Skill Gem /23
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
Skill Gem Quality /1
(0—5)% chance to Hinder enemies on Hit
Support Gem /5
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
Item mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Corrupted | (10—15)% chance to cause Bleeding on Hit Physical Attack Ailment | mace 1 sword 1 axe 1 flail 1 default 0 | |
| 1 | Corrupted | (10—15)% chance to Poison on Hit with this weapon Chaos Attack Ailment | sword 1 spear 1 dagger 1 warstaff 1 default 0 | |
| 1 | Corrupted | Grants 1 Rage on Hit | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| 1 | Corrupted | (10—15)% chance to Maim on Hit Attack | bow 1 crossbow 1 default 0 | |
| 1 | Corrupted | (5—10)% chance to Blind Enemies on hit | bow 1 crossbow 1 default 0 | |
| 1 | Unique | (25—50)% chance to cause Bleeding on Hit Physical Attack Ailment | mace 1 sword 1 axe 1 flail 1 default 0 | |
| 1 | Unique | (25—50)% chance to Poison on Hit with this weapon Chaos Attack Ailment | sword 1 spear 1 dagger 1 warstaff 1 default 0 | |
| 1 | Unique | Grants (4—6) Rage on Hit | mace 1 sword 1 axe 1 flail 1 warstaff 1 dagger 1 spear 1 default 0 | |
| 1 | Unique | (25—50)% chance to Maim on Hit Attack | bow 1 crossbow 1 default 0 | |
| 1 | Unique | (25—50)% chance to Blind Enemies on hit | bow 1 crossbow 1 default 0 | |
| of the Berserker | 45 | Suffix | (20—39)% chance to build an additional Combo on Hit | berserking 1 default 0 |
| of the Berserker | 75 | Suffix | (40—60)% chance to build an additional Combo on Hit | berserking 1 default 0 |
Monsters mods /81
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Venom | 10 | Suffix | Poison on Hit | physical_affinity 1 chaos_affinity 1 default 0 |
| of Bloodletting | 16 | Suffix | Inflict Bleeding on Hit | physical_affinity 1 default 0 |
| 1 | Unique | Curse Enemies with Vulnerability on Hit Caster Curse | ||
| 1 | Unique | 20% chance to Curse Enemies with Vulnerability on Hit Caster Curse | ||
| 1 | Unique | curse on hit level projectile weakness [1] Caster Curse | ||
| of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1 |
| of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1 |
| 1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
| of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | not_int 0 default 1 |
| 1 | Unique | 50% chance to gain a Power Charge on Hit | ||
| 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Power Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
| 1 | Unique | 33% chance to Poison on Hit Chaos Ailment | ||
| 1 | Unique | Attacks have 25% chance to Maim on Hit Attack | ||
| 1 | Unique | Curse Enemies with Enfeeble on Hit Caster Curse | ||
| 1 | Unique | Curse Enemies with Temporal Chains on Hit Caster Curse | ||
| 1 | Unique | 25% chance to Curse Enemies with Temporal Chains on Hit Caster Curse | ||
| 1 | Unique | 50% chance to Curse Enemies with Vulnerability on Hit Caster Curse | ||
| 1 | Unique | 50% chance to Curse Enemies with Flammability on Hit Caster Curse | ||
| 1 | Unique | chance to apply suppression on hit % [20] | ||
| Nullifier | 25 | Nemesis | remove charges on hit % [100] remove flask effects on hit % [100] | Caster 0 rare 1 default 0 |
| Bringer of Weakness | 4 | Nemesis | Curse Enemies with Enfeeble on Hit Caster Curse | rare 1 default 0 |
| Bringer of Fragility | 1 | Nemesis | Curse Enemies with Vulnerability on Hit Caster Curse | rare 1 default 0 |
| Chronophage | 25 | Nemesis | Curse Enemies with Temporal Chains on Hit Caster Curse | rare 1 default 0 |
| Vine Snare | 15 | Nemesis | attach vines to defender on hit % chance [100] | rare 1 default 0 |
| 1 | Unique | Blind Enemies on Hit | ||
| Blasphemer's Touch | 1 | Torment | apply X random curses on hit [1] Caster Curse | default 1 |
| Blasphemer's Grip | 1 | Torment | You can apply an additional Curse Curse Reflection 50% increased Curse Magnitudes apply X random curses on hit [2] Caster Curse | default 1 |
| Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit Chaos Resistance Ailment | default 1 |
| Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit Damage Physical Chaos Resistance Ailment | default 1 |
| Thief's Touch | 1 | Torment | removes % mana on hit [10] Mana | default 1 |
| Thief's Grip | 1 | Torment | Steal Power, Frenzy, and Endurance Charges on Hit monster drop additional rings amulets [5,10] remove flask effects on hit % [100] removes % mana on hit [20] Mana | default 1 |
| Spy's Touch | 1 | Torment | 25% Global chance to Blind Enemies on Hit | default 1 |
| 1 | Unique | torment embezzler debuff on hit recovery speed +% [-50] | default 1 | |
| 1 | Unique | torment embezzler debuff on hit recovery speed +% [-100] | default 1 | |
| Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
| Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
| 1 | Unique | You can apply 4 additional Curses Curse Reflection apply X random curses on hit [0] Caster Curse | ||
| 1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
| Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] Energy Shield Chaos Ailment | |
| 1 | Unique | 200% increased Poison Duration Poison on Hit Chaos Ailment | ||
| 1 | Unique | 100% increased Poison Duration Poison on Hit Chaos Ailment | ||
| 1 | Unique | Poison on Hit Chaos Ailment | ||
| 1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies Physical Attack Ailment | ||
| 1 | Unique | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] Damage Physical Ailment | ||
| 1 | Unique | Melee Attacks Poison on Hit Chaos Attack Ailment | ||
| 1 | Unique | global maim on hit [1] Attack | ||
| 1 | Unique | Attacks have 20% chance to Maim on Hit Attack | ||
| 1 | Unique | Attacks have 15% chance to Maim on Hit Attack | ||
| 1 | Unique | 50% increased Movement Speed 50% increased Attack Speed 50% increased Cast Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance Attack Caster Speed | ||
| 1 | Unique | drop ground tar on hit % [35] | ||
| 1 | Unique | kill and delete on hit [1] | ||
| 1 | Unique | 50% chance to Impale Enemies on Hit with Attacks Physical Attack | ||
| 1 | Unique | Hinder Enemies on Hit with Spells Caster | ||
| Graverobber's Touch | 1 | Torment | 5% Global chance to Blind Enemies on Hit | |
| Graverobber's Grip | 1 | Torment | 5% Global chance to Blind Enemies on Hit monster drop item template for league unique [100] | |
| Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Energy Shield | |
| Paralysing Touch | 1 | Delirium | affliction monster debuff action speed +% on hit [-6] Speed | |
| Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] Damage | |
| Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
| 1 | Unique | Always Poison on Hit Chaos Ailment | ||
| 1 | Unique | Always inflict Bleeding on Hit Physical Ailment | ||
| 1 | Unique | Inflict 1 Grasping Vine on Hit | ||
| 1 | Unique | Crush on Hit | ||
| 1 | Unique | Monsters have (80—100)% chance to remove Charges on Hit | ||
| 1 | Unique | Monsters have (20—30)% chance to inflict Bleeding on Hit | ||
| Serpent-Touched | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
| Hunted by the Ancient Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude dropped items are converted to int items [1] | |
| Boar-Touched | 1 | Torment | Gain 10% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
| Hunted by the Frenzied Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit dropped items are converted to str items [1] | |
| Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
| Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
| Spirit Of The Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
| Spirit Of The Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
| Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Map mods /49
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Venomous | 1 | Prefix | Monsters have (13—19)% chance to Poison on Hit 7% more Pack size 10% more Waystones found in Area | map_key_low 1 default 0 |
| Venomous | 1 | Prefix | Monsters have (20—26)% chance to Poison on Hit 7% more Pack size 10% more Waystones found in Area | map_key_medium 1 default 0 |
| Venomous | 1 | Prefix | Monsters have (27—33)% chance to Poison on Hit 7% more Pack size 10% more Waystones found in Area | map_key_high 1 default 0 |
| Venomous | 1 | Prefix | Monsters have (34—40)% chance to Poison on Hit 7% more Pack size 10% more Waystones found in Area | map_key_highest 1 default 0 |
| Puncturing | 1 | Prefix | Monsters have (5—10)% chance to inflict Bleeding on Hit Monsters have 13% more Effectiveness 10% more Waystones found in Area | map_key_low 1 default 0 |
| Puncturing | 1 | Prefix | Monsters have (10—15)% chance to inflict Bleeding on Hit Monsters have 13% more Effectiveness 10% more Waystones found in Area | map_key_medium 1 default 0 |
| Puncturing | 1 | Prefix | Monsters have (15—20)% chance to inflict Bleeding on Hit Monsters have 13% more Effectiveness 10% more Waystones found in Area | map_key_high 1 default 0 |
| Puncturing | 1 | Prefix | Monsters have (20—25)% chance to inflict Bleeding on Hit Monsters have 13% more Effectiveness 10% more Waystones found in Area | map_key_highest 1 default 0 |
| Enervating | 1 | Unique | Monsters have (10—15)% chance to steal Power, Frenzy and Endurance charges on Hit 7% more Pack size 10% more Waystones found in Area | map_key_low 1 default 0 |
| Enervating | 1 | Unique | Monsters have (15—20)% chance to steal Power, Frenzy and Endurance charges on Hit 7% more Pack size 10% more Waystones found in Area | map_key_medium 1 default 0 |
| Enervating | 1 | Unique | Monsters have (20—25)% chance to steal Power, Frenzy and Endurance charges on Hit 7% more Pack size 10% more Waystones found in Area | map_key_high 1 default 0 |
| Enervating | 1 | Unique | Monsters have (20—25)% chance to steal Power, Frenzy and Endurance charges on Hit 7% more Pack size 10% more Waystones found in Area | map_key_highest 1 default 0 |
| of Venom | 1 | Unique | Monsters Poison on Hit 10% increased Quantity of Items found in this Area Chaos Ailment | secret_area 1 default 0 |
| of Venom | 69 | Unique | Monsters Poison on Hit Found Items have (1—3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 10% increased Quantity of Items found in this Area Chaos Ailment | secret_area 1 default 0 |
| of Venom | 1 | Unique | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Chaos Ailment | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Venom | 1 | Unique | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Chaos Ailment | secret_area 0 maven_map 1 primordial_map 1 default 0 |
| of Venom | 1 | Unique | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Chaos Ailment | secret_area 0 expedition_logbook 1 default 0 |
| Profane | 1 | Unique | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Profane | 73 | Unique | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| Profane | 1 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Profane | 1 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Damage Physical Chaos | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Profane | 78 | Unique | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 1 | Unique | Monsters have a 15% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Empowered | 1 | Unique | Monsters have a 10% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 73 | Unique | Monsters have a 15% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| Empowered | 1 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Empowered | 1 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Elemental Fire Cold Lightning Ailment | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Empowered | 78 | Unique | Monsters have a 20% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | top_tier_map 0 expedition_logbook 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Blinding | 1 | Unique | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Blinding | 1 | Unique | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| of Blinding | 1 | Unique | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 1 default 0 |
| of Carnage | 1 | Unique | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Carnage | 1 | Unique | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| of Carnage | 1 | Unique | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 1 default 0 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| of Impedance | 1 | Unique | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 1 default 0 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| of Enervation | 1 | Unique | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 1 default 0 |
Delve Area mods /18
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Chaos Ailment | default 1 | |
| 92 | DelveArea | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | default 1 | |
| 173 | DelveArea | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Damage Physical Chaos | default 1 | |
| 20 | DelveArea | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters Maim on Hit with Attacks 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters Hinder on Hit with Spells 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have a (10—15)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 52 | DelveArea | Monsters have a (16—25)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 173 | DelveArea | Monsters have a (26—35)% chance to cause Elemental Ailments on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Elemental Fire Cold Lightning Ailment | default 1 | |
| 1 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters steal Power, Frenzy and Endurance charges on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1 |
Heist Area mods /15
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Profane | 73 | Prefix | Monsters deal (21—25)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Profane | 78 | Prefix | Monsters deal (31—35)% of Physical Damage as Extra Chaos Monsters Inflict Withered for 2 seconds on Hit map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | default 1 |
| Empowered | 73 | Prefix | Monsters have a 15% chance to cause Elemental Ailments on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Ailment | default 1 |
| Empowered | 78 | Prefix | Monsters have a 20% chance to cause Elemental Ailments on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] Ailment | default 1 |
| of Venom | 1 | Suffix | Monsters Poison on Hit map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Chaos Ailment | default 1 |
| of Frenzy | 1 | Suffix | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Endurance | 1 | Suffix | Monsters have (30—60)% chance to gain an Endurance Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Blinding | 46 | Suffix | Monsters Blind on Hit map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
| of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit map item drop quantity +% [10] map item drop rarity +% [6] heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] | default 1 |
Misc mods /22
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Bleeding | 1 | Jewel | Prefix | (3—7)% chance to inflict Bleeding on Hit Physical Ailment | strjewel 1 default 0 |
| of Blinding | 1 | Jewel | Suffix | (3—7)% chance to Blind Enemies on Hit with Attacks Attack | dexjewel 1 default 0 |
| of Dazing | 1 | Jewel | Suffix | (5—10)% chance to Daze on Hit | dexjewel 1 default 0 |
| of Poisoning | 1 | Jewel | Suffix | (5—10)% chance to Poison on Hit Ailment | dexjewel 1 default 0 |
| Bleeding | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant 1% chance to inflict Bleeding on Hit Physical Ailment | str_radius_jewel 1 default 0 |
| of Blinding | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant 1% chance to Blind Enemies on Hit with Attacks Attack | dex_radius_jewel 1 default 0 |
| of Dazing | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant 1% chance to Daze on Hit | dex_radius_jewel 1 default 0 |
| of Poisoning | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant 1% chance to Poison on Hit Ailment | dex_radius_jewel 1 default 0 |
| of Fending | 1 | Jewel | Unique | (4—6)% chance to Knock Enemies Back on hit | default 1 |
| of Poisoning | 1 | Jewel | Unique | (6—8)% increased Poison Duration (3—5)% chance to Poison on Hit Chaos Ailment | not_dex 1 default 1 |
| of Impaling | 1 | Jewel | Unique | (5—7)% chance to Impale Enemies on Hit with Attacks Physical Attack | not_str 1 default 1 |
| 1 | Jewel | Unique | Traps and Mines have a 25% chance to Poison on Hit Chaos Ailment | ||
| of Grasping | 1 | Abyss | Suffix | Monsters inflict 1 Grasping Vine on Hit map map item drop chance +% final from map [30] map pack size +% final from map [22] | map 1 default 0 |
| 1 | Abyss | Unique | (5—10)% chance to Poison on Hit Ailment | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (5—10)% chance to inflict Bleeding on Hit Physical Ailment | heart_unique_jewel_suffix 1 default 0 | |
| of Amanamu | 65 | Abyss | Suffix | (10—20)% chance to Daze on Hit amanamu | gloves 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (25—40)% chance to build an additional Combo on Hit amanamu | warstaff 1 default 0 amanamu_mod 1 |
| 1 | Abyss | Prefix | (100—160)% increased Spell Physical Damage (20—30)% chance to inflict Bleeding on Hit Damage Physical | kulemak_abyss_special_prefix 1 default 0 | |
| Uul-Netol's | 1 | Abyss | Prefix | Inflict Anaemia on Hit Anaemia allows +(2—3) Corrupted Blood debuffs to be inflicted on enemies Physical | ring 0 belt 0 breach_desecration 1 default 0 |
| 1 | ExpeditionRelic | Prefix | Runic Monsters apply a random Curse on Hit | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| of Self-Possession | 1 | MemoryLines | Suffix | Players in Areas are Possessed Players in Areas Touch monsters on Hit memory line type hash [19174] | memory_line_kirac 0 default 0 |
Item /28
Toxic Quiver
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 4, 9 Str
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.5
Requires: Level 40, 56 Str, 23 Dex
Fortified Hammer
Physical Damage: 60-73
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 79, 163 Str
Structured Hammer
Physical Damage: 49-60
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 62, 109 Str
Construct Hammer
Physical Damage: 31-38
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 36, 65 Str
Anvil Maul
Physical Damage: 101-136
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 67, 134 Str
Crushes Enemies on Hit
Runeforged Forge Maul
Physical Damage: 147-199
Critical Hit Chance: 10%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
Crushes Enemies on Hit
Blacksmith Maul
Physical Damage: 75-102
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 48, 86 Str
Crushes Enemies on Hit
Forge Maul
Physical Damage: 26-35
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Stalking Spear
Grants Skill: Spear Throw
Physical Damage: 47-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 50 Str, 127 Dex
Runeforged Hunting Spear
Grants Skill: Spear Throw
Physical Damage: 65-108
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 38, 23 Str, 54 Dex
Coursing Spear
Grants Skill: Spear Throw
Physical Damage: 31-52
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 27 Str, 67 Dex
Hunting Spear
Grants Skill: Spear Throw
Physical Damage: 10-17
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 9 Str, 17 Dex
Edged Claw
Physical Damage: 11-38
Critical Hit Chance: 5%
Attacks per Second: 1.7
Weapon Range: 1.1
Requires: Level 28, 52 Dex
(15—25)% chance to Blind Enemies on hit
Skullcrusher Quarterstaff
Physical Damage: 59-122
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 75, 127 Dex, 50 Int
Hefty Quarterstaff
Physical Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
Abyssal Signet
Requires: Level 40
Inflict Abyssal Wasting on Hit
Idol of Silk
Soul Core of Tacati
Stack Size: 1 / 10
Armour: +11% to Chaos Resistance
Soul Core of Opiloti
Stack Size: 1 / 10
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Rune of Accumulation
Legacy of Edyrns Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of The Blood Thorn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
the enemy's Power for 20 seconds, up to a total of 120
Unique /25
Requires: Level 2, 7 Int
(80—100)% increased Spell Damage
Gain (10—15) Life per enemy killed
Requires: Level 33, 31 Dex, 31 Int
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Requires: Level 33, 42 Dex
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
Requires: Level 1
(3—6) Life Regeneration per second
Requires: Level 36
+(20—30) to Dexterity
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries
Requires: Level 1, 6 Int
(60—100)% increased Spell Damage
+(60—100) to maximum Mana
+(7—13)% to Chaos Resistance
Requires: Level 36
+(20—30) to Strength
Requires: Level 1
Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time
Requires: Level 5, 10 Dex
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Strikes deal Splash Damage
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Requires: Level 33, 20 Str, 47 Dex
Bleeding you inflict deals Damage (10—20)% faster
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
Requires: Level 33, 48 Int
(100—200)% increased Energy Shield
(30—50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
Requires: Level 75, 131 Int
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Requires: Level 72, 46 Str, 115 Dex
(100—120)% increased Physical Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
Requires: Level 65, 114 Int
(8—16)% increased Cast Speed
+(20—30) to Intelligence
Minions deal (80—120)% increased Damage
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 5, 9 Str, 8 Int
(60—90)% increased Physical Damage
(6—10)% increased Attack Speed
+(7—14) to Strength
Timeless Jewel Passive /6
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
10% chance to gain a Frenzy Charge on Hit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























































