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Hyrri's Ire

Hyrri's Ire
Armoured Vest
Body Armours
Quality: +20%
Evasion Rating: (1082-1352)
Base Movement Speed: -0.03
Requires: Level 73, 121 Dex
(30—40)% increased Elemental Ailment Threshold
(100—150)% increased Evasion Rating
Gain (10—20)% of Damage as Extra Cold Damage
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
Unique Runeforging /1
Runemastered Armoured Vest
Base Movement Speed: -0.03
Requires: Level 80, 121 Dex
(30—40)% increased Elemental Ailment Threshold
Hyrri's Ire Attr /5
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Duration, Evasion, Freeze, Recently, Gain
IconArt/2DItems/Armours/BodyArmours/Uniques/HyrrisIre
Release VersionDawn of the Hunt
BaseTypeArmoured Vest
Version history /3
VersionChanges
0.5.0
* The Hyrri's Ire Unique Body Armour now has 100-150% Increased Evasion Rating (previously 200-250%), and Gain 10-20% of Damage as Extra Cold Damage (previously 15-25%). Existing versions of this Unique can be made worse with a Divine Orb.
0.4.0
- Hyrri's Ire now no longer has "25% Increased Chill Duration on Enemies". Existing items will not have this change.
- Hyrri's Ire now no longer has "Adds 13-20 to 21-31 Cold Damage To Attacks". Existing items will not have this change.
- Hyrri's Ire now has "Gain 15-25% of Damage As Extra Cold Damage". Existing items will not have this change.
- Hyrri's Ire now has "25% Increased Freeze Duration On Enemies". Existing items will not have this change.
- Hyrri's Ire now has "200-250% Increased Evasion Rating" (previously 100-130%). Existing items can be updated using a Divine Orb.
0.3.0
- NEW: The Hyrri's Ire Unique Body Armour now has Evasion Rating is doubled if you have not been Hit Recently (previosuly Can Evade all Hits if you have not been Hit Recently). This change affects existing items.
- The Hyrri's Ire Unique Body Armour now has Evasion Rating is doubled if you have not been Hit Recently (previosuly Can Evade all Hits if you have not been Hit Recently). This change affects existing items.
(30—40)% increased Elemental Ailment Threshold
FamilyAilmentThreshold
DomainsItem (1)
GenerationTypeUnique (3)
Stats
  • ailment threshold +% 30 — 40 Global
  • Craft TagsAilment
    (100—150)% increased Evasion Rating
    FamilyDefencesPercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • local evasion rating +% 100 — 150 Local
  • Craft Tagsdefences Evasion
    +(30—40) to Dexterity
    FamilyDexterity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • additional dexterity 30 — 40 Global
  • Craft TagsAttribute
    Evasion Rating is doubled if you have not been Hit Recently
    FamilyCanEvadeAllDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • double evasion rating if you havent been hit recently 1 — 1 Global
  • Gain (10—20)% of Damage as Extra Cold Damage
    FamilyColdDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • non skill base all damage % to gain as cold 10 — 20 Global
  • Craft Tagselemental_damage Damage Elemental Cold
    25% increased Freeze Duration on Enemies
    FamilyChillAndFreezeDuration
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • chill duration +% 0 — 0 Global
  • freeze duration +% 25 — 25 Global
  • Craft TagsElemental Cold Ailment
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