Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /23
VileDisruption
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
RangerLightningArrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
WitchContagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
WitchReaverSkeleton
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressSpearField
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
MonkGlacialCascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
RangerPoisonBurstArrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BurstShotPhysical
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
BurstShotPermafrost
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
PowerShotStormblast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
WildspeakerVividStagsSkill
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
FrostFury
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
DreadBannerSkill
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
Skill Gem Quality /1
DruidBriarpatch
(05)% chance to Hinder enemies on Hit
Support Gem /5
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
ExpanseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
UndermineSupport
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
PoisonSporesSupport
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
MedvedsFelling
Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
Item mods /12
NameLevelPre/SufDescriptionWeight
1Corrupted(1015)% chance to cause Bleeding on Hit Physical Attack Ailmentmace 1
sword 1
axe 1
flail 1
default 0
1Corrupted(1015)% chance to Poison on Hit with this weapon Chaos Attack Ailmentsword 1
spear 1
dagger 1
warstaff 1
default 0
1CorruptedGrants 1 Rage on Hitmace 1
sword 1
axe 1
flail 1
warstaff 1
dagger 1
spear 1
default 0
1Corrupted(1015)% chance to Maim on Hit Attackbow 1
crossbow 1
default 0
1Corrupted(510)% chance to Blind Enemies on hitbow 1
crossbow 1
default 0
1Unique(2550)% chance to cause Bleeding on Hit Physical Attack Ailmentmace 1
sword 1
axe 1
flail 1
default 0
1Unique(2550)% chance to Poison on Hit with this weapon Chaos Attack Ailmentsword 1
spear 1
dagger 1
warstaff 1
default 0
1UniqueGrants (46) Rage on Hitmace 1
sword 1
axe 1
flail 1
warstaff 1
dagger 1
spear 1
default 0
1Unique(2550)% chance to Maim on Hit Attackbow 1
crossbow 1
default 0
1Unique(2550)% chance to Blind Enemies on hitbow 1
crossbow 1
default 0
of the Berserker45Suffix(2039)% chance to build an additional Combo on Hitberserking 1
default 0
of the Berserker75Suffix(4060)% chance to build an additional Combo on Hitberserking 1
default 0
Monsters mods /81
NameLevelPre/SufDescriptionWeight
of Venom10SuffixPoison on Hitphysical_affinity 1
chaos_affinity 1
default 0
of Bloodletting16SuffixInflict Bleeding on Hitphysical_affinity 1
default 0
1UniqueCurse Enemies with Vulnerability on Hit Caster Curse
1Unique20% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Uniquecurse on hit level projectile weakness [1] Caster Curse
of Endurance1Unique50% chance to gain an Endurance Charge on Hitnot_str 0
default 1
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hitnot_dex 0
default 1
1Unique25% chance to gain a Frenzy Charge on Hit
of Power1Unique50% chance to gain a Power Charge on Hitnot_int 0
default 1
1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1Unique33% chance to Poison on Hit Chaos Ailment
1UniqueAttacks have 25% chance to Maim on Hit Attack
1UniqueCurse Enemies with Enfeeble on Hit Caster Curse
1UniqueCurse Enemies with Temporal Chains on Hit Caster Curse
1Unique25% chance to Curse Enemies with Temporal Chains on Hit Caster Curse
1Unique50% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Unique50% chance to Curse Enemies with Flammability on Hit Caster Curse
1Uniquechance to apply suppression on hit % [20]
Nullifier25Nemesisremove charges on hit % [100]
remove flask effects on hit % [100]
Caster 0
rare 1
default 0
Bringer of Weakness4NemesisCurse Enemies with Enfeeble on Hit Caster Curserare 1
default 0
Bringer of Fragility1NemesisCurse Enemies with Vulnerability on Hit Caster Curserare 1
default 0
Chronophage25NemesisCurse Enemies with Temporal Chains on Hit Caster Curserare 1
default 0
Vine Snare15Nemesisattach vines to defender on hit % chance [100]rare 1
default 0
1UniqueBlind Enemies on Hit
Blasphemer's Touch1Tormentapply X random curses on hit [1] Caster Cursedefault 1
Blasphemer's Grip1TormentYou can apply an additional Curse
Curse Reflection
50% increased Curse Magnitudes
apply X random curses on hit [2]
Caster Curse
default 1
Alchemist's Touch1Torment+15% to Chaos Resistance
Poison on Hit
Chaos Resistance Ailment
default 1
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
Damage Physical Chaos Resistance Ailment
default 1
Thief's Touch1Tormentremoves % mana on hit [10] Manadefault 1
Thief's Grip1TormentSteal Power, Frenzy, and Endurance Charges on Hit
monster drop additional rings amulets [5,10]
remove flask effects on hit % [100]
removes % mana on hit [20]
Mana
default 1
Spy's Touch1Torment25% Global chance to Blind Enemies on Hitdefault 1
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]default 1
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]default 1
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1UniqueYou can apply 4 additional Curses
Curse Reflection
apply X random curses on hit [0]
Caster Curse
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Clutching Talisman1TalismanPoison on Hit
monsters only old bad add % of total maximum life to base maximum energy shield [10]
Energy Shield Chaos Ailment
1Unique200% increased Poison Duration
Poison on Hit
Chaos Ailment
1Unique100% increased Poison Duration
Poison on Hit
Chaos Ailment
1UniquePoison on Hit Chaos Ailment
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
Physical Attack Ailment
1Uniquecorrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Damage Physical Ailment
1UniqueMelee Attacks Poison on Hit Chaos Attack Ailment
1Uniqueglobal maim on hit [1] Attack
1UniqueAttacks have 20% chance to Maim on Hit Attack
1UniqueAttacks have 15% chance to Maim on Hit Attack
1Unique50% increased Movement Speed
50% increased Attack Speed
50% increased Cast Speed
100% chance to Knock Enemies Back on hit
400% increased Knockback Distance
Attack Caster Speed
1Uniquedrop ground tar on hit % [35]
1Uniquekill and delete on hit [1]
1Unique50% chance to Impale Enemies on Hit with Attacks Physical Attack
1UniqueHinder Enemies on Hit with Spells Caster
Graverobber's Touch1Torment5% Global chance to Blind Enemies on Hit
Graverobber's Grip1Torment5% Global chance to Blind Enemies on Hit
monster drop item template for league unique [100]
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
Life Energy Shield
Paralysing Touch1Deliriumaffliction monster debuff action speed +% on hit [-6] Speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] Damage
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
1UniqueAlways Poison on Hit Chaos Ailment
1UniqueAlways inflict Bleeding on Hit Physical Ailment
1UniqueInflict 1 Grasping Vine on Hit
1UniqueCrush on Hit
1UniqueMonsters have (80100)% chance to remove Charges on Hit
1UniqueMonsters have (2030)% chance to inflict Bleeding on Hit
Serpent-Touched1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Hunted by the Ancient Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
dropped items are converted to int items [1]
Boar-Touched1TormentGain 10% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Hunted by the Frenzied Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
dropped items are converted to str items [1]
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Spirit Of The Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Map mods /49
NameLevelPre/SufDescriptionWeight
Venomous1PrefixMonsters have (1319)% chance to Poison on Hit
7% more Pack size
10% more Waystones found in Area
map_key_low 1
default 0
Venomous1PrefixMonsters have (2026)% chance to Poison on Hit
7% more Pack size
10% more Waystones found in Area
map_key_medium 1
default 0
Venomous1PrefixMonsters have (2733)% chance to Poison on Hit
7% more Pack size
10% more Waystones found in Area
map_key_high 1
default 0
Venomous1PrefixMonsters have (3440)% chance to Poison on Hit
7% more Pack size
10% more Waystones found in Area
map_key_highest 1
default 0
Puncturing1PrefixMonsters have (510)% chance to inflict Bleeding on Hit
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_low 1
default 0
Puncturing1PrefixMonsters have (1015)% chance to inflict Bleeding on Hit
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_medium 1
default 0
Puncturing1PrefixMonsters have (1520)% chance to inflict Bleeding on Hit
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_high 1
default 0
Puncturing1PrefixMonsters have (2025)% chance to inflict Bleeding on Hit
Monsters have 13% more Effectiveness
10% more Waystones found in Area
map_key_highest 1
default 0
Enervating1UniqueMonsters have (1015)% chance to steal Power, Frenzy and Endurance charges on Hit
7% more Pack size
10% more Waystones found in Area
map_key_low 1
default 0
Enervating1UniqueMonsters have (1520)% chance to steal Power, Frenzy and Endurance charges on Hit
7% more Pack size
10% more Waystones found in Area
map_key_medium 1
default 0
Enervating1UniqueMonsters have (2025)% chance to steal Power, Frenzy and Endurance charges on Hit
7% more Pack size
10% more Waystones found in Area
map_key_high 1
default 0
Enervating1UniqueMonsters have (2025)% chance to steal Power, Frenzy and Endurance charges on Hit
7% more Pack size
10% more Waystones found in Area
map_key_highest 1
default 0
of Venom1UniqueMonsters Poison on Hit
10% increased Quantity of Items found in this Area
Chaos Ailment
secret_area 1
default 0
of Venom69UniqueMonsters Poison on Hit
Found Items have (13)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
10% increased Quantity of Items found in this Area
Chaos Ailment
secret_area 1
default 0
of Venom1UniqueMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Venom1UniqueMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Chaos Ailment
secret_area 0
maven_map 1
primordial_map 1
default 0
of Venom1UniqueMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
secret_area 0
expedition_logbook 1
default 0
Profane1UniqueMonsters deal (2125)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Profane73UniqueMonsters deal (2125)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 0
expedition_logbook 1
default 0
Profane1UniqueMonsters deal (3135)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Profane1UniqueMonsters deal (3135)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Damage Physical Chaos
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Profane78UniqueMonsters deal (3135)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 0
expedition_logbook 1
default 0
Empowered1UniqueMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Empowered1UniqueMonsters have a 10% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Empowered73UniqueMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Empowered1UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Empowered1UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Elemental Fire Cold Lightning Ailment
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Empowered78UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Carnage1UniqueMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Carnage1UniqueMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Carnage1UniqueMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Impedance1UniqueMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Impedance1UniqueMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Impedance1UniqueMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
Delve Area mods /18
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
default 1
92DelveAreaMonsters deal (2125)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
default 1
173DelveAreaMonsters deal (3135)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
default 1
20DelveAreaMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
20DelveAreaMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
20DelveAreaMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
1DelveAreaMonsters have (3060)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (3060)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (3060)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have a (1015)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
52DelveAreaMonsters have a (1625)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
173DelveAreaMonsters have a (2635)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
1DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
52DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
173DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
Heist Area mods /15
NameLevelPre/SufDescriptionWeight
Profane73PrefixMonsters deal (2125)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Profane78PrefixMonsters deal (3135)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
default 1
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Ailment
default 1
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Ailment
default 1
of Venom1SuffixMonsters Poison on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Chaos Ailment
default 1
of Frenzy1SuffixMonsters have (3060)% chance to gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Endurance1SuffixMonsters have (3060)% chance to gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Power1SuffixMonsters have (3060)% chance to gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Power68SuffixMonsters gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Blinding46SuffixMonsters Blind on Hit
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Carnage46SuffixMonsters Maim on Hit with Attacks
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Impedance46SuffixMonsters Hinder on Hit with Spells
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
default 1
Misc mods /22
NameLevelDomainPre/SufDescriptionWeight
Bleeding1JewelPrefix(37)% chance to inflict Bleeding on Hit Physical Ailmentstrjewel 1
default 0
of Blinding1JewelSuffix(37)% chance to Blind Enemies on Hit with Attacks Attackdexjewel 1
default 0
of Dazing1JewelSuffix(510)% chance to Daze on Hitdexjewel 1
default 0
of Poisoning1JewelSuffix(510)% chance to Poison on Hit Ailmentdexjewel 1
default 0
Bleeding1JewelPrefixSmall Passive Skills in Radius also grant 1% chance to inflict Bleeding on Hit Physical Ailmentstr_radius_jewel 1
default 0
of Blinding1JewelSuffixSmall Passive Skills in Radius also grant 1% chance to Blind Enemies on Hit with Attacks Attackdex_radius_jewel 1
default 0
of Dazing1JewelSuffixSmall Passive Skills in Radius also grant 1% chance to Daze on Hitdex_radius_jewel 1
default 0
of Poisoning1JewelSuffixSmall Passive Skills in Radius also grant 1% chance to Poison on Hit Ailmentdex_radius_jewel 1
default 0
of Fending1JewelUnique(46)% chance to Knock Enemies Back on hitdefault 1
of Poisoning1JewelUnique(68)% increased Poison Duration
(35)% chance to Poison on Hit
Chaos Ailment
not_dex 1
default 1
of Impaling1JewelUnique(57)% chance to Impale Enemies on Hit with Attacks Physical Attacknot_str 1
default 1
1JewelUniqueTraps and Mines have a 25% chance to Poison on Hit Chaos Ailment
of Grasping1AbyssSuffixMonsters inflict 1 Grasping Vine on Hit
map map item drop chance +% final from map [30]
map pack size +% final from map [22]
map 1
default 0
1AbyssUnique(510)% chance to Poison on Hit Ailmentheart_unique_jewel_suffix 1
default 0
1AbyssUnique(510)% chance to inflict Bleeding on Hit Physical Ailmentheart_unique_jewel_suffix 1
default 0
of Amanamu65AbyssSuffix(1020)% chance to Daze on Hit amanamugloves 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffix(2540)% chance to build an additional Combo on Hit amanamuwarstaff 1
default 0
amanamu_mod 1
1AbyssPrefix(100160)% increased Spell Physical Damage
(2030)% chance to inflict Bleeding on Hit
Damage Physical
kulemak_abyss_special_prefix 1
default 0
Uul-Netol's1AbyssPrefixInflict Anaemia on Hit
Anaemia allows +(23) Corrupted Blood debuffs to be inflicted on enemies
Physical
ring 0
belt 0
breach_desecration 1
default 0
1ExpeditionRelicPrefixRunic Monsters apply a random Curse on Hitexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixAll Damage from Monsters' Hits Contributes to Poison Magnitude
Monsters Poison on Hit
expedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
of Self-Possession1MemoryLinesSuffixPlayers in Areas are Possessed
Players in Areas Touch monsters on Hit
memory line type hash [19174]
memory_line_kirac 0
default 0
Item /28
QuiverToxic
Toxic Quiver
Requires: Level 39
(2030)% chance to Poison on Hit with Attacks
1HAxe02
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 4, 9 Str
Grants 1 Rage on Hit
2HAxe08
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.5
Requires: Level 40, 56 Str, 23 Dex
(1525)% chance to cause Bleeding on Hit
1HMace08
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 79, 163 Str
40% chance to Daze on Hit
1HMace08
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 62, 109 Str
40% chance to Daze on Hit
1HMace08
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 36, 65 Str
40% chance to Daze on Hit
2HMace03
Anvil Maul
Physical Damage: 101-136
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 67, 134 Str
Crushes Enemies on Hit
2HMace03
Runeforged Forge Maul
Physical Damage: 147-199
Critical Hit Chance: 10%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
Crushes Enemies on Hit
2HMace03
Blacksmith Maul
Physical Damage: 75-102
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 48, 86 Str
Crushes Enemies on Hit
2HMace03
Forge Maul
Physical Damage: 26-35
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 11, 23 Str
Crushes Enemies on Hit
1HSpear03
Stalking Spear
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
1HSpear03
Runeforged Hunting Spear
Physical Damage: 65-108
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 38, 23 Str, 54 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
1HSpear03
Coursing Spear
Physical Damage: 31-52
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 27 Str, 67 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
1HSpear03
Hunting Spear
Physical Damage: 10-17
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
Claw06
Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(1525)% chance to Blind Enemies on hit
Warstaff09
Skullcrusher Quarterstaff
Physical Damage: 59-122
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 75, 127 Dex, 50 Int
(2050)% chance to Daze on Hit
Warstaff09
Hefty Quarterstaff
Physical Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
(2050)% chance to Daze on Hit
IronRing
Abyssal Signet
Requires: Level 40
Inflict Abyssal Wasting on Hit
IdolofSilk
Idol of Silk
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 15% increased Block chance while your Companion is in your Presence
Bucklers: companions gain onslaught when you parry [1]
Sceptres: Companions in your Presence gain 1 Rage on hit
Shields: +3% to maximum Block chance
Bucklers: 30% increased Parry Range
Sceptres: Companions have 30% increased Area of Effect
GreaterSoulCoreChaos
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapon: 15% chance to Poison on Hit with this weapon
Armour: +11% to Chaos Resistance
GreaterSoulCorePhysical
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapon: 15% chance to cause Bleeding on Hit
Helmets: 20% increased Charm Charges gained
RitualMajesticBeasts
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Body Armours: 5% increased Spirit
Gloves: Companions deal 30% increased Damage
Boots: Minions have 12% increased maximum Life
UniqueHumansEmotion
UniqueHumansEmotionPotent Liquid Melancholy
Stack Size: 1 / 10
Players in Area are 50% Delirious
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Debilitate Enemies on Hit while you have an Emerald and a Sapphire socketed in your tree
Sapphire Suffix: Inflict Elemental Exposure on Hit while you have a Ruby and an Emerald socketed in your tree
Emerald Suffix: Blind Enemies on Hit while you have a Ruby and a Sapphire socketed in your tree
EarlyMythicRune4
Rune of Culmination
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: bleed duration +% [20]
EarlyMythicRune6
Rune of Accumulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: +30 to maximum Life, +30 to maximum Mana
Crossbow, Bow or Spear: 30% increased Freeze Buildup
GameWarpRuneUniqueFragment
Legacy of Edyrns Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
Body Armours: 35% increased Thorns damage
GameWarpRuneUniqueFragment
Legacy of The Blood Thorn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Adds 4 to 8 Physical Damage, Causes Bleeding on Hit
Quarterstaves: 10% increased Magnitude of Bleeding you inflict
GameWarpRuneUniqueFragment
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
One Hand Maces: 15% increased Attack Speed
Unique /25
TheBloodThorn
Requires: Level 1
Adds (812) to (1618) Physical Damage
+(1015) to Strength
Causes Bleeding on Hit
(45) to (810) Physical Thorns damage
SanguineDiviner
Requires: Level 2, 7 Int
Grants Skill: Bone Blast
(80100)% increased Spell Damage
Gain (1015) Life per enemy killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
RedflareConduit
Requires: Level 33, 31 Dex, 31 Int
+(5070) to maximum Mana
+(2030)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
EdyrnsTusks
Requires: Level 11, 21 Str
(120160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(1520) to (2530) Physical Thorns damage
ThePandemonius
Requires: Level 52
+(1015) to Intelligence
+(50100)% to Cold Resistance
Blind Chilled enemies on Hit
Olrovasara
Requires: Level 65, 114 Str
Adds 1 to (6080) Lightning Damage
+(300400) to Accuracy Rating
(530)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
Snakebite
Requires: Level 33, 42 Dex
(4060)% increased Evasion Rating
+(717)% to Chaos Resistance
(610) Life Regeneration per second
(2030)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
Plaguefinger
Requires: Level 4, 6 Dex, 6 Int
(3050)% increased Evasion and Energy Shield
(46)% increased Attack Speed
Cannot inflict Elemental Ailments
(2030)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
NazirsJudgement
Requires: Level 28, 41 Dex, 18 Int
Adds (3036) to (7581) Physical Damage
+(50100) to Accuracy Rating
(1020)% increased Stun Duration
(3550)% increased Melee Damage against Heavy Stunned enemies
Blackheart
Requires: Level 1
Adds 1 to 4 Physical Damage to Attacks
(36) Life Regeneration per second
Adds (46) to (810) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Dexterity
(1020)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(1525)% increased Magnitude of Poison you inflict
TheEmptyRoar
Requires: Level 22, 41 Str
Adds (2535) to (4050) Physical Damage
Leeches 10% of Physical Damage as Life
(1020)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Hateforge
Requires: Level 60, 42 Str
(300400)% increased Armour
Gain (36) Rage on Hit
Gain a random Charge on reaching Maximum Rage, no more than once every (36) seconds
Lose all Rage on reaching Maximum Rage
(-1010) to Maximum Rage
TheWickedQuill
Requires: Level 1, 6 Int
Grants Skill: Chaos Bolt
(60100)% increased Spell Damage
+(60100) to maximum Mana
+(713)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
SplinterOfLorrata
Requires: Level 1
Grants Skill: Spear Throw
Adds (23) to (68) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
ArmsLength
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
(150200)% increased Physical Damage
(1015)% reduced Attack Speed
+(1530) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
SaithasSpear
Requires: Level 33, 20 Str, 47 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (1020)% faster
Adds (1426) to (2732) Physical Damage
Adds (3341) to (4753) Fire Damage
(1525)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(2540)% chance to Aggravate Bleeding on Hit
ApepsSupremacy
Requires: Level 33, 48 Int
(100200)% increased Energy Shield
(3050)% increased Energy Shield Recharge Rate
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
100% chance to Poison on Hit with Spell Damage
Murkshaft
Requires: Level 39
Grants Skill: Level 10 Bursting Fen Toad
(2030)% chance to Poison on Hit with Attacks
Adds (610) to (1317) Physical Damage to Attacks
Gain (1015) Mana per enemy killed
(1020)% increased Poison Duration
(2030)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
WhisperingIce
Requires: Level 75, 131 Int
Grants Skill: Heart of Ice
Grants Skill: Level 17 Icestorm
+(57) to Level of all Cold Spell Skills
(1020)% reduced Cast Speed
(510)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (5060)%
AtziriStaffBlood
Requires: Level 72, 46 Str, 115 Dex
Grants Skill: Spear Throw
Grants Skill: Level 17 Shattering Spite
(100120)% increased Physical Damage
Adds (8397) to (123153) Fire Damage
Adds 1 to (193207) Lightning Damage
(1016)% increased Attack Speed
(6080)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
RoostOfTheRavenKing
Requires: Level 65, 114 Int
Grants Skill: Spiraling Conspiracy
(816)% increased Cast Speed
+(2030) to Intelligence
Minions deal (80120)% increased Damage
Minions have (1020)% chance to inflict Gruelling Madness on Hit
(3050)% increased Spirit Reservation Efficiency of Skills
Endurfaedyr
Requires: Level 65, 67 Str, 67 Int
(150250)% increased Armour and Energy Shield
+(1020) to Strength and Intelligence
(1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
CrimsonChrysalis
Requires: Level 5, 9 Str, 8 Int
Grants Skill: Level 2 Sanguine Revelry
(6090)% increased Physical Damage
(610)% increased Attack Speed
+(714) to Strength
(2030)% chance to cause Bleeding on Hit
Every 5 Rage also grants 5% of Damage taken Recouped as Life
Timeless Jewel Passive /6
(2535)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
10% chance to gain a Frenzy Charge on Hit
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