude of Ignite you inflict |
Incinerate | (0–20)% increased Magnitude of Ignite you inflict |
Firebolt | (0–20)% more chance to Ignite enemies |
Herald of Ash | Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life |
Support Gem /10
Item mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Damping | 21 | Suffix | (36–40)% reduced Ignite Duration on you elemental fire ailment | body_armour 1 default 0 |
of Quashing | 37 | Suffix | (41–45)% reduced Ignite Duration on you elemental fire ailment | body_armour 1 default 0 |
of Quelling | 50 | Suffix | (46–50)% reduced Ignite Duration on you elemental fire ailment | body_armour 1 default 0 |
of Quenching | 64 | Suffix | (51–55)% reduced Ignite Duration on you elemental fire ailment | body_armour 1 default 0 |
of Dousing | 76 | Suffix | (56–60)% reduced Ignite Duration on you elemental fire ailment | body_armour 1 default 0 |
of Ignition | 15 | Suffix | (51–60)% increased chance to Ignite | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Scorching | 30 | Suffix | (61–70)% increased chance to Ignite | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Incineration | 45 | Suffix | (71–80)% increased chance to Ignite | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Combustion | 60 | Suffix | (81–90)% increased chance to Ignite | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Conflagration | 75 | Suffix | (91–100)% increased chance to Ignite | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
Monsters mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ignition | 12 | Suffix | Hits always Ignite All Damage from Hits Contributes to Ignite Chance and Magnitude | |
1 | Unique | 100% increased chance to Shock active skill ignite effect +% final [33] | ||
1 | Unique | Always Ignite elemental fire ailment | ||
1 | Unique | 50% chance to Ignite elemental fire ailment | ||
1 | Unique | 100% chance to Avoid being Ignited elemental fire ailment | ||
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | 50% chance to Ignite Gain 20% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire ailment | ||
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance 10% chance to Ignite Gain 25% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire resistance ailment | |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance 25% chance to Ignite Gain 60% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire resistance ailment | |
1 | Unique | ignite art variation [1] | ||
1 | Unique | ignite art variation [2] | ||
1 | Unique | 25% chance to Ignite elemental fire ailment | ||
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
1 | Unique | self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] bleed poison physical elemental fire chaos attack ailment | ||
1 | Unique | Always Ignite Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Ignite Chance and Magnitude bleed damage physical elemental fire ailment | ||
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
1 | Unique | Monsters have 200% increased Freeze Buildup Monsters have 200% increased Ignite Chance Monsters have 200% increased Shock Chance |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
92 | DelveArea | All Monster Damage from Hits always Ignites 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire ailment |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Conflagrating | 46 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area All Monster Damage from Hits always Ignites heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] elemental fire ailment |
Misc mods /20
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you become Ignited | ||
of Damping | 6 | Flask | Suffix | Grants Immunity to Ignite for (6–8) seconds if used while Ignited Removes all Burning when used | |
of the Urchin | 6 | Flask | Suffix | (45–49)% less Duration Immunity to Ignite during Effect Removes Burning on use | |
Incandescent | 1 | Strongbox | Prefix | Ignites you when activated | |
of Suffering | 1 | Jewel | Suffix | (5–15)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment | |
of Ignition | 1 | Jewel | Suffix | (10–20)% increased chance to Ignite | |
Burning | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Ignite you inflict | |
of Suffering | 1 | Jewel | Suffix | (3–7)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment | |
of Ignition | 1 | Jewel | Suffix | (2–3)% increased chance to Ignite | |
Burning | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Ignite you inflict | |
1 | Jewel | Unique | (4–6)% reduced Ignite Duration on you elemental fire ailment | ||
1 | Jewel | Unique | 2% chance to Ignite elemental fire ailment | ||
Dousing FIX ME | 1 | Jewel | Unique | (6–8)% chance to Avoid being Ignited elemental fire ailment | |
FIX ME | 1 | Jewel | Unique | (2–3)% chance to Ignite elemental fire ailment | |
of Immolation | 1 | Jewel | Unique | (3–5)% increased Ignite Duration on Enemies elemental fire ailment | |
of the Flameruler | 1 | Jewel | Unique | (30–35)% reduced Ignite Duration on you elemental fire ailment | |
of Burning | 1 | Jewel | Unique | (3–5)% chance to Ignite (6–8)% increased Ignite Duration on Enemies elemental fire ailment | |
1 | Jewel | Unique | (10–20)% increased Movement Speed while Ignited speed | ||
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | ||
1 | ExpeditionRelic | Prefix | Monsters have 100% increased Freeze Buildup Monsters have 100% increased chance to Ignite Monsters have 100% increased chance to Shock |
Item /1
Dousing Charm
Lasts 3 Second
Consumes 60 of 80 Charges on use
Currently has 80 Charges
Grants Immunity to Ignite
Requires: Level 32
Used when you become Ignited
Unique /14
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
Grants Skill: Living Bomb
(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
(80–100)% increased Evasion Rating
+(15–25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
+(10–15) to Spirit
(10–20)% increased Rarity of Items found
(30–40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
15% increased Movement Speed
+(40–60) to maximum Life
+(10–20)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(50–80)% increased Energy Shield
+(15–30)% to Fire Resistance
(-30–-15)% to Cold Resistance
Chance to Ignite is doubled
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
Adds (8–12) to (16–20) Fire Damage
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
Adds 3 to 5 Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
use unique blackflame ignite effect [1]
Passive /16
Ignites you inflict deal Damage 15% faster
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
30% increased Damage with Hits against Ignited Enemies
18% increased Fire Damage
30% increased chance to Ignite
Witch: 15% increased Critical Hit Chance for Spells
Witch: 18% increased Physical Damage
15% increased Fire Damage
Damage Penetrates 10% Fire Resistance
10% increased Magnitude of Ignite you inflict
25% increased chance to Ignite
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
Ascendancy Passive /2
Ascendancy: Infernalist
Character: Witch
While not on Low Infernal Flame, all Damage from you and
Allies in your Presence contributes to Ignite Chance and Magnitude
Allies in your Presence contributes to Ignite Chance and Magnitude
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Ignite Chance | (3–6)% chance to Ignite |
Kalguuran | Notable | Fiery Leadership | 40% increased chance to IgniteMinions have +15% to all Elemental Resistances |
Kalguuran | Notable | Stormtossed Voyager | +2% to Maximum Lightning Resistance10% reduced Ignite Duration on you |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–6)% chance to Ignite | vaal_small_chance_to_ignite |
Karui | Notable | Ignites you inflict deal Damage 10% faster | karui_notable_add_faster_burn |