Skill Gem /41
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
Advance while hitting enemies around you with a series of spinning Strikes.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
Fire a burst of Chaos energy at the target.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Strike with your Swords.
Strike with your Maces.
Strike with your Daggers.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
[DNT] An Edict, but flawed.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Support Gem /11
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (10–15)% chance to cause Bleeding on Hit Physical Attack Ailment | mace 1 | |
1 | Corrupted | (10–15)% chance to Poison on Hit with this weapon Chaos Attack Ailment | warstaff 1 | |
1 | Corrupted | Gain 1 Rage on Hit | mace 1 warstaff 1 | |
1 | Corrupted | (10–15)% chance to Maim on Hit Attack | bow 1 crossbow 1 | |
1 | Corrupted | (5–10)% chance to Blind Enemies on hit | bow 1 crossbow 1 |
Monsters mods /85
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Venom | 10 | Suffix | Poison on Hit | |
of Venom | 1 | Suffix | Poison on Hit | |
of Bloodletting | 16 | Suffix | Inflict Bleeding on Hit | |
of Bloodletting | 1 | Suffix | Inflict Bleeding on Hit | |
1 | Unique | Curse Enemies with Vulnerability on Hit Caster Curse | ||
1 | Unique | 20% chance to Curse Enemies with Vulnerability on Hit Caster Curse | ||
1 | Unique | curse on hit level projectile weakness [1] Caster Curse | ||
of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | |
of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | |
1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | |
1 | Unique | 50% chance to gain a Power Charge on Hit | ||
1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 100% chance to gain a Power Charge on Hit | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 33% chance to Poison on Hit Chaos Ailment | ||
1 | Unique | Attacks have 25% chance to Maim on Hit Attack | ||
1 | Unique | Curse Enemies with Enfeeble on Hit Caster Curse | ||
1 | Unique | Curse Enemies with Temporal Chains on Hit Caster Curse | ||
1 | Unique | 25% chance to Curse Enemies with Temporal Chains on Hit Caster Curse | ||
1 | Unique | 50% chance to Curse Enemies with Vulnerability on Hit Caster Curse | ||
1 | Unique | 50% chance to Curse Enemies with Flammability on Hit Caster Curse | ||
1 | Unique | chance to apply suppression on hit % [20] | ||
Nullifier | 25 | Nemesis | remove charges on hit % [100] remove flask effects on hit % [100] | |
Bringer of Weakness | 4 | Nemesis | Curse Enemies with Enfeeble on Hit Caster Curse | |
Bringer of Fragility | 1 | Nemesis | Curse Enemies with Vulnerability on Hit Caster Curse | |
Chronophage | 25 | Nemesis | Curse Enemies with Temporal Chains on Hit Caster Curse | |
Vine Snare | 15 | Nemesis | attach vines to defender on hit % chance [100] | |
1 | Unique | Blind Enemies on Hit | ||
Blasphemer's Touch | 1 | Torment | apply X random curses on hit [1] Caster Curse | |
Blasphemer's Grip | 1 | Torment | You can apply an additional Curse Curse Reflection 50% increased Curse Magnitudes apply X random curses on hit [2] Caster Curse | |
Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit Chaos Resistance Ailment | |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit Damage Physical Chaos Resistance Ailment | |
Thief's Touch | 1 | Torment | removes % mana on hit [10] Mana | |
Thief's Grip | 1 | Torment | Steal Power, Frenzy, and Endurance Charges on Hit monster drop additional rings amulets [5,10] remove flask effects on hit % [100] removes % mana on hit [20] Mana | |
Spy's Touch | 1 | Torment | 25% Global chance to Blind Enemies on Hit | |
1 | Unique | torment embezzler debuff on hit recovery speed +% [-50] | ||
1 | Unique | torment embezzler debuff on hit recovery speed +% [-100] | ||
Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
1 | Unique | You can apply 4 additional Curses Curse Reflection apply X random curses on hit [0] Caster Curse | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] Defences Chaos Ailment | |
1 | Unique | 200% increased Poison Duration Poison on Hit Chaos Ailment | ||
1 | Unique | 100% increased Poison Duration Poison on Hit Chaos Ailment | ||
1 | Unique | Poison on Hit Chaos Ailment | ||
1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies Physical Attack Ailment | ||
1 | Unique | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] Damage Physical Ailment | ||
1 | Unique | Melee Attacks Poison on Hit Chaos Attack Ailment | ||
1 | Unique | global maim on hit [1] Attack | ||
1 | Unique | Attacks have 20% chance to Maim on Hit Attack | ||
1 | Unique | Attacks have 15% chance to Maim on Hit Attack | ||
1 | Unique | 50% increased Movement Speed 50% increased Attack Speed 50% increased Cast Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance Attack Caster Speed | ||
1 | Unique | drop ground tar on hit % [35] | ||
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on Hit monster dropped item rarity +% [0] Life Damage Physical Elemental Lightning | |
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Gain 25% of Non-Chaos Damage as Extra Chaos Damage Poison on Hit monster dropped item rarity +% [0] Life Damage Chaos Ailment | |
1 | Unique | kill and delete on hit [1] | ||
1 | Unique | 50% chance to Impale Enemies on Hit with Attacks Physical Attack | ||
1 | Unique | Hinder Enemies on Hit with Spells Caster | ||
Graverobber's Touch | 1 | Torment | 5% Global chance to Blind Enemies on Hit | |
Graverobber's Grip | 1 | Torment | 5% Global chance to Blind Enemies on Hit monster drop item template for league unique [100] | |
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Defences | |
Paralysing Touch | 1 | Delirium | affliction monster debuff action speed +% on hit [-6] Speed | |
Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] Damage | |
Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
1 | Unique | Always Poison on Hit Chaos Ailment | ||
1 | Unique | Always inflict Bleeding on Hit Physical Ailment | ||
1 | Unique | Inflict 1 Grasping Vine on Hit | ||
1 | Unique | Crush on Hit | ||
1 | Unique | Monsters have (80–100)% chance to remove Charges on Hit | ||
1 | Unique | Monsters have (20–30)% chance to inflict Bleeding on Hit | ||
Serpent-Touched | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
Hunted by the Ancient Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude dropped items are converted to int items [1] | |
Boar-Touched | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
Hunted by the Frenzied Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit dropped items are converted to str items [1] | |
Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
Spirit Of The Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
Spirit Of The Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Delve Area mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Chaos Ailment | ||
92 | DelveArea | Monsters deal (21–25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | ||
173 | DelveArea | Monsters deal (31–35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | ||
20 | DelveArea | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | ||
20 | DelveArea | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | ||
20 | DelveArea | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have a (10–15)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | ||
52 | DelveArea | Monsters have a (16–25)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | ||
173 | DelveArea | Monsters have a (26–35)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | ||
1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | ||
52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | ||
173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size |
Heist Area mods /15
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Profane | 73 | Prefix | Monsters deal (21–25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | |
Profane | 78 | Prefix | Monsters deal (31–35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | |
Empowered | 73 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Ailment | |
Empowered | 78 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Ailment | |
of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | |
of Frenzy | 1 | Suffix | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Endurance | 1 | Suffix | Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Power | 1 | Suffix | Monsters have (30–60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | |
of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | |
of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | |
of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] |
Misc mods /21
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Bleeding | 1 | Jewel | Prefix | (3–7)% chance to inflict Bleeding on Hit | strjewel 1 default 0 |
of Blinding | 1 | Jewel | Suffix | (3–7)% chance to Blind Enemies on Hit with Attacks Attack | dexjewel 1 default 0 |
of Dazing | 1 | Jewel | Suffix | (5–10)% chance to Daze on Hit | dexjewel 1 default 0 |
of Poisoning | 1 | Jewel | Suffix | (5–10)% chance to Poison on Hit | dexjewel 1 default 0 |
Bleeding | 1 | Jewel | Prefix | 1% chance to inflict Bleeding on Hit | str_radius_jewel 1 default 0 |
of Blinding | 1 | Jewel | Suffix | 1% chance to Blind Enemies on Hit with Attacks Attack | dex_radius_jewel 1 default 0 |
of Dazing | 1 | Jewel | Suffix | 1% chance to Daze on Hit | dex_radius_jewel 1 default 0 |
of Poisoning | 1 | Jewel | Suffix | 1% chance to Poison on Hit | dex_radius_jewel 1 default 0 |
of Fending | 1 | Jewel | Unique | (4–6)% chance to Knock Enemies Back on hit | |
of Poisoning | 1 | Jewel | Unique | (6–8)% increased Poison Duration (3–5)% chance to Poison on Hit Chaos Ailment | |
of Impaling | 1 | Jewel | Unique | (5–7)% chance to Impale Enemies on Hit with Attacks Physical Attack | |
1 | Jewel | Unique | Traps and Mines have a 25% chance to Poison on Hit Chaos Ailment | ||
of Grasping | 1 | Abyss | Suffix | Monsters inflict 1 Grasping Vine on Hit map map item drop chance +% [30] map pack size +% [22] | |
1 | Abyss | Unique | (5–10)% chance to Poison on Hit | ||
1 | Abyss | Unique | (5–10)% chance to inflict Bleeding on Hit | ||
of Amanamu | 65 | Abyss | Suffix | (10–20)% chance to Daze on Hit amanamu | |
of Amanamu | 65 | Abyss | Suffix | (25–40)% chance to build an additional Combo on Hit amanamu | |
1 | Abyss | Prefix | (80–120)% increased Spell Physical Damage (20–30)% chance to inflict Bleeding on Hit Damage Physical | ||
1 | ExpeditionRelic | Prefix | Runic Monsters apply a random Curse on Hit | ||
1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit | ||
of Self-Possession | 1 | MemoryLines | Suffix | Players in Areas are Possessed Players in Areas Touch monsters on Hit memory line type hash [19174] |
Item /13
Toxic Quiver
Requires: Level 39
(20–30)% chance to Poison on Hit with Attacks
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 9 Str
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3
Requires: Level 40, 56 Str, 23 Dex
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 79, 163 Str
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 62, 109 Str
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 36, 65 Str
Tawhoan Greatclub
Physical Damage: 107-145
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 78, 163 Str
Crushes Enemies on Hit
Totemic Greatclub
Physical Damage: 73-99
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 50, 89 Str
Crushes Enemies on Hit
Stalking Spear
Grants Skill: Spear Throw
Physical Damage: 44-82
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex

Coursing Spear
Grants Skill: Spear Throw
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 27 Str, 67 Dex

Hunting Spear
Grants Skill: Spear Throw
Physical Damage: 10-18
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 9 Str, 17 Dex

Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(15–25)% chance to Blind Enemies on hit
Abyssal Signet
Inflict Abyssal Wasting on Hit
Unique /19
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
+(10–15) to Intelligence
+(20–30)% to Cold Resistance
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
(4–6)% increased Attack Speed
(3–6) Life Regeneration per second
+(20–30) to Dexterity
Strikes deal Splash damage to targets within 1.5 metres
All Attacks count as Empowered Attacks
Cannot use Warcries

(60–100)% increased Spell Damage
+(60–100) to maximum Mana
+(7–13)% to Chaos Resistance
+(20–30) to Strength

Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time

(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks

Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target

(20–30)% chance to Poison on Hit with Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]


(10–20)% reduced Cast Speed
(5–15)% increased Intelligence
4% increased Spell Damage per 10 Intelligence
Ascendancy Passive /1
Timeless Jewel Passive /6

Ritual of Shadows
Vaal Notable
(25–35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit


Smite the Wicked
Templar Notable
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion

Smite the Ignorant
Templar Notable
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion

Smite the Heretical
Templar Notable
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.