Skill Gem /73
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
[DNT-UNUSED] Conjure hateful energy to fuel your Rage and Life. While active, [Bleed|Bleeding] enemies you kill have a chance to spawn a Hateful Remnant, and [Hit|Hitting] a [Bleed|Bleeding] target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and restores Life based on your current Rage.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
[DNT-UNUSED] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
While active, scatters caltrops in your wake when you dodge.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Skill Gem Quality /24
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Gains a Stage every seconds, up to a maximum of (0—1) Stages
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5—0) seconds
Hits against Marked enemy cause (0—20)% increased Electrocute buildup
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Energy Shield lost
Support Gem /83
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Item mods /95
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Success | 1 | Suffix | Gain (4—6) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Victory | 11 | Suffix | Gain (7—9) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Triumph | 22 | Suffix | Gain (10—18) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Conquest | 33 | Suffix | Gain (19—28) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Vanquishing | 44 | Suffix | Gain (29—40) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Valour | 55 | Suffix | Gain (41—53) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Glory | 66 | Suffix | Gain (54—68) Life per enemy killed Life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Legend | 77 | Suffix | Gain (69—84) Life per enemy killed Life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Absorption | 1 | Suffix | Gain (2—3) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Osmosis | 12 | Suffix | Gain (4—5) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Infusion | 23 | Suffix | Gain (6—9) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Enveloping | 34 | Suffix | Gain (10—14) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Consumption | 45 | Suffix | Gain (15—20) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Siphoning | 56 | Suffix | Gain (21—27) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Devouring | 67 | Suffix | Gain (28—35) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Assimilation | 78 | Suffix | Gain (36—45) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Rejuvenation | 8 | Suffix | Gain 2 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Restoration | 20 | Suffix | Gain 3 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Regrowth | 30 | Suffix | Gain 4 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Nourishment | 40 | Suffix | Gain 5 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Dulling | 33 | Suffix | Hits against you have (21—27)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of Deadening | 45 | Suffix | Hits against you have (28—34)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of Interference | 58 | Suffix | Hits against you have (35—41)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of Obstruction | 69 | Suffix | Hits against you have (42—47)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of the Bastion | 81 | Suffix | Hits against you have (48—54)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of Deflecting | 1 | Suffix | Gain Deflection Rating equal to (8—11)% of Evasion Rating Defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Bending | 16 | Suffix | Gain Deflection Rating equal to (12—14)% of Evasion Rating Defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Curvation | 36 | Suffix | Gain Deflection Rating equal to (15—17)% of Evasion Rating Defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Diversion | 48 | Suffix | Gain Deflection Rating equal to (18—20)% of Evasion Rating Defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Flexure | 66 | Suffix | Gain Deflection Rating equal to (21—23)% of Evasion Rating Defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Warping | 81 | Suffix | Gain Deflection Rating equal to (24—26)% of Evasion Rating Defences | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Refilling | 2 | Suffix | (5—10)% increased Flask Charges gained | belt 1 default 0 |
| of Restocking | 16 | Suffix | (11—16)% increased Flask Charges gained | belt 1 default 0 |
| of Replenishing | 32 | Suffix | (17—22)% increased Flask Charges gained | belt 1 default 0 |
| of Pouring | 48 | Suffix | (23—28)% increased Flask Charges gained | belt 1 default 0 |
| of Brimming | 70 | Suffix | (29—34)% increased Flask Charges gained | belt 1 default 0 |
| of Overflowing | 81 | Suffix | (35—40)% increased Flask Charges gained | belt 1 default 0 |
| of Plenty | 2 | Suffix | (5—10)% increased Charm Charges gained | belt 1 default 0 |
| of Surplus | 16 | Suffix | (11—16)% increased Charm Charges gained | belt 1 default 0 |
| of Fertility | 32 | Suffix | (17—22)% increased Charm Charges gained | belt 1 default 0 |
| of Bounty | 48 | Suffix | (23—28)% increased Charm Charges gained | belt 1 default 0 |
| of the Harvest | 70 | Suffix | (29—34)% increased Charm Charges gained | belt 1 default 0 |
| of Abundance | 81 | Suffix | (35—40)% increased Charm Charges gained | belt 1 default 0 |
| Fervent | 5 | Prefix | Gain (13—15)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Ardent | 16 | Prefix | Gain (16—18)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Fanatic's | 33 | Prefix | Gain (19—21)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Zealot's | 46 | Prefix | Gain (22—24)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Infernal | 60 | Prefix | Gain (25—27)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Flamebound | 80 | Prefix | Gain (28—30)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Fervent | 5 | Prefix | Gain (26—30)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Ardent | 16 | Prefix | Gain (31—36)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Fanatic's | 33 | Prefix | Gain (37—42)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Zealot's | 46 | Prefix | Gain (43—48)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Infernal | 60 | Prefix | Gain (49—54)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Flamebound | 80 | Prefix | Gain (55—60)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Malignant | 5 | Prefix | Gain (13—15)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Pernicious | 16 | Prefix | Gain (16—18)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Destructive | 33 | Prefix | Gain (19—21)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Malicious | 46 | Prefix | Gain (22—24)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Ruthless | 60 | Prefix | Gain (25—27)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Frostbound | 80 | Prefix | Gain (28—30)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Malignant | 5 | Prefix | Gain (26—30)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Pernicious | 16 | Prefix | Gain (31—36)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Destructive | 33 | Prefix | Gain (37—42)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Malicious | 46 | Prefix | Gain (43—48)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Ruthless | 60 | Prefix | Gain (49—54)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Frostbound | 80 | Prefix | Gain (55—60)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Deadly | 5 | Prefix | Gain (13—15)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Lethal | 16 | Prefix | Gain (16—18)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Fatal | 33 | Prefix | Gain (19—21)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Vorpal | 46 | Prefix | Gain (22—24)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Electrifying | 60 | Prefix | Gain (25—27)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Stormbound | 80 | Prefix | Gain (28—30)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Deadly | 5 | Prefix | Gain (26—30)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Lethal | 16 | Prefix | Gain (31—36)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Fatal | 33 | Prefix | Gain (37—42)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Vorpal | 46 | Prefix | Gain (43—48)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Electrifying | 60 | Prefix | Gain (49—54)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Stormbound | 80 | Prefix | Gain (55—60)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| 1 | Corrupted | (20—25) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Corrupted | (10—15) Mana gained when you Block Mana | shield 1 default 0 | |
| 1 | Corrupted | Life Flasks gain (0.08—0.17) charges per Second | amulet 1 default 0 | |
| 1 | Corrupted | Mana Flasks gain (0.08—0.17) charges per Second | amulet 1 default 0 | |
| 1 | Corrupted | Charms gain (0.08—0.17) charges per Second | amulet 1 default 0 | |
| 1 | Corrupted | Gain (20—25) Life per enemy killed Life | wand 1 staff 1 quiver 1 default 0 | |
| 1 | Corrupted | Gain (10—15) Mana per enemy killed Mana | wand 1 staff 1 quiver 1 default 0 | |
| 1 | Unique | Meta Skills gain (20—30)% increased Energy | helmet 1 | |
| 1 | Unique | Gain (5—8)% of Damage as Extra Chaos Damage Damage Chaos | helmet 1 | |
| 1 | Unique | (40—55) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Unique | (20—30) Mana gained when you Block Mana | shield 1 default 0 | |
| 1 | Unique | Life Flasks gain (0.33—0.58) charges per Second | amulet 1 default 0 | |
| 1 | Unique | Mana Flasks gain (0.33—0.58) charges per Second | amulet 1 default 0 | |
| 1 | Unique | Charms gain (0.33—0.58) charges per Second | amulet 1 default 0 | |
| 1 | Unique | Gain (40—55) Life per enemy killed Life | wand 1 staff 1 quiver 1 default 0 | |
| 1 | Unique | Gain (20—30) Mana per enemy killed Mana | wand 1 staff 1 quiver 1 default 0 |
Monsters mods /109
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Inferno | 1 | Suffix | Gain 40% of Damage as Extra Fire Damage Damage Elemental Fire | fire_affinity 1 default 1 |
| of Frostbite | 1 | Suffix | Gain 40% of Damage as Extra Cold Damage Damage Elemental Cold | cold_affinity 1 default 1 |
| of Thunder | 1 | Suffix | Gain 40% of Damage as Extra Lightning Damage Damage Elemental Lightning | lightning_affinity 1 default 1 |
| of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] Defences | energy_shield 1 default 1 |
| of Armageddon | 1 | Suffix | Gain 40% of Damage as Extra Chaos Damage Damage Chaos | chaos_affinity 1 default 1 |
| of Far Shot | 10 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | allows_additional_projectiles 1 default 0 |
| of Obstruction | 1 | Suffix | Hits against you have 80% reduced Critical Damage Bonus | default 1 |
| of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | Caster 0 default 1 |
| of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | Caster 0 default 1 |
| of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | Caster 0 default 1 |
| 1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] Life | ||
| 1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] Life | ||
| 1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] Life | ||
| 1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] Life | ||
| 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | base maximum life % to gain as total energy shield [25] Defences | ||
| of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | default 1 |
| 1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
| 1 | Unique | gain power charge for each quarter life removed [100] | ||
| of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1 |
| of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1 |
| 1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
| of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | not_int 0 default 1 |
| 1 | Unique | 50% chance to gain a Power Charge on Hit | ||
| 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Power Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Cold Lightning | ||
| 1 | Unique | monster gain frenzy charge on kin death [1] | ||
| 1 | Unique | monster gain power charge on kin death [1] | ||
| 1 | Unique | base maximum life % to gain as total energy shield [100] Defences | ||
| 1 | Unique | base maximum life % to gain as total energy shield [15] Defences | ||
| Blessing of Elements | 25 | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Ailment | rare 1 default 0 |
| Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance 10% chance to Shock Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Resistance Ailment | default 1 |
| Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance 25% chance to Shock Gain 60% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Resistance Ailment | default 1 |
| Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage base chance to ignite % [10] Damage Physical Elemental Fire Resistance Ailment | default 1 |
| Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage base chance to ignite % [25] Damage Physical Elemental Fire Resistance Ailment | default 1 |
| Vaal Cultist's Touch | 1 | Torment | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental | default 1 |
| Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | default 1 |
| Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance 20% chance to Freeze Gain 60% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold Resistance Ailment | default 1 |
| Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
| Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
| Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
| Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-20] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-25] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-30] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-35] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-40] Damage | ||
| 1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
| 1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| Three Hands Talisman | 1 | Talisman | 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element base chance to ignite % [50] Damage Physical Elemental Fire Cold Lightning Ailment | |
| Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Speed | |
| Wereclaw Talisman | 1 | Talisman | 10% additional Physical Damage Reduction Gain 35% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | |
| 1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies Physical Attack Ailment | ||
| 1 | Unique | Every 10 seconds, gain 30% increased Elemental Damage for 4 seconds elementalist elemental damage rotation [1] Damage Elemental | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Unique | Gain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Unique | Gain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Essence | Gain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage Damage Physical Elemental Cold | ||
| 1 | Essence | Gain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Enemies Taunted by you deal 30% less Damage with Hits and Ailments against other targets | ||
| 1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | You gain Onslaught for 5 seconds when Hit | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes base chance to ignite % [100] Damage Physical Elemental Fire Ailment | ||
| 1 | Unique | base maximum life % to gain as total energy shield [20] Defences | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude Damage Physical Elemental Cold Ailment | ||
| 1 | Unique | Always Shock Gain 50% of Physical Damage as Extra Lightning Damage All Damage from Hits Contributes to Shock Chance Damage Physical Elemental Lightning Ailment | ||
| 1 | Unique | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Caster | ||
| Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
| 1 | Unique | Gain 20% of Damage as Extra Chaos Damage Chaos | ||
| 1 | Unique | Gain 50% of Damage as Extra Chaos Damage Chaos | ||
| 1 | Unique | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield | ||
| Owl-Touched | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] | |
| Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
| Boar-Touched | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
| Hunted by the Frenzied Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit dropped items are converted to str items [1] | |
| Stag-Touched | 1 | Torment | Gain 20% of Damage as Extra Lightning Damage +30% to all Elemental Resistances | |
| Hunted by the Fabled Stag | 1 | Torment | Gain 20% of Damage as Extra Lightning Damage +30% to all Elemental Resistances dropped items are converted to dex items [1] | |
| Spirit Of The Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage 60% increased maximum Energy Shield | |
| Spirit Of The Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
| Spirit Of The Stag | 1 | Torment | Gain 20% of Damage as Extra Lightning Damage +30% to all Elemental Resistances |
Map mods /29
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Buffering | 1 | Prefix | Monsters gain 20% of maximum Life as Extra maximum Energy Shield 17% increased Rarity of Items found in this Area 15% increased Waystones found in Area | default 1 |
| of Drought | 1 | Suffix | Players gain (20—24)% reduced Flask Charges 9% increased Pack size 15% increased Waystones found in Area | low_tier_map 1 default 0 |
| of Drought | 1 | Suffix | Players gain (25—29)% reduced Flask Charges 9% increased Pack size 15% increased Waystones found in Area | mid_tier_map 1 default 0 |
| of Drought | 1 | Suffix | Players gain (30—35)% reduced Flask Charges 9% increased Pack size 15% increased Waystones found in Area | top_tier_map 1 default 0 |
| of Drought | 1 | Unique | Players gain 30% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 1 | Unique | Players gain 20% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 68 | Unique | Players gain 30% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 1 | Unique | Players gain 40% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 73 | Unique | Players gain 40% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 1 | Unique | Players gain 50% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 1 | Unique | Players gain 50% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Drought | 78 | Unique | Players gain 50% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 low_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 mid_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 top_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (10—19)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 68 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 73 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 78 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
Delve Area mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain (31—40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters gain (41—50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 1 default 0 |
Heist Area mods /21
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Buffered | 1 | Prefix | Monsters gain (10—14)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Frenzy | 1 | Suffix | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Endurance | 1 | Suffix | Monsters have (30—60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 1 | Suffix | Players gain 15% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 46 | Suffix | Players gain 20% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 68 | Suffix | Players gain 30% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 73 | Suffix | Players gain 40% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Drought | 78 | Suffix | Players gain 50% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 1 | Suffix | Players gain 4% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 46 | Suffix | Players gain 6% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 68 | Suffix | Players gain 8% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 73 | Suffix | Players gain 10% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Dehydration | 78 | Suffix | Players gain 12% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
Heist Equipment mods /48
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Footpad's | 1 | Prefix | (3—4)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Crook's | 45 | Prefix | (5—6)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Criminal's | 75 | Prefix | (7—8)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Mastermind's | 81 | Prefix | (9—10)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Initiator's | 1 | Prefix | (25—28)% increased Damage with Hits against Enemies that are on Full Life Players deal (25—28)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Instigator's | 45 | Prefix | (29—32)% increased Damage with Hits against Enemies that are on Full Life Players deal (29—32)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Ambusher's | 75 | Prefix | (33—36)% increased Damage with Hits against Enemies that are on Full Life Players deal (33—36)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Assassin's | 81 | Prefix | (37—40)% increased Damage with Hits against Enemies that are on Full Life Players deal (37—40)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Lockpicking Experience gained | heist_equipment_lockpick 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Lockpicking Experience gained | heist_equipment_lockpick 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Lockpicking Experience gained | heist_equipment_lockpick 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Lockpicking Experience gained | heist_equipment_lockpick 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Brute Force Experience gained | heist_equipment_bruteforce 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Brute Force Experience gained | heist_equipment_bruteforce 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Brute Force Experience gained | heist_equipment_bruteforce 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Brute Force Experience gained | heist_equipment_bruteforce 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Perception Experience gained | heist_equipment_perception 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Perception Experience gained | heist_equipment_perception 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Perception Experience gained | heist_equipment_perception 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Perception Experience gained | heist_equipment_perception 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Demolition Experience gained | heist_equipment_demolition 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Demolition Experience gained | heist_equipment_demolition 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Demolition Experience gained | heist_equipment_demolition 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Demolition Experience gained | heist_equipment_demolition 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Counter-Thaumaturgy Experience gained | heist_equipment_counterthaumaturge 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Counter-Thaumaturgy Experience gained | heist_equipment_counterthaumaturge 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Counter-Thaumaturgy Experience gained | heist_equipment_counterthaumaturge 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Counter-Thaumaturgy Experience gained | heist_equipment_counterthaumaturge 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Trap Disarmament Experience gained | heist_equipment_trapdisarmament 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Trap Disarmament Experience gained | heist_equipment_trapdisarmament 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Trap Disarmament Experience gained | heist_equipment_trapdisarmament 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Trap Disarmament Experience gained | heist_equipment_trapdisarmament 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Agility Experience gained | heist_equipment_agility 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Agility Experience gained | heist_equipment_agility 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Agility Experience gained | heist_equipment_agility 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Agility Experience gained | heist_equipment_agility 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Deception Experience gained | heist_equipment_deception 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Deception Experience gained | heist_equipment_deception 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Deception Experience gained | heist_equipment_deception 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Deception Experience gained | heist_equipment_deception 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Engineering Experience gained | heist_equipment_engineering 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Engineering Experience gained | heist_equipment_engineering 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Engineering Experience gained | heist_equipment_engineering 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Engineering Experience gained | heist_equipment_engineering 1 default 0 |
| of Refilling | 1 | Suffix | (11—15)% increased Flask Charges gained | heist_equipment_ranged 1 default 0 |
| of Brimming | 45 | Suffix | (16—20)% increased Flask Charges gained | heist_equipment_ranged 1 default 0 |
| of Overflowing | 75 | Suffix | (21—25)% increased Flask Charges gained | heist_equipment_ranged 1 default 0 |
| of Plenty | 82 | Suffix | (26—30)% increased Flask Charges gained | heist_equipment_ranged 1 default 0 |
Misc mods /191
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of the Constant | 1 | Flask | Suffix | (23—30)% increased Charges gained | default 1 |
| of the Continuous | 13 | Flask | Suffix | (31—38)% increased Charges gained | default 1 |
| of the Endless | 33 | Flask | Suffix | (39—46)% increased Charges gained | default 1 |
| of the Bottomless | 48 | Flask | Suffix | (47—54)% increased Charges gained | default 1 |
| of the Perpetual | 63 | Flask | Suffix | (55—62)% increased Charges gained | default 1 |
| of the Eternal | 82 | Flask | Suffix | (63—70)% increased Charges gained | default 1 |
| of the Medic | 8 | Flask | Suffix | (21—25)% Chance to gain a Charge when you kill an enemy | default 1 |
| of the Doctor | 26 | Flask | Suffix | (26—30)% Chance to gain a Charge when you kill an enemy | default 1 |
| of the Surgeon | 45 | Flask | Suffix | (31—35)% Chance to gain a Charge when you kill an enemy | default 1 |
| of the Foliage | 8 | Flask | Suffix | Gains 0.15 Charges per Second | default 1 |
| of the Verdant | 26 | Flask | Suffix | Gains 0.2 Charges per Second | default 1 |
| of the Sylvan | 45 | Flask | Suffix | Gains 0.25 Charges per Second | default 1 |
| 1 | Flask | Unique | (30—40)% increased Charges gained | ||
| 1 | Flask | Unique | (20—25)% Chance to gain a Charge when you kill an enemy | ||
| 1 | Flask | Unique | (20—25)% Chance to gain a Charge when you kill an enemy | ||
| 1 | Flask | Unique | Gains (0.15—0.2) Charges per Second | ||
| 1 | Flask | Unique | Gain (1—3) Frenzy Charge on use | ||
| 1 | Flask | Unique | Gain (1—3) Power Charge on use | ||
| 1 | Flask | Unique | Gain (1—3) Endurance Charge on use | ||
| 1 | Flask | Unique | Gain 1 Endurance Charge on use | ||
| 1 | Flask | Unique | gain onslaught during flask effect [1] | ||
| 1 | Flask | Unique | (50—100)% increased Charges gained by Other Flasks during Effect | ||
| 1 | Flask | Unique | Gains no Charges during Effect of any Overflowing Chalice Flask | ||
| 1 | Strongbox | Unique | Revives the fallen monster (3—6) times Fallen monster gains an additional Modifier each time it revives chest delay drops until daemons finish [1] | ||
| Commoner's | 1 | SanctumRelic | Prefix | Gain (30—39) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| Dekhara's | 40 | SanctumRelic | Prefix | Gain (40—49) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| Djinn's | 55 | SanctumRelic | Prefix | Gain (50—59) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| Sekhema's | 67 | SanctumRelic | Prefix | Gain (40—49) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| Divinity's | 76 | SanctumRelic | Prefix | Gain (50—59) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| of the Well | 1 | SanctumRelic | Suffix | Gain (11—15) Sacred Water when you complete a Room | large_sanctum_relic 1 default 0 |
| of the Fountain | 56 | SanctumRelic | Suffix | Gain (16—20) Sacred Water when you complete a Room | large_sanctum_relic 1 default 0 |
| of the Oasis | 77 | SanctumRelic | Suffix | Gain (21—30) Sacred Water when you complete a Room | large_sanctum_relic 1 default 0 |
| of Dignity | 1 | SanctumRelic | Suffix | (6—7)% chance to Avoid gaining an Affliction | large_sanctum_relic 1 default 0 |
| of Prestige | 55 | SanctumRelic | Suffix | (8—9)% chance to Avoid gaining an Affliction | large_sanctum_relic 1 default 0 |
| of Glory | 69 | SanctumRelic | Suffix | (10—11)% chance to Avoid gaining an Affliction | large_sanctum_relic 1 default 0 |
| of Honour | 78 | SanctumRelic | Suffix | (12—15)% chance to Avoid gaining an Affliction | large_sanctum_relic 1 default 0 |
| of Stoutness | 1 | SanctumRelic | Suffix | Hits against you have (12—15)% reduced Critical Damage Bonus | small_sanctum_relic 1 default 0 |
| of Tenacity | 55 | SanctumRelic | Suffix | Hits against you have (16—19)% reduced Critical Damage Bonus | small_sanctum_relic 1 default 0 |
| of Unwavering | 76 | SanctumRelic | Suffix | Hits against you have (20—25)% reduced Critical Damage Bonus | small_sanctum_relic 1 default 0 |
| Pilferer's | 1 | SanctumRelic | Prefix | When you gain a Key (7—9)% chance to gain another | large_sanctum_relic 1 default 0 |
| Picklock's | 60 | SanctumRelic | Prefix | When you gain a Key (10—12)% chance to gain another | large_sanctum_relic 1 default 0 |
| Thief's | 78 | SanctumRelic | Prefix | When you gain a Key (13—16)% chance to gain another | large_sanctum_relic 1 default 0 |
| 1 | SanctumRelic | Unique | Zarokh, the Temporal drops Against the Darkness | ||
| Slaying | 1 | Jewel | Prefix | (10—20)% increased Damage with Hits against Rare and Unique Enemies Damage | dexjewel 1 default 0 |
| of the Thicker | 1 | Jewel | Suffix | (5—15)% increased Charm Charges gained | dexjewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | (15—25)% increased Damage against Enemies with Fully Broken Armour Damage | strjewel 1 default 0 |
| of Generation | 1 | Jewel | Suffix | Meta Skills gain (4—8)% increased Energy | intjewel 1 default 0 |
| of Gathering | 1 | Jewel | Suffix | (5—10)% increased Flask Charges gained | dexjewel 1 default 0 |
| of Pathfinding | 1 | Jewel | Suffix | (10—20)% increased Life Flask Charges gained | dexjewel 1 default 0 |
| of Fountains | 1 | Jewel | Suffix | (10—20)% increased Mana Flask Charges gained | dexjewel 1 default 0 |
| Fletching | 1 | Jewel | Prefix | (4—6)% increased bonuses gained from Equipped Quiver | dexjewel 1 default 0 |
| of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit | strjewel 1 default 0 |
| of Retribution | 1 | Jewel | Suffix | Gain (1—3) Rage when Hit by an Enemy | strjewel 1 default 0 |
| of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5—15)% of maximum Energy Shield | intjewel 1 default 0 |
| of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (5—15)% of maximum Energy Shield Ailment | intjewel 1 default 0 |
| Slaying | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Damage with Hits against Rare and Unique Enemies Damage | dex_radius_jewel 1 default 0 |
| of the Thicker | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—7)% increased Charm Charges gained | dex_radius_jewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damage | str_radius_jewel 1 default 0 |
| of Generation | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Meta Skills gain (2—4)% increased Energy | int_radius_jewel 1 default 0 |
| of Gathering | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—5)% increased Flask Charges gained | dex_radius_jewel 1 default 0 |
| of Pathfinding | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Life Flask Charges gained | dex_radius_jewel 1 default 0 |
| of Fountains | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Mana Flask Charges gained | dex_radius_jewel 1 default 0 |
| Fletching | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased bonuses gained from Equipped Quiver | dex_radius_jewel 1 default 0 |
| of Raging | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit | str_radius_jewel 1 default 0 |
| of Retribution | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Gain (1—2) Rage when Hit by an Enemy | str_radius_jewel 1 default 0 |
| of Barriers | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Gain additional Stun Threshold equal to (1—2)% of maximum Energy Shield | int_radius_jewel 1 default 0 |
| of Inuring | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Gain additional Ailment Threshold equal to (1—2)% of maximum Energy Shield Ailment | int_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Fire Damage Damage Elemental Fire | ||
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Cold Damage Damage Elemental Cold | ||
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Lightning Damage Damage Elemental Lightning | ||
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Chaos Damage Damage Chaos | ||
| 1 | Jewel | Unique | Gain (6—10)% of Fire Damage as Extra Chaos Damage Damage Elemental Fire Chaos | ||
| 1 | Jewel | Unique | Gain (6—10)% of Cold Damage as Extra Chaos Damage Damage Elemental Cold Chaos | ||
| 1 | Jewel | Unique | Gain (6—10)% of Lightning Damage as Extra Chaos Damage Damage Elemental Lightning Chaos | ||
| of Rejuvenation | 1 | Jewel | Unique | Gain (2—3) Life per Enemy Hit with Attacks Life Attack | not_str 0 default 1 |
| of Absorption | 1 | Jewel | Unique | Gain (1—2) Mana per Enemy Hit with Attacks Mana Attack | not_dex 0 default 1 |
| of Focus | 1 | Jewel | Unique | Gain (2—3) Energy Shield per Enemy Hit with Attacks Defences Attack | not_int 0 default 1 |
| of Runes | 1 | Jewel | Unique | Totems gain +(6—10)% to all Elemental Resistances Elemental Resistance | not_str 1 default 1 |
| 1 | Jewel | Unique | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local jewel effect base radius [800] | ||
| 1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks Life Attack | ||
| 1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Spells Life Caster | ||
| 1 | Jewel | Unique | (20—30)% chance to gain an additional Vaal Soul on Kill | ||
| 1 | Jewel | Unique | Vaal Skills have (15—20)% chance to regain consumed Souls when used | ||
| 1 | Jewel | Unique | 50% chance to gain an additional Vaal Soul per Enemy Shattered | ||
| 1 | Jewel | Unique | 10% increased Experience Gain for Corrupted Gems Gem | ||
| 1 | Jewel | Unique | With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use | ||
| 1 | Jewel | Unique | Gain 30 Mana per Grand Spectrum number of stackable unique jewels [1] Mana | ||
| 1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] Defences | ||
| 1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
| 1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
| 1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] Minion | ||
| 1 | Jewel | Unique | (15—20)% increased Damage with Hits against Chilled Enemies Damage | ||
| 1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Players gain an additional Vaal Soul on Kill Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Players gain an additional Vaal Soul on Kill Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Players' Vaal Skills do not apply Soul Gain Prevention Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Players' Vaal Skills do not apply Soul Gain Prevention Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | no_monster_packs 0 default 1 | |
| 1 | MapDevice | Unique | Map owner gains 20% more Sulphite map mission id [5] | ||
| 1 | MapDevice | Unique | Map owner gains 40% more Sulphite map mission id [5] | ||
| 1 | MapDevice | Unique | Map owner gains 60% more Sulphite map mission id [5] | ||
| 1 | MapDevice | Unique | Map owner gains 100% more Sulphite map mission id [5] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment karui [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment maraketh [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment eternal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment templar [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment vaal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map fragment level + [5] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] Life Damage | ||
| 1 | Abyss | Unique | Gain (9—15)% of Damage as Extra Fire Damage Damage Elemental Fire | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain (7—13)% of Damage as Extra Chaos Damage Damage Chaos | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain (9—15)% of Damage as Extra Cold Damage Damage Elemental Cold | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain (9—15)% of Damage as Extra Lightning Damage Damage Elemental Lightning | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Minions gain (10—15)% of their maximum Life as Extra maximum Energy Shield Defences Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain Physical Thorns damage equal to (4—6)% of Item Armour on Equipped Body Armour Damage | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain 1 Rage on Melee Hit | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain (1—2) Rage when Hit by an Enemy | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (4—8)% increased Flask Charges gained | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain additional Stun Threshold equal to (4—10)% of maximum Energy Shield | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain additional Ailment Threshold equal to (4—10)% of maximum Energy Shield Ailment | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Hits have (3—5)% reduced Critical Hit Chance against you | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Mana Flasks gain 0.1 charges per Second | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Life Flasks gain 0.1 charges per Second | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Charms gain 0.1 charges per Second | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| of Kurgal | 65 | Abyss | Suffix | (10—15)% chance to Gain Arcane Surge when you deal a Critical Hit kurgal Critical | str_armour 0 dex_armour 0 str_dex_armour 0 gloves 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Life Flasks gain (0.1—0.2) charges per Second ulaman | belt 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | Charms gain (0.1—0.2) charges per Second amanamu | belt 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Mana Flasks gain (0.1—0.2) charges per Second kurgal | belt 1 default 0 kurgal_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Gain (6—12)% of Maximum Mana as Armour kurgal Mana Defences | belt 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Hits have (17—25)% reduced Critical Hit Chance against you ulaman Critical | body_armour 1 shield 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (6—12) Mana gained when you Block kurgal Mana | shield 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (15—25)% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type kurgal | focus 1 default 0 kurgal_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | Projectiles deal (20—30)% increased Damage with Hits against Enemies within 2m amanamu Damage | quiver 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Projectiles have (18—26)% increased Critical Damage Bonus against Enemies within 2m amanamu | quiver 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Projectiles deal (20—30)% increased Damage with Hits against Enemies further than 6m kurgal | quiver 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | Projectiles have (18—26)% increased Critical Hit Chance against Enemies further than 6m kurgal | quiver 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Gain (21—25)% of Damage as Extra Physical Damage ulaman Damage Physical | wand 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Projectiles have (27—38)% increased Critical Damage Bonus against Enemies within 2m ulaman | crossbow 1 default 0 ulaman_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Projectiles deal (85—109)% increased Damage with Hits against Enemies within 2m kurgal Damage | crossbow 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Projectiles deal (60—79)% increased Damage with Hits against Enemies further than 6m ulaman | bow 1 spear 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | Projectiles have (25—34)% increased Critical Hit Chance against Enemies further than 6m kurgal | bow 1 spear 1 default 0 kurgal_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (30—40)% increased bonuses gained from Equipped Quiver kurgal | bow 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Gain (3—6) Rage on Melee Hit kurgal | talisman 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (39—51)% increased Critical Hit Chance against Marked Enemies kurgal Critical | talisman 1 default 0 kurgal_mod 1 |
| 1 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Hits | default 1 | |
| 1 | ExpeditionRelic | Prefix | Monsters Gain 35% of Damage as Extra Fire Damage | default 1 | |
| 1 | ExpeditionRelic | Prefix | Monsters Gain 35% of Damage as Extra Cold Damage | default 1 | |
| 1 | ExpeditionRelic | Prefix | Monsters Gain 35% of Damage as Extra Lightning Damage | default 1 | |
| 1 | ExpeditionRelic | Prefix | Monsters Gain 25% of Damage as Extra Chaos Damage | default 1 | |
| of Tailwind | 30 | Sentinel | Suffix | Character Gains Tailwind for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Tailwind | 50 | Sentinel | Suffix | Character Gains Tailwind for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Tailwind | 80 | Sentinel | Suffix | Character Gains Tailwind for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Acceleration | 45 | Sentinel | Suffix | Character Gains Acceleration Shrine for 20 seconds on deployment | special_sentinel_mod 1 default 0 |
| of Charge | 68 | Sentinel | Suffix | Character Gains Charged Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Charge | 75 | Sentinel | Suffix | Character Gains Charged Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Charge | 82 | Sentinel | Suffix | Character Gains Charged Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Diamonds | 30 | Sentinel | Suffix | Character Gains Diamond Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Diamonds | 50 | Sentinel | Suffix | Character Gains Diamond Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Diamonds | 80 | Sentinel | Suffix | Character Gains Diamond Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Gloom | 68 | Sentinel | Suffix | Character Gains Gloom Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Gloom | 75 | Sentinel | Suffix | Character Gains Gloom Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Gloom | 82 | Sentinel | Suffix | Character Gains Gloom Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resistance | 30 | Sentinel | Suffix | Character Gains Resistance Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resistance | 50 | Sentinel | Suffix | Character Gains Resistance Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resistance | 80 | Sentinel | Suffix | Character Gains Resistance Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Bulk | 30 | Sentinel | Suffix | Character Gains Massive Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Bulk | 50 | Sentinel | Suffix | Character Gains Massive Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Bulk | 80 | Sentinel | Suffix | Character Gains Massive Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Echoing | 45 | Sentinel | Suffix | Character Gains Echoing Shrine for 20 seconds on deployment | special_sentinel_mod 1 default 0 |
| of Resolve | 30 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resolve | 50 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resolve | 80 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Adrenaline | 45 | Sentinel | Suffix | Character Gains Adrenaline for 20 seconds on deployment | special_sentinel_mod 1 default 0 |
| of the Juggernaut | 24 | Sentinel | Suffix | Character Gains Endurance Charges for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of the Assassin | 24 | Sentinel | Suffix | Character Gains Power Charges for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of the Raider | 24 | Sentinel | Suffix | Character Gains Frenzy Charges for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| 1 | Sentinel | Unique | When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds | ||
| 1 | Sentinel | Unique | Empowered Enemies cannot gain Rewards | ||
| Elevated | 1 | Tower | Prefix | (10—20)% increased Experience gain in Map | default 1 |
| 1 | VaultKeyReliquarySet | Unique | Chest drops Against the Darkness |
Item /148
Xoph's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Tul's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Esh's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Uul-Netol's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Chayula's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Sacral Quiver
Requires: Level 16
Gain (2—3) Life per Enemy Hit with Attacks
Thane Mail
Armour: 245
Evasion Rating: 223
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Dex
Hits against you have (15—25)% reduced Critical Damage Bonus
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1
Requires: Level 37, 52 Str, 22 Dex
Gain (28—35) Mana per enemy killed
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 27, 39 Str, 17 Dex
Gain (34—43) Life per enemy killed
Zarokh's Reliquary Key: Against the Darkness
Chest drops Against the Darkness
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (40—50)% reduced Critical Damage Bonus
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Crystalline Core of Knowledge I
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge II
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge II
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge IV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge V
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge III
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VIII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge IV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge X
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XI
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge V
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XIII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XIV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VI
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Book of Unique Knowledge I
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge II
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge III
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge IV
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge V
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Otherworldly Book of Knowledge I
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge II
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge III
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge IV
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Ritualistic Book of Knowledge I
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge II
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge III
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge IV
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Runic Book of Knowledge I
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge II
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge III
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge IV
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Deranging Book of Knowledge I
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge II
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge III
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge IV
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Lightless Book of Knowledge I
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge II
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge III
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge IV
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Vanquisher's Book of Knowledge I
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge II
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge III
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge IV
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge V
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Arbiter's Book of Knowledge I
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge II
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge III
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge IV
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +12% to Fire Resistance
Armour: +10 to maximum Life, +10 to maximum Mana
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +12% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +12% to Lightning Resistance
Armour: +10 to maximum Life, +10 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Life per enemy killed
Wand or Staff: 15% increased Energy Shield Recharge Rate
Armour: Regenerate 0.3% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 16 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +10 to maximum Life, +10 to maximum Mana
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +60 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Desert Rune
Lesser Glacial Rune
Stack Size: 1 / 10
Armour: +10% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Storm Rune
Stack Size: 1 / 10
Armour: +10% to Lightning Resistance
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.25% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 8 Mana per enemy killed
Wand or Staff: 16% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +40 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +14% to Fire Resistance
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +14% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +14% to Lightning Resistance
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Life per enemy killed
Wand or Staff: 18% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 24 Mana per enemy killed
Wand or Staff: 24% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +80 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Rune of Leadership
Stack Size: 1 / 10
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
Saqawal's Rune of Memory
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Soul Core of Opiloti
Stack Size: 1 / 10
Soul Core of Ticaba
Stack Size: 1 / 10
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Vagrant's Brew
Right-click to drink the Vagrant's Brew and gain some Life
Grants +10 to Maximum Life
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Sacrificial Heart
Sacrifice this Heart at the proper ritual site to gain two Weapon Set Passive Skill Points.
Mist-shrouded Tome
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Dexterity Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Dexterity
Intelligence Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Intelligence
Strength Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Strength
Lightning Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Lightning Resistance
Cold Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Cold Resistance
Fire Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Fire Resistance
Tattoo of Hinekora
Right-click to apply the Tattoo directly to your body and gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Warden's Ledger
Right-click to read the Warden's Book and gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Unique /103
(150—250)% increased bonuses gained from Equipped Quiver
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
25% reduced maximum Mana
+(13—17)% to Chaos Resistance
(80—120)% increased Spell Damage
Gain (5—10) Life per enemy killed
25% increased Mana Regeneration Rate
+100 to Spirit
Gain no inherent bonus from Intelligence
(80—100)% increased Spell Damage
Gain (10—15) Mana per enemy killed
(20—30)% increased Mana Regeneration Rate
+(40—60) to maximum Mana
(40—60)% increased Mana Regeneration Rate
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
(100—150)% increased Evasion Rating
+(20—30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
+(40—60) to maximum Life
+(30—50) to maximum Mana
(100—150)% increased Energy Shield
+(100—150) to maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
(20—30)% increased Flask Charges gained
50% less Flask Charges used
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
+50% Surpassing chance to fire an additional Arrow
+(20—25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20—30) Life per enemy killed
Gain (12—18) Mana per enemy killed
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
(10—15)% increased Rarity of Items found
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
+1 to Level of all Skills
+(40—80) to maximum Life
10% increased Rarity of Items found
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
10% increased Attack Speed
Gain 3 Life per enemy killed
+(30—50) to maximum Mana
+(20—30) to Dexterity
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Lightning Exposure on Critical Hit
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Causes (20—40)% increased Stun Buildup
(80—120)% increased Physical Damage
+(10—15) to Strength
Gain (10—20) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(12—20)% increased Rarity of Items found
+(10—20) to all Attributes
+(17—23)% to Chaos Resistance
(20—30)% increased Mana Regeneration Rate
(25—35) Life Regeneration per second
(50—100)% increased Energy Shield Recharge Rate
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
(20—30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
+(20—30) to Strength
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(10—15)% reduced Attack Speed
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
Used when you become Ignited
(20—25)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
(30—40)% increased Elemental Ailment Threshold
(200—250)% increased Evasion Rating
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Loads an additional bolt
+5% to Critical Hit Chance
(15—25)% increased Reload Speed
trigger reload infusion on reload [1]
(20—30)% chance to Poison on Hit with Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
(30—40)% increased Charges gained
Grants a Frenzy Charge on use
Used when you become Frozen
(20—25)% Chance to gain a Charge when you kill an enemy
Energy Shield Recharge starts on use
Used when you start Bleeding
Gains (0.15—0.2) Charges per Second
Creates Consecrated Ground on use
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
+(7—13) to all Attributes
23% reduced Light Radius
(-13—13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Gain 1 Druidic Prowess for every 20 total Rage spent
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Passive /190
Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
40% increased Critical Hit Chance after 7 metres
25% increased Armour
30% increased Armour
+15 to Strength
20% increased Evasion Rating
8% increased Dexterity
28% increased maximum Energy Shield
Liquid Emotions: Ire, Ire, Ire
25% increased Energy Shield Recharge Rate
Gain 20 Energy Shield when you Block
25% increased Energy Shield Recharge Rate
Mana Flasks gain 0.1 charges per Second
+5 to all Attributes
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
40% increased Electrocute Buildup
Gain 20 Life per enemy killed
2% chance to Recover all Life when you Kill an Enemy
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
50% increased Critical Hit Chance against Enemies that are on Full Life
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
+25% to Critical Damage Bonus against Stunned Enemies
30% increased Stun Buildup
30% increased Stun Buildup
40% increased Stun Buildup against enemies within 2 metres
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
+1 to Maximum Frenzy Charges
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1 to Maximum Power Charges
Gain a Power Charge when you consume an Elemental Infusion
Skills Supported by Unleash have 25% increased Seal gain frequency
10% increased Ignite Duration on Enemies
+20% to Fire Resistance
Gain Elemental Archon when your Energy Shield Recharge begins
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
30% increased Damage with Hits against Shocked Enemies
+10 to Dexterity
Gain Elemental Archon after spending 100% of your Maximum Mana
15% increased effect of Fully Broken Armour
20% increased Mana Regeneration Rate
50% increased amount of Mana Leeched
Mana Flasks gain 0.1 charges per Second
+10 to Intelligence
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
5% increased Attack Speed
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
10% increased Attack Damage
When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds
40% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
25% increased Blind duration
30% increased Critical Hit Chance against Blinded Enemies
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Hits against you have 20% reduced Critical Damage Bonus
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+10% to Chaos Resistance
Mastery: Ritual
40% increased Jagged Ground Duration
15% increased Duration of Damaging Ailments on Enemies
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
20% increased Culling Strike Threshold
can see monster categories [1]
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
20% increased Life Regeneration rate
30% increased damage against Undead Enemies
can see monster categories [1]
40% reduced Effect of Chill on you
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Gain Accuracy Rating equal to your Intelligence
+10 to Intelligence
20% increased Area of Effect for Skills used by Totems
Requires The Unseen Path
Requires The Unseen Path
80% increased Effect of Poison you inflict on targets that are not Poisoned
Requires The Unseen Path
5% reduced maximum Life
Requires The Unseen Path
53% increased Life Cost of Skills
Requires The Unseen Path
2% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
your maximum number of Power Charges
+1 to Maximum Power Charges
Requires The Unseen Path
2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
Requires The Unseen Path
2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+1 to Maximum Endurance Charges
Requires The Unseen Path
Requires The Unseen Path
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ascendancy Passive /38
Ascendancy: Titan
Character: Warrior
25% more Damage against Heavy Stunned Enemies
Your Hits are Crushing Blows
Ascendancy: Warbringer
Character: Warrior
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Amazon
Character: Huntress
Reveal Weaknesses against Rare and Unique enemies
50% more damage against enemies with an Open Weakness
Ascendancy: Ritualist
Character: Huntress
15% more Damage against Enemies affected by Blood Boils
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Elemental Archon does not expire while on High Infernal Flame
Lose Elemental Archon on reaching maximum Infernal Flame
Ascendancy: Blood Mage
Character: Witch
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
Ascendancy: Stormweaver
Character: Sorceress
When collecting an Elemental Infusion, gain another different Elemental Infusion
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Gemling Legionnaire
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Ascendancy: Gemling Legionnaire
Character: Mercenary
Grants Thaumaturgical Dynamism
gain random charge every X ms from total socketed gem attribute requirements [5000]
Ascendancy: Gemling Legionnaire
Character: Mercenary
Inherent bonuses gained from Attributes are doubled
20% less Attributes
Timeless Jewel Passive /17
Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Brutal Restraint: Asenath
Inner Conviction
Templar Keystone
Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Supreme Ostentation
Eternal Keystone
Displays of power are not just for show. If you are never truly tested,
you may divert those resources elsewhere.
Elegant Hubris: Caspiro
Black Scythe Training
Kalguuran Keystone
The most important lesson the company
taught was simple. Be clever, and survive.
Heroic Tragedy: Vorana
Circular Teachings
Kalguuran Keystone
It is both despair and inspiration, to look back,
and see oneself in the cycles of Time.
Heroic Tragedy: Medved
Knightly Tenets
Kalguuran Keystone
Many men throughout history have claimed to
stand against evil. Only a few truly meant it.
Heroic Tragedy: Olroth
Unreal Potential
Abyss Notable
Timeless Jewel Passive Additions /8
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Karui | Notable | Hits against you have 10% reduced Critical Damage Bonus | karui_notable_add_damage_from_crits |
| Karui | Notable | Gain 5% of Physical Damage as Extra Fire Damage | karui_notable_add_physical_added_as_fire |
| Karui | Notable | 5% chance to gain an Endurance Charge on kill | karui_notable_add_endurance_charge_on_kill |
| Maraketh | Notable | 10% increased Flask and Charm Charges gained | maraketh_notable_add_flask_charges |
| Maraketh | Notable | Gain 5% of Physical Damage as Extra Cold Damage | maraketh_notable_add_physical_added_as_cold |
| Maraketh | Notable | 25% chance to gain Alchemist's Genius when you use a Flask | maraketh_notable_add_flask_effect |
| Maraketh | Notable | 5% chance to gain a Frenzy Charge on kill | maraketh_notable_add_frenzy_charge_on_kill |
| Maraketh | Notable | You gain Onslaught for 8 seconds on Kill | maraketh_notable_add_onslaught |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

































































































