キャリオンリーパー
コンストラクト
Carrion Reaper
SpectreN
Tags2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
ライフ
150%
アーマー
+60%
耐性
0 0 30 0
Damage
150%
命中力
340%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 14
アタックタイム
1.05 Second
Damage Spread
±20%
経験値
150%
Model Size
130%
Type
BoneGolemCultist
Metadata
BoneGolemCultist
レベル
68
ライフ
11,636
アーマー
3,861
回避力
477
Damage
350
スペルダメージ
350
命中力
4,796
アタックタイム
1.05
経験値
42,951
Minion Life
10,395
Minion Damage
1,453
Minion Armour
6,756
BoneGolemCultistComboMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 280–420
クリティカルヒット率: 5%
アタックタイム: 1.05 秒
物理ダメージの20%をダメージに変換する
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
CultistBoneGolemLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
リープスラム
Base Damage: 280–420
クリティカルヒット率: 5%
アタックタイム: 1.05 秒
クールダウン時間: 3 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。 着地点にいる敵は押し出される。
物理ダメージの20%をダメージに変換する
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
CultistBoneGolemCascade
Attack, Area, Melee
Base Damage: 280–420
クリティカルヒット率: 5%
アタックダメージ: 90%
アタックタイム: 1.05 秒
クールダウン時間: 3 秒
アタックダメージが10%低下する
物理ダメージの40%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
GACultistGolemSlam
Triggerable, Attack
Base Damage: 280–420
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 1.05 秒
アタックダメージが25%上昇する
物理ダメージの40%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "spawnritual;"
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 1883
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	fade_arrows = true
}

BaseEvents {}

Transitionable
{
	create_untransitioned = "this.SummonCircle = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao' );"
	on_transition = "SummonCircle.PlayAnimation( end );"
}

StateMachine
{
	create_state_spawnritual_0 = "DisableRendering();"
	on_state_spawnritual_0 = "DisableRendering();"
	on_state_spawnritual_1 = "EnableRendering();"
	on_or_create_state_spawnritual_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );"
	create_state_spawnritual_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );"

	on_or_create_state_spawnritual_3 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );
		SetStateTo( spawnritual, 3 );
	"

	on_spawned_dead =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao"
}

Animated
{
	on_groundslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );"
	on_golem_leapslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );"
	on_event_contact_for_groundslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );"
	on_event_contact_for_golem_leapslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );"
}

Actor
{
	on_end_or_destroy_GroundSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );"
	on_end_or_destroy_LeapSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneGolem/BoneGolemCultist"] = {
    name = "Carrion Reaper",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 14,
    accuracy = 3.4,
    skillList = {
        "GACultistGolemSlam",
        "BoneGolemCultistComboMelee",
        "CultistBoneGolemLeapSlam",
        "CultistBoneGolemCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACultistGolemSlam"] = {
    name = "GACultistGolemSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemCultistComboMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CultistBoneGolemLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "disable_attack_repeats",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CultistBoneGolemCascade"] = {
    name = "CultistBoneGolemCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_base_radius_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 0, 40, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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