Evasion
15% increased Evasion Rating
Evasion Attr /4
NameShow Full Descriptions
IDevasion1
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash37695
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Evasion
15% increased Evasion Rating
Evasion Attr /4
NameShow Full Descriptions
IDevasion2
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash38044
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Evasion
15% increased Evasion Rating
Evasion Attr /4
NameShow Full Descriptions
IDevasion3
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash11813
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Evasion
15% increased Evasion Rating
Evasion Attr /4
NameShow Full Descriptions
IDevasion4
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash29843
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Evasion
15% increased Evasion Rating
Evasion Attr /4
NameShow Full Descriptions
IDevasion8
IconArt/2DArt/SkillIcons/passives/evade.png
PassiveSkillsHash46402
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Evasion
(7–12)% increased Evasion Rating
Evasion Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_evasion
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameEvasion
Weight75
Stats
  • evasion_rating_+% Min: 0 Max: 0
  • Evasion Ref /158
    Evasion
    Evasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy.
    50% reduced Evasion Rating
    +(40–60) to maximum Life
    (3–5) Life Regeneration per second
    Gain 10 Rage when Critically Hit by an Enemy
    Gain 5 Rage when Hit by an Enemy
    +(20–30) to Evasion Rating
    25% reduced maximum Mana
    +(10–20)% to Cold Resistance
    +(13–19)% to Chaos Resistance
    100% increased Mana Regeneration Rate
    10% increased Movement Speed
    (30–50)% increased Armour and Evasion
    +(30–50) to Stun Threshold
    +(30–50) to Ailment Threshold
    +(0–40) to Armour
    +(0–30) to Evasion Rating
    +(0–20) to maximum Energy Shield
    +(0–60) to Accuracy Rating
    +(0–30) to maximum Life
    +(0–20) to maximum Mana
    (0–20)% increased Rarity of Items found
    (0–30)% increased Critical Hit Chance
    +(0–10) to Strength
    +(0–10) to Dexterity
    +(0–10) to Intelligence
    +(0–10)% to Fire Resistance
    +(0–10)% to Cold Resistance
    +(0–10)% to Lightning Resistance
    (0–6) Life Regeneration per second
    +(50–70) to Evasion Rating
    +(20–30) to Dexterity
    10% increased Movement Speed when on Full Life
    100% increased Evasion Rating when on Full Life
    +(30–50) to Evasion Rating
    10% increased Rarity of Items found
    +(25–35)% to all Elemental Resistances
    (100–150)% increased Evasion Rating
    (-15–-10)% to Fire Resistance
    +(25–30)% to Cold Resistance
    +(10–15)% to Lightning Resistance
    1% increased Movement Speed per 800 Evasion Rating
    Other Modifiers to Movement Speed do not apply
    Grants Skill: Raise Shield
    (20–25)% increased Block chance
    (60–80)% increased Armour and Evasion
    +(60–80) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    (100–140)% increased Evasion Rating
    +(10–15) to Dexterity
    +(15–25)% to Lightning Resistance
    Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
    Grants Skill: Level 5 Blink
    (50–100)% increased Evasion Rating
    +(50–80) to maximum Mana
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    +(10–15)% to Fire Resistance
    (15–30)% increased Cooldown Recovery Rate
    unique blink sand [1]
    (30–50)% increased Evasion and Energy Shield
    +(10–20) to Dexterity
    Bleeding you inflict is Aggravated
    (40–60)% reduced Duration of Bleeding on You
    (100–150)% increased Evasion Rating
    +(10–20) to Dexterity
    +(10–20)% to Fire Resistance
    20% reduced Light Radius
    You have a Smoke Cloud around you while stationary
    (60–100)% increased Armour and Evasion
    (-20–-10)% to Fire Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
    (80–100)% increased Evasion Rating
    +(15–25)% to Fire Resistance
    30% increased Light Radius
    Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
    +(10–15) to Dexterity
    +(40–60) to maximum Life
    +(5–15) to Dexterity
    +1 metre to Dodge Roll distance
    50% increased Evasion Rating if you've Dodge Rolled Recently
    (60–100)% increased Evasion Rating
    (40–60)% increased Flask Life Recovery rate
    (40–60)% increased Flask Mana Recovery rate
    +(20–30) to Dexterity
    +(20–30)% to Cold Resistance
    Gain Deflection Rating equal to (20–30)% of Evasion Rating
    (100–150)% increased Evasion Rating
    +(20–30)% to Cold Resistance
    Lose all Fragile Regrowth when Hit
    Maximum 10 Fragile Regrowth
    0.5% of maximum Life Regenerated per second per Fragile Regrowth
    10% increased Mana Regeneration Rate per Fragile Regrowth
    Gain 1 Fragile Regrowth each second
    (100–150)% increased Evasion Rating
    +300 to maximum Life
    25% reduced Attribute Requirements
    100% of Fire Damage from Hits taken as Physical Damage
    (60–80)% increased Evasion Rating
    +(60–80) to maximum Life
    +(17–23)% to Chaos Resistance
    (10–20) Life Regeneration per second
    Gain Deflection Rating equal to (40–60)% of Evasion Rating
    Cannot be Poisoned
    (150–200)% increased Evasion and Energy Shield
    +(10–20)% to Lightning Resistance
    20% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    (1–111)% increased Evasion and Energy Shield
    +(40–60) to maximum Mana
    50% increased Attribute Requirements
    (-30–30)% reduced Life Regeneration rate
    (-30–30)% reduced Mana Regeneration Rate
    (80–100)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(75–150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    (100–150)% increased Armour and Evasion
    +(20–30) to Strength
    +(100–150) to Stun Threshold
    (50–80)% increased Armour and Evasion
    +50 to Spirit
    +(10–15) to all Attributes
    (10–15) Life Regeneration per second
    (20–40)% increased Mana Cost Efficiency
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(100–150) to Stun Threshold
    Life Recovery from Flasks is instant
    (25–30) to (35–40) Physical Thorns damage
    (50–100)% increased Armour and Evasion
    +(60–80) to maximum Life
    +100% of Armour also applies to Lightning Damage
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(17–23)% to Chaos Resistance
    +(200–300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 5 seconds
    (100–150)% increased Evasion and Energy Shield
    +(30–50) to maximum Mana
    +(17–23)% to Chaos Resistance
    Dodge Roll passes through Enemies
    (10–15)% increased Movement Speed
    (60–80)% increased Evasion and Energy Shield
    +(10–20) to Intelligence
    +1 to Maximum Power Charges
    (50–100)% increased Armour and Evasion
    +(20–30)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    (150–200)% increased Armour and Evasion
    (20–25) Life Regeneration per second
    200% increased Stun Recovery
    (30–50)% reduced Chill Duration on you
    (30–50)% reduced Freeze Duration on you
    (30–50)% reduced Shock duration on you
    Grants Skill: Level 12 Black Powder Blitz
    (80–100)% increased Armour and Evasion
    (10–20)% increased Rarity of Items found
    +(15–25)% to Fire Resistance
    Gain Deflection Rating equal to 20% of Armour
    +(200–300) to Stun Threshold
    You cannot Sprint
    cannon ball footsteps [1]
    footstep effect variation [119]
    (50–100)% increased Armour and Evasion
    +(200–400) to Accuracy Rating
    (30–50)% increased Critical Hit Chance
    Skills have a (100–150)% longer Perfect Timing window
    +(15–25) to Evasion Rating
    Adds (3–5) to (8–10) Physical Damage to Attacks
    (10–15)% increased Critical Damage Bonus
    Base Critical Hit Chance for Attacks with Weapons is 7%
    (30–50)% increased Evasion Rating
    Adds (3–5) to (6–8) Cold damage to Attacks
    +(20–30)% to Cold Resistance
    (40–50)% increased Freeze Buildup
    (20–30)% increased Magnitude of Chill you inflict
    (40–60)% increased Evasion Rating
    +(60–100) to Accuracy Rating
    +(5–10) to Intelligence
    25% increased Attack Speed while on Full Mana
    You count as on Full Mana while at 90% of maximum Mana or above
    (40–60)% increased Evasion Rating
    +(7–17)% to Chaos Resistance
    (6–10) Life Regeneration per second
    (20–30)% chance to Poison on Hit
    Targets can be affected by +1 of your Poisons at the same time
    (60–80)% increased Evasion Rating
    (20–30)% increased Critical Hit Chance
    5% increased Attack Speed
    +(10–20) to Dexterity
    (30–50)% increased Evasion and Energy Shield
    (4–6)% increased Attack Speed
    (20–30)% chance to Poison on Hit
    All Damage from Hits Contributes to Poison Magnitude
    (30–60)% increased Evasion and Energy Shield
    +(30–50) to maximum Life
    (20–30)% increased Critical Damage Bonus
    Life Flasks do not recover Life
    On-Kill Effects happen twice
    50% increased Armour and Evasion
    Adds (2–3) to (5–6) Physical Damage to Attacks
    +(30–50) to maximum Life
    (4–8)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
    (40–60)% increased Armour and Evasion
    (40–50)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    Gain (20–30) Life per Enemy Killed
    Gain (20–30) Mana per Enemy Killed
    (50–70)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Intelligence
    (80–100)% increased Evasion Rating
    +100 to Spirit
    +(50–75)% to Cold Resistance
    Presence Radius is doubled
    (50–80)% increased Evasion Rating
    +(20–30) to Dexterity
    Charms gain 0.5 charges per Second
    +1 Charm Slot
    (100–200)% increased Evasion Rating
    (15–25)% increased Critical Hit Chance
    +(30–40) to Dexterity
    150% increased Global Evasion Rating when on Low Life
    15% of Damage from Hits is taken from your Damageable Companion's Life before you
    (50–70)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
    (100–150)% increased Evasion and Energy Shield
    (20–30)% increased Critical Hit Chance
    +(13–17)% to Chaos Resistance
    Equipment and Skill Gems have 50% reduced Attribute Requirements
    (40–60)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    (60–90)% increased Evasion and Energy Shield
    +(60–90) to maximum Mana
    +(20–30)% to Lightning Resistance
    Attacks cost an additional 6% of your maximum Mana
    Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
    +(50–100) to Accuracy Rating
    (150–200)% increased Armour and Evasion
    (15–25)% increased Critical Hit Chance
    (60–100)% increased Armour and Evasion
    +(75–125) to Accuracy Rating
    (10–15) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    +(60–100) to maximum Mana
    25% increased Light Radius
    (100–150)% increased Armour, Evasion and Energy Shield
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket an additional copy of each Lineage Support Gem, in different Skills
    (10–15)% increased Skill Speed
    (40–60)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    Enemies Immobilised by you take 25% less Damage
    (15–30)% increased Movement Speed
    (60–80)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
    +(120–160) to Accuracy Rating
    +(100–150) to Accuracy Rating
    +(100–150) to Evasion Rating
    (10–20)% increased Rarity of Items found
    +(20–30) to Dexterity
    Enemies have an Accuracy Penalty against you based on Distance
    Maximum Chance to Evade is 50%
    +(120–160) to Accuracy Rating
    +(75–125) to Accuracy Rating
    +(75–125) to Evasion Rating
    Leech 5% of Physical Attack Damage as Life
    You gain Onslaught for 4 seconds on Kill
    (200–300)% increased Armour and Evasion
    +(10–20)% to all Elemental Resistances
    Charms use no Charges
    +(60–100) to Evasion Rating
    +(30–50) to maximum Energy Shield
    Gain (25–35) Mana per Enemy Killed
    Inflict Cold Exposure on Igniting an Enemy
    Inflict Fire Exposure on Shocking an Enemy
    Inflict Lightning Exposure on Critical Hit
    Grants Skill: Parry
    (20–30)% increased Block chance
    +(20–30) to Evasion Rating
    You take 50% of damage from Blocked Hits
    Grants Skill: Parry
    (60–100)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(10–20) to Intelligence
    Infinite Parry Range
    50% increased Parried Debuff Duration
    parry skill art variation from item [1]
    Grants Skill: Parry
    (100–300)% increased Evasion Rating
    +2 to Level of all Cold Skills
    +1 to Level of all Fire Skills
    +3 to Level of all Lightning Skills
    Grants Skill: Parry
    (50–150)% increased Evasion Rating
    +(10–20) to Dexterity
    5 Life Regeneration per second
    100% increased Block chance against Projectiles
    Curse Enemies with Enfeeble on Block
    Grants Skill: Parry
    (80–120)% increased Evasion Rating
    Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
    100% of Parry Physical Damage Converted to Cold Damage
    25 to 35 Cold Thorns damage
    Grants Skill: Parry
    (60–100)% increased Evasion Rating
    +(10–15)% to all Elemental Resistances
    Parrying applies 10 Stacks of Critical Weakness
    100% increased Parry Damage
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Evasion
    +(40–60) to maximum Life
    +(40–60) to maximum Mana
    Lose 1% of maximum Life on Kill
    Lose 1% of maximum Mana on Kill
    (30–50)% increased Skill Effect Duration
    (600–800)% increased Armour and Evasion
    +(200–300) to Accuracy Rating
    100% increased Critical Hit Chance
    (30–60) Life Regeneration per second
    Can't use Body Armour
    You can wield Two-Handed Axes, Maces and Swords in one hand
    (15–25)% increased Movement Speed
    (50–80)% increased Evasion Rating
    +(10–20) to Dexterity
    Physical Damage is Pinning
    (100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Critical Hit Chance
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    (10–20)% increased Movement Speed
    (40–60)% increased Evasion Rating
    +(30–50)% to Lightning Resistance
    (60–80)% increased Armour and Evasion
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    +(10–15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    (50–80)% increased Evasion and Energy Shield
    +(30–40)% to Lightning Resistance
    The Effect of Chill on you is reversed
    (40–60)% increased Evasion Rating
    +(100–150) to Accuracy Rating
    +(40–60) to maximum Mana
    100% increased Culling Strike Threshold
    +(20–25) to Evasion Rating
    +(10–15) to maximum Energy Shield
    (20–40)% increased Critical Hit Chance for Spells
    +(10–20) to Strength
    +(10–20) to Intelligence
    (200–300)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    [Has 4 Rune Sockets]
    (20–30)% increased Movement Speed
    (60–120)% increased Evasion and Energy Shield
    Aggravate Bleeding on Enemies when they Enter your Presence
    100% increased Thorns damage
    Grants Skill: Spear Throw
    (25–35)% increased Projectile Speed with this Weapon
    Adds (10–15) to (21–26) Physical Damage
    +100 to Evasion Rating
    (10–20)% increased Attack Speed
    (30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
    (30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
    (100–150)% increased Evasion Rating
    +(80–120) to maximum Life
    +(10–30) to Spirit
    (40–60)% reduced Poison Duration on you
    You can have two Companions of different types
    (40–60)% reduced Duration of Bleeding on You
    (30–40)% increased Elemental Ailment Threshold
    (100–130)% increased Evasion Rating
    Adds (13–20) to (21–31) Cold damage to Attacks
    +(30–40) to Dexterity
    25% increased Chill Duration on Enemies
    Evasion Rating is doubled if you have not been Hit Recently
    Grants Skill: Level 17 Withering Presence
    5% increased Movement Speed
    (150–200)% increased Evasion and Energy Shield
    +(23–29)% to Chaos Resistance
    Curses you inflict have infinite Duration
    Curses you inflict can affect Hexproof Enemies
    Withered you inflict has infinite Duration
    (100–200)% increased Armour and Evasion
    +(20–30) to Strength
    +(20–30) to Dexterity
    (8–12) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    (50–70)% increased Evasion and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    +(15–25) to Intelligence
    +(25–35)% to Lightning Resistance
    (50–100)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Strength
    +(20–30) to Dexterity
    +(30–50)% to Lightning Resistance
    100% of Fire damage Converted to Lightning damage
    (70–100)% increased Evasion Rating
    (10–20)% increased Rarity of Items found
    +(15–25)% to Lightning Resistance
    Gain Tailwind on Critical Hit, no more than once per second
    Lose all Tailwind when Hit
    Grants Skill: Level 15 Crackling Palm
    (1–111)% increased Evasion and Energy Shield
    (1–11)% increased Attack Speed
    +(1–33)% to Lightning Resistance
    Adds 1 to (77–111) Lightning Damage to Unarmed Melee Hits
    +(0.1–1.1)% to Unarmed Melee Attack Critical Hit Chance
    use thunderfist art variation [1]
    Grants Skill: Level 11 Future-Past
    +(5–7) to all Attributes
    +(300–600) to Accuracy Rating
    +(300–600) to Evasion Rating
    Cannot be Blinded
    Grants Skill: Level 12 Valako's Charge
    (80–120)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(20–30) to Dexterity
    (-40–-30)% to Lightning Resistance
    (20–40)% of Physical damage from Hits taken as Lightning damage
    lightning coil replace damage hit effect index [110]
    Dash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
    While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
    Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
    Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    [DNT-UNUSED] Timerot
    [DNT] Hunt em down
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Iron Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapons: 16% increased Physical Damage
    Armour: 16% increased Armour, Evasion and Energy Shield
    Wand or Staff: 25% increased Spell Damage
    Lesser Iron Rune
    Stack Size: 1 / 10
    Martial Weapons: 14% increased Physical Damage
    Armour: 14% increased Armour, Evasion and Energy Shield
    Wand or Staff: 20% increased Spell Damage
    Greater Iron Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapons: 18% increased Physical Damage
    Armour: 18% increased Armour, Evasion and Energy Shield
    Wand or Staff: 30% increased Spell Damage
    Gain 8% of Evasion Rating as extra Armour
    50% increased Evasion Rating when on Full Life
    25% increased Stun Threshold while on Full Life
    100% increased Evasion Rating if you have been Hit Recently
    30% reduced Evasion Rating if you haven't been Hit Recently
    30% reduced Evasion Rating if you have been Hit Recently
    100% increased Evasion Rating if you haven't been Hit Recently
    20% increased Evasion Rating
    10% reduced Slowing Potency of Debuffs on You
    10% reduced Movement Speed Penalty from using Skills while moving
    3% increased Movement Speed
    30% increased Evasion Rating
    20% increased Evasion Rating
    Gain Deflection Rating equal to 5% of Evasion Rating
    8% increased Dexterity
    100% increased Evasion Rating from Equipped Body Armour
    60% increased Evasion Rating if you have Hit an Enemy Recently
    +1 to Evasion Rating per 1 Armour on Equipped Gloves
    25% increased Evasion Rating
    40% increased Evasion Rating if you've Dodge Rolled Recently
    Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
    120% increased Armour and Evasion Rating when on Low Life
    50% increased Evasion Rating if you have been Hit Recently
    50% increased Armour if you haven't been Hit Recently
    Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
    20% increased Armour and Evasion Rating
    20% increased Stun Threshold
    Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
    Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
    20% increased Evasion Rating
    20% increased maximum Energy Shield
    25% reduced effect of Curses on you
    50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
    30% increased Evasion Rating while you have Energy Shield
    +2 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet
    24% increased Evasion Rating
    24% increased maximum Energy Shield
    20% increased Evasion Rating
    Prevent +3% of Damage from Deflected Hits
    20% increased amount of Life Leeched
    40% increased Armour and Evasion Rating while Leeching
    6% increased Attack Speed
    30% increased Evasion Rating if you have Hit an Enemy Recently
    15% increased Evasion Rating
    8% increased Cast Speed
    Your Hits cannot be Evaded by Heavy Stunned Enemies
    50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
    +1 to Maximum Frenzy Charges
    Minions have 25% increased maximum Life
    Minions have 25% increased Evasion Rating
    +30 to Accuracy Rating
    10% increased Accuracy Rating
    Huntress: 30% increased Parry Damage
    Huntress: 30% increased Evasion Rating while Parrying
    4% increased Movement Speed
    20% increased Evasion Rating
    +10 to Dexterity
    Hits against you have 20% reduced Critical Damage Bonus
    20% increased Armour and Evasion Rating
    60% increased Critical Hit Chance against Immobilised enemies
    Your Hits cannot be Evaded by Pinned Enemies
    Enemies affected by your Hazards Recently have 25% reduced Armour
    Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
    10% increased Armour and Evasion Rating per Summoned Totem in your Presence
    10% increased Attack Damage per Summoned Totem in your Presence
    Gain Deflection Rating equal to 10% of Evasion Rating
    40% increased Evasion Rating while moving
    +10 to Dexterity
    3% increased Evasion Rating per 10 Intelligence
    Gain Accuracy Rating equal to your Intelligence
    100% increased Evasion Rating while Sprinting
    Chance to Evade is Unlucky
    Chance to Deflect is Lucky
    Ascendancy: Tactician
    Character: Mercenary
    Gain Deflection Rating equal to 20% of Armour
    Ascendancy: Tactician
    Character: Mercenary
    Defend with 200% of Armour
    Enemies have an Accuracy Penalty against you based on Distance
    Maximum Chance to Evade is 50%
    Maximum Physical Damage Reduction is 50%
    Ascendancy: Witchhunter
    Character: Mercenary
    Grants Skill: Sorcery Ward
    35% less Armour and Evasion Rating
    Ascendancy: Invoker
    Character: Monk
    +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
    +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
    Cannot gain Spirit from Equipment
    Ascendancy: Invoker
    Character: Monk
    Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
    Ascendancy: Pathfinder
    Character: Ranger
    50% of Evasion Rating also grants Elemental Damage reduction
    Ascendancy: Amazon
    Character: Huntress
    Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
    Evasion Rating from Equipped Body Armour is halved
    Evasion
    Evasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy.
    Skill Gem /11
    Dash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
    While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
    Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    [DNT] Hunt em down
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Skill Gem Quality /2
    Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
    Support Gem /4
    Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
    Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    [DNT-UNUSED] Timerot
    Item mods /149
    NameLevelPre/SufDescriptionWeight
    Agile1Prefix+(8–15) to Evasion Rating defencesring 1
    default 0
    Dancer's11Prefix+(16–33) to Evasion Rating defencesring 1
    default 0
    Acrobat's16Prefix+(34–44) to Evasion Rating defencesring 1
    default 0
    Fleet25Prefix+(45–69) to Evasion Rating defencesring 1
    default 0
    Blurred33Prefix+(70–93) to Evasion Rating defencesring 1
    default 0
    Phased46Prefix+(94–123) to Evasion Rating defencesring 1
    default 0
    Vaporous54Prefix+(124–151) to Evasion Rating defencesring 1
    default 0
    Elusory65Prefix+(152–176) to Evasion Rating defencesring 1
    default 0
    Adroit70Prefix+(177–203) to Evasion Rating defencesring 1
    default 0
    Shade's2Prefix(10–14)% increased Evasion Rating defencesamulet 1
    default 0
    Ghost's16Prefix(15–20)% increased Evasion Rating defencesamulet 1
    default 0
    Spectre's33Prefix(21–26)% increased Evasion Rating defencesamulet 1
    default 0
    Wraith's46Prefix(27–32)% increased Evasion Rating defencesamulet 1
    default 0
    Phantasm's54Prefix(33–38)% increased Evasion Rating defencesamulet 1
    default 0
    Nightmare's70Prefix(39–44)% increased Evasion Rating defencesamulet 1
    default 0
    Mirage's77Prefix(45–50)% increased Evasion Rating defencesamulet 1
    default 0
    Agile1Prefix+(11–18) to Evasion Rating defencesdex_armour 1
    str_dex_int_armour 1
    default 0
    Dancer's8Prefix+(19–39) to Evasion Rating defencesdex_armour 1
    str_dex_int_armour 1
    default 0
    Acrobat's16Prefix+(40–56) to Evasion Rating defencesdex_armour 1
    str_dex_int_armour 1
    default 0
    Fleet25Prefix+(57–70) to Evasion Rating defencesdex_armour 1
    str_dex_int_armour 1
    default 0
    Blurred33Prefix+(71–88) to Evasion Rating defencesdex_armour 1
    str_dex_int_armour 1
    default 0
    Phased46Prefix+(89–107) to Evasion Rating defencesdex_armour 1
    str_dex_int_armour 1
    default 0
    Vaporous54Prefix+(108–142) to Evasion Rating defencesdex_armour 1
    str_dex_int_armour 1
    default 0
    Elusory60Prefix+(143–181) to Evasion Rating defencesgloves 0
    boots 0
    dex_armour 1
    str_dex_int_armour 1
    default 0
    Adroit65Prefix+(182–204) to Evasion Rating defenceshelmet 0
    gloves 0
    boots 0
    dex_armour 1
    str_dex_int_armour 1
    default 0
    Lissome75Prefix+(205–232) to Evasion Rating defenceshelmet 0
    gloves 0
    boots 0
    dex_armour 1
    str_dex_int_armour 1
    default 0
    Fugitive79Prefix+(233–251) to Evasion Rating defencesshield 0
    helmet 0
    gloves 0
    boots 0
    dex_armour 1
    str_dex_int_armour 1
    default 0
    Supple1Prefix+(8–14) to Armour
    +(6–9) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Pliant16Prefix+(15–35) to Armour
    +(10–30) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Flexible33Prefix+(36–53) to Armour
    +(31–46) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Durable46Prefix+(54–65) to Armour
    +(47–57) to Evasion Rating
    defences
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Sturdy54Prefix+(66–78) to Armour
    +(58–69) to Evasion Rating
    defences
    boots 0
    gloves 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Resilient60Prefix+(79–98) to Armour
    +(70–88) to Evasion Rating
    defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Adaptable65Prefix+(99–117) to Armour
    +(89–107) to Evasion Rating
    defences
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Versatile75Prefix+(118–138) to Armour
    +(108–126) to Evasion Rating
    defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    str_dex_armour 1
    str_dex_int_armour 1
    default 0
    Will-o-wisp's1Prefix+(6–9) to Evasion Rating
    +(5–8) to maximum Energy Shield
    defences
    dex_int_armour 1
    str_dex_int_armour 1
    default 0
    Nymph's16Prefix+(10–30) to Evasion Rating
    +(9–15) to maximum Energy Shield
    defences
    dex_int_armour 1
    str_dex_int_armour 1
    default 0
    Sylph's33Prefix+(31–46) to Evasion Rating
    +(16–21) to maximum Energy Shield
    defences
    dex_int_armour 1
    str_dex_int_armour 1
    default 0
    Cherub's46Prefix+(47–57) to Evasion Rating
    +(22–25) to maximum Energy Shield
    defences
    dex_int_armour 1
    str_dex_int_armour 1
    default 0
    Spirit's54Prefix+(58–69) to Evasion Rating
    +(26–29) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    dex_int_armour 1
    str_dex_int_armour 1
    default 0
    Eidolon's60Prefix+(70–88) to Evasion Rating
    +(30–36) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    helmet 0
    dex_int_armour 1
    str_dex_int_armour 1
    default 0
    Apparition's65Prefix+(89–107) to Evasion Rating
    +(37–42) to maximum Energy Shield
    defences
    boots 0
    gloves 0
    helmet 0
    dex_int_armour 1
    str_dex_int_armour 1
    default 0
    Banshee's75Prefix+(108–126) to Evasion Rating
    +(43–48) to maximum Energy Shield
    defences
    shield 0
    boots 0
    gloves 0
    helmet 0
    dex_int_armour 1
    str_dex_int_armour 1
    default 0
    Shade's2Prefix(15–26)% increased Evasion Rating defencesdex_armour 1
    default 0
    Ghost's16Prefix(27–42)% increased Evasion Rating defencesdex_armour 1
    default 0
    Spectre's33Prefix(43–55)% increased Evasion Rating defencesdex_armour 1
    default 0
    Wraith's46Prefix(56–67)% increased Evasion Rating defencesdex_armour 1
    default 0
    Phantasm's54Prefix(68–79)% increased Evasion Rating defencesdex_armour 1
    default 0
    Nightmare's60Prefix(80–91)% increased Evasion Rating defencesdex_armour 1
    default 0
    Mirage's65Prefix(92–100)% increased Evasion Rating defencesdex_armour 1
    default 0
    Illusion's75Prefix(101–110)% increased Evasion Rating defencesint_armour 0
    str_dex_armour 0
    str_int_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Scrapper's2Prefix(15–26)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Brawler's16Prefix(27–42)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Fencer's33Prefix(43–55)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Gladiator's46Prefix(56–67)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Duelist's54Prefix(68–79)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Hero's60Prefix(80–91)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Legend's65Prefix(92–100)% increased Armour and Evasion defencesstr_dex_armour 1
    default 0
    Victor's75Prefix(101–110)% increased Armour and Evasion defencesint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    dex_int_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Shadowy2Prefix(15–26)% increased Evasion and Energy Shield defencesdex_int_armour 1
    default 0
    Ethereal16Prefix(27–42)% increased Evasion and Energy Shield defencesdex_int_armour 1
    default 0
    Unworldly33Prefix(43–55)% increased Evasion and Energy Shield defencesdex_int_armour 1
    default 0
    Ephemeral46Prefix(56–67)% increased Evasion and Energy Shield defencesdex_int_armour 1
    default 0
    Evanescent54Prefix(68–79)% increased Evasion and Energy Shield defencesdex_int_armour 1
    default 0
    Unreal60Prefix(80–91)% increased Evasion and Energy Shield defencesdex_int_armour 1
    default 0
    Illusory65Prefix(92–100)% increased Evasion and Energy Shield defencesdex_int_armour 1
    default 0
    Incorporeal75Prefix(101–110)% increased Evasion and Energy Shield defencesint_armour 0
    str_int_armour 0
    dex_armour 0
    str_armour 0
    str_dex_armour 0
    str_dex_int_armour 0
    body_armour 1
    shield 1
    default 0
    Mosquito's10Prefix(6–13)% increased Evasion Rating
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_armour 1
    default 0
    Moth's19Prefix(14–20)% increased Evasion Rating
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_armour 1
    default 0
    Butterfly's38Prefix(21–26)% increased Evasion Rating
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_armour 1
    default 0
    Wasp's48Prefix(27–32)% increased Evasion Rating
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_armour 1
    default 0
    Dragonfly's63Prefix(33–38)% increased Evasion Rating
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_armour 1
    default 0
    Hummingbird's74Prefix(39–42)% increased Evasion Rating
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_armour 1
    default 0
    Captain's10Prefix(6–13)% increased Armour and Evasion
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Commander's19Prefix(14–20)% increased Armour and Evasion
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Magnate's38Prefix(21–26)% increased Armour and Evasion
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Marshal's48Prefix(27–32)% increased Armour and Evasion
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    General's63Prefix(33–38)% increased Armour and Evasion
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Warlord's74Prefix(39–42)% increased Armour and Evasion
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    str_dex_armour 1
    default 0
    Intuitive10Prefix(6–13)% increased Evasion and Energy Shield
    +(8–13) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_int_armour 1
    default 0
    Psychic19Prefix(14–20)% increased Evasion and Energy Shield
    +(14–24) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_int_armour 1
    default 0
    Telepath's38Prefix(21–26)% increased Evasion and Energy Shield
    +(25–40) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_int_armour 1
    default 0
    Illusionist's48Prefix(27–32)% increased Evasion and Energy Shield
    +(41–63) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_int_armour 1
    default 0
    Mentalist's63Prefix(33–38)% increased Evasion and Energy Shield
    +(64–94) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_int_armour 1
    default 0
    Trickster's74Prefix(39–42)% increased Evasion and Energy Shield
    +(95–136) to Stun Threshold
    body_armour 0
    helmet 0
    gloves 0
    dex_int_armour 1
    default 0
    Flea's8Prefix(6–13)% increased Evasion Rating
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Fawn's16Prefix(14–20)% increased Evasion Rating
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Mouflon's33Prefix(21–26)% increased Evasion Rating
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Ram's46Prefix(27–32)% increased Evasion Rating
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Ibex's60Prefix(33–38)% increased Evasion Rating
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Stag's78Prefix(39–42)% increased Evasion Rating
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Bully's8Prefix(6–13)% increased Armour and Evasion
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Thug's16Prefix(14–20)% increased Armour and Evasion
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Brute's33Prefix(21–26)% increased Armour and Evasion
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Assailant's46Prefix(27–32)% increased Armour and Evasion
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Aggressor's60Prefix(33–38)% increased Armour and Evasion
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Predator's78Prefix(39–42)% increased Armour and Evasion
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Poet's8Prefix(6–13)% increased Evasion and Energy Shield
    +(7–10) to maximum Life
    life defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Musician's16Prefix(14–20)% increased Evasion and Energy Shield
    +(11–19) to maximum Life
    life defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Troubadour's33Prefix(21–26)% increased Evasion and Energy Shield
    +(20–25) to maximum Life
    life defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Bard's46Prefix(27–32)% increased Evasion and Energy Shield
    +(26–32) to maximum Life
    life defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Minstrel's60Prefix(33–38)% increased Evasion and Energy Shield
    +(33–41) to maximum Life
    life defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Maestro's78Prefix(39–42)% increased Evasion and Energy Shield
    +(42–49) to maximum Life
    life defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Nomad's8Prefix(6–13)% increased Evasion Rating
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Drifter's16Prefix(14–20)% increased Evasion Rating
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Traveller's33Prefix(21–26)% increased Evasion Rating
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Explorer's46Prefix(27–32)% increased Evasion Rating
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Wayfarer's60Prefix(33–38)% increased Evasion Rating
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Wanderer's78Prefix(39–42)% increased Evasion Rating
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_armour 1
    default 0
    Rhoa's8Prefix(6–13)% increased Armour and Evasion
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Rhex's16Prefix(14–20)% increased Armour and Evasion
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Chimeral's33Prefix(21–26)% increased Armour and Evasion
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Bull's46Prefix(27–32)% increased Armour and Evasion
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Minotaur's60Prefix(33–38)% increased Armour and Evasion
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Cerberus'78Prefix(39–42)% increased Armour and Evasion
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    str_dex_armour 1
    default 0
    Vulture's8Prefix(6–13)% increased Evasion and Energy Shield
    +(6–8) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Kingfisher's16Prefix(14–20)% increased Evasion and Energy Shield
    +(9–16) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Owl's33Prefix(21–26)% increased Evasion and Energy Shield
    +(17–20) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Hawk's46Prefix(27–32)% increased Evasion and Energy Shield
    +(21–26) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Eagle's60Prefix(33–38)% increased Evasion and Energy Shield
    +(27–32) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Falcon's78Prefix(39–42)% increased Evasion and Energy Shield
    +(33–39) to maximum Mana
    mana defences
    body_armour 0
    shield 0
    gloves 0
    boots 0
    dex_int_armour 1
    default 0
    Impala's8Prefix+(5–8) to Evasion Rating
    (6–13)% increased Evasion Rating
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_armour 1
    default 0
    Buck's16Prefix+(9–24) to Evasion Rating
    (14–20)% increased Evasion Rating
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_armour 1
    default 0
    Moose's33Prefix+(25–34) to Evasion Rating
    (21–26)% increased Evasion Rating
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_armour 1
    default 0
    Deer's46Prefix+(35–47) to Evasion Rating
    (27–32)% increased Evasion Rating
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_armour 1
    default 0
    Caribou's60Prefix+(48–62) to Evasion Rating
    (33–38)% increased Evasion Rating
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_armour 1
    default 0
    Antelope's78Prefix+(63–79) to Evasion Rating
    (39–42)% increased Evasion Rating
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_armour 1
    default 0
    Swordsman's8Prefix+(4–6) to Armour
    +(3–5) to Evasion Rating
    (6–13)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Fighter's16Prefix+(7–15) to Armour
    +(6–12) to Evasion Rating
    (14–20)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Veteran's33Prefix+(16–20) to Armour
    +(13–17) to Evasion Rating
    (21–26)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Warrior's46Prefix+(21–27) to Armour
    +(18–24) to Evasion Rating
    (27–32)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Knight's60Prefix+(28–34) to Armour
    +(25–31) to Evasion Rating
    (33–38)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Centurion's78Prefix+(35–43) to Armour
    +(32–39) to Evasion Rating
    (39–42)% increased Armour and Evasion
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Pursuer's8Prefix+(3–5) to Evasion Rating
    +(2–4) to maximum Energy Shield
    (6–13)% increased Evasion and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Tracker's16Prefix+(6–12) to Evasion Rating
    +(5–6) to maximum Energy Shield
    (14–20)% increased Evasion and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Chaser's33Prefix+(13–17) to Evasion Rating
    +(7–8) to maximum Energy Shield
    (21–26)% increased Evasion and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Phantom's46Prefix+(18–24) to Evasion Rating
    +(9–10) to maximum Energy Shield
    (27–32)% increased Evasion and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Rogue's60Prefix+(25–31) to Evasion Rating
    +(11–12) to maximum Energy Shield
    (33–38)% increased Evasion and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Stalker's78Prefix+(32–39) to Evasion Rating
    +(13–15) to maximum Energy Shield
    (39–42)% increased Evasion and Energy Shield
    defences
    helmet 0
    gloves 0
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    of Deflecting1SuffixGain Deflection Rating equal to (8–11)% of Evasion Rating defencesstr_dex_int_armour 1
    dex_int_armour 1
    str_dex_armour 1
    dex_armour 1
    default 0
    of Bending16SuffixGain Deflection Rating equal to (12–14)% of Evasion Rating defencesstr_dex_int_armour 1
    dex_int_armour 1
    str_dex_armour 1
    dex_armour 1
    default 0
    of Curvation36SuffixGain Deflection Rating equal to (15–17)% of Evasion Rating defencesstr_dex_int_armour 1
    dex_int_armour 1
    str_dex_armour 1
    dex_armour 1
    default 0
    of Diversion48SuffixGain Deflection Rating equal to (18–20)% of Evasion Rating defencesstr_dex_int_armour 1
    dex_int_armour 1
    str_dex_armour 1
    dex_armour 1
    default 0
    of Flexure66SuffixGain Deflection Rating equal to (21–23)% of Evasion Rating defencesstr_dex_int_armour 1
    dex_int_armour 1
    str_dex_armour 1
    dex_armour 1
    default 0
    of Warping81SuffixGain Deflection Rating equal to (24–26)% of Evasion Rating defenceshelmet 0
    gloves 0
    boots 0
    str_dex_int_armour 1
    dex_int_armour 1
    str_dex_armour 1
    dex_armour 1
    default 0
    1Corrupted(15–25)% increased Evasion Rating defencesdex_armour 1
    1Corrupted(15–25)% increased Armour and Evasion defencesstr_dex_armour 1
    1Corrupted(15–25)% increased Evasion and Energy Shield defencesdex_int_armour 1
    1Corrupted(15–25)% increased Evasion Rating defencesbelt 1
    Monsters mods /9
    NameLevelPre/SufDescriptionWeight
    of the Blur1Suffixmonster additional dexterity ratio % for evasion [100] defences
    Evasive1Unique40% increased Evasion Rating defences
    1Unique40% increased Evasion Rating defences
    1Unique+1344 to Evasion Rating defences
    1Unique+5500 to Evasion Rating defences
    1UniqueMonsters are Evasive
    Cat-Touched1Torment100% increased Critical Hit Chance
    monster additional dexterity ratio % for evasion [100]
    Hunted by the Wild Cat1Torment100% increased Critical Hit Chance
    dropped items are converted to dex items [1]
    monster additional dexterity ratio % for evasion [100]
    Spirit Of The Cat1Torment60% increased Evasion Rating
    100% increased Critical Hit Chance
    Heist Area mods /4
    NameLevelPre/SufDescriptionWeight
    of Apprehension46Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 5% less Evasion per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Apprehension68Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 6% less Evasion per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Apprehension73Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 7% less Evasion per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    of Apprehension78Suffix16% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 8% less Evasion per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    defences
    Misc mods /14
    NameLevelDomainPre/SufDescriptionWeight
    Evasive1JewelPrefix(10–20)% increased Evasion Rating defencesdexjewel 1
    default 0
    Evasive1JewelPrefix(2–3)% increased Evasion Rating defencesdex_radius_jewel 1
    default 0
    Evasive1JewelUnique(14–18)% increased Evasion Rating defences
    Fighter's1JewelUnique(6–12)% increased Armour
    (6–12)% increased Evasion Rating
    defences
    Rogue's1JewelUnique(6–12)% increased Evasion Rating
    (2–4)% increased maximum Energy Shield
    defences
    1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    local jewel effect base radius [1500]
    defences damage physical attack
    1ExpeditionRelicUniquelocal historic abyss jewel conquered small passives grant evasion rating +% [2,4]
    1ExpeditionRelicUniquebody armour evasion rating +% [40,60] defences
    Lightless1ExpeditionRelicPrefixevasion rating +% [5,10]
    spell damage +% [4,8]
    defences caster
    Lightless1ExpeditionRelicPrefixattack damage +% [4,8]
    evasion rating +% [5,10]
    defences attack
    Lightless1ExpeditionRelicPrefixevasion rating +% [5,10]
    minion damage +% [4,8]
    defences minion
    Lightless1ExpeditionRelicPrefixevasion rating +% [5,10]
    thorns damage +% [4,8]
    defences
    Lightless1ExpeditionRelicPrefixevasion rating +% [5,10]
    totem damage +% [4,8]
    defences
    Ulaman's65ExpeditionRelicPrefixbody armour evasion rating +% [35,50] defences
    Unique /85
    50% reduced Evasion Rating
    +(40–60) to maximum Life
    (3–5) Life Regeneration per second
    Gain 10 Rage when Critically Hit by an Enemy
    Gain 5 Rage when Hit by an Enemy
    +(20–30) to Evasion Rating
    25% reduced maximum Mana
    +(10–20)% to Cold Resistance
    +(13–19)% to Chaos Resistance
    100% increased Mana Regeneration Rate
    10% increased Movement Speed
    (30–50)% increased Armour and Evasion
    +(30–50) to Stun Threshold
    +(30–50) to Ailment Threshold
    +(0–40) to Armour
    +(0–30) to Evasion Rating
    +(0–20) to maximum Energy Shield
    +(0–60) to Accuracy Rating
    +(0–30) to maximum Life
    +(0–20) to maximum Mana
    (0–20)% increased Rarity of Items found
    (0–30)% increased Critical Hit Chance
    +(0–10) to Strength
    +(0–10) to Dexterity
    +(0–10) to Intelligence
    +(0–10)% to Fire Resistance
    +(0–10)% to Cold Resistance
    +(0–10)% to Lightning Resistance
    (0–6) Life Regeneration per second
    +(50–70) to Evasion Rating
    +(20–30) to Dexterity
    10% increased Movement Speed when on Full Life
    100% increased Evasion Rating when on Full Life
    +(30–50) to Evasion Rating
    10% increased Rarity of Items found
    +(25–35)% to all Elemental Resistances
    (100–150)% increased Evasion Rating
    (-15–-10)% to Fire Resistance
    +(25–30)% to Cold Resistance
    +(10–15)% to Lightning Resistance
    1% increased Movement Speed per 800 Evasion Rating
    Other Modifiers to Movement Speed do not apply
    Grants Skill: Raise Shield
    (20–25)% increased Block chance
    (60–80)% increased Armour and Evasion
    +(60–80) to Stun Threshold
    Allies in your Presence have Block Chance equal to yours
    (100–140)% increased Evasion Rating
    +(10–15) to Dexterity
    +(15–25)% to Lightning Resistance
    Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
    Grants Skill: Level 5 Blink
    (50–100)% increased Evasion Rating
    +(50–80) to maximum Mana
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    +(10–15)% to Fire Resistance
    (15–30)% increased Cooldown Recovery Rate
    unique blink sand [1]
    (30–50)% increased Evasion and Energy Shield
    +(10–20) to Dexterity
    Bleeding you inflict is Aggravated
    (40–60)% reduced Duration of Bleeding on You
    (100–150)% increased Evasion Rating
    +(10–20) to Dexterity
    +(10–20)% to Fire Resistance
    20% reduced Light Radius
    You have a Smoke Cloud around you while stationary
    (60–100)% increased Armour and Evasion
    (-20–-10)% to Fire Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
    (80–100)% increased Evasion Rating
    +(15–25)% to Fire Resistance
    30% increased Light Radius
    Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
    +(10–15) to Dexterity
    +(40–60) to maximum Life
    +(5–15) to Dexterity
    +1 metre to Dodge Roll distance
    50% increased Evasion Rating if you've Dodge Rolled Recently
    (60–100)% increased Evasion Rating
    (40–60)% increased Flask Life Recovery rate
    (40–60)% increased Flask Mana Recovery rate
    +(20–30) to Dexterity
    +(20–30)% to Cold Resistance
    (100–150)% increased Evasion Rating
    +(20–30)% to Cold Resistance
    Lose all Fragile Regrowth when Hit
    Maximum 10 Fragile Regrowth
    0.5% of maximum Life Regenerated per second per Fragile Regrowth
    10% increased Mana Regeneration Rate per Fragile Regrowth
    Gain 1 Fragile Regrowth each second
    (100–150)% increased Evasion Rating
    +300 to maximum Life
    25% reduced Attribute Requirements
    100% of Fire Damage from Hits taken as Physical Damage
    (60–80)% increased Evasion Rating
    +(60–80) to maximum Life
    +(17–23)% to Chaos Resistance
    (10–20) Life Regeneration per second
    Cannot be Poisoned
    (150–200)% increased Evasion and Energy Shield
    +(10–20)% to Lightning Resistance
    20% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
    (1–111)% increased Evasion and Energy Shield
    +(40–60) to maximum Mana
    50% increased Attribute Requirements
    (-30–30)% reduced Life Regeneration rate
    (-30–30)% reduced Mana Regeneration Rate
    +(60–100) to maximum Life
    +(60–100) to Stun Threshold
    Cannot Evade Enemy Attacks
    250% of Melee Physical Damage taken reflected to Attacker
    Regenerate 5% of maximum Life per second while Surrounded
    (80–100)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(75–150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    (100–150)% increased Armour and Evasion
    +(20–30) to Strength
    +(100–150) to Stun Threshold
    (50–80)% increased Armour and Evasion
    +50 to Spirit
    +(10–15) to all Attributes
    (10–15) Life Regeneration per second
    20% reduced Mana Cost of Skills
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(100–150) to Stun Threshold
    Life Recovery from Flasks is instant
    (25–30) to (35–40) Physical Thorns damage
    (50–100)% increased Armour and Evasion
    +(60–80) to maximum Life
    +100% of Armour also applies to Lightning Damage
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(17–23)% to Chaos Resistance
    +(200–300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 5 seconds
    (100–150)% increased Evasion and Energy Shield
    +(30–50) to maximum Mana
    +(17–23)% to Chaos Resistance
    Dodge Roll passes through Enemies
    (10–15)% increased Movement Speed
    (60–80)% increased Evasion and Energy Shield
    +(10–20) to Intelligence
    +1 to Maximum Power Charges
    (50–100)% increased Armour and Evasion
    +(20–30)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    (150–200)% increased Armour and Evasion
    (20–25) Life Regeneration per second
    200% increased Stun Recovery
    (30–50)% reduced Chill Duration on you
    (30–50)% reduced Freeze Duration on you
    (30–50)% reduced Shock duration on you
    (50–100)% increased Armour and Evasion
    +(200–400) to Accuracy Rating
    (30–50)% increased Critical Hit Chance
    Skills have a (100–150)% longer Perfect Timing window
    +(15–25) to Evasion Rating
    Adds (3–5) to (8–10) Physical Damage to Attacks
    (10–15)% increased Critical Damage Bonus
    Base Critical Hit Chance for Attacks with Weapons is 7%
    (30–50)% increased Evasion Rating
    Adds (3–5) to (6–8) Cold damage to Attacks
    +(20–30)% to Cold Resistance
    (40–50)% increased Freeze Buildup
    (20–30)% increased Magnitude of Chill you inflict
    (40–60)% increased Evasion Rating
    +(60–100) to Accuracy Rating
    +(5–10) to Intelligence
    25% increased Attack Speed while on Full Mana
    You count as on Full Mana while at 90% of maximum Mana or above
    (40–60)% increased Evasion Rating
    +(7–17)% to Chaos Resistance
    (6–10) Life Regeneration per second
    (20–30)% chance to Poison on Hit
    Targets can be affected by +1 of your Poisons at the same time
    (60–80)% increased Evasion Rating
    (20–30)% increased Critical Hit Chance
    5% increased Attack Speed
    +(10–20) to Dexterity
    (30–50)% increased Evasion and Energy Shield
    (4–6)% increased Attack Speed
    (20–30)% chance to Poison on Hit
    All Damage from Hits Contributes to Poison Magnitude
    (30–60)% increased Evasion and Energy Shield
    +(30–50) to maximum Life
    (20–30)% increased Critical Damage Bonus
    Life Flasks do not recover Life
    On-Kill Effects happen twice
    50% increased Armour and Evasion
    Adds (2–3) to (5–6) Physical Damage to Attacks
    +(30–50) to maximum Life
    (4–8)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
    (40–60)% increased Armour and Evasion
    (40–50)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    Gain (20–30) Life per Enemy Killed
    Gain (20–30) Mana per Enemy Killed
    (50–70)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Intelligence
    (80–100)% increased Evasion Rating
    +100 to Spirit
    +(50–75)% to Cold Resistance
    Presence Radius is doubled
    (50–80)% increased Evasion Rating
    +(20–30) to Dexterity
    Charms gain 0.5 charges per Second
    +1 Charm Slot
    (100–200)% increased Evasion Rating
    (15–25)% increased Critical Hit Chance
    +(30–40) to Dexterity
    150% increased Global Evasion Rating when on Low Life
    15% of Damage from Hits is taken from your Damageable Companion's Life before you
    (50–70)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
    (100–150)% increased Evasion and Energy Shield
    (20–30)% increased Critical Hit Chance
    +(13–17)% to Chaos Resistance
    Equipment and Skill Gems have 50% reduced Attribute Requirements
    (40–60)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    (60–90)% increased Evasion and Energy Shield
    +(60–90) to maximum Mana
    +(20–30)% to Lightning Resistance
    Attacks cost an additional 6% of your maximum Mana
    Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
    +(50–100) to Accuracy Rating
    (150–200)% increased Armour and Evasion
    (15–25)% increased Critical Hit Chance
    (60–100)% increased Armour and Evasion
    +(75–125) to Accuracy Rating
    (10–15) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    +(60–100) to maximum Mana
    25% increased Light Radius
    (100–150)% increased Armour, Evasion and Energy Shield
    Equipment and Skill Gems have 25% increased Attribute Requirements
    You can Socket an additional copy of each Lineage Support Gem, in different Skills
    (10–15)% increased Skill Speed
    (40–60)% increased Armour, Evasion and Energy Shield
    Immobilise enemies at 50% buildup instead of 100%
    Enemies Immobilised by you take 25% less Damage
    (15–30)% increased Movement Speed
    (60–80)% increased Armour, Evasion and Energy Shield
    Dodge Roll avoids all Hits
    10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
    +(120–160) to Accuracy Rating
    +(75–125) to Accuracy Rating
    +(75–125) to Evasion Rating
    Leech 5% of Physical Attack Damage as Life
    You gain Onslaught for 4 seconds on Kill
    (200–300)% increased Armour and Evasion
    +(10–20)% to all Elemental Resistances
    Charms use no Charges
    +(60–100) to Evasion Rating
    +(30–50) to maximum Energy Shield
    Gain (25–35) Mana per Enemy Killed
    Inflict Cold Exposure on Igniting an Enemy
    Inflict Fire Exposure on Shocking an Enemy
    Inflict Lightning Exposure on Critical Hit
    Grants Skill: Parry
    (20–30)% increased Block chance
    +(20–30) to Evasion Rating
    You take 50% of damage from Blocked Hits
    Grants Skill: Parry
    (60–100)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(10–20) to Intelligence
    Infinite Parry Range
    50% increased Parried Debuff Duration
    parry skill art variation from item [1]
    Grants Skill: Parry
    (100–300)% increased Evasion Rating
    +2 to Level of all Cold Skills
    +1 to Level of all Fire Skills
    +3 to Level of all Lightning Skills
    Grants Skill: Parry
    (50–150)% increased Evasion Rating
    +(10–20) to Dexterity
    5 Life Regeneration per second
    100% increased Block chance against Projectiles
    Curse Enemies with Enfeeble on Block
    Grants Skill: Parry
    (60–100)% increased Evasion Rating
    +(10–15)% to all Elemental Resistances
    Parrying applies 10 Stacks of Critical Weakness
    100% increased Parry Damage
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Evasion
    +(40–60) to maximum Life
    +(40–60) to maximum Mana
    Lose 1% of maximum Life on Kill
    Lose 1% of maximum Mana on Kill
    (30–50)% increased Skill Effect Duration
    (600–800)% increased Armour and Evasion
    +(200–300) to Accuracy Rating
    100% increased Critical Hit Chance
    (30–60) Life Regeneration per second
    Can't use Body Armour
    You can wield Two-Handed Axes, Maces and Swords in one hand
    (15–25)% increased Movement Speed
    (50–80)% increased Evasion Rating
    +(10–20) to Dexterity
    Physical Damage is Pinning
    (100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Critical Hit Chance
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    (10–20)% increased Movement Speed
    (40–60)% increased Evasion Rating
    +(30–50)% to Lightning Resistance
    (60–80)% increased Armour and Evasion
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    +(10–15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    (50–80)% increased Evasion and Energy Shield
    +(30–40)% to Lightning Resistance
    The Effect of Chill on you is reversed
    (40–60)% increased Evasion Rating
    +(100–150) to Accuracy Rating
    +(40–60) to maximum Mana
    100% increased Culling Strike Threshold
    +(20–25) to Evasion Rating
    +(10–15) to maximum Energy Shield
    (20–40)% increased Critical Hit Chance for Spells
    +(10–20) to Strength
    +(10–20) to Intelligence
    (200–300)% increased Armour, Evasion and Energy Shield
    [3 Random Socket Modifiers]
    [Has 4 Rune Sockets]
    (20–30)% increased Movement Speed
    (60–120)% increased Evasion and Energy Shield
    Aggravate Bleeding on Enemies when they Enter your Presence
    100% increased Thorns damage
    Grants Skill: Spear Throw
    (25–35)% increased Projectile Speed with this Weapon
    Adds (10–15) to (21–26) Physical Damage
    +100 to Evasion Rating
    (10–20)% increased Attack Speed
    (30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
    (30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
    (100–150)% increased Evasion Rating
    +(80–120) to maximum Life
    +(10–30) to Spirit
    (40–60)% reduced Poison Duration on you
    You can have two Companions of different types
    (40–60)% reduced Duration of Bleeding on You
    (30–40)% increased Elemental Ailment Threshold
    (100–130)% increased Evasion Rating
    Adds (13–20) to (21–31) Cold damage to Attacks
    +(30–40) to Dexterity
    25% increased Chill Duration on Enemies
    Evasion Rating is doubled if you have not been Hit Recently
    (100–200)% increased Armour and Evasion
    +(20–30) to Strength
    +(20–30) to Dexterity
    (8–12) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    (50–70)% increased Evasion and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    +(15–25) to Intelligence
    +(25–35)% to Lightning Resistance
    (50–100)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Strength
    +(20–30) to Dexterity
    +(30–50)% to Lightning Resistance
    100% of Fire damage Converted to Lightning damage
    (70–100)% increased Evasion Rating
    (10–20)% increased Rarity of Items found
    +(15–25)% to Lightning Resistance
    Gain Tailwind on Critical Hit, no more than once per second
    Lose all Tailwind when Hit
    Passive /45
    4% increased Attack Damage per 75 Item Armour and Evasion Rating on Equipped Shield
    Gain 8% of Evasion Rating as extra Armour
    50% increased Evasion Rating when on Full Life
    25% increased Stun Threshold while on Full Life
    100% increased Evasion Rating if you have been Hit Recently
    30% reduced Evasion Rating if you haven't been Hit Recently
    30% reduced Evasion Rating if you have been Hit Recently
    100% increased Evasion Rating if you haven't been Hit Recently
    20% increased Evasion Rating
    10% reduced Slowing Potency of Debuffs on You
    10% reduced Movement Speed Penalty from using Skills while moving
    3% increased Movement Speed
    30% increased Evasion Rating
    20% increased Evasion Rating
    Gain Deflection Rating equal to 5% of Evasion Rating
    8% increased Dexterity
    100% increased Evasion Rating from Equipped Body Armour
    +1 to Evasion Rating per 1 Armour on Equipped Gloves
    25% increased Evasion Rating
    40% increased Evasion Rating if you've Dodge Rolled Recently
    Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
    120% increased Armour and Evasion Rating when on Low Life
    50% increased Evasion Rating if you have been Hit Recently
    50% increased Armour if you haven't been Hit Recently
    Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
    20% increased Armour and Evasion Rating
    20% increased Stun Threshold
    Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
    Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
    +1 to Maximum Energy Shield per 12 Item Evasion Rating on Equipped Body Armour
    20% increased Evasion Rating
    20% increased maximum Energy Shield
    25% reduced effect of Curses on you
    50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
    30% increased Evasion Rating while you have Energy Shield
    +2 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet
    24% increased Evasion Rating
    24% increased maximum Energy Shield
    2% increased Attack Damage per 75 Item Armour and Evasion Rating on Equipped Shield
    50% increased Defences from Equipped Shield
    20% increased Evasion Rating
    Prevent +3% of Damage from Deflected Hits
    20% increased amount of Life Leeched
    40% increased Armour and Evasion Rating while Leeching
    6% increased Attack Speed
    30% increased Evasion Rating if you have Hit an Enemy Recently
    15% increased Evasion Rating
    8% increased Cast Speed
    Your Hits cannot be Evaded by Heavy Stunned Enemies
    50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
    +1 to Maximum Frenzy Charges
    Minions have 25% increased maximum Life
    Minions have 25% increased Evasion Rating
    +30 to Accuracy Rating
    10% increased Accuracy Rating
    Huntress: 30% increased Parry Damage
    Huntress: 30% increased Evasion Rating while Parrying
    4% increased Movement Speed
    20% increased Evasion Rating
    +10 to Dexterity
    Hits against you have 20% reduced Critical Damage Bonus
    20% increased Armour and Evasion Rating
    6% increased Attack Speed
    20% Chance to build an additional Combo on Hit
    60% increased Critical Hit Chance against Immobilised enemies
    Your Hits cannot be Evaded by Pinned Enemies
    Enemies affected by your Hazards Recently have 25% reduced Armour
    Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
    10% increased Armour and Evasion Rating per Summoned Totem in your Presence
    10% increased Attack Damage per Summoned Totem in your Presence
    Gain Deflection Rating equal to 10% of Evasion Rating
    40% increased Evasion Rating while moving
    +10 to Dexterity
    3% increased Evasion Rating per 10 Intelligence
    Gain Accuracy Rating equal to your Intelligence
    100% increased Evasion Rating while Sprinting
    Accuracy Rating is Doubled
    Never deal Critical Hits
    Can Attack as though using a Quarterstaff while both of your hand slots are empty
    Unarmed Attacks that would use your Quarterstaff's damage gain:
    Physical damage based on their Skill Level
    • 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
    • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
    Ascendancy Passive /7
    Ascendancy: Pathfinder
    Character:
    Ascendancy: Amazon
    Character:
    Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
    Evasion Rating from Equipped Body Armour is halved
    Ascendancy: Tactician
    Character:
    Enemies have an Accuracy Penalty against you based on Distance
    Maximum Chance to Evade is 50%
    Maximum Physical Damage Reduction is 50%
    Ascendancy: Invoker
    Character:
    +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
    +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
    Cannot gain Spirit from Equipment
    Ascendancy: Invoker
    Character:
    Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
    Timeless Jewel Passive /8
    Evasion
    Vaal Passive
    (7–12)% increased Evasion Rating
    Construct Studies
    Vaal Notable
    (30–40)% increased Evasion Rating
    (5–7)% chance to Blind Enemies on Hit
    Eternal Adaptiveness
    Eternal Notable
    8% increased Evasion Rating per Frenzy Charge
    Shadowy Streets
    Eternal Notable
    80% increased Evasion Rating
    Knightly Tenets
    Kalguuran Keystone
    Gain no inherent bonus from Intelligence
    1% increased Evasion Rating per 2 Intelligence
    Many men throughout history have claimed to stand against evil. Only a few truly meant it.
    Firedancer
    Kalguuran Notable
    40% increased Evasion Rating
    Summer Meadows
    Kalguuran Notable
    15% increased Evasion Rating
    Minions have 30% increased maximum Life
    Hollow Bones
    Abyss Notable
    Gain Deflection Rating equal to 4% of Evasion Rating per 25 Tribute
    2% increased Evasion Rating per 10 Tribute
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (7–12)% increased Evasion Ratingvaal_small_evasion
    MarakethNotable
    20% increased Evasion Ratingmaraketh_notable_add_evasion
    Edit

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