Skill Gem /44
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Shapeshift into a bear and swipe with your claws. Hitting enemies generates rage.
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
[DNT] Hunt em down
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
[DNT] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
Skill Gem Quality /15
(0–20)% more Damage with Hits against Enemies that are Chilled
(0–20)% more Damage with Hits against Burning Enemies
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Hits against targets with attached Rods gain (0–10)% of Damage as extra Lightning Damage
Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
Empowered Attacks Gain (0–10)% of damage as extra Fire damage
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Gains (0–15)% of Physical damage as Cold damage
Hits against Marked enemy cause +(0–20)% more Freeze buildup
Gains a Stage every seconds, up to a maximum of (0–1) Stages
(0–10)% chance when you gain a Charge to gain an additional Charge
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Gain Guard equal to (0–1)% of your maximum life per Jade consumed
(0–20)% chance when you gain a Charge to gain an additional Charge
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (0–0.3) second duration
Fully recover Life when you gain Sight Beyond Sight
Support Gem /76
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
[DNT-UNUSED] Timerot
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Supports Skills which can consume Rage, giving them a chance to not remove that Rage while still gaining benefits as though they had.
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Item mods /89
NameLevelPre/SufDescriptionWeight
of Success1SuffixGain (4–6) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Victory11SuffixGain (7–9) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Triumph22SuffixGain (10–18) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Conquest33SuffixGain (19–28) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Vanquishing44SuffixGain (29–40) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Valour55SuffixGain (41–53) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Glory66SuffixGain (54–68) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Legend77SuffixGain (69–84) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Absorption1SuffixGain (2–3) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Osmosis12SuffixGain (4–5) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Infusion23SuffixGain (6–9) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Enveloping34SuffixGain (10–14) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Consumption45SuffixGain (15–20) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Siphoning56SuffixGain (21–27) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Devouring67SuffixGain (28–35) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Assimilation78SuffixGain (36–45) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Rejuvenation8SuffixGain 2 Life per Enemy Hit with Attacks life attackgloves 1
default 0
of Restoration20SuffixGain 3 Life per Enemy Hit with Attacks life attackgloves 1
default 0
of Regrowth30SuffixGain 4 Life per Enemy Hit with Attacks life attackgloves 1
default 0
of Nourishment40SuffixGain 5 Life per Enemy Hit with Attacks life attackgloves 1
default 0
of Dulling33SuffixHits against you have (21–27)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Deadening45SuffixHits against you have (28–34)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Interference58SuffixHits against you have (35–41)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Obstruction69SuffixHits against you have (42–47)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of the Bastion81SuffixHits against you have (48–54)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Deflecting1SuffixGain Deflection Rating equal to (8–11)% of Evasion Rating defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Bending16SuffixGain Deflection Rating equal to (12–14)% of Evasion Rating defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Curvation36SuffixGain Deflection Rating equal to (15–17)% of Evasion Rating defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Diversion48SuffixGain Deflection Rating equal to (18–20)% of Evasion Rating defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Flexure66SuffixGain Deflection Rating equal to (21–23)% of Evasion Rating defencesstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Warping81SuffixGain Deflection Rating equal to (24–26)% of Evasion Rating defenceshelmet 0
gloves 0
boots 0
str_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Refilling2Suffix(5–10)% increased Flask Charges gainedbelt 1
default 0
of Restocking16Suffix(11–16)% increased Flask Charges gainedbelt 1
default 0
of Replenishing32Suffix(17–22)% increased Flask Charges gainedbelt 1
default 0
of Pouring48Suffix(23–28)% increased Flask Charges gainedbelt 1
default 0
of Brimming70Suffix(29–34)% increased Flask Charges gainedbelt 1
default 0
of Overflowing81Suffix(35–40)% increased Flask Charges gainedbelt 1
default 0
of Plenty2Suffix(5–10)% increased Charm Charges gainedbelt 1
default 0
of Surplus16Suffix(11–16)% increased Charm Charges gainedbelt 1
default 0
of Fertility32Suffix(17–22)% increased Charm Charges gainedbelt 1
default 0
of Bounty48Suffix(23–28)% increased Charm Charges gainedbelt 1
default 0
of the Harvest70Suffix(29–34)% increased Charm Charges gainedbelt 1
default 0
of Abundance81Suffix(35–40)% increased Charm Charges gainedbelt 1
default 0
Fervent5PrefixGain (13–15)% of Damage as Extra Fire Damage damage elemental firewand 1
default 0
Ardent16PrefixGain (16–18)% of Damage as Extra Fire Damage damage elemental firewand 1
default 0
Fanatic's33PrefixGain (19–21)% of Damage as Extra Fire Damage damage elemental firewand 1
default 0
Zealot's46PrefixGain (22–24)% of Damage as Extra Fire Damage damage elemental firewand 1
default 0
Infernal60PrefixGain (25–27)% of Damage as Extra Fire Damage damage elemental firewand 1
default 0
Flamebound80PrefixGain (28–30)% of Damage as Extra Fire Damage damage elemental firewand 1
default 0
Fervent5PrefixGain (20–23)% of Damage as Extra Fire Damage damage elemental firestaff 1
default 0
Ardent16PrefixGain (24–28)% of Damage as Extra Fire Damage damage elemental firestaff 1
default 0
Fanatic's33PrefixGain (29–32)% of Damage as Extra Fire Damage damage elemental firestaff 1
default 0
Zealot's46PrefixGain (33–37)% of Damage as Extra Fire Damage damage elemental firestaff 1
default 0
Infernal60PrefixGain (38–41)% of Damage as Extra Fire Damage damage elemental firestaff 1
default 0
Flamebound80PrefixGain (42–45)% of Damage as Extra Fire Damage damage elemental firestaff 1
default 0
Malignant5PrefixGain (13–15)% of Damage as Extra Cold Damage damage elemental coldwand 1
default 0
Pernicious16PrefixGain (16–18)% of Damage as Extra Cold Damage damage elemental coldwand 1
default 0
Destructive33PrefixGain (19–21)% of Damage as Extra Cold Damage damage elemental coldwand 1
default 0
Malicious46PrefixGain (22–24)% of Damage as Extra Cold Damage damage elemental coldwand 1
default 0
Ruthless60PrefixGain (25–27)% of Damage as Extra Cold Damage damage elemental coldwand 1
default 0
Frostbound80PrefixGain (28–30)% of Damage as Extra Cold Damage damage elemental coldwand 1
default 0
Malignant5PrefixGain (20–23)% of Damage as Extra Cold Damage damage elemental coldstaff 1
default 0
Pernicious16PrefixGain (24–28)% of Damage as Extra Cold Damage damage elemental coldstaff 1
default 0
Destructive33PrefixGain (29–32)% of Damage as Extra Cold Damage damage elemental coldstaff 1
default 0
Malicious46PrefixGain (33–37)% of Damage as Extra Cold Damage damage elemental coldstaff 1
default 0
Ruthless60PrefixGain (38–41)% of Damage as Extra Cold Damage damage elemental coldstaff 1
default 0
Frostbound80PrefixGain (42–45)% of Damage as Extra Cold Damage damage elemental coldstaff 1
default 0
Deadly5PrefixGain (13–15)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
default 0
Lethal16PrefixGain (16–18)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
default 0
Fatal33PrefixGain (19–21)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
default 0
Vorpal46PrefixGain (22–24)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
default 0
Electrifying60PrefixGain (25–27)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
default 0
Stormbound80PrefixGain (28–30)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
default 0
Deadly5PrefixGain (20–23)% of Damage as Extra Lightning Damage damage elemental lightningstaff 1
default 0
Lethal16PrefixGain (24–28)% of Damage as Extra Lightning Damage damage elemental lightningstaff 1
default 0
Fatal33PrefixGain (29–32)% of Damage as Extra Lightning Damage damage elemental lightningstaff 1
default 0
Vorpal46PrefixGain (33–37)% of Damage as Extra Lightning Damage damage elemental lightningstaff 1
default 0
Electrifying60PrefixGain (38–41)% of Damage as Extra Lightning Damage damage elemental lightningstaff 1
default 0
Stormbound80PrefixGain (42–45)% of Damage as Extra Lightning Damage damage elemental lightningstaff 1
default 0
1Corrupted(20–25) Life gained when you Block lifeshield 1
1Corrupted(10–15) Mana gained when you Block manashield 1
1CorruptedLife Flasks gain (0.08–0.17) charges per Secondamulet 1
1CorruptedMana Flasks gain (0.08–0.17) charges per Secondamulet 1
1CorruptedCharms gain (0.08–0.17) charges per Secondamulet 1
1CorruptedGain 1 Rage on Hitmace 1
warstaff 1
1CorruptedGain (20–25) Life per Enemy Killed lifequiver 1
staff 1
wand 1
1CorruptedGain (10–15) Mana per Enemy Killed manaquiver 1
staff 1
wand 1
1UniqueMeta Skills gain (20–30)% increased Energyhelmet 1
1UniqueGain (5–8)% of Damage as Extra Chaos Damage damage chaoshelmet 1
Monsters mods /128
NameLevelPre/SufDescriptionWeight
of the Inferno1SuffixGain 40% of Damage as Extra Fire Damage damage elemental fire
of Frostbite1SuffixGain 40% of Damage as Extra Cold Damage damage elemental cold
of Thunder1SuffixGain 40% of Damage as Extra Lightning Damage damage elemental lightning
of Buffering1Suffixbase maximum life % to gain as total energy shield [25] defences
of Armageddon1SuffixGain 40% of Damage as Extra Chaos Damage damage chaos
of Far Shot10SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
of Far Shot1SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
of Obstruction1SuffixHits against you have 80% reduced Critical Damage Bonus
TBD1Prefixbase maximum life % to gain as total energy shield [30]
TBD1Prefixbase maximum life % to gain as total energy shield [20]
TBD16PrefixFlasks gain -0.05 charges per Second
TBD1PrefixFlasks gain -0.05 charges per Second
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Energy Shield Aura12Uniquebase maximum life % to gain as total energy shield [30] defences
1Uniquebase maximum life % to gain as total energy shield [40] defences
1Unique148% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [21]
poise threshold +% final from rarity [26]
life
1Unique700% more maximum Life
gain x vaal souls at 2% life thresholds [1]
monster energy shield +% final from rarity [100]
poise threshold +% final from rarity [125]
life
1Unique2800% more maximum Life
gain x vaal souls at 2% life thresholds [6]
monster energy shield +% final from rarity [400]
poise threshold +% final from rarity [500]
life
1Unique625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [0]
poise threshold +% final from rarity [225]
life
1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold
4Uniquebase maximum life % to gain as total energy shield [35] defences
1Uniquebase maximum life % to gain as total energy shield [25] defences
4Uniquebase maximum life % to gain as total energy shield [50] defences
of Anger1Uniquegain frenzy charge for each quarter life removed [100]
1Uniquegain frenzy charge for each quarter life removed [1]
1Uniquegain power charge for each quarter life removed [100]
of Endurance1Unique50% chance to gain an Endurance Charge on Hit
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hit
1Unique25% chance to gain a Frenzy Charge on Hit
of Power1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
damage physical elemental cold lightning
1Uniquemonster gain frenzy charge on kin death [1]
1UniqueGain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1Uniquemonster gain power charge on kin death [1]
1Uniquebase maximum life % to gain as total energy shield [100] defences
1Uniquebase maximum life % to gain as total energy shield [15] defences
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental ailment
1Unique50% chance to Ignite
Gain 20% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire ailment
1Unique10% chance to Freeze
Gain 20% of Physical Damage as Extra Cold Damage
bleed damage physical elemental cold ailment
1Unique20% chance to Shock
Gain 20% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Storm Cultist's Touch1Torment+25% to Lightning Resistance
10% chance to Shock
Gain 25% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning resistance ailment
Storm Cultist's Grip1Torment+40% to Lightning Resistance
25% chance to Shock
Gain 60% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning resistance ailment
Arsonist's Touch1Torment+25% to Fire Resistance
10% chance to Ignite
Gain 25% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Arsonist's Grip1Torment+40% to Fire Resistance
25% chance to Ignite
Gain 60% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element damage physical elemental
Martyr's Grip1Tormentgain frenzy charge for each quarter life removed [1]
Aurora Cultist's Grip1Torment+40% to Cold Resistance
20% chance to Freeze
Gain 60% of Physical Damage as Extra Cold Damage
bleed damage physical elemental cold resistance ailment
Bootlegger's Touch1Tormentgain power charge for each quarter life removed [1]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Buccaneer's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Miner's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1Uniquemonster penalty against minions damage +% final vs player minions [-20] damage
1Uniquemonster penalty against minions damage +% final vs player minions [-25] damage
1Uniquemonster penalty against minions damage +% final vs player minions [-30] damage
1Uniquemonster penalty against minions damage +% final vs player minions [-35] damage
1Uniquemonster penalty against minions damage +% final vs player minions [-40] damage
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
1UniqueGain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
bleed damage physical elemental fire cold lightning ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
damage physical elemental fire speed
Wereclaw Talisman1Talisman10% additional Physical Damage Reduction
Gain 35% of Physical Damage as Extra Cold Damage
damage physical elemental cold
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
bleed physical attack ailment
1UniqueEvery 10 seconds, gain 30% increased Elemental Damage for 4 seconds
elementalist elemental damage rotation [1]
damage elemental
1UniqueGain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as extra Chaos Damage damage physical chaos
1UniqueGain 40% of Physical Damage as extra Chaos Damage damage physical chaos
1UniqueGain 50% of Physical Damage as extra Chaos Damage damage physical chaos
1EssenceGain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damage
damage physical elemental cold
1EssenceGain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damage
damage physical elemental lightning
1EssenceGain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage
damage physical elemental fire
1UniqueEnemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
damage physical elemental fire attack speed
Craicic Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
monster dropped item rarity +% [0]
life damage physical elemental cold
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on Hit
monster dropped item rarity +% [0]
life damage physical elemental lightning
Fenumal Presence20Bestiary50% increased maximum Life
Gain 25% of Non-Chaos Damage as Extra Chaos Damage
Poison on Hit
monster dropped item rarity +% [0]
poison life damage chaos ailment
1UniqueYou gain Onslaught for 5 seconds when Hit
1UniqueAlways Ignite
Gain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
bleed damage physical elemental fire ailment
1Uniquebase maximum life % to gain as total energy shield [20] defences
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
bleed damage physical elemental cold ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
bleed damage physical elemental lightning ailment
1UniqueGain Arcane Surge when you or your Totems Hit an Enemy with a Spell caster
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
Dominated by Sirus1Unique10% increased Movement Speed
20% increased Damage
Gain 5% of Non-Chaos Damage as Extra Chaos Damage
10% increased Attack and Cast Speed
20% increased Character Size
1UniqueGain 20% of Damage as Extra Chaos Damage chaos
1UniqueGain 50% of Damage as Extra Chaos Damage chaos
1UniqueMonsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
Owl-Touched1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
Hunted by the Winter Owl1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
dropped items are converted to int items [1]
Boar-Touched1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Hunted by the Frenzied Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
dropped items are converted to str items [1]
Stag-Touched1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
Hunted by the Fabled Stag1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
dropped items are converted to dex items [1]
Spirit Of The Owl1TormentGain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
Spirit Of The Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Spirit Of The Stag1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
Delve Area mods /10
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain (31–40)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
173DelveAreaMonsters gain (41–50)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
500DelveAreaUnique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
Area contains a Unique Boss
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Heist Area mods /21
NameLevelPre/SufDescriptionWeight
Buffered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (10–14)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered46Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (15–19)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered68Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (20–29)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered73Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (30–39)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered78Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (40–49)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Frenzy1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Frenzy68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Endurance1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Endurance68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Power1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Power68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 15% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought46Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 20% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 30% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 40% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 50% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 4% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration46Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 6% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 8% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 10% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 12% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Heist Equipment mods /48
NameLevelPre/SufDescriptionWeight
Footpad's1Prefix(3–4)% increased Job Experience gain
Crook's45Prefix(5–6)% increased Job Experience gain
Criminal's75Prefix(7–8)% increased Job Experience gain
Mastermind's81Prefix(9–10)% increased Job Experience gain
Initiator's1Prefix(25–28)% increased Damage with Hits against Enemies that are on Full Life
Players deal (25–28)% increased Damage with Hits against Enemies that are on Full Life
damage
Instigator's45Prefix(29–32)% increased Damage with Hits against Enemies that are on Full Life
Players deal (29–32)% increased Damage with Hits against Enemies that are on Full Life
damage
Ambusher's75Prefix(33–36)% increased Damage with Hits against Enemies that are on Full Life
Players deal (33–36)% increased Damage with Hits against Enemies that are on Full Life
damage
Assassin's81Prefix(37–40)% increased Damage with Hits against Enemies that are on Full Life
Players deal (37–40)% increased Damage with Hits against Enemies that are on Full Life
damage
Simple1Prefix(3–4)% increased Lockpicking Experience gained
Complicated45Prefix(5–6)% increased Lockpicking Experience gained
Complex75Prefix(7–8)% increased Lockpicking Experience gained
Specialised82Prefix(9–10)% increased Lockpicking Experience gained
Simple1Prefix(3–4)% increased Brute Force Experience gained
Complicated45Prefix(5–6)% increased Brute Force Experience gained
Complex75Prefix(7–8)% increased Brute Force Experience gained
Specialised82Prefix(9–10)% increased Brute Force Experience gained
Simple1Prefix(3–4)% increased Perception Experience gained
Complicated45Prefix(5–6)% increased Perception Experience gained
Complex75Prefix(7–8)% increased Perception Experience gained
Specialised82Prefix(9–10)% increased Perception Experience gained
Simple1Prefix(3–4)% increased Demolition Experience gained
Complicated45Prefix(5–6)% increased Demolition Experience gained
Complex75Prefix(7–8)% increased Demolition Experience gained
Specialised82Prefix(9–10)% increased Demolition Experience gained
Simple1Prefix(3–4)% increased Counter-Thaumaturgy Experience gained
Complicated45Prefix(5–6)% increased Counter-Thaumaturgy Experience gained
Complex75Prefix(7–8)% increased Counter-Thaumaturgy Experience gained
Specialised82Prefix(9–10)% increased Counter-Thaumaturgy Experience gained
Simple1Prefix(3–4)% increased Trap Disarmament Experience gained
Complicated45Prefix(5–6)% increased Trap Disarmament Experience gained
Complex75Prefix(7–8)% increased Trap Disarmament Experience gained
Specialised82Prefix(9–10)% increased Trap Disarmament Experience gained
Simple1Prefix(3–4)% increased Agility Experience gained
Complicated45Prefix(5–6)% increased Agility Experience gained
Complex75Prefix(7–8)% increased Agility Experience gained
Specialised82Prefix(9–10)% increased Agility Experience gained
Simple1Prefix(3–4)% increased Deception Experience gained
Complicated45Prefix(5–6)% increased Deception Experience gained
Complex75Prefix(7–8)% increased Deception Experience gained
Specialised82Prefix(9–10)% increased Deception Experience gained
Simple1Prefix(3–4)% increased Engineering Experience gained
Complicated45Prefix(5–6)% increased Engineering Experience gained
Complex75Prefix(7–8)% increased Engineering Experience gained
Specialised82Prefix(9–10)% increased Engineering Experience gained
of Refilling1Suffix(11–15)% increased Flask Charges gained
of Brimming45Suffix(16–20)% increased Flask Charges gained
of Overflowing75Suffix(21–25)% increased Flask Charges gained
of Plenty82Suffix(26–30)% increased Flask Charges gained
Misc mods /191
NameLevelDomainPre/SufDescriptionWeight
of the Constant1FlaskSuffix(23–30)% increased Charges gained
of the Continuous13FlaskSuffix(31–38)% increased Charges gained
of the Endless33FlaskSuffix(39–46)% increased Charges gained
of the Bottomless48FlaskSuffix(47–54)% increased Charges gained
of the Perpetual63FlaskSuffix(55–62)% increased Charges gained
of the Eternal82FlaskSuffix(63–70)% increased Charges gained
of the Medic8FlaskSuffix(21–25)% Chance to gain a Charge when you Kill an Enemy
of the Doctor26FlaskSuffix(26–30)% Chance to gain a Charge when you Kill an Enemy
of the Surgeon45FlaskSuffix(31–35)% Chance to gain a Charge when you Kill an Enemy
of the Foliage8FlaskSuffixGains 0.15 Charges per Second
of the Verdant26FlaskSuffixGains 0.2 Charges per Second
of the Sylvan45FlaskSuffixGains 0.25 Charges per Second
1FlaskUnique(30–40)% increased Charges gained
1FlaskUnique(20–25)% Chance to gain a Charge when you Kill an Enemy
1FlaskUniqueGains (0.15–0.2) Charges per Second
1FlaskUniqueGain (1–3) Frenzy Charge on use
1FlaskUniqueGain (1–3) Power Charge on use
1FlaskUniqueGain (1–3) Endurance Charge on use
1FlaskUniqueGain 1 Endurance Charge on use
1FlaskUniquegain onslaught during flask effect [1]
1FlaskUnique(50–100)% increased Charges gained by Other Flasks during Effect
1FlaskUniqueGains no Charges during Effect of any Overflowing Chalice Flask
1StrongboxUniqueRevives the fallen monster (3–6) times
Fallen monster gains an additional Modifier each time it revives
chest delay drops until daemons finish [1]
Commoner's1SanctumRelicPrefixGain (30–39) Sacred Water at the start of the Trial
Dekhara's40SanctumRelicPrefixGain (40–49) Sacred Water at the start of the Trial
Djinn's55SanctumRelicPrefixGain (50–59) Sacred Water at the start of the Trial
Sekhema's67SanctumRelicPrefixGain (40–49) Sacred Water at the start of the Trial
Divinity's76SanctumRelicPrefixGain (50–59) Sacred Water at the start of the Trial
of the Well1SanctumRelicSuffixGain (11–15) Sacred Water when you complete a Room
of the Fountain56SanctumRelicSuffixGain (16–20) Sacred Water when you complete a Room
of the Oasis77SanctumRelicSuffixGain (21–30) Sacred Water when you complete a Room
of Dignity1SanctumRelicSuffix(6–7)% chance to Avoid gaining an Affliction
of Prestige55SanctumRelicSuffix(8–9)% chance to Avoid gaining an Affliction
of Glory69SanctumRelicSuffix(10–11)% chance to Avoid gaining an Affliction
of Honour78SanctumRelicSuffix(12–15)% chance to Avoid gaining an Affliction
of Stoutness1SanctumRelicSuffixHits against you have (12–15)% reduced Critical Damage Bonus
of Tenacity55SanctumRelicSuffixHits against you have (16–19)% reduced Critical Damage Bonus
of Unwavering76SanctumRelicSuffixHits against you have (20–25)% reduced Critical Damage Bonus
Pilferer's1SanctumRelicPrefixWhen you gain a Key (7–9)% chance to gain another
Picklock's60SanctumRelicPrefixWhen you gain a Key (10–12)% chance to gain another
Thief's78SanctumRelicPrefixWhen you gain a Key (13–16)% chance to gain another
1SanctumRelicUniqueZarokh, the Temporal drops Against the Darkness
Slaying1JewelPrefix(10–20)% increased Damage with Hits against Rare and Unique Enemies damagedexjewel 1
default 0
of the Thicker1JewelSuffix(5–15)% increased Charm Charges gaineddexjewel 1
default 0
Exploiting1JewelPrefix(15–25)% increased Damage against Enemies with Fully Broken Armour damagestrjewel 1
default 0
of Generation1JewelSuffixMeta Skills gain (4–8)% increased Energyintjewel 1
default 0
of Gathering1JewelSuffix(5–10)% increased Flask Charges gaineddexjewel 1
default 0
of Pathfinding1JewelSuffix(10–20)% increased Life Flask Charges gaineddexjewel 1
default 0
of Fountains1JewelSuffix(10–20)% increased Mana Flask Charges gaineddexjewel 1
default 0
Fletching1JewelPrefix(4–6)% increased bonuses gained from Equipped Quiverdexjewel 1
default 0
of Raging1JewelSuffixGain 1 Rage on Melee Hitstrjewel 1
default 0
of Retribution1JewelSuffixGain (1–3) Rage when Hit by an Enemystrjewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (5–15)% of maximum Energy Shieldintjewel 1
default 0
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield ailmentintjewel 1
default 0
of Volatility1JewelSuffix(2–3)% chance to gain Volatility on Killintjewel 1
default 0
Slaying1JewelPrefix(2–3)% increased Damage with Hits against Rare and Unique Enemies damagedex_radius_jewel 1
default 0
of the Thicker1JewelSuffix(3–7)% increased Charm Charges gaineddex_radius_jewel 1
default 0
Exploiting1JewelPrefix(2–4)% increased Damage against Enemies with Fully Broken Armour damagestr_radius_jewel 1
default 0
of Generation1JewelSuffixMeta Skills gain (2–4)% increased Energyint_radius_jewel 1
default 0
of Gathering1JewelSuffix(3–5)% increased Flask Charges gaineddex_radius_jewel 1
default 0
of Pathfinding1JewelSuffix(5–10)% increased Life Flask Charges gaineddex_radius_jewel 1
default 0
of Fountains1JewelSuffix(5–10)% increased Mana Flask Charges gaineddex_radius_jewel 1
default 0
Fletching1JewelPrefix(2–3)% increased bonuses gained from Equipped Quiverdex_radius_jewel 1
default 0
of Raging1JewelSuffixGain 1 Rage on Melee Hitstr_radius_jewel 1
default 0
of Retribution1JewelSuffixGain (1–2) Rage when Hit by an Enemystr_radius_jewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (1–2)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield ailmentint_radius_jewel 1
default 0
of Volatility1JewelSuffix1% chance to gain Volatility on Killint_radius_jewel 1
default 0
1JewelUniqueGain (2–4)% of Damage as Extra Fire Damage damage elemental fire
1JewelUniqueGain (2–4)% of Damage as Extra Cold Damage damage elemental cold
1JewelUniqueGain (2–4)% of Damage as Extra Lightning Damage damage elemental lightning
1JewelUniqueGain (2–4)% of Damage as Extra Chaos Damage damage chaos
1JewelUniqueGain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos
1JewelUniqueGain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos
1JewelUniqueGain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos
of Rejuvenation1JewelUniqueGain (2–3) Life per Enemy Hit with Attacks life attack
of Absorption1JewelUniqueGain (1–2) Mana per Enemy Hit with Attacks mana attack
of Focus1JewelUniqueGain (2–3) Energy Shield per Enemy Hit with Attacks defences attack
of Runes1JewelUniqueTotems gain +(6–10)% to all Elemental Resistances elemental resistance
1JewelUniqueWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Attacks life attack
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Spells life caster
1JewelUnique(20–30)% chance to gain an additional Vaal Soul on Kill
1JewelUniqueVaal Skills have (15–20)% chance to regain consumed Souls when used
1JewelUnique50% chance to gain an additional Vaal Soul per Enemy Shattered
1JewelUnique10% increased Experience Gain for Corrupted Gems gem
1JewelUniqueWith 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
1JewelUniqueGain 30 Mana per Grand Spectrum
number of stackable unique jewels [1]
mana
1JewelUniqueGain 200 Armour per Grand Spectrum
number of stackable unique jewels [1]
defences
1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
1JewelUniqueWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200]
minion
1JewelUnique(15–20)% increased Damage with Hits against Chilled Enemies damage
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
3 uses remaining
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
15 uses remaining
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
1MapDeviceUniqueMap owner gains 20% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 40% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 60% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 100% more Sulphite
map mission id [5]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment karui [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment maraketh [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment eternal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment templar [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment vaal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
life damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
map fragment level + [5]
life damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Hit Chance each time they are Revived
Monsters gain 3% additional Critical Damage Bonus each time they are Revived
map fragment level + [2]
life damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [4]
life damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
map fragment level + [3]
life damage
1AbyssUniqueGain (9–15)% of Damage as Extra Fire Damage damage elemental fire
1AbyssUniqueGain (7–13)% of Damage as Extra Chaos Damage damage chaos
1AbyssUniqueGain (9–15)% of Damage as Extra Cold Damage damage elemental cold
1AbyssUniqueGain (9–15)% of Damage as Extra Lightning Damage damage elemental lightning
1AbyssUniqueMinions gain (10–15)% of their maximum Life as Extra maximum Energy Shield defences minion
1AbyssUniqueGain Physical Thorns damage equal to (4–6)% of Item Armour on Equipped Body Armour damage
1AbyssUniqueGain 1 Rage on Melee Hit
1AbyssUniqueGain (1–2) Rage when Hit by an Enemy
1AbyssUnique(4–8)% increased Flask Charges gained
1AbyssUniqueGain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
1AbyssUniqueGain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield ailment
Lightless1AbyssSuffixHits have (3–5)% reduced Critical Hit Chance against you
Lightless1AbyssSuffixMana Flasks gain 0.1 charges per Second
Lightless1AbyssSuffixLife Flasks gain 0.1 charges per Second
Lightless1AbyssSuffixCharms gain 0.1 charges per Second
of Kurgal65AbyssSuffix(10–15)% chance to Gain Arcane Surge when you deal a Critical Hit critical
Ulaman's65AbyssPrefixLife Flasks gain (0.1–0.2) charges per Second
Amanamu's65AbyssPrefixCharms gain (0.1–0.2) charges per Second
Kurgal's65AbyssPrefixMana Flasks gain (0.1–0.2) charges per Second
Kurgal's65AbyssPrefixGain (6–12)% of Maximum Mana as Armour mana defences
of Ulaman65AbyssSuffixHits have (17–25)% reduced Critical Hit Chance against you critical
of Kurgal65AbyssSuffix(6–12) Mana gained when you Block mana
of Kurgal65AbyssSuffix(15–25)% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
Amanamu's65AbyssPrefixProjectiles deal (20–30)% increased Damage with Hits against Enemies within 2m damage
of Amanamu65AbyssSuffixProjectiles have (18–26)% increased Critical Damage Bonus against Enemies within 2m
Kurgal's65AbyssPrefixProjectiles deal (20–30)% increased Damage with Hits against Enemies further than 6m
of Kurgal65AbyssSuffixProjectiles have (18–26)% increased Critical Hit Chance against Enemies further than 6m
Ulaman's65AbyssPrefixGain (21–25)% of Damage as Extra Physical Damage damage physical
Amanamu's65AbyssPrefix(41–59)% increased Damage against Enemies with Fully Broken Armour damage
Amanamu's65AbyssPrefix(86–99)% increased Damage against Enemies with Fully Broken Armour damage
of Ulaman65AbyssSuffixProjectiles have (27–38)% increased Critical Damage Bonus against Enemies within 2m
Kurgal's65AbyssPrefixProjectiles deal (85–109)% increased Damage with Hits against Enemies within 2m damage
Ulaman's65AbyssPrefixProjectiles deal (60–79)% increased Damage with Hits against Enemies further than 6m
of Kurgal65AbyssSuffixProjectiles have (25–34)% increased Critical Hit Chance against Enemies further than 6m
Kurgal's65AbyssPrefix(30–40)% increased bonuses gained from Equipped Quiver
1ExpeditionRelicPrefixHits against Monsters cannot be Critical Hits
1ExpeditionRelicPrefixMonsters have 500% increased Critical Hit Chance against Enemies on Full Life
1ExpeditionRelicPrefixMonsters Gain 35% of Damage as Extra Fire Damage
1ExpeditionRelicPrefixMonsters Gain 35% of Damage as Extra Cold Damage
1ExpeditionRelicPrefixMonsters Gain 35% of Damage as Extra Lightning Damage
1ExpeditionRelicPrefixMonsters Gain 25% of Damage as Extra Chaos Damage
of Tailwind30SentinelSuffixCharacter Gains Tailwind for 10 seconds on deployment
of Tailwind50SentinelSuffixCharacter Gains Tailwind for 15 seconds on deployment
of Tailwind80SentinelSuffixCharacter Gains Tailwind for 20 seconds on deployment
of Acceleration45SentinelSuffixCharacter Gains Acceleration Shrine for 20 seconds on deployment
of Charge68SentinelSuffixCharacter Gains Charged Shrine for 10 seconds on deployment
of Charge75SentinelSuffixCharacter Gains Charged Shrine for 15 seconds on deployment
of Charge82SentinelSuffixCharacter Gains Charged Shrine for 20 seconds on deployment
of Diamonds30SentinelSuffixCharacter Gains Diamond Shrine for 10 seconds on deployment
of Diamonds50SentinelSuffixCharacter Gains Diamond Shrine for 15 seconds on deployment
of Diamonds80SentinelSuffixCharacter Gains Diamond Shrine for 20 seconds on deployment
of Gloom68SentinelSuffixCharacter Gains Gloom Shrine for 10 seconds on deployment
of Gloom75SentinelSuffixCharacter Gains Gloom Shrine for 15 seconds on deployment
of Gloom82SentinelSuffixCharacter Gains Gloom Shrine for 20 seconds on deployment
of Resistance30SentinelSuffixCharacter Gains Resistance Shrine for 10 seconds on deployment
of Resistance50SentinelSuffixCharacter Gains Resistance Shrine for 15 seconds on deployment
of Resistance80SentinelSuffixCharacter Gains Resistance Shrine for 20 seconds on deployment
of Bulk30SentinelSuffixCharacter Gains Massive Shrine for 10 seconds on deployment
of Bulk50SentinelSuffixCharacter Gains Massive Shrine for 15 seconds on deployment
of Bulk80SentinelSuffixCharacter Gains Massive Shrine for 20 seconds on deployment
of Echoing45SentinelSuffixCharacter Gains Echoing Shrine for 20 seconds on deployment
of Resolve30SentinelSuffixCharacter Gains Impenetrable Shrine for 10 seconds on deployment
of Resolve50SentinelSuffixCharacter Gains Impenetrable Shrine for 15 seconds on deployment
of Resolve80SentinelSuffixCharacter Gains Impenetrable Shrine for 20 seconds on deployment
of Adrenaline45SentinelSuffixCharacter Gains Adrenaline for 20 seconds on deployment
of the Juggernaut24SentinelSuffixCharacter Gains Endurance Charges for 15 seconds on deployment
of the Assassin24SentinelSuffixCharacter Gains Power Charges for 15 seconds on deployment
of the Raider24SentinelSuffixCharacter Gains Frenzy Charges for 15 seconds on deployment
1SentinelUniqueWhen a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 seconds
1SentinelUniqueEmpowered Enemies cannot gain Rewards
Elevated1TowerPrefix(5–10)% increased Experience gain in your Maps
1VaultKeyReliquarySetUniqueChest drops Against the Darkness
Item /53
Xoph's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Tul's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Esh's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Uul-Netol's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Chayula's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Unrelenting Timeless Maraketh Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Unrelenting Timeless Eternal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% improved Rewards
Unrelenting Timeless Templar Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Unrelenting Timeless Vaal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% improved Rewards
Simple Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 1 to 13.
Activate to use this type of Net when capturing Beasts.
Reinforced Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 7 to 23.
Activate to use this type of Net when capturing Beasts.
Strong Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 15 to 35.
Activate to use this type of Net when capturing Beasts.
Simple Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 25 to 46.
Activate to use this type of Net when capturing Beasts.
Reinforced Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 37 to 56.
Activate to use this type of Net when capturing Beasts.
Strong Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 48 to 66.
Activate to use this type of Net when capturing Beasts.
Simple Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 58 to 70.
Activate to use this type of Net when capturing Beasts.
Reinforced Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 60 to 75.
Activate to use this type of Net when capturing Beasts.
Strong Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 64 and above.
Activate to use this type of Net when capturing Beasts.
Thaumaturgical Net
Stack Size: 1 / 100
Effective against Beasts of levels 68 and above.
Activate to use this type of Net when capturing Beasts.
Rusted Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 20% more Sulphite
Polished Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 40% more Sulphite
Gilded Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 60% more Sulphite
Winged Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 100% more Sulphite
Sacral Quiver
Requires: Level 16
Gain (2–3) Life per Enemy Hit with Attacks
Wide Belt
Requires: Level 14
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
Double Belt
Requires: Level 44
Has (1–3) Charm Slot
(20–30)% increased Charm Charges gained
Fine Belt
Requires: Level 62
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
Thane Mail
Armour: 245
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Dex
Hits against you have (15–25)% reduced Critical Damage Bonus
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 9 Str
Gain 1 Rage on Hit
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1
Requires: Level 37, 52 Str, 22 Dex
Gain (28–35) Mana per Enemy Killed
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 27, 39 Str, 17 Dex
Gain (34–43) Life per Enemy Killed
Zarokh's Reliquary Key: Against the Darkness
Chest drops Against the Darkness
Unique /94
50% reduced Evasion Rating
+(40–60) to maximum Life
(3–5) Life Regeneration per second
Gain 10 Rage when Critically Hit by an Enemy
Gain 5 Rage when Hit by an Enemy
+(20–30) to maximum Mana
+(5–15)% to all Elemental Resistances
Gain (1–10) Mana per Enemy Killed
You can apply an additional Curse
(150–250)% increased bonuses gained from Equipped Quiver
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(15–25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Has (1–3) Charm Slot
(20–30)% increased Life Recovery from Flasks
+(40–50) to Strength
+(10–15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
Grants Skill: Firebolt
Grants Skill: Ember Fusillade
(60–80)% increased Spell Damage
25% increased Mana Regeneration Rate
Gain (5–10) Life per Enemy Killed
Trigger Ember Fusillade Skill on casting a Spell
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
Grants Skill: Level 1 Bone Blast
(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Grants Skill: Level 5 Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
+(10–15) to Strength
+(40–60) to maximum Life
(20–30)% increased Flask Life Recovery rate
Life Flasks gain (0.17–0.25) charges per Second
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Has (1–3) Charm Slot
(20–30)% increased Mana Recovery from Flasks
(-25–25)% reduced Flask Life Recovery rate
(-25–25)% reduced Flask Mana Recovery rate
Life Flasks gain 0.25 charges per Second
Mana Flasks gain 0.25 charges per Second
Has (1–3) Charm Slot
(20–30)% increased Mana Recovery from Flasks
(30–40)% reduced Flask Effect Duration
+(20–30) to Intelligence
Minions have (20–30)% increased maximum Life
Your Life Flask also applies to your Minions
Minions cannot Die while affected by a Life Flask
(20–30)% increased Flask Charges gained
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
+(100–150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
Gain Deflection Rating equal to (20–30)% of Evasion Rating
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Lose all Fragile Regrowth when Hit
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Gain 1 Fragile Regrowth each second
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Gain Deflection Rating equal to (40–60)% of Evasion Rating
Cannot be Poisoned
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions have +(17–23)% to Chaos Resistance
Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
(50–100)% increased Energy Shield
+(100–150) to maximum Life
5% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
Grants Skill: Level 12 Black Powder Blitz
(80–100)% increased Armour and Evasion
(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Bow Attacks fire an additional Arrow
+(20–25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
Adds (8–10) to (13–15) Cold Damage
Gain 5 Mana per Enemy Killed
(30–50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
Adds 1 to (60–80) Lightning Damage
+(300–400) to Accuracy Rating
(5–30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 6 seconds, up to a total of 500
Gain (5–10)% of Elemental Damage as Extra Cold Damage
Gain (5–10)% of Elemental Damage as Extra Fire Damage
Gain (5–10)% of Elemental Damage as Extra Lightning Damage
+(40–60) to maximum Energy Shield
+(80–120) to maximum Life
(6–12)% increased Cast Speed
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
(40–60)% increased Armour and Energy Shield
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10–15)% of maximum Life as Extra maximum Energy Shield
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Adds (4–6) to (7–10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage when on Low Life
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
(35–50)% increased Melee Damage against Heavy Stunned enemies
Adds 1 to 3 Physical Damage to Attacks
Adds (3–4) to (5–8) Cold damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3–5) to (6–9) Fire damage to Attacks
+(30–50) to maximum Mana
50% increased Flammability Magnitude
Attacks Gain (5–10)% of Damage as Extra Fire Damage
+(7–13)% to Chaos Resistance
20% reduced maximum Life
Gain (30–40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
+(120–160) to Accuracy Rating
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
+(120–160) to Accuracy Rating
+(75–125) to Accuracy Rating
+(75–125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
(7–10)% increased Cast Speed
+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15–25)% increased Magnitude of Poison you inflict
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
+(20–30) to maximum Mana
(20–30)% increased Flask Mana Recovery rate
+(40–60) to maximum Mana
Mana Flasks gain (0.17–0.25) charges per Second
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Raise Shield
(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(50–80)% increased Armour
Gain (1–3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(-10–10) to Maximum Rage
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
(100–150)% increased Armour and Energy Shield
(25–35) Life Regeneration per second
(50–100)% increased Energy Shield Recharge Rate
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(30–50)% reduced Duration of Bleeding on You
Grants Skill: Level 7 Sigil of Power
(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
Has (1–3) Charm Slot
20% of Flask Recovery applied Instantly
(-20–20)% reduced Charm Charges gained
(-10–10)% reduced Charm Charges used
(20–30)% increased bonuses gained from left Equipped Ring
(20–30)% increased bonuses gained from right Equipped Ring
(250–300)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (14–21) to (25–37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2–6) Cold Surges or (2–6) Fire Surges
(15–25)% increased Reload Speed
trigger reload infusion on reload [1]
(150–200)% increased Armour
+(20–30) to Strength
Gain (30–50) Life per Enemy Killed
(10–20)% increased Global Physical Damage
Knockback direction is reversed
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Grants Skill: Level 10 Bursting Fen Toad
(20–30)% chance to Poison on Hit with Attacks
Adds (6–10) to (13–17) Physical Damage to Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(15–20)% increased Attack Speed
Leeches (10–20)% of Physical Damage as Life
Adds (167–201) to (267–333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Used when you take Lightning damage from a Hit
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Used when you start Bleeding
Creates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Grants Skill: Level 11 Cast on Charm Use
Has (1–3) Charm Slot
(20–30)% increased Charm Charges gained
+(50–100) to maximum Mana
(10–50)% reduced Charm Effect Duration
+2 Charm Slots
+(15–25) to Dexterity
(20–30)% increased Charm Charges gained
Grants Skill: Level 8 Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level 8 Impurity
Allies in your Presence deal (13–17) to (25–37) added Attack Chaos Damage
+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was a Body Armour
(50–100)% increased effect of Socketed Items
Has 2 Rune Sockets (Hidden)
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was a Helmet
(50–100)% increased effect of Socketed Items
Has 2 Rune Sockets (Hidden)
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was Gloves
(50–100)% increased effect of Socketed Items
Has 2 Rune Sockets (Hidden)
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was Boots
(50–100)% increased effect of Socketed Items
Has 2 Rune Sockets (Hidden)
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
This item gains bonuses from Socketed Items as though it was a Shield
(50–100)% increased effect of Socketed Items
Has 2 Rune Sockets (Hidden)
Inflict Abyssal Wasting on Hit
(20–30)% reduced Presence Area of Effect
(20–30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15–30)% of Damage taken during effect Recouped as Life
Gain (3–5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25–50)% increased Duration
Passive /160
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
12% increased Block chance
10 Life gained when you Block
+2% to maximum Block chance
12% increased Block chance
5 Mana gained when you Block
50% chance to gain Onslaught on Killing Blow with Axes
20% more Damage against Heavy Stunned Enemies with Maces
25% increased Armour
Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items
30% increased Armour
Defend with 120% of Armour against Projectile Attacks
Defend with 200% of Armour against Critical Hits
+15 to Strength
Defend with 150% of Armour against Hits from Enemies that are further than 6m away
Gain 8% of Evasion Rating as extra Armour
20% increased Evasion Rating
Gain Deflection Rating equal to 5% of Evasion Rating
8% increased Dexterity
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
Gain 20 Energy Shield when you Block
Mana Flasks gain 0.1 charges per Second
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Gain 5% of Damage as Extra Fire Damage
5% of Physical Damage taken as Fire Damage
Gain 50% of maximum Energy Shield as additional Freeze Threshold
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies
Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
Gain 20 Life per Enemy Killed
2% chance to Recover all Life when you Kill an Enemy
Life Flasks gain 0.15 charges per Second
20% increased Life Recovery from Flasks
Life Flasks gain 0.1 charges per Second
Life Flasks gain 0.1 charges per Second
+10 to Strength
Gain 8 Rage when you use a Life Flask
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
100% increased Critical Hit Chance against Enemies on Full Life
40% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
Every Rage also grants 1% increased Armour
Gain 5 Rage when Hit by an Enemy
4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
30% increased Critical Hit Chance against Bleeding Enemies
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 to Maximum Frenzy Charges
10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
+1 to Maximum Endurance Charges
10% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage
20% increased duration of Ailments you inflict against Cursed Enemies
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
Minions have +13% to Chaos Resistance
Minions gain 10% of Physical Damage as Chaos Damage
Skills Supported by Unleash have 25% increased Seal gain frequency
10% increased Critical Hit Chance for Attacks
30% increased Attack Damage against Rare or Unique Enemies
20% increased Melee Damage
25% increased Melee Damage against Immobilised Enemies
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
30% increased Damage with Hits against Ignited Enemies
35% increased Damage with Hits against Burning Enemies
Gain 8% of Damage as Extra Fire Damage
Gain 12% of Physical Damage as Extra Fire Damage
30% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
40% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
20% chance to gain Flame Archon when you Ignite an Enemy
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
Gain 5% of Damage as Extra Cold Damage
20% increased Freeze Buildup
30% increased Damage with Hits against Shocked Enemies
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies
Gain 5% of Damage as Extra Lightning Damage
30% increased chance to Shock
Gain Lightning Archon after spending 100% of your Maximum Mana
Gain 11% of Damage as Extra Chaos Damage
Gain 8% of Physical Damage as extra Chaos Damage
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
50% increased amount of Mana Leeched
25% increased chance to inflict Ailments against Rare or Unique Enemies
Mana Flasks gain 0.1 charges per Second
Recover 2% of maximum Life when you use a Mana Flask
Mana Flasks gain 0.1 charges per Second
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
5% increased Attack Speed
30% increased Accuracy Rating against Rare or Unique Enemies
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
40% reduced Presence Area of Effect
Rage you gain is also granted to Allies in your Presence
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
Damage with Hits is Lucky against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
25% increased Blind duration
25% increased Damage with Hits against Blinded Enemies
50% increased Critical Hit Chance against Blinded Enemies
40% increased Culling Strike Threshold against Rare or Unique Enemies
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
40% increased Culling Strike Threshold against Immobilised Enemies
10% chance to Daze on Hit
40% increased Damage against Dazed Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
10% chance to Daze on Hit
40% increased Critical Hit Chance against Dazed Enemies
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
33% increased Damage with Hits against Enemies affected by Ailments
Huntress: +30 to Accuracy Rating
Huntress: 10% increased Accuracy Rating
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Projectiles have 30% increased Critical Hit Chance against Enemies further than 6m
Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
25% chance to inflict Daze with Hits against Enemies further than 6m
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
15% increased Duration of Ailments against Enemies with Exposure
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
20% increased chance to inflict Ailments against Enemies with Exposure
Gain 5% of Damage as Extra Chaos Damage
50% reduced effect of Withered on you
Mastery: Ritual
35% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
Gain 4% of Damage as Extra Fire Damage for
every different Grenade fired in the past 8 seconds
60% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
40% increased Attack Damage against Maimed Enemies
Enemies are Maimed for 4 seconds after becoming Unpinned
40% increased Charm Effect Duration
40% increased Charm Charges gained
Charms gain 0.15 charges per Second
20% increased Culling Strike Threshold
Culling Strike against Beasts while your Companion is in your Presence
can see monster categories [1]
Companions deal 60% increased damage against Immobilised enemies
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
25% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
3% increased Evasion Rating per 10 Intelligence
Gain Accuracy Rating equal to your Intelligence
40% reduced Poison Duration on you
Life Flasks gain 0.1 charges per Second
If you would gain a Charge, Allies in your Presence gain that Charge instead
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ascendancy Passive /33
Ascendancy: Titan
Character: Warrior
50% more Damage against Heavy Stunned Enemies
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Encase in Jade
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Hits against you have 50% reduced Critical Damage Bonus
Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Ascendancy: Deadeye
Character: Ranger
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Amazon
Character: Huntress
50% more damage against enemies with an Open Weakness
Ascendancy: Amazon
Character: Huntress
Grants Skill: Elemental Surge
When you Consume a Power Charge Trigger Elemental Surge to gain 3 Cold Surges
When you Consume an Endurance Charge Trigger Elemental Surge to gain 3 Fire Surges
When you Consume a Frenzy Charge Trigger Elemental Surge to gain 3 Lightning Surges
Ascendancy: Ritualist
Character: Huntress
25% increased bonuses gained from Equipped Rings and Amulets
Ascendancy: Ritualist
Character: Huntress
+1 Charm Slot
20% more Charm Charges gained
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 50% of Damage as Fire Damage
Ascendancy: Blood Mage
Character: Witch
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way
Ascendancy: Stormweaver
Character: Sorceress
50% chance when collecting an Elemental Infusion to gain another different Elemental Infusion
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Tactician
Character: Mercenary
Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
Ascendancy: Tactician
Character: Mercenary
Gain Deflection Rating equal to 20% of Armour
Ascendancy: Tactician
Character: Mercenary
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Character: Mercenary
gain random charge every X ms from total socketed gem attribute requirements [8000]
Character: Mercenary
20% less Attributes
Inherent bonuses gained from Attributes are doubled
Character: Mercenary
Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem
Skills gain 20% increased Damage per socketed red Support Gem
Skills gain 6% increased Skill Speed per socketed green Support Gem
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Ascendancy: Invoker
Character: Monk
Grants Skill: Unbound Avatar
gain unbound ailment stacks [1]
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Ascendancy: Acolyte of Chayula
Character: Monk
Gain 1 Volatility on inflicting an Elemental Ailment
Take no Damage from Volatility
Timeless Jewel Passive /17
Blood-Quenched Bulwark
Vaal Notable
(6–10) Life gained when you Block
+5% to Block chance
Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Inner Conviction
Templar Keystone
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
Your every move is calm and calculated with absolute certainty.
Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Zealot
Templar Notable
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Supreme Ostentation
Eternal Keystone
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere.
Eternal Resilience
Eternal Notable
Gain 1 Endurance Charge every second if you've been Hit Recently
Eternal Fervour
Eternal Notable
10% chance to gain a Frenzy Charge on Hit
Eternal Subjugation
Eternal Notable
15% chance to gain a Power Charge on Critical Hit
Black Scythe Training
Kalguuran Keystone
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
The most important lesson the company taught was simple. Be clever, and survive.
Circular Teachings
Kalguuran Keystone
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
It is both despair and inspiration, to look back, and see oneself in the cycles of Time.
Knightly Tenets
Kalguuran Keystone
Gain no inherent bonus from Intelligence
1% increased Evasion Rating per 2 Intelligence
Many men throughout history have claimed to stand against evil. Only a few truly meant it.
Vorana's Fury
Kalguuran Notable
40% increased Projectile Damage
Gain 1 Rage on Melee Hit
Druidic Training
Kalguuran Notable
40% increased Spell Damage
10% increased Flask and Charm Charges gained
Unreal Potential
Abyss Notable
1% chance when you gain a Charge to gain an additional Charge per 10 Tribute
Hollow Bones
Abyss Notable
Gain Deflection Rating equal to 2% of Evasion Rating per 25 Tribute
2% increased Evasion Rating per 10 Tribute
Timeless Jewel Passive Additions /8
FactionCategoryShow Full DescriptionsCode
KaruiNotable
Hits against you have 10% reduced Critical Damage Bonuskarui_notable_add_damage_from_crits
KaruiNotable
Gain 5% of Physical Damage as Extra Fire Damagekarui_notable_add_physical_added_as_fire
KaruiNotable
5% chance to gain an Endurance Charge on Killkarui_notable_add_endurance_charge_on_kill
MarakethNotable
10% increased Flask and Charm Charges gainedmaraketh_notable_add_flask_charges
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damagemaraketh_notable_add_physical_added_as_cold
MarakethNotable
25% chance to gain Alchemist's Genius when you use a Flaskmaraketh_notable_add_flask_effect
MarakethNotable
5% chance to gain a Frenzy Charge on Killmaraketh_notable_add_frenzy_charge_on_kill
MarakethNotable
You gain Onslaught for 8 seconds on Killmaraketh_notable_add_onslaught
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.