Ceifador de Carniça
Carrion Reaper
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Vida
150%
Armadura
+60%
Ailment Threshold
%
Resistência
0
0
30
0
Damage
150%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Experiência
150%
Model Size
130%
Type
BoneGolemCultist
Metadata
BoneGolemCultist
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,636
Armadura
3,451
Evasão
477
Escudo de Energia
0
Damage
350
Dano Mágico
350
Precisão
0
Attack Time
1.05
Experiência
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BoneGolemCultistComboMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 280–420
Chance de Acerto Crítico: 5%
Attack Time: 1.05 seg
Converte 20% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
CultistBoneGolemLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 280–420
Chance de Acerto Crítico: 5%
Attack Time: 1.05 seg
Recarga: 3 seg
Salte no ar, causando dano e Empurrando inimigos com seu martelo onde você cair. Inimigos que estiverem no local da queda serão empurrados para fora do caminho.
Converte 20% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
CultistBoneGolemCascade
Attack, Area, Multistrikeable, Melee
Base Damage: 280–420
Chance de Acerto Crítico: 5%
Dano de Ataque: 90%
Attack Time: 1.05 seg
Recarga: 3 seg
Causa 10% menos Dano de Ataque
Converte 40% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
Converte 40% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
GACultistGolemSlam
Triggerable, Attack
Base Damage: 280–420
Chance de Acerto Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.05 seg
Causa 25% mais Dano de Ataque
Converte 40% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
Converte 40% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spawnritual;" } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 1883 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { fade_arrows = true } BaseEvents {} Transitionable { create_untransitioned = "this.SummonCircle = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao' );" on_transition = "SummonCircle.PlayAnimation( end );" } StateMachine { create_state_spawnritual_0 = "DisableRendering();" on_state_spawnritual_0 = "DisableRendering();" on_state_spawnritual_1 = "EnableRendering();" on_or_create_state_spawnritual_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );" create_state_spawnritual_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );" on_or_create_state_spawnritual_3 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); SetStateTo( spawnritual, 3 ); " on_spawned_dead = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao" } Animated { on_groundslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_golem_leapslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_event_contact_for_groundslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_event_contact_for_golem_leapslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" } Actor { on_end_or_destroy_GroundSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_end_or_destroy_LeapSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolemCultist"] = { name = "Carrion Reaper", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 3.4, skillList = { "GACultistGolemSlam", "BoneGolemCultistComboMelee", "CultistBoneGolemLeapSlam", "CultistBoneGolemCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACultistGolemSlam"] = { name = "GACultistGolemSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCultistComboMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CultistBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CultistBoneGolemCascade"] = { name = "CultistBoneGolemCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, 40, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.