Skill Gem /44
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Shapeshift into a bear and swipe with your claws. Hitting enemies generates rage.
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
[DNT] Hunt em down
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
[DNT] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
Skill Gem Quality /15
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Hits against targets with attached Rods gain (0–10)% of Damage as extra Lightning Damage
Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Gains a Stage every seconds, up to a maximum of (0–1) Stages
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Support Gem /76
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
[DNT-UNUSED] Timerot
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Item mods /89
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Success | 1 | Suffix | Gain (4–6) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Victory | 11 | Suffix | Gain (7–9) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Triumph | 22 | Suffix | Gain (10–18) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Conquest | 33 | Suffix | Gain (19–28) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Vanquishing | 44 | Suffix | Gain (29–40) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Valour | 55 | Suffix | Gain (41–53) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Glory | 66 | Suffix | Gain (54–68) Life per Enemy Killed life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Legend | 77 | Suffix | Gain (69–84) Life per Enemy Killed life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Absorption | 1 | Suffix | Gain (2–3) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Osmosis | 12 | Suffix | Gain (4–5) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Infusion | 23 | Suffix | Gain (6–9) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Enveloping | 34 | Suffix | Gain (10–14) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Consumption | 45 | Suffix | Gain (15–20) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Siphoning | 56 | Suffix | Gain (21–27) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Devouring | 67 | Suffix | Gain (28–35) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Assimilation | 78 | Suffix | Gain (36–45) Mana per Enemy Killed mana | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Rejuvenation | 8 | Suffix | Gain 2 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Restoration | 20 | Suffix | Gain 3 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Regrowth | 30 | Suffix | Gain 4 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Nourishment | 40 | Suffix | Gain 5 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Dulling | 33 | Suffix | Hits against you have (21–27)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Deadening | 45 | Suffix | Hits against you have (28–34)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Interference | 58 | Suffix | Hits against you have (35–41)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Obstruction | 69 | Suffix | Hits against you have (42–47)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of the Bastion | 81 | Suffix | Hits against you have (48–54)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Deflecting | 1 | Suffix | Gain Deflection Rating equal to (8–11)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Bending | 16 | Suffix | Gain Deflection Rating equal to (12–14)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Curvation | 36 | Suffix | Gain Deflection Rating equal to (15–17)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Diversion | 48 | Suffix | Gain Deflection Rating equal to (18–20)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Flexure | 66 | Suffix | Gain Deflection Rating equal to (21–23)% of Evasion Rating defences | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Warping | 81 | Suffix | Gain Deflection Rating equal to (24–26)% of Evasion Rating defences | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
of Refilling | 2 | Suffix | (5–10)% increased Flask Charges gained | belt 1 default 0 |
of Restocking | 16 | Suffix | (11–16)% increased Flask Charges gained | belt 1 default 0 |
of Replenishing | 32 | Suffix | (17–22)% increased Flask Charges gained | belt 1 default 0 |
of Pouring | 48 | Suffix | (23–28)% increased Flask Charges gained | belt 1 default 0 |
of Brimming | 70 | Suffix | (29–34)% increased Flask Charges gained | belt 1 default 0 |
of Overflowing | 81 | Suffix | (35–40)% increased Flask Charges gained | belt 1 default 0 |
of Plenty | 2 | Suffix | (5–10)% increased Charm Charges gained | belt 1 default 0 |
of Surplus | 16 | Suffix | (11–16)% increased Charm Charges gained | belt 1 default 0 |
of Fertility | 32 | Suffix | (17–22)% increased Charm Charges gained | belt 1 default 0 |
of Bounty | 48 | Suffix | (23–28)% increased Charm Charges gained | belt 1 default 0 |
of the Harvest | 70 | Suffix | (29–34)% increased Charm Charges gained | belt 1 default 0 |
of Abundance | 81 | Suffix | (35–40)% increased Charm Charges gained | belt 1 default 0 |
Fervent | 5 | Prefix | Gain (13–15)% of Damage as Extra Fire Damage damage elemental fire | wand 1 default 0 |
Ardent | 16 | Prefix | Gain (16–18)% of Damage as Extra Fire Damage damage elemental fire | wand 1 default 0 |
Fanatic's | 33 | Prefix | Gain (19–21)% of Damage as Extra Fire Damage damage elemental fire | wand 1 default 0 |
Zealot's | 46 | Prefix | Gain (22–24)% of Damage as Extra Fire Damage damage elemental fire | wand 1 default 0 |
Infernal | 60 | Prefix | Gain (25–27)% of Damage as Extra Fire Damage damage elemental fire | wand 1 default 0 |
Flamebound | 80 | Prefix | Gain (28–30)% of Damage as Extra Fire Damage damage elemental fire | wand 1 default 0 |
Fervent | 5 | Prefix | Gain (20–23)% of Damage as Extra Fire Damage damage elemental fire | staff 1 default 0 |
Ardent | 16 | Prefix | Gain (24–28)% of Damage as Extra Fire Damage damage elemental fire | staff 1 default 0 |
Fanatic's | 33 | Prefix | Gain (29–32)% of Damage as Extra Fire Damage damage elemental fire | staff 1 default 0 |
Zealot's | 46 | Prefix | Gain (33–37)% of Damage as Extra Fire Damage damage elemental fire | staff 1 default 0 |
Infernal | 60 | Prefix | Gain (38–41)% of Damage as Extra Fire Damage damage elemental fire | staff 1 default 0 |
Flamebound | 80 | Prefix | Gain (42–45)% of Damage as Extra Fire Damage damage elemental fire | staff 1 default 0 |
Malignant | 5 | Prefix | Gain (13–15)% of Damage as Extra Cold Damage damage elemental cold | wand 1 default 0 |
Pernicious | 16 | Prefix | Gain (16–18)% of Damage as Extra Cold Damage damage elemental cold | wand 1 default 0 |
Destructive | 33 | Prefix | Gain (19–21)% of Damage as Extra Cold Damage damage elemental cold | wand 1 default 0 |
Malicious | 46 | Prefix | Gain (22–24)% of Damage as Extra Cold Damage damage elemental cold | wand 1 default 0 |
Ruthless | 60 | Prefix | Gain (25–27)% of Damage as Extra Cold Damage damage elemental cold | wand 1 default 0 |
Frostbound | 80 | Prefix | Gain (28–30)% of Damage as Extra Cold Damage damage elemental cold | wand 1 default 0 |
Malignant | 5 | Prefix | Gain (20–23)% of Damage as Extra Cold Damage damage elemental cold | staff 1 default 0 |
Pernicious | 16 | Prefix | Gain (24–28)% of Damage as Extra Cold Damage damage elemental cold | staff 1 default 0 |
Destructive | 33 | Prefix | Gain (29–32)% of Damage as Extra Cold Damage damage elemental cold | staff 1 default 0 |
Malicious | 46 | Prefix | Gain (33–37)% of Damage as Extra Cold Damage damage elemental cold | staff 1 default 0 |
Ruthless | 60 | Prefix | Gain (38–41)% of Damage as Extra Cold Damage damage elemental cold | staff 1 default 0 |
Frostbound | 80 | Prefix | Gain (42–45)% of Damage as Extra Cold Damage damage elemental cold | staff 1 default 0 |
Deadly | 5 | Prefix | Gain (13–15)% of Damage as Extra Lightning Damage damage elemental lightning | wand 1 default 0 |
Lethal | 16 | Prefix | Gain (16–18)% of Damage as Extra Lightning Damage damage elemental lightning | wand 1 default 0 |
Fatal | 33 | Prefix | Gain (19–21)% of Damage as Extra Lightning Damage damage elemental lightning | wand 1 default 0 |
Vorpal | 46 | Prefix | Gain (22–24)% of Damage as Extra Lightning Damage damage elemental lightning | wand 1 default 0 |
Electrifying | 60 | Prefix | Gain (25–27)% of Damage as Extra Lightning Damage damage elemental lightning | wand 1 default 0 |
Stormbound | 80 | Prefix | Gain (28–30)% of Damage as Extra Lightning Damage damage elemental lightning | wand 1 default 0 |
Deadly | 5 | Prefix | Gain (20–23)% of Damage as Extra Lightning Damage damage elemental lightning | staff 1 default 0 |
Lethal | 16 | Prefix | Gain (24–28)% of Damage as Extra Lightning Damage damage elemental lightning | staff 1 default 0 |
Fatal | 33 | Prefix | Gain (29–32)% of Damage as Extra Lightning Damage damage elemental lightning | staff 1 default 0 |
Vorpal | 46 | Prefix | Gain (33–37)% of Damage as Extra Lightning Damage damage elemental lightning | staff 1 default 0 |
Electrifying | 60 | Prefix | Gain (38–41)% of Damage as Extra Lightning Damage damage elemental lightning | staff 1 default 0 |
Stormbound | 80 | Prefix | Gain (42–45)% of Damage as Extra Lightning Damage damage elemental lightning | staff 1 default 0 |
1 | Corrupted | (20–25) Life gained when you Block life | shield 1 | |
1 | Corrupted | (10–15) Mana gained when you Block mana | shield 1 | |
1 | Corrupted | Life Flasks gain (0.08–0.17) charges per Second | amulet 1 | |
1 | Corrupted | Mana Flasks gain (0.08–0.17) charges per Second | amulet 1 | |
1 | Corrupted | Charms gain (0.08–0.17) charges per Second | amulet 1 | |
1 | Corrupted | Gain 1 Rage on Hit | mace 1 warstaff 1 | |
1 | Corrupted | Gain (20–25) Life per Enemy Killed life | quiver 1 staff 1 wand 1 | |
1 | Corrupted | Gain (10–15) Mana per Enemy Killed mana | quiver 1 staff 1 wand 1 | |
1 | Unique | Meta Skills gain (20–30)% increased Energy | helmet 1 | |
1 | Unique | Gain (5–8)% of Damage as Extra Chaos Damage damage chaos | helmet 1 |
Monsters mods /128
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Inferno | 1 | Suffix | Gain 40% of Damage as Extra Fire Damage damage elemental fire | |
of Frostbite | 1 | Suffix | Gain 40% of Damage as Extra Cold Damage damage elemental cold | |
of Thunder | 1 | Suffix | Gain 40% of Damage as Extra Lightning Damage damage elemental lightning | |
of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] defences | |
of Armageddon | 1 | Suffix | Gain 40% of Damage as Extra Chaos Damage damage chaos | |
of Far Shot | 10 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Far Shot | 1 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Obstruction | 1 | Suffix | Hits against you have 80% reduced Critical Damage Bonus | |
TBD | 1 | Prefix | base maximum life % to gain as total energy shield [30] | |
TBD | 1 | Prefix | base maximum life % to gain as total energy shield [20] | |
TBD | 16 | Prefix | Flasks gain -0.05 charges per Second | |
TBD | 1 | Prefix | Flasks gain -0.05 charges per Second | |
of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | |
of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | |
of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | |
Energy Shield Aura | 12 | Unique | base maximum life % to gain as total energy shield [30] defences | |
1 | Unique | base maximum life % to gain as total energy shield [40] defences | ||
1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] life | ||
1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] life | ||
1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] life | ||
1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] life | ||
1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
4 | Unique | base maximum life % to gain as total energy shield [35] defences | ||
1 | Unique | base maximum life % to gain as total energy shield [25] defences | ||
4 | Unique | base maximum life % to gain as total energy shield [50] defences | ||
of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | |
1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
1 | Unique | gain power charge for each quarter life removed [100] | ||
of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | |
of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | |
1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | |
1 | Unique | 50% chance to gain a Power Charge on Hit | ||
1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
1 | Unique | 100% chance to gain a Power Charge on Hit | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental cold lightning | ||
1 | Unique | monster gain frenzy charge on kin death [1] | ||
1 | Unique | Gain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | monster gain power charge on kin death [1] | ||
1 | Unique | base maximum life % to gain as total energy shield [100] defences | ||
1 | Unique | base maximum life % to gain as total energy shield [15] defences | ||
Blessing of Elements | 25 | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental ailment | |
1 | Unique | 50% chance to Ignite Gain 20% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire ailment | ||
1 | Unique | 10% chance to Freeze Gain 20% of Physical Damage as Extra Cold Damage bleed damage physical elemental cold ailment | ||
1 | Unique | 20% chance to Shock Gain 20% of Physical Damage as Extra Lightning Damage bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance 10% chance to Shock Gain 25% of Physical Damage as Extra Lightning Damage bleed damage physical elemental lightning resistance ailment | |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance 25% chance to Shock Gain 60% of Physical Damage as Extra Lightning Damage bleed damage physical elemental lightning resistance ailment | |
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance 10% chance to Ignite Gain 25% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire resistance ailment | |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance 25% chance to Ignite Gain 60% of Physical Damage as Extra Fire Damage bleed damage physical elemental fire resistance ailment | |
Vaal Cultist's Touch | 1 | Torment | Gain 25% of Physical Damage as Extra Damage of a random Element damage physical elemental | |
Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance 20% chance to Freeze Gain 60% of Physical Damage as Extra Cold Damage bleed damage physical elemental cold resistance ailment | |
Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
1 | Unique | monster penalty against minions damage +% final vs player minions [-20] damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-25] damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-30] damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-35] damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-40] damage | ||
1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage damage physical elemental fire speed | |
Wereclaw Talisman | 1 | Talisman | 10% additional Physical Damage Reduction Gain 35% of Physical Damage as Extra Cold Damage damage physical elemental cold | |
1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies bleed physical attack ailment | ||
1 | Unique | Every 10 seconds, gain 30% increased Elemental Damage for 4 seconds elementalist elemental damage rotation [1] damage elemental | ||
1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 20% of Physical Damage as extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 40% of Physical Damage as extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 50% of Physical Damage as extra Chaos Damage damage physical chaos | ||
1 | Essence | Gain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage damage physical elemental cold | ||
1 | Essence | Gain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | ||
1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | ||
1 | Unique | Enemies Taunted by you deal 30% less Damage with Hits and Ailments against other targets | ||
1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value damage physical elemental fire attack speed | ||
Craicic Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken monster dropped item rarity +% [0] life damage physical elemental cold | |
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on Hit monster dropped item rarity +% [0] life damage physical elemental lightning | |
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Gain 25% of Non-Chaos Damage as Extra Chaos Damage Poison on Hit monster dropped item rarity +% [0] poison life damage chaos ailment | |
1 | Unique | You gain Onslaught for 5 seconds when Hit | ||
1 | Unique | Always Ignite Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes bleed damage physical elemental fire ailment | ||
1 | Unique | base maximum life % to gain as total energy shield [20] defences | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude bleed damage physical elemental cold ailment | ||
1 | Unique | Always Shock Gain 50% of Physical Damage as Extra Lightning Damage All Damage from Hits Contributes to Shock Chance bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell caster | ||
Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
Dominated by Sirus | 1 | Unique | 10% increased Movement Speed 20% increased Damage Gain 5% of Non-Chaos Damage as Extra Chaos Damage 10% increased Attack and Cast Speed 20% increased Character Size | |
1 | Unique | Gain 20% of Damage as Extra Chaos Damage chaos | ||
1 | Unique | Gain 50% of Damage as Extra Chaos Damage chaos | ||
1 | Unique | Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield | ||
Owl-Touched | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] | |
Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
Boar-Touched | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
Hunted by the Frenzied Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit dropped items are converted to str items [1] | |
Stag-Touched | 1 | Torment | Gain 20% of Damage as Extra Lightning Damage +30% to all Elemental Resistances | |
Hunted by the Fabled Stag | 1 | Torment | Gain 20% of Damage as Extra Lightning Damage +30% to all Elemental Resistances dropped items are converted to dex items [1] | |
Spirit Of The Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage 60% increased maximum Energy Shield | |
Spirit Of The Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
Spirit Of The Stag | 1 | Torment | Gain 20% of Damage as Extra Lightning Damage +30% to all Elemental Resistances |
Delve Area mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain (31–40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
173 | DelveArea | Monsters gain (41–50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
1 | DelveArea | Monsters have (30–60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
500 | DelveArea | Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage Area contains a Unique Boss 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size |
Heist Area mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Buffered | 1 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (10–14)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 46 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (15–19)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 68 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (20–29)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 73 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (30–39)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 78 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (40–49)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Frenzy | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Frenzy | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Endurance | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have (30–60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Endurance | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Power | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have (30–60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Power | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 15% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 20% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 30% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 40% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Drought | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 50% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 4% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 6% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 8% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 10% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Dehydration | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players gain 12% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] |
Heist Equipment mods /48
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Footpad's | 1 | Prefix | (3–4)% increased Job Experience gain | |
Crook's | 45 | Prefix | (5–6)% increased Job Experience gain | |
Criminal's | 75 | Prefix | (7–8)% increased Job Experience gain | |
Mastermind's | 81 | Prefix | (9–10)% increased Job Experience gain | |
Initiator's | 1 | Prefix | (25–28)% increased Damage with Hits against Enemies that are on Full Life Players deal (25–28)% increased Damage with Hits against Enemies that are on Full Life damage | |
Instigator's | 45 | Prefix | (29–32)% increased Damage with Hits against Enemies that are on Full Life Players deal (29–32)% increased Damage with Hits against Enemies that are on Full Life damage | |
Ambusher's | 75 | Prefix | (33–36)% increased Damage with Hits against Enemies that are on Full Life Players deal (33–36)% increased Damage with Hits against Enemies that are on Full Life damage | |
Assassin's | 81 | Prefix | (37–40)% increased Damage with Hits against Enemies that are on Full Life Players deal (37–40)% increased Damage with Hits against Enemies that are on Full Life damage | |
Simple | 1 | Prefix | (3–4)% increased Lockpicking Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Lockpicking Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Lockpicking Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Lockpicking Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Brute Force Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Brute Force Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Brute Force Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Brute Force Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Perception Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Perception Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Perception Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Perception Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Demolition Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Demolition Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Demolition Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Demolition Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Counter-Thaumaturgy Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Counter-Thaumaturgy Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Counter-Thaumaturgy Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Counter-Thaumaturgy Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Trap Disarmament Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Trap Disarmament Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Trap Disarmament Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Trap Disarmament Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Agility Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Agility Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Agility Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Agility Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Deception Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Deception Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Deception Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Deception Experience gained | |
Simple | 1 | Prefix | (3–4)% increased Engineering Experience gained | |
Complicated | 45 | Prefix | (5–6)% increased Engineering Experience gained | |
Complex | 75 | Prefix | (7–8)% increased Engineering Experience gained | |
Specialised | 82 | Prefix | (9–10)% increased Engineering Experience gained | |
of Refilling | 1 | Suffix | (11–15)% increased Flask Charges gained | |
of Brimming | 45 | Suffix | (16–20)% increased Flask Charges gained | |
of Overflowing | 75 | Suffix | (21–25)% increased Flask Charges gained | |
of Plenty | 82 | Suffix | (26–30)% increased Flask Charges gained |
Misc mods /191
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Constant | 1 | Flask | Suffix | (23–30)% increased Charges gained | |
of the Continuous | 13 | Flask | Suffix | (31–38)% increased Charges gained | |
of the Endless | 33 | Flask | Suffix | (39–46)% increased Charges gained | |
of the Bottomless | 48 | Flask | Suffix | (47–54)% increased Charges gained | |
of the Perpetual | 63 | Flask | Suffix | (55–62)% increased Charges gained | |
of the Eternal | 82 | Flask | Suffix | (63–70)% increased Charges gained | |
of the Medic | 8 | Flask | Suffix | (21–25)% Chance to gain a Charge when you Kill an Enemy | |
of the Doctor | 26 | Flask | Suffix | (26–30)% Chance to gain a Charge when you Kill an Enemy | |
of the Surgeon | 45 | Flask | Suffix | (31–35)% Chance to gain a Charge when you Kill an Enemy | |
of the Foliage | 8 | Flask | Suffix | Gains 0.15 Charges per Second | |
of the Verdant | 26 | Flask | Suffix | Gains 0.2 Charges per Second | |
of the Sylvan | 45 | Flask | Suffix | Gains 0.25 Charges per Second | |
1 | Flask | Unique | (30–40)% increased Charges gained | ||
1 | Flask | Unique | (20–25)% Chance to gain a Charge when you Kill an Enemy | ||
1 | Flask | Unique | Gains (0.15–0.2) Charges per Second | ||
1 | Flask | Unique | Gain (1–3) Frenzy Charge on use | ||
1 | Flask | Unique | Gain (1–3) Power Charge on use | ||
1 | Flask | Unique | Gain (1–3) Endurance Charge on use | ||
1 | Flask | Unique | Gain 1 Endurance Charge on use | ||
1 | Flask | Unique | gain onslaught during flask effect [1] | ||
1 | Flask | Unique | (50–100)% increased Charges gained by Other Flasks during Effect | ||
1 | Flask | Unique | Gains no Charges during Effect of any Overflowing Chalice Flask | ||
1 | Strongbox | Unique | Revives the fallen monster (3–6) times Fallen monster gains an additional Modifier each time it revives chest delay drops until daemons finish [1] | ||
Commoner's | 1 | SanctumRelic | Prefix | Gain (30–39) Sacred Water at the start of the Trial | |
Dekhara's | 40 | SanctumRelic | Prefix | Gain (40–49) Sacred Water at the start of the Trial | |
Djinn's | 55 | SanctumRelic | Prefix | Gain (50–59) Sacred Water at the start of the Trial | |
Sekhema's | 67 | SanctumRelic | Prefix | Gain (40–49) Sacred Water at the start of the Trial | |
Divinity's | 76 | SanctumRelic | Prefix | Gain (50–59) Sacred Water at the start of the Trial | |
of the Well | 1 | SanctumRelic | Suffix | Gain (11–15) Sacred Water when you complete a Room | |
of the Fountain | 56 | SanctumRelic | Suffix | Gain (16–20) Sacred Water when you complete a Room | |
of the Oasis | 77 | SanctumRelic | Suffix | Gain (21–30) Sacred Water when you complete a Room | |
of Dignity | 1 | SanctumRelic | Suffix | (6–7)% chance to Avoid gaining an Affliction | |
of Prestige | 55 | SanctumRelic | Suffix | (8–9)% chance to Avoid gaining an Affliction | |
of Glory | 69 | SanctumRelic | Suffix | (10–11)% chance to Avoid gaining an Affliction | |
of Honour | 78 | SanctumRelic | Suffix | (12–15)% chance to Avoid gaining an Affliction | |
of Stoutness | 1 | SanctumRelic | Suffix | Hits against you have (12–15)% reduced Critical Damage Bonus | |
of Tenacity | 55 | SanctumRelic | Suffix | Hits against you have (16–19)% reduced Critical Damage Bonus | |
of Unwavering | 76 | SanctumRelic | Suffix | Hits against you have (20–25)% reduced Critical Damage Bonus | |
Pilferer's | 1 | SanctumRelic | Prefix | When you gain a Key (7–9)% chance to gain another | |
Picklock's | 60 | SanctumRelic | Prefix | When you gain a Key (10–12)% chance to gain another | |
Thief's | 78 | SanctumRelic | Prefix | When you gain a Key (13–16)% chance to gain another | |
1 | SanctumRelic | Unique | Zarokh, the Temporal drops Against the Darkness | ||
Slaying | 1 | Jewel | Prefix | (10–20)% increased Damage with Hits against Rare and Unique Enemies damage | dexjewel 1 default 0 |
of the Thicker | 1 | Jewel | Suffix | (5–15)% increased Charm Charges gained | dexjewel 1 default 0 |
Exploiting | 1 | Jewel | Prefix | (15–25)% increased Damage against Enemies with Fully Broken Armour damage | strjewel 1 default 0 |
of Generation | 1 | Jewel | Suffix | Meta Skills gain (4–8)% increased Energy | intjewel 1 default 0 |
of Gathering | 1 | Jewel | Suffix | (5–10)% increased Flask Charges gained | dexjewel 1 default 0 |
of Pathfinding | 1 | Jewel | Suffix | (10–20)% increased Life Flask Charges gained | dexjewel 1 default 0 |
of Fountains | 1 | Jewel | Suffix | (10–20)% increased Mana Flask Charges gained | dexjewel 1 default 0 |
Fletching | 1 | Jewel | Prefix | (4–6)% increased bonuses gained from Equipped Quiver | dexjewel 1 default 0 |
of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit | strjewel 1 default 0 |
of Retribution | 1 | Jewel | Suffix | Gain (1–3) Rage when Hit by an Enemy | strjewel 1 default 0 |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield | intjewel 1 default 0 |
of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield ailment | intjewel 1 default 0 |
of Volatility | 1 | Jewel | Suffix | (2–3)% chance to gain Volatility on Kill | intjewel 1 default 0 |
Slaying | 1 | Jewel | Prefix | (2–3)% increased Damage with Hits against Rare and Unique Enemies damage | dex_radius_jewel 1 default 0 |
of the Thicker | 1 | Jewel | Suffix | (3–7)% increased Charm Charges gained | dex_radius_jewel 1 default 0 |
Exploiting | 1 | Jewel | Prefix | (2–4)% increased Damage against Enemies with Fully Broken Armour damage | str_radius_jewel 1 default 0 |
of Generation | 1 | Jewel | Suffix | Meta Skills gain (2–4)% increased Energy | int_radius_jewel 1 default 0 |
of Gathering | 1 | Jewel | Suffix | (3–5)% increased Flask Charges gained | dex_radius_jewel 1 default 0 |
of Pathfinding | 1 | Jewel | Suffix | (5–10)% increased Life Flask Charges gained | dex_radius_jewel 1 default 0 |
of Fountains | 1 | Jewel | Suffix | (5–10)% increased Mana Flask Charges gained | dex_radius_jewel 1 default 0 |
Fletching | 1 | Jewel | Prefix | (2–3)% increased bonuses gained from Equipped Quiver | dex_radius_jewel 1 default 0 |
of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit | str_radius_jewel 1 default 0 |
of Retribution | 1 | Jewel | Suffix | Gain (1–2) Rage when Hit by an Enemy | str_radius_jewel 1 default 0 |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield | int_radius_jewel 1 default 0 |
of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield ailment | int_radius_jewel 1 default 0 |
of Volatility | 1 | Jewel | Suffix | 1% chance to gain Volatility on Kill | int_radius_jewel 1 default 0 |
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Fire Damage damage elemental fire | ||
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Cold Damage damage elemental cold | ||
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Lightning Damage damage elemental lightning | ||
1 | Jewel | Unique | Gain (2–4)% of Damage as Extra Chaos Damage damage chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos | ||
1 | Jewel | Unique | Gain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos | ||
of Rejuvenation | 1 | Jewel | Unique | Gain (2–3) Life per Enemy Hit with Attacks life attack | |
of Absorption | 1 | Jewel | Unique | Gain (1–2) Mana per Enemy Hit with Attacks mana attack | |
of Focus | 1 | Jewel | Unique | Gain (2–3) Energy Shield per Enemy Hit with Attacks defences attack | |
of Runes | 1 | Jewel | Unique | Totems gain +(6–10)% to all Elemental Resistances elemental resistance | |
1 | Jewel | Unique | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local jewel effect base radius [800] | ||
1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks life attack | ||
1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Spells life caster | ||
1 | Jewel | Unique | (20–30)% chance to gain an additional Vaal Soul on Kill | ||
1 | Jewel | Unique | Vaal Skills have (15–20)% chance to regain consumed Souls when used | ||
1 | Jewel | Unique | 50% chance to gain an additional Vaal Soul per Enemy Shattered | ||
1 | Jewel | Unique | 10% increased Experience Gain for Corrupted Gems gem | ||
1 | Jewel | Unique | With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use | ||
1 | Jewel | Unique | Gain 30 Mana per Grand Spectrum number of stackable unique jewels [1] mana | ||
1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] defences | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] minion | ||
1 | Jewel | Unique | (15–20)% increased Damage with Hits against Chilled Enemies damage | ||
1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 3 uses remaining | ||
1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 15 uses remaining | ||
1 | Atlas | Prefix | Players gain an additional Vaal Soul on Kill Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | ||
1 | Atlas | Prefix | Players gain an additional Vaal Soul on Kill Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | ||
1 | Atlas | Prefix | Players' Vaal Skills do not apply Soul Gain Prevention Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | ||
1 | Atlas | Prefix | Players' Vaal Skills do not apply Soul Gain Prevention Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | ||
1 | MapDevice | Unique | Map owner gains 20% more Sulphite map mission id [5] | ||
1 | MapDevice | Unique | Map owner gains 40% more Sulphite map mission id [5] | ||
1 | MapDevice | Unique | Map owner gains 60% more Sulphite map mission id [5] | ||
1 | MapDevice | Unique | Map owner gains 100% more Sulphite map mission id [5] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment karui [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment maraketh [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment eternal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment templar [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment vaal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived Monsters gain 10% increased Attack and Cast Speed each time they are Revived map fragment level + [5] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived map fragment level + [2] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] life damage | ||
1 | Abyss | Unique | Gain (9–15)% of Damage as Extra Fire Damage damage elemental fire | ||
1 | Abyss | Unique | Gain (7–13)% of Damage as Extra Chaos Damage damage chaos | ||
1 | Abyss | Unique | Gain (9–15)% of Damage as Extra Cold Damage damage elemental cold | ||
1 | Abyss | Unique | Gain (9–15)% of Damage as Extra Lightning Damage damage elemental lightning | ||
1 | Abyss | Unique | Minions gain (10–15)% of their maximum Life as Extra maximum Energy Shield defences minion | ||
1 | Abyss | Unique | Gain Physical Thorns damage equal to (4–6)% of Item Armour on Equipped Body Armour damage | ||
1 | Abyss | Unique | Gain 1 Rage on Melee Hit | ||
1 | Abyss | Unique | Gain (1–2) Rage when Hit by an Enemy | ||
1 | Abyss | Unique | (4–8)% increased Flask Charges gained | ||
1 | Abyss | Unique | Gain additional Stun Threshold equal to (4–10)% of maximum Energy Shield | ||
1 | Abyss | Unique | Gain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield ailment | ||
Lightless | 1 | Abyss | Suffix | Hits have (3–5)% reduced Critical Hit Chance against you | |
Lightless | 1 | Abyss | Suffix | Mana Flasks gain 0.1 charges per Second | |
Lightless | 1 | Abyss | Suffix | Life Flasks gain 0.1 charges per Second | |
Lightless | 1 | Abyss | Suffix | Charms gain 0.1 charges per Second | |
of Kurgal | 65 | Abyss | Suffix | (10–15)% chance to Gain Arcane Surge when you deal a Critical Hit critical | |
Ulaman's | 65 | Abyss | Prefix | Life Flasks gain (0.1–0.2) charges per Second | |
Amanamu's | 65 | Abyss | Prefix | Charms gain (0.1–0.2) charges per Second | |
Kurgal's | 65 | Abyss | Prefix | Mana Flasks gain (0.1–0.2) charges per Second | |
Kurgal's | 65 | Abyss | Prefix | Gain (6–12)% of Maximum Mana as Armour mana defences | |
of Ulaman | 65 | Abyss | Suffix | Hits have (17–25)% reduced Critical Hit Chance against you critical | |
of Kurgal | 65 | Abyss | Suffix | (6–12) Mana gained when you Block mana | |
of Kurgal | 65 | Abyss | Suffix | (15–25)% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type | |
Amanamu's | 65 | Abyss | Prefix | Projectiles deal (20–30)% increased Damage with Hits against Enemies within 2m damage | |
of Amanamu | 65 | Abyss | Suffix | Projectiles have (18–26)% increased Critical Damage Bonus against Enemies within 2m | |
Kurgal's | 65 | Abyss | Prefix | Projectiles deal (20–30)% increased Damage with Hits against Enemies further than 6m | |
of Kurgal | 65 | Abyss | Suffix | Projectiles have (18–26)% increased Critical Hit Chance against Enemies further than 6m | |
Ulaman's | 65 | Abyss | Prefix | Gain (21–25)% of Damage as Extra Physical Damage damage physical | |
Amanamu's | 65 | Abyss | Prefix | (41–59)% increased Damage against Enemies with Fully Broken Armour damage | |
Amanamu's | 65 | Abyss | Prefix | (86–99)% increased Damage against Enemies with Fully Broken Armour damage | |
of Ulaman | 65 | Abyss | Suffix | Projectiles have (27–38)% increased Critical Damage Bonus against Enemies within 2m | |
Kurgal's | 65 | Abyss | Prefix | Projectiles deal (85–109)% increased Damage with Hits against Enemies within 2m damage | |
Ulaman's | 65 | Abyss | Prefix | Projectiles deal (60–79)% increased Damage with Hits against Enemies further than 6m | |
of Kurgal | 65 | Abyss | Suffix | Projectiles have (25–34)% increased Critical Hit Chance against Enemies further than 6m | |
Kurgal's | 65 | Abyss | Prefix | (30–40)% increased bonuses gained from Equipped Quiver | |
1 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Hits | ||
1 | ExpeditionRelic | Prefix | Monsters have 500% increased Critical Hit Chance against Enemies on Full Life | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 35% of Damage as Extra Fire Damage | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 35% of Damage as Extra Cold Damage | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 35% of Damage as Extra Lightning Damage | ||
1 | ExpeditionRelic | Prefix | Monsters Gain 25% of Damage as Extra Chaos Damage | ||
of Tailwind | 30 | Sentinel | Suffix | Character Gains Tailwind for 10 seconds on deployment | |
of Tailwind | 50 | Sentinel | Suffix | Character Gains Tailwind for 15 seconds on deployment | |
of Tailwind | 80 | Sentinel | Suffix | Character Gains Tailwind for 20 seconds on deployment | |
of Acceleration | 45 | Sentinel | Suffix | Character Gains Acceleration Shrine for 20 seconds on deployment | |
of Charge | 68 | Sentinel | Suffix | Character Gains Charged Shrine for 10 seconds on deployment | |
of Charge | 75 | Sentinel | Suffix | Character Gains Charged Shrine for 15 seconds on deployment | |
of Charge | 82 | Sentinel | Suffix | Character Gains Charged Shrine for 20 seconds on deployment | |
of Diamonds | 30 | Sentinel | Suffix | Character Gains Diamond Shrine for 10 seconds on deployment | |
of Diamonds | 50 | Sentinel | Suffix | Character Gains Diamond Shrine for 15 seconds on deployment | |
of Diamonds | 80 | Sentinel | Suffix | Character Gains Diamond Shrine for 20 seconds on deployment | |
of Gloom | 68 | Sentinel | Suffix | Character Gains Gloom Shrine for 10 seconds on deployment | |
of Gloom | 75 | Sentinel | Suffix | Character Gains Gloom Shrine for 15 seconds on deployment | |
of Gloom | 82 | Sentinel | Suffix | Character Gains Gloom Shrine for 20 seconds on deployment | |
of Resistance | 30 | Sentinel | Suffix | Character Gains Resistance Shrine for 10 seconds on deployment | |
of Resistance | 50 | Sentinel | Suffix | Character Gains Resistance Shrine for 15 seconds on deployment | |
of Resistance | 80 | Sentinel | Suffix | Character Gains Resistance Shrine for 20 seconds on deployment | |
of Bulk | 30 | Sentinel | Suffix | Character Gains Massive Shrine for 10 seconds on deployment | |
of Bulk | 50 | Sentinel | Suffix | Character Gains Massive Shrine for 15 seconds on deployment | |
of Bulk | 80 | Sentinel | Suffix | Character Gains Massive Shrine for 20 seconds on deployment | |
of Echoing | 45 | Sentinel | Suffix | Character Gains Echoing Shrine for 20 seconds on deployment | |
of Resolve | 30 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 10 seconds on deployment | |
of Resolve | 50 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 15 seconds on deployment | |
of Resolve | 80 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 20 seconds on deployment | |
of Adrenaline | 45 | Sentinel | Suffix | Character Gains Adrenaline for 20 seconds on deployment | |
of the Juggernaut | 24 | Sentinel | Suffix | Character Gains Endurance Charges for 15 seconds on deployment | |
of the Assassin | 24 | Sentinel | Suffix | Character Gains Power Charges for 15 seconds on deployment | |
of the Raider | 24 | Sentinel | Suffix | Character Gains Frenzy Charges for 15 seconds on deployment | |
1 | Sentinel | Unique | When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds | ||
1 | Sentinel | Unique | Empowered Enemies cannot gain Rewards | ||
Elevated | 1 | Tower | Prefix | (5–10)% increased Experience gain in your Maps | |
1 | VaultKeyReliquarySet | Unique | Chest drops Against the Darkness |
Item /53
Xoph's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Tul's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Esh's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Uul-Netol's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Chayula's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Unrelenting Timeless Maraketh Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Unrelenting Timeless Eternal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% improved Rewards
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% improved Rewards
Unrelenting Timeless Templar Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Unrelenting Timeless Vaal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% improved Rewards
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% improved Rewards

Stack Size: 1 / 100
Effective against Beasts of levels 1 to 13.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 7 to 23.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 15 to 35.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 25 to 46.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 37 to 56.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 48 to 66.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 58 to 70.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 60 to 75.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 64 and above.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.

Stack Size: 1 / 100
Effective against Beasts of levels 68 and above.
Activate to use this type of Net when capturing Beasts.
Activate to use this type of Net when capturing Beasts.
Rusted Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 20% more Sulphite
Map owner gains 20% more Sulphite
Polished Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 40% more Sulphite
Map owner gains 40% more Sulphite
Gilded Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 60% more Sulphite
Map owner gains 60% more Sulphite
Winged Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 100% more Sulphite
Map owner gains 100% more Sulphite
Sacral Quiver
Requires: Level 16
Gain (2–3) Life per Enemy Hit with Attacks
Thane Mail
Armour: 245
Evasion Rating: 223
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Dex
Hits against you have (15–25)% reduced Critical Damage Bonus
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 9 Str
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1
Requires: Level 37, 52 Str, 22 Dex
Gain (28–35) Mana per Enemy Killed
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 27, 39 Str, 17 Dex
Gain (34–43) Life per Enemy Killed
Zarokh's Reliquary Key: Against the Darkness
Chest drops Against the Darkness
Unique /94
(150–250)% increased bonuses gained from Equipped Quiver
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
25% reduced maximum Mana
+(13–17)% to Chaos Resistance


(60–80)% increased Spell Damage
25% increased Mana Regeneration Rate
Gain (5–10) Life per Enemy Killed
+100 to Spirit
Gain no inherent bonus from Intelligence

(80–100)% increased Spell Damage
Gain (10–15) Mana per Enemy Killed
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Lose all Fragile Regrowth when Hit
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Gain 1 Fragile Regrowth each second
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
+(40–60) to maximum Life
+(30–50) to maximum Mana
(50–100)% increased Energy Shield
+(100–150) to maximum Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate

(10–20)% increased Rarity of Items found
+(15–25)% to Fire Resistance
+(200–300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Bow Attacks fire an additional Arrow
+(20–25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
10% increased Attack Speed
Gain 3 Life per Enemy Killed
+(30–50) to maximum Mana
+(20–30) to Dexterity
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
(25–35) Life Regeneration per second
(50–100)% increased Energy Shield Recharge Rate
(30–50)% reduced Ignite Duration on you
(30–50)% reduced Duration of Bleeding on You

(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost

+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate

+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
+(20–30) to Strength

+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(10–15)% reduced Attack Speed
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life

Loads an additional bolt
+5% to Critical Hit Chance
(15–25)% increased Reload Speed
trigger reload infusion on reload [1]

(20–30)% chance to Poison on Hit with Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Used when you start Bleeding
Creates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]

+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine

+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine

+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
Inflict Abyssal Wasting on Hit
(20–30)% reduced Presence Area of Effect
(20–30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Passive /160
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
60% increased Critical Hit Chance after 7 metres
25% increased Armour
20% increased Evasion Rating
8% increased Dexterity
28% increased maximum Energy Shield
+5 to all Attributes
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
40% increased Electrocute Buildup
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
100% increased Critical Hit Chance against Enemies on Full Life
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
+25% to Critical Damage Bonus against Stunned Enemies
30% increased Stun Buildup
30% increased Stun Buildup
+1 to Maximum Frenzy Charges
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1 to Maximum Power Charges
Skills Supported by Unleash have 25% increased Seal gain frequency
Gain Ice Archon when your Energy Shield Recharge begins
30% increased Damage with Hits against Chilled Enemies
30% increased Damage with Hits against Shocked Enemies
Gain Lightning Archon after spending 100% of your Maximum Mana
15% increased effect of Fully Broken Armour
20% increased Mana Regeneration Rate
50% increased amount of Mana Leeched
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
40% reduced Presence Area of Effect
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
50% increased Critical Hit Chance against Blinded Enemies
Culling Strike against Enemies you Mark
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Hits against you have 20% reduced Critical Damage Bonus
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+10% to Chaos Resistance
Mastery: Ritual
40% increased Jagged Ground Duration
15% increased Duration of Damaging Ailments on Enemies
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
Charms gain 0.15 charges per Second
20% increased Culling Strike Threshold
can see monster categories [1]
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
20% increased Life Regeneration rate
30% increased damage against Undead Enemies
can see monster categories [1]
40% reduced Effect of Chill on you
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
Gain Accuracy Rating equal to your Intelligence
+10 to Intelligence
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ascendancy Passive /33
Ascendancy: Warbringer
Character: Warrior

Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Amazon
Character: Huntress
Reveal Weaknesses against Rare and Unique enemies
50% more damage against enemies with an Open Weakness
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Ascendancy: Blood Mage
Character: Witch

Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
Ascendancy: Stormweaver
Character: Sorceress
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Gemling Legionnaire
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Ascendancy: Gemling Legionnaire
Character: Mercenary
Grants Thaumaturgical Dynamism
gain random charge every X ms from total socketed gem attribute requirements [8000]
Ascendancy: Gemling Legionnaire
Character: Mercenary
20% less Attributes
Inherent bonuses gained from Attributes are doubled
Ascendancy: Gemling Legionnaire
Character: Mercenary
Skills gain 20% increased Damage per socketed red Support Gem
Skills gain 6% increased Skill Speed per socketed green Support Gem
Timeless Jewel Passive /17


Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Brutal Restraint: Asenath

Inner Conviction
Templar Keystone
Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus

Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion


Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario

Supreme Ostentation
Eternal Keystone
Displays of power are not just for show. If you are never truly tested,
you may divert those resources elsewhere.
Elegant Hubris: Caspiro




Black Scythe Training
Kalguuran Keystone
The most important lesson the company
taught was simple. Be clever, and survive.
Heroic Tragedy: Vorana

Circular Teachings
Kalguuran Keystone
It is both despair and inspiration, to look back,
and see oneself in the cycles of Time.
Heroic Tragedy: Medved

Knightly Tenets
Kalguuran Keystone
Many men throughout history have claimed to
stand against evil. Only a few truly meant it.
Heroic Tragedy: Olroth



Unreal Potential
Abyss Notable

Timeless Jewel Passive Additions /8
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | Hits against you have 10% reduced Critical Damage Bonus | karui_notable_add_damage_from_crits |
Karui | Notable | Gain 5% of Physical Damage as Extra Fire Damage | karui_notable_add_physical_added_as_fire |
Karui | Notable | 5% chance to gain an Endurance Charge on Kill | karui_notable_add_endurance_charge_on_kill |
Maraketh | Notable | 10% increased Flask and Charm Charges gained | maraketh_notable_add_flask_charges |
Maraketh | Notable | Gain 5% of Physical Damage as Extra Cold Damage | maraketh_notable_add_physical_added_as_cold |
Maraketh | Notable | 25% chance to gain Alchemist's Genius when you use a Flask | maraketh_notable_add_flask_effect |
Maraketh | Notable | 5% chance to gain a Frenzy Charge on Kill | maraketh_notable_add_frenzy_charge_on_kill |
Maraketh | Notable | You gain Onslaught for 8 seconds on Kill | maraketh_notable_add_onslaught |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.