Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
飞升蛮兵
CategoryConstruct构造体
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceLightning
Brutal Transcendent
Spectre
Area暗胧殿堂, 金字塔避难所
Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Packs
  • 暗胧殿堂: 飞升蛮兵, 多里亚尼的精锐
  • 暗胧殿堂: 飞升蛮兵, 飞升巨人, 飞升鞭刃武士
  • 金字塔避难所: 飞升蛮兵, 多里亚尼的精锐
  • 飞升蛮兵, 多里亚尼的精锐
  • 生命
    250%
    Energy Shield From Life
    8%
    +100%
    抗性
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    伤害
    250%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    VaalPyramidHands
    Metadata
    VaalPyramidHands
    保留
    99
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    保留
    47.4%
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    等级
    65
    生命
    16,388
    4,046
    伤害
    531
    法术伤害
    531
    命中
    2,228
    攻击时间
    1.5
    经验值
    53,768
    召唤物生命
    15,705
    Minion Energy Shield
    1,256
    召唤物伤害
    2,072
    召唤物护甲
    8,092
    EDSPyramidHandLightningLance
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 139.6 - 209.4 闪电伤害
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    MPSVaalHumanoidPyramidHandsGrenade
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1126]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [3000]
    projectile spread radius [9]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MaceNotable2
    GSPyramidHandGenadeExplosion
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 87.27 - 261.8 闪电伤害
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	strafe_distance_+% = -60
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Animated
    {
    	// need this to enable the turn anims
    	always_interpolate_bearing = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidPyramidHands/VaalPyramidHands"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brutal Transcendent",
        life = 2.5,
        energyShield = 0.08,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalHumanoidPyramidHandsGrenade",
            "GSPyramidHandGenadeExplosion",
            "EDSPyramidHandLightningLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidPyramidHandsGrenade"] = {
        name = "MPSVaalHumanoidPyramidHandsGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1126, -30, 9, 3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPyramidHandGenadeExplosion"] = {
        name = "GSPyramidHandGenadeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPyramidHandLightningLance"] = {
        name = "EDSPyramidHandLightningLance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    飞升蛮兵
    CategoryConstruct构造体
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceLightning
    Brutal Transcendent
    Spectre
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
    生命
    250%
    Energy Shield From Life
    8%
    +100%
    抗性
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    伤害
    250%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    VaalPyramidHands
    Metadata
    VaalPyramidHandsRunemarked
    保留
    99
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    保留
    47.4%
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    等级
    68
    生命
    20,643
    4,826
    伤害
    583
    法术伤害
    583
    命中
    2,502
    攻击时间
    1.5
    经验值
    71,585
    召唤物生命
    17,325
    Minion Energy Shield
    1,386
    召唤物伤害
    2,422
    召唤物护甲
    9,652
    EDSPyramidHandLightningLance
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 153 - 229.6 闪电伤害
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    MPSVaalHumanoidPyramidHandsGrenade
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1126]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [3000]
    projectile spread radius [9]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MaceNotable2
    GSPyramidHandGenadeExplosion
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 95.66 - 287 闪电伤害
    base is projectile [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidPyramidHands/Runemarked/VaalPyramidHandsRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brutal Transcendent",
        life = 2.5,
        energyShield = 0.08,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalHumanoidPyramidHandsGrenade",
            "GSPyramidHandGenadeExplosion",
            "EDSPyramidHandLightningLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidPyramidHandsGrenade"] = {
        name = "MPSVaalHumanoidPyramidHandsGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1126, -30, 9, 3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPyramidHandGenadeExplosion"] = {
        name = "GSPyramidHandGenadeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPyramidHandLightningLance"] = {
        name = "EDSPyramidHandLightningLance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    飞升蛮兵
    CategoryConstruct构造体
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceLightning
    Brutal Transcendent
    Spectre
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
    Packs
  • 飞升爆破, 飞升蛮兵
  • 飞升蛮兵, 飞升盾卫, 飞升火炮
  • 生命
    250%
    Energy Shield From Life
    8%
    +100%
    抗性
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    伤害
    250%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    100%
    Type
    VaalPyramidHands
    Metadata
    VaalPyramidHandsIncursion
    保留
    99
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    保留
    47.4%
    抗性
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    等级
    68
    生命
    20,643
    4,826
    伤害
    583
    法术伤害
    583
    命中
    2,502
    攻击时间
    1.5
    经验值
    71,585
    召唤物生命
    17,325
    Minion Energy Shield
    1,386
    召唤物伤害
    2,422
    召唤物护甲
    9,652
    EDSPyramidHandLightningLance
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 153 - 229.6 闪电伤害
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    MPSVaalHumanoidPyramidHandsGrenade
    法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
    施放时间: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1126]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [3000]
    projectile spread radius [9]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MaceNotable2
    GSPyramidHandGenadeExplosion
    可触发, 法术, 伤害, AttackInPlace
    施放时间: 1 秒
    造成 95.66 - 287 闪电伤害
    base is projectile [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Transcended/VaalPyramidHandsIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brutal Transcendent",
        life = 2.5,
        energyShield = 0.08,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalHumanoidPyramidHandsGrenade",
            "GSPyramidHandGenadeExplosion",
            "EDSPyramidHandLightningLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidPyramidHandsGrenade"] = {
        name = "MPSVaalHumanoidPyramidHandsGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1126, -30, 9, 3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPyramidHandGenadeExplosion"] = {
        name = "GSPyramidHandGenadeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSPyramidHandLightningLance"] = {
        name = "EDSPyramidHandLightningLance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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