Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Bladelash Transcendent
Spectre
AreaThe Black Chambers, The Ziggurat Refuge
Tagsconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Packs
  • The Black Chambers: Brutal Transcendent, Goliath Transcendent, Bladelash Transcendent
  • The Ziggurat Refuge: Bladelash Transcendent
  • Life
    130%
    Energy Shield From Life
    5%
    Armour
    +30%
    Evasion
    +30%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    100%
    Type
    VaalHumanoidStalker
    Metadata
    VaalHumanoidStalker
    Reservation
    60
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Reservation
    34.2%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Level
    65
    Life
    8,522
    Armour
    2,630
    Evasion Rating
    862
    Energy Shield
    426
    Damage
    276
    Spell Damage
    276
    Accuracy
    2,228
    Attack Time
    1.5
    Experience
    27,959
    Minion Life
    8,167
    Minion Energy Shield
    408
    Minion Damage
    1,078
    Minion Armour
    3,844
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 221—331
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalHumanoidStalkerLeap
    Spell, Movement, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 6.5 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalHumanoidStalkerImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 221—331
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidStalker/VaalHumanoidStalker"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bladelash Transcendent",
        life = 1.3,
        energyShield = 0.05,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAVaalHumanoidStalkerImpact",
            "DTTVaalHumanoidStalkerLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalHumanoidStalkerImpact"] = {
        name = "GAVaalHumanoidStalkerImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalHumanoidStalkerLeap"] = {
        name = "DTTVaalHumanoidStalkerLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    750
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.base_maximum_all_resistances_%
    75
    Stats.monster_base_flask_charges_percent_of_monster_power
    50
    Stats.base_critical_hit_damage_bonus
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.object_inherent_base_maximum_block_%_from_ot
    50
    Stats.movement_velocity_cap
    128
    Stats.max_azurite_debuff_stacks
    10
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot
    33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot
    100
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.melee_swing_not_scaled_by_area_modifiers
    1
    Stats.actor_scale_+%_limit
    200
    Stats.base_heavy_stun_duration_ms
    2000
    Stats.melee_defer_damage_prediction
    1
    Stats.poise_decay_delay_ms
    8000
    Stats.poise_decay_%_per_second
    5
    Stats.base_block_angle_degrees
    180
    Stats.action_attack_or_cast_time_uses_animation_length
    1
    Stats.slow_potency_+%_final_per_additional_player
    -10
    Stats.check_for_targets_between_initiator_and_projectile_source
    1
    Stats.maximum_life_+%_final_per_additional_player
    50
    Stats.maximum_energy_shield_+%_final_per_additional_player
    50
    Stats.poise_threshold_+%_final_per_additional_player
    50
    Stats.stun_base_duration_override_ms
    500
    Stats.bleeding_moving_damage_%_of_base_override
    200
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idle
    false
    Bladelash Transcendent
    CategoryConstructConstruct
    IconEnemyArmour IconEnemyEvasion IconEnemyResistanceFire IconEnemyResistanceLightning
    Spectre
    Tagsconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
    Packs
  • Bladelash Transcendent
  • Life
    130%
    Energy Shield From Life
    5%
    Armour
    +30%
    Evasion
    +30%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    100%
    Type
    VaalHumanoidStalker
    Metadata
    VaalHumanoidStalkerIncursion
    Reservation
    60
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Reservation
    34.2%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Level
    68
    Life
    10,734
    Armour
    3,137
    Evasion Rating
    920
    Energy Shield
    537
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    37,224
    Minion Life
    9,009
    Minion Energy Shield
    450
    Minion Damage
    1,259
    Minion Armour
    4,585
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 242—364
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalHumanoidStalkerLeap
    Spell, Movement, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 6.5 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalHumanoidStalkerImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 242—364
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    EASTranscendConveyorEmerge
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Transcended/VaalHumanoidStalkerIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bladelash Transcendent",
        life = 1.3,
        energyShield = 0.05,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAVaalHumanoidStalkerImpact",
            "EASTranscendConveyorEmerge",
            "DTTVaalHumanoidStalkerLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalHumanoidStalkerImpact"] = {
        name = "GAVaalHumanoidStalkerImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTranscendConveyorEmerge"] = {
        name = "EASTranscendConveyorEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalHumanoidStalkerLeap"] = {
        name = "DTTVaalHumanoidStalkerLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Bladelash Transcendent
    CategoryConstructConstruct
    IconEnemyArmour IconEnemyEvasion IconEnemyResistanceFire IconEnemyResistanceLightning
    Spectre
    Tagsconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
    Life
    130%
    Energy Shield From Life
    5%
    Armour
    +30%
    Evasion
    +30%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    Damage
    130%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    90%
    Type
    VaalHumanoidStalker
    Metadata
    ExperimentStalker
    Reservation
    60
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Reservation
    34.2%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Level
    68
    Life
    10,734
    Armour
    3,137
    Evasion Rating
    920
    Energy Shield
    537
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    37,224
    Minion Life
    9,009
    Minion Energy Shield
    450
    Minion Damage
    1,259
    Minion Armour
    4,585
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 242—364
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalHumanoidStalkerLeap
    Spell, Movement, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 6.5 sec
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalHumanoidStalkerImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 242—364
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    EASTranscendConveyorEmerge
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/SynthfleshLab/ExperimentStalker"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bladelash Transcendent",
        life = 1.3,
        energyShield = 0.05,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAVaalHumanoidStalkerImpact",
            "EASTranscendConveyorEmerge",
            "DTTVaalHumanoidStalkerLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalHumanoidStalkerImpact"] = {
        name = "GAVaalHumanoidStalkerImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTranscendConveyorEmerge"] = {
        name = "EASTranscendConveyorEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalHumanoidStalkerLeap"] = {
        name = "DTTVaalHumanoidStalkerLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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