Skill Gem /104
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Gain Stealth after not using Skills or being Hit for a short time.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
[DNT-UNUSED] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
Skill Gem Quality /22
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Gains a Stage every seconds, up to a maximum of (0—1) Stages
(0—10)% chance to gain an additional Charge
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5—0) seconds
Hits against Marked enemy cause +(0—20)% increased Electrocute buildup
(0—20)% chance to gain an additional Charge
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Energy Shield lost
(0—20)% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Support Gem /153
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
[DNT-UNUSED] Supports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
[DNT-UNUSED] Timerot
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.
Item mods /96
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Success | 1 | Suffix | Gain (4—6) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Victory | 11 | Suffix | Gain (7—9) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Triumph | 22 | Suffix | Gain (10—18) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Conquest | 33 | Suffix | Gain (19—28) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Vanquishing | 44 | Suffix | Gain (29—40) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Valour | 55 | Suffix | Gain (41—53) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Glory | 66 | Suffix | Gain (54—68) Life per enemy killed Life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Legend | 77 | Suffix | Gain (69—84) Life per enemy killed Life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Absorption | 1 | Suffix | Gain (2—3) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Osmosis | 12 | Suffix | Gain (4—5) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Infusion | 23 | Suffix | Gain (6—9) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Enveloping | 34 | Suffix | Gain (10—14) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Consumption | 45 | Suffix | Gain (15—20) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Siphoning | 56 | Suffix | Gain (21—27) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Devouring | 67 | Suffix | Gain (28—35) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Assimilation | 78 | Suffix | Gain (36—45) Mana per enemy killed Mana | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Rejuvenation | 8 | Suffix | Gain 2 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Restoration | 20 | Suffix | Gain 3 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Regrowth | 30 | Suffix | Gain 4 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Nourishment | 40 | Suffix | Gain 5 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Dulling | 33 | Suffix | Hits against you have (21—27)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of Deadening | 45 | Suffix | Hits against you have (28—34)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of Interference | 58 | Suffix | Hits against you have (35—41)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of Obstruction | 69 | Suffix | Hits against you have (42—47)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of the Bastion | 81 | Suffix | Hits against you have (48—54)% reduced Critical Damage Bonus Damage Critical | str_dex_shield 1 default 0 |
| of Deflecting | 1 | Suffix | Gain Deflection Rating equal to (8—11)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Bending | 16 | Suffix | Gain Deflection Rating equal to (12—14)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Curvation | 36 | Suffix | Gain Deflection Rating equal to (15—17)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Diversion | 48 | Suffix | Gain Deflection Rating equal to (18—20)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Flexure | 66 | Suffix | Gain Deflection Rating equal to (21—23)% of Evasion Rating Evasion | str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Warping | 81 | Suffix | Gain Deflection Rating equal to (24—26)% of Evasion Rating Evasion | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 dex_int_armour 1 str_dex_armour 1 dex_armour 1 default 0 |
| of Refilling | 2 | Suffix | (5—10)% increased Flask Charges gained | belt 1 default 0 |
| of Restocking | 16 | Suffix | (11—16)% increased Flask Charges gained | belt 1 default 0 |
| of Replenishing | 32 | Suffix | (17—22)% increased Flask Charges gained | belt 1 default 0 |
| of Pouring | 48 | Suffix | (23—28)% increased Flask Charges gained | belt 1 default 0 |
| of Brimming | 70 | Suffix | (29—34)% increased Flask Charges gained | belt 1 default 0 |
| of Overflowing | 81 | Suffix | (35—40)% increased Flask Charges gained | belt 1 default 0 |
| of Plenty | 2 | Suffix | (5—10)% increased Charm Charges gained Charm | belt 1 default 0 |
| of Surplus | 16 | Suffix | (11—16)% increased Charm Charges gained Charm | belt 1 default 0 |
| of Fertility | 32 | Suffix | (17—22)% increased Charm Charges gained Charm | belt 1 default 0 |
| of Bounty | 48 | Suffix | (23—28)% increased Charm Charges gained Charm | belt 1 default 0 |
| of the Harvest | 70 | Suffix | (29—34)% increased Charm Charges gained Charm | belt 1 default 0 |
| of Abundance | 81 | Suffix | (35—40)% increased Charm Charges gained Charm | belt 1 default 0 |
| Fervent | 5 | Prefix | Gain (13—15)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Ardent | 16 | Prefix | Gain (16—18)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Fanatic's | 33 | Prefix | Gain (19—21)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Zealot's | 46 | Prefix | Gain (22—24)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Infernal | 60 | Prefix | Gain (25—27)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Flamebound | 80 | Prefix | Gain (28—30)% of Damage as Extra Fire Damage Damage Elemental Fire | wand 1 default 0 |
| Fervent | 5 | Prefix | Gain (26—30)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Ardent | 16 | Prefix | Gain (31—36)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Fanatic's | 33 | Prefix | Gain (37—42)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Zealot's | 46 | Prefix | Gain (43—48)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Infernal | 60 | Prefix | Gain (49—54)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Flamebound | 80 | Prefix | Gain (55—60)% of Damage as Extra Fire Damage Damage Elemental Fire | staff 1 default 0 |
| Malignant | 5 | Prefix | Gain (13—15)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Pernicious | 16 | Prefix | Gain (16—18)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Destructive | 33 | Prefix | Gain (19—21)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Malicious | 46 | Prefix | Gain (22—24)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Ruthless | 60 | Prefix | Gain (25—27)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Frostbound | 80 | Prefix | Gain (28—30)% of Damage as Extra Cold Damage Damage Elemental Cold | wand 1 default 0 |
| Malignant | 5 | Prefix | Gain (26—30)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Pernicious | 16 | Prefix | Gain (31—36)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Destructive | 33 | Prefix | Gain (37—42)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Malicious | 46 | Prefix | Gain (43—48)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Ruthless | 60 | Prefix | Gain (49—54)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Frostbound | 80 | Prefix | Gain (55—60)% of Damage as Extra Cold Damage Damage Elemental Cold | staff 1 default 0 |
| Deadly | 5 | Prefix | Gain (13—15)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Lethal | 16 | Prefix | Gain (16—18)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Fatal | 33 | Prefix | Gain (19—21)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Vorpal | 46 | Prefix | Gain (22—24)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Electrifying | 60 | Prefix | Gain (25—27)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Stormbound | 80 | Prefix | Gain (28—30)% of Damage as Extra Lightning Damage Damage Elemental Lightning | wand 1 default 0 |
| Deadly | 5 | Prefix | Gain (26—30)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Lethal | 16 | Prefix | Gain (31—36)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Fatal | 33 | Prefix | Gain (37—42)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Vorpal | 46 | Prefix | Gain (43—48)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Electrifying | 60 | Prefix | Gain (49—54)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| Stormbound | 80 | Prefix | Gain (55—60)% of Damage as Extra Lightning Damage Damage Elemental Lightning | staff 1 default 0 |
| 1 | Corrupted | (20—25) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Corrupted | (10—15) Mana gained when you Block Mana | shield 1 default 0 | |
| 1 | Corrupted | Life Flasks gain (0.08—0.17) charges per Second | amulet 1 default 0 | |
| 1 | Corrupted | Mana Flasks gain (0.08—0.17) charges per Second | amulet 1 default 0 | |
| 1 | Corrupted | Charms gain (0.08—0.17) charges per Second Charm | amulet 1 default 0 | |
| 1 | Corrupted | Gain (20—25) Life per enemy killed Life | wand 1 staff 1 quiver 1 default 0 | |
| 1 | Corrupted | Gain (10—15) Mana per enemy killed Mana | wand 1 staff 1 quiver 1 default 0 | |
| 1 | Unique | (40—55) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Unique | (20—30) Mana gained when you Block Mana | shield 1 default 0 | |
| 1 | Unique | Life Flasks gain (0.33—0.58) charges per Second | amulet 1 default 0 | |
| 1 | Unique | Mana Flasks gain (0.33—0.58) charges per Second | amulet 1 default 0 | |
| 1 | Unique | Charms gain (0.33—0.58) charges per Second Charm | amulet 1 default 0 | |
| 1 | Unique | Gain (40—55) Life per enemy killed Life | wand 1 staff 1 quiver 1 default 0 | |
| 1 | Unique | Gain (20—30) Mana per enemy killed Mana | wand 1 staff 1 quiver 1 default 0 | |
| of the Soul | 65 | Suffix | Hits against you have (10—99)% reduced Critical Damage Bonus Damage Critical | soul 1 default 0 |
| of the Berserker | 45 | Suffix | Gain (4—5) Rage when Hit by an Enemy | berserking 1 default 0 |
| of the Berserker | 75 | Suffix | Gain (6—10) Rage when Hit by an Enemy | berserking 1 default 0 |
Monsters mods /109
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Inferno | 1 | Suffix | Gain 40% of Damage as Extra Fire Damage Damage Elemental Fire | fire_affinity 1 default 1 |
| of Frostbite | 1 | Suffix | Gain 40% of Damage as Extra Cold Damage Damage Elemental Cold | cold_affinity 1 default 1 |
| of Thunder | 1 | Suffix | Gain 40% of Damage as Extra Lightning Damage Damage Elemental Lightning | lightning_affinity 1 default 1 |
| of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] Energy Shield | Energy Shield 1 default 1 |
| of Armageddon | 1 | Suffix | Gain 40% of Damage as Extra Chaos Damage Damage Chaos | chaos_affinity 1 default 1 |
| of Far Shot | 10 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | allows_additional_projectiles 1 default 0 |
| of Obstruction | 10 | Suffix | Hits against you have 80% reduced Critical Damage Bonus | default 1 |
| of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | Caster 0 default 1 |
| of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | Caster 0 default 1 |
| of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | Caster 0 default 1 |
| 1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] Life | ||
| 1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] Life | ||
| 1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] Life | ||
| 1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] Life | ||
| 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | base maximum life % to gain as total energy shield [25] Energy Shield | ||
| of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | default 1 |
| 1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
| 1 | Unique | gain power charge for each quarter life removed [100] | ||
| of Endurance | 1 | Unique | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1 |
| of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1 |
| 1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
| of Power | 1 | Unique | 50% chance to gain a Power Charge on Hit | not_int 0 default 1 |
| 1 | Unique | 50% chance to gain a Power Charge on Hit | ||
| 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 50% chance to gain an Endurance Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Power Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 100% chance to gain an Endurance Charge on Hit | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Cold Lightning | ||
| 1 | Unique | monster gain frenzy charge on kin death [1] | ||
| 1 | Unique | monster gain power charge on kin death [1] | ||
| 1 | Unique | base maximum life % to gain as total energy shield [100] Energy Shield | ||
| 1 | Unique | base maximum life % to gain as total energy shield [15] Energy Shield | ||
| Blessing of Elements | 25 | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental Ailment | rare 1 default 0 |
| Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance 10% chance to Shock Gain 25% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Resistance Ailment | default 1 |
| Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance 25% chance to Shock Gain 60% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning Resistance Ailment | default 1 |
| Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage base chance to ignite % [10] Damage Physical Elemental Fire Resistance Ailment | default 1 |
| Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage base chance to ignite % [25] Damage Physical Elemental Fire Resistance Ailment | default 1 |
| Vaal Cultist's Touch | 1 | Torment | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Physical Elemental | default 1 |
| Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | default 1 |
| Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance 20% chance to Freeze Gain 60% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold Resistance Ailment | default 1 |
| Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
| Bootlegger's Grip | 1 | Torment | 50% chance to gain a Power Charge on Hit | |
| Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
| Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Power Charge on Hit monster share charges with pack [1] | |
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-20] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-25] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-30] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-35] Damage | ||
| 1 | Unique | monster penalty against minions damage +% final vs player minions [-40] Damage | ||
| 1 | Unique | 100% chance to gain an Endurance Charge on Hit monster share charges with pack [1] | ||
| 1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| Three Hands Talisman | 1 | Talisman | 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element base chance to ignite % [50] Damage Physical Elemental Fire Cold Lightning Ailment | |
| Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Speed | |
| Wereclaw Talisman | 1 | Talisman | 10% additional Physical Damage Reduction Gain 35% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | |
| 1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies Physical Attack Ailment | ||
| 1 | Unique | Every 10 seconds, gain 30% increased Elemental Damage for 4 seconds elementalist elemental damage rotation [1] Damage Elemental | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Gain 20% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Unique | Gain 40% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Unique | Gain 50% of Physical Damage as extra Chaos Damage Damage Physical Chaos | ||
| 1 | Essence | Gain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage Damage Physical Elemental Cold | ||
| 1 | Essence | Gain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage Damage Physical Elemental Lightning | ||
| 1 | Essence | Gain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage Damage Physical Elemental Fire | ||
| 1 | Unique | Enemies Taunted by you deal 30% less Damage with Hits and Ailments against other targets | ||
| 1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | You gain Onslaught for 5 seconds when Hit | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes base chance to ignite % [100] Damage Physical Elemental Fire Ailment | ||
| 1 | Unique | base maximum life % to gain as total energy shield [20] Energy Shield | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude Damage Physical Elemental Cold Ailment | ||
| 1 | Unique | Always Shock Gain 50% of Physical Damage as Extra Lightning Damage All Damage from Hits Contributes to Shock Chance Damage Physical Elemental Lightning Ailment | ||
| 1 | Unique | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Caster | ||
| Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
| 1 | Unique | Gain 20% of Damage as Extra Chaos Damage Chaos | ||
| 1 | Unique | Gain 50% of Damage as Extra Chaos Damage Chaos | ||
| 1 | Unique | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield | ||
| Owl-Touched | 1 | Torment | Gain 10% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [20] | |
| Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
| Boar-Touched | 1 | Torment | Gain 10% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
| Hunted by the Frenzied Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit dropped items are converted to str items [1] | |
| Stag-Touched | 1 | Torment | Gain 10% of Damage as Extra Lightning Damage +30% to all Elemental Resistances | |
| Hunted by the Fabled Stag | 1 | Torment | Gain 20% of Damage as Extra Lightning Damage +30% to all Elemental Resistances dropped items are converted to dex items [1] | |
| Spirit Of The Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage 60% increased maximum Energy Shield | |
| Spirit Of The Boar | 1 | Torment | Gain 20% of Damage as Extra Fire Damage Inflict Bleeding on Hit | |
| Spirit Of The Stag | 1 | Torment | Gain 20% of Damage as Extra Lightning Damage +30% to all Elemental Resistances |
Map mods /30
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Buffering | 1 | Suffix | Monsters gain (12—25)% of maximum Life as Extra maximum Energy Shield 13% more Rarity of Items found in this Area 15% more Waystones found in Area | default 1 |
| of Drought | 1 | Suffix | Players gain (20—24)% reduced Flask Charges 7% more Pack size 15% more Waystones found in Area | map_key_low 1 default 0 |
| of Drought | 1 | Suffix | Players gain (25—29)% reduced Flask Charges 7% more Pack size 15% more Waystones found in Area | map_key_medium 1 default 0 |
| of Drought | 1 | Suffix | Players gain (30—35)% reduced Flask Charges 7% more Pack size 15% more Waystones found in Area | map_key_high 1 default 0 |
| of Drought | 1 | Suffix | Players gain (30—35)% reduced Flask Charges 7% more Pack size 15% more Waystones found in Area | map_key_highest 1 default 0 |
| of Drought | 1 | Unique | Players gain 30% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 1 | Unique | Players gain 20% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 68 | Unique | Players gain 30% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 1 | Unique | Players gain 40% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 73 | Unique | Players gain 40% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Drought | 1 | Unique | Players gain 50% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Drought | 1 | Unique | Players gain 50% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Drought | 78 | Unique | Players gain 50% reduced Flask Charges 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Frenzy | 1 | Unique | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Endurance | 1 | Unique | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | secret_area 0 unique_map 0 maven_map 1 primordial_map 1 default 0 |
| of Power | 1 | Unique | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | secret_area 0 unique_map 0 expedition_logbook 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 low_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 mid_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 top_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (10—19)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 68 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 73 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 78 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
Delve Area mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain (31—40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters gain (41—50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain an Endurance Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 1 | DelveArea | Monsters have (30—60)% chance to gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain a Power Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Item Unique Boss gains 50% of Physical Damage as Extra Cold Damage Unique Boss gains 50% of Physical Damage as Extra Fire Damage Unique Boss gains 50% of Physical Damage as Extra Lightning Damage 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 1 default 0 |
Heist Area mods /21
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Buffered | 1 | Prefix | Monsters gain (10—14)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Frenzy | 1 | Suffix | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Endurance | 1 | Suffix | Monsters have (30—60)% chance to gain an Endurance Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 1 | Suffix | Players gain 15% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 46 | Suffix | Players gain 20% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 68 | Suffix | Players gain 30% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 73 | Suffix | Players gain 40% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Drought | 78 | Suffix | Players gain 50% reduced Flask Charges map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 1 | Suffix | Players gain 4% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 46 | Suffix | Players gain 6% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 68 | Suffix | Players gain 8% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 73 | Suffix | Players gain 10% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Dehydration | 78 | Suffix | Players gain 12% reduced Flask Charges per 25% Alert Level map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
Heist Equipment mods /48
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Footpad's | 1 | Prefix | (3—4)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Crook's | 45 | Prefix | (5—6)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Criminal's | 75 | Prefix | (7—8)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Mastermind's | 81 | Prefix | (9—10)% increased Job Experience gain map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| Initiator's | 1 | Prefix | (25—28)% increased Damage with Hits against Enemies that are on Full Life Players deal (25—28)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Instigator's | 45 | Prefix | (29—32)% increased Damage with Hits against Enemies that are on Full Life Players deal (29—32)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Ambusher's | 75 | Prefix | (33—36)% increased Damage with Hits against Enemies that are on Full Life Players deal (33—36)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Assassin's | 81 | Prefix | (37—40)% increased Damage with Hits against Enemies that are on Full Life Players deal (37—40)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Lockpicking Experience gained | heist_equipment_lockpick 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Lockpicking Experience gained | heist_equipment_lockpick 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Lockpicking Experience gained | heist_equipment_lockpick 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Lockpicking Experience gained | heist_equipment_lockpick 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Brute Force Experience gained | heist_equipment_bruteforce 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Brute Force Experience gained | heist_equipment_bruteforce 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Brute Force Experience gained | heist_equipment_bruteforce 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Brute Force Experience gained | heist_equipment_bruteforce 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Perception Experience gained | heist_equipment_perception 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Perception Experience gained | heist_equipment_perception 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Perception Experience gained | heist_equipment_perception 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Perception Experience gained | heist_equipment_perception 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Demolition Experience gained | heist_equipment_demolition 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Demolition Experience gained | heist_equipment_demolition 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Demolition Experience gained | heist_equipment_demolition 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Demolition Experience gained | heist_equipment_demolition 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Counter-Thaumaturgy Experience gained | heist_equipment_counterthaumaturge 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Counter-Thaumaturgy Experience gained | heist_equipment_counterthaumaturge 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Counter-Thaumaturgy Experience gained | heist_equipment_counterthaumaturge 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Counter-Thaumaturgy Experience gained | heist_equipment_counterthaumaturge 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Trap Disarmament Experience gained | heist_equipment_trapdisarmament 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Trap Disarmament Experience gained | heist_equipment_trapdisarmament 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Trap Disarmament Experience gained | heist_equipment_trapdisarmament 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Trap Disarmament Experience gained | heist_equipment_trapdisarmament 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Agility Experience gained | heist_equipment_agility 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Agility Experience gained | heist_equipment_agility 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Agility Experience gained | heist_equipment_agility 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Agility Experience gained | heist_equipment_agility 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Deception Experience gained | heist_equipment_deception 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Deception Experience gained | heist_equipment_deception 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Deception Experience gained | heist_equipment_deception 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Deception Experience gained | heist_equipment_deception 1 default 0 |
| Simple | 1 | Prefix | (3—4)% increased Engineering Experience gained | heist_equipment_engineering 1 default 0 |
| Complicated | 45 | Prefix | (5—6)% increased Engineering Experience gained | heist_equipment_engineering 1 default 0 |
| Complex | 75 | Prefix | (7—8)% increased Engineering Experience gained | heist_equipment_engineering 1 default 0 |
| Specialised | 82 | Prefix | (9—10)% increased Engineering Experience gained | heist_equipment_engineering 1 default 0 |
| of Refilling | 1 | Suffix | (11—15)% increased Flask Charges gained | heist_equipment_ranged 1 default 0 |
| of Brimming | 45 | Suffix | (16—20)% increased Flask Charges gained | heist_equipment_ranged 1 default 0 |
| of Overflowing | 75 | Suffix | (21—25)% increased Flask Charges gained | heist_equipment_ranged 1 default 0 |
| of Plenty | 82 | Suffix | (26—30)% increased Flask Charges gained | heist_equipment_ranged 1 default 0 |
Misc mods /203
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of the Constant | 1 | Flask | Suffix | (23—30)% increased Charges gained | default 1 |
| of the Continuous | 13 | Flask | Suffix | (31—38)% increased Charges gained | default 1 |
| of the Endless | 33 | Flask | Suffix | (39—46)% increased Charges gained | default 1 |
| of the Bottomless | 48 | Flask | Suffix | (47—54)% increased Charges gained | default 1 |
| of the Perpetual | 63 | Flask | Suffix | (55—62)% increased Charges gained | default 1 |
| of the Eternal | 82 | Flask | Suffix | (63—70)% increased Charges gained | default 1 |
| of the Medic | 8 | Flask | Suffix | (21—25)% Chance to gain a Charge when you kill an enemy | default 1 |
| of the Doctor | 26 | Flask | Suffix | (26—30)% Chance to gain a Charge when you kill an enemy | default 1 |
| of the Surgeon | 45 | Flask | Suffix | (31—35)% Chance to gain a Charge when you kill an enemy | default 1 |
| of the Foliage | 8 | Flask | Suffix | Gains 0.15 Charges per Second | default 1 |
| of the Verdant | 26 | Flask | Suffix | Gains 0.2 Charges per Second | default 1 |
| of the Sylvan | 45 | Flask | Suffix | Gains 0.25 Charges per Second | default 1 |
| 1 | Flask | Unique | (30—40)% increased Charges gained | ||
| 1 | Flask | Unique | (20—25)% Chance to gain a Charge when you kill an enemy | ||
| 1 | Flask | Unique | Gains (0.15—0.2) Charges per Second | ||
| 1 | Flask | Unique | Gain (1—3) Frenzy Charge on use | ||
| 1 | Flask | Unique | Gain (1—3) Power Charge on use | ||
| 1 | Flask | Unique | Gain (1—3) Endurance Charge on use | ||
| 1 | Flask | Unique | Gain 1 Endurance Charge on use | ||
| 1 | Flask | Unique | gain onslaught during flask effect [1] | ||
| 1 | Flask | Unique | (50—100)% increased Charges gained by Other Flasks during Effect | ||
| 1 | Flask | Unique | Gains no Charges during Effect of any Overflowing Chalice Flask | ||
| 1 | Strongbox | Unique | Revives the fallen monster (3—6) times Fallen monster gains an additional Modifier each time it revives chest delay drops until daemons finish [1] | ||
| 1 | Strongbox | Suffix | strongbox construct has monsterdamagegainedasfire1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| 1 | Strongbox | Suffix | strongbox construct has monsterdamagegainedascold1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| 1 | Strongbox | Suffix | strongbox construct has monsterdamagegainedaslightning1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| 1 | Strongbox | Suffix | strongbox construct has monsterdamagegainedaschaos1 [1] | strongbox_robot_rare_guard 1 default 0 | |
| Commoner's | 1 | SanctumRelic | Prefix | Gain (30—39) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| Dekhara's | 40 | SanctumRelic | Prefix | Gain (40—49) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| Djinn's | 55 | SanctumRelic | Prefix | Gain (50—59) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| Sekhema's | 67 | SanctumRelic | Prefix | Gain (40—49) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| Divinity's | 76 | SanctumRelic | Prefix | Gain (50—59) Sacred Water at the start of the Trial | small_sanctum_relic 1 default 0 |
| of the Well | 1 | SanctumRelic | Suffix | Gain (11—15) Sacred Water when you complete a Room | large_sanctum_relic 1 default 0 |
| of the Fountain | 56 | SanctumRelic | Suffix | Gain (16—20) Sacred Water when you complete a Room | large_sanctum_relic 1 default 0 |
| of the Oasis | 77 | SanctumRelic | Suffix | Gain (21—30) Sacred Water when you complete a Room | large_sanctum_relic 1 default 0 |
| of Dignity | 1 | SanctumRelic | Suffix | (6—7)% chance to Avoid gaining an Affliction | large_sanctum_relic 1 default 0 |
| of Prestige | 55 | SanctumRelic | Suffix | (8—9)% chance to Avoid gaining an Affliction | large_sanctum_relic 1 default 0 |
| of Glory | 69 | SanctumRelic | Suffix | (10—11)% chance to Avoid gaining an Affliction | large_sanctum_relic 1 default 0 |
| of Honour | 78 | SanctumRelic | Suffix | (12—15)% chance to Avoid gaining an Affliction | large_sanctum_relic 1 default 0 |
| of Stoutness | 1 | SanctumRelic | Suffix | Hits against you have (12—15)% reduced Critical Damage Bonus | small_sanctum_relic 1 default 0 |
| of Tenacity | 55 | SanctumRelic | Suffix | Hits against you have (16—19)% reduced Critical Damage Bonus | small_sanctum_relic 1 default 0 |
| of Unwavering | 76 | SanctumRelic | Suffix | Hits against you have (20—25)% reduced Critical Damage Bonus | small_sanctum_relic 1 default 0 |
| Pilferer's | 1 | SanctumRelic | Prefix | When you gain a Key (7—9)% chance to gain another | large_sanctum_relic 1 default 0 |
| Picklock's | 60 | SanctumRelic | Prefix | When you gain a Key (10—12)% chance to gain another | large_sanctum_relic 1 default 0 |
| Thief's | 78 | SanctumRelic | Prefix | When you gain a Key (13—16)% chance to gain another | large_sanctum_relic 1 default 0 |
| 1 | SanctumRelic | Unique | Zarokh, the Temporal drops Against the Darkness | ||
| Slaying | 1 | Jewel | Prefix | (10—20)% increased Damage with Hits against Rare and Unique Enemies Damage | dexjewel 1 default 0 |
| of the Thicker | 1 | Jewel | Suffix | (5—15)% increased Charm Charges gained Charm | dexjewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | (15—25)% increased Damage against Enemies with Fully Broken Armour Damage | strjewel 1 default 0 |
| of Generation | 1 | Jewel | Suffix | Meta Skills gain (4—8)% increased Energy | intjewel 1 default 0 |
| of Gathering | 1 | Jewel | Suffix | (5—10)% increased Flask Charges gained | dexjewel 1 default 0 |
| of Pathfinding | 1 | Jewel | Suffix | (10—20)% increased Life Flask Charges gained | dexjewel 1 default 0 |
| of Fountains | 1 | Jewel | Suffix | (10—20)% increased Mana Flask Charges gained | dexjewel 1 default 0 |
| Fletching | 1 | Jewel | Prefix | (4—6)% increased bonuses gained from Equipped Quiver | dexjewel 1 default 0 |
| of Raging | 1 | Jewel | Suffix | Gain 1 Rage on Melee Hit Attack | strjewel 1 default 0 |
| of Retribution | 1 | Jewel | Suffix | Gain (1—3) Rage when Hit by an Enemy | strjewel 1 default 0 |
| of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5—15)% of maximum Energy Shield | intjewel 1 default 0 |
| of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (5—15)% of maximum Energy Shield Ailment | intjewel 1 default 0 |
| Slaying | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Damage with Hits against Rare and Unique Enemies Damage | dex_radius_jewel 1 default 0 |
| of the Thicker | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—7)% increased Charm Charges gained Charm | dex_radius_jewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damage | str_radius_jewel 1 default 0 |
| of Generation | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Meta Skills gain (2—4)% increased Energy | int_radius_jewel 1 default 0 |
| of Gathering | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—5)% increased Flask Charges gained | dex_radius_jewel 1 default 0 |
| of Pathfinding | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Life Flask Charges gained | dex_radius_jewel 1 default 0 |
| of Fountains | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Mana Flask Charges gained | dex_radius_jewel 1 default 0 |
| Fletching | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased bonuses gained from Equipped Quiver | dex_radius_jewel 1 default 0 |
| of Raging | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit Attack | str_radius_jewel 1 default 0 |
| of Retribution | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Gain (1—2) Rage when Hit by an Enemy | str_radius_jewel 1 default 0 |
| of Barriers | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Gain additional Stun Threshold equal to (1—2)% of maximum Energy Shield | int_radius_jewel 1 default 0 |
| of Inuring | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Gain additional Ailment Threshold equal to (1—2)% of maximum Energy Shield Ailment | int_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Fire Damage Damage Elemental Fire | ||
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Cold Damage Damage Elemental Cold | ||
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Lightning Damage Damage Elemental Lightning | ||
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant Gain (2—4)% of Damage as Extra Chaos Damage Damage Chaos | ||
| 1 | Jewel | Unique | Gain (6—10)% of Fire Damage as Extra Chaos Damage Damage Elemental Fire Chaos | ||
| 1 | Jewel | Unique | Gain (6—10)% of Cold Damage as Extra Chaos Damage Damage Elemental Cold Chaos | ||
| 1 | Jewel | Unique | Gain (6—10)% of Lightning Damage as Extra Chaos Damage Damage Elemental Lightning Chaos | ||
| of Rejuvenation | 1 | Jewel | Unique | Gain (2—3) Life per Enemy Hit with Attacks Life Attack | not_str 0 default 1 |
| of Absorption | 1 | Jewel | Unique | Gain (1—2) Mana per Enemy Hit with Attacks Mana Attack | not_dex 0 default 1 |
| of Focus | 1 | Jewel | Unique | Gain (2—3) Energy Shield per Enemy Hit with Attacks Energy Shield Attack | not_int 0 default 1 |
| of Runes | 1 | Jewel | Unique | Totems gain +(6—10)% to all Elemental Resistances Elemental Resistance | not_str 1 default 1 |
| 1 | Jewel | Unique | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local jewel effect base radius [800] | ||
| 1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks Life Attack | ||
| 1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Spells Life Caster | ||
| 1 | Jewel | Unique | (20—30)% chance to gain an additional Vaal Soul on Kill | ||
| 1 | Jewel | Unique | Vaal Skills have (15—20)% chance to regain consumed Souls when used | ||
| 1 | Jewel | Unique | 50% chance to gain an additional Vaal Soul per Enemy Shattered | ||
| 1 | Jewel | Unique | 10% increased Experience Gain for Corrupted Gems Gem | ||
| 1 | Jewel | Unique | With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use | ||
| 1 | Jewel | Unique | Gain 30 Mana per Grand Spectrum number of stackable unique jewels [1] Mana | ||
| 1 | Jewel | Unique | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] Armour | ||
| 1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
| 1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
| 1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] Minion | ||
| 1 | Jewel | Unique | (15—20)% increased Damage with Hits against Chilled Enemies Damage | ||
| 1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Players gain an additional Vaal Soul on Kill Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Players gain an additional Vaal Soul on Kill Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Players' Vaal Skills do not apply Soul Gain Prevention Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Players' Vaal Skills do not apply Soul Gain Prevention Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | no_monster_packs 0 default 1 | |
| 1 | MapDevice | Unique | Map owner gains 20% more Sulphite map mission id [5] | ||
| 1 | MapDevice | Unique | Map owner gains 40% more Sulphite map mission id [5] | ||
| 1 | MapDevice | Unique | Map owner gains 60% more Sulphite map mission id [5] | ||
| 1 | MapDevice | Unique | Map owner gains 100% more Sulphite map mission id [5] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment karui [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment maraketh [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment eternal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment templar [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | 20% increased Experience gain is legion uber fragment vaal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map fragment level + [5] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] Life Damage | ||
| 1 | Abyss | Unique | Gain (9—15)% of Damage as Extra Fire Damage Damage Elemental Fire | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain (7—13)% of Damage as Extra Chaos Damage Damage Chaos | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain (9—15)% of Damage as Extra Cold Damage Damage Elemental Cold | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain (9—15)% of Damage as Extra Lightning Damage Damage Elemental Lightning | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Minions gain (10—15)% of their maximum Life as Extra maximum Energy Shield Energy Shield Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain Physical Thorns damage equal to (4—6)% of Item Armour on Equipped Body Armour Damage | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain 1 Rage on Melee Hit Attack | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain (1—2) Rage when Hit by an Enemy | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (4—8)% increased Flask Charges gained | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain additional Stun Threshold equal to (4—10)% of maximum Energy Shield | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain additional Ailment Threshold equal to (4—10)% of maximum Energy Shield Ailment | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Hits have (3—5)% reduced Critical Hit Chance against you Critical | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Mana Flasks gain 0.1 charges per Second | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Life Flasks gain 0.1 charges per Second | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Charms gain 0.1 charges per Second Charm | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| of Kurgal | 65 | Abyss | Suffix | (10—15)% chance to Gain Arcane Surge when you deal a Critical Hit kurgal Critical | str_armour 0 dex_armour 0 str_dex_armour 0 gloves 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Life Flasks gain (0.1—0.2) charges per Second ulaman | belt 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | Charms gain (0.1—0.2) charges per Second Charm amanamu | belt 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Mana Flasks gain (0.1—0.2) charges per Second kurgal | belt 1 default 0 kurgal_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Gain (6—12)% of Maximum Mana as Armour kurgal Mana Armour | belt 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Hits have (17—25)% reduced Critical Hit Chance against you ulaman Critical | body_armour 1 shield 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (6—12) Mana gained when you Block kurgal Mana | shield 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (15—25)% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type kurgal | focus 1 default 0 kurgal_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | Projectiles deal (20—30)% increased Damage with Hits against Enemies within 2m amanamu Damage | quiver 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Projectiles have (18—26)% increased Critical Damage Bonus against Enemies within 2m amanamu | quiver 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Projectiles deal (20—30)% increased Damage with Hits against Enemies further than 6m kurgal | quiver 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | Projectiles have (18—26)% increased Critical Hit Chance against Enemies further than 6m kurgal | quiver 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Gain (21—25)% of Damage as Extra Physical Damage ulaman Damage Physical | wand 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Projectiles have (27—38)% increased Critical Damage Bonus against Enemies within 2m ulaman | crossbow 1 default 0 ulaman_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Projectiles deal (85—109)% increased Damage with Hits against Enemies within 2m kurgal Damage | crossbow 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Projectiles deal (60—79)% increased Damage with Hits against Enemies further than 6m ulaman | bow 1 spear 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | Projectiles have (25—34)% increased Critical Hit Chance against Enemies further than 6m kurgal | bow 1 spear 1 default 0 kurgal_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (30—40)% increased bonuses gained from Equipped Quiver kurgal | bow 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Gain (3—6) Rage on Melee Hit kurgal Attack | talisman 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (39—51)% increased Critical Hit Chance against Marked Enemies kurgal Critical | talisman 1 default 0 kurgal_mod 1 |
| Tul's | 1 | Abyss | Prefix | Gain (10—20)% of Physical Damage as Extra Cold Damage Damage Physical Elemental Cold | ring 0 belt 0 breach_desecration 1 default 0 |
| of Expectation | 1 | Abyss | Suffix | Sealed Skills have (21—35)% increased Seal gain frequency | amulet 0 ring 0 breach_desecration 1 default 0 |
| of the Cabal | 1 | Abyss | Suffix | (40—50)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill Minion | amulet 0 belt 0 breach_desecration 1 default 0 |
| Storm Chaser's | 1 | Abyss | Prefix | Gain (8—12)% of Damage as Extra Lightning Damage with Spells Damage Elemental Lightning | amulet 0 belt 0 breach_desecration 1 default 0 |
| Fire Breather's | 1 | Abyss | Prefix | Gain (8—12)% of Damage as Extra Fire Damage with Spells Damage Elemental Fire | amulet 0 belt 0 breach_desecration 1 default 0 |
| Tempest Rider's | 1 | Abyss | Prefix | Gain (8—12)% of Damage as Extra Cold Damage with Spells Damage Elemental Cold | amulet 0 belt 0 breach_desecration 1 default 0 |
| Soul Stealer's | 1 | Abyss | Prefix | Spells Gain (8—12)% of Damage as extra Chaos Damage Damage | amulet 0 belt 0 breach_desecration 1 default 0 |
| of Unending | 1 | Abyss | Suffix | (35—50)% to gain Archon of Undeath when you create an Offering Minion | amulet 0 ring 0 breach_desecration 1 default 0 |
| 1 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Hits | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters Gain 20% of Damage as Extra Fire Damage | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters Gain 20% of Damage as Extra Cold Damage | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters Gain 20% of Damage as Extra Lightning Damage | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters Gain 12% of Damage as Extra Chaos Damage | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| of Tailwind | 30 | Sentinel | Suffix | Character Gains Tailwind for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Tailwind | 50 | Sentinel | Suffix | Character Gains Tailwind for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Tailwind | 80 | Sentinel | Suffix | Character Gains Tailwind for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Acceleration | 45 | Sentinel | Suffix | Character Gains Acceleration Shrine for 20 seconds on deployment | special_sentinel_mod 1 default 0 |
| of Charge | 68 | Sentinel | Suffix | Character Gains Charged Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Charge | 75 | Sentinel | Suffix | Character Gains Charged Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Charge | 82 | Sentinel | Suffix | Character Gains Charged Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Diamonds | 30 | Sentinel | Suffix | Character Gains Diamond Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Diamonds | 50 | Sentinel | Suffix | Character Gains Diamond Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Diamonds | 80 | Sentinel | Suffix | Character Gains Diamond Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Gloom | 68 | Sentinel | Suffix | Character Gains Gloom Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Gloom | 75 | Sentinel | Suffix | Character Gains Gloom Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Gloom | 82 | Sentinel | Suffix | Character Gains Gloom Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resistance | 30 | Sentinel | Suffix | Character Gains Resistance Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resistance | 50 | Sentinel | Suffix | Character Gains Resistance Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resistance | 80 | Sentinel | Suffix | Character Gains Resistance Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Bulk | 30 | Sentinel | Suffix | Character Gains Massive Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Bulk | 50 | Sentinel | Suffix | Character Gains Massive Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Bulk | 80 | Sentinel | Suffix | Character Gains Massive Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Echoing | 45 | Sentinel | Suffix | Character Gains Echoing Shrine for 20 seconds on deployment | special_sentinel_mod 1 default 0 |
| of Resolve | 30 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resolve | 50 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Resolve | 80 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 1 |
| of Adrenaline | 45 | Sentinel | Suffix | Character Gains Adrenaline for 20 seconds on deployment | special_sentinel_mod 1 default 0 |
| of the Juggernaut | 24 | Sentinel | Suffix | Character Gains Endurance Charges for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of the Assassin | 24 | Sentinel | Suffix | Character Gains Power Charges for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| of the Raider | 24 | Sentinel | Suffix | Character Gains Frenzy Charges for 15 seconds on deployment | special_sentinel_mod 0 default 1 |
| 1 | Sentinel | Unique | When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds | ||
| 1 | Sentinel | Unique | Empowered Enemies cannot gain Rewards | ||
| Elevated | 1 | Tower | Prefix | (12—18)% increased Experience gain in Map | default 1 |
| 1 | Tower | Suffix | (5—10)% chance to gain an additional Crystal from Vaal Beacons in Map | tower_augment_incursion 1 default 0 | |
| 1 | VaultKeyReliquarySet | Unique | Chest drops Against the Darkness |
Item /209
Xoph's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Tul's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Esh's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Uul-Netol's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Chayula's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Sacral Quiver
Requires: Level 16
Gain (2—3) Life per Enemy Hit with Attacks
Corona Amulet
Requires: Level 40
This item gains bonuses from Socketed Items as though it was a Helmet
Grasping Ring
Requires: Level 40
This item gains bonuses from Socketed Items as though it was Gloves
Runeforged Thane Mail
Armour: 259
Evasion Rating: 236
Base Movement Speed: -0.04
Runic Ward: 64
Requires: Level 80, 67 Str, 67 Dex
Thane Mail
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3
Requires: Level 37, 52 Str, 22 Dex
Gain (28—35) Mana per enemy killed
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 27, 39 Str, 17 Dex
Gain (34—43) Life per enemy killed
Zarokh's Reliquary Key: Against the Darkness
Chest drops Against the Darkness
Runemastered Spiritbone Crown
Armour: 116
Energy Shield: 32
Runic Ward: 113
Requires: Level 65, 50 Str, 50 Int
Every 5 seconds, gain a Verisium Infusion
Runemastered Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
Runemastered Heavy Belt
Requires: Level 65
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
Flasks gain (0.5—1) charges per Second
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two Enchantments
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Atlas Book of Skill
A Book of Skill. Right-click to gain an Atlas Passive Skill Point and two Atlas Passive Respec Points.
Grants an Atlas Passive Skill Point and two Atlas Passive Respec Points
Crystalline Core of Knowledge I
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge II
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge II
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge IV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge V
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge III
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VIII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge IV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge X
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XI
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge V
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XIII
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge XIV
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Crystalline Core of Knowledge VI
A Core of Skill. Right-click to gain five Atlas Passive Skill Points.
Grants five Atlas Passive Skill Points
Book of Unique Knowledge I
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge II
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge III
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge IV
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Book of Unique Knowledge V
A Book of Skill. Right-click to gain two Atlas Passive Skill Points.
Grants two Atlas Passive Skill Points
Otherworldly Book of Knowledge I
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge II
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge III
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Otherworldly Book of Knowledge IV
A Book of Skill. Right-click to gain two Breach Atlas Passive Skill Points.
Grants two Breach Atlas Passive Skill Points
Ritualistic Book of Knowledge I
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge II
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge III
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Ritualistic Book of Knowledge IV
A Book of Skill. Right-click to gain two Ritual Atlas Passive Skill Points.
Grants two Ritual Atlas Passive Skill Points
Runic Book of Knowledge I
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge II
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge III
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Runic Book of Knowledge IV
A Book of Skill. Right-click to gain two Expedition Atlas Passive Skill Points.
Grants two Expedition Atlas Passive Skill Points
Deranging Book of Knowledge I
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge II
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge III
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Deranging Book of Knowledge IV
A Book of Skill. Right-click to gain two Delirium Atlas Passive Skill Points.
Grants two Delirium Atlas Passive Skill Points
Lightless Book of Knowledge I
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge II
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge III
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Lightless Book of Knowledge IV
A Book of Skill. Right-click to gain two Abyss Atlas Passive Skill Points.
Grants two Abyss Atlas Passive Skill Points
Vanquisher's Book of Knowledge I
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge II
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge III
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge IV
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Vanquisher's Book of Knowledge V
A Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points.
Grants two Map Boss Atlas Passive Skill Points
Arbiter's Book of Knowledge I
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge II
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge III
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Arbiter's Book of Knowledge IV
A Book of Skill. Right-click to gain two Arbiter Atlas Passive Skill Points.
Grants two Arbiter Atlas Passive Skill Points
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Desert Rune
Lesser Glacial Rune
Stack Size: 1 / 10
Armour: +10% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Storm Rune
Stack Size: 1 / 10
Armour: +10% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rune of Leadership
Stack Size: 1 / 10
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
Saqawal's Rune of Memory
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Maxarius
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Idol of Oak
Idol of Alira
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Kraityn
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Silk
Idol of the Sycophant
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Idol of the Pharisee
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Sceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
Martial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
Sceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Soul Core of Opiloti
Stack Size: 1 / 10
Soul Core of Ticaba
Stack Size: 1 / 10
Fox Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Strength Requirements of Equipped Armour Items
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Regenerate 0.5% of maximum Life per second
Emergent Instinct
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Stack Size: 1 / 10
 
Stack Size: 1 / 10
 
Sapphire Suffix: Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (3—7)% increased Critical Hit Chance for Attacks
Vagrant's Brew
Right-click to drink the Vagrant's Brew and gain some Life
Grants +10 to Maximum Life
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Sacrificial Heart
Sacrifice this Heart at the proper ritual site to gain two Weapon Set Passive Skill Points.
Mist-shrouded Tome
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Dexterity Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Dexterity
Intelligence Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Intelligence
Strength Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Strength
Lightning Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Lightning Resistance
Cold Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Cold Resistance
Fire Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5% to Fire Resistance
Tattoo of Hinekora
Right-click to apply the Tattoo directly to your body and gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Rakiata's Lesson
Right-click to receive a blessing from Rakiata
Grants 15% of Armour also applies to Elemental Damage
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Warden's Ledger
Right-click to read the Warden's Book and gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Book of Specialisation
A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.
Grants two Weapon Set Passive Skill Points
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Warding Rune of Protection
Warding Rune of Heart
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Warding Rune of Armature
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Warding Rune of Hollowing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Ancient Rune of Animosity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Rune of Accumulation
Legacy of Bristleboar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Briskwrap
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Wings of Caelyn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Chernobog's Pillar
Legacy of Duality
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Amor Mandragora
Limited to: 1 Aldur's Legacy
Requires: Level 65
Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
the enemy's Power for 20 seconds, up to a total of 120
Unique /117
Requires: Level 1
50% reduced Evasion Rating
+(40—60) to maximum Life
(3—5) Life Regeneration per second
Requires: Level 1
+(20—30) to maximum Mana
Gain (1—10) Mana per enemy killed
You can apply an additional Curse
Requires: Level 16, 17 Str, 17 Int
+(20—30) to Strength
+(20—30) to Intelligence
+(30—40)% to Cold Resistance
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Requires: Level 1, 6 Int
(80—120)% increased Spell Damage
Gain (5—10) Life per enemy killed
25% increased Mana Regeneration Rate
Requires: Level 2, 7 Int
(80—100)% increased Spell Damage
Gain (10—15) Life per enemy killed
Requires: Level 16, 31 Int
(80—100)% increased Spell Damage
Gain (10—15) Mana per enemy killed
Requires: Level 1
(20—30)% increased Mana Regeneration Rate
+(40—60) to maximum Mana
(40—60)% increased Mana Regeneration Rate
Requires: Level 50
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Requires: Level 26, 43 Dex
(100—150)% increased Evasion Rating
+(20—30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
Requires: Level 36, 59 Dex
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
Requires: Level 33, 31 Dex, 31 Int
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Requires: Level 16, 28 Int
+(40—60) to maximum Life
+(30—50) to maximum Mana
Requires: Level 40, 65 Int
(100—150)% increased Energy Shield
+(100—150) to maximum Life
Requires: Level 51, 45 Str, 45 Int
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
+(20—25)% to Critical Damage Bonus
Gain (20—30) Life per enemy killed
Gain (12—18) Mana per enemy killed
+(250—330)% Surpassing chance to fire an additional Arrow
Requires: Level 60
(100—150)% increased Charges per use
Regenerate (2.5—5)% of maximum Runic Ward per second during Effect
Requires: Level 1
Requires: Level 33, 42 Int
+(40—60) to maximum Energy Shield
+(80—120) to maximum Life
(6—12)% increased Cast Speed
Requires: Level 33, 24 Str, 24 Dex
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
Requires: Level 5, 6 Str, 6 Int
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Requires: Level 52, 74 Dex
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Requires: Level 40, 58 Int
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Requires: Level 5, 7 Str, 7 Int
(10—15)% increased Rarity of Items found
+1 to Level of all Skills
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
Requires: Level 33, 27 Str, 27 Int
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
(30—50)% increased Damage against Immobilised Enemies
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
Requires: Level 8
+(30—50) to maximum Mana
Requires: Level 36
+(20—30) to Dexterity
Requires: Level 56, 13 Dex, 13 Int
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Lightning Exposure on Critical Hit
Requires: Level 65, 91 Str
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Requires: Level 4, 11 Str
Causes (20—40)% increased Stun Buildup
(80—120)% increased Physical Damage
+(10—15) to Strength
Gain (10—20) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Requires: Level 11, 23 Str
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Requires: Level 38, 68 Str
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
Requires: Level 35
(12—20)% increased Rarity of Items found
+(10—20) to all Attributes
+(17—23)% to Chaos Resistance
(20—30)% increased Mana Regeneration Rate
Requires: Level 45, 41 Str, 41 Int
(50—100)% increased Energy Shield Recharge Rate
(25—35) Life Regeneration per second
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Requires: Level 78, 46 Int
(20—30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Requires: Level 1, 4 Str, 5 Int
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
Requires: Level 26, 17 Str, 38 Int
Requires: Level 26
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Requires: Level 36
+(20—30) to Strength
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Requires: Level 65
(10—15)% reduced Attack Speed
Requires: Level 65
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
Requires: Level 32
Used when you become Ignited
(20—25)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Requires: Level 73, 121 Dex
(30—40)% increased Elemental Ailment Threshold
(100—150)% increased Evasion Rating
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Requires: Level 20, 22 Str, 22 Dex
Loads an additional bolt
+5% to Critical Hit Chance
(15—25)% increased Reload Speed
trigger reload infusion on reload [1]
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
Requires: Level 42
+(12—16)% to Cold and Lightning Resistances
+(10—20)% to Cold and Lightning Resistances
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
as being boosted by Shocked Ground
Requires: Level 65, 36 Str, 89 Dex
(15—20)% increased Attack Speed
Requires: Level 45, 64 Dex
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Requires: Level 12
Used when you become Frozen
(20—25)% Chance to gain a Charge when you kill an enemy
Energy Shield Recharge starts on use
Requires: Level 18
Used when you start Bleeding
Gains (0.15—0.2) Charges per Second
Creates Consecrated Ground on use
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Requires: Level 65, 17 Str, 38 Int
+(7—13) to all Attributes
23% reduced Light Radius
(-13—13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
Requires: Level 1
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Requires: Level 1
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Gain 1 Druidic Prowess for every 20 total Rage spent
Requires: Level 70, 123 Int
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Requires: Level 40, 47 Str, 34 Int
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Requires: Level 65, 80 Dex
(200—300)% increased Evasion Rating
+(13—23) to Dexterity
Gain 1 Fear Incarnate when you Cull a target
Requires: Level 65, 114 Int
(71—113)% increased Spell Damage
(7—13)% increased Cast Speed
Magnitudes of Curses you inflict are zero
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
(300—400)% increased Physical Damage
Hits with this Weapon have no Critical Damage Bonus
(20—40)% reduced Cooldown Recovery Rate
Gain 1 Explosive Rhythm every (2—3) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Requires: Level 65, 242 Dex
(210—240)% increased Evasion Rating
+(70—120) to maximum Life
100% increased Attribute Requirements
Enemies in your Presence gain 1 Gruelling Madness each second
Requires: Level 65, 56 Str, 56 Int
30% increased Movement Speed
(20—30)% faster Dodge Roll
Maximum amount of Guard is based on maximum Energy Shield instead
Divine Flight
base is floating [1]
Requires: Level 65, 127 Dex, 50 Int
+(30—50) to maximum Runic Ward
(200—300)% increased Physical Damage
+(20—30)% to Critical Damage Bonus
(12—22)% increased Attack Speed
Requires: Level 62, 64 Str, 64 Dex
+(40—50)% to Cold Resistance
Off-hand Hits inflict Runefather's Challenge
Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Timeless Jewel Passive /17
Brutal Restraint: Asenath
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Militant Faith: Dominus
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Elegant Hubris: Victario
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Elegant Hubris: Caspiro
Gain 1 Endurance Charge every second if you've been Hit Recently
10% chance to gain a Frenzy Charge on Hit
Heroic Tragedy: Vorana
Heroic Tragedy: Medved
Heroic Tragedy: Olroth
2% increased Evasion Rating per 10 Tribute
Timeless Jewel Passive Additions /8
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Karui | Notable | Hits against you have 10% reduced Critical Damage Bonus | karui_notable_add_damage_from_crits |
| Karui | Notable | Gain 5% of Physical Damage as Extra Fire Damage | karui_notable_add_physical_added_as_fire |
| Karui | Notable | 5% chance to gain an Endurance Charge on kill | karui_notable_add_endurance_charge_on_kill |
| Maraketh | Notable | 10% increased Flask and Charm Charges gained | maraketh_notable_add_flask_charges |
| Maraketh | Notable | Gain 5% of Physical Damage as Extra Cold Damage | maraketh_notable_add_physical_added_as_cold |
| Maraketh | Notable | 25% chance to gain Alchemist's Genius when you use a Flask | maraketh_notable_add_flask_effect |
| Maraketh | Notable | 5% chance to gain a Frenzy Charge on kill | maraketh_notable_add_frenzy_charge_on_kill |
| Maraketh | Notable | You gain Onslaught for 8 seconds on Kill | maraketh_notable_add_onslaught |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


















































































































































































































































































