Doryani's Elite
SpectreY
AreaThe Ziggurat Refuge, The Black Chambers, The Black Chambers
Tagsallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Packs
  • The Black Chambers, The Black Chambers: Shielded Transcendent, Doryani's Elite
  • The Ziggurat Refuge: Doryani's Elite, Shielded Transcendent
  • Life
    140%
    Armour
    +33%
    Evasion
    +33%
    Resistance
    30 0 30 0
    Damage
    140%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    140%
    Model Size
    100%
    Type
    VaalHumanoidCannon
    Metadata
    VaalHumanoidCannonFire
    Level
    65
    Life
    9,118
    Armour
    2,691
    Evasion Rating
    585
    Damage
    297
    Spell Damage
    297
    Accuracy
    1,974
    Attack Time
    1.5
    Experience
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    4,026
    MPAVaalHumanoidCannon
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 238–357
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Converts 40% of Physical Damage to Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1094]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPSVaalHumanoidCannonNapalm
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Cast Time: 1 sec
    Deals 226.9 to 340.3 Fire Damage
    -40 to Melee Strike Range
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1051]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSVaalHumanoidCannonNapalmMiniBlob
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Cast Time: 1 sec
    Deals 104.7 to 157.1 Fire Damage
    Fires 2 additional Projectiles
    Chains 1 Times
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    monster projectile variation [1128]
    projectile ballistic angle from target distance [1]
    projectile spread radius [15]
    CGEVaalHumanoidCannonNapalm
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 118.2 Base Fire Damage per second
    active skill area of effect radius +% final [-20]
    base skill effect duration [8000]
    ground fire art variation [1019]
    CGEVaalHumanoidCannonNapalmSmall
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 118.2 Base Fire Damage per second
    active skill area of effect radius +% final [-60]
    base skill effect duration [6000]
    ground fire art variation [1019]
    VaalHumanoidNapalmImpact
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    Deals 174.5 to 261.8 Fire Damage
    is area damage [1]
    GSVaalHumanoidCannonImpact
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    Deals 244.3 to 366.5 Physical Damage
    Converts 40% of Physical Damage to Fire Damage
    base is projectile [1]
    is area damage [1]
    GSVaalHumanoidCannonImpactWall
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    Deals 244.3 to 366.5 Physical Damage
    Converts 40% of Physical Damage to Fire Damage
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoidCannon/epk/weapon_glow.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoidCannon/epk/weapon_glow.epk' );"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidCannon/VaalHumanoidCannonAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/VaalHumanoids/VaalHumanoidCannon/VaalHumanoidCannonAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidCannon/VaalHumanoidCannonFire"] = {
        name = "Doryani's Elite",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSVaalHumanoidCannonNapalm",
            "MPAVaalHumanoidCannon",
            "MPSVaalHumanoidCannonNapalmMiniBlob",
            "CGEVaalHumanoidCannonNapalm",
            "CGEVaalHumanoidCannonNapalmSmall",
            "VaalHumanoidNapalmImpact",
            "GSVaalHumanoidCannonImpact",
            "GSVaalHumanoidCannonImpactWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidCannonNapalm"] = {
        name = "MPSVaalHumanoidCannonNapalm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "melee_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1051, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAVaalHumanoidCannon"] = {
        name = "MPAVaalHumanoidCannon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1094, 40, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidCannonNapalmMiniBlob"] = {
        name = "MPSVaalHumanoidCannonNapalmMiniBlob",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_chains",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1128, 2, 15, 25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalHumanoidCannonNapalm"] = {
        name = "CGEVaalHumanoidCannonNapalm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1.5, -20, 8000, 1019, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalHumanoidCannonNapalmSmall"] = {
        name = "CGEVaalHumanoidCannonNapalmSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {1.5, -60, 6000, 1019, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalHumanoidNapalmImpact"] = {
        name = "VaalHumanoidNapalmImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalHumanoidCannonImpact"] = {
        name = "GSVaalHumanoidCannonImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalHumanoidCannonImpactWall"] = {
        name = "GSVaalHumanoidCannonImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Doryani's Elite
    SpectreY
    AreaThe Ziggurat Refuge, The Black Chambers, The Black Chambers
    Tagsallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
    Packs
  • The Black Chambers, The Black Chambers: Brutal Transcendent, Doryani's Elite
  • The Ziggurat Refuge: Brutal Transcendent, Doryani's Elite
  • Brutal Transcendent, Doryani's Elite
  • Life
    140%
    Armour
    +33%
    Evasion
    +33%
    Resistance
    30 0 30 0
    Damage
    140%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    140%
    Model Size
    100%
    Type
    VaalHumanoidCannon
    Metadata
    VaalHumanoidCannonLightning
    Level
    65
    Life
    9,118
    Armour
    2,691
    Evasion Rating
    585
    Damage
    297
    Spell Damage
    297
    Accuracy
    1,974
    Attack Time
    1.5
    Experience
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    4,026
    EASVaalHumanoidSkitterMine
    Cooldown Time: 6 sec
    action attack or cast time uses animation length [1]
    VaalHumanoidShockRifle
    Spell, Projectile, Damage
    Critical Hit Chance: 6%
    Cast Time: 4 sec
    Cooldown Time: 9 sec
    Deals 218.2 to 654.5 Lightning Damage
    50% more Projectile Damage
    base is projectile [1]
    base skill effect duration [200]
    is area damage [1]
    spectral throw deceleration override [100]
    spell maximum action distance +% [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidCannon/VaalHumanoidCannonLightning"] = {
        name = "Doryani's Elite",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "EASVaalHumanoidSkitterMine",
            "VaalHumanoidShockRifle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalHumanoidSkitterMine"] = {
        name = "EASVaalHumanoidSkitterMine",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalHumanoidShockRifle"] = {
        name = "VaalHumanoidShockRifle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_projectile_damage_+%_final",
            "spectral_throw_deceleration_override",
            "spell_maximum_action_distance_+%",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 100, -45, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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