Infusion Ref /4
Elemental Infusions
Elemental Infusions are consumed when you use a non-Melee Projectile Attack to Infuse the Projectiles fired by that Attack. Infused Projectiles trigger an Infused Blast when they reach the end of their flight.

Your weapon can have a maximum of 6 of each type of Infusion active by default. Infusions last 15 seconds. Infusions are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.

Projectiles which Split or Fork from an Infused Projectile do not gain the benefits of Infusion.
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Infusion
(15–20)% increased Attack Speed
Leeches (10–20)% of Physical Damage as Life
Adds (167–201) to (267–333) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
Ascendancy: Amazon
Character: Huntress
50% chance for Infusions to Infuse your Projectiles without being Consumed
Ascendancy: Amazon
Character: Huntress
Grants Skill: Infuse Weapon
When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion
When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion
When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion
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