Energy Blade
You have less energy shield while your weapons are Energy Blades.
storm_blade_energy_shield_+%_final
Attribute /5

storm_blade

NameShow Full Descriptions
IsRemovable1
IsSkillBuff1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Codestorm blade energy shield +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Energy Blade
Critical Hit Chance: 7%
Attacks per Second: 1.7
Weapon Range: 1.1
Adds to Lightning Damage
Energy Blade StormBladeOneHand /7
NameShow Full Descriptions
DropLevel 1
BaseType Energy Blade
Class One Hand Swords
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/OneHandSwords/StormBladeOneHand
Tagsnot_for_sale, sword, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordStormBlade
Adds to Lightning Damage
FamilyStormBladeImplicitLocalLightningDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local maximum added lightning damage Min: 0 Max: 0 Local
  • local minimum added lightning damage Min: 0 Max: 0 Local
  • keyval
    Base.tagsword, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_raritynormal, magic, rare, unique
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Quality.max_quality20
    Sockets.socket_info1:5:100
    Energy Blade
    Critical Hit Chance: 7%
    Attacks per Second: 1.6
    Weapon Range: 1.3
    Adds to Lightning Damage
    Energy Blade StormBladeTwoHand /7
    NameShow Full Descriptions
    DropLevel 1
    BaseType Energy Blade
    Class Two Hand Swords
    FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
    TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/StormBladeTwoHand
    Tagsnot_for_sale, sword, one_hand_weapon, onehand, weapon
    IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSwordStormBlade
    Adds to Lightning Damage
    FamilyStormBladeImplicitLocalLightningDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added lightning damage Min: 0 Max: 0 Local
  • local minimum added lightning damage Min: 0 Max: 0 Local
  • keyval
    Base.tagsword, two_hand_weapon, twohand, weapon, default
    Base.base_level1
    Sockets.socket_info1:5:100 2:5:100, 1:5:100
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_raritynormal, magic, rare, unique
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Quality.max_quality20
    Energy Blade
    Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. This skill cannot be triggered.
    is area damage [1]
    melee conditional step distance [10]
    precise cursor targeting uses contact point height offset [1]
    Attribute /5

    Energy Blade

    NameShow Full Descriptions
    BaseType Energy Blade
    TargetTypesAny
    TypeSpell, Buff, Lightning, Cooldown
    BuffIcon
    ActiveSkillsCodeenergy_blade
    Supported By /17
  • Active Type: Spell, Buff, Lightning, Cooldown
  • Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Second Wind I
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind II
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind III
    Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Edit

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