Recently Ref /79
Recently
Recently refers to the past 4 seconds.
+(10–20)% to Lightning Resistance
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
[DNT-UNUSED] Ailment CDR
[DNT-UNUSED] Block CDR
[DNT-UNUSED] Stun CDR
Kurgal's Gaze
Limited to: 1 Abyssal Eye
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
30% increased Parry Range
25% increased Evasion Rating
3% increased Movement Speed while you have Energy Shield
3% increased maximum Life
30% increased Stun Recovery
15% increased Critical Hit Chance
6% increased Attack Speed
15% reduced Spell Damage
10% reduced Critical Hit Chance
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
25% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed
20% increased Totem Damage
30% increased Totem Placement speed
30% increased Melee Damage when on Full Life
30% increased Stun Buildup
Mastery: Bestiary
20% increased Critical Hit Chance
40% increased Stun Threshold
4% increased Movement Speed if you've Killed Recently
12% increased Area of Effect for Attacks
10% increased Cast Speed if you've Attacked Recently
Mastery: Ritual
30% increased Pin Buildup
+10 to Strength
Recently
Recently refers to the past 4 seconds.
Skill Gem /19
Activate to summon Reviving Skeletal Warriors.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
[DNT] Fill me in
[DNT] Fill me in
[DNT] Fill me in
[DNT] Bear with me
While active, scatters caltrops in your wake when you dodge.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Support Gem /10
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Necromantic | 1 | Jewel | Prefix | (10–20)% increased Damage if you have Consumed a Corpse Recently Damage | intjewel 1 default 0 |
of Stoutness | 1 | Jewel | Suffix | (15–25)% increased Stun Threshold if you haven't been Stunned Recently | dexjewel 1 default 0 |
Necromantic | 1 | Jewel | Prefix | (2–3)% increased Damage if you have Consumed a Corpse Recently Damage | int_radius_jewel 1 default 0 |
of Stoutness | 1 | Jewel | Suffix | (2–3)% increased Stun Threshold if you haven't been Stunned Recently | dex_radius_jewel 1 default 0 |
of Deceleration | 1 | Abyss | Suffix | Players have 3% less Movement and Skill Speed for each time they've used a Skill Recently map item drop rarity +% [45] map map item drop chance +% [25] | |
of Ulaman | 65 | Abyss | Suffix | (8–12)% increased Skill Speed if you've consumed a Frenzy Charge Recently ulaman Speed | |
of Kurgal | 65 | Abyss | Suffix | (8–12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently kurgal Mana | |
of Ulaman | 65 | Abyss | Suffix | (17–25)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently Charm ulaman | |
of Kurgal | 65 | Abyss | Suffix | (40–50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Defences | |
Amanamu's | 65 | Abyss | Prefix | Minions deal (15–25)% increased Damage if you've Hit Recently amanamu Damage Minion | |
Ulaman's | 65 | Abyss | Prefix | (20–30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment | |
Amanamu's | 65 | Abyss | Prefix | (20–30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment | |
Kurgal's | 65 | Abyss | Prefix | (20–30)% increased Freeze Buildup if you've consumed an Power Charge Recently kurgal Ailment | |
of Kurgal | 65 | Abyss | Suffix | (3–5)% increased Cast Speed for each different Non-Instant Spell you've Cast Recently kurgal |
Unique /8
+(10–20)% to Lightning Resistance
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Passive /63
30% increased Parry Range
25% increased Evasion Rating
3% increased Movement Speed while you have Energy Shield
3% increased maximum Life
30% increased Stun Recovery
15% increased Critical Hit Chance
6% increased Attack Speed
15% reduced Spell Damage
10% reduced Critical Hit Chance
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
25% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed
20% increased Totem Damage
30% increased Totem Placement speed
30% increased Melee Damage when on Full Life
30% increased Stun Buildup
Mastery: Bestiary
20% increased Critical Hit Chance
40% increased Stun Threshold
4% increased Movement Speed if you've Killed Recently
12% increased Area of Effect for Attacks
10% increased Cast Speed if you've Attacked Recently
Mastery: Ritual
30% increased Pin Buildup
+10 to Strength
Timeless Jewel Passive /1

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.