Recently Ref /95
Recently
Recently refers to the past 4 seconds.
+(10–20)% to Lightning Resistance
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
[DNT-UNUSED] Stun CDR
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Kurgal's Gaze
Limited to: 1 Abyssal Eye
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
30% increased Parry Range
25% increased Evasion Rating
3% increased Movement Speed while you have Energy Shield
3% increased maximum Life
30% increased Stun Recovery
15% increased Critical Hit Chance
6% increased Attack Speed
15% reduced Spell Damage
10% reduced Critical Hit Chance
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
25% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed
20% increased Totem Damage
30% increased Totem Placement speed
30% increased Melee Damage when on Full Life
30% increased Stun Buildup
20% increased Critical Hit Chance
40% increased Stun Threshold
4% increased Movement Speed if you've Killed Recently
12% increased Area of Effect for Attacks
10% increased Cast Speed if you've Attacked Recently
Mastery: Ritual
+10 to Strength
Recently
Recently refers to the past 4 seconds.
Skill Gem /18
Cause a Corpse to violently explode, damaging surrounding enemies.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Support Gem /10
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
[DNT-UNUSED] Stun CDR
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Necromantic | 1 | Jewel | Prefix | (10–20)% increased Damage if you have Consumed a Corpse Recently Damage | intjewel 1 default 0 |
of Stoutness | 1 | Jewel | Suffix | (15–25)% increased Stun Threshold if you haven't been Stunned Recently | dexjewel 1 default 0 |
Necromantic | 1 | Jewel | Prefix | (2–3)% increased Damage if you have Consumed a Corpse Recently Damage | int_radius_jewel 1 default 0 |
of Stoutness | 1 | Jewel | Suffix | (2–3)% increased Stun Threshold if you haven't been Stunned Recently | dex_radius_jewel 1 default 0 |
of Deceleration | 1 | Abyss | Suffix | 45% increased Rarity of Items found in this Area Players have 3% less Movement and Skill Speed for each time they've used a Skill Recently map map item drop chance +% [25] | |
of Ulaman | 65 | Abyss | Suffix | (8–12)% increased Skill Speed if you've consumed a Frenzy Charge Recently ulaman Speed | |
of Kurgal | 65 | Abyss | Suffix | (8–12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently kurgal Mana | |
of Ulaman | 65 | Abyss | Suffix | (17–25)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently Charm ulaman | |
of Kurgal | 65 | Abyss | Suffix | (40–50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Defences | |
Amanamu's | 65 | Abyss | Prefix | Minions deal (15–25)% increased Damage if you've Hit Recently amanamu Damage Minion | |
Ulaman's | 65 | Abyss | Prefix | (20–30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment | |
Amanamu's | 65 | Abyss | Prefix | (20–30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment | |
Kurgal's | 65 | Abyss | Prefix | (20–30)% increased Freeze Buildup if you've consumed an Power Charge Recently kurgal Ailment | |
of Kurgal | 65 | Abyss | Suffix | (3–5)% increased Cast Speed for each different Non-Instant Spell you've Cast Recently kurgal |
Unique /8
+(10–20)% to Lightning Resistance
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Passive /63
30% increased Parry Range
25% increased Evasion Rating
3% increased Movement Speed while you have Energy Shield
3% increased maximum Life
30% increased Stun Recovery
15% increased Critical Hit Chance
6% increased Attack Speed
15% reduced Spell Damage
10% reduced Critical Hit Chance
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
25% increased Warcry Cooldown Recovery Rate
25% increased Warcry Speed
20% increased Totem Damage
30% increased Totem Placement speed
30% increased Melee Damage when on Full Life
30% increased Stun Buildup
20% increased Critical Hit Chance
40% increased Stun Threshold
4% increased Movement Speed if you've Killed Recently
12% increased Area of Effect for Attacks
10% increased Cast Speed if you've Attacked Recently
Mastery: Ritual
+10 to Strength
Timeless Jewel Passive /1

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.