Skill Gem /3
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Support Gem /1
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Item mods /5
NameLevelPre/SufDescriptionWeight
1Corrupted(10—15)% chance to cause Bleeding on Hit Physical Attack Ailmentmace 1
sword 1
axe 1
flail 1
default 0
1Corrupted(10—15)% chance to Poison on Hit with this weapon Chaos Attack Ailmentsword 1
spear 1
dagger 1
warstaff 1
default 0
1CorruptedGrants 1 Rage on Hitmace 1
sword 1
axe 1
flail 1
warstaff 1
dagger 1
spear 1
default 0
1Corrupted(10—15)% chance to Maim on Hit Attackbow 1
crossbow 1
default 0
1Corrupted(5—10)% chance to Blind Enemies on hitbow 1
crossbow 1
default 0
Monsters mods /81
NameLevelPre/SufDescriptionWeight
of Venom10SuffixPoison on Hitphysical_affinity 1
chaos_affinity 1
default 0
of Bloodletting16SuffixInflict Bleeding on Hitphysical_affinity 1
default 0
1UniqueCurse Enemies with Vulnerability on Hit Caster Curse
1Unique20% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Uniquecurse on hit level projectile weakness [1] Caster Curse
of Endurance1Unique50% chance to gain an Endurance Charge on Hitnot_str 0
default 1
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hitnot_dex 0
default 1
1Unique25% chance to gain a Frenzy Charge on Hit
of Power1Unique50% chance to gain a Power Charge on Hitnot_int 0
default 1
1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1Unique33% chance to Poison on Hit Chaos Ailment
1UniqueAttacks have 25% chance to Maim on Hit Attack
1UniqueCurse Enemies with Enfeeble on Hit Caster Curse
1UniqueCurse Enemies with Temporal Chains on Hit Caster Curse
1Unique25% chance to Curse Enemies with Temporal Chains on Hit Caster Curse
1Unique50% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Unique50% chance to Curse Enemies with Flammability on Hit Caster Curse
1Uniquechance to apply suppression on hit % [20]
Nullifier25Nemesisremove charges on hit % [100]
remove flask effects on hit % [100]
Caster 0
rare 1
default 0
Bringer of Weakness4NemesisCurse Enemies with Enfeeble on Hit Caster Curserare 1
default 0
Bringer of Fragility1NemesisCurse Enemies with Vulnerability on Hit Caster Curserare 1
default 0
Chronophage25NemesisCurse Enemies with Temporal Chains on Hit Caster Curserare 1
default 0
Vine Snare15Nemesisattach vines to defender on hit % chance [100]rare 1
default 0
1UniqueBlind Enemies on Hit
Blasphemer's Touch1Tormentapply X random curses on hit [1] Caster Cursedefault 1
Blasphemer's Grip1TormentYou can apply an additional Curse
Curse Reflection
50% increased Curse Magnitudes
apply X random curses on hit [2]
Caster Curse
default 1
Alchemist's Touch1Torment+15% to Chaos Resistance
Poison on Hit
Chaos Resistance Ailment
default 1
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
Damage Physical Chaos Resistance Ailment
default 1
Thief's Touch1Tormentremoves % mana on hit [10] Manadefault 1
Thief's Grip1TormentSteal Power, Frenzy, and Endurance Charges on Hit
monster drop additional rings amulets [5,10]
remove flask effects on hit % [100]
removes % mana on hit [20]
Mana
default 1
Spy's Touch1Torment25% Global chance to Blind Enemies on Hitdefault 1
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]default 1
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]default 1
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1UniqueYou can apply 4 additional Curses
Curse Reflection
apply X random curses on hit [0]
Caster Curse
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Clutching Talisman1TalismanPoison on Hit
monsters only old bad add % of total maximum life to base maximum energy shield [10]
Defences Chaos Ailment
1Unique200% increased Poison Duration
Poison on Hit
Chaos Ailment
1Unique100% increased Poison Duration
Poison on Hit
Chaos Ailment
1UniquePoison on Hit Chaos Ailment
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
Physical Attack Ailment
1Uniquecorrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [4000]
maim on hit % with at least 3 stacks of corrupted blood [100]
Damage Physical Ailment
1UniqueMelee Attacks Poison on Hit Chaos Attack Ailment
1Uniqueglobal maim on hit [1] Attack
1UniqueAttacks have 20% chance to Maim on Hit Attack
1UniqueAttacks have 15% chance to Maim on Hit Attack
1Unique50% increased Movement Speed
50% increased Cast Speed
50% increased Attack Speed
100% chance to Knock Enemies Back on hit
400% increased Knockback Distance
Attack Caster Speed
1Uniquedrop ground tar on hit % [35]
1Uniquekill and delete on hit [1]
1Unique50% chance to Impale Enemies on Hit with Attacks Physical Attack
1UniqueHinder [Enemies] on Hit with Spells Caster
Graverobber's Touch1Torment5% Global chance to Blind Enemies on Hit
Graverobber's Grip1Torment5% Global chance to Blind Enemies on Hit
monster drop item template for league unique [100]
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
Life Defences
Paralysing Touch1Deliriumaffliction monster debuff action speed +% on hit [-6] Speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] Damage
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
1UniqueAlways Poison on Hit Chaos Ailment
1UniqueAlways inflict Bleeding on Hit Physical Ailment
1UniqueInflict 1 Grasping Vine on Hit
1UniqueCrush on Hit
1UniqueMonsters have (80—100)% chance to remove Charges on Hit
1UniqueMonsters have (20—30)% chance to inflict Bleeding on Hit
Serpent-Touched1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Hunted by the Ancient Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
dropped items are converted to int items [1]
Boar-Touched1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Hunted by the Frenzied Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
dropped items are converted to str items [1]
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Spirit Of The Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Map mods /46
NameLevelPre/SufDescriptionWeight
of Venom1SuffixMonsters have (10—20)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
low_tier_map 1
default 0
of Venom1SuffixMonsters have (20—30)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
mid_tier_map 1
default 0
of Venom1SuffixMonsters have (30—40)% chance to Poison on Hit
7% increased Pack size
10% increased Waystones found in Area
top_tier_map 1
default 0
of Puncturing1SuffixMonsters have (5—10)% chance to inflict Bleeding on Hit
27% increased number of Magic Monsters
10% increased Waystones found in Area
low_tier_map 1
default 0
of Puncturing1SuffixMonsters have (10—15)% chance to inflict Bleeding on Hit
27% increased number of Magic Monsters
10% increased Waystones found in Area
mid_tier_map 1
default 0
of Puncturing1SuffixMonsters have (15—20)% chance to inflict Bleeding on Hit
27% increased number of Magic Monsters
10% increased Waystones found in Area
top_tier_map 1
default 0
Enervating1PrefixMonsters have (10—15)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
low_tier_map 1
default 0
Enervating1PrefixMonsters have (15—20)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
mid_tier_map 1
default 0
Enervating1PrefixMonsters have (20—25)% chance to steal Power, Frenzy and Endurance charges on Hit
7% increased Pack size
10% increased Waystones found in Area
top_tier_map 1
default 0
of Venom1UniqueMonsters Poison on Hit
10% increased Quantity of Items found in this Area
Chaos Ailment
secret_area 1
default 0
of Venom69UniqueMonsters Poison on Hit
Found Items have (1—3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
10% increased Quantity of Items found in this Area
Chaos Ailment
secret_area 1
default 0
of Venom1UniqueMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Venom1UniqueMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Chaos Ailment
secret_area 0
maven_map 1
primordial_map 1
default 0
of Venom1UniqueMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
secret_area 0
expedition_logbook 1
default 0
Profane1UniqueMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Profane73UniqueMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 0
expedition_logbook 1
default 0
Profane1UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Profane1UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Damage Physical Chaos
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Profane78UniqueMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
top_tier_map 0
expedition_logbook 1
default 0
Empowered1UniqueMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Empowered1UniqueMonsters have a 10% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Empowered73UniqueMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
Empowered1UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Empowered1UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Elemental Fire Cold Lightning Ailment
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Empowered78UniqueMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
top_tier_map 0
expedition_logbook 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Blinding1UniqueMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Carnage1UniqueMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Carnage1UniqueMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Carnage1UniqueMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Impedance1UniqueMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Impedance1UniqueMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Impedance1UniqueMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Enervation1UniqueMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
expedition_logbook 1
default 0
Delve Area mods /18
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
default 1
92DelveAreaMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
default 1
173DelveAreaMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Damage Physical Chaos
default 1
20DelveAreaMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
20DelveAreaMonsters Maim on Hit with Attacks
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
20DelveAreaMonsters Hinder on Hit with Spells
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have a (10—15)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
52DelveAreaMonsters have a (16—25)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
173DelveAreaMonsters have a (26—35)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Elemental Fire Cold Lightning Ailment
default 1
1DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
52DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
173DelveAreaMonsters steal Power, Frenzy and Endurance charges on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1
Heist Area mods /15
NameLevelPre/SufDescriptionWeight
Profane73PrefixMonsters deal (21—25)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1
Profane78PrefixMonsters deal (31—35)% of Physical Damage as Extra Chaos
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Ailment
default 1
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Ailment
default 1
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Chaos Ailment
default 1
of Frenzy1SuffixMonsters have (30—60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Endurance1SuffixMonsters have (30—60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Power1SuffixMonsters have (30—60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Blinding46SuffixMonsters Blind on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 1
of Carnage46SuffixMonsters Maim on Hit with Attacks
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 1
of Impedance46SuffixMonsters Hinder on Hit with Spells
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 1
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 1
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
Bleeding1JewelPrefix(3—7)% chance to inflict Bleeding on Hitstrjewel 1
default 0
of Blinding1JewelSuffix(3—7)% chance to Blind Enemies on Hit with Attacks Attackdexjewel 1
default 0
of Dazing1JewelSuffix(5—10)% chance to Daze on Hitdexjewel 1
default 0
of Poisoning1JewelSuffix(5—10)% chance to Poison on Hitdexjewel 1
default 0
Bleeding1JewelPrefixSmall Passive Skills in Radius also grant 1% chance to inflict Bleeding on Hitstr_radius_jewel 1
default 0
of Blinding1JewelSuffixSmall Passive Skills in Radius also grant 1% chance to Blind Enemies on Hit with Attacks Attackdex_radius_jewel 1
default 0
of Dazing1JewelSuffixSmall Passive Skills in Radius also grant 1% chance to Daze on Hitdex_radius_jewel 1
default 0
of Poisoning1JewelSuffixSmall Passive Skills in Radius also grant 1% chance to Poison on Hitdex_radius_jewel 1
default 0
of Fending1JewelUnique(4—6)% chance to Knock Enemies Back on hitdefault 1
of Poisoning1JewelUnique(6—8)% increased Poison Duration
(3—5)% chance to Poison on Hit
Chaos Ailment
not_dex 1
default 1
of Impaling1JewelUnique(5—7)% chance to Impale Enemies on Hit with Attacks Physical Attacknot_str 1
default 1
1JewelUniqueTraps and Mines have a 25% chance to Poison on Hit Chaos Ailment
of Grasping1AbyssSuffixMonsters inflict 1 Grasping Vine on Hit
map map item drop chance +% [30]
map pack size +% [22]
map 1
default 0
1AbyssUnique(5—10)% chance to Poison on Hitheart_unique_jewel_suffix 1
default 0
1AbyssUnique(5—10)% chance to inflict Bleeding on Hitheart_unique_jewel_suffix 1
default 0
of Amanamu65AbyssSuffix(10—20)% chance to Daze on Hit amanamugloves 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffix(25—40)% chance to build an additional Combo on Hit amanamuwarstaff 1
default 0
amanamu_mod 1
1AbyssPrefix(100—160)% increased Spell Physical Damage
(20—30)% chance to inflict Bleeding on Hit
Damage Physical
kulemak_abyss_special_prefix 1
default 0
1ExpeditionRelicPrefixRunic Monsters apply a random Curse on Hitdefault 1
1ExpeditionRelicPrefixAll Damage from Monsters' Hits Contributes to Poison Magnitude
Monsters Poison on Hit
default 1
of Self-Possession1MemoryLinesSuffixPlayers in Areas are Possessed
Players in Areas Touch monsters on Hit
memory line type hash [19174]
memory_line_kirac 0
default 0
Item /16
Toxic Quiver
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 9 Str
Grants 1 Rage on Hit
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3
Requires: Level 40, 56 Str, 23 Dex
(15—25)% chance to cause Bleeding on Hit
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 79, 163 Str
40% chance to Daze on Hit
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 62, 109 Str
40% chance to Daze on Hit
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1
Requires: Level 36, 65 Str
40% chance to Daze on Hit
Anvil Maul
Physical Damage: 101-136
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 67, 134 Str
Crushes Enemies on Hit
Blacksmith Maul
Physical Damage: 75-102
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 48, 86 Str
Crushes Enemies on Hit
Forge Maul
Physical Damage: 26-35
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Stalking Spear
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
Coursing Spear
Physical Damage: 31-52
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 27 Str, 67 Dex
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
Hunting Spear
Physical Damage: 10-17
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(15—25)% chance to Maim on Hit
Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(15—25)% chance to Blind Enemies on hit
Skullcrusher Quarterstaff
Physical Damage: 59-122
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.3
Requires: Level 75, 127 Dex, 50 Int
(20—50)% chance to Daze on Hit
Hefty Quarterstaff
Physical Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.3
Requires: Level 45, 63 Dex, 26 Int
(20—50)% chance to Daze on Hit
Unique /19
Adds (8—12) to (16—18) Physical Damage
+(10—15) to Strength
Causes Bleeding on Hit
(4—5) to (8—10) Physical Thorns damage
Grants Skill: Level 1 Bone Blast
(80—100)% increased Spell Damage
Gain (10—15) Life per enemy killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
(120—160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15—20) to (25—30) Physical Thorns damage
Adds 1 to (60—80) Lightning Damage
+(300—400) to Accuracy Rating
(5—30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
(20—30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(30—50)% increased Evasion and Energy Shield
(4—6)% increased Attack Speed
(20—30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
Adds (30—36) to (75—81) Physical Damage
+(50—100) to Accuracy Rating
(10—20)% increased Stun Duration
(35—50)% increased Melee Damage against Heavy Stunned enemies
Adds 1 to 4 Physical Damage to Attacks
(3—6) Life Regeneration per second
Adds (4—6) to (8—10) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Dexterity
(10—20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15—25)% increased Magnitude of Poison you inflict
Adds (25—35) to (40—50) Physical Damage
Leeches 10% of Physical Damage as Life
(10—20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Grants Skill: Chaos Bolt
(60—100)% increased Spell Damage
+(60—100) to maximum Mana
+(7—13)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10—20)% chance to inflict Bleeding on Hit
(15—25)% increased Magnitude of Bleeding you inflict
Grants Skill: Spear Throw
Adds (2—3) to (6—8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Always Poison on Hit with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Grants Skill: Spear Throw
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Grants Skill: Spear Throw
Bleeding you inflict deals Damage (10—20)% faster
Adds (14—26) to (27—32) Physical Damage
Adds (33—41) to (47—53) Fire Damage
(15—25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25—40)% chance to Aggravate Bleeding on Hit
Grants Skill: Level 10 Bursting Fen Toad
(20—30)% chance to Poison on Hit with Attacks
Adds (6—10) to (13—17) Physical Damage to Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
Grants Skill: Level 17 Heart of Ice
Grants Skill: Level 17 Icestorm
+(5—7) to Level of all Cold Spell Skills
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50—60)%
Passive /1
25% increased Damage with Hits against Hindered Enemies
15% chance to Hinder Enemies on Hit with Spells
Ascendancy Passive /1
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Timeless Jewel Passive /6
Ritual of Shadows
Vaal Notable
(25—35)% increased Chaos Damage
25% chance to inflict Withered for 2 seconds on Hit
Zealot
Templar Notable
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Smite the Wicked
Templar Notable
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
Smite the Ignorant
Templar Notable
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
Smite the Heretical
Templar Notable
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
Eternal Fervour
Eternal Notable
10% chance to gain a Frenzy Charge on Hit
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