Brutal Transcendent
Spectre | Y |
---|---|
Area | The Ziggurat Refuge, The Black Chambers, The Black Chambers |
Tags | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Packs |
Life
250%
Energy Shield From Life
8%
Armour
+100%
Resistance




Damage
250%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
VaalPyramidHands
Metadata
VaalPyramidHands
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
14,980
Armour
4,046
Evasion Rating
440
Energy Shield
1,303
Damage
531
Spell Damage
531
Accuracy
1,974
Attack Time
1.5
Experience
53,768
Minion Life
14,449
Minion Energy Shield
1,256
Minion Damage
2,072
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EDSPyramidHandLightningLance
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 139.6 to 209.4 Lightning Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
spell maximum action distance +% [-65]
MPSVaalHumanoidPyramidHandsGrenade
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1126]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [3000]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]

GSPyramidHandGenadeExplosion
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 87.27 to 261.8 Lightning Damage
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { strafe_distance_+% = -60 } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Animated { // need this to enable the turn anims always_interpolate_bearing = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement/Turning */ /* ------------------------------------------------------------------------------------------------------------------- */ Positioned { on_initial_position_set = "StartStateTimer( check_bearing );" on_movement_started = " If( GetState( current_rotate_dir ) > 0, (){ SetStateTo( current_rotate_dir, 0 ); } ); " } StateMachine { define_state = "current_rotate_dir;" define_timer = "check_bearing = 0.033;" // compare the bearing and orientation here, and then set the current_rotate_dir state to 1 or 11 for left/right turns // that state being set to one of those values causes the additive turn anim to play, then the state is reset after that anim is finished // there is a 10 degree no-turn forward angle, to prevent tiny turns that aren't needed on_timer_check_bearing = " this.orientation = GetOrientation(); this.bearing = GetAnimatedBearing(); this.angle_diff = bearing - orientation; this.angle_diff = Round( EvalIf( angle_diff > 180.0, angle_diff - 360.0, EvalIf( angle_diff < -180, angle_diff + 360.0, angle_diff ) ), 2 ); If( Or( And( angle_diff <= 5.0, angle_diff >= -5.0 ), GetCurrentMoveSpeed() > 1.0 ), (){ SetStateTo( current_rotate_dir, 0 ); } ); If( And( angle_diff > 5.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 1 ); } ); If( And( angle_diff < -5.0, GetCurrentMoveSpeed() < 1.0 ), (){ SetStateTo( current_rotate_dir, 2 ); } ); // Speed up the additive turn anims as the turn speed increases local angle_diff_clamped = Clamp( angle_diff, -100, 100 ); local scaling_factor = 1.0 + Eval( Abs( angle_diff_clamped ) / 100 ); local layer_speed = Clamp( scaling_factor, 1.0, 3.0 ); // Log( 'Angle Diff: {angle_diff} | Layer Speed: {layer_speed}', c ); SetLayerAnimationSpeed( 9, layer_speed ); SetLayerAnimationSpeed( 10, layer_speed ); StartStateTimer( check_bearing ); " // if current_rotate_dir is 0, it means the monster isn't turning so fade out the additive turns on_state_current_rotate_dir_0 = " FadeAnimations( 9, 0.5 ); FadeAnimations( 10, 0.5 ); " // play a different additive turn anim for different turn directions and velocity on_state_current_rotate_dir_1 = " FadeAnimations( 10, 0.5 ); PlayAdditiveAnimation( turn_01_right, 9 ); " on_state_current_rotate_dir_2 = " FadeAnimations( 9, 0.5 ); PlayAdditiveAnimation( turn_01_left, 10 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidPyramidHands/VaalPyramidHands"] = { name = "Brutal Transcendent", life = 2.5, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSVaalHumanoidPyramidHandsGrenade", "GSPyramidHandGenadeExplosion", "EDSPyramidHandLightningLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSVaalHumanoidPyramidHandsGrenade"] = { name = "MPSVaalHumanoidPyramidHandsGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "projectile_ballistic_gravity_override", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1126, -30, 9, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSPyramidHandGenadeExplosion"] = { name = "GSPyramidHandGenadeExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSPyramidHandLightningLance"] = { name = "EDSPyramidHandLightningLance", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.