Skill Gem /31
Skill Gem Quality /13
Item | Stats |
---|---|
Ice Nova | (0–20)% more Damage with Hits against Enemies that are Chilled |
Skeletal Storm Mage | Minions gain (0–20)% of their Maximum Life as Extra Maximum Energy Shield |
Sniper's Mark | Next Critical Hit against Marked Enemy has +(0–15)% to Critical Damage Bonus |
Infernal Cry | Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)% |
Leap Slam | (0–20)% more Damage with Hits against Enemies with Fully Broken Armour |
Freezing Mark | Hits against Marked enemy cause (0–20)% more Freeze buildup |
Purity of Fire | Allies gain (0–8)% additional Fire Resistance |
Purity of Ice | Allies gain (0–8)% additional Cold Resistance |
Purity of Lightning | Allies gain (0–8)% additional Lightning Resistance |
Arctic Armour | Gains a Stage every seconds, up to a maximum of (0–1) Stages |
Gas Grenade | Gains (0–10)% more Area of Effect per second, up to a maximum of (0–60)% |
Attrition | You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds |
Archmage | Non-Channelling Spells Gain (0–2)% of Damage as extra Lightning damage for each 100 maximum Mana you have |
Support Gem /22
Item mods /55
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Success | 1 | Suffix | Gain (4–6) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Victory | 11 | Suffix | Gain (7–9) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Triumph | 22 | Suffix | Gain (10–18) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Conquest | 33 | Suffix | Gain (19–28) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Vanquishing | 44 | Suffix | Gain (29–40) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Valour | 55 | Suffix | Gain (41–53) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Glory | 66 | Suffix | Gain (54–68) Life per Enemy Killed life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Legend | 77 | Suffix | Gain (69–84) Life per Enemy Killed life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Absorption | 1 | Suffix | Gain (2–3) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Osmosis | 12 | Suffix | Gain (4–5) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Infusion | 23 | Suffix | Gain (6–9) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Enveloping | 34 | Suffix | Gain (10–14) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Consumption | 45 | Suffix | Gain (15–20) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Siphoning | 56 | Suffix | Gain (21–27) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Devouring | 67 | Suffix | Gain (28–35) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Assimilation | 78 | Suffix | Gain (36–45) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Rejuvenation | 8 | Suffix | Gain 2 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Restoration | 20 | Suffix | Gain 3 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Regrowth | 30 | Suffix | Gain 4 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Nourishment | 40 | Suffix | Gain 5 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Dulling | 33 | Suffix | Hits against you have (21–27)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Deadening | 45 | Suffix | Hits against you have (28–34)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Interference | 58 | Suffix | Hits against you have (35–41)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Obstruction | 69 | Suffix | Hits against you have (42–47)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of the Bastion | 81 | Suffix | Hits against you have (48–54)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Refilling | 2 | Suffix | (5–10)% increased Flask Charges gained | belt 1 default 0 |
of Restocking | 16 | Suffix | (11–16)% increased Flask Charges gained | belt 1 default 0 |
of Replenishing | 32 | Suffix | (17–22)% increased Flask Charges gained | belt 1 default 0 |
of Pouring | 48 | Suffix | (23–28)% increased Flask Charges gained | belt 1 default 0 |
of Brimming | 70 | Suffix | (29–34)% increased Flask Charges gained | belt 1 default 0 |
of Overflowing | 81 | Suffix | (35–40)% increased Flask Charges gained | belt 1 default 0 |
of Plenty | 2 | Suffix | (5–10)% increased Charm Charges gained | belt 1 default 0 |
of Surplus | 16 | Suffix | (11–16)% increased Charm Charges gained | belt 1 default 0 |
of Fertility | 32 | Suffix | (17–22)% increased Charm Charges gained | belt 1 default 0 |
of Bounty | 48 | Suffix | (23–28)% increased Charm Charges gained | belt 1 default 0 |
of the Harvest | 70 | Suffix | (29–34)% increased Charm Charges gained | belt 1 default 0 |
of Abundance | 81 | Suffix | (35–40)% increased Charm Charges gained | belt 1 default 0 |
Fervent | 5 | Prefix | Gain (13–15)% of Damage as Extra Fire Damage | wand 1 staff 1 default 0 |
Ardent | 16 | Prefix | Gain (16–18)% of Damage as Extra Fire Damage | wand 1 staff 1 default 0 |
Fanatic's | 31 | Prefix | Gain (19–21)% of Damage as Extra Fire Damage | wand 1 staff 1 default 0 |
Zealot's | 46 | Prefix | Gain (22–24)% of Damage as Extra Fire Damage | wand 1 staff 1 default 0 |
Infernal | 61 | Prefix | Gain (25–27)% of Damage as Extra Fire Damage | wand 1 staff 1 default 0 |
Flamebound | 80 | Prefix | Gain (28–30)% of Damage as Extra Fire Damage | wand 1 staff 1 default 0 |
Malignant | 5 | Prefix | Gain (13–15)% of Damage as Extra Cold Damage | wand 1 staff 1 default 0 |
Pernicious | 16 | Prefix | Gain (16–18)% of Damage as Extra Cold Damage | wand 1 staff 1 default 0 |
Destructive | 31 | Prefix | Gain (19–21)% of Damage as Extra Cold Damage | wand 1 staff 1 default 0 |
Malicious | 46 | Prefix | Gain (22–24)% of Damage as Extra Cold Damage | wand 1 staff 1 default 0 |
Ruthless | 61 | Prefix | Gain (25–27)% of Damage as Extra Cold Damage | wand 1 staff 1 default 0 |
Frostbound | 80 | Prefix | Gain (28–30)% of Damage as Extra Cold Damage | wand 1 staff 1 default 0 |
Deadly | 5 | Prefix | Gain (13–15)% of Damage as Extra Lightning Damage | wand 1 staff 1 default 0 |
Lethal | 16 | Prefix | Gain (16–18)% of Damage as Extra Lightning Damage | wand 1 staff 1 default 0 |
Fatal | 31 | Prefix | Gain (19–21)% of Damage as Extra Lightning Damage | wand 1 staff 1 default 0 |
Vorpal | 46 | Prefix | Gain (22–24)% of Damage as Extra Lightning Damage | wand 1 staff 1 default 0 |
Electrifying | 61 | Prefix | Gain (25–27)% of Damage as Extra Lightning Damage | wand 1 staff 1 default 0 |
Stormbound | 80 | Prefix | Gain (28–30)% of Damage as Extra Lightning Damage | wand 1 staff 1 default 0 |
Monsters mods /110
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Inferno | 1 | Suffix | Gain 40% of Damage as Extra Fire Damage | |
of Frostbite | 1 | Suffix | Gain 40% of Damage as Extra Cold Damage | |
of Thunder | 1 | Suffix | Gain 40% of Damage as Extra Lightning Damage | |
of Armageddon | 1 | Suffix | Gain 40% of Damage as Extra Chaos Damage | |
of Freedom | 7 | Suffix | [DNT] 50% less Slowing Potency of Debuffs against this monster | |
of Far Shot | 10 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Obstruction | 1 | Suffix | Hits against you have 80% reduced Critical Damage Bonus | |
TBD | 16 | Prefix | Flasks gain -0.5 charges per Second | |
Essence of Ruin | 1 | Essence | Gain 30% of Damage as Extra Chaos Damage | |
of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | |
of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | |
of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | |
1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] life | ||
1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] life | ||
1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] life | ||
1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] life | ||
1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | |
1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
1 | Unique | gain power charge for each quarter life removed [100] | ||
of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | |
of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | |
1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | |
1 | Unique | 50% chance to gain a Power Charge on Hit | ||
1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 100% chance to gain a Power Charge on Hit | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental cold lightning | ||
1 | Unique | monster gain frenzy charge on kin death [1] | ||
1 | Unique | Gain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | monster gain power charge on kin death [1] | ||
Blessing of Elements | 25 | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental ailment | |
1 | Unique | 50% chance to Ignite Gain 20% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire ailment | ||
1 | Unique | 10% chance to Freeze Gain 20% of Physical Damage as Extra Cold Damage bleed damage physical elemental cold ailment | ||
1 | Unique | 20% chance to Shock Gain 20% of Physical Damage as Extra Lightning Damage bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance 10% chance to Shock Gain 25% of Physical Damage as Extra Lightning Damage bleed damage physical elemental lightning resistance ailment | |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance 25% chance to Shock Gain 60% of Physical Damage as Extra Lightning Damage bleed damage physical elemental lightning resistance ailment | |
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance 10% chance to Ignite Gain 25% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire resistance ailment | |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance 25% chance to Ignite Gain 60% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire resistance ailment | |
Vaal Cultist's Touch | 1 | Torment | Gain 25% of Physical Damage as Extra Damage of a random Element damage physical elemental | |
Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance 20% chance to Freeze Gain 60% of Physical Damage as Extra Cold Damage bleed damage physical elemental cold resistance ailment | |
Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
1 | Unique | monster penalty against minions damage +% final vs player minions [-20] damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-25] damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-30] damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-35] damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-40] damage | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
1 | Unique | Attack Hits have 40% chance to Maim you for 4 seconds 45% chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [20] vulnerability total armour - [1] caster curse | ||
1 | Unique | Attack Hits have 20% chance to Maim you for 4 seconds 45% chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [0] vulnerability total armour - [1] caster curse | ||
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage damage physical elemental fire speed | |
Wereclaw Talisman | 1 | Talisman | 10% additional Physical Damage Reduction Gain 35% of Physical Damage as Extra Cold Damage damage physical elemental cold | |
1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies bleed physical attack ailment | ||
1 | Unique | Every 10 seconds, gain 30% increased Elemental Damage for 4 seconds elementalist elemental damage rotation [1] damage elemental | ||
1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 20% of Physical Damage as extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 40% of Physical Damage as extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 50% of Physical Damage as extra Chaos Damage damage physical chaos | ||
1 | Essence | Gain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
1 | Essence | Gain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | Enemies Taunted by you deal 30% less Damage with Hits and Ailments against other targets | ||
1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value damage physical elemental fire attack speed | ||
Craicic Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken monster dropped item rarity +% [0] life damage physical elemental cold | |
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit monster dropped item rarity +% [0] life damage physical elemental lightning | |
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Gain 25% of Non-Chaos Damage as Extra Chaos Damage Poison on Hit monster dropped item rarity +% [0] poison life damage chaos ailment | |
1 | Unique | You gain Onslaught for 5 seconds when Hit | ||
1 | Unique | Always Ignite Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Ignite Chance and Magnitude bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude bleed damage physical elemental cold ailment | ||
1 | Unique | Always Shock Gain 50% of Physical Damage as Extra Lightning Damage All Damage from Hits Contributes to Shock Chance bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell caster | ||
Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
Dominated by Sirus | 1 | Unique | 10% increased Movement Speed 20% increased Damage Gain 5% of Non-Chaos Damage as Extra Chaos Damage 10% increased Attack and Cast Speed 20% increased Character Size | |
1 | Unique | Gain 20% of Damage as Extra Chaos Damage | ||
1 | Unique | Gain 50% of Damage as Extra Chaos Damage | ||
1 | Unique | Monsters gain 50% of Maximum Life as Extra Maximum Energy Shield |
Delve Area mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters gain (20–30)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain (31–40)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
173 | DelveArea | Monsters gain (41–50)% of Maximum Life as Extra Maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size |
Heist Area mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Buffered | 1 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (10–14)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 46 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (15–19)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 68 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (20–29)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 73 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (30–39)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 78 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (40–49)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Frenzy | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Frenzy | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Endurance | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Endurance | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Power | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have (30–60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Power | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 15% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 20% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 30% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 40% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 50% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 4% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 6% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 8% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 10% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 12% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] |
Heist Equipment mods /48
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Footpad's | 1 | Prefix | (3–4)% increased Job Experience gain | |
Crook's | 45 | Prefix | (5–6)% increased Job Experience gain | |
Criminal's | 75 | Prefix | (7–8)% increased Job Experience gain | |
Mastermind's | 81 | Prefix | (9–10)% increased Job Experience gain | |
Initiator's | 1 | Prefix | (25–28)% increased Damage with Hits against Enemies that are on Full Life Players deal (25–28)% increased Damage with Hits against Enemies that are on Full Life damage | |
Instigator's | 45 | Prefix | (29–32)% increased Damage with Hits against Enemies that are on Full Life Players deal (29–32)% increased Damage with Hits against Enemies that are on Full Life damage | |
Ambusher's | 75 | Prefix | (33–36)% increased Damage with Hits against Enemies that are on Full Life Players deal (33–36)% increased Damage with Hits against Enemies that are on Full Life damage | |
Assassin's | 81 | Prefix | (37–40)% increased Damage with Hits against Enemies that are on Full Life Players deal (37–40)% increased Damage with Hits against Enemies that are on Full Life damage | |
Simple | 1 | Prefix | (3–4)% increased Lockpicking Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Lockpicking Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Lockpicking Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Lockpicking Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Brute Force Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Brute Force Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Brute Force Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Brute Force Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Perception Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Perception Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Perception Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Perception Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Demolition Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Demolition Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Demolition Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Demolition Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Counter-Thaumaturgy Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Counter-Thaumaturgy Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Counter-Thaumaturgy Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Counter-Thaumaturgy Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Trap Disarmament Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Trap Disarmament Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Trap Disarmament Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Trap Disarmament Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Agility Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Agility Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Agility Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Agility Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Deception Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Deception Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Deception Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Deception Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Engineering Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Engineering Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Engineering Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Engineering Experience gained | |
of Refilling | 1 | Suffix | (11–15)% increased Flask Charges gained | |
of Brimming | 45 | Suffix | (16–20)% increased Flask Charges gained | |
of Overflowing | 75 | Suffix | (21–25)% increased Flask Charges gained | |
of Plenty | 82 | Suffix | (26–30)% increased Flask Charges gained |
Misc mods /157
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Constant | 1 | Flask | Suffix | (23–30)% increased Charges gained | |
of the Continuous | 13 | Flask | Suffix | (31–38)% increased Charges gained | |
of the Endless | 33 | Flask | Suffix | (39–46)% increased Charges gained | |
of the Bottomless | 48 | Flask | Suffix | (47–54)% increased Charges gained | |
of the Perpetual | 63 | Flask | Suffix | (55–62)% increased Charges gained | |
of the Eternal | 82 | Flask | Suffix | (63–70)% increased Charges gained | |
of the Medic | 8 | Flask | Suffix | (21–25)% Chance to gain a Charge when you Kill an Enemy | |
of the Doctor | 26 | Flask | Suffix | (26–30)% Chance to gain a Charge when you Kill an Enemy | |
of the Surgeon | 45 | Flask | Suffix | (31–35)% Chance to gain a Charge when you Kill an Enemy | |
of the Foliage | 8 | Flask | Suffix | Gains 0.15 Charges per Second | |
of the Verdant | 26 | Flask | Suffix | Gains 0.2 Charges per Second | |
of the Sylvan | 45 | Flask | Suffix | Gains 0.25 Charges per Second | |
Sunny | 10 | Flask | Prefix | Gain (15–22) Guard during Effect | |
Dawnlit | 21 | Flask | Prefix | Gain (23–45) Guard during Effect | |
Bright | 36 | Flask | Prefix | Gain (46–81) Guard during Effect | |
Vibrant | 48 | Flask | Prefix | Gain (82–115) Guard during Effect | |
Lustrous | 60 | Flask | Prefix | Gain (116–154) Guard during Effect | |
Sunburst | 75 | Flask | Prefix | Gain (155–209) Guard during Effect | |
1 | Flask | Unique | Gain (1–3) Frenzy Charge on use | ||
1 | Flask | Unique | Gain (1–3) Power Charge on use | ||
1 | Flask | Unique | Gain (1–3) Endurance Charge on use | ||
1 | Flask | Unique | Gain 1 Endurance Charge on use | ||
1 | Flask | Unique | gain onslaught during flask effect [1] | ||
1 | Flask | Unique | (50–100)% increased Charges gained by Other Flasks during Effect | ||
1 | Flask | Unique | Gains no Charges during Effect of any Overflowing Chalice Flask | ||
Commoner's | 1 | SanctumRelic | Prefix | Gain (30–39) Sacred Water at the start of the Trial | |
Dekhara's | 40 | SanctumRelic | Prefix | Gain (40–49) Sacred Water at the start of the Trial | |
Djinn's | 55 | SanctumRelic | Prefix | Gain (50–59) Sacred Water at the start of the Trial | |
Sekhema's | 67 | SanctumRelic | Prefix | Gain (40–49) Sacred Water at the start of the Trial | |
Divinity's | 76 | SanctumRelic | Prefix | Gain (50–59) Sacred Water at the start of the Trial | |
of the Well | 1 | SanctumRelic | Suffix | Gain (11–15) Sacred Water when you complete a Room | |
of the Fountain | 56 | SanctumRelic | Suffix | Gain (16–20) Sacred Water when you complete a Room | |
of the Oasis | 77 | SanctumRelic | Suffix | Gain (21–30) Sacred Water when you complete a Room | |
of Dignity | 1 | SanctumRelic | Suffix | (6–7)% chance to Avoid gaining an Affliction | |
of Prestige | 55 | SanctumRelic | Suffix | (8–9)% chance to Avoid gaining an Affliction | |
of Glory | 69 | SanctumRelic | Suffix | (10–11)% chance to Avoid gaining an Affliction | |
of Honour | 78 | SanctumRelic | Suffix | (12–15)% chance to Avoid gaining an Affliction | |
of Stoutness | 1 | SanctumRelic | Suffix | Hits against you have (12–15)% reduced Critical Damage Bonus | |
of Tenacity | 55 | SanctumRelic | Suffix | Hits against you have (16–19)% reduced Critical Damage Bonus | |
of Unwavering | 76 | SanctumRelic | Suffix | Hits against you have (20–25)% reduced Critical Damage Bonus | |
Pilferer's | 1 | SanctumRelic | Prefix | When you gain a Key (7–9)% chance to gain another | |
Picklock's | 60 | SanctumRelic | Prefix | When you gain a Key (10–12)% chance to gain another | |
Thief's | 78 | SanctumRelic | Prefix | When you gain a Key (13–16)% chance to gain another | |
1 | SanctumRelic | Unique | Zarokh, the Eternal drops Against the Darkness | ||
Slaying | 1 | Jewel | Prefix | (10–20)% increased Damage with Hits against Rare and Unique Enemies damage | |
of the Thicker | 1 | Jewel | Suffix | (5–15)% increased Charm Charges gained | |
Exploiting | 1 | Jewel | Prefix | (15–25)% increased Damage against Enemies with Fully Broken Armour damage | |
of Generation | 1 | Jewel | Suffix | Meta Skills gain (5–15)% increased Energy | |
of Gathering | 1 | Jewel | Suffix | (5–15)% increased Flask Charges gained | |
of Pathfinding | 1 | Jewel | Suffix | (10–20)% increased Life Flask Charges gained | |
of Fountains | 1 | Jewel | Suffix | (10–20)% increased Mana Flask Charges gained | |
Fletching | 1 | Jewel | Prefix | (5–15)% increased bonuses gained from Equipped Quiver | |
of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit | |
of Retribution | 1 | Jewel | Suffix | Gain (1–3) Rage when Hit by an Enemy | |
of Barriers | 1 | Jewel | Suffix | Gain (5–10)% of maximum Energy Shield as additional Stun Threshold | |
Slaying | 1 | Jewel | Prefix | (2–3)% increased Damage with Hits against Rare and Unique Enemies damage | |
of the Thicker | 1 | Jewel | Suffix | (3–7)% increased Charm Charges gained | |
Exploiting | 1 | Jewel | Prefix | (2–4)% increased Damage against Enemies with Fully Broken Armour damage | |
of Generation | 1 | Jewel | Suffix | Meta Skills gain (3–7)% increased Energy | |
of Gathering | 1 | Jewel | Suffix | (3–7)% increased Flask Charges gained | |
of Pathfinding | 1 | Jewel | Suffix | (5–10)% increased Life Flask Charges gained | |
of Fountains | 1 | Jewel | Suffix | (5–10)% increased Mana Flask Charges gained | |
Fletching | 1 | Jewel | Prefix | (3–7)% increased bonuses gained from Equipped Quiver | |
of Retribution | 1 | Jewel | Suffix | Gain (1–2) Rage when Hit by an Enemy | |
of Barriers | 1 | Jewel | Suffix | Gain 1% of maximum Energy Shield as additional Stun Threshold | |
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Fire Damage | ||
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Cold Damage | ||
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Lightning Damage | ||
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Chaos Damage | ||
1 | Jewel | Unique | Gain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | ||
of Rejuvenation | 1 | Jewel | Unique | Gain (2–3) Life per Enemy Hit with Attacks life attack | |
of Absorption | 1 | Jewel | Unique | Gain (1–2) Mana per Enemy Hit with Attacks mana attack | |
of Focus | 1 | Jewel | Unique | Gain (2–3) Energy Shield per Enemy Hit with Attacks defences attack | |
of Runes | 1 | Jewel | Unique | Totems gain +(6–10)% to all Elemental Resistances elemental resistance | |
1 | Jewel | Unique | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local jewel effect base radius [800] | ||
1 | Jewel | Unique | 5% chance to Gain Unholy Might for 4 seconds on Melee Kill attack | ||
1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks life attack | ||
1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Spells life caster | ||
1 | Jewel | Unique | (20–30)% chance to gain an additional Vaal Soul on Kill | ||
1 | Jewel | Unique | Vaal Skills have (15–20)% chance to regain consumed Souls when used | ||
1 | Jewel | Unique | 50% chance to gain an additional Vaal Soul per Enemy Shattered | ||
1 | Jewel | Unique | 10% increased Experience Gain for Corrupted Gems gem | ||
1 | Jewel | Unique | With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use | ||
1 | Jewel | Unique | Gain 30 Mana per Grand Spectrum number of stackable unique jewels [1] mana | ||
1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] defences | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] minion | ||
1 | Jewel | Unique | (15–20)% increased Damage with Hits against Chilled Enemies damage | ||
1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 3 uses remaining | ||
1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 15 uses remaining | ||
1 | Atlas | Prefix | Players gain an additional Vaal Soul on Kill Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | ||
1 | Atlas | Prefix | Players gain an additional Vaal Soul on Kill Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | ||
1 | Atlas | Prefix | Players' Vaal Skills do not apply Soul Gain Prevention Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | ||
1 | Atlas | Prefix | Players' Vaal Skills do not apply Soul Gain Prevention Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | ||
1 | MapDevice | Unique | Map owner gains 20% more Sulphite map mission id [5] | ||
1 | MapDevice | Unique | Map owner gains 40% more Sulphite map mission id [5] | ||
1 | MapDevice | Unique | Map owner gains 60% more Sulphite map mission id [5] | ||
1 | MapDevice | Unique | Map owner gains 100% more Sulphite map mission id [5] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment karui [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment maraketh [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment eternal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment templar [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment vaal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map fragment level + [5] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived map fragment level + [2] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] life damage | ||
1 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Hits | ||
1 | ExpeditionRelic | Prefix | Monsters have 500% increased Critical Hit Chance against Enemies on Full Life | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 100% of Damage as Extra Fire Damage | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 100% of Damage as Extra Cold Damage | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 100% of Damage as Extra Lightning Damage | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 75% of Damage as Extra Chaos Damage | ||
of Unholy Might | 45 | Sentinel | Suffix | Character Gains Unholy Might for 10 seconds on deployment | |
of Unholy Might | 60 | Sentinel | Suffix | Character Gains Unholy Might for 15 seconds on deployment | |
of Unholy Might | 80 | Sentinel | Suffix | Character Gains Unholy Might for 20 seconds on deployment | |
of Tailwind | 30 | Sentinel | Suffix | Character Gains Tailwind for 10 seconds on deployment | |
of Tailwind | 50 | Sentinel | Suffix | Character Gains Tailwind for 15 seconds on deployment | |
of Tailwind | 80 | Sentinel | Suffix | Character Gains Tailwind for 20 seconds on deployment | |
of Acceleration | 45 | Sentinel | Suffix | Character Gains Acceleration Shrine for 20 seconds on deployment | |
of Charge | 68 | Sentinel | Suffix | Character Gains Charged Shrine for 10 seconds on deployment | |
of Charge | 75 | Sentinel | Suffix | Character Gains Charged Shrine for 15 seconds on deployment | |
of Charge | 82 | Sentinel | Suffix | Character Gains Charged Shrine for 20 seconds on deployment | |
of Diamonds | 30 | Sentinel | Suffix | Character Gains Diamond Shrine for 10 seconds on deployment | |
of Diamonds | 50 | Sentinel | Suffix | Character Gains Diamond Shrine for 15 seconds on deployment | |
of Diamonds | 80 | Sentinel | Suffix | Character Gains Diamond Shrine for 20 seconds on deployment | |
of Gloom | 68 | Sentinel | Suffix | Character Gains Gloom Shrine for 10 seconds on deployment | |
of Gloom | 75 | Sentinel | Suffix | Character Gains Gloom Shrine for 15 seconds on deployment | |
of Gloom | 82 | Sentinel | Suffix | Character Gains Gloom Shrine for 20 seconds on deployment | |
of Resistance | 30 | Sentinel | Suffix | Character Gains Resistance Shrine for 10 seconds on deployment | |
of Resistance | 50 | Sentinel | Suffix | Character Gains Resistance Shrine for 15 seconds on deployment | |
of Resistance | 80 | Sentinel | Suffix | Character Gains Resistance Shrine for 20 seconds on deployment | |
of Bulk | 30 | Sentinel | Suffix | Character Gains Massive Shrine for 10 seconds on deployment | |
of Bulk | 50 | Sentinel | Suffix | Character Gains Massive Shrine for 15 seconds on deployment | |
of Bulk | 80 | Sentinel | Suffix | Character Gains Massive Shrine for 20 seconds on deployment | |
of Echoing | 45 | Sentinel | Suffix | Character Gains Echoing Shrine for 20 seconds on deployment | |
of Resolve | 30 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 10 seconds on deployment | |
of Resolve | 50 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 15 seconds on deployment | |
of Resolve | 80 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 20 seconds on deployment | |
of Adrenaline | 45 | Sentinel | Suffix | Character Gains Adrenaline for 20 seconds on deployment | |
of the Juggernaut | 24 | Sentinel | Suffix | Character Gains Endurance Charges for 15 seconds on deployment | |
of the Assassin | 24 | Sentinel | Suffix | Character Gains Power Charges for 15 seconds on deployment | |
of the Raider | 24 | Sentinel | Suffix | Character Gains Frenzy Charges for 15 seconds on deployment | |
1 | Sentinel | Unique | When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds | ||
1 | Sentinel | Unique | Empowered Enemies cannot gain Rewards | ||
1 | Sentinel | Unique | Character Gains Unholy Might for 5 seconds on deployment | ||
Elevated | 1 | Tower | Prefix | (5–10)% increased Experience gain |
Item /51
Xoph's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Tul's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Esh's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Uul-Netol's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Chayula's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Unrelenting Timeless Maraketh Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Unrelenting Timeless Eternal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% improved Rewards
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% improved Rewards
Unrelenting Timeless Templar Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Unrelenting Timeless Vaal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% improved Rewards
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% improved Rewards
Simple Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 1 to 13.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Reinforced Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 7 to 23.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Strong Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 15 to 35.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Simple Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 25 to 46.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Reinforced Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 37 to 56.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Strong Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 48 to 66.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Simple Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 58 to 70.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Reinforced Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 60 to 75.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Strong Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 64 and above.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Thaumaturgical Net
Stack Size: 1 / 100
Effective against Beasts of levels 68 and above.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Rusted Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 20% more Sulphite
Map owner gains 20% more Sulphite
Polished Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 40% more Sulphite
Map owner gains 40% more Sulphite
Gilded Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 60% more Sulphite
Map owner gains 60% more Sulphite
Winged Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 100% more Sulphite
Map owner gains 100% more Sulphite
Sacral Quiver
Requires: Level 16
Gain (2–3) Life per Enemy Hit with Attacks
Wide Belt
Requires: Level 14
(20–30)% increased Flask Charges gained
Double Belt
Requires: Level 44
(20–30)% increased Charm Charges gained
Fine Belt
Requires: Level 62
Flasks gain 0.17 charges per Second
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 10 Str
Gain 1 Rage on Hit
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1
Requires: Level 37, 67 Str, 27 Dex
Gain (28–35) Mana per Enemy Killed
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 27, 50 Str, 21 Dex
Gain (34–43) Life per Enemy Killed
Unique /48
(40–80)% increased Evasion Rating
+(40–60) to maximum Life
Gain 3 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
+(20–30) to maximum Mana
+(5–15)% to all Elemental Resistances
Gain (10–15) Mana per Enemy Killed
You can apply an additional Curse
(150–250)% increased bonuses gained from Equipped Quiver
Adds (4–6) to (8–12) Physical Damage
Adds (4–6) to (8–12) Cold Damage
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(5–15)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
25% chance to gain a Power Charge on Critical Hit
(20–30)% increased Life Recovery from Flasks
+(40–50) to Strength
+(10–15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
Grants Skill: Firebolt
(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
Grants Skill: Bone Blast
(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Grants Skill: Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
(20–30)% increased Mana Regeneration Rate
+50 to maximum Mana
50% increased Mana Regeneration Rate
Gain (20–30)% of Maximum Mana as Extra Maximum Energy Shield
+(10–15) to Strength
+(40–60) to maximum Life
(20–30)% increased Flask Life Recovery rate
Life Flasks gain (0.17–0.25) charges per Second
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(20–30)% increased Mana Recovery from Flasks
(-25–25)% reduced Flask Life Recovery rate
(-25–25)% reduced Flask Mana Recovery rate
Life Flasks gain (0–0.25) charges per Second
Mana Flasks gain (0–0.25) charges per Second
(20–30)% increased Flask Charges gained
+(100–150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions gain (20–30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
(100–150)% increased Energy Shield
+(100–150) to maximum Life
5% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
Bow Attacks fire an additional Arrow
+(50–70)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
Adds (4–6) to (9–12) Cold Damage
Gain 5 Mana per Enemy Killed
(30–50)% increased Freeze Buildup
Attacks Chain an additional time
Adds 1 to (60–80) Lightning Damage
+(300–400) to Accuracy Rating
(5–30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 6 seconds, up to a total of 500
the enemy's Power for 6 seconds, up to a total of 500
+(40–60) to maximum Energy Shield
+(80–120) to maximum Life
(6–12)% increased Cast Speed
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
(100–150)% increased Armour and Evasion
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
Culling Strike
(40–60)% increased Armour and Energy Shield
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies killed by anyone in your Presence count as being killed by you instead
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Charms gain 0.5 charges per Second
+(40–60) to maximum Mana
(10–20)% increased Rarity of Items found
(20–25)% of Damage taken bypasses Energy Shield
Gain (25–30)% of Maximum Life as Extra Maximum Energy Shield
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(10–20)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
+(7–13)% to Chaos Resistance
20% reduced maximum Life
Gain (30–40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
+(120–160) to Accuracy Rating
+(75–125) to Accuracy Rating
+(75–125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
+(20–30) to maximum Mana
+(40–60) to maximum Mana
(20–30)% increased Flask Mana Recovery rate
Mana Flasks gain (0.17–0.25) charges per Second
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Enemies in your Presence gain Critical Weakness every second
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Causes (30–50)% increased Stun Buildup
(60–80)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Adds (7–10) to (12–18) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(80–120)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
Grants Skill: Sigil of Power
(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 3% of Damage as Chaos Damage per Undead Minion
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
20% of Flask Recovery applied Instantly
(40–80)% increased bonuses gained from Equipped Rings
Passive /107
Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance
50% chance to gain Onslaught on Killing Blow with Axes
20% more Damage against Heavy Stunned Enemies with Maces
Defend with 150% of Armour against Attacks from further than 6m
Gain 8% of Evasion Rating as extra Armour
28% increased maximum Energy Shield
Gain 12% of maximum Energy Shield as additional Stun Threshold
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
+5 to all Attributes
Gain 20% of maximum Energy Shield as additional Stun Threshold
Gain 20% of maximum Energy Shield as additional Stun Threshold
20% increased Stun Threshold while on Full Life
3% increased maximum Life, Mana and Energy Shield
Gain 20% of maximum Energy Shield as additional Stun Threshold
Gain 100% of Maximum Energy Shield as additional Freeze Threshold
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies
Life Flasks gain 0.15 charges per Second
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
100% increased Critical Hit Chance against Enemies on Full Life
40% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
by no Elemental Ailments
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
3% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
30% increased Critical Hit Chance against Bleeding Enemies
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
5% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+1 to Maximum Endurance Charges
5% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
your maximum number of Power Charges
+1 to Maximum Power Charges
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield
Minions have +13% to Chaos Resistance
Minions gain 8% of Physical Damage as Chaos Damage
Skills Supported by Unleash have 25% increased Seal gain frequency
10% increased Critical Hit Chance for Attacks
30% increased Attack Damage against Rare or Unique Enemies
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
30% increased Damage with Hits against Ignited Enemies
35% increased Damage with Hits against Burning Enemies
Gain 12% of Physical Damage as Extra Fire Damage
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
30% increased Damage with Hits against Shocked Enemies
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies
Gain 11% of Damage as Extra Chaos Damage
Gain 6% of Physical Damage as extra Chaos Damage
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
50% increased amount of Mana Leeched
25% increased chance to inflict Ailments against Rare or Unique Enemies
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
Damage with Hits is Lucky against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
25% increased Critical Hit Chance against Dazed Enemies
25% increased Damage against Dazed Enemies
25% increased Daze Buildup
Gain Physical Thorns damage equal to 2% of Armour from equipped Body Armour
Culling Strike against Enemies you Mark
33% increased Damage with Hits against Enemies affected by Elemental Ailments
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+5 to Strength and Dexterity
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
Damage Penetrates 18% Lightning Resistance
30% increased Critical Hit Chance against enemies with Lightning Exposure
60% increased Damage against Enemies with Fully Broken Armour
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
30% increased bonuses gained from Equipped Quiver
Charms gain 0.15 charges per Second
If you would gain a Charge, Allies in your Presence gain that Charge instead
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ascendancy Passive /21
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Encase in Jade
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
10% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 20% of Damage as Fire Damage
Presence Gain 20% of Damage as Fire Damage
Ascendancy: Blood Mage
Character: Witch
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Ascendancy: Blood Mage
Character: Witch
Gain Energy Shield from equipped Body Armour as extra maximum Life
Ascendancy: Chronomancer
Character: Sorceress
Every 12 seconds, gain 50% more Cast Speed for 4 seconds
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Ascendancy: Acolyte of Chayula
Character: Monk
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Timeless Jewel Passive /12
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Blood-Quenched Bulwark | (6–10) Life gained when you Block+5% to Block chance |
Maraketh | Keystone | Dance with Death | Can't use Helmets Your Critical Hit Chance is Lucky Your Damage with Critical Hits is Lucky Enemies' Damage with Critical Hits against you is Lucky You circle the black scorpion with enmity, daring it time and again. Brutal Restraint: Asenath |
Templar | Keystone | Inner Conviction | 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges Your every move is calm and calculated with absolute certainty. Militant Faith: Dominus |
Templar | Notable | Thoughts and Prayers | Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion |
Templar | Notable | Zealot | Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion |
Eternal | Keystone | Supreme Grandstanding | Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge Your fiery passion inspires everyone around you - especially your foes. Elegant Hubris: Victario |
Eternal | Keystone | Supreme Ostentation | Ignore Attribute Requirements Gain no inherent bonuses from Attributes Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere. Elegant Hubris: Caspiro |
Eternal | Notable | Eternal Resilience | Gain 1 Endurance Charge every second if you've been Hit Recently |
Eternal | Notable | Eternal Fervour | 10% chance to gain a Frenzy Charge on Hit |
Eternal | Notable | Eternal Subjugation | 15% chance to gain a Power Charge on Critical Hit |
Kalguuran | Notable | Vorana's Fury | 40% increased Projectile DamageGain 1 Rage on Melee Hit |
Kalguuran | Notable | Druidic Training | 40% increased Spell Damage10% increased Flask and Charm Charges gained |
Timeless Jewel Passive Additions /8
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | Hits against you have 10% reduced Critical Damage Bonus | karui_notable_add_damage_from_crits |
Karui | Notable | Gain 5% of Physical Damage as Extra Fire Damage | karui_notable_add_physical_added_as_fire |
Karui | Notable | 5% chance to gain an Endurance Charge on Kill | karui_notable_add_endurance_charge_on_kill |
Maraketh | Notable | 10% increased Flask and Charm Charges gained | maraketh_notable_add_flask_charges |
Maraketh | Notable | Gain 5% of Physical Damage as Extra Cold Damage | maraketh_notable_add_physical_added_as_cold |
Maraketh | Notable | 25% chance to gain Alchemist's Genius when you use a Flask | maraketh_notable_add_flask_effect |
Maraketh | Notable | 5% chance to gain a Frenzy Charge on Kill | maraketh_notable_add_frenzy_charge_on_kill |
Maraketh | Notable | You gain Onslaught for 8 seconds on Kill | maraketh_notable_add_onslaught |