Recently Ref /95
Recently
Recently refers to the past 4 seconds.
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
(150–200)% increased Evasion and Energy Shield
+(10–20)% to Lightning Resistance
20% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(20–30)% increased Bolt Speed
(40–60)% increased Physical Damage
(30–40)% increased Attack Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
30% reduced Reload Speed
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Cause a Corpse to violently explode, damaging surrounding enemies.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
[DNT-UNUSED] Stun CDR
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Kurgal's Gaze
Limited to: 1 Abyssal Eye
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Gloves: 40% increased effect of Arcane Surge on you
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
You cannot be Light Stunned if you've been Stunned Recently
Bolts fired by Crossbow Attacks have 30% chance to not
expend Ammunition if you've Reloaded Recently
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
100% increased Evasion Rating if you have been Hit Recently
30% reduced Evasion Rating if you haven't been Hit Recently
30% reduced Evasion Rating if you have been Hit Recently
100% increased Evasion Rating if you haven't been Hit Recently
60% increased Evasion Rating if you have Hit an Enemy Recently
25% increased Evasion Rating
40% increased Evasion Rating if you've Dodge Rolled Recently
50% increased Evasion Rating if you have been Hit Recently
50% increased Armour if you haven't been Hit Recently
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
25% increased Chance to Block if you've Blocked with Active Block Recently
50% increased Defences from Equipped Shield
12% increased Attack Speed if you've successfully Parried Recently
6% increased Movement Speed if you've successfully Parried Recently
Cannot be Light Stunned if you haven't been Hit Recently
3% increased maximum Life
10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
100% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
6% increased Attack Speed
30% increased Evasion Rating if you have Hit an Enemy Recently
15% reduced Spell Damage
6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
16% increased Cast Speed if you've dealt a Critical Hit Recently
50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
+1 to Maximum Frenzy Charges
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently
25% increased Warcry Speed
20% increased Damage for each different Warcry you've used Recently
20% increased Totem Damage
6% increased Attack and Cast Speed if you've summoned a Totem Recently
30% increased Totem Placement speed
8% increased Attack and Cast Speed if you've summoned a Totem Recently
12% increased Attack and Cast Speed if you've summoned a Totem Recently
Minions deal 30% increased Damage if you've Hit Recently
40% increased Spell Damage if one of your Minions has died Recently
30% increased Melee Damage when on Full Life
16% increased Attack Speed if you haven't Attacked Recently
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while Surrounded
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while on Low Life
Mastery: Bestiary
30% increased Elemental Damage if you've Ignited an Enemy Recently
30% increased Elemental Damage if you've Chilled an Enemy Recently
30% increased Elemental Damage if you've Shocked an Enemy Recently
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You
40% increased Stun Threshold
20% increased Stun Threshold if you haven't been Stunned Recently
4% increased Movement Speed if you've Killed Recently
8% increased Attack Speed if you've Killed Recently
15% increased Area of Effect if you've Killed Recently
8% increased Area of Effect for Attacks
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
75% increased Thorns damage if you've Blocked Recently
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Offerings cannot be damaged if they have been created Recently
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance for Spells
15% increased Spell Damage if you've dealt a Critical Hit Recently
30% increased Attack Damage if you've Cast a Spell Recently
10% increased Cast Speed if you've Attacked Recently
Mastery: Ritual
35% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
Enemies affected by your Hazards Recently have 25% reduced Armour
Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
10% increased Damage for each Hazard triggered Recently, up to 50%
30% increased Spell Damage if you have consumed an Elemental Infusion Recently
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Recently
Recently refers to the past 4 seconds.
Skill Gem /18
Cause a Corpse to violently explode, damaging surrounding enemies.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Support Gem /10
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
[DNT-UNUSED] Stun CDR
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
Necromantic1JewelPrefix(10–20)% increased Damage if you have Consumed a Corpse Recently Damageintjewel 1
default 0
of Stoutness1JewelSuffix(15–25)% increased Stun Threshold if you haven't been Stunned Recentlydexjewel 1
default 0
Necromantic1JewelPrefix(2–3)% increased Damage if you have Consumed a Corpse Recently Damageint_radius_jewel 1
default 0
of Stoutness1JewelSuffix(2–3)% increased Stun Threshold if you haven't been Stunned Recentlydex_radius_jewel 1
default 0
of Deceleration1AbyssSuffix45% increased Rarity of Items found in this Area
Players have 3% less Movement and Skill Speed for each time they've used a Skill Recently
map map item drop chance +% [25]
of Ulaman65AbyssSuffix(8–12)% increased Skill Speed if you've consumed a Frenzy Charge Recently ulaman Speed
of Kurgal65AbyssSuffix(8–12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently kurgal Mana
of Ulaman65AbyssSuffix(17–25)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently Charm ulaman
of Kurgal65AbyssSuffix(40–50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Defences
Amanamu's65AbyssPrefixMinions deal (15–25)% increased Damage if you've Hit Recently amanamu Damage Minion
Ulaman's65AbyssPrefix(20–30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment
Amanamu's65AbyssPrefix(20–30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment
Kurgal's65AbyssPrefix(20–30)% increased Freeze Buildup if you've consumed an Power Charge Recently kurgal Ailment
of Kurgal65AbyssSuffix(3–5)% increased Cast Speed for each different Non-Instant Spell you've Cast Recently kurgal
Unique /8
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
(150–200)% increased Evasion and Energy Shield
+(10–20)% to Lightning Resistance
20% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(20–30)% increased Bolt Speed
(40–60)% increased Physical Damage
(30–40)% increased Attack Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
30% reduced Reload Speed
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
Adds (13–20) to (21–31) Cold damage to Attacks
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Passive /63
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
You cannot be Light Stunned if you've been Stunned Recently
Bolts fired by Crossbow Attacks have 30% chance to not
expend Ammunition if you've Reloaded Recently
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
100% increased Evasion Rating if you have been Hit Recently
30% reduced Evasion Rating if you haven't been Hit Recently
30% reduced Evasion Rating if you have been Hit Recently
100% increased Evasion Rating if you haven't been Hit Recently
60% increased Evasion Rating if you have Hit an Enemy Recently
25% increased Evasion Rating
40% increased Evasion Rating if you've Dodge Rolled Recently
50% increased Evasion Rating if you have been Hit Recently
50% increased Armour if you haven't been Hit Recently
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
25% increased Chance to Block if you've Blocked with Active Block Recently
50% increased Defences from Equipped Shield
12% increased Attack Speed if you've successfully Parried Recently
6% increased Movement Speed if you've successfully Parried Recently
Cannot be Light Stunned if you haven't been Hit Recently
3% increased maximum Life
10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
100% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
6% increased Attack Speed
30% increased Evasion Rating if you have Hit an Enemy Recently
15% reduced Spell Damage
6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
16% increased Cast Speed if you've dealt a Critical Hit Recently
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
+1 to Maximum Frenzy Charges
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently
25% increased Warcry Speed
20% increased Damage for each different Warcry you've used Recently
20% increased Totem Damage
6% increased Attack and Cast Speed if you've summoned a Totem Recently
30% increased Totem Placement speed
8% increased Attack and Cast Speed if you've summoned a Totem Recently
12% increased Attack and Cast Speed if you've summoned a Totem Recently
Minions deal 30% increased Damage if you've Hit Recently
40% increased Spell Damage if one of your Minions has died Recently
30% increased Melee Damage when on Full Life
16% increased Attack Speed if you haven't Attacked Recently
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while Surrounded
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while on Low Life
Mastery: Bestiary
30% increased Elemental Damage if you've Ignited an Enemy Recently
30% increased Elemental Damage if you've Chilled an Enemy Recently
30% increased Elemental Damage if you've Shocked an Enemy Recently
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You
40% increased Stun Threshold
20% increased Stun Threshold if you haven't been Stunned Recently
4% increased Movement Speed if you've Killed Recently
8% increased Attack Speed if you've Killed Recently
15% increased Area of Effect if you've Killed Recently
8% increased Area of Effect for Attacks
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
75% increased Thorns damage if you've Blocked Recently
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Offerings cannot be damaged if they have been created Recently
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
15% increased Critical Hit Chance for Spells
15% increased Spell Damage if you've dealt a Critical Hit Recently
30% increased Attack Damage if you've Cast a Spell Recently
10% increased Cast Speed if you've Attacked Recently
Mastery: Ritual
35% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
Enemies affected by your Hazards Recently have 25% reduced Armour
Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
10% increased Damage for each Hazard triggered Recently, up to 50%
30% increased Spell Damage if you have consumed an Elemental Infusion Recently
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Timeless Jewel Passive /1
Eternal Resilience
Eternal Notable
Gain 1 Endurance Charge every second if you've been Hit Recently
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.