Desgarrador de carroña
Carrion Reaper
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Vida
150%
Armadura
+60%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
150%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
BoneGolemCultist
Metadata
BoneGolemCultist
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,636
Armadura
5,522
Evasión
477
Energy Shield
0
Damage
350
Daño de hechizos
350
Precisión
3,706
Attack Time
1.05
Experiencia
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemCultistComboMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 280–420
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.05 seg
Convierte el 20% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
CultistBoneGolemLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto con impacto
Base Damage: 280–420
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.05 seg
Tiempo de recarga: 3 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu maza en el lugar donde caes. Empujas a los enemigos
sobre los que caerías fuera de tu camino.
Convierte el 20% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
CultistBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 280–420
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 90%
Attack Time: 1.05 seg
Tiempo de recarga: 3 seg
Inflige un 10% menos de daño de ataques
Convierte el 40% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
Convierte el 40% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
GACultistGolemSlam
Triggerable, Attack
Base Damage: 280–420
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 125%
Attack Time: 1.05 seg
Inflige un 25% más de daño de ataques
Convierte el 40% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
Convierte el 40% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spawnritual;" } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 1883 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { fade_arrows = true } BaseEvents {} Transitionable { create_untransitioned = "this.SummonCircle = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao' );" on_transition = "SummonCircle.PlayAnimation( end );" } StateMachine { create_state_spawnritual_0 = "DisableRendering();" on_state_spawnritual_0 = "DisableRendering();" on_state_spawnritual_1 = "EnableRendering();" on_or_create_state_spawnritual_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );" create_state_spawnritual_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );" on_or_create_state_spawnritual_3 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); SetStateTo( spawnritual, 3 ); " on_spawned_dead = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao" } Animated { on_groundslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_golem_leapslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_event_contact_for_groundslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_event_contact_for_golem_leapslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" } Actor { on_end_or_destroy_GroundSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_end_or_destroy_LeapSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolemCultist"] = { name = "Carrion Reaper", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 3.4, skillList = { "GACultistGolemSlam", "BoneGolemCultistComboMelee", "CultistBoneGolemLeapSlam", "CultistBoneGolemCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACultistGolemSlam"] = { name = "GACultistGolemSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCultistComboMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CultistBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CultistBoneGolemCascade"] = { name = "CultistBoneGolemCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, 40, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }