Skill Gem /41
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies. The target is destroyed, and the explosion deals Physical Damage to surrounding enemies and inflicts Impale.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Channel a debilitating hex that Withers enemies in the area.
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
Advance while hitting enemies around you with a series of spinning Strikes.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
Fire a burst of Chaos energy at the target.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Strike with your Swords.
Strike with your Axes.
Strike with your Maces.
Strike with your Claws.
Strike with your Daggers.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Channel to imbue your armour with runic wards. The runes protect you for a limited number of Hits and deal your Thorns damage to attackers.
[DNT] An Edict, but flawed.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Support Gem /11
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Item mods /5
NameLevelPre/SufDescriptionWeight
1Corrupted(10–15)% chance to cause Bleeding on Hit Physical Attack Ailmentmace 1
1Corrupted(10–15)% chance to Poison on Hit with this weapon Chaos Attack Ailmentwarstaff 1
1CorruptedGain 1 Rage on Hitmace 1
warstaff 1
1Corrupted(10–15)% chance to Maim on Hit Attackbow 1
crossbow 1
1Corrupted(5–10)% chance to Blind Enemies on hitbow 1
crossbow 1
Monsters mods /85
NameLevelPre/SufDescriptionWeight
of Venom10SuffixPoison on Hit
of Venom1SuffixPoison on Hit
of Bloodletting16SuffixInflict Bleeding on Hit
of Bloodletting1SuffixInflict Bleeding on Hit
1UniqueCurse Enemies with Vulnerability on Hit Caster Curse
1Unique20% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Uniquecurse on hit level projectile weakness [1] Caster Curse
of Endurance1Unique50% chance to gain an Endurance Charge on Hit
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hit
1Unique25% chance to gain a Frenzy Charge on Hit
of Power1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1Unique33% chance to Poison on Hit Chaos Ailment
1UniqueAttacks have 25% chance to Maim on Hit Attack
1UniqueCurse Enemies with Enfeeble on Hit Caster Curse
1UniqueCurse Enemies with Temporal Chains on Hit Caster Curse
1Unique25% chance to Curse Enemies with Temporal Chains on Hit Caster Curse
1Unique50% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Unique50% chance to Curse Enemies with Flammability on Hit Caster Curse
1Uniquechance to apply suppression on hit % [20]
Nullifier25Nemesisremove charges on hit % [100]
remove flask effects on hit % [100]
Bringer of Weakness4NemesisCurse Enemies with Enfeeble on Hit Caster Curse
Bringer of Fragility1NemesisCurse Enemies with Vulnerability on Hit Caster Curse
Chronophage25NemesisCurse Enemies with Temporal Chains on Hit Caster Curse
Vine Snare15Nemesisattach vines to defender on hit % chance [100]
1UniqueBlind Enemies on Hit
Blasphemer's Touch1Tormentapply X random curses on hit [1] Caster Curse
Blasphemer's Grip1TormentYou can apply an additional Curse
Curse Reflection
50% increased Curse Magnitudes
apply X random curses on hit [2]
Caster Curse
Alchemist's Touch1Torment+15% to Chaos Resistance
Poison on Hit
Chaos Resistance Ailment
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
Damage Physical Chaos Resistance Ailment
Thief's Touch1Tormentremoves % mana on hit [10] Mana
Thief's Grip1TormentSteal Power, Frenzy, and Endurance Charges on Hit
monster drop additional rings amulets [5,10]
remove flask effects on hit % [100]
removes % mana on hit [20]
Mana
Spy's Touch1Torment25% Global chance to Blind Enemies on Hit
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1UniqueYou can apply 4 additional Curses
Curse Reflection
apply X random curses on hit [0]
Caster Curse
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Clutching Talisman1TalismanPoison on Hit
monsters only old bad add % of total maximum life to base maximum energy shield [10]
Defences Chaos Ailment
1Unique200% increased Poison Duration
Poison on Hit
Chaos Ailment
1Unique100% increased Poison Duration
Poison on Hit
Chaos Ailment
1UniquePoison on Hit Chaos Ailment
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
Physical Attack Ailment
1Uniquecorrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Damage Physical Ailment
1UniqueMelee Attacks Poison on Hit Chaos Attack Ailment
1Uniqueglobal maim on hit [1] Attack
1UniqueAttacks have 20% chance to Maim on Hit Attack
1UniqueAttacks have 15% chance to Maim on Hit Attack
1Unique50% increased Movement Speed
50% increased Attack Speed
50% increased Cast Speed
100% chance to Knock Enemies Back on hit
400% increased Knockback Distance
Attack Caster Speed
1Uniquedrop ground tar on hit % [35]
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on Hit
monster dropped item rarity +% [0]
Life Damage Physical Elemental Lightning
Fenumal Presence20Bestiary50% increased maximum Life
Gain 25% of Non-Chaos Damage as Extra Chaos Damage
Poison on Hit
monster dropped item rarity +% [0]
Life Damage Chaos Ailment
1Uniquekill and delete on hit [1]
1Unique50% chance to Impale Enemies on Hit with Attacks Physical Attack
1UniqueHinder Enemies on Hit with Spells Caster
Graverobber's Touch1Torment5% Global chance to Blind Enemies on Hit
Graverobber's Grip1Torment5% Global chance to Blind Enemies on Hit
monster drop item template for league unique [100]
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
Life Defences
Paralysing Touch1Deliriumaffliction monster debuff action speed +% on hit [-6] Speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] Damage
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
1UniqueAlways Poison on Hit Chaos Ailment
1UniqueAlways inflict Bleeding on Hit Physical Ailment
1UniqueInflict 1 Grasping Vine on Hit
1UniqueCrush on Hit
1UniqueMonsters have (80–100)% chance to remove Charges on Hit
1UniqueMonsters have (20–30)% chance to inflict Bleeding on Hit
Serpent-Touched1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Hunted by the Ancient Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
dropped items are converted to int items [1]
Boar-Touched1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Hunted by the Frenzied Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
dropped items are converted to str items [1]
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Spirit Of The Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Delve Area mods /18
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
92DelveAreaMonsters deal (21–25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
173DelveAreaMonsters deal (31–35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
20DelveAreaMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
20DelveAreaMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
20DelveAreaMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have a (10–15)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
52DelveAreaMonsters have a (16–25)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
173DelveAreaMonsters have a (26–35)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
1DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
52DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
173DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Heist Area mods /15
NameLevelPre/SufDescriptionWeight
Profane73PrefixMonsters deal (21–25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Profane78PrefixMonsters deal (31–35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Ailment
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Ailment
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Chaos Ailment
of Frenzy1SuffixMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Endurance1SuffixMonsters have (30–60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Power1SuffixMonsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Blinding46SuffixMonsters Blind on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
of Carnage46SuffixMonsters Maim on Hit with Attacks
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
of Impedance46SuffixMonsters Hinder on Hit with Spells
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
Bleeding1JewelPrefix(3–7)% chance to inflict Bleeding on Hitstrjewel 1
default 0
of Blinding1JewelSuffix(3–7)% chance to Blind Enemies on Hit with Attacks Attackdexjewel 1
default 0
of Dazing1JewelSuffix(5–10)% chance to Daze on Hitdexjewel 1
default 0
of Poisoning1JewelSuffix(5–10)% chance to Poison on Hitdexjewel 1
default 0
Bleeding1JewelPrefix1% chance to inflict Bleeding on Hitstr_radius_jewel 1
default 0
of Blinding1JewelSuffix1% chance to Blind Enemies on Hit with Attacks Attackdex_radius_jewel 1
default 0
of Dazing1JewelSuffix1% chance to Daze on Hitdex_radius_jewel 1
default 0
of Poisoning1JewelSuffix1% chance to Poison on Hitdex_radius_jewel 1
default 0
of Fending1JewelUnique(4–6)% chance to Knock Enemies Back on hit
of Poisoning1JewelUnique(6–8)% increased Poison Duration
(3–5)% chance to Poison on Hit
Chaos Ailment
of Impaling1JewelUnique(5–7)% chance to Impale Enemies on Hit with Attacks Physical Attack
1JewelUniqueTraps and Mines have a 25% chance to Poison on Hit Chaos Ailment
of Grasping1AbyssSuffixMonsters inflict 1 Grasping Vine on Hit
map map item drop chance +% [30]
map pack size +% [22]
1AbyssUnique(5–10)% chance to Poison on Hit
1AbyssUnique(5–10)% chance to inflict Bleeding on Hit
of Amanamu65AbyssSuffix(10–20)% chance to Daze on Hit amanamu
of Amanamu65AbyssSuffix(25–40)% chance to build an additional Combo on Hit amanamu
1AbyssPrefix(80–120)% increased Spell Physical Damage
(20–30)% chance to inflict Bleeding on Hit
Damage Physical
1ExpeditionRelicPrefixRunic Monsters apply a random Curse on Hit
1ExpeditionRelicPrefixAll Damage from Monsters' Hits Contributes to Poison Magnitude
Monsters Poison on Hit
of Self-Possession1MemoryLinesSuffixPlayers in Areas are Possessed
Players in Areas Touch monsters on Hit
memory line type hash [19174]
Item /13
Toxic Quiver
Requires: Level 39
(20–30)% chance to Poison on Hit with Attacks
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 9 Str
Gain 1 Rage on Hit
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3
Requires: Level 40, 56 Str, 23 Dex
(15–25)% chance to cause Bleeding on Hit
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 79, 163 Str
40% chance to Daze on Hit
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 62, 109 Str
40% chance to Daze on Hit
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 36, 65 Str
40% chance to Daze on Hit
Tawhoan Greatclub
Physical Damage: 107-145
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 78, 163 Str
Crushes Enemies on Hit
Totemic Greatclub
Physical Damage: 73-99
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 50, 89 Str
Crushes Enemies on Hit
Stalking Spear
Physical Damage: 44-82
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Coursing Spear
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 27 Str, 67 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Hunting Spear
Physical Damage: 10-18
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(15–25)% chance to Blind Enemies on hit
Unique /19
Adds (8–12) to (16–18) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
Grants Skill: Level 1 Bone Blast
(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(120–160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
Adds 1 to (60–80) Lightning Damage
+(300–400) to Accuracy Rating
(5–30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 6 seconds, up to a total of 500
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
(20–30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
(35–50)% increased Melee Damage against Heavy Stunned enemies
Adds 1 to 4 Physical Damage to Attacks
(3–6) Life Regeneration per second
Adds (4–6) to (8–10) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15–25)% increased Magnitude of Poison you inflict
Strikes deal Splash damage to targets within 1.5 metres
Adds (25–35) to (40–50) Physical Damage
Leeches 10% of Physical Damage as Life
(10–20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Grants Skill: Chaos Bolt
(60–100)% increased Spell Damage
+(60–100) to maximum Mana
+(7–13)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
Grants Skill: Spear Throw
Adds (2–3) to (6–8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
Grants Skill: Spear Throw
(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Grants Skill: Spear Throw
Adds (14–26) to (27–32) Physical Damage
Adds (33–41) to (47–53) Fire Damage
(15–25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25–40)% chance to Aggravate Bleeding on Hit
Grants Skill: Level 10 Bursting Fen Toad
(20–30)% chance to Poison on Hit with Attacks
Adds (6–10) to (13–17) Physical Damage to Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
Grants Skill: Level 17 Heart of Ice
Grants Skill: Level 17 Icestorm
+(2–4) to Level of all Cold Spell Skills
(10–20)% reduced Cast Speed
(5–15)% increased Intelligence
4% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (20–30)%
Ascendancy Passive /1
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Timeless Jewel Passive /6
Ritual of Shadows
Vaal Notable
(25–35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
Zealot
Templar Notable
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Smite the Wicked
Templar Notable
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
Smite the Ignorant
Templar Notable
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
Smite the Heretical
Templar Notable
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
Eternal Fervour
Eternal Notable
10% chance to gain a Frenzy Charge on Hit
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