Cultist Archer
Spectre | Y |
---|---|
Area | Freythorn, Mire, The Ziggurat Refuge |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Packs |
Life
130%
Evasion
+40%
Resistance




Damage
130%
Accuracy
100%
Critical Hits Chance
6%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
8,467
Armour
2,023
Evasion Rating
928
Damage
276
Spell Damage
276
Accuracy
2,214
Attack Time
1.5
Experience
27,959
Minion Life
8,167
Minion Damage
1,078
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 221–331
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain, Bow, GroundTargetedProjectile
Toxic Rain
Base Damage: 221–331
Critical Hit Chance: 5%
Attack Damage: 25%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Cannot Pierce
Deals 97 Base Chaos Damage per second
Deals 75% less Attack Damage
Fires 2 Arrows
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
base cannot be blocked [1]
base is projectile [1]
base skill effect duration [2000]
is area damage [1]
minimum rain of spores movement speed +% final cap [-30]
rain of spores vines movement speed +% final [-5]

MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 221–331
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 150% more Attack Damage
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [160]
projectile uses contact position [1]
spell maximum action distance +% [-36]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable
GAAzmeriVirulentPod
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 100% less Attack Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "arrow_visibility; epk;" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" on_or_create_state_epk_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CannibalPict/bow/epk/weapon_glow.epk', 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Bow/Attachments/CannibalPictBow.ao' );" on_or_create_state_epk_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CannibalPict/bow/epk/weapon_glow.epk', 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Bow/Attachments/CannibalPictBow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Audio/PictFemaleAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Audio/PictFemaleAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CrazedCannibalPicts/PictFemaleBow"] = { name = "Cultist Archer", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "AzmeriPictBowRainOfSpores", "MPWAzmeriPictBowSnipe", "SOAzmeriPictBowSpore", "GAAzmeriVirulentPod", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "active_skill_base_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", "base_cannot_be_blocked", }, levels = { [1] = {1, 2000, 2, 100, -5, -30, 20, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_chaos", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {160, 60, -36, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriVirulentPod"] = { name = "GAAzmeriVirulentPod", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Cultist Archer


Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Packs |
Life
130%
Evasion
+40%
Resistance




Damage
130%
Accuracy
100%
Critical Hits Chance
6%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,084
Armour
2,413
Evasion Rating
991
Damage
303
Spell Damage
303
Accuracy
2,464
Attack Time
1.5
Experience
37,224
Minion Life
9,009
Minion Damage
1,259
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 242–364
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain, Bow, GroundTargetedProjectile
Toxic Rain
Base Damage: 242–364
Critical Hit Chance: 5%
Attack Damage: 25%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Cannot Pierce
Deals 106.3 Base Chaos Damage per second
Deals 75% less Attack Damage
Fires 2 Arrows
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
base cannot be blocked [1]
base is projectile [1]
base skill effect duration [2000]
is area damage [1]
minimum rain of spores movement speed +% final cap [-30]
rain of spores vines movement speed +% final [-5]

MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 242–364
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 150% more Attack Damage
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [160]
projectile uses contact position [1]
spell maximum action distance +% [-36]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable
GAAzmeriVirulentPod
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 100% less Attack Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "arrow_visibility; epk;" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" on_or_create_state_epk_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CannibalPict/bow/epk/weapon_glow.epk', 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Bow/Attachments/CannibalPictBow.ao' );" on_or_create_state_epk_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CannibalPict/bow/epk/weapon_glow.epk', 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Bow/Attachments/CannibalPictBow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Audio/PictFemaleAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Audio/PictFemaleAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/CrazedCannibalPicts/PictFemaleBow"] = { name = "Cultist Archer", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "AzmeriPictBowRainOfSpores", "MPWAzmeriPictBowSnipe", "SOAzmeriPictBowSpore", "GAAzmeriVirulentPod", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "active_skill_base_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", "base_cannot_be_blocked", }, levels = { [1] = {1, 2000, 2, 100, -5, -30, 20, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_chaos", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {160, 60, -36, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriVirulentPod"] = { name = "GAAzmeriVirulentPod", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Cultist Archer
Spectre | Y |
---|---|
Area | The Viridian Wildwood |
Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Packs |
Life
130%
Evasion
+40%
Resistance




Damage
130%
Accuracy
100%
Critical Hits Chance
6%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 65
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
PictFemaleBow
Metadata
PictFemaleBowWILDWOOD
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
8,467
Armour
2,023
Evasion Rating
928
Damage
276
Spell Damage
276
Accuracy
2,214
Attack Time
1.5
Experience
27,959
Minion Life
8,167
Minion Damage
1,078
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 221–331
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AzmeriPictBowRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain, Bow, GroundTargetedProjectile
Toxic Rain
Base Damage: 221–331
Critical Hit Chance: 5%
Attack Damage: 25%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Cannot Pierce
Deals 97 Base Chaos Damage per second
Deals 75% less Attack Damage
Fires 2 Arrows
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
base cannot be blocked [1]
base is projectile [1]
base skill effect duration [2000]
is area damage [1]
minimum rain of spores movement speed +% final cap [-30]
rain of spores vines movement speed +% final [-5]

MPWAzmeriPictBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 221–331
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 150% more Attack Damage
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [160]
projectile uses contact position [1]
spell maximum action distance +% [-36]
use scaled contact offset [1]
SOAzmeriPictBowSpore
Triggerable
GAAzmeriVirulentPod
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 100% less Attack Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "arrow_visibility; epk;" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );" on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );" on_or_create_state_epk_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CannibalPict/bow/epk/weapon_glow.epk', 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Bow/Attachments/CannibalPictBow.ao' );" on_or_create_state_epk_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CannibalPict/bow/epk/weapon_glow.epk', 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Bow/Attachments/CannibalPictBow.ao' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Audio/PictFemaleAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/CrazedCannibalPicts/CrazedCannibalPicts_Female/Audio/PictFemaleAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/CrazedCannibalPicts/PictFemaleBowWILDWOOD"] = { name = "Cultist Archer", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 65, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedBow", "AzmeriPictBowRainOfSpores", "MPWAzmeriPictBowSnipe", "SOAzmeriPictBowSpore", "GAAzmeriVirulentPod", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPictBowRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_number_of_arrows", "active_skill_base_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", "base_cannot_be_blocked", }, levels = { [1] = {1, 2000, 2, 100, -5, -30, 20, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAzmeriPictBowSnipe"] = { name = "MPWAzmeriPictBowSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_chaos", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", "always_pierce", }, levels = { [1] = {160, 60, -36, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriPictBowSpore"] = { name = "SOAzmeriPictBowSpore", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriVirulentPod"] = { name = "GAAzmeriVirulentPod", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.