Carrion Reaper
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Life
150%
Armour
+60%
Ailment Threshold
%
Resistance
0
0
30
0
Damage
150%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Experience
150%
Model Size
130%
Type
BoneGolemCultist
Metadata
BoneGolemCultist
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,636
Armour
3,451
Evasion
477
Energy Shield
0
Damage
350
Spell Damage
350
Accuracy
0
Attack Time
1.05
Experience
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemCultistComboMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 280–420
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.05 sec
Converts 20% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
CultistBoneGolemLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Leap Slam
Base Damage: 280–420
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.05 sec
Cooldown Time: 3 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Converts 20% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
CultistBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 280–420
[Critical|Critical Hit] Chance: 5%
Attack Damage: 90%
Attack Time: 1.05 sec
Cooldown Time: 3 sec
Deals 10% less Attack Damage
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
GACultistGolemSlam
Triggerable, Attack
Base Damage: 280–420
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.05 sec
Deals 25% more Attack Damage
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spawnritual;" } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 1883 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { fade_arrows = true } BaseEvents {} Transitionable { create_untransitioned = "this.SummonCircle = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao' );" on_transition = "SummonCircle.PlayAnimation( end );" } StateMachine { create_state_spawnritual_0 = "DisableRendering();" on_state_spawnritual_0 = "DisableRendering();" on_state_spawnritual_1 = "EnableRendering();" on_or_create_state_spawnritual_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );" create_state_spawnritual_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );" on_or_create_state_spawnritual_3 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); SetStateTo( spawnritual, 3 ); " on_spawned_dead = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao" } Animated { on_groundslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_golem_leapslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_event_contact_for_groundslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_event_contact_for_golem_leapslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" } Actor { on_end_or_destroy_GroundSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_end_or_destroy_LeapSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolemCultist"] = { name = "Carrion Reaper", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 3.4, skillList = { "GACultistGolemSlam", "BoneGolemCultistComboMelee", "CultistBoneGolemLeapSlam", "CultistBoneGolemCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACultistGolemSlam"] = { name = "GACultistGolemSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCultistComboMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CultistBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CultistBoneGolemCascade"] = { name = "CultistBoneGolemCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, 40, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }