Energy Blade
You have less energy shield while your weapons are Energy Blades.
storm_blade_energy_shield_+%_final
Attribute /5
storm_blade
Name | Show Full Descriptions |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | storm blade energy shield +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Energy Blade

Energy Blade StormBladeOneHand /7
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Energy Blade |
Class | One Hand Swords |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/StormBladeOneHand |
Tags | not_for_sale, sword, one_hand_weapon, onehand, weapon |
Icon | Art/2DItems/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordStormBlade |
Adds to Lightning Damage
Family | StormBladeImplicitLocalLightningDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Base.tag | sword, one_hand_weapon, onehand, weapon, default |
Base.base_level | 1 |
AttributeRequirements.strength_requirement | 100 |
AttributeRequirements.dexterity_requirement | 0 |
AttributeRequirements.intelligence_requirement | 0 |
Mods.inventory_type | Weapon |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.csd |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd |
Mods.enable_rarity | normal, magic, rare, unique |
Weapon.minimum_attack_distance | 0 |
Weapon.maximum_attack_distance | 3 |
Weapon.minimum_damage | 5 |
Weapon.maximum_damage | 10 |
Weapon.weapon_speed | 833 |
Weapon.critical_chance | 500 |
Quality.max_quality | 20 |
Sockets.socket_info | 1:5:100 |
Energy Blade

Energy Blade StormBladeTwoHand /7
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Energy Blade |
Class | Two Hand Swords |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/StormBladeTwoHand |
Tags | not_for_sale, sword, one_hand_weapon, onehand, weapon |
Icon | Art/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSwordStormBlade |
Adds to Lightning Damage
Family | StormBladeImplicitLocalLightningDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Base.tag | sword, two_hand_weapon, twohand, weapon, default |
Base.base_level | 1 |
Sockets.socket_info | 1:5:100 2:5:100, 1:5:100 |
AttributeRequirements.strength_requirement | 100 |
AttributeRequirements.dexterity_requirement | 0 |
AttributeRequirements.intelligence_requirement | 0 |
Mods.inventory_type | Weapon |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.csd |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd |
Mods.enable_rarity | normal, magic, rare, unique |
Weapon.minimum_attack_distance | 0 |
Weapon.maximum_attack_distance | 3 |
Weapon.minimum_damage | 5 |
Weapon.maximum_damage | 10 |
Weapon.weapon_speed | 833 |
Weapon.critical_chance | 500 |
Quality.max_quality | 20 |
Energy Blade
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. This skill cannot be triggered.
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]

Attribute /5
Energy Blade
Name | Show Full Descriptions |
---|---|
BaseType | Energy Blade |
TargetTypes | Any |
Type | Spell, Buff, Lightning, Cooldown |
BuffIcon | ![]() |
ActiveSkillsCode | energy_blade |
Supported By /17
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Second Wind I
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind II
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind III
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use.
Cannot support instant or triggered skills, or modify the skills of minions.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.