Skill Gem /52
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
[DNT-UNUSED] Conjure hateful energy to fuel your Rage and Life. While active, [Bleed|Bleeding] enemies you kill have a chance to spawn a Hateful Remnant, and [Hit|Hitting] a [Bleed|Bleeding] target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and restores Life based on your current Rage.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
[DNT-UNUSED] Hunt em down
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Skill Gem Quality /23
(0—20)% more Damage with Hits against Enemies that are Chilled
(0—20)% more Damage with Hits against Burning Enemies
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
Empowered Attacks Gain (0—10)% of damage as extra Fire damage
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Gains (0—15)% of Physical damage as Cold damage
Hits against Marked enemy cause +(0—20)% more Freeze buildup
Gains a Stage every seconds, up to a maximum of (0—1) Stages
(0—10)% chance when you gain a Charge to gain an additional Charge
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5—0) seconds
Gain Guard equal to (0—1)% of your maximum life per Jade consumed
Hits against Marked enemy cause (0—20)% increased Electrocute buildup
(0—20)% chance when you gain a Charge to gain an additional Charge
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (0—0.3) second duration
Fully recover Life when you gain Sight Beyond Sight
Gain (0—2) Rage on Hit
Buff grants (0—10)% of damage Gained as Lightning
Gains (0—10)% of Physical damage as Cold damage
(0—50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
Buff grants (0—10)% of damage Gained as Cold damage
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Support Gem /93
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Supports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
[DNT] Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based how many allied Totems are near them. Does not support Skills used by Minions.
[DNT-UNUSED] Timerot
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve, which Triggers a deadly slash towards an enemy that Hits you, dealing more damage based on your Armour.
Supports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Item mods /88
NameLevelPre/SufDescriptionWeight
of Success1SuffixGain (4—6) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Victory11SuffixGain (7—9) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Triumph22SuffixGain (10—18) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Conquest33SuffixGain (19—28) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Vanquishing44SuffixGain (29—40) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Valour55SuffixGain (41—53) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Glory66SuffixGain (54—68) Life per enemy killed Lifeweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Legend77SuffixGain (69—84) Life per enemy killed Lifeweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Absorption1SuffixGain (2—3) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Osmosis12SuffixGain (4—5) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Infusion23SuffixGain (6—9) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Enveloping34SuffixGain (10—14) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Consumption45SuffixGain (15—20) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Siphoning56SuffixGain (21—27) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Devouring67SuffixGain (28—35) Mana per enemy killed Manaweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Assimilation78SuffixGain (36—45) Mana per enemy killed Manaweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Rejuvenation8SuffixGain 2 Life per Enemy Hit with Attacks Life Attackgloves 1
default 0
of Restoration20SuffixGain 3 Life per Enemy Hit with Attacks Life Attackgloves 1
default 0
of Regrowth30SuffixGain 4 Life per Enemy Hit with Attacks Life Attackgloves 1
default 0
of Nourishment40SuffixGain 5 Life per Enemy Hit with Attacks Life Attackgloves 1
default 0
of Dulling33SuffixHits against you have (21—27)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Deadening45SuffixHits against you have (28—34)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Interference58SuffixHits against you have (35—41)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Obstruction69SuffixHits against you have (42—47)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of the Bastion81SuffixHits against you have (48—54)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Deflecting1SuffixGain Deflection Rating equal to (8—11)% of Evasion Rating Defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Bending16SuffixGain Deflection Rating equal to (12—14)% of Evasion Rating Defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Curvation36SuffixGain Deflection Rating equal to (15—17)% of Evasion Rating Defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Diversion48SuffixGain Deflection Rating equal to (18—20)% of Evasion Rating Defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Flexure66SuffixGain Deflection Rating equal to (21—23)% of Evasion Rating Defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Warping81SuffixGain Deflection Rating equal to (24—26)% of Evasion Rating Defenceshelmet 0
gloves 0
boots 0
str_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Refilling2Suffix(5—10)% increased Flask Charges gainedbelt 1
default 0
of Restocking16Suffix(11—16)% increased Flask Charges gainedbelt 1
default 0
of Replenishing32Suffix(17—22)% increased Flask Charges gainedbelt 1
default 0
of Pouring48Suffix(23—28)% increased Flask Charges gainedbelt 1
default 0
of Brimming70Suffix(29—34)% increased Flask Charges gainedbelt 1
default 0
of Overflowing81Suffix(35—40)% increased Flask Charges gainedbelt 1
default 0
of Plenty2Suffix(5—10)% increased Charm Charges gainedbelt 1
default 0
of Surplus16Suffix(11—16)% increased Charm Charges gainedbelt 1
default 0
of Fertility32Suffix(17—22)% increased Charm Charges gainedbelt 1
default 0
of Bounty48Suffix(23—28)% increased Charm Charges gainedbelt 1
default 0
of the Harvest70Suffix(29—34)% increased Charm Charges gainedbelt 1
default 0
of Abundance81Suffix(35—40)% increased Charm Charges gainedbelt 1
default 0
Fervent5PrefixGain (13—15)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Ardent16PrefixGain (16—18)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Fanatic's33PrefixGain (19—21)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Zealot's46PrefixGain (22—24)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Infernal60PrefixGain (25—27)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Flamebound80PrefixGain (28—30)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Fervent5PrefixGain (26—30)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Ardent16PrefixGain (31—36)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Fanatic's33PrefixGain (37—42)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Zealot's46PrefixGain (43—48)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Infernal60PrefixGain (49—54)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Flamebound80PrefixGain (55—60)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Malignant5PrefixGain (13—15)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Pernicious16PrefixGain (16—18)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Destructive33PrefixGain (19—21)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Malicious46PrefixGain (22—24)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Ruthless60PrefixGain (25—27)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Frostbound80PrefixGain (28—30)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Malignant5PrefixGain (26—30)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Pernicious16PrefixGain (31—36)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Destructive33PrefixGain (37—42)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Malicious46PrefixGain (43—48)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Ruthless60PrefixGain (49—54)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Frostbound80PrefixGain (55—60)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Deadly5PrefixGain (13—15)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Lethal16PrefixGain (16—18)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Fatal33PrefixGain (19—21)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Vorpal46PrefixGain (22—24)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Electrifying60PrefixGain (25—27)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Stormbound80PrefixGain (28—30)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Deadly5PrefixGain (26—30)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Lethal16PrefixGain (31—36)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Fatal33PrefixGain (37—42)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Vorpal46PrefixGain (43—48)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Electrifying60PrefixGain (49—54)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Stormbound80PrefixGain (55—60)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
1Corrupted(20—25) Life gained when you Block Lifeshield 1
default 0
1Corrupted(10—15) Mana gained when you Block Manashield 1
default 0
1CorruptedLife Flasks gain (0.08—0.17) charges per Secondamulet 1
default 0
1CorruptedMana Flasks gain (0.08—0.17) charges per Secondamulet 1
default 0
1CorruptedCharms gain (0.08—0.17) charges per Secondamulet 1
default 0
1CorruptedGain (20—25) Life per enemy killed Lifewand 1
staff 1
quiver 1
default 0
1CorruptedGain (10—15) Mana per enemy killed Manawand 1
staff 1
quiver 1
default 0
1UniqueMeta Skills gain (20—30)% increased Energyhelmet 1
1UniqueGain (5—8)% of Damage as Extra Chaos Damage Damage Chaoshelmet 1
Monsters mods /109
NameLevelPre/SufDescriptionWeight
of the Inferno1SuffixGain 40% of Damage as Extra Fire Damage Damage Elemental Firefire_affinity 1
default 1
of Frostbite1SuffixGain 40% of Damage as Extra Cold Damage Damage Elemental Coldcold_affinity 1
default 1
of Thunder1SuffixGain 40% of Damage as Extra Lightning Damage Damage Elemental Lightninglightning_affinity 1
default 1
of Buffering1Suffixbase maximum life % to gain as total energy shield [25] Defencesenergy_shield 1
default 1
of Armageddon1SuffixGain 40% of Damage as Extra Chaos Damage Damage Chaoschaos_affinity 1
default 1
of Far Shot10SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
allows_additional_projectiles 1
default 0
of Obstruction1SuffixHits against you have 80% reduced Critical Damage Bonusdefault 1
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental FireCaster 0
default 1
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental ColdCaster 0
default 1
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental LightningCaster 0
default 1
1Unique148% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [21]
poise threshold +% final from rarity [26]
Life
1Unique700% more maximum Life
gain x vaal souls at 2% life thresholds [1]
monster energy shield +% final from rarity [100]
poise threshold +% final from rarity [125]
Life
1Unique2800% more maximum Life
gain x vaal souls at 2% life thresholds [6]
monster energy shield +% final from rarity [400]
poise threshold +% final from rarity [500]
Life
1Unique625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [0]
poise threshold +% final from rarity [225]
Life
1UniqueGain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1Uniquebase maximum life % to gain as total energy shield [25] Defences
of Anger1Uniquegain frenzy charge for each quarter life removed [100]default 1
1Uniquegain frenzy charge for each quarter life removed [1]
1Uniquegain power charge for each quarter life removed [100]
of Endurance1Unique50% chance to gain an Endurance Charge on Hitnot_str 0
default 1
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hitnot_dex 0
default 1
1Unique25% chance to gain a Frenzy Charge on Hit
of Power1Unique50% chance to gain a Power Charge on Hitnot_int 0
default 1
1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Damage Physical Elemental Fire Attack Speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Cold Lightning
1Uniquemonster gain frenzy charge on kin death [1]
1Uniquemonster gain power charge on kin death [1]
1Uniquebase maximum life % to gain as total energy shield [100] Defences
1Uniquebase maximum life % to gain as total energy shield [15] Defences
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Ailmentrare 1
default 0
Storm Cultist's Touch1Torment+25% to Lightning Resistance
10% chance to Shock
Gain 25% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Resistance Ailment
default 1
Storm Cultist's Grip1Torment+40% to Lightning Resistance
25% chance to Shock
Gain 60% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Resistance Ailment
default 1
Arsonist's Touch1Torment+25% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
base chance to ignite % [10]
Damage Physical Elemental Fire Resistance Ailment
default 1
Arsonist's Grip1Torment+40% to Fire Resistance
Gain 60% of Physical Damage as Extra Fire Damage
base chance to ignite % [25]
Damage Physical Elemental Fire Resistance Ailment
default 1
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element Damage Physical Elementaldefault 1
Martyr's Grip1Tormentgain frenzy charge for each quarter life removed [1]default 1
Aurora Cultist's Grip1Torment+40% to Cold Resistance
20% chance to Freeze
Gain 60% of Physical Damage as Extra Cold Damage
Damage Physical Elemental Cold Resistance Ailment
default 1
Bootlegger's Touch1Tormentgain power charge for each quarter life removed [1]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Buccaneer's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Miner's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1Uniquemonster penalty against minions damage +% final vs player minions [-20] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-25] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-30] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-35] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-40] Damage
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
1UniqueGain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
Three Hands Talisman1Talisman50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
base chance to ignite % [50]
Damage Physical Elemental Fire Cold Lightning Ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
Damage Physical Elemental Fire Speed
Wereclaw Talisman1Talisman10% additional Physical Damage Reduction
Gain 35% of Physical Damage as Extra Cold Damage
Damage Physical Elemental Cold
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
Physical Attack Ailment
1UniqueEvery 10 seconds, gain 30% increased Elemental Damage for 4 seconds
elementalist elemental damage rotation [1]
Damage Elemental
1UniqueGain 100% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 50% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 100% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1UniqueGain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1UniqueGain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1EssenceGain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damage
Damage Physical Elemental Cold
1EssenceGain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damage
Damage Physical Elemental Lightning
1EssenceGain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage
Damage Physical Elemental Fire
1UniqueEnemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
Damage Physical Elemental Fire Attack Speed
1UniqueYou gain Onslaught for 5 seconds when Hit
1UniqueGain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
base chance to ignite % [100]
Damage Physical Elemental Fire Ailment
1Uniquebase maximum life % to gain as total energy shield [20] Defences
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
Damage Physical Elemental Cold Ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
Damage Physical Elemental Lightning Ailment
1UniqueGain Arcane Surge when you or your Totems Hit an Enemy with a Spell Caster
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
1UniqueGain 20% of Damage as Extra Chaos Damage Chaos
1UniqueGain 50% of Damage as Extra Chaos Damage Chaos
1UniqueMonsters gain (20—30)% of maximum Life as Extra maximum Energy Shield
Owl-Touched1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
Hunted by the Winter Owl1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
dropped items are converted to int items [1]
Boar-Touched1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Hunted by the Frenzied Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
dropped items are converted to str items [1]
Stag-Touched1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
Hunted by the Fabled Stag1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
dropped items are converted to dex items [1]
Spirit Of The Owl1TormentGain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
Spirit Of The Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Spirit Of The Stag1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
Map mods /29
NameLevelPre/SufDescriptionWeight
Buffering1PrefixMonsters gain 20% of maximum Life as Extra maximum Energy Shield
17% increased Rarity of Items found in this Area
15% increased Waystones found in Area
default 1
of Drought1SuffixPlayers gain (20—24)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
low_tier_map 1
default 0
of Drought1SuffixPlayers gain (25—29)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
mid_tier_map 1
default 0
of Drought1SuffixPlayers gain (30—35)% reduced Flask Charges
9% increased Pack size
15% increased Waystones found in Area
top_tier_map 1
default 0
of Drought1UniquePlayers gain 30% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Drought1UniquePlayers gain 20% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Drought68UniquePlayers gain 30% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Drought1UniquePlayers gain 40% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Drought73UniquePlayers gain 40% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Drought1UniquePlayers gain 50% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Drought1UniquePlayers gain 50% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Drought78UniquePlayers gain 50% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
Buffered1UniqueMonsters gain (20—29)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
low_tier_map 1
default 0
Buffered1UniqueMonsters gain (30—39)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
mid_tier_map 1
default 0
Buffered1UniqueMonsters gain (40—49)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
top_tier_map 1
default 0
Buffered1UniqueMonsters gain (40—49)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
Buffered1UniqueMonsters gain (10—19)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Buffered68UniqueMonsters gain (20—29)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Buffered73UniqueMonsters gain (30—39)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Buffered78UniqueMonsters gain (40—49)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Delve Area mods /10
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters gain (20—30)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain (31—40)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
173DelveAreaMonsters gain (41—50)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (30—60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 1
default 0
Heist Area mods /21
NameLevelPre/SufDescriptionWeight
Buffered1PrefixMonsters gain (10—14)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
Buffered46PrefixMonsters gain (15—19)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
Buffered68PrefixMonsters gain (20—29)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
Buffered73PrefixMonsters gain (30—39)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
Buffered78PrefixMonsters gain (40—49)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Frenzy1SuffixMonsters have (30—60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Endurance1SuffixMonsters have (30—60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Power1SuffixMonsters have (30—60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Drought1SuffixPlayers gain 15% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Drought46SuffixPlayers gain 20% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Drought68SuffixPlayers gain 30% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Drought73SuffixPlayers gain 40% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Drought78SuffixPlayers gain 50% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Dehydration1SuffixPlayers gain 4% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Dehydration46SuffixPlayers gain 6% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Dehydration68SuffixPlayers gain 8% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Dehydration73SuffixPlayers gain 10% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Dehydration78SuffixPlayers gain 12% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
Heist Equipment mods /48
NameLevelPre/SufDescriptionWeight
Footpad's1Prefix(3—4)% increased Job Experience gain
map item drop quantity +% [0]
map item drop rarity +% [0]
default 1
Crook's45Prefix(5—6)% increased Job Experience gain
map item drop quantity +% [0]
map item drop rarity +% [0]
default 1
Criminal's75Prefix(7—8)% increased Job Experience gain
map item drop quantity +% [0]
map item drop rarity +% [0]
default 1
Mastermind's81Prefix(9—10)% increased Job Experience gain
map item drop quantity +% [0]
map item drop rarity +% [0]
default 1
Initiator's1Prefix(25—28)% increased Damage with Hits against Enemies that are on Full Life
Players deal (25—28)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Instigator's45Prefix(29—32)% increased Damage with Hits against Enemies that are on Full Life
Players deal (29—32)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Ambusher's75Prefix(33—36)% increased Damage with Hits against Enemies that are on Full Life
Players deal (33—36)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Assassin's81Prefix(37—40)% increased Damage with Hits against Enemies that are on Full Life
Players deal (37—40)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Simple1Prefix(3—4)% increased Lockpicking Experience gainedheist_equipment_lockpick 1
default 0
Complicated45Prefix(5—6)% increased Lockpicking Experience gainedheist_equipment_lockpick 1
default 0
Complex75Prefix(7—8)% increased Lockpicking Experience gainedheist_equipment_lockpick 1
default 0
Specialised82Prefix(9—10)% increased Lockpicking Experience gainedheist_equipment_lockpick 1
default 0
Simple1Prefix(3—4)% increased Brute Force Experience gainedheist_equipment_bruteforce 1
default 0
Complicated45Prefix(5—6)% increased Brute Force Experience gainedheist_equipment_bruteforce 1
default 0
Complex75Prefix(7—8)% increased Brute Force Experience gainedheist_equipment_bruteforce 1
default 0
Specialised82Prefix(9—10)% increased Brute Force Experience gainedheist_equipment_bruteforce 1
default 0
Simple1Prefix(3—4)% increased Perception Experience gainedheist_equipment_perception 1
default 0
Complicated45Prefix(5—6)% increased Perception Experience gainedheist_equipment_perception 1
default 0
Complex75Prefix(7—8)% increased Perception Experience gainedheist_equipment_perception 1
default 0
Specialised82Prefix(9—10)% increased Perception Experience gainedheist_equipment_perception 1
default 0
Simple1Prefix(3—4)% increased Demolition Experience gainedheist_equipment_demolition 1
default 0
Complicated45Prefix(5—6)% increased Demolition Experience gainedheist_equipment_demolition 1
default 0
Complex75Prefix(7—8)% increased Demolition Experience gainedheist_equipment_demolition 1
default 0
Specialised82Prefix(9—10)% increased Demolition Experience gainedheist_equipment_demolition 1
default 0
Simple1Prefix(3—4)% increased Counter-Thaumaturgy Experience gainedheist_equipment_counterthaumaturge 1
default 0
Complicated45Prefix(5—6)% increased Counter-Thaumaturgy Experience gainedheist_equipment_counterthaumaturge 1
default 0
Complex75Prefix(7—8)% increased Counter-Thaumaturgy Experience gainedheist_equipment_counterthaumaturge 1
default 0
Specialised82Prefix(9—10)% increased Counter-Thaumaturgy Experience gainedheist_equipment_counterthaumaturge 1
default 0
Simple1Prefix(3—4)% increased Trap Disarmament Experience gainedheist_equipment_trapdisarmament 1
default 0
Complicated45Prefix(5—6)% increased Trap Disarmament Experience gainedheist_equipment_trapdisarmament 1
default 0
Complex75Prefix(7—8)% increased Trap Disarmament Experience gainedheist_equipment_trapdisarmament 1
default 0
Specialised82Prefix(9—10)% increased Trap Disarmament Experience gainedheist_equipment_trapdisarmament 1
default 0
Simple1Prefix(3—4)% increased Agility Experience gainedheist_equipment_agility 1
default 0
Complicated45Prefix(5—6)% increased Agility Experience gainedheist_equipment_agility 1
default 0
Complex75Prefix(7—8)% increased Agility Experience gainedheist_equipment_agility 1
default 0
Specialised82Prefix(9—10)% increased Agility Experience gainedheist_equipment_agility 1
default 0
Simple1Prefix(3—4)% increased Deception Experience gainedheist_equipment_deception 1
default 0
Complicated45Prefix(5—6)% increased Deception Experience gainedheist_equipment_deception 1
default 0
Complex75Prefix(7—8)% increased Deception Experience gainedheist_equipment_deception 1
default 0
Specialised82Prefix(9—10)% increased Deception Experience gainedheist_equipment_deception 1
default 0
Simple1Prefix(3—4)% increased Engineering Experience gainedheist_equipment_engineering 1
default 0
Complicated45Prefix(5—6)% increased Engineering Experience gainedheist_equipment_engineering 1
default 0
Complex75Prefix(7—8)% increased Engineering Experience gainedheist_equipment_engineering 1
default 0
Specialised82Prefix(9—10)% increased Engineering Experience gainedheist_equipment_engineering 1
default 0
of Refilling1Suffix(11—15)% increased Flask Charges gainedheist_equipment_ranged 1
default 0
of Brimming45Suffix(16—20)% increased Flask Charges gainedheist_equipment_ranged 1
default 0
of Overflowing75Suffix(21—25)% increased Flask Charges gainedheist_equipment_ranged 1
default 0
of Plenty82Suffix(26—30)% increased Flask Charges gainedheist_equipment_ranged 1
default 0
Misc mods /189
NameLevelDomainPre/SufDescriptionWeight
of the Constant1FlaskSuffix(23—30)% increased Charges gaineddefault 1
of the Continuous13FlaskSuffix(31—38)% increased Charges gaineddefault 1
of the Endless33FlaskSuffix(39—46)% increased Charges gaineddefault 1
of the Bottomless48FlaskSuffix(47—54)% increased Charges gaineddefault 1
of the Perpetual63FlaskSuffix(55—62)% increased Charges gaineddefault 1
of the Eternal82FlaskSuffix(63—70)% increased Charges gaineddefault 1
of the Medic8FlaskSuffix(21—25)% Chance to gain a Charge when you kill an enemydefault 1
of the Doctor26FlaskSuffix(26—30)% Chance to gain a Charge when you kill an enemydefault 1
of the Surgeon45FlaskSuffix(31—35)% Chance to gain a Charge when you kill an enemydefault 1
of the Foliage8FlaskSuffixGains 0.15 Charges per Seconddefault 1
of the Verdant26FlaskSuffixGains 0.2 Charges per Seconddefault 1
of the Sylvan45FlaskSuffixGains 0.25 Charges per Seconddefault 1
1FlaskUnique(30—40)% increased Charges gained
1FlaskUnique(20—25)% Chance to gain a Charge when you kill an enemy
1FlaskUniqueGains (0.15—0.2) Charges per Second
1FlaskUniqueGain (1—3) Frenzy Charge on use
1FlaskUniqueGain (1—3) Power Charge on use
1FlaskUniqueGain (1—3) Endurance Charge on use
1FlaskUniqueGain 1 Endurance Charge on use
1FlaskUniquegain onslaught during flask effect [1]
1FlaskUnique(50—100)% increased Charges gained by Other Flasks during Effect
1FlaskUniqueGains no Charges during Effect of any Overflowing Chalice Flask
1StrongboxUniqueRevives the fallen monster (3—6) times
Fallen monster gains an additional Modifier each time it revives
chest delay drops until daemons finish [1]
Commoner's1SanctumRelicPrefixGain (30—39) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Dekhara's40SanctumRelicPrefixGain (40—49) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Djinn's55SanctumRelicPrefixGain (50—59) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Sekhema's67SanctumRelicPrefixGain (40—49) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Divinity's76SanctumRelicPrefixGain (50—59) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
of the Well1SanctumRelicSuffixGain (11—15) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
of the Fountain56SanctumRelicSuffixGain (16—20) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
of the Oasis77SanctumRelicSuffixGain (21—30) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
of Dignity1SanctumRelicSuffix(6—7)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 1
default 0
of Prestige55SanctumRelicSuffix(8—9)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 1
default 0
of Glory69SanctumRelicSuffix(10—11)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 1
default 0
of Honour78SanctumRelicSuffix(12—15)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 1
default 0
of Stoutness1SanctumRelicSuffixHits against you have (12—15)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
of Tenacity55SanctumRelicSuffixHits against you have (16—19)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
of Unwavering76SanctumRelicSuffixHits against you have (20—25)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
Pilferer's1SanctumRelicPrefixWhen you gain a Key (7—9)% chance to gain anotherlarge_sanctum_relic 1
default 0
Picklock's60SanctumRelicPrefixWhen you gain a Key (10—12)% chance to gain anotherlarge_sanctum_relic 1
default 0
Thief's78SanctumRelicPrefixWhen you gain a Key (13—16)% chance to gain anotherlarge_sanctum_relic 1
default 0
1SanctumRelicUniqueZarokh, the Temporal drops Against the Darkness
Slaying1JewelPrefix(10—20)% increased Damage with Hits against Rare and Unique Enemies Damagedexjewel 1
default 0
of the Thicker1JewelSuffix(5—15)% increased Charm Charges gaineddexjewel 1
default 0
Exploiting1JewelPrefix(15—25)% increased Damage against Enemies with Fully Broken Armour Damagestrjewel 1
default 0
of Generation1JewelSuffixMeta Skills gain (4—8)% increased Energyintjewel 1
default 0
of Gathering1JewelSuffix(5—10)% increased Flask Charges gaineddexjewel 1
default 0
of Pathfinding1JewelSuffix(10—20)% increased Life Flask Charges gaineddexjewel 1
default 0
of Fountains1JewelSuffix(10—20)% increased Mana Flask Charges gaineddexjewel 1
default 0
Fletching1JewelPrefix(4—6)% increased bonuses gained from Equipped Quiverdexjewel 1
default 0
of Raging1JewelSuffixGain 1 Rage on Melee Hitstrjewel 1
default 0
of Retribution1JewelSuffixGain (1—3) Rage when Hit by an Enemystrjewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (5—15)% of maximum Energy Shieldintjewel 1
default 0
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (5—15)% of maximum Energy Shield Ailmentintjewel 1
default 0
Slaying1JewelPrefixSmall Passive Skills in Radius also grant (2—3)% increased Damage with Hits against Rare and Unique Enemies Damagedex_radius_jewel 1
default 0
of the Thicker1JewelSuffixNotable Passive Skills in Radius also grant (3—7)% increased Charm Charges gaineddex_radius_jewel 1
default 0
Exploiting1JewelPrefixSmall Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damagestr_radius_jewel 1
default 0
of Generation1JewelSuffixNotable Passive Skills in Radius also grant Meta Skills gain (2—4)% increased Energyint_radius_jewel 1
default 0
of Gathering1JewelSuffixNotable Passive Skills in Radius also grant (3—5)% increased Flask Charges gaineddex_radius_jewel 1
default 0
of Pathfinding1JewelSuffixNotable Passive Skills in Radius also grant (5—10)% increased Life Flask Charges gaineddex_radius_jewel 1
default 0
of Fountains1JewelSuffixNotable Passive Skills in Radius also grant (5—10)% increased Mana Flask Charges gaineddex_radius_jewel 1
default 0
Fletching1JewelPrefixNotable Passive Skills in Radius also grant (2—3)% increased bonuses gained from Equipped Quiverdex_radius_jewel 1
default 0
of Raging1JewelSuffixNotable Passive Skills in Radius also grant Gain 1 Rage on Melee Hitstr_radius_jewel 1
default 0
of Retribution1JewelSuffixNotable Passive Skills in Radius also grant Gain (1—2) Rage when Hit by an Enemystr_radius_jewel 1
default 0
of Barriers1JewelSuffixSmall Passive Skills in Radius also grant Gain additional Stun Threshold equal to (1—2)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Inuring1JewelSuffixSmall Passive Skills in Radius also grant Gain additional Ailment Threshold equal to (1—2)% of maximum Energy Shield Ailmentint_radius_jewel 1
default 0
1JewelUniqueNotable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Fire Damage Damage Elemental Fire
1JewelUniqueNotable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Cold Damage Damage Elemental Cold
1JewelUniqueNotable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Lightning Damage Damage Elemental Lightning
1JewelUniqueNotable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Chaos Damage Damage Chaos
1JewelUniqueGain (6—10)% of Fire Damage as Extra Chaos Damage Damage Elemental Fire Chaos
1JewelUniqueGain (6—10)% of Cold Damage as Extra Chaos Damage Damage Elemental Cold Chaos
1JewelUniqueGain (6—10)% of Lightning Damage as Extra Chaos Damage Damage Elemental Lightning Chaos
of Rejuvenation1JewelUniqueGain (2—3) Life per Enemy Hit with Attacks Life Attacknot_str 0
default 1
of Absorption1JewelUniqueGain (1—2) Mana per Enemy Hit with Attacks Mana Attacknot_dex 0
default 1
of Focus1JewelUniqueGain (2—3) Energy Shield per Enemy Hit with Attacks Defences Attacknot_int 0
default 1
of Runes1JewelUniqueTotems gain +(6—10)% to all Elemental Resistances Elemental Resistancenot_str 1
default 1
1JewelUniqueWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Attacks Life Attack
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Spells Life Caster
1JewelUnique(20—30)% chance to gain an additional Vaal Soul on Kill
1JewelUniqueVaal Skills have (15—20)% chance to regain consumed Souls when used
1JewelUnique50% chance to gain an additional Vaal Soul per Enemy Shattered
1JewelUnique10% increased Experience Gain for Corrupted Gems Gem
1JewelUniqueWith 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
1JewelUniqueGain 30 Mana per Grand Spectrum
number of stackable unique jewels [1]
Mana
1JewelUniqueGain 200 Armour per Grand Spectrum
number of stackable unique jewels [1]
Defences
1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
1JewelUniqueWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200]
Minion
1JewelUnique(15—20)% increased Damage with Hits against Chilled Enemies Damage
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
3 uses remaining
unique_map 0
no_monster_packs 0
default 1
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
15 uses remaining
unique_map 0
no_monster_packs 0
default 1
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
no_monster_packs 0
default 1
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
no_monster_packs 0
default 1
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
no_monster_packs 0
default 1
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
no_monster_packs 0
default 1
1MapDeviceUniqueMap owner gains 20% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 40% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 60% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 100% more Sulphite
map mission id [5]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment karui [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment maraketh [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment eternal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment templar [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment vaal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
Life Damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
map fragment level + [5]
Life Damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Hit Chance each time they are Revived
Monsters gain 3% additional Critical Damage Bonus each time they are Revived
map fragment level + [2]
Life Damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [4]
Life Damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
map fragment level + [3]
Life Damage
1AbyssUniqueGain (9—15)% of Damage as Extra Fire Damage Damage Elemental Fireheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain (7—13)% of Damage as Extra Chaos Damage Damage Chaosheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain (9—15)% of Damage as Extra Cold Damage Damage Elemental Coldheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain (9—15)% of Damage as Extra Lightning Damage Damage Elemental Lightningheart_unique_jewel_prefix 1
default 0
1AbyssUniqueMinions gain (10—15)% of their maximum Life as Extra maximum Energy Shield Defences Minionheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain Physical Thorns damage equal to (4—6)% of Item Armour on Equipped Body Armour Damageheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain 1 Rage on Melee Hitheart_unique_jewel_suffix 1
default 0
1AbyssUniqueGain (1—2) Rage when Hit by an Enemyheart_unique_jewel_suffix 1
default 0
1AbyssUnique(4—8)% increased Flask Charges gainedheart_unique_jewel_suffix 1
default 0
1AbyssUniqueGain additional Stun Threshold equal to (4—10)% of maximum Energy Shieldheart_unique_jewel_suffix 1
default 0
1AbyssUniqueGain additional Ailment Threshold equal to (4—10)% of maximum Energy Shield Ailmentheart_unique_jewel_suffix 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Hits have (3—5)% reduced Critical Hit Chance against youint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Mana Flasks gain 0.1 charges per Secondint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Life Flasks gain 0.1 charges per Secondint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Charms gain 0.1 charges per Secondint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
of Kurgal65AbyssSuffix(10—15)% chance to Gain Arcane Surge when you deal a Critical Hit kurgal Criticalstr_armour 0
dex_armour 0
str_dex_armour 0
gloves 1
default 0
kurgal_mod 1
Ulaman's65AbyssPrefixLife Flasks gain (0.1—0.2) charges per Second ulamanbelt 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefixCharms gain (0.1—0.2) charges per Second amanamubelt 1
default 0
amanamu_mod 1
Kurgal's65AbyssPrefixMana Flasks gain (0.1—0.2) charges per Second kurgalbelt 1
default 0
kurgal_mod 1
Kurgal's65AbyssPrefixGain (6—12)% of Maximum Mana as Armour kurgal Mana Defencesbelt 1
default 0
kurgal_mod 1
of Ulaman65AbyssSuffixHits have (17—25)% reduced Critical Hit Chance against you ulaman Criticalbody_armour 1
shield 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffix(6—12) Mana gained when you Block kurgal Manashield 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffix(15—25)% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
kurgal
focus 1
default 0
kurgal_mod 1
Amanamu's65AbyssPrefixProjectiles deal (20—30)% increased Damage with Hits against Enemies within 2m amanamu Damagequiver 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffixProjectiles have (18—26)% increased Critical Damage Bonus against Enemies within 2m amanamuquiver 1
default 0
amanamu_mod 1
Kurgal's65AbyssPrefixProjectiles deal (20—30)% increased Damage with Hits against Enemies further than 6m kurgalquiver 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffixProjectiles have (18—26)% increased Critical Hit Chance against Enemies further than 6m kurgalquiver 1
default 0
kurgal_mod 1
Ulaman's65AbyssPrefixGain (21—25)% of Damage as Extra Physical Damage ulaman Damage Physicalwand 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damagetwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damageone_hand_weapon 0
mace 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffixProjectiles have (27—38)% increased Critical Damage Bonus against Enemies within 2m ulamancrossbow 1
default 0
ulaman_mod 1
Kurgal's65AbyssPrefixProjectiles deal (85—109)% increased Damage with Hits against Enemies within 2m kurgal Damagecrossbow 1
default 0
kurgal_mod 1
Ulaman's65AbyssPrefixProjectiles deal (60—79)% increased Damage with Hits against Enemies further than 6m ulamanbow 1
spear 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffixProjectiles have (25—34)% increased Critical Hit Chance against Enemies further than 6m kurgalbow 1
spear 1
default 0
kurgal_mod 1
Kurgal's65AbyssPrefix(30—40)% increased bonuses gained from Equipped Quiver kurgalbow 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffix(39—51)% increased Critical Hit Chance against Marked Enemies kurgal Criticaltalisman 1
default 0
kurgal_mod 1
1ExpeditionRelicPrefixHits against Monsters cannot be Critical Hitsdefault 1
1ExpeditionRelicPrefixMonsters Gain 35% of Damage as Extra Fire Damagedefault 1
1ExpeditionRelicPrefixMonsters Gain 35% of Damage as Extra Cold Damagedefault 1
1ExpeditionRelicPrefixMonsters Gain 35% of Damage as Extra Lightning Damagedefault 1
1ExpeditionRelicPrefixMonsters Gain 25% of Damage as Extra Chaos Damagedefault 1
of Tailwind30SentinelSuffixCharacter Gains Tailwind for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Tailwind50SentinelSuffixCharacter Gains Tailwind for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Tailwind80SentinelSuffixCharacter Gains Tailwind for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Acceleration45SentinelSuffixCharacter Gains Acceleration Shrine for 20 seconds on deploymentspecial_sentinel_mod 1
default 0
of Charge68SentinelSuffixCharacter Gains Charged Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Charge75SentinelSuffixCharacter Gains Charged Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Charge82SentinelSuffixCharacter Gains Charged Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Diamonds30SentinelSuffixCharacter Gains Diamond Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Diamonds50SentinelSuffixCharacter Gains Diamond Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Diamonds80SentinelSuffixCharacter Gains Diamond Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Gloom68SentinelSuffixCharacter Gains Gloom Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Gloom75SentinelSuffixCharacter Gains Gloom Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Gloom82SentinelSuffixCharacter Gains Gloom Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resistance30SentinelSuffixCharacter Gains Resistance Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resistance50SentinelSuffixCharacter Gains Resistance Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resistance80SentinelSuffixCharacter Gains Resistance Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Bulk30SentinelSuffixCharacter Gains Massive Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Bulk50SentinelSuffixCharacter Gains Massive Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Bulk80SentinelSuffixCharacter Gains Massive Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Echoing45SentinelSuffixCharacter Gains Echoing Shrine for 20 seconds on deploymentspecial_sentinel_mod 1
default 0
of Resolve30SentinelSuffixCharacter Gains Impenetrable Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resolve50SentinelSuffixCharacter Gains Impenetrable Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resolve80SentinelSuffixCharacter Gains Impenetrable Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Adrenaline45SentinelSuffixCharacter Gains Adrenaline for 20 seconds on deploymentspecial_sentinel_mod 1
default 0
of the Juggernaut24SentinelSuffixCharacter Gains Endurance Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of the Assassin24SentinelSuffixCharacter Gains Power Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of the Raider24SentinelSuffixCharacter Gains Frenzy Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
1SentinelUniqueWhen a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 seconds
1SentinelUniqueEmpowered Enemies cannot gain Rewards
Elevated1TowerPrefix(10—20)% increased Experience gain in Mapdefault 1
1VaultKeyReliquarySetUniqueChest drops Against the Darkness
Item /132
Xoph's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Tul's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Esh's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Uul-Netol's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Chayula's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Sacral Quiver
Requires: Level 16
Gain (2—3) Life per Enemy Hit with Attacks
Wide Belt
Requires: Level 14
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
Double Belt
Requires: Level 44
Has (1—3) Charm Slot
(20—30)% increased Charm Charges gained
Fine Belt
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
Thane Mail
Armour: 245
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Dex
Hits against you have (15—25)% reduced Critical Damage Bonus
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1
Requires: Level 37, 52 Str, 22 Dex
Gain (28—35) Mana per enemy killed
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 27, 39 Str, 17 Dex
Gain (34—43) Life per enemy killed
Zarokh's Reliquary Key: Against the Darkness
Chest drops Against the Darkness
Perfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Physical Damage
Perfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Fire Damage
Perfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Cold Damage
Perfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Lightning Damage
Perfect Essence of Haste
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (20—25)% chance to gain Onslaught on Killing Hits with this Weapon
Perfect Essence of Seeking
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (40—50)% reduced Critical Damage Bonus
Essence of Insanity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Crystalline Core of Knowledge I
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge II
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge IV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge V
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge III
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VIII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge X
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XI
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XIII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XIV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VI
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Book of Unique Knowledge I
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge II
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge III
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge IV
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge V
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Otherworldly Book of Knowledge I
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge II
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge III
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge IV
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Ritualistic Book of Knowledge I
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge II
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge III
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge IV
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Runic Book of Knowledge I
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge II
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge III
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge IV
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Deranging Book of Knowledge I
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge II
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge III
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge IV
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Lightless Book of Knowledge I
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge II
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge III
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge IV
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Vanquisher's Book of Knowledge I
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge II
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge III
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge IV
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge V
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Arbiter's Book of Knowledge I
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge II
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge III
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge IV
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 7 to 11 Fire Damage
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Armour: +12% to Fire Resistance
Wand or Staff: 25% increased Ignite Magnitude
Armour: +10 to maximum Life, +10 to maximum Mana
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 10 Cold Damage
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Armour: +12% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 1 to 20 Lightning Damage
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Armour: +12% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +10 to maximum Life, +10 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Life per enemy killed
Wand or Staff: 15% increased Energy Shield Recharge Rate
Armour: Regenerate 0.3% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 16 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +10 to maximum Life, +10 to maximum Mana
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 25% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +60 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapon: Adds 4 to 6 Fire Damage
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: 25% increased Ignite Magnitude
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 5 Cold Damage
Wand or Staff: Gain 6% of Damage as Extra Cold Damage
Armour: +10% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapon: Adds 1 to 10 Lightning Damage
Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
Armour: +10% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.25% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 8 Mana per enemy killed
Wand or Staff: 16% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +40 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 13 to 16 Fire Damage
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: 25% increased Ignite Magnitude
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 15 Cold Damage
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Armour: +14% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 1 to 30 Lightning Damage
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Armour: +14% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Life per enemy killed
Wand or Staff: 18% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 24 Mana per enemy killed
Wand or Staff: 24% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +80 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions deal 20% increased Damage
Armour: Minions have +10% to all Elemental Resistances
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapon: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Armour: 15% increased Thorns damage
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
Fenumus' Rune of Agony
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Martial Weapon: Gain 8% of Damage as Extra Physical Damage
Wand or Staff: Gain 8% of Damage as Extra Physical Damage
Saqawal's Rune of Memory
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 2% increased Experience gain
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Martial Weapon: +1 to Level of all Attack Skills
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapon: 15% chance to cause Bleeding on Hit
Helmets: 20% increased Charm Charges gained
Soul Core of Ticaba
Stack Size: 1 / 10
Body Armours: Hits against you have 20% reduced Critical Damage Bonus
Shields, Bucklers: Hits against you have 20% reduced Critical Damage Bonus
Boar Idol
Stack Size: 1 / 10
Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per second
Gloves: 15% increased Warcry Cooldown Recovery Rate
Sceptres: 25% increased Life Regeneration rate while Shapeshifted
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Armour equal to 25% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Vagrant's Brew
Right-click to drink the Vagrant's Brew and gain some Life
Grants +10 to Maximum Life
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Sacrificial Heart
Sacrifice this Heart at the proper ritual site to gain two Weapon Set Passive Skill Points.
Mist-shrouded Tome
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Dexterity Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Dexterity
Intelligence Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Intelligence
Strength Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Strength
Lightning Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Lightning Resistance
Cold Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Cold Resistance
Fire Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Fire Resistance
Tattoo of Hinekora
Right-click to apply the Tattoo directly to your body and gain two Weapon Set Passive Skill Points.
Warden's Ledger
Right-click to read the Warden's Book and gain two Weapon Set Passive Skill Points.
Unique /103
50% reduced Evasion Rating
+(40—60) to maximum Life
(3—5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
+(20—30) to maximum Mana
+(5—15)% to all Elemental Resistances
Gain (1—10) Mana per enemy killed
You can apply an additional Curse
(150—250)% increased bonuses gained from Equipped Quiver
Adds (8—12) to (16—20) Physical Damage
Adds (8—12) to (16—20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
+(20—30) to Strength
+(20—30) to Intelligence
+(30—40)% to Cold Resistance
Gain Cold Thorns Damage equal to (10—18)% of your maximum Mana
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
(150—200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13—17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Has (1—3) Charm Slot
(20—30)% increased Life Recovery from Flasks
+(40—50) to Strength
+(10—15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
Grants Skill: Firebolt
Grants Skill: Ember Fusillade
Gain (30—50)% of Damage as Extra Fire Damage
(80—120)% increased Spell Damage
Gain (5—10) Life per enemy killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
(50—100)% increased Armour and Energy Shield
+100 to Spirit
+(5—15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
Grants Skill: Level 1 Bone Blast
(80—100)% increased Spell Damage
Gain (10—15) Life per enemy killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Grants Skill: Level 5 Volatile Dead
(80—100)% increased Spell Damage
(30—50)% increased Critical Hit Chance for Spells
Gain (10—15) Mana per enemy killed
25% chance to not destroy Corpses when Consuming Corpses
(20—30)% increased Mana Regeneration Rate
+(40—60) to maximum Mana
(40—60)% increased Mana Regeneration Rate
Gain (4—6)% of maximum Mana as Extra maximum Energy Shield
+(10—15) to Strength
+(40—60) to maximum Life
(20—30)% increased Flask Life Recovery rate
Life Flasks gain (0.17—0.25) charges per Second
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
When you kill a Rare monster, you gain its Modifiers for 60 seconds
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Has (1—3) Charm Slot
(20—30)% increased Mana Recovery from Flasks
(-25—25)% reduced Flask Life Recovery rate
(-25—25)% reduced Flask Mana Recovery rate
Life Flasks gain 0.25 charges per Second
Mana Flasks gain 0.25 charges per Second
Has (1—3) Charm Slot
(20—30)% increased Mana Recovery from Flasks
(30—40)% reduced Flask Effect Duration
+(20—30) to Intelligence
Minions have (20—30)% increased maximum Life
Minions cannot Die while affected by a Life Flask
Your Life Flask also applies to your Minions
(20—30)% increased Flask Charges gained
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
+(100—150) to Armour
(10—15)% reduced Flask Charges used
(20—30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Gain Deflection Rating equal to (20—30)% of Evasion Rating
(100—150)% increased Evasion Rating
+(20—30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
Gain Deflection Rating equal to (40—60)% of Evasion Rating
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
+(40—60) to maximum Life
+(30—50) to maximum Mana
Minions have +(17—23)% to Chaos Resistance
Minions gain (20—30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
Grants Skill: Level 10 Life Remnants
(100—150)% increased Energy Shield
+(100—150) to maximum Life
10% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
(100—150)% increased Armour and Energy Shield
+(17—23)% to Chaos Resistance
(20—30)% increased Flask Charges gained
50% less Flask Charges used
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30—50)% of Maximum Mana as Armour
Grants Skill: Level 11 Black Powder Blitz
(80—100)% increased Armour and Evasion
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
+50% Surpassing chance to fire an additional Arrow
+(20—25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20—30) Life per enemy killed
Gain (12—18) Mana per enemy killed
Adds (8—10) to (13—15) Cold Damage
Gain 5 Mana per enemy killed
(30—50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
Adds 1 to (60—80) Lightning Damage
+(300—400) to Accuracy Rating
(5—30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
Gain (5—10)% of Elemental Damage as Extra Cold Damage
Gain (5—10)% of Elemental Damage as Extra Fire Damage
Gain (5—10)% of Elemental Damage as Extra Lightning Damage
+(40—60) to maximum Energy Shield
+(80—120) to maximum Life
(6—12)% increased Cast Speed
Sacrifice (5—15)% of Life to gain that much Energy Shield when you Cast a Spell
(100—150)% increased Armour and Evasion
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
(40—60)% increased Armour and Energy Shield
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
(50—80)% increased Evasion Rating
+(20—30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10—15)% of maximum Life as Extra maximum Energy Shield
+20 to Armour
(5—15)% increased Rarity of Items found
+(20—30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(10—15)% increased Rarity of Items found
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
+1 to Level of all Skills
(50—100)% increased Armour and Energy Shield
+(40—80) to maximum Life
10% increased Rarity of Items found
(10—15) to (20—25) Physical Thorns damage
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Adds (4—6) to (7—10) Physical Damage
10% increased Attack Speed
Gain 3 Life per enemy killed
100% increased Attack Damage while on Low Life
Adds (30—36) to (75—81) Physical Damage
+(50—100) to Accuracy Rating
(10—20)% increased Stun Duration
(35—50)% increased Melee Damage against Heavy Stunned enemies
Adds 1 to 3 Physical Damage to Attacks
Adds (3—4) to (5—8) Cold damage to Attacks
(5—10)% increased Attack Speed
+(5—10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5—10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3—5) to (6—9) Fire damage to Attacks
+(30—50) to maximum Mana
50% increased Flammability Magnitude
Attacks Gain (5—10)% of Damage as Extra Fire Damage
+(7—13)% to Chaos Resistance
20% reduced maximum Life
Gain (30—40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
+(120—160) to Accuracy Rating
+(100—150) to Accuracy Rating
+(100—150) to Evasion Rating
(10—20)% increased Rarity of Items found
+(20—30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
+(120—160) to Accuracy Rating
+(75—125) to Accuracy Rating
+(75—125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
(7—10)% increased Cast Speed
+(60—100) to maximum Mana
Allies in your Presence Gain (15—25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6—12)% of Damage as Extra Chaos Damage
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Dexterity
(10—20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15—25)% increased Magnitude of Poison you inflict
Adds 1 to 4 Physical Damage to Attacks
+(20—30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24—35) to (35—53) Physical Thorns damage
+(20—30) to maximum Mana
+(40—60) to maximum Mana
(20—30)% increased Flask Mana Recovery rate
Mana Flasks gain (0.17—0.25) charges per Second
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Grants Skill: Parry
(50—150)% increased Evasion Rating
+(10—20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Raise Shield
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Causes (20—40)% increased Stun Buildup
(80—120)% increased Physical Damage
+(10—15) to Strength
Gain (10—20) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Crushes Enemies on Hit
Adds (12—15) to (22—25) Physical Damage
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(300—400)% increased Armour
Gain (3—6) Rage on Hit
Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
Lose all Rage on reaching Maximum Rage
(-10—10) to Maximum Rage
(12—20)% increased Rarity of Items found
+(10—20) to all Attributes
+(17—23)% to Chaos Resistance
(20—30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
(100—150)% increased Armour and Energy Shield
(25—35) Life Regeneration per second
(50—100)% increased Energy Shield Recharge Rate
(30—50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(30—50)% reduced Duration of Bleeding on You
(600—800)% increased Armour and Evasion
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Grants Skill: Level 7 Sigil of Power
(20—30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Grants Skill: Skeletal Warrior
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
+20 to Armour
(5—15)% increased Rarity of Items found
+(20—30) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
Grants Skill: Level 8 Purity of Fire
Gain (40—60)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2—3)% of their Maximum Life per second
Allies in your Presence Gain (20—30)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
+(10—15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10—20)% chance to inflict Bleeding on Hit
(15—25)% increased Magnitude of Bleeding you inflict
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15—23) to (28—35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20—30)% increased Critical Hit Chance for Attacks
(10—15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10—20)% of Physical Damage as extra Chaos Damage
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
Has (1—3) Charm Slot
20% of Flask Recovery applied Instantly
(-20—20)% reduced Charm Charges gained
(-10—10)% reduced Charm Charges used
(20—30)% increased bonuses gained from left Equipped Ring
(20—30)% increased bonuses gained from right Equipped Ring
(300—350)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
Used when you become Ignited
(20—25)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
(30—40)% increased Elemental Ailment Threshold
(200—250)% increased Evasion Rating
Gain (15—25)% of Damage as Extra Cold Damage
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
Adds (5—7) to (10—12) Physical Damage
+10 to Dexterity
(30—50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (14—21) to (25—37) Physical Damage
+5% to Critical Hit Chance
(15—25)% increased Reload Speed
When you reload, triggers Gemini Surge to alternately
gain (2—6) Cold Surges or (2—6) Fire Surges
trigger reload infusion on reload [1]
(150—200)% increased Armour
+(20—30) to Strength
Gain (30—50) Life per enemy killed
(10—20)% increased Global Physical Damage
Knockback direction is reversed
Gain (2—3) Life per Enemy Hit with Attacks
(5—10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15—25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5—10)% of Flask's Life Recovery amount
Grants Skill: Level 10 Bursting Fen Toad
(20—30)% chance to Poison on Hit with Attacks
Adds (6—10) to (13—17) Physical Damage to Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(15—20)% increased Attack Speed
Leeches (10—20)% of Physical Damage as Life
Adds (167—201) to (267—333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Used when you take Lightning damage from a Hit
(30—40)% increased Charges gained
Grants a Frenzy Charge on use
Used when you become Frozen
(20—25)% Chance to gain a Charge when you kill an enemy
Used when you start Bleeding
Gains (0.15—0.2) Charges per Second
Creates Consecrated Ground on use
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Grants Skill: Level 11 Cast on Charm Use
Has (1—3) Charm Slot
(20—30)% increased Charm Charges gained
+(50—100) to maximum Mana
(10—50)% reduced Charm Effect Duration
+2 Charm Slots
+(15—25) to Dexterity
(20—30)% increased Charm Charges gained
Grants Skill: Level 8 Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15—23) to (28—35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56—70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level 8 Impurity
Allies in your Presence deal (13—17) to (25—37) added Attack Chaos Damage
+(7—13) to all Attributes
23% reduced Light Radius
(-13—13)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was a Body Armour
(50—100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was a Helmet
(50—100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was Gloves
(50—100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was Boots
(50—100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was a Shield
(50—100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15—30)% of Damage taken during effect Recouped as Life
Gain (3—5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25—50)% increased Duration
Adds (16—20) to (23—27) Physical Damage
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
100% chance to Pierce an Enemy
+(60—90) to maximum Life
(8—12)% increased Attack Speed
Gain Deflection Rating equal to (24—32)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (2—4) times
Projectiles deal (42—64)% increased Damage with Hits for each time they have Pierced
Projectiles have (42—64)% increased Critical Hit chance for each time they have Pierced
Grants Skill: Level 16 Mirror of Refraction
(10—20)% increased maximum Life
+(3—5) to Level of all Corrupted Spell Skill Gems
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Spells which cost Life Gain (80—120)% of Damage as Extra Physical Damage
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
(80—120)% increased Armour, Evasion and Energy Shield
+(10—20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Gain Deflection Rating equal to (40—60)% of Evasion Rating
(-12—-6)% to amount of Damage Prevented by Deflection
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Passive /190
Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
12% increased Block chance
10 Life gained when you Block
+2% to maximum Block chance
12% increased Block chance
5 Mana gained when you Block
50% chance to gain Onslaught on Killing Blow with Axes
20% more Damage against Heavy Stunned Enemies with Maces
Defend with 150% of Armour against Hits from Enemies that are further than 6m away
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Gain 5% of Damage as Extra Fire Damage
5% of Physical Damage taken as Fire Damage
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies
Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
Gain 20 Life per enemy killed
2% chance to Recover all Life when you Kill an Enemy
Life Flasks gain 0.15 charges per Second
20% increased Life Recovery from Flasks
Life Flasks gain 0.1 charges per Second
Life Flasks gain 0.1 charges per Second
+10 to Strength
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
50% increased Critical Hit Chance against Enemies that are on Full Life
35% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
40% increased Stun Buildup against enemies within 2 metres
20% increased Melee Damage against Heavy Stunned enemies
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
Every Rage also grants 1% increased Armour
Gain 5 Rage when Hit by an Enemy
4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage
15% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
40% increased Duration of Poisons you inflict against Slowed Enemies
10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 to Maximum Frenzy Charges
10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
+1 to Maximum Endurance Charges
Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
10% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
25% chance when you gain a Power Charge to gain an additional Power Charge
25% chance when you gain an Endurance Charge to gain an additional Endurance Charge
20% increased duration of Ailments you inflict against Cursed Enemies
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Spells Gain 5% of Damage as extra Chaos Damage
Minions have 20% additional Physical Damage Reduction
Minions have +23% to Chaos Resistance
Attacks Gain 5% of Damage as extra Chaos Damage
4% of Maximum Life Converted to Energy Shield
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
Skills Supported by Unleash have 25% increased Seal gain frequency
25% increased Damage with Hits against Hindered Enemies
15% chance to Hinder Enemies on Hit with Spells
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
10% increased Ignite Duration on Enemies
25% increased Damage with Hits against Ignited Enemies
30% increased Damage with Hits against Ignited Enemies
35% increased Damage with Hits against Burning Enemies
60% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
80% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
Gain 5% of Damage as Extra Cold Damage
20% increased Freeze Buildup
30% increased Damage with Hits against Shocked Enemies
Gain 4% of Damage as Extra Cold Damage
Gain 4% of Damage as Extra Lightning Damage
+10 to Dexterity
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies
Gain 5% of Damage as Extra Lightning Damage
30% increased chance to Shock
Gain Elemental Archon after spending 100% of your Maximum Mana
Gain 11% of Damage as Extra Chaos Damage
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
50% increased amount of Mana Leeched
25% increased chance to inflict Ailments against Rare or Unique Enemies
Mana Flasks gain 0.1 charges per Second
Recover 2% of maximum Life when you use a Mana Flask
Mana Flasks gain 0.1 charges per Second
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
5% increased Attack Speed
30% increased Accuracy Rating against Rare or Unique Enemies
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
40% reduced Presence Area of Effect
Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
Gain 1 Rage on Melee Hit
Every 10 Rage also grants 12% increased Physical Damage
When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds
50% increased Damage against Immobilised Enemies while Shapeshifted
25% increased Stun buildup while Shapeshifted
Gain 8% of Damage as Extra Cold Damage while Shapeshifted
Gain Arcane Surge when you Shapeshift to Human form after
being Shapeshifted for at least 8 seconds
40% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
25% increased Blind duration
25% increased Damage with Hits against Blinded Enemies
30% increased Critical Hit Chance against Blinded Enemies
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
10% chance to Daze on Hit
30% increased Damage against Dazed Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
10% chance to Daze on Hit
25% increased Critical Hit Chance against Dazed Enemies
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
33% increased Damage with Hits against Enemies affected by Ailments
Huntress: +30 to Accuracy Rating
Huntress: 10% increased Accuracy Rating
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
25% chance to inflict Daze with Hits against Enemies further than 6m
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: Gain 5% of Damage as Extra Damage of a random Element
Druid: +5 to Strength and Intelligence
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
15% increased Duration of Ailments against Enemies with Exposure
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
20% increased chance to inflict Ailments against Enemies with Exposure
Gain 5% of Damage as Extra Chaos Damage
50% reduced effect of Withered on you
Mastery: Ritual
25% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
Gain 4% of Damage as Extra Fire Damage for
every different Grenade fired in the past 8 seconds
35% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
40% increased Attack Damage against Maimed Enemies
Enemies are Maimed for 4 seconds after becoming Unpinned
40% increased Charm Effect Duration
40% increased Charm Charges gained
Culling Strike against Beasts while your Companion is in your Presence
20% increased Culling Strike Threshold
can see monster categories [1]
Companions deal 60% increased damage against Immobilised enemies
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
3% increased Evasion Rating per 10 Intelligence
Gain Accuracy Rating equal to your Intelligence
40% reduced Poison Duration on you
Life Flasks gain 0.1 charges per Second
20% increased Area of Effect for Skills used by Totems
Gain Physical Thorns damage equal to 8% of maximum Life while Shapeshifted
30% chance to Poison on Hit against Enemies that are not Poisoned
80% increased Effect of Poison you inflict on targets that are not Poisoned
5% reduced maximum Life
Minions Recoup 30% of Damage taken as Life
Minions Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 18% of Physical Damage as Extra Lightning Damage
53% increased Life Cost of Skills
Gain 21% of Damage as Extra Chaos Damage
2% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+1 to Maximum Power Charges
2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+1 to Maximum Endurance Charges
Spells Gain 12% of Damage as extra Chaos Damage
Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted
If you would gain a Charge, Allies in your Presence gain that Charge instead
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ascendancy Passive /38
Ascendancy: Titan
Character: Warrior
25% more Damage against Heavy Stunned Enemies
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Encase in Jade
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
base physical damage reduction rating no display [200]
Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Ascendancy: Deadeye
Character: Ranger
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Amazon
Character: Huntress
50% more damage against enemies with an Open Weakness
Ascendancy: Amazon
Character: Huntress
When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges
Gain 1 fewer Lightning Surge from Triggering Elemental Surge
Ascendancy: Amazon
Character: Huntress
Grants Skill: Elemental Surge
When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
Ascendancy: Ritualist
Character: Huntress
25% increased bonuses gained from Equipped Rings and Amulets
Ascendancy: Ritualist
Character: Huntress
+1 Charm Slot
20% more Charm Charges gained
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Blood Boil
15% more Damage against Enemies affected by Blood Boils
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Gain Elemental Archon when you cast a Spell while on High Infernal Flame
Elemental Archon does not expire while on High Infernal Flame
Lose Elemental Archon on reaching maximum Infernal Flame
Ascendancy: Blood Mage
Character: Witch
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way
Ascendancy: Stormweaver
Character: Sorceress
When collecting an Elemental Infusion, gain another different Elemental Infusion
Character: Sorceress
You can equip a Focus while wielding a Staff
50% reduced bonuses gained from Equipped Focus
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Tactician
Character: Mercenary
Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
Ascendancy: Tactician
Character: Mercenary
Gain Deflection Rating equal to 20% of Armour
Ascendancy: Tactician
Character: Mercenary
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Character: Mercenary
gain random charge every X ms from total socketed gem attribute requirements [5000]
Character: Mercenary
Inherent bonuses gained from Attributes are doubled
20% less Attributes
Ascendancy: Oracle
Character: Druid
Enemy Critical Hit Chance against you is Unlucky
Damage of Enemies Hitting you is Unlucky
Ascendancy: Shaman
Character: Druid
Enemies in your Presence have Exposure
Gain 10% of Damage as Extra Damage of a random Element
Ascendancy: Shaman
Character: Druid
Gain the benefits of Bonded modifiers on Runes and Idols
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Ascendancy: Invoker
Character: Monk
Grants Skill: Unbound Avatar
gain unbound ailment stacks [1]
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Meta Skills have 50% increased Reservation Efficiency
Ascendancy: Acolyte of Chayula
Character: Monk
Take no Damage from Volatility
Gain 1 Volatility on inflicting an Elemental Ailment
Timeless Jewel Passive /17
Blood-Quenched Bulwark
Vaal Notable
(6—10) Life gained when you Block
+5% to Block chance
Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Brutal Restraint: Asenath
Inner Conviction
Templar Keystone
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Zealot
Templar Notable
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Supreme Ostentation
Eternal Keystone
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere.
Elegant Hubris: Caspiro
Eternal Resilience
Eternal Notable
Gain 1 Endurance Charge every second if you've been Hit Recently
Eternal Fervour
Eternal Notable
10% chance to gain a Frenzy Charge on Hit
Eternal Subjugation
Eternal Notable
15% chance to gain a Power Charge on Critical Hit
Black Scythe Training
Kalguuran Keystone
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
The most important lesson the company taught was simple. Be clever, and survive.
Circular Teachings
Kalguuran Keystone
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
It is both despair and inspiration, to look back, and see oneself in the cycles of Time.
Knightly Tenets
Kalguuran Keystone
Gain no inherent bonus from Intelligence
1% increased Evasion Rating per 2 Intelligence
Many men throughout history have claimed to stand against evil. Only a few truly meant it.
Vorana's Fury
Kalguuran Notable
40% increased Projectile Damage
Gain 1 Rage on Melee Hit
Druidic Training
Kalguuran Notable
40% increased Spell Damage
10% increased Flask and Charm Charges gained
Unreal Potential
Abyss Notable
1% chance when you gain a Charge to gain an additional Charge per 10 Tribute
Hollow Bones
Abyss Notable
Gain Deflection Rating equal to 2% of Evasion Rating per 25 Tribute
2% increased Evasion Rating per 10 Tribute
Timeless Jewel Passive Additions /8
FactionCategoryShow Full DescriptionsCode
KaruiNotable
Hits against you have 10% reduced Critical Damage Bonuskarui_notable_add_damage_from_crits
KaruiNotable
Gain 5% of Physical Damage as Extra Fire Damagekarui_notable_add_physical_added_as_fire
KaruiNotable
5% chance to gain an Endurance Charge on killkarui_notable_add_endurance_charge_on_kill
MarakethNotable
10% increased Flask and Charm Charges gainedmaraketh_notable_add_flask_charges
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damagemaraketh_notable_add_physical_added_as_cold
MarakethNotable
25% chance to gain Alchemist's Genius when you use a Flaskmaraketh_notable_add_flask_effect
MarakethNotable
5% chance to gain a Frenzy Charge on killmaraketh_notable_add_frenzy_charge_on_kill
MarakethNotable
You gain Onslaught for 8 seconds on Killmaraketh_notable_add_onslaught
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