Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
密教射手
Cultist Archer
Spectre
Area茂棘深林, 金字塔避难所
Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • 茂棘深林: 密教射手, 密教刃舞者
  • 金字塔避难所: 密教射手, 密教刃舞者
  • 生命
    130%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    130%
    命中
    100%
    暴击 Chance
    6%
    Attack Distance
    6 ~ 65
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBow
    等级
    65
    生命
    8,522
    2,023
    伤害
    276
    法术伤害
    276
    命中
    2,228
    攻击时间
    1.5
    经验值
    27,959
    召唤物生命
    8,167
    召唤物伤害
    1,078
    召唤物护甲
    2,023
    MeleeAtAnimationSpeedBow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 221331
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    AzmeriPictBowRainOfSpores
    攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 伤害, 混沌, 持续时间, DoT, ProjectileNumber, 混沌, 可触发, 雨, Bow, GroundTargetedProjectile, AttackInPlace
    毒雨
    Base Damage: 221331
    暴击率: 5%
    攻击伤害: 25%
    攻击时间: 1.5 秒
    冷却时间: 7.5 秒
    向天空发射箭矢,化作箭雨落向目标区域,击中敌人造成伤害,并在落地时产生孢囊。每个孢囊都会对周围的敌人造成持续混沌伤害,并减慢它们的移动速度。孢囊持续一段时间后爆炸,造成范围伤害。
    无法穿透
    每秒造成 97 混沌伤害
    攻击伤害总降 75%
    物理伤害的 100% 转化混沌伤害
    发射 2 枚箭矢
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [20]
    base cannot be blocked [1]
    base is projectile [1]
    base skill effect duration [2000]
    is area damage [1]
    minimum rain of spores movement speed +% final cap [-30]
    rain of spores vines movement speed +% final [-5]
    skill allow base use time when using anim length [1]
    RainOfSpores
    MPWAzmeriPictBowSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 221331
    暴击率: 5%
    攻击伤害: 250%
    攻击时间: 1.5 秒
    冷却时间: 6 秒
    攻击伤害总增 150%
    物理伤害的 60% 转化混沌伤害
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [160]
    projectile uses contact position [1]
    spell maximum action distance +% [-36]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    GAAzmeriVirulentPod
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 300.2 - 450.3 混沌伤害
    攻击伤害总降 100%
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility; epk;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrazedCannibalPicts/PictFemaleBow"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cultist Archer",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "AzmeriPictBowRainOfSpores",
            "MPWAzmeriPictBowSnipe",
            "SOAzmeriPictBowSpore",
            "GAAzmeriVirulentPod",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
            [SkillType.Bow] = true,
            [SkillType.GroundTargetedProjectile] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "skill_allow_base_use_time_when_using_anim_length",
        },
        levels = {
            [1] = {1, 2000, 2, 100, -5, -30, 20, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {160, 60, -36, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriVirulentPod"] = {
        name = "GAAzmeriVirulentPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    密教射手
    CategoryHumanoid人形
    IconEnemyEvasion
    Cultist Archer
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
    Packs
  • 密教女巫, 密教刃舞者, 密教射手
  • 生命
    130%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    130%
    命中
    100%
    暴击 Chance
    6%
    Attack Distance
    6 ~ 65
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBow
    等级
    68
    生命
    10,734
    2,413
    伤害
    303
    法术伤害
    303
    命中
    2,502
    攻击时间
    1.5
    经验值
    37,224
    召唤物生命
    9,009
    召唤物伤害
    1,259
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedBow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 242364
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    AzmeriPictBowRainOfSpores
    攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 伤害, 混沌, 持续时间, DoT, ProjectileNumber, 混沌, 可触发, 雨, Bow, GroundTargetedProjectile, AttackInPlace
    毒雨
    Base Damage: 242364
    暴击率: 5%
    攻击伤害: 25%
    攻击时间: 1.5 秒
    冷却时间: 7.5 秒
    向天空发射箭矢,化作箭雨落向目标区域,击中敌人造成伤害,并在落地时产生孢囊。每个孢囊都会对周围的敌人造成持续混沌伤害,并减慢它们的移动速度。孢囊持续一段时间后爆炸,造成范围伤害。
    无法穿透
    每秒造成 106.3 混沌伤害
    攻击伤害总降 75%
    物理伤害的 100% 转化混沌伤害
    发射 2 枚箭矢
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [20]
    base cannot be blocked [1]
    base is projectile [1]
    base skill effect duration [2000]
    is area damage [1]
    minimum rain of spores movement speed +% final cap [-30]
    rain of spores vines movement speed +% final [-5]
    skill allow base use time when using anim length [1]
    RainOfSpores
    MPWAzmeriPictBowSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 242364
    暴击率: 5%
    攻击伤害: 250%
    攻击时间: 1.5 秒
    冷却时间: 6 秒
    攻击伤害总增 150%
    物理伤害的 60% 转化混沌伤害
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [160]
    projectile uses contact position [1]
    spell maximum action distance +% [-36]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    GAAzmeriVirulentPod
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 329.1 - 493.6 混沌伤害
    攻击伤害总降 100%
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility; epk;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/CrazedCannibalPicts/PictFemaleBow"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cultist Archer",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "AzmeriPictBowRainOfSpores",
            "MPWAzmeriPictBowSnipe",
            "SOAzmeriPictBowSpore",
            "GAAzmeriVirulentPod",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
            [SkillType.Bow] = true,
            [SkillType.GroundTargetedProjectile] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "skill_allow_base_use_time_when_using_anim_length",
        },
        levels = {
            [1] = {1, 2000, 2, 100, -5, -30, 20, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {160, 60, -36, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriVirulentPod"] = {
        name = "GAAzmeriVirulentPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    密教射手
    CategoryHumanoid人形
    IconEnemyEvasion
    区域: 翠绿荒林
    Cultist Archer
    Spectre
    Area翠绿荒林
    Tagsallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
    Packs
  • 翠绿荒林: 密教射手, 密教刃舞者
  • 生命
    130%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    130%
    命中
    100%
    暴击 Chance
    6%
    Attack Distance
    6 ~ 65
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    100%
    Type
    PictFemaleBow
    Metadata
    PictFemaleBowWILDWOOD
    等级
    65
    生命
    8,522
    2,023
    伤害
    276
    法术伤害
    276
    命中
    2,228
    攻击时间
    1.5
    经验值
    27,959
    召唤物生命
    8,167
    召唤物伤害
    1,078
    召唤物护甲
    2,023
    MeleeAtAnimationSpeedBow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 221331
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    AzmeriPictBowRainOfSpores
    攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 伤害, 混沌, 持续时间, DoT, ProjectileNumber, 混沌, 可触发, 雨, Bow, GroundTargetedProjectile, AttackInPlace
    毒雨
    Base Damage: 221331
    暴击率: 5%
    攻击伤害: 25%
    攻击时间: 1.5 秒
    冷却时间: 7.5 秒
    向天空发射箭矢,化作箭雨落向目标区域,击中敌人造成伤害,并在落地时产生孢囊。每个孢囊都会对周围的敌人造成持续混沌伤害,并减慢它们的移动速度。孢囊持续一段时间后爆炸,造成范围伤害。
    无法穿透
    每秒造成 97 混沌伤害
    攻击伤害总降 75%
    物理伤害的 100% 转化混沌伤害
    发射 2 枚箭矢
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [20]
    base cannot be blocked [1]
    base is projectile [1]
    base skill effect duration [2000]
    is area damage [1]
    minimum rain of spores movement speed +% final cap [-30]
    rain of spores vines movement speed +% final [-5]
    skill allow base use time when using anim length [1]
    RainOfSpores
    MPWAzmeriPictBowSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 221331
    暴击率: 5%
    攻击伤害: 250%
    攻击时间: 1.5 秒
    冷却时间: 6 秒
    攻击伤害总增 150%
    物理伤害的 60% 转化混沌伤害
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [160]
    projectile uses contact position [1]
    spell maximum action distance +% [-36]
    use scaled contact offset [1]
    SOAzmeriPictBowSpore
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    GAAzmeriVirulentPod
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 300.2 - 450.3 混沌伤害
    攻击伤害总降 100%
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "arrow_visibility; epk;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/CrazedCannibalPicts/PictFemaleBowWILDWOOD"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cultist Archer",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 65,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
            "AzmeriPictBowRainOfSpores",
            "MPWAzmeriPictBowSnipe",
            "SOAzmeriPictBowSpore",
            "GAAzmeriVirulentPod",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictBowRainOfSpores"] = {
        name = "Toxic Rain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Damage] = true,
            [SkillType.Chaos] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
            [SkillType.Bow] = true,
            [SkillType.GroundTargetedProjectile] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_number_of_arrows",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "rain_of_spores_vines_movement_speed_+%_final",
            "minimum_rain_of_spores_movement_speed_+%_final_cap",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "skill_allow_base_use_time_when_using_anim_length",
        },
        levels = {
            [1] = {1, 2000, 2, 100, -5, -30, 20, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPictBowSnipe"] = {
        name = "MPWAzmeriPictBowSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
        },
        levels = {
            [1] = {160, 60, -36, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriPictBowSpore"] = {
        name = "SOAzmeriPictBowSpore",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriVirulentPod"] = {
        name = "GAAzmeriVirulentPod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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