Skill Gem /65
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Fire a burst of Chaos energy at the target.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
While active, scatters caltrops in your wake when you dodge.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.
Spend Runic Ward to Curse enemies with a Verisium Rune, inflicting them with Fragility. Hitting these enemies removes the Curse to Trigger an explosion, Knocking Back nearby enemies and causing more Stun buildup based on the Fragility on the target Hit.
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Spend Runic Ward to raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Skill Gem Quality /1
(0—5)% chance to Hinder enemies on Hit
Support Gem /36
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
Item mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Corrupted | (5—10)% chance to Blind Enemies on hit | bow 1 crossbow 1 default 0 | |
| 1 | Unique | (25—50)% chance to Blind Enemies on hit | bow 1 crossbow 1 default 0 |
Monsters mods /47
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | Curse Enemies with Vulnerability on Hit Caster Curse | ||
| 1 | Unique | 20% chance to Curse Enemies with Vulnerability on Hit Caster Curse | ||
| 1 | Unique | curse on hit level projectile weakness [1] Caster Curse | ||
| of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1 |
| of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1 |
| 1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
| 1 | Unique | Curse Enemies with Enfeeble on Hit Caster Curse | ||
| 1 | Unique | Curse Enemies with Temporal Chains on Hit Caster Curse | ||
| 1 | Unique | 25% chance to Curse Enemies with Temporal Chains on Hit Caster Curse | ||
| 1 | Unique | 50% chance to Curse Enemies with Vulnerability on Hit Caster Curse | ||
| 1 | Unique | 50% chance to Curse Enemies with Flammability on Hit Caster Curse | ||
| 1 | Unique | chance to apply suppression on hit % [20] | ||
| Nullifier | 25 | Nemesis | remove charges on hit % [100] remove flask effects on hit % [100] | Caster 0 rare 1 default 0 |
| Bringer of Weakness | 4 | Nemesis | Curse Enemies with Enfeeble on Hit Caster Curse | rare 1 default 0 |
| Bringer of Fragility | 1 | Nemesis | Curse Enemies with Vulnerability on Hit Caster Curse | rare 1 default 0 |
| Chronophage | 25 | Nemesis | Curse Enemies with Temporal Chains on Hit Caster Curse | rare 1 default 0 |
| Vine Snare | 15 | Nemesis | attach vines to defender on hit % chance [100] | rare 1 default 0 |
| Blasphemer's Touch | 1 | Torment | apply X random curses on hit [1] Caster Curse | default 1 |
| Blasphemer's Grip | 1 | Torment | You can apply an additional Curse Curse Reflection 50% increased Curse Magnitudes apply X random curses on hit [2] Caster Curse | default 1 |
| Thief's Touch | 1 | Torment | removes % mana on hit [10] Mana | default 1 |
| Thief's Grip | 1 | Torment | Steal Power, Frenzy, and Endurance Charges on Hit monster drop additional rings amulets [5,10] remove flask effects on hit % [100] removes % mana on hit [20] Mana | default 1 |
| 1 | Unique | torment embezzler debuff on hit recovery speed +% [-50] | default 1 | |
| 1 | Unique | torment embezzler debuff on hit recovery speed +% [-100] | default 1 | |
| Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
| 1 | Unique | You can apply 4 additional Curses Curse Reflection apply X random curses on hit [0] Caster Curse | ||
| 1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
| 1 | Unique | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] Damage Physical Ailment | ||
| 1 | Unique | Melee Attacks Poison on Hit Chaos Attack Ailment | ||
| 1 | Unique | global maim on hit [1] Attack | ||
| 1 | Unique | 50% increased Movement Speed 50% increased Attack Speed 50% increased Cast Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance Attack Caster Speed | ||
| 1 | Unique | drop ground tar on hit % [35] | ||
| 1 | Unique | kill and delete on hit [1] | ||
| 1 | Unique | 50% chance to Impale Enemies on Hit with Attacks Physical Attack | ||
| 1 | Unique | Hinder Enemies on Hit with Spells Caster | ||
| Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Energy Shield | |
| Paralysing Touch | 1 | Delirium | affliction monster debuff action speed +% on hit [-6] Speed | |
| Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] Damage | |
| Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
| 1 | Unique | Inflict 1 Grasping Vines on Hit | ||
| 1 | Unique | Crush on Hit | ||
| 1 | Unique | Monsters have (80—100)% chance to remove Charges on Hit |
Map mods /38
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enervating | 1 | Unique | Monsters have (10—15)% chance to steal Power, Frenzy and Endurance charges on Hit 7% more Pack size 10% more Waystones found in Area | map_key_low 1 default 0 |
| Enervating | 1 | Unique | Monsters have (15—20)% chance to steal Power, Frenzy and Endurance charges on Hit 7% more Pack size 10% more Waystones found in Area | map_key_medium 1 default 0 |
| Enervating | 1 | Unique | Monsters have (20—25)% chance to steal Power, Frenzy and Endurance charges on Hit 7% more Pack size 10% more Waystones found in Area | map_key_high 1 default 0 |
| Enervating | 1 | Unique | Monsters have (20—25)% chance to steal Power, Frenzy and Endurance charges on Hit 7% more Pack size 10% more Waystones found in Area | map_key_highest 1 default 0 |
| of Venom | 1 | Unique | Monsters Poison on Hit map item drop quantity +% [10] Chaos Ailment | secret_area 1 default 0 |
| of Venom | 69 | Unique | Monsters Poison on Hit Found Items have (1—3)% chance to drop Corrupted in Area Area contains 1 additional packs of Corrupted Vaal Monsters map item drop quantity +% [10] Chaos Ailment | secret_area 1 default 0 |
| of Venom | 1 | Unique | Monsters Poison on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Venom | 1 | Unique | Monsters Poison on Hit map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | secret_area 0 maven_map 1 primordial_map 1 default 0 |
| of Venom | 1 | Unique | Monsters Poison on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | secret_area 0 expedition_logbook 1 default 0 |
| Profane | 1 | Unique | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Profane | 73 | Unique | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| Profane | 1 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Profane | 1 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Profane | 78 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 6% increased Pack size map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 1 | Unique | Monsters have a 15% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Empowered | 1 | Unique | Monsters have a 10% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 73 | Unique | Monsters have a 15% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 1 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Empowered | 1 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Empowered | 78 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 5% increased Pack size map item drop quantity +% [13] map item drop rarity +% [8] | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Blinding | 1 | Unique | Monsters Blind on Hit 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Blinding | 1 | Unique | Monsters Blind on Hit map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 1 default 0 |
| of Blinding | 1 | Unique | Monsters Blind on Hit 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 1 default 0 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit map item drop quantity +% [10] map item drop rarity +% [6] | maven_map 1 primordial_map 1 default 0 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit 4% increased Pack size map item drop quantity +% [10] map item drop rarity +% [6] | expedition_logbook 1 default 0 |
Delve Area mods /17
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Chaos Ailment | default 1 | |
| 92 | DelveArea | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | default 1 | |
| 173 | DelveArea | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | default 1 | |
| 20 | DelveArea | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have a (10—15)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 52 | DelveArea | Monsters have a (16—25)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 173 | DelveArea | Monsters have a (26—35)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 |
Heist Area mods /14
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Profane | 73 | Prefix | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Profane | 78 | Prefix | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| Empowered | 73 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Ailment | default 1 |
| Empowered | 78 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Ailment | default 1 |
| of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | default 1 |
| of Frenzy | 1 | Suffix | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Endurance | 1 | Suffix | Monsters have (30—60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
| of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 1 |
Misc mods /4
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Fending | 1 | Jewel | Unique | (4—6)% chance to Knock Enemies Back on hit | default 1 |
| of Impaling | 1 | Jewel | Unique | (5—7)% chance to Impale Enemies on Hit with Attacks Physical Attack | not_str 1 default 1 |
| 1 | Jewel | Unique | Traps and Mines have a 25% chance to Poison on Hit Chaos Ailment | ||
| of Self-Possession | 1 | MemoryLines | Suffix | Players in Areas are Possessed Players in Areas Touch monsters on Hit memory line type hash [19174] | memory_line_kirac 0 default 0 |
Item /26
Toxic Quiver
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Anvil Maul
Physical Damage: 101-136
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 67, 134 Str
Crushes Enemies on Hit
Runeforged Forge Maul
Physical Damage: 147-199
Critical Hit Chance: 10%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
Crushes Enemies on Hit
Blacksmith Maul
Physical Damage: 75-102
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 48, 86 Str
Crushes Enemies on Hit
Forge Maul
Physical Damage: 26-35
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(15—25)% chance to Blind Enemies on hit
Idol of Silk
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 4, 9 Str
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.5
Requires: Level 40, 56 Str, 23 Dex
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 36, 65 Str
Hunting Spear
Grants Skill: Spear Throw
Physical Damage: 10-17
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 9 Str, 17 Dex
Hefty Quarterstaff
Physical Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
Abyssal Signet
Requires: Level 40
Inflict Abyssal Wasting on Hit
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 62, 109 Str
Coursing Spear
Grants Skill: Spear Throw
Physical Damage: 31-52
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 27 Str, 67 Dex
Runeforged Hunting Spear
Grants Skill: Spear Throw
Physical Damage: 65-108
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 38, 23 Str, 54 Dex
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 79, 163 Str
Skullcrusher Quarterstaff
Physical Damage: 59-122
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 75, 127 Dex, 50 Int
Stalking Spear
Grants Skill: Spear Throw
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex
Rune of Culmination
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
One Hand Mace or Quarterstaff: 20% increased Bleeding Duration
Rune of Accumulation
Legacy of Edyrn's Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of The Blood Thorn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
the enemy's Power for 20 seconds, up to a total of 120
Unique /25
Requires: Level 2
(80—100)% increased Spell Damage
Gain (10—15) Life per enemy killed
Requires: Level 33, 31 Dex, 31 Int
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Requires: Level 33, 42 Dex
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
Requires: Level 1
(3—6) Life Regeneration per second
Requires: Level 36
+(20—30) to Dexterity
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries
Requires: Level 1
(60—100)% increased Spell Damage
+(60—100) to maximum Mana
+(7—13)% to Chaos Resistance
Requires: Level 36
+(20—30) to Strength
Requires: Level 1
Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time
Requires: Level 5, 10 Dex
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Strikes deal Splash Damage
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Requires: Level 33, 20 Str, 47 Dex
Bleeding you inflict deals Damage (10—20)% faster
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
Requires: Level 33, 48 Int
(100—200)% increased Energy Shield
(30—50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
Requires: Level 75, 114 Int
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Requires: Level 72, 46 Str, 115 Dex
(100—120)% increased Physical Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
Requires: Level 65, 114 Int
(8—16)% increased Cast Speed
+(20—30) to Intelligence
Minions deal (80—120)% increased Damage
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Passive /1
Ascendancy Passive /1
Timeless Jewel Passive /6
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
10% chance to gain a Frenzy Charge on Hit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















































