腐屍奪魂鐮
Carrion Reaper
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
生命
150%
護甲
+60%
抗性
0
0
30
0
傷害
150%
命中
340%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 14
攻擊時間
1.05 Second
Damage Spread
±20%
經驗值
150%
Model Size
130%
Type
BoneGolemCultist
Metadata
BoneGolemCultist
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,636
護甲
5,522
閃避值
477
傷害
350
法術傷害
350
命中
4,796
攻擊時間
1.05
經驗值
42,951
Minion Life
16,920
Minion Damage
2,845
Minion Armour
9,663
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BoneGolemCultistComboMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 280–420
暴擊率: 5%
攻擊時間: 1.05 秒
將 20% 的物理傷害轉換為閃電傷害
action attack or cast time uses animation length [1]
skill can fire wand projectiles [1]
CultistBoneGolemLeapSlam
攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
躍擊
Base Damage: 280–420
暴擊率: 5%
攻擊時間: 1.05 秒
冷卻時間: 3 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會
被推出去。
將 20% 的物理傷害轉換為閃電傷害
action attack or cast time uses animation length [1]
disable attack repeats [1]
is area damage [1]
CultistBoneGolemCascade
攻擊, 範圍, 攻擊可重複, 近戰
Base Damage: 280–420
暴擊率: 5%
攻擊傷害: 90%
攻擊時間: 1.05 秒
冷卻時間: 3 秒
造成 10% 更少攻擊傷害
將 40% 的物理傷害轉換為閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
upheaval number of spikes [1]
GACultistGolemSlam
可觸發, 攻擊
Base Damage: 280–420
暴擊率: 5%
攻擊傷害: 125%
攻擊時間: 1.05 秒
造成 25% 更多攻擊傷害
將 40% 的物理傷害轉換為閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spawnritual;" } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 1883 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { fade_arrows = true } BaseEvents {} Transitionable { create_untransitioned = "this.SummonCircle = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao' );" on_transition = "SummonCircle.PlayAnimation( end );" } StateMachine { create_state_spawnritual_0 = "DisableRendering();" on_state_spawnritual_0 = "DisableRendering();" on_state_spawnritual_1 = "EnableRendering();" on_or_create_state_spawnritual_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );" create_state_spawnritual_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' );" on_or_create_state_spawnritual_3 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); SetStateTo( spawnritual, 3 ); " on_spawned_dead = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk' ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/basefx.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/summon.ao" } Animated { on_groundslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_golem_leapslam_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_event_contact_for_groundslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_event_contact_for_golem_leapslam_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" } Actor { on_end_or_destroy_GroundSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" on_end_or_destroy_LeapSlam = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistGolem/act_buildupglow.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneGolem/BoneGolemCultist"] = { name = "Carrion Reaper", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 3.4, skillList = { "GACultistGolemSlam", "BoneGolemCultistComboMelee", "CultistBoneGolemLeapSlam", "CultistBoneGolemCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACultistGolemSlam"] = { name = "GACultistGolemSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneGolemCultistComboMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CultistBoneGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "disable_attack_repeats", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CultistBoneGolemCascade"] = { name = "CultistBoneGolemCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_base_radius_+", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, 40, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.