Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /104
BruteShieldCharge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
MonkFlickerStrikeTeleport
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
BruteShockwaveTotem
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
SorceressIncinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
WitchReaverSkeleton
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
WitchArcherSkeleton
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
vulnerability
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
SigilofPowerWeaponSkill
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
HuskofDreamsSkill
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
ReapWeaponSkill
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
SorceressEyeofWinter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressWhirlingSlash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
BruteDoubleSlam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
BruteSuperchargedSlam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
MercRipwireBallista
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
SorceressManaTempest
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
DruidVolcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
DruidBearMaul
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
DruidWyvernSwipe
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
DruidBearRampage
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
MonkGhostDance
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
AmbushIcon
Gain Stealth after not using Skills or being Hit for a short time.
ExplosiveGrenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
ShockGrenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
RangerDetonatingArrowSkill
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
BruteMagmaBarrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
TwisterSkillIcon
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
RangerWindDancerSkill
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
WitchProfaneRitual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
WitchDarkEffigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
BruteScavengedPlating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
BruteStampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
SiegeCascadePhysical
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
RapidShotPhysical
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RapidShotIncendiary
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
SiegeCascadeStormblast
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
RapidShotStormblast
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
MonkVaultingImpact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
MonkInvokerUnboundAvatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
BruteWarbringerEncasedJade
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
DruidOracleRipFromTimeSkill
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
WitchTransformDemon
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
AttritionSkill
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
PrimalistStabCorpseSkillIcon
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
MercClusterGrenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
RangerTornadoShotSkill
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
ArchmageSkill
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
RangerFreezingSalvoSkill
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
RangerGasCloudSkill
[DNT-UNUSED] Creates a Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. (Wording copied from Toxic Grenade.)
RangerCombatFrenzySkill
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
AtzirisContempt
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
WindSerpentsFurySkillIcon
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
SolarisSpearSkillIcon
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressTrinitySkillIcon
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
SmithOfKitavaCreateWeaponSkillIcon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
ConvalescenceSkillIcon
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
DruidFlameBreath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
DruidFuryoftheMountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
DruidDevourShock
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
FlameLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
HinekorasSightUnique
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
DruidWildBeast
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
AtzirisRule
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
DruidBarkSkin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
GemBarrier
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
DreadBannerSkill
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
ExpeditionAnimusExhange
Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
ExpeditionKalguuranWard
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
Skill Gem Quality /22
WitchStormSkeleton
Minions gain (020)% of their maximum Life as Extra maximum Energy Shield
RangerElectrocutingRodSkill
Hits against targets with attached Rods gain (010)% of Damage as extra Lightning Damage
projectileweakness
Next Critical Hit against Marked Enemy has (015)% increased Critical Damage Bonus
BruteInfernalCry
Empowered Attacks Gain (010)% of damage as extra Fire damage
BruteLeapSlam
(020)% more Damage with Hits against Enemies with Fully Broken Armour
MonkGlacialCascade
Gains (015)% of Physical damage as Cold damage
FreezingMarkSkill
Hits against Marked enemy cause +(020)% more Freeze buildup
SorceressArcticArmour
Gains a Stage every seconds, up to a maximum of (01) Stages
RangerCombatFrenzySkill
(010)% chance to gain an additional Charge
AttritionSkill
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-50) seconds
BruteWarbringerEncasedJade
Gain Guard equal to (01)% of your maximum life per Jade consumed
ShockingMarkSkill
Hits against Marked enemy cause +(020)% increased Electrocute buildup
FrenziedLungeSkillIcon
(020)% chance to gain an additional Charge
DruidBearMaul
Gain (02) Rage on Hit
DruidWyvernSwipe
Buff grants (010)% of damage Gained as Lightning
DruidLunarAssault
Gains (010)% of Physical damage as Cold damage
DruidDevourShock
(050)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
DruidLunarBlessing
Buff grants +(010)% of damage Gained as Cold damage
DruidWalkingCalamity
Buff grants +(010)% of damage Gained as Fire damage
DruidBarkSkin
When Hit by an enemy, gain Armour equal to (05)% of
Energy Shield lost
MistRavenSummon
(020)% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Support Gem /153
AddedFireDamageSupport
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
AddedColdDamageSupport
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
AddedLightningDamageSupport
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
AddedChaosDamageSupport
Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
BloodlustSupport
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
IceBiteSupport
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
IceBiteSupport
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
IceBiteSupport
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
ImmolationSupport
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
ArcaneSurgeSupport
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
ExpandSupport
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
UnleashSupport
Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.
BlankBlueSupport
Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals.
BloodMagicSupport
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
BeheadSupport
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
BeheadSupport
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
BeheadSupport
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
ExploitWeaknessSupport
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
PerpetualChargeSupport
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
BurstingPlagueSupport
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
HourglassSupport
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
LockdownSupport
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
AmbushSupport
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
BreakEndurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
LastGaspSupport
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Innervate
Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
RageforgedSupport
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
IntenseAgonySupport
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
ChaoticFreezeSupport
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
ComboFinisherSupport
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
PrecisionSupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
PrecisionSupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
ClaritySupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
ClaritySupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
VitalitySupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
VitalitySupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
HerbalismSupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
HerbalismSupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
PayloadSupport
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
WildshardsSupport
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
ExtractionSupport
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
LeverageSupport
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
ExecrateSupport
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
ExciseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
ExpanseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
EnergyRetentionSupport
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
FerocitySupport
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
ImpetusSupport
Supports Meta Skills. Supported Skills generate Energy significantly faster.
ImpetusSupport
Supports Meta Skills. Supported Skills generate Energy significantly faster.
LingeringComboSupport
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
UnstableEarthSupport
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
SalvoSupport
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
MeasuredSpeedSupport
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
VoltSupport
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
DerangeSupport
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
VerglasSupport
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
EmbitterSupport
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
BattershoutSupport
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
NadirSupport
[DNT-UNUSED] Supports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.
PowerChargetogiveCurseDurationSupport
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
AmbrosiaSupport
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
AmbrosiaSupport
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
ClashSupport
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
SyzygySupport
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
ReachSupport
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
BlindsideSupport
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
MobileAssaultSupport
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
LightningThornsSupport
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
WinterblastSupport
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
UntouchableSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
TemperedValourSupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
TemperedValourSupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
TemperedValourSupport
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
GreatwoodSupport
Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
GreatwoodSupport
[DNT] Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based how many allied Totems are near them. Does not support Skills used by Minions.
UnabatingSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
TimerotSupport
[DNT-UNUSED] Timerot
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
FirstBloodSupport
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
VolatilePowerSupport
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
PerfectionSupport
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
OutmaneuverSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
SingleOutSupport
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
SingleOutSupport
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
MixedMaladiesSupport
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
NoFearSupport
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
NoFearSupport
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
GrudgeSupport
Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
ExpandingGroundSupport
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
EnduranceChargeonPerfectTimingSupport
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
EnduranceOnHeavyStunSupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
EnduranceOnHeavyStunSupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
GuardonStunSupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
GuardonStunSupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
BlankBlueSupport
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
BlankRedSupport
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
BlankRedSupport
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
BlankRedSupport
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
BlankGreenSupport
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
BlankRedSupport
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
BlankBlueSupport
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
BlankGreenSupport
Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
CreepingChillSupport
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
ThrilloftheKillSupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
ThrilloftheKillSupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
OpeningMoveSupport
Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
BlankRedSupport
Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
BlankRedSupport
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
DangerousResolveSupport
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
EchoingCrySupport
Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
BrittleArmour
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
StunningMagic
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
StunningMagic
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
BlazingCritsSupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
NovaProjectilesSupport
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
PrototypeSeventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
MothersWard
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
TangmazusThurible
Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.
VruunsSpike
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
VoranasSiege
Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.
KnightsFerocity
Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
TulsProgeny
Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals.
ExpeditionRunicExtraction
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
ExpeditionScouringFlame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
ExpeditionFistofKalguur
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
OlrothsConviction
Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.
Item mods /96
NameLevelPre/SufDescriptionWeight
of Success1SuffixGain (46) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Victory11SuffixGain (79) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Triumph22SuffixGain (1018) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Conquest33SuffixGain (1928) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Vanquishing44SuffixGain (2940) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Valour55SuffixGain (4153) Life per enemy killed Lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Glory66SuffixGain (5468) Life per enemy killed Lifeweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Legend77SuffixGain (6984) Life per enemy killed Lifeweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Absorption1SuffixGain (23) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Osmosis12SuffixGain (45) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Infusion23SuffixGain (69) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Enveloping34SuffixGain (1014) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Consumption45SuffixGain (1520) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Siphoning56SuffixGain (2127) Mana per enemy killed Manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Devouring67SuffixGain (2835) Mana per enemy killed Manaweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Assimilation78SuffixGain (3645) Mana per enemy killed Manaweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Rejuvenation8SuffixGain 2 Life per Enemy Hit with Attacks Life Attackgloves 1
default 0
of Restoration20SuffixGain 3 Life per Enemy Hit with Attacks Life Attackgloves 1
default 0
of Regrowth30SuffixGain 4 Life per Enemy Hit with Attacks Life Attackgloves 1
default 0
of Nourishment40SuffixGain 5 Life per Enemy Hit with Attacks Life Attackgloves 1
default 0
of Dulling33SuffixHits against you have (2127)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Deadening45SuffixHits against you have (2834)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Interference58SuffixHits against you have (3541)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Obstruction69SuffixHits against you have (4247)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of the Bastion81SuffixHits against you have (4854)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Deflecting1SuffixGain Deflection Rating equal to (811)% of Evasion Rating Evasionstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Bending16SuffixGain Deflection Rating equal to (1214)% of Evasion Rating Evasionstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Curvation36SuffixGain Deflection Rating equal to (1517)% of Evasion Rating Evasionstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Diversion48SuffixGain Deflection Rating equal to (1820)% of Evasion Rating Evasionstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Flexure66SuffixGain Deflection Rating equal to (2123)% of Evasion Rating Evasionstr_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Warping81SuffixGain Deflection Rating equal to (2426)% of Evasion Rating Evasionhelmet 0
gloves 0
boots 0
str_dex_int_armour 1
dex_int_armour 1
str_dex_armour 1
dex_armour 1
default 0
of Refilling2Suffix(510)% increased Flask Charges gainedbelt 1
default 0
of Restocking16Suffix(1116)% increased Flask Charges gainedbelt 1
default 0
of Replenishing32Suffix(1722)% increased Flask Charges gainedbelt 1
default 0
of Pouring48Suffix(2328)% increased Flask Charges gainedbelt 1
default 0
of Brimming70Suffix(2934)% increased Flask Charges gainedbelt 1
default 0
of Overflowing81Suffix(3540)% increased Flask Charges gainedbelt 1
default 0
of Plenty2Suffix(510)% increased Charm Charges gained Charmbelt 1
default 0
of Surplus16Suffix(1116)% increased Charm Charges gained Charmbelt 1
default 0
of Fertility32Suffix(1722)% increased Charm Charges gained Charmbelt 1
default 0
of Bounty48Suffix(2328)% increased Charm Charges gained Charmbelt 1
default 0
of the Harvest70Suffix(2934)% increased Charm Charges gained Charmbelt 1
default 0
of Abundance81Suffix(3540)% increased Charm Charges gained Charmbelt 1
default 0
Fervent5PrefixGain (1315)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Ardent16PrefixGain (1618)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Fanatic's33PrefixGain (1921)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Zealot's46PrefixGain (2224)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Infernal60PrefixGain (2527)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Flamebound80PrefixGain (2830)% of Damage as Extra Fire Damage Damage Elemental Firewand 1
default 0
Fervent5PrefixGain (2630)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Ardent16PrefixGain (3136)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Fanatic's33PrefixGain (3742)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Zealot's46PrefixGain (4348)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Infernal60PrefixGain (4954)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Flamebound80PrefixGain (5560)% of Damage as Extra Fire Damage Damage Elemental Firestaff 1
default 0
Malignant5PrefixGain (1315)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Pernicious16PrefixGain (1618)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Destructive33PrefixGain (1921)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Malicious46PrefixGain (2224)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Ruthless60PrefixGain (2527)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Frostbound80PrefixGain (2830)% of Damage as Extra Cold Damage Damage Elemental Coldwand 1
default 0
Malignant5PrefixGain (2630)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Pernicious16PrefixGain (3136)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Destructive33PrefixGain (3742)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Malicious46PrefixGain (4348)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Ruthless60PrefixGain (4954)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Frostbound80PrefixGain (5560)% of Damage as Extra Cold Damage Damage Elemental Coldstaff 1
default 0
Deadly5PrefixGain (1315)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Lethal16PrefixGain (1618)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Fatal33PrefixGain (1921)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Vorpal46PrefixGain (2224)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Electrifying60PrefixGain (2527)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Stormbound80PrefixGain (2830)% of Damage as Extra Lightning Damage Damage Elemental Lightningwand 1
default 0
Deadly5PrefixGain (2630)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Lethal16PrefixGain (3136)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Fatal33PrefixGain (3742)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Vorpal46PrefixGain (4348)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Electrifying60PrefixGain (4954)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
Stormbound80PrefixGain (5560)% of Damage as Extra Lightning Damage Damage Elemental Lightningstaff 1
default 0
1Corrupted(2025) Life gained when you Block Lifeshield 1
default 0
1Corrupted(1015) Mana gained when you Block Manashield 1
default 0
1CorruptedLife Flasks gain (0.080.17) charges per Secondamulet 1
default 0
1CorruptedMana Flasks gain (0.080.17) charges per Secondamulet 1
default 0
1CorruptedCharms gain (0.080.17) charges per Second Charmamulet 1
default 0
1CorruptedGain (2025) Life per enemy killed Lifewand 1
staff 1
quiver 1
default 0
1CorruptedGain (1015) Mana per enemy killed Manawand 1
staff 1
quiver 1
default 0
1Unique(4055) Life gained when you Block Lifeshield 1
default 0
1Unique(2030) Mana gained when you Block Manashield 1
default 0
1UniqueLife Flasks gain (0.330.58) charges per Secondamulet 1
default 0
1UniqueMana Flasks gain (0.330.58) charges per Secondamulet 1
default 0
1UniqueCharms gain (0.330.58) charges per Second Charmamulet 1
default 0
1UniqueGain (4055) Life per enemy killed Lifewand 1
staff 1
quiver 1
default 0
1UniqueGain (2030) Mana per enemy killed Manawand 1
staff 1
quiver 1
default 0
of the Soul65SuffixHits against you have (1099)% reduced Critical Damage Bonus Damage Criticalsoul 1
default 0
of the Berserker45SuffixGain (45) Rage when Hit by an Enemyberserking 1
default 0
of the Berserker75SuffixGain (610) Rage when Hit by an Enemyberserking 1
default 0
Monsters mods /109
NameLevelPre/SufDescriptionWeight
of the Inferno1SuffixGain 40% of Damage as Extra Fire Damage Damage Elemental Firefire_affinity 1
default 1
of Frostbite1SuffixGain 40% of Damage as Extra Cold Damage Damage Elemental Coldcold_affinity 1
default 1
of Thunder1SuffixGain 40% of Damage as Extra Lightning Damage Damage Elemental Lightninglightning_affinity 1
default 1
of Buffering1Suffixbase maximum life % to gain as total energy shield [25] Energy ShieldEnergy Shield 1
default 1
of Armageddon1SuffixGain 40% of Damage as Extra Chaos Damage Damage Chaoschaos_affinity 1
default 1
of Far Shot10SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
allows_additional_projectiles 1
default 0
of Obstruction10SuffixHits against you have 80% reduced Critical Damage Bonusdefault 1
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental FireCaster 0
default 1
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental ColdCaster 0
default 1
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental LightningCaster 0
default 1
1Unique148% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [21]
poise threshold +% final from rarity [26]
Life
1Unique700% more maximum Life
gain x vaal souls at 2% life thresholds [1]
monster energy shield +% final from rarity [100]
poise threshold +% final from rarity [125]
Life
1Unique2800% more maximum Life
gain x vaal souls at 2% life thresholds [6]
monster energy shield +% final from rarity [400]
poise threshold +% final from rarity [500]
Life
1Unique625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [0]
poise threshold +% final from rarity [225]
Life
1UniqueGain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1Uniquebase maximum life % to gain as total energy shield [25] Energy Shield
of Anger1Uniquegain frenzy charge for each quarter life removed [100]default 1
1Uniquegain frenzy charge for each quarter life removed [1]
1Uniquegain power charge for each quarter life removed [100]
of Endurance1Unique50% chance to gain an Endurance Charge on Hitnot_str 0
default 1
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hitnot_dex 0
default 1
1Unique25% chance to gain a Frenzy Charge on Hit
of Power1Unique50% chance to gain a Power Charge on Hitnot_int 0
default 1
1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Damage Physical Elemental Fire Attack Speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Cold Lightning
1Uniquemonster gain frenzy charge on kin death [1]
1Uniquemonster gain power charge on kin death [1]
1Uniquebase maximum life % to gain as total energy shield [100] Energy Shield
1Uniquebase maximum life % to gain as total energy shield [15] Energy Shield
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Ailmentrare 1
default 0
Storm Cultist's Touch1Torment+25% to Lightning Resistance
10% chance to Shock
Gain 25% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Resistance Ailment
default 1
Storm Cultist's Grip1Torment+40% to Lightning Resistance
25% chance to Shock
Gain 60% of Physical Damage as Extra Lightning Damage
Damage Physical Elemental Lightning Resistance Ailment
default 1
Arsonist's Touch1Torment+25% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
base chance to ignite % [10]
Damage Physical Elemental Fire Resistance Ailment
default 1
Arsonist's Grip1Torment+40% to Fire Resistance
Gain 60% of Physical Damage as Extra Fire Damage
base chance to ignite % [25]
Damage Physical Elemental Fire Resistance Ailment
default 1
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element Damage Physical Elementaldefault 1
Martyr's Grip1Tormentgain frenzy charge for each quarter life removed [1]default 1
Aurora Cultist's Grip1Torment+40% to Cold Resistance
20% chance to Freeze
Gain 60% of Physical Damage as Extra Cold Damage
Damage Physical Elemental Cold Resistance Ailment
default 1
Bootlegger's Touch1Tormentgain power charge for each quarter life removed [1]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Buccaneer's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Miner's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1Uniquemonster penalty against minions damage +% final vs player minions [-20] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-25] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-30] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-35] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-40] Damage
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
1UniqueGain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
Three Hands Talisman1Talisman50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
base chance to ignite % [50]
Damage Physical Elemental Fire Cold Lightning Ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
Damage Physical Elemental Fire Speed
Wereclaw Talisman1Talisman10% additional Physical Damage Reduction
Gain 35% of Physical Damage as Extra Cold Damage
Damage Physical Elemental Cold
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
Physical Attack Ailment
1UniqueEvery 10 seconds, gain 30% increased Elemental Damage for 4 seconds
elementalist elemental damage rotation [1]
Damage Elemental
1UniqueGain 100% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 50% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 100% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning
1UniqueGain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire
1UniqueGain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1UniqueGain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1UniqueGain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos
1EssenceGain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damage
Damage Physical Elemental Cold
1EssenceGain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damage
Damage Physical Elemental Lightning
1EssenceGain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage
Damage Physical Elemental Fire
1UniqueEnemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
Damage Physical Elemental Fire Attack Speed
1UniqueYou gain Onslaught for 5 seconds when Hit
1UniqueGain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
base chance to ignite % [100]
Damage Physical Elemental Fire Ailment
1Uniquebase maximum life % to gain as total energy shield [20] Energy Shield
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
Damage Physical Elemental Cold Ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
Damage Physical Elemental Lightning Ailment
1UniqueGain Arcane Surge when you or your Totems Hit an Enemy with a Spell Caster
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
1UniqueGain 20% of Damage as Extra Chaos Damage Chaos
1UniqueGain 50% of Damage as Extra Chaos Damage Chaos
1UniqueMonsters gain (2030)% of maximum Life as Extra maximum Energy Shield
Owl-Touched1TormentGain 10% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [20]
Hunted by the Winter Owl1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
dropped items are converted to int items [1]
Boar-Touched1TormentGain 10% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Hunted by the Frenzied Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
dropped items are converted to str items [1]
Stag-Touched1TormentGain 10% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
Hunted by the Fabled Stag1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
dropped items are converted to dex items [1]
Spirit Of The Owl1TormentGain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
Spirit Of The Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Spirit Of The Stag1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
Map mods /30
NameLevelPre/SufDescriptionWeight
of Buffering1SuffixMonsters gain (1225)% of maximum Life as Extra maximum Energy Shield
13% more Rarity of Items found in this Area
15% more Waystones found in Area
default 1
of Drought1SuffixPlayers gain (2024)% reduced Flask Charges
7% more Pack size
15% more Waystones found in Area
map_key_low 1
default 0
of Drought1SuffixPlayers gain (2529)% reduced Flask Charges
7% more Pack size
15% more Waystones found in Area
map_key_medium 1
default 0
of Drought1SuffixPlayers gain (3035)% reduced Flask Charges
7% more Pack size
15% more Waystones found in Area
map_key_high 1
default 0
of Drought1SuffixPlayers gain (3035)% reduced Flask Charges
7% more Pack size
15% more Waystones found in Area
map_key_highest 1
default 0
of Drought1UniquePlayers gain 30% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Drought1UniquePlayers gain 20% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Drought68UniquePlayers gain 30% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Drought1UniquePlayers gain 40% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Drought73UniquePlayers gain 40% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Drought1UniquePlayers gain 50% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Drought1UniquePlayers gain 50% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Drought78UniquePlayers gain 50% reduced Flask Charges
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Frenzy1UniqueMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Endurance1UniqueMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
of Power1UniqueMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
secret_area 0
unique_map 0
expedition_logbook 1
default 0
Buffered1UniqueMonsters gain (2029)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
low_tier_map 1
default 0
Buffered1UniqueMonsters gain (3039)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
mid_tier_map 1
default 0
Buffered1UniqueMonsters gain (4049)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
top_tier_map 1
default 0
Buffered1UniqueMonsters gain (4049)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
Buffered1UniqueMonsters gain (1019)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Buffered68UniqueMonsters gain (2029)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Buffered73UniqueMonsters gain (3039)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Buffered78UniqueMonsters gain (4049)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Delve Area mods /10
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters gain (2030)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain (3140)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
173DelveAreaMonsters gain (4150)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (3060)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (3060)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
1DelveAreaMonsters have (3060)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 1
default 0
Heist Area mods /21
NameLevelPre/SufDescriptionWeight
Buffered1PrefixMonsters gain (1014)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered46PrefixMonsters gain (1519)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered68PrefixMonsters gain (2029)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered73PrefixMonsters gain (3039)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Buffered78PrefixMonsters gain (4049)% of maximum Life as Extra maximum Energy Shield
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Frenzy1SuffixMonsters have (3060)% chance to gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Endurance1SuffixMonsters have (3060)% chance to gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Power1SuffixMonsters have (3060)% chance to gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Power68SuffixMonsters gain a Power Charge on Hit
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought1SuffixPlayers gain 15% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought46SuffixPlayers gain 20% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought68SuffixPlayers gain 30% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought73SuffixPlayers gain 40% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Drought78SuffixPlayers gain 50% reduced Flask Charges
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration1SuffixPlayers gain 4% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration46SuffixPlayers gain 6% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration68SuffixPlayers gain 8% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration73SuffixPlayers gain 10% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
of Dehydration78SuffixPlayers gain 12% reduced Flask Charges per 25% Alert Level
map item drop quantity +% [13]
map item drop rarity +% [8]
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
default 1
Heist Equipment mods /48
NameLevelPre/SufDescriptionWeight
Footpad's1Prefix(34)% increased Job Experience gain
map item drop quantity +% [0]
map item drop rarity +% [0]
default 1
Crook's45Prefix(56)% increased Job Experience gain
map item drop quantity +% [0]
map item drop rarity +% [0]
default 1
Criminal's75Prefix(78)% increased Job Experience gain
map item drop quantity +% [0]
map item drop rarity +% [0]
default 1
Mastermind's81Prefix(910)% increased Job Experience gain
map item drop quantity +% [0]
map item drop rarity +% [0]
default 1
Initiator's1Prefix(2528)% increased Damage with Hits against Enemies that are on Full Life
Players deal (2528)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Instigator's45Prefix(2932)% increased Damage with Hits against Enemies that are on Full Life
Players deal (2932)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Ambusher's75Prefix(3336)% increased Damage with Hits against Enemies that are on Full Life
Players deal (3336)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Assassin's81Prefix(3740)% increased Damage with Hits against Enemies that are on Full Life
Players deal (3740)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Simple1Prefix(34)% increased Lockpicking Experience gainedheist_equipment_lockpick 1
default 0
Complicated45Prefix(56)% increased Lockpicking Experience gainedheist_equipment_lockpick 1
default 0
Complex75Prefix(78)% increased Lockpicking Experience gainedheist_equipment_lockpick 1
default 0
Specialised82Prefix(910)% increased Lockpicking Experience gainedheist_equipment_lockpick 1
default 0
Simple1Prefix(34)% increased Brute Force Experience gainedheist_equipment_bruteforce 1
default 0
Complicated45Prefix(56)% increased Brute Force Experience gainedheist_equipment_bruteforce 1
default 0
Complex75Prefix(78)% increased Brute Force Experience gainedheist_equipment_bruteforce 1
default 0
Specialised82Prefix(910)% increased Brute Force Experience gainedheist_equipment_bruteforce 1
default 0
Simple1Prefix(34)% increased Perception Experience gainedheist_equipment_perception 1
default 0
Complicated45Prefix(56)% increased Perception Experience gainedheist_equipment_perception 1
default 0
Complex75Prefix(78)% increased Perception Experience gainedheist_equipment_perception 1
default 0
Specialised82Prefix(910)% increased Perception Experience gainedheist_equipment_perception 1
default 0
Simple1Prefix(34)% increased Demolition Experience gainedheist_equipment_demolition 1
default 0
Complicated45Prefix(56)% increased Demolition Experience gainedheist_equipment_demolition 1
default 0
Complex75Prefix(78)% increased Demolition Experience gainedheist_equipment_demolition 1
default 0
Specialised82Prefix(910)% increased Demolition Experience gainedheist_equipment_demolition 1
default 0
Simple1Prefix(34)% increased Counter-Thaumaturgy Experience gainedheist_equipment_counterthaumaturge 1
default 0
Complicated45Prefix(56)% increased Counter-Thaumaturgy Experience gainedheist_equipment_counterthaumaturge 1
default 0
Complex75Prefix(78)% increased Counter-Thaumaturgy Experience gainedheist_equipment_counterthaumaturge 1
default 0
Specialised82Prefix(910)% increased Counter-Thaumaturgy Experience gainedheist_equipment_counterthaumaturge 1
default 0
Simple1Prefix(34)% increased Trap Disarmament Experience gainedheist_equipment_trapdisarmament 1
default 0
Complicated45Prefix(56)% increased Trap Disarmament Experience gainedheist_equipment_trapdisarmament 1
default 0
Complex75Prefix(78)% increased Trap Disarmament Experience gainedheist_equipment_trapdisarmament 1
default 0
Specialised82Prefix(910)% increased Trap Disarmament Experience gainedheist_equipment_trapdisarmament 1
default 0
Simple1Prefix(34)% increased Agility Experience gainedheist_equipment_agility 1
default 0
Complicated45Prefix(56)% increased Agility Experience gainedheist_equipment_agility 1
default 0
Complex75Prefix(78)% increased Agility Experience gainedheist_equipment_agility 1
default 0
Specialised82Prefix(910)% increased Agility Experience gainedheist_equipment_agility 1
default 0
Simple1Prefix(34)% increased Deception Experience gainedheist_equipment_deception 1
default 0
Complicated45Prefix(56)% increased Deception Experience gainedheist_equipment_deception 1
default 0
Complex75Prefix(78)% increased Deception Experience gainedheist_equipment_deception 1
default 0
Specialised82Prefix(910)% increased Deception Experience gainedheist_equipment_deception 1
default 0
Simple1Prefix(34)% increased Engineering Experience gainedheist_equipment_engineering 1
default 0
Complicated45Prefix(56)% increased Engineering Experience gainedheist_equipment_engineering 1
default 0
Complex75Prefix(78)% increased Engineering Experience gainedheist_equipment_engineering 1
default 0
Specialised82Prefix(910)% increased Engineering Experience gainedheist_equipment_engineering 1
default 0
of Refilling1Suffix(1115)% increased Flask Charges gainedheist_equipment_ranged 1
default 0
of Brimming45Suffix(1620)% increased Flask Charges gainedheist_equipment_ranged 1
default 0
of Overflowing75Suffix(2125)% increased Flask Charges gainedheist_equipment_ranged 1
default 0
of Plenty82Suffix(2630)% increased Flask Charges gainedheist_equipment_ranged 1
default 0
Misc mods /203
NameLevelDomainPre/SufDescriptionWeight
of the Constant1FlaskSuffix(2330)% increased Charges gaineddefault 1
of the Continuous13FlaskSuffix(3138)% increased Charges gaineddefault 1
of the Endless33FlaskSuffix(3946)% increased Charges gaineddefault 1
of the Bottomless48FlaskSuffix(4754)% increased Charges gaineddefault 1
of the Perpetual63FlaskSuffix(5562)% increased Charges gaineddefault 1
of the Eternal82FlaskSuffix(6370)% increased Charges gaineddefault 1
of the Medic8FlaskSuffix(2125)% Chance to gain a Charge when you kill an enemydefault 1
of the Doctor26FlaskSuffix(2630)% Chance to gain a Charge when you kill an enemydefault 1
of the Surgeon45FlaskSuffix(3135)% Chance to gain a Charge when you kill an enemydefault 1
of the Foliage8FlaskSuffixGains 0.15 Charges per Seconddefault 1
of the Verdant26FlaskSuffixGains 0.2 Charges per Seconddefault 1
of the Sylvan45FlaskSuffixGains 0.25 Charges per Seconddefault 1
1FlaskUnique(3040)% increased Charges gained
1FlaskUnique(2025)% Chance to gain a Charge when you kill an enemy
1FlaskUniqueGains (0.150.2) Charges per Second
1FlaskUniqueGain (13) Frenzy Charge on use
1FlaskUniqueGain (13) Power Charge on use
1FlaskUniqueGain (13) Endurance Charge on use
1FlaskUniqueGain 1 Endurance Charge on use
1FlaskUniquegain onslaught during flask effect [1]
1FlaskUnique(50100)% increased Charges gained by Other Flasks during Effect
1FlaskUniqueGains no Charges during Effect of any Overflowing Chalice Flask
1StrongboxUniqueRevives the fallen monster (36) times
Fallen monster gains an additional Modifier each time it revives
chest delay drops until daemons finish [1]
1StrongboxSuffixstrongbox construct has monsterdamagegainedasfire1 [1]strongbox_robot_rare_guard 1
default 0
1StrongboxSuffixstrongbox construct has monsterdamagegainedascold1 [1]strongbox_robot_rare_guard 1
default 0
1StrongboxSuffixstrongbox construct has monsterdamagegainedaslightning1 [1]strongbox_robot_rare_guard 1
default 0
1StrongboxSuffixstrongbox construct has monsterdamagegainedaschaos1 [1]strongbox_robot_rare_guard 1
default 0
Commoner's1SanctumRelicPrefixGain (3039) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Dekhara's40SanctumRelicPrefixGain (4049) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Djinn's55SanctumRelicPrefixGain (5059) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Sekhema's67SanctumRelicPrefixGain (4049) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
Divinity's76SanctumRelicPrefixGain (5059) Sacred Water at the start of the Trialsmall_sanctum_relic 1
default 0
of the Well1SanctumRelicSuffixGain (1115) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
of the Fountain56SanctumRelicSuffixGain (1620) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
of the Oasis77SanctumRelicSuffixGain (2130) Sacred Water when you complete a Roomlarge_sanctum_relic 1
default 0
of Dignity1SanctumRelicSuffix(67)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 1
default 0
of Prestige55SanctumRelicSuffix(89)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 1
default 0
of Glory69SanctumRelicSuffix(1011)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 1
default 0
of Honour78SanctumRelicSuffix(1215)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 1
default 0
of Stoutness1SanctumRelicSuffixHits against you have (1215)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
of Tenacity55SanctumRelicSuffixHits against you have (1619)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
of Unwavering76SanctumRelicSuffixHits against you have (2025)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
Pilferer's1SanctumRelicPrefixWhen you gain a Key (79)% chance to gain anotherlarge_sanctum_relic 1
default 0
Picklock's60SanctumRelicPrefixWhen you gain a Key (1012)% chance to gain anotherlarge_sanctum_relic 1
default 0
Thief's78SanctumRelicPrefixWhen you gain a Key (1316)% chance to gain anotherlarge_sanctum_relic 1
default 0
1SanctumRelicUniqueZarokh, the Temporal drops Against the Darkness
Slaying1JewelPrefix(1020)% increased Damage with Hits against Rare and Unique Enemies Damagedexjewel 1
default 0
of the Thicker1JewelSuffix(515)% increased Charm Charges gained Charmdexjewel 1
default 0
Exploiting1JewelPrefix(1525)% increased Damage against Enemies with Fully Broken Armour Damagestrjewel 1
default 0
of Generation1JewelSuffixMeta Skills gain (48)% increased Energyintjewel 1
default 0
of Gathering1JewelSuffix(510)% increased Flask Charges gaineddexjewel 1
default 0
of Pathfinding1JewelSuffix(1020)% increased Life Flask Charges gaineddexjewel 1
default 0
of Fountains1JewelSuffix(1020)% increased Mana Flask Charges gaineddexjewel 1
default 0
Fletching1JewelPrefix(46)% increased bonuses gained from Equipped Quiverdexjewel 1
default 0
of Raging1JewelSuffixGain 1 Rage on Melee Hit Attackstrjewel 1
default 0
of Retribution1JewelSuffixGain (13) Rage when Hit by an Enemystrjewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (515)% of maximum Energy Shieldintjewel 1
default 0
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (515)% of maximum Energy Shield Ailmentintjewel 1
default 0
Slaying1JewelPrefixSmall Passive Skills in Radius also grant (23)% increased Damage with Hits against Rare and Unique Enemies Damagedex_radius_jewel 1
default 0
of the Thicker1JewelSuffixNotable Passive Skills in Radius also grant (37)% increased Charm Charges gained Charmdex_radius_jewel 1
default 0
Exploiting1JewelPrefixSmall Passive Skills in Radius also grant (24)% increased Damage against Enemies with Fully Broken Armour Damagestr_radius_jewel 1
default 0
of Generation1JewelSuffixNotable Passive Skills in Radius also grant Meta Skills gain (24)% increased Energyint_radius_jewel 1
default 0
of Gathering1JewelSuffixNotable Passive Skills in Radius also grant (35)% increased Flask Charges gaineddex_radius_jewel 1
default 0
of Pathfinding1JewelSuffixNotable Passive Skills in Radius also grant (510)% increased Life Flask Charges gaineddex_radius_jewel 1
default 0
of Fountains1JewelSuffixNotable Passive Skills in Radius also grant (510)% increased Mana Flask Charges gaineddex_radius_jewel 1
default 0
Fletching1JewelPrefixNotable Passive Skills in Radius also grant (23)% increased bonuses gained from Equipped Quiverdex_radius_jewel 1
default 0
of Raging1JewelSuffixNotable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit Attackstr_radius_jewel 1
default 0
of Retribution1JewelSuffixNotable Passive Skills in Radius also grant Gain (12) Rage when Hit by an Enemystr_radius_jewel 1
default 0
of Barriers1JewelSuffixSmall Passive Skills in Radius also grant Gain additional Stun Threshold equal to (12)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Inuring1JewelSuffixSmall Passive Skills in Radius also grant Gain additional Ailment Threshold equal to (12)% of maximum Energy Shield Ailmentint_radius_jewel 1
default 0
1JewelUniqueNotable Passive Skills in Radius also grant Gain (24)% of Damage as Extra Fire Damage Damage Elemental Fire
1JewelUniqueNotable Passive Skills in Radius also grant Gain (24)% of Damage as Extra Cold Damage Damage Elemental Cold
1JewelUniqueNotable Passive Skills in Radius also grant Gain (24)% of Damage as Extra Lightning Damage Damage Elemental Lightning
1JewelUniqueNotable Passive Skills in Radius also grant Gain (24)% of Damage as Extra Chaos Damage Damage Chaos
1JewelUniqueGain (610)% of Fire Damage as Extra Chaos Damage Damage Elemental Fire Chaos
1JewelUniqueGain (610)% of Cold Damage as Extra Chaos Damage Damage Elemental Cold Chaos
1JewelUniqueGain (610)% of Lightning Damage as Extra Chaos Damage Damage Elemental Lightning Chaos
of Rejuvenation1JewelUniqueGain (23) Life per Enemy Hit with Attacks Life Attacknot_str 0
default 1
of Absorption1JewelUniqueGain (12) Mana per Enemy Hit with Attacks Mana Attacknot_dex 0
default 1
of Focus1JewelUniqueGain (23) Energy Shield per Enemy Hit with Attacks Energy Shield Attacknot_int 0
default 1
of Runes1JewelUniqueTotems gain +(610)% to all Elemental Resistances Elemental Resistancenot_str 1
default 1
1JewelUniqueWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Attacks Life Attack
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Spells Life Caster
1JewelUnique(2030)% chance to gain an additional Vaal Soul on Kill
1JewelUniqueVaal Skills have (1520)% chance to regain consumed Souls when used
1JewelUnique50% chance to gain an additional Vaal Soul per Enemy Shattered
1JewelUnique10% increased Experience Gain for Corrupted Gems Gem
1JewelUniqueWith 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
1JewelUniqueGain 30 Mana per Grand Spectrum
number of stackable unique jewels [1]
Mana
1JewelUniqueGain 200 Armour per Grand Spectrum
number of stackable unique jewels [1]
Armour
1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
1JewelUniqueWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200]
Minion
1JewelUnique(1520)% increased Damage with Hits against Chilled Enemies Damage
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
3 uses remaining
unique_map 0
no_monster_packs 0
default 1
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
15 uses remaining
unique_map 0
no_monster_packs 0
default 1
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
no_monster_packs 0
default 1
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
no_monster_packs 0
default 1
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
no_monster_packs 0
default 1
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
no_monster_packs 0
default 1
1MapDeviceUniqueMap owner gains 20% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 40% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 60% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 100% more Sulphite
map mission id [5]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment karui [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment maraketh [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment eternal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment templar [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment vaal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
Life Damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
map fragment level + [5]
Life Damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 50% increased Critical Hit Chance each time they are Revived
Monsters gain 3% additional Critical Damage Bonus each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
Life Damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [4]
Life Damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
map fragment level + [3]
Life Damage
1AbyssUniqueGain (915)% of Damage as Extra Fire Damage Damage Elemental Fireheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain (713)% of Damage as Extra Chaos Damage Damage Chaosheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain (915)% of Damage as Extra Cold Damage Damage Elemental Coldheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain (915)% of Damage as Extra Lightning Damage Damage Elemental Lightningheart_unique_jewel_prefix 1
default 0
1AbyssUniqueMinions gain (1015)% of their maximum Life as Extra maximum Energy Shield Energy Shield Minionheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain Physical Thorns damage equal to (46)% of Item Armour on Equipped Body Armour Damageheart_unique_jewel_prefix 1
default 0
1AbyssUniqueGain 1 Rage on Melee Hit Attackheart_unique_jewel_suffix 1
default 0
1AbyssUniqueGain (12) Rage when Hit by an Enemyheart_unique_jewel_suffix 1
default 0
1AbyssUnique(48)% increased Flask Charges gainedheart_unique_jewel_suffix 1
default 0
1AbyssUniqueGain additional Stun Threshold equal to (410)% of maximum Energy Shieldheart_unique_jewel_suffix 1
default 0
1AbyssUniqueGain additional Ailment Threshold equal to (410)% of maximum Energy Shield Ailmentheart_unique_jewel_suffix 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Hits have (35)% reduced Critical Hit Chance against you Criticalint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Mana Flasks gain 0.1 charges per Secondint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Life Flasks gain 0.1 charges per Secondint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Charms gain 0.1 charges per Second Charmint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
of Kurgal65AbyssSuffix(1015)% chance to Gain Arcane Surge when you deal a Critical Hit kurgal Criticalstr_armour 0
dex_armour 0
str_dex_armour 0
gloves 1
default 0
kurgal_mod 1
Ulaman's65AbyssPrefixLife Flasks gain (0.10.2) charges per Second ulamanbelt 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefixCharms gain (0.10.2) charges per Second Charm amanamubelt 1
default 0
amanamu_mod 1
Kurgal's65AbyssPrefixMana Flasks gain (0.10.2) charges per Second kurgalbelt 1
default 0
kurgal_mod 1
Kurgal's65AbyssPrefixGain (612)% of Maximum Mana as Armour kurgal Mana Armourbelt 1
default 0
kurgal_mod 1
of Ulaman65AbyssSuffixHits have (1725)% reduced Critical Hit Chance against you ulaman Criticalbody_armour 1
shield 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffix(612) Mana gained when you Block kurgal Manashield 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffix(1525)% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
kurgal
focus 1
default 0
kurgal_mod 1
Amanamu's65AbyssPrefixProjectiles deal (2030)% increased Damage with Hits against Enemies within 2m amanamu Damagequiver 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffixProjectiles have (1826)% increased Critical Damage Bonus against Enemies within 2m amanamuquiver 1
default 0
amanamu_mod 1
Kurgal's65AbyssPrefixProjectiles deal (2030)% increased Damage with Hits against Enemies further than 6m kurgalquiver 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffixProjectiles have (1826)% increased Critical Hit Chance against Enemies further than 6m kurgalquiver 1
default 0
kurgal_mod 1
Ulaman's65AbyssPrefixGain (2125)% of Damage as Extra Physical Damage ulaman Damage Physicalwand 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(4159)% increased Damage against Enemies with Fully Broken Armour amanamu Damagetwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(8699)% increased Damage against Enemies with Fully Broken Armour amanamu Damageone_hand_weapon 0
mace 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffixProjectiles have (2738)% increased Critical Damage Bonus against Enemies within 2m ulamancrossbow 1
default 0
ulaman_mod 1
Kurgal's65AbyssPrefixProjectiles deal (85109)% increased Damage with Hits against Enemies within 2m kurgal Damagecrossbow 1
default 0
kurgal_mod 1
Ulaman's65AbyssPrefixProjectiles deal (6079)% increased Damage with Hits against Enemies further than 6m ulamanbow 1
spear 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffixProjectiles have (2534)% increased Critical Hit Chance against Enemies further than 6m kurgalbow 1
spear 1
default 0
kurgal_mod 1
Kurgal's65AbyssPrefix(3040)% increased bonuses gained from Equipped Quiver kurgalbow 1
default 0
kurgal_mod 1
of Ulaman65AbyssSuffixGain (36) Rage on Melee Hit kurgal Attacktalisman 1
default 0
amanamu_mod 1
of Kurgal65AbyssSuffix(3951)% increased Critical Hit Chance against Marked Enemies kurgal Criticaltalisman 1
default 0
kurgal_mod 1
Tul's1AbyssPrefixGain (1020)% of Physical Damage as Extra Cold Damage Damage Physical Elemental Coldring 0
belt 0
breach_desecration 1
default 0
of Expectation1AbyssSuffixSealed Skills have (2135)% increased Seal gain frequencyamulet 0
ring 0
breach_desecration 1
default 0
of the Cabal1AbyssSuffix(4050)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill Minionamulet 0
belt 0
breach_desecration 1
default 0
Storm Chaser's1AbyssPrefixGain (812)% of Damage as Extra Lightning Damage with Spells Damage Elemental Lightningamulet 0
belt 0
breach_desecration 1
default 0
Fire Breather's1AbyssPrefixGain (812)% of Damage as Extra Fire Damage with Spells Damage Elemental Fireamulet 0
belt 0
breach_desecration 1
default 0
Tempest Rider's1AbyssPrefixGain (812)% of Damage as Extra Cold Damage with Spells Damage Elemental Coldamulet 0
belt 0
breach_desecration 1
default 0
Soul Stealer's1AbyssPrefixSpells Gain (812)% of Damage as extra Chaos Damage Damageamulet 0
belt 0
breach_desecration 1
default 0
of Unending1AbyssSuffix(3550)% to gain Archon of Undeath when you create an Offering Minionamulet 0
ring 0
breach_desecration 1
default 0
1ExpeditionRelicPrefixHits against Monsters cannot be Critical Hitsexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixMonsters Gain 20% of Damage as Extra Fire Damageexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixMonsters Gain 20% of Damage as Extra Cold Damageexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixMonsters Gain 20% of Damage as Extra Lightning Damageexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixMonsters Gain 12% of Damage as Extra Chaos Damageexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
of Tailwind30SentinelSuffixCharacter Gains Tailwind for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Tailwind50SentinelSuffixCharacter Gains Tailwind for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Tailwind80SentinelSuffixCharacter Gains Tailwind for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Acceleration45SentinelSuffixCharacter Gains Acceleration Shrine for 20 seconds on deploymentspecial_sentinel_mod 1
default 0
of Charge68SentinelSuffixCharacter Gains Charged Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Charge75SentinelSuffixCharacter Gains Charged Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Charge82SentinelSuffixCharacter Gains Charged Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Diamonds30SentinelSuffixCharacter Gains Diamond Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Diamonds50SentinelSuffixCharacter Gains Diamond Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Diamonds80SentinelSuffixCharacter Gains Diamond Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Gloom68SentinelSuffixCharacter Gains Gloom Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Gloom75SentinelSuffixCharacter Gains Gloom Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Gloom82SentinelSuffixCharacter Gains Gloom Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resistance30SentinelSuffixCharacter Gains Resistance Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resistance50SentinelSuffixCharacter Gains Resistance Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resistance80SentinelSuffixCharacter Gains Resistance Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Bulk30SentinelSuffixCharacter Gains Massive Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Bulk50SentinelSuffixCharacter Gains Massive Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Bulk80SentinelSuffixCharacter Gains Massive Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Echoing45SentinelSuffixCharacter Gains Echoing Shrine for 20 seconds on deploymentspecial_sentinel_mod 1
default 0
of Resolve30SentinelSuffixCharacter Gains Impenetrable Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resolve50SentinelSuffixCharacter Gains Impenetrable Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of Resolve80SentinelSuffixCharacter Gains Impenetrable Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 1
of Adrenaline45SentinelSuffixCharacter Gains Adrenaline for 20 seconds on deploymentspecial_sentinel_mod 1
default 0
of the Juggernaut24SentinelSuffixCharacter Gains Endurance Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of the Assassin24SentinelSuffixCharacter Gains Power Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
of the Raider24SentinelSuffixCharacter Gains Frenzy Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 1
1SentinelUniqueWhen a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 seconds
1SentinelUniqueEmpowered Enemies cannot gain Rewards
Elevated1TowerPrefix(1218)% increased Experience gain in Mapdefault 1
1TowerSuffix(510)% chance to gain an additional Crystal from Vaal Beacons in Maptower_augment_incursion 1
default 0
1VaultKeyReliquarySetUniqueChest drops Against the Darkness
Item /209
BreachFragmentsFire
Xoph's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
BreachFragmentsCold
Tul's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
BreachFragmentsLightning
Esh's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
BreachFragmentsPhysical
Uul-Netol's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
BreachFragmentsChaos
Chayula's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
XophsChargedBreachstone
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
TulsChargedBreachstone
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
EshsChargedBreachstone
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
UulNetolsChargedBreachstone
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
ChayulasChargedBreachstone
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
XophsEnrichedBreachstone
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
TulsEnrichedBreachstone
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
EshsEnrichedBreachstone
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
UulNetolsEnrichedBreachstone
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
ChayulasEnrichedBreachstone
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
XophsPureBreachstone
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
TulsPureBreachstone
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
EshsPureBreachstone
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
UulNetolsPureBreachstone
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
ChayulasPureBreachstone
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
XophsFlawlessBreachstone
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
TulsFlawlessBreachstone
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
EshsFlawlessBreachstone
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
UulNetolsFlawlessBreachstone
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
ChayulasFlawlessBreachstone
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
QuiverSacral
Sacral Quiver
Requires: Level 16
Gain (23) Life per Enemy Hit with Attacks
CoronaAmulet
Corona Amulet
Requires: Level 40
This item gains bonuses from Socketed Items as though it was a Helmet
BreachlordRingFormless
Grasping Ring
Requires: Level 40
This item gains bonuses from Socketed Items as though it was Gloves
Belt03
Wide Belt
Requires: Level 14
Has (13) Charm Slot
(2030)% increased Flask Charges gained
Belt08
Double Belt
Requires: Level 44
Has (13) Charm Slot
(2030)% increased Charm Charges gained
Belt11
Fine Belt
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
StalkingBelt
Stalking Belt
Requires: Level 50
Has (13) Charm Slot
Has 1 Charm Slot
This item gains bonuses from Socketed Items as though it was Boots
BodyStrDex08
Runeforged Thane Mail
Armour: 259
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Dex
Hits against you have (1525)% reduced Critical Damage Bonus
BodyStrDex08
Thane Mail
Armour: 273
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Dex
Hits against you have (1525)% reduced Critical Damage Bonus
1HAxe08
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 37, 52 Str, 22 Dex
Gain (2835) Mana per enemy killed
2HAxe06
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 27, 39 Str, 17 Dex
Gain (3443) Life per enemy killed
TwilightOrderReliquaryKeySanctum2
Zarokh's Reliquary Key: Against the Darkness
Chest drops Against the Darkness
HelmetIntStr06
Runemastered Spiritbone Crown
Armour: 116
Requires: Level 65, 50 Str, 50 Int
Every 5 seconds, gain a Verisium Infusion
1HMace01
Runemastered Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
Skills Gain (46)% of damage as Extra Lightning damage per 50 Runic Ward Cost
Belt09
Runemastered Heavy Belt
Requires: Level 65
Has (13) Charm Slot
(2030)% increased Stun Threshold
Flasks gain (0.51) charges per Second
PhysicalEssencePerfect
PhysicalEssencePerfectPerfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (1520)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (2533)% of Damage as Extra Physical Damage
FireEssencePerfect
FireEssencePerfectPerfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (1520)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (2533)% of Damage as Extra Fire Damage
ColdEssencePerfect
ColdEssencePerfectPerfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (1520)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (2533)% of Damage as Extra Cold Damage
LightningEssencePerfect
LightningEssencePerfectPerfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (1520)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (2533)% of Damage as Extra Lightning Damage
SpeedEssencePerfect
SpeedEssencePerfectPerfect Essence of Haste
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (2025)% chance to gain Onslaught on Killing Hits with this Weapon
CriticalEssencePerfect
CriticalEssencePerfectPerfect Essence of Seeking
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (4050)% reduced Critical Damage Bonus
CorruptedEssenceInsanity
CorruptedEssenceInsanityEssence of Insanity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
AtlasSkillBook
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
AtlasSkillBook
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
AtlasSkillBook
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
AtlasSkillBook
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
AtlasSkillBook
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
AtlasSkillBook
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
SkillOrb
Crystalline Core of Knowledge I
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge II
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge II
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge IV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge V
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge III
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge VII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge VIII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge IV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge X
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge XI
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge V
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge XIII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge XIV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
SkillOrb
Crystalline Core of Knowledge VI
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
UniqueAtlasSkillBook
Book of Unique Knowledge I
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
UniqueAtlasSkillBook
Book of Unique Knowledge II
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
UniqueAtlasSkillBook
Book of Unique Knowledge III
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
UniqueAtlasSkillBook
Book of Unique Knowledge IV
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
UniqueAtlasSkillBook
Book of Unique Knowledge V
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
BreachAtlasSkillBook
Otherworldly Book of Knowledge I
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
BreachAtlasSkillBook
Otherworldly Book of Knowledge II
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
BreachAtlasSkillBook
Otherworldly Book of Knowledge III
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
BreachAtlasSkillBook
Otherworldly Book of Knowledge IV
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
RitualAtlasSkillBook
Ritualistic Book of Knowledge I
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
RitualAtlasSkillBook
Ritualistic Book of Knowledge II
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
RitualAtlasSkillBook
Ritualistic Book of Knowledge III
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
RitualAtlasSkillBook
Ritualistic Book of Knowledge IV
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
ExpeditionAtlasSkillBook
Runic Book of Knowledge I
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
ExpeditionAtlasSkillBook
Runic Book of Knowledge II
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
ExpeditionAtlasSkillBook
Runic Book of Knowledge III
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
ExpeditionAtlasSkillBook
Runic Book of Knowledge IV
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
DeliriumAtlasSkillBook
Deranging Book of Knowledge I
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
DeliriumAtlasSkillBook
Deranging Book of Knowledge II
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
DeliriumAtlasSkillBook
Deranging Book of Knowledge III
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
DeliriumAtlasSkillBook
Deranging Book of Knowledge IV
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
AbyssAtlasSkillBook
Lightless Book of Knowledge I
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
AbyssAtlasSkillBook
Lightless Book of Knowledge II
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
AbyssAtlasSkillBook
Lightless Book of Knowledge III
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
AbyssAtlasSkillBook
Lightless Book of Knowledge IV
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
MapBossAtlasSkillBook
Vanquisher's Book of Knowledge I
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
MapBossAtlasSkillBook
Vanquisher's Book of Knowledge II
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
MapBossAtlasSkillBook
Vanquisher's Book of Knowledge III
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
MapBossAtlasSkillBook
Vanquisher's Book of Knowledge IV
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
MapBossAtlasSkillBook
Vanquisher's Book of Knowledge V
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
PinnacleAtlasSkillBook
Arbiter's Book of Knowledge I
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
PinnacleAtlasSkillBook
Arbiter's Book of Knowledge II
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
PinnacleAtlasSkillBook
Arbiter's Book of Knowledge III
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
PinnacleAtlasSkillBook
Arbiter's Book of Knowledge IV
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
FireRune
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 7 to 11 Fire Damage
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRune
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 10 Cold Damage
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Armour: +14% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRune
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 1 to 20 Lightning Damage
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Armour: +14% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRune
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRune
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRune
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +75 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier1
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapon: Adds 4 to 6 Fire Damage
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier1
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 5 Cold Damage
Wand or Staff: Gain 6% of Damage as Extra Cold Damage
Armour: +10% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier1
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapon: Adds 1 to 10 Lightning Damage
Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
Armour: +10% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier1
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier1
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier1
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +50 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier2
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 13 to 16 Fire Damage
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Armour: +18% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier2
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 15 Cold Damage
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Armour: +18% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier2
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 1 to 30 Lightning Damage
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Armour: +18% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier2
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier2
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier2
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 40% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +100 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneFire
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Armour: +22% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneCold
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Armour: +22% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLightning
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Armour: +22% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLifeRecovery
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneManaRecovery
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStun
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour: +125 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneSpecial1
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions deal 20% increased Damage
Armour: Minions have +10% to all Elemental Resistances
LightningRuneSpecial2
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapon: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Armour: 15% increased Thorns damage
NewRune2
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
NewRune3
Fenumus' Rune of Agony
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Martial Weapon: Gain 8% of Damage as Extra Physical Damage
Wand or Staff: Gain 8% of Damage as Extra Physical Damage
NewRune7
Saqawal's Rune of Memory
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 2% increased Experience gain
NewRune9
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Martial Weapon: +1 to Level of all Attack Skills
NewRune17
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
NewRune18
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
NewRune19
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
AzmeriSocketableStagSpecial
Idol of Maxarius
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Sceptres: Flasks gain 0.2 charges per Second
Body Armours: Storm Skills have +1 to Limit
Sceptres: 20% increased Life and Mana Recovery from Flasks
IdolofGreust
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: +25% of Armour also applies to Elemental Damage
Sceptres: Companions deal 10% more Damage for each different type of dead Companion you have
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Bucklers: 12% increased Damage for each type of Elemental Ailment on Enemy
Sceptres: Recover 3% of maximum Life when one of your Minions is Revived
IdolofOak
Idol of Oak
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Sceptres: When you generate an Endurance Charge, Allies in your Presence generate that Charge instead
Boots: +1 to Maximum Endurance Charges
Sceptres: 40% increased Armour if you've consumed an Endurance Charge Recently
IdoloAlira
Idol of Alira
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 15% chance when you gain a Power Charge to gain an additional Power Charge
Sceptres: When you generate a Power Charge, Allies in your Presence generate that Charge instead
Helmets: +1 to Maximum Power Charges
Sceptres: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
IdoloKraityn
Idol of Kraityn
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Sceptres: When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead
Gloves: +1 to Maximum Frenzy Charges
Sceptres: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
IdolofSilk
Idol of Silk
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 15% increased Block chance while your Companion is in your Presence
Bucklers: companions gain onslaught when you parry [1]
Sceptres: Companions in your Presence gain 1 Rage on hit
Shields: +3% to maximum Block chance
Bucklers: 30% increased Parry Range
Sceptres: Companions have 30% increased Area of Effect
RitualCorruptedIdol1
Idol of the Sycophant
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Martial Weapon, Wand or Staff: -20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
Sceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
RitualCorruptedIdol2
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased Energy
Sceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Sceptres: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
RitualCorruptedIdol3
Idol of the Pharisee
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Sceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
Martial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
Sceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
NewSoulCoreEnergyShield
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
NewSoulCoreFrenzyCharge
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
NewSoulCoreEnduranceCharge
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
NewSoulCorePowerCharge
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
GreaterSoulCorePhysical
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapon: 15% chance to cause Bleeding on Hit
Helmets: 20% increased Charm Charges gained
GreaterSoulCoreCrit
Soul Core of Ticaba
Stack Size: 1 / 10
Body Armours: Hits against you have 20% reduced Critical Damage Bonus
Shields and Bucklers: Hits against you have 20% reduced Critical Damage Bonus
AzmeriSocketableBoar
Boar Idol
Stack Size: 1 / 10
Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 0.5% of your Maximum Life per second
Gloves: 25% increased Warcry Cooldown Recovery Rate
Sceptres: 25% increased Life Regeneration rate while Shapeshifted
AzmeriSocketableFox
Fox Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
Sceptres: 50% increased Presence Area of Effect
Body Armours: +5% to Quality of all Skills
Sceptres: Minions have 30% increased Area of Effect
UlamansGaze
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
SoulCoreBlood
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
SoulCoreSacrifice
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
ExpeditionReligionAncientAugment
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmets: +20 to Spirit
Boots: 20% increased Effect of Consecrated Ground you create
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
ExpeditionValorAncientAugment
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Helmets: 40% increased Endurance Charge Duration
Gloves: Regenerate 0.5% of maximum Life per second
Boots: 20% increased Guard gained
ExpeditionWarAncientAugment
Emergent Instinct
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
RitualAmbushPredators
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies which are on Full Life cannot Evade your Hits
Body Armours: Prevent +5% of Damage from Deflected Hits if you've
Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmets: 30% increased Accuracy Rating
Boots: Buffs on you expire 10% slower
RitualMajesticBeasts
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Body Armours: 5% increased Spirit
Gloves: Companions deal 30% increased Damage
Boots: Minions have 12% increased maximum Life
RitualMischievousCreatures
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Body Armours: 200% increased Stun Threshold if you've been Stunned Recently
Helmets: Buffs on you expire 10% slower
Gloves: 20% increased Block chance
DistilledDespair
DistilledDespairLiquid Despair
Stack Size: 1 / 10
30% increased Stack size of Simulacrum Splinters found in Area
Players in Area are 20% Delirious
Removes a random modifer and Augments a Rare Basic Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Gain 1 Rage on Melee Hit
Sapphire Suffix: (515)% increased Critical Hit Chance for Spells
Emerald Suffix: (616)% increased Critical Hit Chance for Attacks
TimelostDistilledDespair
TimelostDistilledDespairAncient Liquid Despair
Stack Size: 1 / 10
Removes a random modifer and Augments a Rare Time-Lost Jewel with a
new guaranteed Crafted modifier
 
Ruby Suffix: Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit
Sapphire Suffix: Notable Passive Skills in Radius also grant (37)% increased Critical Hit Chance for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (37)% increased Critical Hit Chance for Attacks
FinnsPotion
Vagrant's Brew
Right-click to drink the Vagrant's Brew and gain some Life
Grants +10 to Maximum Life
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
SacrificialHeart
Sacrificial Heart
Sacrifice this Heart at the proper ritual site to gain two Weapon Set Passive Skill Points.
BileSoakedTome
Mist-shrouded Tome
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
TattooDex01
Dexterity Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Dexterity
TattooInt01
Intelligence Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Intelligence
TattooStr01
Strength Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Strength
TattooDex01
Lightning Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Lightning Resistance
TattooInt01
Cold Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Cold Resistance
TattooStr01
Fire Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Fire Resistance
TattooNoteable01
Tattoo of Hinekora
Right-click to apply the Tattoo directly to your body and gain two Weapon Set Passive Skill Points.
SharkFinRakiataTotem
Rakiata's Lesson
Right-click to receive a blessing from Rakiata
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
BileSoakedTome
Warden's Ledger
Right-click to read the Warden's Book and gain two Weapon Set Passive Skill Points.
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
BileSoakedTome
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
ChippedVerisium
ChippedVerisiumAdaptive Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: Gain (4252)% of Damage as Extra Fire Damage while you are missing Runic Ward
Wand: Gain (2126)% of Damage as Extra Fire Damage while you are missing Runic Ward
Sceptre: (3050)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Gloves: (1015)% increased Attack Speed while missing Runic Ward
PureVerisium
PureVerisiumSwift Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (912)% increased Cast Speed
Ring: (79)% increased Attack Speed
Belt: Flasks gain (0.751) charges per Second
Shield or Focus: (3049)% increased Totem Placement speed
Alloy5
Alloy5Transcendent Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus, Staff or Wand: (3947)% increased Cast Speed
Gain (1116)% of Elemental Damage as Extra Cold Damage
Martial Weapon: (1520)% increased Physical Damage
+(710) to all Attributes
Alloy2
Alloy2The Runebinder's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: (2550)% chance to gain Nature's Archon when your Plants Overgrow
Wand: +1 to Limit for Elemental Skills
Sceptre: +(45) maximum stacks of Puppet Master
Crossbow: +2 to maximum number of Summoned Ballista Totems
Bow: (4050)% increased Effect of your Mark Skills
RunicWard2
Warding Rune of Protection
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Armour: 8% increased Guard gained
RunicWard14
Warding Rune of Heart
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward
Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
RunicWard16
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
RunicWard18
Warding Rune of Armature
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Martial Weapon: 5% increased Attack Speed while missing Runic Ward
RunicWard24
Warding Rune of Hollowing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum Life
EndgameRune5
Ancient Rune of Prowess
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Spears: 30% chance when you gain a Charge to gain an additional Charge
EndgameRune11
Ancient Rune of Animosity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Talismans: 40% increased Stun Buildup
EarlyMythicRune3
Rune of Acrobatics
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Weapon: Flasks gain 0.2 charges per Second
Boots: +0.3 metres to Dodge Roll distance
Weapon: Charms gain 0.25 charges per Second
Boots: 30% increased Armour if you haven't Dodge Rolled Recently
EarlyMythicRune6
Rune of Accumulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: +30 to maximum Life, +30 to maximum Mana
Crossbow, Bow or Spear: 30% increased Freeze Buildup
EarlyMythicRune13
Rune of Confrontation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum Rage
Quarterstaff or Spear: rage effect +% [10]
GameWarpRuneUniqueFragment
Legacy of Bristleboar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
Body Armours: +3 to Maximum Rage
GameWarpRuneUniqueFragment
Legacy of Briskwrap
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 35% increased Flask Mana Recovery rate
GameWarpRuneUniqueFragment
Legacy of Horns of Bynden
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
Helmets: +3 to Maximum Rage
GameWarpRuneUniqueFragment
Legacy of Wings of Caelyn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold
Helmets: Every five Rage also grants you 1% increased Movement Speed
GameWarpRuneUniqueFragment
Legacy of Elevore
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Charms gain 1 charge per Second, +1 Charm Slot
Helmets: Charms gain 0.5 charges per Second
GameWarpRuneUniqueFragment
Legacy of Chernobog's Pillar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Gain 1% of damage as Fire damage per 2% Chance to Block
Shields: +30% to Chaos Resistance
GameWarpRuneUniqueFragment
Legacy of Duality
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Quarterstaves: Gain Finality for 0.2 seconds per Combo expended when using Skills
GameWarpRuneUniqueFragment
Legacy of Dusk Vigil
Limited to: 1 Aldur's Legacy
Requires: Level 65
Staves: Gain 30% of Physical Damage as Extra Fire Damage
Staves: Triggered Spells deal 20% increased Spell Damage
GameWarpRuneUniqueFragment
Legacy of Amor Mandragora
Limited to: 1 Aldur's Legacy
Requires: Level 65
Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent
Talismans: Enemies in your Presence are Hindered
GameWarpRuneUniqueFragment
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
One Hand Maces: 15% increased Attack Speed
Unique /117
Bristleboar
Requires: Level 1
50% reduced Evasion Rating
+(4060) to maximum Life
(35) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
DoedresDamning
Requires: Level 1
+(2030) to maximum Mana
+(515)% to all Elemental Resistances
Gain (110) Mana per enemy killed
You can apply an additional Curse
Widowhail
Requires: Level 1
(150250)% increased bonuses gained from Equipped Quiver
Frostbreath
Requires: Level 10, 21 Str
Adds (812) to (1620) Physical Damage
Adds (812) to (1620) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Icetomb
Requires: Level 16, 17 Str, 17 Int
+(2030) to Strength
+(2030) to Intelligence
+(3040)% to Cold Resistance
Gain Cold Thorns Damage equal to (1018)% of your maximum Mana
Gamblesprint
Requires: Level 16, 23 Dex
(100140)% increased Evasion Rating
+(1015) to Dexterity
+(1525)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
VollsProtector
Requires: Level 59, 52 Str, 52 Int
(150200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(1317)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
MeginordsGirdle
Requires: Level 1
Has (13) Charm Slot
(2030)% increased Life Recovery from Flasks
+(4050) to Strength
+(1015)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
DuskVigil
Requires: Level 1, 6 Int
Grants Skill: Firebolt
Grants Skill: Level 1 Ember Fusillade
Gain (3050)% of Damage as Extra Fire Damage
(80120)% increased Spell Damage
Gain (510) Life per enemy killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
EnfoldingDawn
Requires: Level 1
(50100)% increased Armour and Energy Shield
+100 to Spirit
+(515)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
SanguineDiviner
Requires: Level 2, 7 Int
Grants Skill: Bone Blast
(80100)% increased Spell Damage
Gain (1015) Life per enemy killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
EnezunsCharge
Requires: Level 16, 31 Int
Grants Skill: Volatile Dead
(80100)% increased Spell Damage
(3050)% increased Critical Hit Chance for Spells
Gain (1015) Mana per enemy killed
25% chance to not destroy Corpses when Consuming Corpses
TheEverlastingGaze
Requires: Level 1
(2030)% increased Mana Regeneration Rate
+(4060) to maximum Mana
(4060)% increased Mana Regeneration Rate
Gain (46)% of maximum Mana as Extra maximum Energy Shield
ReveredResin
Requires: Level 8
+(1015) to Strength
+(4060) to maximum Life
(2030)% increased Flask Life Recovery rate
Life Flasks gain (0.170.25) charges per Second
Headhunter
Requires: Level 50
Has (13) Charm Slot
(2030)% increased Stun Threshold
+(4060) to maximum Life
+(2040) to Strength
+(2040) to Dexterity
When you kill a Rare monster, you gain its Modifiers for 60 seconds
CatONineTails
Requires: Level 55
Has (13) Charm Slot
20% of Flask Recovery applied Instantly
+(120200) to maximum Life
Regenerate 5% of maximum Life per second if you have been Hit Recently
(2550)% increased Life Recovery rate
Life Recovery other than Flasks cannot Recover Life to above Low Life
Gain Physical Thorns damage equal to 8% - 12% of maximum Life
ShavronnesSatchel
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(2030)% reduced Flask Life Recovery rate
+(2030) to Intelligence
(2030)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Keelhaul
Requires: Level 1
Has (13) Charm Slot
(2030)% increased Mana Recovery from Flasks
(-2525)% reduced Flask Life Recovery rate
(-2525)% reduced Flask Mana Recovery rate
Life Flasks gain 0.25 charges per Second
Mana Flasks gain 0.25 charges per Second
UmbilicusImmortalis
Requires: Level 24
Has (13) Charm Slot
(2030)% increased Mana Recovery from Flasks
(3040)% reduced Flask Effect Duration
+(2030) to Intelligence
Minions have (2030)% increased maximum Life
Your Life Flask also applies to your Minions
Minions cannot Die while affected by a Life Flask
(2030)% increased Flask Charges gained
BirthrightBuckle
Requires: Level 14
Has (13) Charm Slot
(2030)% increased Flask Charges gained
+(100150) to Armour
(1015)% reduced Flask Charges used
(2030)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
Briskwrap
Requires: Level 22, 37 Dex
(60100)% increased Evasion Rating
(4060)% increased Flask Life Recovery rate
(4060)% increased Flask Mana Recovery rate
+(2030) to Dexterity
+(2030)% to Cold Resistance
Gain Deflection Rating equal to (2030)% of Evasion Rating
Dustbloom
Requires: Level 26, 43 Dex
(100150)% increased Evasion Rating
+(2030)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
QuatlsMolt
Requires: Level 36, 59 Dex
(6080)% increased Evasion Rating
+(6080) to maximum Life
+(1723)% to Chaos Resistance
Gain Deflection Rating equal to (4060)% of Evasion Rating
(1020) Life Regeneration per second
Cannot be Poisoned
RedflareConduit
Requires: Level 33, 31 Dex, 31 Int
+(5070) to maximum Mana
+(2030)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Necromantle
Requires: Level 16, 28 Int
+(4060) to maximum Life
+(3050) to maximum Mana
Minions gain (2030)% of their maximum Life as Extra maximum Energy Shield
Minions have +(1723)% to Chaos Resistance
Minions Revive 50% faster
TheCovenant
Requires: Level 40, 65 Int
Grants Skill: Level 10 Life Remnants
(100150)% increased Energy Shield
+(100150) to maximum Life
10% of Spell Damage Leeched as Life
Skills Gain 100% of Mana Cost as Extra Life Cost
Waveshaper
Requires: Level 51, 45 Str, 45 Int
+(100200) to maximum Energy Shield
+(2040) to Spirit
+(2535)% to Fire Resistance
+(2535)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (3050)% of Maximum Mana as Armour
Shankgonne
Requires: Level 45, 34 Str, 34 Dex
Grants Skill: Level 11 Black Powder Blitz
(80100)% increased Armour and Evasion
(1020)% increased Rarity of Items found
+(1525)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
DeathsHarp
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
+(2025)% to Critical Damage Bonus
Gain (2030) Life per enemy killed
Gain (1218) Mana per enemy killed
+(250330)% Surpassing chance to fire an additional Arrow
MistWhisper
Requires: Level 1
Adds (810) to (1315) Cold Damage
Gain 5 Mana per enemy killed
(3050)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
OlrothsResolve
Requires: Level 60
(100150)% increased Charges per use
Regenerate (2.55)% of maximum Runic Ward per second during Effect
Gain Guard equal to Current Runic Ward for 10 seconds when Effect ends
Olrovasara
Requires: Level 65, 114 Str
Adds 1 to (6080) Lightning Damage
+(300400) to Accuracy Rating
(530)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 500
PaintersServant
Requires: Level 1
Gain (510)% of Elemental Damage as Extra Cold Damage
Gain (510)% of Elemental Damage as Extra Fire Damage
Gain (510)% of Elemental Damage as Extra Lightning Damage
DemonStitcher
Requires: Level 33, 42 Int
+(4060) to maximum Energy Shield
+(80120) to maximum Life
(612)% increased Cast Speed
Sacrifice (515)% of maximum Life to gain that much Energy Shield when you Cast a Spell
Deathblow
Requires: Level 33, 24 Str, 24 Dex
(100150)% increased Armour and Evasion
(510)% increased Attack Speed
Gain (2030) Life per enemy killed
Gain (2030) Mana per enemy killed
Gravebind
Requires: Level 5, 6 Str, 6 Int
(4060)% increased Armour and Energy Shield
20% increased Rarity of Items found
Your other Modifiers to Rarity of Items found do not apply
+(1015)% to Cold Resistance
Gain (710) Life per enemy killed
Gain (46) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Elevore
Requires: Level 33, 48 Dex
(5080)% increased Evasion Rating
+(2030) to Dexterity
Charms gain 1 charge per Second
+(12) Charm Slot
Heatshiver
Requires: Level 52, 74 Dex
(5070)% increased Evasion Rating
+(60100) to maximum Mana
+(2030)% to Fire Resistance
+(2030)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
AtzirisDisdain
Requires: Level 40, 58 Int
+(60100) to maximum Mana
(1020)% increased Rarity of Items found
Gain (1015)% of maximum Life as Extra maximum Energy Shield
10% of Damage taken bypasses Energy Shield
WingsOfCaelyn
Requires: Level 1
+20 to Armour
(515)% increased Rarity of Items found
+(2030) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
CrownOfTheVictor
Requires: Level 5, 7 Str, 7 Int
(1015)% increased Rarity of Items found
+1 to Level of all Skills
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
CrownOfThePaleKing
Requires: Level 16, 15 Str, 15 Int
(50100)% increased Armour and Energy Shield
+(4080) to maximum Life
10% increased Rarity of Items found
(1015) to (2025) Physical Thorns damage
Cornathaum
Requires: Level 33, 27 Str, 27 Int
(1020)% increased Rarity of Items found
+(4050) to Intelligence
30% increased Light Radius
5% increased Experience gain
Redbeak
Requires: Level 1
Adds (46) to (710) Physical Damage
10% increased Attack Speed
Gain 3 Life per enemy killed
100% increased Attack Damage while on Low Life
SineAequo
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(1015)% increased Skill Speed
(150200)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
(3050)% increased Damage against Immobilised Enemies
AbAeterno
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(1530)% increased Movement Speed
(200250)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
NazirsJudgement
Requires: Level 28, 41 Dex, 18 Int
Adds (3036) to (7581) Physical Damage
+(50100) to Accuracy Rating
(1020)% increased Stun Duration
(3550)% increased Melee Damage against Heavy Stunned enemies
AsphyxiasWrath
Requires: Level 1
Adds 1 to 3 Physical Damage to Attacks
Adds (34) to (58) Cold damage to Attacks
Attacks Gain (510)% of Damage as Extra Cold Damage
(510)% increased Attack Speed
+(510)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Blackgleam
Requires: Level 8
Adds 3 to 5 Fire damage to Attacks
Adds (35) to (69) Fire damage to Attacks
Attacks Gain (510)% of Damage as Extra Fire Damage
+(3050) to maximum Mana
50% increased Flammability Magnitude
MingsHeart
Requires: Level 20
+(713)% to Chaos Resistance
20% reduced maximum Life
Gain (3040)% of Damage as Extra Chaos Damage
30% reduced Global Armour, Evasion and Energy Shield
VigilantView
Requires: Level 26
+(120160) to Accuracy Rating
+(100150) to Accuracy Rating
+(100150) to Evasion Rating
(1020)% increased Rarity of Items found
+(2030) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
DeathRush
Requires: Level 26
+(120160) to Accuracy Rating
+(75125) to Accuracy Rating
+(75125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
EvergraspingRing
Requires: Level 32
(710)% increased Cast Speed
+(60100) to maximum Mana
Allies in your Presence Gain (1525)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (612)% of Damage as Extra Chaos Damage
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Dexterity
(1020)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(1525)% increased Magnitude of Poison you inflict
PrizedPain
Requires: Level 48
Adds 1 to 4 Physical Damage to Attacks
+(2030) to Strength
Skills Gain 10% of Mana Cost as Extra Life Cost
(2435) to (3653) Physical Thorns damage
(1525)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
Glowswarm
Requires: Level 1
+(2030) to maximum Mana
+(4060) to maximum Mana
(2030)% increased Flask Mana Recovery rate
Mana Flasks gain (0.170.25) charges per Second
Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
BlessedBonds
Requires: Level 56, 13 Dex, 13 Int
+(60100) to Evasion Rating
+(3050) to maximum Energy Shield
Gain (2535) Mana per enemy killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
RondelDeEzo
Requires: Level 11, 18 Dex
Grants Skill: Parry
(50150)% increased Evasion Rating
+(1020) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
ChernobogsPillar
Requires: Level 65, 91 Str
Grants Skill: Raise Shield
(100150)% increased Armour
+(3040)% to Fire Resistance
+(2329)% to Chaos Resistance
+(150200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
HrimnorsHymn
Requires: Level 4, 11 Str
Causes (2040)% increased Stun Buildup
(80120)% increased Physical Damage
+(1015) to Strength
Gain (1020) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Trephina
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Adds (1215) to (2225) Physical Damage
(1015)% increased Attack Speed
Causes (3050)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Quecholli
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100150)% increased Physical Damage
+(1015) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
Hateforge
Requires: Level 60, 42 Str
(300400)% increased Armour
Gain (36) Rage on Hit
Gain a random Charge on reaching Maximum Rage, no more than once every (36) seconds
Lose all Rage on reaching Maximum Rage
(-1010) to Maximum Rage
TheSerpentsEgg
Requires: Level 35
(1220)% increased Rarity of Items found
+(1020) to all Attributes
+(1723)% to Chaos Resistance
(2030)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
MutableStar
Requires: Level 45, 41 Str, 41 Int
(100150)% increased Armour and Energy Shield
(50100)% increased Energy Shield Recharge Rate
(2535) Life Regeneration per second
(3050)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(3050)% reduced Duration of Bleeding on You
BringerOfRain
Requires: Level 52, 41 Str, 41 Dex
(600800)% increased Armour and Evasion
+(200300) to Accuracy Rating
100% increased Critical Hit Chance
(3060) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
BurdenOfShadows
Requires: Level 78, 46 Int
Grants Skill: Sigil of Power
(2030)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
DarkDefiler
Requires: Level 1, 4 Str, 5 Int
Grants Skill: Skeletal Warrior
+(2030) to maximum Mana
+(510) to Intelligence
(1030)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
HornsOfBrynden
Requires: Level 1
+20 to Armour
(515)% increased Rarity of Items found
+(2030) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
SacredFlame
Requires: Level 26, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain (4060)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (23)% of their Maximum Life per second
Allies in your Presence Gain (2030)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
ThiefsTorment
Requires: Level 26
+(120160) to Accuracy Rating
(3040)% increased Rarity of Items found
+(1015)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
GuidingPalmFire
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (1523) to (2835) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(2030) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
BreachQuiver
Requires: Level 65
(2030)% increased Critical Hit Chance for Attacks
(1015)% reduced Attack Speed
Attacks Gain (1020)% of Physical Damage as extra Chaos Damage
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
RelicUnique1x4
Requires: Level 65
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
Widowmaker
Requires: Level 55
Has (13) Charm Slot
20% of Flask Recovery applied Instantly
(-2020)% reduced Charm Charges gained
(-1010)% reduced Charm Charges used
(2030)% increased bonuses gained from left Equipped Ring
(2030)% increased bonuses gained from right Equipped Ring
HammerOfTheChurch
Requires: Level 65, 114 Str
(300350)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
DousingUniqueCharm
Requires: Level 32
Used when you become Ignited
(2025)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
HyrrisIre
Requires: Level 73, 121 Dex
(3040)% increased Elemental Ailment Threshold
(100150)% increased Evasion Rating
Gain (1020)% of Damage as Extra Cold Damage
+(3040) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
Doomfletch
Requires: Level 22, 41 Dex
Adds (57) to (1012) Physical Damage
+10 to Dexterity
(3050)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
DoubleVision
Requires: Level 20, 22 Str, 22 Dex
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (1421) to (2537) Physical Damage
+5% to Critical Hit Chance
(1525)% increased Reload Speed
When you reload, triggers Gemini Surge to alternately
gain (26) Cold Surges or (26) Fire Surges
trigger reload infusion on reload [1]
EmpiresGrasp
Requires: Level 52, 64 Str
(150200)% increased Armour
+(2030) to Strength
Gain (3050) Life per enemy killed
(1020)% increased Global Physical Damage
Knockback direction is reversed
TheLethalDraw
Requires: Level 16
Gain (23) Life per Enemy Hit with Attacks
(510)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(1525)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (510)% of Flask's Life Recovery amount
Murkshaft
Requires: Level 39
Grants Skill: Level 10 Bursting Fen Toad
(2030)% chance to Poison on Hit with Attacks
Adds (610) to (1317) Physical Damage to Attacks
Gain (1015) Mana per enemy killed
(1020)% increased Poison Duration
(2030)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
BereksGrip
Requires: Level 42
+(1216)% to Cold and Lightning Resistances
+(1020) to Dexterity and Intelligence
+(1020)% to Cold and Lightning Resistances
Hits against you have (3550)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
SpireOfIre
Requires: Level 65, 36 Str, 89 Dex
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Surge
(1520)% increased Attack Speed
Leeches (1020)% of Physical Damage as Life
Adds (167201) to (267333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
TheBlackCrest
Requires: Level 45, 64 Dex
(70100)% increased Evasion Rating
(1020)% increased Rarity of Items found
+(1525)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
TopazUniqueCharm
Requires: Level 5
Used when you take Lightning damage from a Hit
(3040)% increased Charges gained
Grants a Frenzy Charge on use
ThawingUniqueCharm
Requires: Level 12
Used when you become Frozen
(2025)% Chance to gain a Charge when you kill an enemy
StaunchingUniqueCharm
Requires: Level 18
Used when you start Bleeding
Gains (0.150.2) Charges per Second
Creates Consecrated Ground on use
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Twinclasp
Requires: Level 44
Grants Skill: Level 11 Cast on Charm Use
Has (13) Charm Slot
(2030)% increased Charm Charges gained
+(50100) to maximum Mana
(1050)% reduced Charm Effect Duration
+2 Charm Slots
+(1525) to Dexterity
(2030)% increased Charm Charges gained
GuidingPalmCold
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (1523) to (2835) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(2030) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
GuidingPalmLightning
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (5670) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(2030) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
OpenPalmOfTheDreamer
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Impurity
Allies in your Presence deal (1317) to (2537) added Attack Chaos Damage
+(713) to all Attributes
23% reduced Light Radius
(-1313)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 2 Augment Sockets (Hidden)
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was a Helmet
Has 2 Augment Sockets (Hidden)
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was Gloves
Has 2 Augment Sockets (Hidden)
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was Boots
Has 2 Augment Sockets (Hidden)
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was a Shield
Has 2 Augment Sockets (Hidden)
TokenOfPassage01
Requires: Level 1
Inflict Abyssal Wasting on Hit
(2030)% reduced Presence Area of Effect
(2030)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
BloodOfTheKarui
Requires: Level 40
90% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(1530)% of Damage taken during effect Recouped as Life
Gain (35) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(2550)% increased Duration
AmorMandragora
Requires: Level 1
Adds (1620) to (2327) Physical Damage
+(815) to Intelligence
(1015)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
Drillneck
Requires: Level 55
100% chance to Pierce an Enemy
+(6090) to maximum Life
(812)% increased Attack Speed
Gain Deflection Rating equal to (2432)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (24) times
Projectiles deal (4264)% increased Damage with Hits for each time they have Pierced
Projectiles have (4264)% increased Critical Hit chance for each time they have Pierced
AtziriStaff
Requires: Level 70, 123 Int
Grants Skill: Mirror of Refraction
(1020)% increased maximum Life
+(35) to Level of all Corrupted Spell Skill Gems
(1020)% increased Cast Speed
+(2030) to Intelligence
Spells which cost Life Gain (80120)% of Damage as Extra Physical Damage
AtzirisSplendour
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
(80120)% increased Armour, Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
AtzirisStep
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80120)% increased Evasion Rating
+(70100) to maximum Life
Gain Deflection Rating equal to (4060)% of Evasion Rating
(-12-6)% to amount of Damage Prevented by Deflection
TheSkinThief
Requires: Level 40, 47 Str, 34 Int
(90120)% increased Physical Damage
(713)% increased Attack Speed
+(713) to all Attributes
(3040)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
ChokingMists
Requires: Level 65, 80 Dex
Grants Skill: Level 15 Crushing Fear
(200300)% increased Evasion Rating
+(1323) to Dexterity
Adds (1923) to (3137) Chaos Damage to Attacks
Gain 1 Fear Incarnate when you Cull a target
CoilOfUndoing
Requires: Level 65, 114 Int
Grants Skill: Coiling Bolts
(71113)% increased Spell Damage
(713)% increased Cast Speed
Magnitudes of Curses you inflict are zero
Curses you inflict ignore Curse limit
Spell Hits Gain (2331)% of Damage as Extra Chaos Damage per Curse on target
Spell Hits Gain (2331)% of Damage as Extra Physical Damage per Curse on target
Endurfaedyr
Requires: Level 65, 67 Str, 67 Int
(150250)% increased Armour and Energy Shield
+(1020) to Strength and Intelligence
(1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
TheRedemption
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
(300400)% increased Physical Damage
Hits with this Weapon have no Critical Damage Bonus
(2040)% reduced Cooldown Recovery Rate
Gain 1 Explosive Rhythm every (23) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
The20Auspex
Requires: Level 65, 242 Dex
Grants Skill: Level 15 Mist Raven
(210240)% increased Evasion Rating
+(70120) to maximum Life
100% increased Attribute Requirements
Chance to Deflect is Lucky while on Low Life
Enemies in your Presence gain 1 Gruelling Madness each second
SightlessConviction
Requires: Level 65, 59 Str, 59 Dex
(150250)% increased Armour and Evasion
+(2535) to Dexterity
Gain (1530)% of Evasion Rating as extra Armour
You are Blind
The Effect of Blind on you is reversed
BoundlessAuthority
Requires: Level 65, 56 Str, 56 Int
30% increased Movement Speed
(150200)% increased Armour and Energy Shield
(2030)% faster Dodge Roll
Gain Guard equal to (1020)% of missing Energy Shield for 4 seconds when you Dodge Roll
Maximum amount of Guard is based on maximum Energy Shield instead
Divine Flight
base is floating [1]
Stjorvar
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
(200300)% increased Physical Damage
+(2030)% to Critical Damage Bonus
(1222)% increased Attack Speed
Gain Finality for 0.5 seconds per Combo expended when using Skills
Gain (5001000) Guard for 0.5 seconds per Combo expended when using Skills
Vindromyr
Requires: Level 62, 64 Str, 64 Dex
Grants Skill: Raise Shield
(300400)% increased Armour and Evasion
+(4050)% to Cold Resistance
Off-hand Hits inflict Runefather's Challenge
Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Gain 1 Runefather's Boast per Power of targets affected by Runefather's Challenge you kill
Veilpiercer
Requires: Level 20
+(713)% to Chaos Resistance
+(60100) to maximum Mana
+(1525) to Intelligence
Curses you inflict can affect Hexproof Enemies
Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
(2040)% increased Damage with Hits against targets in your Presence
Timeless Jewel Passive /17
+5% to Block chance
(610) Life gained when you Block
Brutal Restraint: Asenath
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Militant Faith: Dominus
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Elegant Hubris: Victario
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Elegant Hubris: Caspiro
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Gain 1 Endurance Charge every second if you've been Hit Recently
10% chance to gain a Frenzy Charge on Hit
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
Gain no inherent bonus from Intelligence
1% increased Evasion Rating per 2 Intelligence
40% increased Projectile Damage
Gain 1 Rage on Melee Hit
40% increased Spell Damage
10% increased Flask and Charm Charges gained
1% chance when you gain a Charge to gain an additional Charge per 10 Tribute
Gain Deflection Rating equal to 2% of Evasion Rating per 25 Tribute
2% increased Evasion Rating per 10 Tribute
Timeless Jewel Passive Additions /8
FactionCategoryShow Full DescriptionsCode
KaruiNotable
Hits against you have 10% reduced Critical Damage Bonuskarui_notable_add_damage_from_crits
KaruiNotable
Gain 5% of Physical Damage as Extra Fire Damagekarui_notable_add_physical_added_as_fire
KaruiNotable
5% chance to gain an Endurance Charge on killkarui_notable_add_endurance_charge_on_kill
MarakethNotable
10% increased Flask and Charm Charges gainedmaraketh_notable_add_flask_charges
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damagemaraketh_notable_add_physical_added_as_cold
MarakethNotable
25% chance to gain Alchemist's Genius when you use a Flaskmaraketh_notable_add_flask_effect
MarakethNotable
5% chance to gain a Frenzy Charge on killmaraketh_notable_add_frenzy_charge_on_kill
MarakethNotable
You gain Onslaught for 8 seconds on Killmaraketh_notable_add_onslaught
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