Infusion Ref /4
Elemental Infusions
Elemental Infusions are consumed when you use a non-Melee Projectile Attack to Infuse the Projectiles fired by that Attack. Infused Projectiles trigger an Infused Blast when they reach the end of their flight.
Your weapon can have a maximum of 6 of each type of Infusion active by default. Infusions last 15 seconds. Infusions are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.
Projectiles which Split or Fork from an Infused Projectile do not gain the benefits of Infusion.
Your weapon can have a maximum of 6 of each type of Infusion active by default. Infusions last 15 seconds. Infusions are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.
Projectiles which Split or Fork from an Infused Projectile do not gain the benefits of Infusion.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.