Ignited
Debuff inflicts [Fire] damage over time
base_ignite_damage_taken_per_minute
Attribute /4

ignited

KeyValue
BuffIcon
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID13
Codebase ignite damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Skill Gem Quality /5
ItemStats
Flame Wall(0–20)% more Magnitude of Ignite inflicted
Perfect Strike(0–20)% increased Magnitude of Ignite you inflict
Incinerate(0–20)% increased Magnitude of Ignite you inflict
Firebolt(0–20)% more chance to Ignite enemies
Herald of AshIgnite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life
Item mods /10
NameLevelPre/SufDescriptionWeight
of Damping21Suffix(36–40)% reduced Ignite Duration on you elemental fire ailmentbody_armour 1
default 0
of Quashing37Suffix(41–45)% reduced Ignite Duration on you elemental fire ailmentbody_armour 1
default 0
of Quelling50Suffix(46–50)% reduced Ignite Duration on you elemental fire ailmentbody_armour 1
default 0
of Quenching64Suffix(51–55)% reduced Ignite Duration on you elemental fire ailmentbody_armour 1
default 0
of Dousing76Suffix(56–60)% reduced Ignite Duration on you elemental fire ailmentbody_armour 1
default 0
of Ignition15Suffix(51–60)% increased chance to Igniteno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Scorching30Suffix(61–70)% increased chance to Igniteno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Incineration45Suffix(71–80)% increased chance to Igniteno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Combustion60Suffix(81–90)% increased chance to Igniteno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Conflagration75Suffix(91–100)% increased chance to Igniteno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
Monsters mods /20
NameLevelPre/SufDescriptionWeight
of Ignition12SuffixHits always Ignite
All Damage from Hits Contributes to Ignite Chance and Magnitude
1Unique100% increased chance to Shock
active skill ignite effect +% final [33]
1UniqueAlways Ignite elemental fire ailment
1Unique50% chance to Ignite elemental fire ailment
1Unique100% chance to Avoid being Ignited elemental fire ailment
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Ignited
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Frozen
Avoids Chilled
100% chance to Avoid being Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1Unique50% chance to Ignite
Gain 20% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire ailment
Arsonist's Touch1Torment+25% to Fire Resistance
10% chance to Ignite
Gain 25% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Arsonist's Grip1Torment+40% to Fire Resistance
25% chance to Ignite
Gain 60% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
1Uniqueignite art variation [1]
1Uniqueignite art variation [2]
1Unique25% chance to Ignite elemental fire ailment
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
bleed damage physical elemental fire cold lightning ailment
1Uniqueself bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
bleed poison physical elemental fire chaos attack ailment
1UniqueAlways Ignite
Gain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Ignite Chance and Magnitude
bleed damage physical elemental fire ailment
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid being Poisoned
50% chance to Avoid Bleeding
ailment
1UniqueMonsters have 200% increased Freeze Buildup
Monsters have 200% increased Ignite Chance
Monsters have 200% increased Shock Chance
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
92DelveAreaAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire ailment
Heist Area mods /1
NameLevelPre/SufDescriptionWeight
Conflagrating46Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
All Monster Damage from Hits always Ignites
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
elemental fire ailment
Misc mods /20
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you become Ignited
of Damping6FlaskSuffixGrants Immunity to Ignite for (6–8) seconds if used while Ignited
Removes all Burning when used
of the Urchin6FlaskSuffix(45–49)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
Incandescent1StrongboxPrefixIgnites you when activated
of Suffering1JewelSuffix(5–15)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment
of Ignition1JewelSuffix(10–20)% increased chance to Ignite
Burning1JewelPrefix(5–15)% increased Magnitude of Ignite you inflict
of Suffering1JewelSuffix(3–7)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment
of Ignition1JewelSuffix(2–3)% increased chance to Ignite
Burning1JewelPrefix(3–7)% increased Magnitude of Ignite you inflict
1JewelUnique(4–6)% reduced Ignite Duration on you elemental fire ailment
1JewelUnique2% chance to Ignite elemental fire ailment
Dousing FIX ME1JewelUnique(6–8)% chance to Avoid being Ignited elemental fire ailment
FIX ME1JewelUnique(2–3)% chance to Ignite elemental fire ailment
of Immolation1JewelUnique(3–5)% increased Ignite Duration on Enemies elemental fire ailment
of the Flameruler1JewelUnique(30–35)% reduced Ignite Duration on you elemental fire ailment
of Burning1JewelUnique(3–5)% chance to Ignite
(6–8)% increased Ignite Duration on Enemies
elemental fire ailment
1JewelUnique(10–20)% increased Movement Speed while Ignited speed
1ExpeditionRelicPrefixMonsters have 100% chance to Avoid being Chilled
Monsters have 100% chance to Avoid being Frozen
Monsters have 100% chance to Avoid being Ignited
Monsters have 100% chance to Avoid being Shocked
1ExpeditionRelicPrefixMonsters have 100% increased Freeze Buildup
Monsters have 100% increased chance to Ignite
Monsters have 100% increased chance to Shock
Item /1
Dousing Charm
Lasts 3 Second
Consumes 60 of 80 Charges on use
Currently has 80 Charges
Grants Immunity to Ignite
Requires: Level 32
Used when you become Ignited
Unique /14
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
Grants Skill: Living Bomb
(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
(80–100)% increased Evasion Rating
+(15–25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
+(10–15) to Spirit
(10–20)% increased Rarity of Items found
(30–40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
15% increased Movement Speed
+(40–60) to maximum Life
+(10–20)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(50–80)% increased Energy Shield
+(15–30)% to Fire Resistance
(-30–-15)% to Cold Resistance
Chance to Ignite is doubled
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
Adds (8–12) to (16–20) Fire Damage
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
Adds 3 to 5 Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
use unique blackflame ignite effect [1]
Passive /16
25% reduced Ignite Duration on you
40% increased Elemental Ailment Threshold
+15% to Fire Resistance
25% reduced effect of Ignite on you
25% increased Magnitude of Ignite you inflict
+10 to Strength
20% increased Ignite Duration on Enemies
20% increased Magnitude of Ignite you inflict
40% increased chance to Ignite
Enemies Ignited by you have -5% to Fire Resistance
Ignites you inflict deal Damage 15% faster
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
25% increased Fire Damage
15% increased Ignite Duration on Enemies
30% increased Damage with Hits against Ignited Enemies
18% increased Fire Damage
30% increased chance to Ignite
Witch: 15% increased Critical Hit Chance for Spells
Witch: 18% increased Physical Damage
15% increased Fire Damage
Damage Penetrates 10% Fire Resistance
10% increased Magnitude of Ignite you inflict
Mastery: Bestiary
30% increased Elemental Damage if you've Ignited an Enemy Recently
30% increased chance to Ignite
30% increased Damage with Hits against Burning Enemies
40% increased chance to Ignite
40% increased Damage with Hits against Ignited Enemies
25% increased chance to Ignite
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
Ascendancy Passive /2
Ascendancy: Infernalist
Character: Witch
While not on Low Infernal Flame, all Damage from you and
Allies in your Presence contributes to Ignite Chance and Magnitude
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
Timeless Jewel Passive /3
FactionCategoryNameShow Full Descriptions
VaalPassiveIgnite Chance
(3–6)% chance to Ignite
KalguuranNotableFiery Leadership
40% increased chance to IgniteMinions have +15% to all Elemental Resistances
KalguuranNotableStormtossed Voyager
+2% to Maximum Lightning Resistance10% reduced Ignite Duration on you
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
(3–6)% chance to Ignitevaal_small_chance_to_ignite
KaruiNotable
Ignites you inflict deal Damage 10% fasterkarui_notable_add_faster_burn