Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /65
VileDisruption
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
PowerSiphonWeaponSkill
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
RangerLightningArrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
WitchContagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
WitchReaverSkeleton
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
RangerPlagueBearerSkill
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
BloodTendrilsSkill
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
HuntressRapidAssault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressSpearField
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
MonkGaleStrikeSwing
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
MonkGlacialCascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
MercRipwireBallista
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
DruidBearMaul
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
ChaosBoltWeaponSkill
Fire a burst of Chaos energy at the target.
RangerPoisonBurstArrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
RangerPoisonBloomSkill
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
RangerElectrocutingRodSkill
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
CrimsonChrysalis
Conjure hateful energy to fuel your Rage and Life. While active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant, and Hitting a Bleeding target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
ElementalSiphonSkillIcon
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
BoneBlastWeaponSkill
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
BurstShotPhysical
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
BurstShotPermafrost
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
PowerShotStormblast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
RapidShotStormblast
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
BloodChannel
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
RangerBrewConcoctionColdSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
RangerBrewConcoctionPoisonSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
RangerBrewConcoctionBleedSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
MonkVaultingImpact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
WarBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
DefianceBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
DreadBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
SorceressSummonSandDjinn
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
HuntressBloodHunt
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
MurkshaftToads
This skill creates a toad that jumps around briefly, the toad then explodes, dealing Attack damage in an area and inflicting Poison. Damage you deal with this skill is not based on your Weapon.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
DruidFuryoftheMountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
WatcherintheDark1
Summons an immortal Lightless Stalker Minion which puts enemies it Hits under the Watcher's Gaze. Killing those enemies, or Hitting them if Rare or Unique, causes this skill to summon temporary Foul Eye Minions.
RangerToxicDomain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
AcolyteOfChayulaSpecialNodeSkill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.
ExpeditionMarkofRepulsion
Spend Runic Ward to Curse enemies with a Verisium Rune, inflicting them with Fragility. Hitting these enemies removes the Curse to Trigger an explosion, Knocking Back nearby enemies and causing more Stun buildup based on the Fragility on the target Hit.
FrostFury
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
DreadBannerSkill
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
ExpeditionRunewordManifest
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
ExpeditionCracklingBarrier
Spend Runic Ward to raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Skill Gem Quality /1
DruidBriarpatch
(0—5)% chance to Hinder enemies on Hit
Support Gem /36
KnockbackSupport
Supports any skill that Hits enemies, causing it to Knock Back enemies.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
MaimSupport
Supports Attacks, causing them to Maim enemies.
WitheringTouchSupport
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.
NeuralOverloadSupport
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
RuptureSupport
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
PracticedComboSupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
ExpanseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
DazzleSupport
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze. Cannot Support Skills which Consume Daze.
CaltropsSupport
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
HaemocrystalsSupport
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
SpikedGauntletsSupport
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
FirstBloodSupport
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
RetortSupport
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
IncisionSupport
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
ImpaleSupport
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
UndermineSupport
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
OutmaneuverSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
BriarpatchSupport
Supports Slam Skills, making them Trigger Brambles to create Hazardous brambles which damage and Maim enemies. Does not modify Skills used by Minions or Totems.
PillarofFireSupport
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
ExpositionSupport
Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
PoisonSporesSupport
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
MedvedsFelling
Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
Item mods /2
NameLevelPre/SufDescriptionWeight
1Corrupted(5—10)% chance to Blind Enemies on hitbow 1
crossbow 1
default 0
1Unique(25—50)% chance to Blind Enemies on hitbow 1
crossbow 1
default 0
Monsters mods /47
NameLevelPre/SufDescriptionWeight
1UniqueCurse Enemies with Vulnerability on Hit Caster Curse
1Unique20% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Uniquecurse on hit level projectile weakness [1] Caster Curse
of Endurance1Unique50% chance to gain an Endurance Charge on Hitnot_str 0
default 1
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hitnot_dex 0
default 1
1Unique25% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1UniqueCurse Enemies with Enfeeble on Hit Caster Curse
1UniqueCurse Enemies with Temporal Chains on Hit Caster Curse
1Unique25% chance to Curse Enemies with Temporal Chains on Hit Caster Curse
1Unique50% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Unique50% chance to Curse Enemies with Flammability on Hit Caster Curse
1Uniquechance to apply suppression on hit % [20]
Nullifier25Nemesisremove charges on hit % [100]
remove flask effects on hit % [100]
Caster 0
rare 1
default 0
Bringer of Weakness4NemesisCurse Enemies with Enfeeble on Hit Caster Curserare 1
default 0
Bringer of Fragility1NemesisCurse Enemies with Vulnerability on Hit Caster Curserare 1
default 0
Chronophage25NemesisCurse Enemies with Temporal Chains on Hit Caster Curserare 1
default 0
Vine Snare15Nemesisattach vines to defender on hit % chance [100]rare 1
default 0
Blasphemer's Touch1Tormentapply X random curses on hit [1] Caster Cursedefault 1
Blasphemer's Grip1TormentYou can apply an additional Curse
Curse Reflection
50% increased Curse Magnitudes
apply X random curses on hit [2]
Caster Curse
default 1
Thief's Touch1Tormentremoves % mana on hit [10] Manadefault 1
Thief's Grip1TormentSteal Power, Frenzy, and Endurance Charges on Hit
monster drop additional rings amulets [5,10]
remove flask effects on hit % [100]
removes % mana on hit [20]
Mana
default 1
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]default 1
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]default 1
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
1UniqueYou can apply 4 additional Curses
Curse Reflection
apply X random curses on hit [0]
Caster Curse
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
1Uniquecorrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Damage Physical Ailment
1UniqueMelee Attacks Poison on Hit Chaos Attack Ailment
1Uniqueglobal maim on hit [1] Attack
1Unique50% increased Movement Speed
50% increased Attack Speed
50% increased Cast Speed
100% chance to Knock Enemies Back on hit
400% increased Knockback Distance
Attack Caster Speed
1Uniquedrop ground tar on hit % [35]
1Uniquekill and delete on hit [1]
1Unique50% chance to Impale Enemies on Hit with Attacks Physical Attack
1UniqueHinder Enemies on Hit with Spells Caster
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
Life Energy Shield
Paralysing Touch1Deliriumaffliction monster debuff action speed +% on hit [-6] Speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] Damage
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
1UniqueInflict 1 Grasping Vines on Hit
1UniqueCrush on Hit
1UniqueMonsters have (80—100)% chance to remove Charges on Hit
Map mods /38
NameLevelPre/SufDescriptionWeight
Enervating1UniqueMonsters have (10—15)% chance to steal Power, Frenzy and Endurance charges on Hit
7% more Pack size
10% more Waystones found in Area
map_key_low 1
default 0
Enervating1UniqueMonsters have (15—20)% chance to steal Power, Frenzy and Endurance charges on Hit
7% more Pack size
10% more Waystones found in Area
map_key_medium 1
default 0
Enervating1UniqueMonsters have (20—25)% chance to steal Power, Frenzy and Endurance charges on Hit
7% more Pack size
10% more Waystones found in Area
map_key_high 1
default 0
Enervating1UniqueMonsters have (20—25)% chance to steal Power, Frenzy and Endurance charges on Hit
7% more Pack size
10% more Waystones found in Area
map_key_highest 1
default 0
of Venom1UniqueMonsters Poison on Hit
map item drop quantity +% [10]
Chaos Ailment
secret_area 1
default 0
of Venom69UniqueMonsters Poison on Hit
Found Items have (1—3)% chance to drop Corrupted in Area
Area contains 1 additional packs of Corrupted Vaal Monsters
map item drop quantity +% [10]
Chaos Ailment
secret_area 1
default 0
of Venom1UniqueMonsters Poison on Hit
6% increased Pack size
map item drop quantity +% [16]
map item drop rarity +% [9]
Chaos Ailment
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Venom1UniqueMonsters Poison on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
Chaos Ailment
secret_area 0
maven_map 1
primordial_map 1
default 0
of Venom1UniqueMonsters Poison on Hit
6% increased Pack size
map item drop quantity +% [16]
map item drop rarity +% [9]
Chaos Ailment
secret_area 0
expedition_logbook 1
default 0
Profane1UniqueMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
6% increased Pack size
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Chaos
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Profane73UniqueMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
6% increased Pack size
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Chaos
top_tier_map 0
expedition_logbook 1
default 0
Profane1UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
6% increased Pack size
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Chaos
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Profane1UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Chaos
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Profane78UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
6% increased Pack size
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Chaos
top_tier_map 0
expedition_logbook 1
default 0
Empowered1UniqueMonsters have a 15% chance to cause Elemental Ailments on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Fire Cold Lightning Ailment
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Empowered1UniqueMonsters have a 10% chance to cause Elemental Ailments on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Empowered73UniqueMonsters have a 15% chance to cause Elemental Ailments on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Empowered1UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Fire Cold Lightning Ailment
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Empowered1UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Fire Cold Lightning Ailment
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Empowered78UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Power1UniqueMonsters gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
5% increased Pack size
map item drop quantity +% [13]
map item drop rarity +% [8]
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Blinding1UniqueMonsters Blind on Hit
4% increased Pack size
map item drop quantity +% [10]
map item drop rarity +% [6]
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Blinding1UniqueMonsters Blind on Hit
map item drop quantity +% [10]
map item drop rarity +% [6]
maven_map 1
primordial_map 1
default 0
of Blinding1UniqueMonsters Blind on Hit
4% increased Pack size
map item drop quantity +% [10]
map item drop rarity +% [6]
expedition_logbook 1
default 0
of Impedance1UniqueMonsters Hinder on Hit with Spells
4% increased Pack size
map item drop quantity +% [10]
map item drop rarity +% [6]
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Impedance1UniqueMonsters Hinder on Hit with Spells
map item drop quantity +% [10]
map item drop rarity +% [6]
maven_map 1
primordial_map 1
default 0
of Impedance1UniqueMonsters Hinder on Hit with Spells
4% increased Pack size
map item drop quantity +% [10]
map item drop rarity +% [6]
expedition_logbook 1
default 0
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
4% increased Pack size
map item drop quantity +% [10]
map item drop rarity +% [6]
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
map item drop quantity +% [10]
map item drop rarity +% [6]
maven_map 1
primordial_map 1
default 0
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
4% increased Pack size
map item drop quantity +% [10]
map item drop rarity +% [6]
expedition_logbook 1
default 0
Delve Area mods /17
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
default 1
92DelveAreaMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
default 1
173DelveAreaMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
default 1
20DelveAreaMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
20DelveAreaMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have a (10—15)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
52DelveAreaMonsters have a (16—25)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
173DelveAreaMonsters have a (26—35)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
1DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
52DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
173DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
Heist Area mods /14
NameLevelPre/SufDescriptionWeight
Profane73PrefixMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1
Profane78PrefixMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Ailment
default 1
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Ailment
default 1
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Chaos Ailment
default 1
of Frenzy1SuffixMonsters have (30—60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Endurance1SuffixMonsters have (30—60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Power1SuffixMonsters have (30—60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Blinding46SuffixMonsters Blind on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 1
of Impedance46SuffixMonsters Hinder on Hit with Spells
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 1
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 1
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
of Fending1JewelUnique(4—6)% chance to Knock Enemies Back on hitdefault 1
of Impaling1JewelUnique(5—7)% chance to Impale Enemies on Hit with Attacks Physical Attacknot_str 1
default 1
1JewelUniqueTraps and Mines have a 25% chance to Poison on Hit Chaos Ailment
of Self-Possession1MemoryLinesSuffixPlayers in Areas are Possessed
Players in Areas Touch monsters on Hit
memory line type hash [19174]
memory_line_kirac 0
default 0
Item /26
QuiverToxic
Toxic Quiver
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
2HMace03
Anvil Maul
Physical Damage: 101-136
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 67, 134 Str
Crushes Enemies on Hit
2HMace03
Runeforged Forge Maul
Physical Damage: 147-199
Critical Hit Chance: 10%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
Crushes Enemies on Hit
2HMace03
Blacksmith Maul
Physical Damage: 75-102
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 48, 86 Str
Crushes Enemies on Hit
2HMace03
Forge Maul
Physical Damage: 26-35
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Claw06
Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(15—25)% chance to Blind Enemies on hit
IdolofSilk
Idol of Silk
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 15% increased Block chance while your Companion is in your Presence
Bucklers: companions gain onslaught when you parry [1]
Sceptres: Companions in your Presence gain 1 Rage on hit
Shields: +3% to maximum Block chance
Bucklers: 30% increased Parry Range
Sceptres: Companions have 30% increased Area of Effect
RitualMajesticBeasts
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Body Armours: 5% increased Spirit
Gloves: Companions deal 30% increased Damage
Boots: Minions have 12% increased maximum Life
UniqueHumansEmotion
UniqueHumansEmotionPotent Liquid Melancholy
Stack Size: 1 / 10
Players in Area are 50% Delirious
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Debilitate Enemies on Hit while you have an Emerald and a Sapphire socketed in your tree
Sapphire Suffix: Inflict Elemental Exposure on Hit while you have a Ruby and an Emerald socketed in your tree
Emerald Suffix: Blind Enemies on Hit while you have a Ruby and a Sapphire socketed in your tree
1HAxe02
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 4, 9 Str
Grants 1 Rage on Hit
2HAxe08
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.5
Requires: Level 40, 56 Str, 23 Dex
(15—25)% chance to cause Bleeding on Hit
1HMace08
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 36, 65 Str
40% chance to Daze on Hit
1HSpear03
Hunting Spear
Physical Damage: 10-17
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
Warstaff09
Hefty Quarterstaff
Physical Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
(20—50)% chance to Daze on Hit
IronRing
Abyssal Signet
Requires: Level 40
Inflict Abyssal Wasting on Hit
1HMace08
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 62, 109 Str
40% chance to Daze on Hit
1HSpear03
Coursing Spear
Physical Damage: 31-52
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 27 Str, 67 Dex
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
1HSpear03
Runeforged Hunting Spear
Physical Damage: 65-108
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 38, 23 Str, 54 Dex
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
1HMace08
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 79, 163 Str
40% chance to Daze on Hit
Warstaff09
Skullcrusher Quarterstaff
Physical Damage: 59-122
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 75, 127 Dex, 50 Int
(20—50)% chance to Daze on Hit
1HSpear03
Stalking Spear
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
EarlyMythicRune4
Rune of Culmination
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: 20% increased Bleeding Duration
EarlyMythicRune6
Rune of Accumulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: +30 to maximum Life, +30 to maximum Mana
Crossbow, Bow or Spear: 30% increased Freeze Buildup
GameWarpRuneUniqueFragment
Legacy of Edyrn's Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
Body Armours: 35% increased Thorns damage
GameWarpRuneUniqueFragment
Legacy of The Blood Thorn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Adds 4 to 8 Physical Damage, Causes Bleeding on Hit
Quarterstaves: 10% increased Magnitude of Bleeding you inflict
GameWarpRuneUniqueFragment
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
One Hand Maces: 15% increased Attack Speed
Unique /25
TheBloodThorn
Requires: Level 1
Adds (8—12) to (16—18) Physical Damage
+(10—15) to Strength
Causes Bleeding on Hit
(4—5) to (8—10) Physical Thorns damage
SanguineDiviner
Requires: Level 2
Grants Skill: Bone Blast
(80—100)% increased Spell Damage
Gain (10—15) Life per enemy killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
RedflareConduit
Requires: Level 33, 31 Dex, 31 Int
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
EdyrnsTusks
Requires: Level 11, 21 Str
(120—160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15—20) to (25—30) Physical Thorns damage
ThePandemonius
Requires: Level 52
+(10—15) to Intelligence
+(50—100)% to Cold Resistance
Blind Chilled enemies on Hit
Olrovasara
Requires: Level 65, 114 Str
Adds 1 to (60—80) Lightning Damage
+(300—400) to Accuracy Rating
(5—30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
Snakebite
Requires: Level 33, 42 Dex
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
(20—30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
Plaguefinger
Requires: Level 4, 6 Dex, 6 Int
(30—50)% increased Evasion and Energy Shield
(4—6)% increased Attack Speed
Cannot inflict Elemental Ailments
(20—30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
NazirsJudgement
Requires: Level 28, 41 Dex, 18 Int
Adds (30—36) to (75—81) Physical Damage
+(50—100) to Accuracy Rating
(10—20)% increased Stun Duration
(35—50)% increased Melee Damage against Heavy Stunned enemies
Blackheart
Requires: Level 1
Adds 1 to 4 Physical Damage to Attacks
(3—6) Life Regeneration per second
Adds (4—6) to (8—10) Chaos Damage to Attacks
+(10—20)% of Armour also applies to Chaos Damage
25% chance to Intimidate Enemies for 4 seconds on Hit
IcefangOrbit
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Dexterity
(10—20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15—25)% increased Magnitude of Poison you inflict
TheEmptyRoar
Requires: Level 22, 41 Str
Adds (25—35) to (40—50) Physical Damage
Leeches 10% of Physical Damage as Life
(10—20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Hateforge
Requires: Level 60, 42 Str
(300—400)% increased Armour
Gain (3—6) Rage on Hit
Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
Lose all Rage on reaching Maximum Rage
(-10—10) to Maximum Rage
TheWickedQuill
Requires: Level 1
Grants Skill: Chaos Bolt
(60—100)% increased Spell Damage
+(60—100) to maximum Mana
+(7—13)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10—20)% chance to inflict Bleeding on Hit
(15—25)% increased Magnitude of Bleeding you inflict
SplinterOfLorrata
Requires: Level 1
Grants Skill: Spear Throw
Adds (2—3) to (6—8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
ArmsLength
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
SaithasSpear
Requires: Level 33, 20 Str, 47 Dex
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (10—20)% faster
Adds (14—26) to (27—32) Physical Damage
Adds (33—41) to (47—53) Fire Damage
(15—25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25—40)% chance to Aggravate Bleeding on Hit
ApepsSupremacy
Requires: Level 33, 48 Int
(100—200)% increased Energy Shield
(30—50)% increased Energy Shield Recharge Rate
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
100% chance to Poison on Hit with Spell Damage
Murkshaft
Requires: Level 39
Grants Skill: Level 10 Bursting Fen Toad
(20—30)% chance to Poison on Hit with Attacks
Adds (6—10) to (13—17) Physical Damage to Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
WhisperingIce
Requires: Level 75, 114 Int
Grants Skill: Heart of Ice
Grants Skill: Level 17 Icestorm
+(5—7) to Level of all Cold Spell Skills
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50—60)%
AtziriStaffBlood
Requires: Level 72, 46 Str, 115 Dex
Grants Skill: Spear Throw
Grants Skill: Level 17 Shattering Spite
(100—120)% increased Physical Damage
Adds (83—97) to (123—153) Fire Damage
Adds 1 to (193—207) Lightning Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
RoostOfTheRavenKing
Requires: Level 65, 114 Int
Grants Skill: Spiraling Conspiracy
(8—16)% increased Cast Speed
+(20—30) to Intelligence
Minions deal (80—120)% increased Damage
Minions have (10—20)% chance to inflict Gruelling Madness on Hit
(30—50)% increased Spirit Reservation Efficiency of Skills
Endurfaedyr
Requires: Level 65, 67 Str, 67 Int
(150—250)% increased Armour and Energy Shield
+(10—20) to Strength and Intelligence
(15—25)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
CrimsonChrysalis
Requires: Level 5, 9 Str, 8 Int
Grants Skill: Level 2 Sanguine Revelry
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
(20—30)% chance to cause Bleeding on Hit
Every 5 Rage also grants 5% of Damage taken Recouped as Life
Passive /1
25% increased Damage with Hits against Hindered Enemies
15% chance to Hinder Enemies on Hit with Spells
Ascendancy Passive /1
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Timeless Jewel Passive /6
(25—35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
10% chance to gain a Frenzy Charge on Hit
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