Evasion
15% increased Evasion Rating
Evasion Attr /4
Name | Show Full Descriptions |
---|---|
ID | evasion1 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 37695 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Evasion
15% increased Evasion Rating
Evasion Attr /4
Name | Show Full Descriptions |
---|---|
ID | evasion2 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 38044 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Evasion
15% increased Evasion Rating
Evasion Attr /4
Name | Show Full Descriptions |
---|---|
ID | evasion3 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 11813 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Evasion
15% increased Evasion Rating
Evasion Attr /4
Name | Show Full Descriptions |
---|---|
ID | evasion4 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 29843 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Evasion
15% increased Evasion Rating
Evasion Attr /4
Name | Show Full Descriptions |
---|---|
ID | evasion8 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
PassiveSkillsHash | 46402 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Evasion
(7–12)% increased Evasion Rating
Evasion Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_evasion |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Evasion |
Weight | 75 |
Stats |
Evasion Ref /158
+(20–30) to Evasion Rating
25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
+(30–50) to Evasion Rating
10% increased Rarity of Items found
(100–150)% increased Evasion Rating
(-15–-10)% to Fire Resistance
+(25–30)% to Cold Resistance
+(10–15)% to Lightning Resistance

(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Lose all Fragile Regrowth when Hit
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Gain 1 Fragile Regrowth each second
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
+(10–20)% to Lightning Resistance
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+(20–30) to Strength
+(100–150) to Stun Threshold
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
(20–40)% increased Mana Cost Efficiency
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(100–150) to maximum Life
+(17–23)% to Chaos Resistance
+(200–300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 5 seconds
until you take no Damage to Life for 5 seconds
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you

(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
+(15–25) to Evasion Rating
(10–15)% increased Critical Damage Bonus
(40–60)% increased Evasion Rating
+(60–100) to Accuracy Rating
+(5–10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 250%
(4–6)% increased Attack Speed
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(5–10)% increased Attack Speed
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(60–100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
(10–15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
-17% to Chaos Resistance
Charms use no Charges
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit

(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]

(100–300)% increased Evasion Rating
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills

(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance

+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
Enemies in your Presence are Intimidated
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(10–20)% increased Movement Speed
(40–60)% increased Evasion Rating
+(3–5)% to Maximum Lightning Resistance
+(30–50)% to Lightning Resistance
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
(40–60)% increased Evasion Rating
+(100–150) to Accuracy Rating
+(40–60) to maximum Mana
100% increased Culling Strike Threshold
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
(20–30)% increased Movement Speed
100% increased Thorns damage

(25–35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10–20)% increased Attack Speed
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(40–60)% reduced Duration of Bleeding on You
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
+(30–40) to Dexterity
25% increased Chill Duration on Enemies

5% increased Movement Speed
+(23–29)% to Chaos Resistance
Curses you inflict have infinite Duration
Withered you inflict has infinite Duration
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second

(1–11)% increased Attack Speed
+(1–33)% to Lightning Resistance
use thunderfist art variation [1]

+(5–7) to all Attributes
+(300–600) to Accuracy Rating
+(300–600) to Evasion Rating
Cannot be Blinded

+(80–100) to maximum Life
+(20–30) to Dexterity
(-40–-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
[DNT-UNUSED] Timerot
[DNT] Hunt em down
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Greater Iron Rune
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
20% increased Evasion Rating
10% reduced Movement Speed Penalty from using Skills while moving
20% increased Evasion Rating
8% increased Dexterity
100% increased Evasion Rating from Equipped Body Armour
25% increased Evasion Rating
20% increased Evasion Rating
20% increased maximum Energy Shield
20% increased amount of Life Leeched
6% increased Attack Speed
+1 to Maximum Frenzy Charges
Hits against you have 20% reduced Critical Damage Bonus
Gain Accuracy Rating equal to your Intelligence
+10 to Intelligence
100% increased Evasion Rating while Sprinting
Ascendancy: Pathfinder
Character: Ranger
Skill Gem /11
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
[DNT] Hunt em down
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /2
Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Support Gem /4
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
[DNT-UNUSED] Timerot
Item mods /149
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Agile | 1 | Prefix | +(8–15) to Evasion Rating defences | ring 1 default 0 |
Dancer's | 11 | Prefix | +(16–33) to Evasion Rating defences | ring 1 default 0 |
Acrobat's | 16 | Prefix | +(34–44) to Evasion Rating defences | ring 1 default 0 |
Fleet | 25 | Prefix | +(45–69) to Evasion Rating defences | ring 1 default 0 |
Blurred | 33 | Prefix | +(70–93) to Evasion Rating defences | ring 1 default 0 |
Phased | 46 | Prefix | +(94–123) to Evasion Rating defences | ring 1 default 0 |
Vaporous | 54 | Prefix | +(124–151) to Evasion Rating defences | ring 1 default 0 |
Elusory | 65 | Prefix | +(152–176) to Evasion Rating defences | ring 1 default 0 |
Adroit | 70 | Prefix | +(177–203) to Evasion Rating defences | ring 1 default 0 |
Shade's | 2 | Prefix | (10–14)% increased Evasion Rating defences | amulet 1 default 0 |
Ghost's | 16 | Prefix | (15–20)% increased Evasion Rating defences | amulet 1 default 0 |
Spectre's | 33 | Prefix | (21–26)% increased Evasion Rating defences | amulet 1 default 0 |
Wraith's | 46 | Prefix | (27–32)% increased Evasion Rating defences | amulet 1 default 0 |
Phantasm's | 54 | Prefix | (33–38)% increased Evasion Rating defences | amulet 1 default 0 |
Nightmare's | 70 | Prefix | (39–44)% increased Evasion Rating defences | amulet 1 default 0 |
Mirage's | 77 | Prefix | (45–50)% increased Evasion Rating defences | amulet 1 default 0 |
Agile | 1 | Prefix | +(11–18) to Evasion Rating defences | dex_armour 1 str_dex_int_armour 1 default 0 |
Dancer's | 8 | Prefix | +(19–39) to Evasion Rating defences | dex_armour 1 str_dex_int_armour 1 default 0 |
Acrobat's | 16 | Prefix | +(40–56) to Evasion Rating defences | dex_armour 1 str_dex_int_armour 1 default 0 |
Fleet | 25 | Prefix | +(57–70) to Evasion Rating defences | dex_armour 1 str_dex_int_armour 1 default 0 |
Blurred | 33 | Prefix | +(71–88) to Evasion Rating defences | dex_armour 1 str_dex_int_armour 1 default 0 |
Phased | 46 | Prefix | +(89–107) to Evasion Rating defences | dex_armour 1 str_dex_int_armour 1 default 0 |
Vaporous | 54 | Prefix | +(108–142) to Evasion Rating defences | dex_armour 1 str_dex_int_armour 1 default 0 |
Elusory | 60 | Prefix | +(143–181) to Evasion Rating defences | gloves 0 boots 0 dex_armour 1 str_dex_int_armour 1 default 0 |
Adroit | 65 | Prefix | +(182–204) to Evasion Rating defences | helmet 0 gloves 0 boots 0 dex_armour 1 str_dex_int_armour 1 default 0 |
Lissome | 75 | Prefix | +(205–232) to Evasion Rating defences | helmet 0 gloves 0 boots 0 dex_armour 1 str_dex_int_armour 1 default 0 |
Fugitive | 79 | Prefix | +(233–251) to Evasion Rating defences | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1 str_dex_int_armour 1 default 0 |
Supple | 1 | Prefix | +(8–14) to Armour +(6–9) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Pliant | 16 | Prefix | +(15–35) to Armour +(10–30) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Flexible | 33 | Prefix | +(36–53) to Armour +(31–46) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Durable | 46 | Prefix | +(54–65) to Armour +(47–57) to Evasion Rating defences | str_dex_armour 1 str_dex_int_armour 1 default 0 |
Sturdy | 54 | Prefix | +(66–78) to Armour +(58–69) to Evasion Rating defences | boots 0 gloves 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Resilient | 60 | Prefix | +(79–98) to Armour +(70–88) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Adaptable | 65 | Prefix | +(99–117) to Armour +(89–107) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Versatile | 75 | Prefix | +(118–138) to Armour +(108–126) to Evasion Rating defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1 str_dex_int_armour 1 default 0 |
Will-o-wisp's | 1 | Prefix | +(6–9) to Evasion Rating +(5–8) to maximum Energy Shield defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Nymph's | 16 | Prefix | +(10–30) to Evasion Rating +(9–15) to maximum Energy Shield defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Sylph's | 33 | Prefix | +(31–46) to Evasion Rating +(16–21) to maximum Energy Shield defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Cherub's | 46 | Prefix | +(47–57) to Evasion Rating +(22–25) to maximum Energy Shield defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Spirit's | 54 | Prefix | +(58–69) to Evasion Rating +(26–29) to maximum Energy Shield defences | boots 0 gloves 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Eidolon's | 60 | Prefix | +(70–88) to Evasion Rating +(30–36) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Apparition's | 65 | Prefix | +(89–107) to Evasion Rating +(37–42) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Banshee's | 75 | Prefix | +(108–126) to Evasion Rating +(43–48) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Shade's | 2 | Prefix | (15–26)% increased Evasion Rating defences | dex_armour 1 default 0 |
Ghost's | 16 | Prefix | (27–42)% increased Evasion Rating defences | dex_armour 1 default 0 |
Spectre's | 33 | Prefix | (43–55)% increased Evasion Rating defences | dex_armour 1 default 0 |
Wraith's | 46 | Prefix | (56–67)% increased Evasion Rating defences | dex_armour 1 default 0 |
Phantasm's | 54 | Prefix | (68–79)% increased Evasion Rating defences | dex_armour 1 default 0 |
Nightmare's | 60 | Prefix | (80–91)% increased Evasion Rating defences | dex_armour 1 default 0 |
Mirage's | 65 | Prefix | (92–100)% increased Evasion Rating defences | dex_armour 1 default 0 |
Illusion's | 75 | Prefix | (101–110)% increased Evasion Rating defences | int_armour 0 str_dex_armour 0 str_int_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Scrapper's | 2 | Prefix | (15–26)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Brawler's | 16 | Prefix | (27–42)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Fencer's | 33 | Prefix | (43–55)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Gladiator's | 46 | Prefix | (56–67)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Duelist's | 54 | Prefix | (68–79)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Hero's | 60 | Prefix | (80–91)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Legend's | 65 | Prefix | (92–100)% increased Armour and Evasion defences | str_dex_armour 1 default 0 |
Victor's | 75 | Prefix | (101–110)% increased Armour and Evasion defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Shadowy | 2 | Prefix | (15–26)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Ethereal | 16 | Prefix | (27–42)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Unworldly | 33 | Prefix | (43–55)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Ephemeral | 46 | Prefix | (56–67)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Evanescent | 54 | Prefix | (68–79)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Unreal | 60 | Prefix | (80–91)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Illusory | 65 | Prefix | (92–100)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Incorporeal | 75 | Prefix | (101–110)% increased Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Mosquito's | 10 | Prefix | (6–13)% increased Evasion Rating +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion Rating +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Butterfly's | 38 | Prefix | (21–26)% increased Evasion Rating +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Wasp's | 48 | Prefix | (27–32)% increased Evasion Rating +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Dragonfly's | 63 | Prefix | (33–38)% increased Evasion Rating +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Hummingbird's | 74 | Prefix | (39–42)% increased Evasion Rating +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Captain's | 10 | Prefix | (6–13)% increased Armour and Evasion +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Commander's | 19 | Prefix | (14–20)% increased Armour and Evasion +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Magnate's | 38 | Prefix | (21–26)% increased Armour and Evasion +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Marshal's | 48 | Prefix | (27–32)% increased Armour and Evasion +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
General's | 63 | Prefix | (33–38)% increased Armour and Evasion +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Warlord's | 74 | Prefix | (39–42)% increased Armour and Evasion +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Intuitive | 10 | Prefix | (6–13)% increased Evasion and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Psychic | 19 | Prefix | (14–20)% increased Evasion and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Telepath's | 38 | Prefix | (21–26)% increased Evasion and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Illusionist's | 48 | Prefix | (27–32)% increased Evasion and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Mentalist's | 63 | Prefix | (33–38)% increased Evasion and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Trickster's | 74 | Prefix | (39–42)% increased Evasion and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Flea's | 8 | Prefix | (6–13)% increased Evasion Rating +(7–10) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Fawn's | 16 | Prefix | (14–20)% increased Evasion Rating +(11–19) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Mouflon's | 33 | Prefix | (21–26)% increased Evasion Rating +(20–25) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Ram's | 46 | Prefix | (27–32)% increased Evasion Rating +(26–32) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Ibex's | 60 | Prefix | (33–38)% increased Evasion Rating +(33–41) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Stag's | 78 | Prefix | (39–42)% increased Evasion Rating +(42–49) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Bully's | 8 | Prefix | (6–13)% increased Armour and Evasion +(7–10) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Thug's | 16 | Prefix | (14–20)% increased Armour and Evasion +(11–19) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Brute's | 33 | Prefix | (21–26)% increased Armour and Evasion +(20–25) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Assailant's | 46 | Prefix | (27–32)% increased Armour and Evasion +(26–32) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Aggressor's | 60 | Prefix | (33–38)% increased Armour and Evasion +(33–41) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Predator's | 78 | Prefix | (39–42)% increased Armour and Evasion +(42–49) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Poet's | 8 | Prefix | (6–13)% increased Evasion and Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Musician's | 16 | Prefix | (14–20)% increased Evasion and Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Troubadour's | 33 | Prefix | (21–26)% increased Evasion and Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Bard's | 46 | Prefix | (27–32)% increased Evasion and Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Minstrel's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Maestro's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Nomad's | 8 | Prefix | (6–13)% increased Evasion Rating +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
Drifter's | 16 | Prefix | (14–20)% increased Evasion Rating +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
Traveller's | 33 | Prefix | (21–26)% increased Evasion Rating +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
Explorer's | 46 | Prefix | (27–32)% increased Evasion Rating +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
Wayfarer's | 60 | Prefix | (33–38)% increased Evasion Rating +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
Wanderer's | 78 | Prefix | (39–42)% increased Evasion Rating +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_armour 1 default 0 |
Rhoa's | 8 | Prefix | (6–13)% increased Armour and Evasion +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Rhex's | 16 | Prefix | (14–20)% increased Armour and Evasion +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Chimeral's | 33 | Prefix | (21–26)% increased Armour and Evasion +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Bull's | 46 | Prefix | (27–32)% increased Armour and Evasion +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Minotaur's | 60 | Prefix | (33–38)% increased Armour and Evasion +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Cerberus' | 78 | Prefix | (39–42)% increased Armour and Evasion +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_dex_armour 1 default 0 |
Vulture's | 8 | Prefix | (6–13)% increased Evasion and Energy Shield +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Kingfisher's | 16 | Prefix | (14–20)% increased Evasion and Energy Shield +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Owl's | 33 | Prefix | (21–26)% increased Evasion and Energy Shield +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Hawk's | 46 | Prefix | (27–32)% increased Evasion and Energy Shield +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Eagle's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Falcon's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Impala's | 8 | Prefix | +(5–8) to Evasion Rating (6–13)% increased Evasion Rating defences | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
Buck's | 16 | Prefix | +(9–24) to Evasion Rating (14–20)% increased Evasion Rating defences | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
Moose's | 33 | Prefix | +(25–34) to Evasion Rating (21–26)% increased Evasion Rating defences | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
Deer's | 46 | Prefix | +(35–47) to Evasion Rating (27–32)% increased Evasion Rating defences | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
Caribou's | 60 | Prefix | +(48–62) to Evasion Rating (33–38)% increased Evasion Rating defences | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
Antelope's | 78 | Prefix | +(63–79) to Evasion Rating (39–42)% increased Evasion Rating defences | helmet 0 gloves 0 boots 0 shield 0 dex_armour 1 default 0 |
Swordsman's | 8 | Prefix | +(4–6) to Armour +(3–5) to Evasion Rating (6–13)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Fighter's | 16 | Prefix | +(7–15) to Armour +(6–12) to Evasion Rating (14–20)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Veteran's | 33 | Prefix | +(16–20) to Armour +(13–17) to Evasion Rating (21–26)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Warrior's | 46 | Prefix | +(21–27) to Armour +(18–24) to Evasion Rating (27–32)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Knight's | 60 | Prefix | +(28–34) to Armour +(25–31) to Evasion Rating (33–38)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Centurion's | 78 | Prefix | +(35–43) to Armour +(32–39) to Evasion Rating (39–42)% increased Armour and Evasion defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_armour 1 default 0 |
Pursuer's | 8 | Prefix | +(3–5) to Evasion Rating +(2–4) to maximum Energy Shield (6–13)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Tracker's | 16 | Prefix | +(6–12) to Evasion Rating +(5–6) to maximum Energy Shield (14–20)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Chaser's | 33 | Prefix | +(13–17) to Evasion Rating +(7–8) to maximum Energy Shield (21–26)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Phantom's | 46 | Prefix | +(18–24) to Evasion Rating +(9–10) to maximum Energy Shield (27–32)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Rogue's | 60 | Prefix | +(25–31) to Evasion Rating +(11–12) to maximum Energy Shield (33–38)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Stalker's | 78 | Prefix | +(32–39) to Evasion Rating +(13–15) to maximum Energy Shield (39–42)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
of Deflecting | 1 | Suffix | Gain Deflection Rating equal to (8–11)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Bending | 16 | Suffix | Gain Deflection Rating equal to (12–14)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Curvation | 36 | Suffix | Gain Deflection Rating equal to (15–17)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Diversion | 48 | Suffix | Gain Deflection Rating equal to (18–20)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Flexure | 66 | Suffix | Gain Deflection Rating equal to (21–23)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Warping | 81 | Suffix | Gain Deflection Rating equal to (24–26)% of Evasion Rating defences | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
1 | Corrupted | (15–25)% increased Evasion Rating defences | dex_armour 1 | |
1 | Corrupted | (15–25)% increased Armour and Evasion defences | str_dex_armour 1 | |
1 | Corrupted | (15–25)% increased Evasion and Energy Shield defences | dex_int_armour 1 | |
1 | Corrupted | (15–25)% increased Evasion Rating defences | belt 1 |
Monsters mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Blur | 1 | Suffix | monster additional dexterity ratio % for evasion [100] defences | |
Evasive | 1 | Unique | 40% increased Evasion Rating defences | |
1 | Unique | 40% increased Evasion Rating defences | ||
1 | Unique | +1344 to Evasion Rating defences | ||
1 | Unique | +5500 to Evasion Rating defences | ||
1 | Unique | Monsters are Evasive | ||
Cat-Touched | 1 | Torment | 100% increased Critical Hit Chance monster additional dexterity ratio % for evasion [100] | |
Hunted by the Wild Cat | 1 | Torment | 100% increased Critical Hit Chance dropped items are converted to dex items [1] monster additional dexterity ratio % for evasion [100] | |
Spirit Of The Cat | 1 | Torment | 60% increased Evasion Rating 100% increased Critical Hit Chance |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Apprehension | 46 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 5% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Apprehension | 68 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 6% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Apprehension | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 7% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Apprehension | 78 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 8% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Evasive | 1 | Jewel | Prefix | (10–20)% increased Evasion Rating defences | dexjewel 1 default 0 |
Evasive | 1 | Jewel | Prefix | (2–3)% increased Evasion Rating defences | dex_radius_jewel 1 default 0 |
Evasive | 1 | Jewel | Unique | (14–18)% increased Evasion Rating defences | |
Fighter's | 1 | Jewel | Unique | (6–12)% increased Armour (6–12)% increased Evasion Rating defences | |
Rogue's | 1 | Jewel | Unique | (6–12)% increased Evasion Rating (2–4)% increased maximum Energy Shield defences | |
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack | ||
1 | ExpeditionRelic | Unique | local historic abyss jewel conquered small passives grant evasion rating +% [2,4] | ||
1 | ExpeditionRelic | Unique | body armour evasion rating +% [40,60] defences | ||
Lightless | 1 | ExpeditionRelic | Prefix | evasion rating +% [5,10] spell damage +% [4,8] defences caster | |
Lightless | 1 | ExpeditionRelic | Prefix | attack damage +% [4,8] evasion rating +% [5,10] defences attack | |
Lightless | 1 | ExpeditionRelic | Prefix | evasion rating +% [5,10] minion damage +% [4,8] defences minion | |
Lightless | 1 | ExpeditionRelic | Prefix | evasion rating +% [5,10] thorns damage +% [4,8] defences | |
Lightless | 1 | ExpeditionRelic | Prefix | evasion rating +% [5,10] totem damage +% [4,8] defences | |
Ulaman's | 65 | ExpeditionRelic | Prefix | body armour evasion rating +% [35,50] defences |
Unique /85
+(20–30) to Evasion Rating
25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
+(30–50) to Evasion Rating
10% increased Rarity of Items found
(100–150)% increased Evasion Rating
(-15–-10)% to Fire Resistance
+(25–30)% to Cold Resistance
+(10–15)% to Lightning Resistance

(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]
(100–150)% increased Evasion Rating
+(10–20) to Dexterity
+(10–20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Lose all Fragile Regrowth when Hit
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Gain 1 Fragile Regrowth each second
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
+(10–20)% to Lightning Resistance
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+(20–30) to Strength
+(100–150) to Stun Threshold
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(100–150) to maximum Life
+(17–23)% to Chaos Resistance
+(200–300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 5 seconds
until you take no Damage to Life for 5 seconds
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
+(15–25) to Evasion Rating
(10–15)% increased Critical Damage Bonus
(40–60)% increased Evasion Rating
+(60–100) to Accuracy Rating
+(5–10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
(60–80)% increased Evasion Rating
(20–30)% increased Critical Hit Chance
5% increased Attack Speed
+(10–20) to Dexterity
Your Critical Damage Bonus is 250%
(4–6)% increased Attack Speed
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(5–10)% increased Attack Speed
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(60–100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
(10–15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
-17% to Chaos Resistance
Charms use no Charges
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit

(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]

(100–300)% increased Evasion Rating
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills

+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
Enemies in your Presence are Intimidated
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(10–20)% increased Movement Speed
(40–60)% increased Evasion Rating
+(3–5)% to Maximum Lightning Resistance
+(30–50)% to Lightning Resistance
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
(40–60)% increased Evasion Rating
+(100–150) to Accuracy Rating
+(40–60) to maximum Mana
100% increased Culling Strike Threshold
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
(20–30)% increased Movement Speed
100% increased Thorns damage

(25–35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10–20)% increased Attack Speed
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(40–60)% reduced Duration of Bleeding on You
(30–40)% increased Elemental Ailment Threshold
(100–130)% increased Evasion Rating
+(30–40) to Dexterity
25% increased Chill Duration on Enemies
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Passive /45
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
20% increased Evasion Rating
10% reduced Movement Speed Penalty from using Skills while moving
20% increased Evasion Rating
8% increased Dexterity
100% increased Evasion Rating from Equipped Body Armour
25% increased Evasion Rating
20% increased Evasion Rating
20% increased maximum Energy Shield
20% increased amount of Life Leeched
6% increased Attack Speed
+1 to Maximum Frenzy Charges
Hits against you have 20% reduced Critical Damage Bonus
Gain Accuracy Rating equal to your Intelligence
+10 to Intelligence
100% increased Evasion Rating while Sprinting
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /7
Ascendancy: Pathfinder
Ascendancy: Tactician
Ascendancy: Tactician
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Ascendancy: Witchhunter

Ascendancy: Invoker
50% less Evasion Rating
Timeless Jewel Passive /8





Knightly Tenets
Kalguuran Keystone
Many men throughout history have claimed to
stand against evil. Only a few truly meant it.
Heroic Tragedy: Olroth


Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Evasion Rating | vaal_small_evasion |
Maraketh | Notable | 20% increased Evasion Rating | maraketh_notable_add_evasion |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.