Desgarrador de carroña
Constructo
Carrion Reaper
| Spectre | |
|---|---|
| Area | Páramo de los mastodontes, La llanura de huesos |
| Tags | construct, fast_movement, lightning_affinity, Mace2HWood_onhit_audio, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Vida
150%
+60%
Resistencia
Damage
150%
Precisión
340%
Impactos críticos Chance
5%
Attack Distance
6 ~ 14
Tiempo de ataque
1.05 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
BoneGolemCultist
Metadata
BoneGolemCultist
67
36.6%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
22
Vida
458
170
176
Damage
62
Daño de hechizos
62
Precisión
695
Tiempo de ataque
1.05
Experiencia
1,194
Minion Life
1,511
Minion Damage
89
Minion Armour
297
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemCultistComboMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 50—74
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.05 seg
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
CultistBoneGolemLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto con impacto
Base Damage: 50—74
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.05 seg
Tiempo de recarga: 3 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu maza en el lugar donde caes. Empujas a los enemigos
sobre los que caerías fuera de tu camino.
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
CultistBoneGolemCascade
Attack, Area, Melee, AttackInPlace
Base Damage: 50—74
Probabilidad de impacto crítico: 5%
Daño de ataque: 90%
Tiempo de ataque: 1.05 seg
Tiempo de recarga: 3 seg
Inflige un 10% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
GACultistGolemSlam
Triggerable, Attack, AttackInPlace
Base Damage: 50—74
Probabilidad de impacto crítico: 5%
Daño de ataque: 125%
Tiempo de ataque: 1.05 seg
Inflige un 25% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "spawnritual;"
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 1883
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneGolem/BoneGolemCultist"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Carrion Reaper",
life = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.05,
attackRange = 14,
accuracy = 3.4,
skillList = {
"GACultistGolemSlam",
"BoneGolemCultistComboMelee",
"CultistBoneGolemLeapSlam",
"CultistBoneGolemCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GACultistGolemSlam"] = {
name = "GACultistGolemSlam",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemCultistComboMelee"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CultistBoneGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"disable_attack_repeats",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CultistBoneGolemCascade"] = {
name = "CultistBoneGolemCascade",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"upheaval_number_of_spikes",
"active_skill_base_radius_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 0, 40, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 1883 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge |
| Actor.slow_animations_go_to_idle | false, false |
| StateMachine.define_shared_state | spawnritual; |
| Life.corpse_usable | false |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












