Skill Gem Quality /13
ItemStats
Ice Nova(0–20)% more Damage with Hits against Enemies that are Chilled
Mana TempestEmpowered Spells Gain +(0–5)% of damage as Lightning Damage
Skeletal Storm MageMinions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Sniper's MarkNext Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
Infernal CryEmpowered Attacks Gain +(0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to +(0–50)%
Leap Slam(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Glacial CascadeGains (0–10)% of Physical damage as Cold damage
Freezing MarkHits against Marked enemy cause +(0–20)% more Freeze buildup
Arctic ArmourGains a Stage every seconds, up to a maximum of (0–1) Stages
Combat Frenzy(0–20)% chance when you gain a Charge to gain an additional Charge
AttritionYou have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Encase in JadeGain Guard equal to (0–1)% of your maximum life per Jade consumed
Cull The Weak(0–20)% chance when you gain a Charge to gain an additional Charge
Item mods /55
NameLevelPre/SufDescriptionWeight
of Success1SuffixGain (4–6) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Victory11SuffixGain (7–9) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Triumph22SuffixGain (10–18) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Conquest33SuffixGain (19–28) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Vanquishing44SuffixGain (29–40) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Valour55SuffixGain (41–53) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Glory66SuffixGain (54–68) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Legend77SuffixGain (69–84) Life per Enemy Killed lifeweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Absorption1SuffixGain (2–3) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Osmosis12SuffixGain (4–5) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Infusion23SuffixGain (6–9) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Enveloping34SuffixGain (10–14) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Consumption45SuffixGain (15–20) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Siphoning56SuffixGain (21–27) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
ring 1
gloves 1
quiver 1
trap 1
default 0
of Devouring67SuffixGain (28–35) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Assimilation78SuffixGain (36–45) Mana per Enemy Killed manaweapon 1
wand 1
staff 1
gloves 1
trap 1
default 0
of Rejuvenation8SuffixGain 2 Life per Enemy Hit with Attacks life attackgloves 1
default 0
of Restoration20SuffixGain 3 Life per Enemy Hit with Attacks life attackgloves 1
default 0
of Regrowth30SuffixGain 4 Life per Enemy Hit with Attacks life attackgloves 1
default 0
of Nourishment40SuffixGain 5 Life per Enemy Hit with Attacks life attackgloves 1
default 0
of Dulling33SuffixHits against you have (21–27)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Deadening45SuffixHits against you have (28–34)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Interference58SuffixHits against you have (35–41)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Obstruction69SuffixHits against you have (42–47)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of the Bastion81SuffixHits against you have (48–54)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Refilling2Suffix(5–10)% increased Flask Charges gainedbelt 1
default 0
of Restocking16Suffix(11–16)% increased Flask Charges gainedbelt 1
default 0
of Replenishing32Suffix(17–22)% increased Flask Charges gainedbelt 1
default 0
of Pouring48Suffix(23–28)% increased Flask Charges gainedbelt 1
default 0
of Brimming70Suffix(29–34)% increased Flask Charges gainedbelt 1
default 0
of Overflowing81Suffix(35–40)% increased Flask Charges gainedbelt 1
default 0
of Plenty2Suffix(5–10)% increased Charm Charges gainedbelt 1
default 0
of Surplus16Suffix(11–16)% increased Charm Charges gainedbelt 1
default 0
of Fertility32Suffix(17–22)% increased Charm Charges gainedbelt 1
default 0
of Bounty48Suffix(23–28)% increased Charm Charges gainedbelt 1
default 0
of the Harvest70Suffix(29–34)% increased Charm Charges gainedbelt 1
default 0
of Abundance81Suffix(35–40)% increased Charm Charges gainedbelt 1
default 0
Fervent5PrefixGain (13–15)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Ardent16PrefixGain (16–18)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Fanatic's31PrefixGain (19–21)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Zealot's46PrefixGain (22–24)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Infernal61PrefixGain (25–27)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Flamebound80PrefixGain (28–30)% of Damage as Extra Fire Damage damage elemental firewand 1
staff 1
default 0
Malignant5PrefixGain (13–15)% of Damage as Extra Cold Damage damage elemental coldwand 1
staff 1
default 0
Pernicious16PrefixGain (16–18)% of Damage as Extra Cold Damage damage elemental coldwand 1
staff 1
default 0
Destructive31PrefixGain (19–21)% of Damage as Extra Cold Damage damage elemental coldwand 1
staff 1
default 0
Malicious46PrefixGain (22–24)% of Damage as Extra Cold Damage damage elemental coldwand 1
staff 1
default 0
Ruthless61PrefixGain (25–27)% of Damage as Extra Cold Damage damage elemental coldwand 1
staff 1
default 0
Frostbound80PrefixGain (28–30)% of Damage as Extra Cold Damage damage elemental coldwand 1
staff 1
default 0
Deadly5PrefixGain (13–15)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
staff 1
default 0
Lethal16PrefixGain (16–18)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
staff 1
default 0
Fatal31PrefixGain (19–21)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
staff 1
default 0
Vorpal46PrefixGain (22–24)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
staff 1
default 0
Electrifying61PrefixGain (25–27)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
staff 1
default 0
Stormbound80PrefixGain (28–30)% of Damage as Extra Lightning Damage damage elemental lightningwand 1
staff 1
default 0
Monsters mods /128
NameLevelPre/SufDescriptionWeight
of the Inferno1SuffixGain 40% of Damage as Extra Fire Damage damage elemental fire
of Frostbite1SuffixGain 40% of Damage as Extra Cold Damage damage elemental cold
of Thunder1SuffixGain 40% of Damage as Extra Lightning Damage damage elemental lightning
of Buffering1Suffixbase maximum life % to gain as total energy shield [25] defences
of Armageddon1SuffixGain 40% of Damage as Extra Chaos Damage damage chaos
of Far Shot10SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
of Far Shot1SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
of Obstruction1SuffixHits against you have 80% reduced Critical Damage Bonus
TBD1Prefixbase maximum life % to gain as total energy shield [30]
TBD1Prefixbase maximum life % to gain as total energy shield [12]
TBD16PrefixFlasks gain -0.05 charges per Second
TBD1PrefixFlasks gain -0.05 charges per Second
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Energy Shield Aura12Uniquebase maximum life % to gain as total energy shield [30] defences
1Uniquebase maximum life % to gain as total energy shield [40] defences
1Unique148% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [21]
poise threshold +% final from rarity [26]
life
1Unique700% more maximum Life
gain x vaal souls at 2% life thresholds [1]
monster energy shield +% final from rarity [100]
poise threshold +% final from rarity [125]
life
1Unique2800% more maximum Life
gain x vaal souls at 2% life thresholds [6]
monster energy shield +% final from rarity [400]
poise threshold +% final from rarity [500]
life
1Unique625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [0]
poise threshold +% final from rarity [225]
life
1UniqueGain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold
4Uniquebase maximum life % to gain as total energy shield [35] defences
1Uniquebase maximum life % to gain as total energy shield [25] defences
4Uniquebase maximum life % to gain as total energy shield [50] defences
of Anger1Uniquegain frenzy charge for each quarter life removed [100]
1Uniquegain frenzy charge for each quarter life removed [1]
1Uniquegain power charge for each quarter life removed [100]
of Endurance1Unique50% chance to gain an Endurance Charge on Hit
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hit
1Unique25% chance to gain a Frenzy Charge on Hit
of Power1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Power Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain an Endurance Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain an Endurance Charge on Hit
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
damage physical elemental fire attack speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
damage physical elemental cold lightning
1Uniquemonster gain frenzy charge on kin death [1]
1UniqueGain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1Uniquemonster gain power charge on kin death [1]
1Uniquebase maximum life % to gain as total energy shield [100] defences
1Uniquebase maximum life % to gain as total energy shield [15] defences
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental ailment
1Unique50% chance to Ignite
Gain 20% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire ailment
1Unique10% chance to Freeze
Gain 20% of Physical Damage as Extra Cold Damage
bleed damage physical elemental cold ailment
1Unique20% chance to Shock
Gain 20% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Storm Cultist's Touch1Torment+25% to Lightning Resistance
10% chance to Shock
Gain 25% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning resistance ailment
Storm Cultist's Grip1Torment+40% to Lightning Resistance
25% chance to Shock
Gain 60% of Physical Damage as Extra Lightning Damage
bleed damage physical elemental lightning resistance ailment
Arsonist's Touch1Torment+25% to Fire Resistance
10% chance to Ignite
Gain 25% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Arsonist's Grip1Torment+40% to Fire Resistance
25% chance to Ignite
Gain 60% of Physical Damage as Extra Fire Damage
bleed damage physical elemental fire resistance ailment
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element damage physical elemental
Martyr's Grip1Tormentgain frenzy charge for each quarter life removed [1]
Aurora Cultist's Grip1Torment+40% to Cold Resistance
20% chance to Freeze
Gain 60% of Physical Damage as Extra Cold Damage
bleed damage physical elemental cold resistance ailment
Bootlegger's Touch1Tormentgain power charge for each quarter life removed [1]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Buccaneer's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Miner's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Shared Boon1Bloodlines100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1Uniquemonster penalty against minions damage +% final vs player minions [-20] damage
1Uniquemonster penalty against minions damage +% final vs player minions [-25] damage
1Uniquemonster penalty against minions damage +% final vs player minions [-30] damage
1Uniquemonster penalty against minions damage +% final vs player minions [-35] damage
1Uniquemonster penalty against minions damage +% final vs player minions [-40] damage
1Unique100% chance to gain an Endurance Charge on Hit
monster share charges with pack [1]
1UniqueGain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
bleed damage physical elemental fire cold lightning ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
damage physical elemental fire speed
Wereclaw Talisman1Talisman10% additional Physical Damage Reduction
Gain 35% of Physical Damage as Extra Cold Damage
damage physical elemental cold
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
bleed physical attack ailment
1UniqueEvery 10 seconds, gain 30% increased Elemental Damage for 4 seconds
elementalist elemental damage rotation [1]
damage elemental
1UniqueGain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold
1UniqueGain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning
1UniqueGain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as extra Chaos Damage damage physical chaos
1UniqueGain 40% of Physical Damage as extra Chaos Damage damage physical chaos
1UniqueGain 50% of Physical Damage as extra Chaos Damage damage physical chaos
1EssenceGain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damage
damage physical elemental cold
1EssenceGain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damage
damage physical elemental lightning
1EssenceGain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damage
damage physical elemental fire
1UniqueEnemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
damage physical elemental fire attack speed
Craicic Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
monster dropped item rarity +% [0]
life damage physical elemental cold
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on Hit
monster dropped item rarity +% [0]
life damage physical elemental lightning
Fenumal Presence20Bestiary50% increased maximum Life
Gain 25% of Non-Chaos Damage as Extra Chaos Damage
Poison on Hit
monster dropped item rarity +% [0]
poison life damage chaos ailment
1UniqueYou gain Onslaught for 5 seconds when Hit
1UniqueAlways Ignite
Gain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Ignite Chance and Magnitude
bleed damage physical elemental fire ailment
1Uniquebase maximum life % to gain as total energy shield [20] defences
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
bleed damage physical elemental cold ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
bleed damage physical elemental lightning ailment
1UniqueGain Arcane Surge when you or your Totems Hit an Enemy with a Spell caster
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
Dominated by Sirus1Unique10% increased Movement Speed
20% increased Damage
Gain 5% of Non-Chaos Damage as Extra Chaos Damage
10% increased Attack and Cast Speed
20% increased Character Size
1UniqueGain 20% of Damage as Extra Chaos Damage chaos
1UniqueGain 50% of Damage as Extra Chaos Damage chaos
1UniqueMonsters gain 50% of maximum Life as Extra maximum Energy Shield
Owl-Touched1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
Hunted by the Winter Owl1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
dropped items are converted to int items [1]
Boar-Touched1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Hunted by the Frenzied Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
dropped items are converted to str items [1]
Stag-Touched1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
Hunted by the Fabled Stag1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
dropped items are converted to dex items [1]
Spirit Of The Owl1TormentGain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
Spirit Of The Boar1TormentGain 20% of Damage as Extra Fire Damage
Inflict Bleeding on Hit
Spirit Of The Stag1TormentGain 20% of Damage as Extra Lightning Damage
+30% to all Elemental Resistances
Delve Area mods /10
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain (31–40)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
173DelveAreaMonsters gain (41–50)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain an Endurance Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
1DelveAreaMonsters have (30–60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Heist Area mods /21
NameLevelPre/SufDescriptionWeight
Buffered1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (10–14)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered46Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (15–19)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered68Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (20–29)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered73Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (30–39)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered78Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (40–49)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Frenzy1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Frenzy68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Endurance1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Endurance68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Power1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Power68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 15% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought46Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 20% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 30% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 40% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Drought78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 50% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 4% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration46Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 6% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 8% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 10% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Dehydration78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players gain 12% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Heist Equipment mods /48
NameLevelPre/SufDescriptionWeight
Footpad's1Prefix(3–4)% increased Job Experience gain
Crook's45Prefix(5–6)% increased Job Experience gain
Criminal's75Prefix(7–8)% increased Job Experience gain
Mastermind's81Prefix(9–10)% increased Job Experience gain
Initiator's1Prefix(25–28)% increased Damage with Hits against Enemies that are on Full Life
Players deal (25–28)% increased Damage with Hits against Enemies that are on Full Life
damage
Instigator's45Prefix(29–32)% increased Damage with Hits against Enemies that are on Full Life
Players deal (29–32)% increased Damage with Hits against Enemies that are on Full Life
damage
Ambusher's75Prefix(33–36)% increased Damage with Hits against Enemies that are on Full Life
Players deal (33–36)% increased Damage with Hits against Enemies that are on Full Life
damage
Assassin's81Prefix(37–40)% increased Damage with Hits against Enemies that are on Full Life
Players deal (37–40)% increased Damage with Hits against Enemies that are on Full Life
damage
Simple1Prefix(3–4)% increased Lockpicking Experience gained
Complicated45Prefix(5–6)% increased Lockpicking Experience gained
Complex75Prefix(7–8)% increased Lockpicking Experience gained
Specialised82Prefix(9–10)% increased Lockpicking Experience gained
Simple1Prefix(3–4)% increased Brute Force Experience gained
Complicated45Prefix(5–6)% increased Brute Force Experience gained
Complex75Prefix(7–8)% increased Brute Force Experience gained
Specialised82Prefix(9–10)% increased Brute Force Experience gained
Simple1Prefix(3–4)% increased Perception Experience gained
Complicated45Prefix(5–6)% increased Perception Experience gained
Complex75Prefix(7–8)% increased Perception Experience gained
Specialised82Prefix(9–10)% increased Perception Experience gained
Simple1Prefix(3–4)% increased Demolition Experience gained
Complicated45Prefix(5–6)% increased Demolition Experience gained
Complex75Prefix(7–8)% increased Demolition Experience gained
Specialised82Prefix(9–10)% increased Demolition Experience gained
Simple1Prefix(3–4)% increased Counter-Thaumaturgy Experience gained
Complicated45Prefix(5–6)% increased Counter-Thaumaturgy Experience gained
Complex75Prefix(7–8)% increased Counter-Thaumaturgy Experience gained
Specialised82Prefix(9–10)% increased Counter-Thaumaturgy Experience gained
Simple1Prefix(3–4)% increased Trap Disarmament Experience gained
Complicated45Prefix(5–6)% increased Trap Disarmament Experience gained
Complex75Prefix(7–8)% increased Trap Disarmament Experience gained
Specialised82Prefix(9–10)% increased Trap Disarmament Experience gained
Simple1Prefix(3–4)% increased Agility Experience gained
Complicated45Prefix(5–6)% increased Agility Experience gained
Complex75Prefix(7–8)% increased Agility Experience gained
Specialised82Prefix(9–10)% increased Agility Experience gained
Simple1Prefix(3–4)% increased Deception Experience gained
Complicated45Prefix(5–6)% increased Deception Experience gained
Complex75Prefix(7–8)% increased Deception Experience gained
Specialised82Prefix(9–10)% increased Deception Experience gained
Simple1Prefix(3–4)% increased Engineering Experience gained
Complicated45Prefix(5–6)% increased Engineering Experience gained
Complex75Prefix(7–8)% increased Engineering Experience gained
Specialised82Prefix(9–10)% increased Engineering Experience gained
of Refilling1Suffix(11–15)% increased Flask Charges gained
of Brimming45Suffix(16–20)% increased Flask Charges gained
of Overflowing75Suffix(21–25)% increased Flask Charges gained
of Plenty82Suffix(26–30)% increased Flask Charges gained
Misc mods /162
NameLevelDomainPre/SufDescriptionWeight
of the Constant1FlaskSuffix(23–30)% increased Charges gained
of the Continuous13FlaskSuffix(31–38)% increased Charges gained
of the Endless33FlaskSuffix(39–46)% increased Charges gained
of the Bottomless48FlaskSuffix(47–54)% increased Charges gained
of the Perpetual63FlaskSuffix(55–62)% increased Charges gained
of the Eternal82FlaskSuffix(63–70)% increased Charges gained
of the Medic8FlaskSuffix(21–25)% Chance to gain a Charge when you Kill an Enemy
of the Doctor26FlaskSuffix(26–30)% Chance to gain a Charge when you Kill an Enemy
of the Surgeon45FlaskSuffix(31–35)% Chance to gain a Charge when you Kill an Enemy
of the Foliage8FlaskSuffixGains 0.15 Charges per Second
of the Verdant26FlaskSuffixGains 0.2 Charges per Second
of the Sylvan45FlaskSuffixGains 0.25 Charges per Second
Sunny10FlaskPrefixGain (44–66) Guard during Effect
Dawnlit21FlaskPrefixGain (85–128) Guard during Effect
Bright36FlaskPrefixGain (148–200) Guard during Effect
Vibrant48FlaskPrefixGain (205–260) Guard during Effect
Lustrous60FlaskPrefixGain (265–350) Guard during Effect
Sunburst75FlaskPrefixGain (355–500) Guard during Effect
1FlaskUnique(30–40)% increased Charges gained
1FlaskUnique(20–25)% Chance to gain a Charge when you Kill an Enemy
1FlaskUniqueGains (0.15–0.2) Charges per Second
1FlaskUniqueGain (1–3) Frenzy Charge on use
1FlaskUniqueGain (1–3) Power Charge on use
1FlaskUniqueGain (1–3) Endurance Charge on use
1FlaskUniqueGain 1 Endurance Charge on use
1FlaskUniquegain onslaught during flask effect [1]
1FlaskUnique(50–100)% increased Charges gained by Other Flasks during Effect
1FlaskUniqueGains no Charges during Effect of any Overflowing Chalice Flask
1StrongboxUniqueRevives the fallen monster (3–6) times
Fallen monster gains an additional Modifier each time it revives
chest delay drops until daemons finish [1]
Commoner's1SanctumRelicPrefixGain (30–39) Sacred Water at the start of the Trial
Dekhara's40SanctumRelicPrefixGain (40–49) Sacred Water at the start of the Trial
Djinn's55SanctumRelicPrefixGain (50–59) Sacred Water at the start of the Trial
Sekhema's67SanctumRelicPrefixGain (40–49) Sacred Water at the start of the Trial
Divinity's76SanctumRelicPrefixGain (50–59) Sacred Water at the start of the Trial
of the Well1SanctumRelicSuffixGain (11–15) Sacred Water when you complete a Room
of the Fountain56SanctumRelicSuffixGain (16–20) Sacred Water when you complete a Room
of the Oasis77SanctumRelicSuffixGain (21–30) Sacred Water when you complete a Room
of Dignity1SanctumRelicSuffix(6–7)% chance to Avoid gaining an Affliction
of Prestige55SanctumRelicSuffix(8–9)% chance to Avoid gaining an Affliction
of Glory69SanctumRelicSuffix(10–11)% chance to Avoid gaining an Affliction
of Honour78SanctumRelicSuffix(12–15)% chance to Avoid gaining an Affliction
of Stoutness1SanctumRelicSuffixHits against you have (12–15)% reduced Critical Damage Bonus
of Tenacity55SanctumRelicSuffixHits against you have (16–19)% reduced Critical Damage Bonus
of Unwavering76SanctumRelicSuffixHits against you have (20–25)% reduced Critical Damage Bonus
Pilferer's1SanctumRelicPrefixWhen you gain a Key (7–9)% chance to gain another
Picklock's60SanctumRelicPrefixWhen you gain a Key (10–12)% chance to gain another
Thief's78SanctumRelicPrefixWhen you gain a Key (13–16)% chance to gain another
1SanctumRelicUniqueZarokh, the Temporal drops Against the Darkness
Slaying1JewelPrefix(10–20)% increased Damage with Hits against Rare and Unique Enemies damage
of the Thicker1JewelSuffix(5–15)% increased Charm Charges gained
Exploiting1JewelPrefix(15–25)% increased Damage against Enemies with Fully Broken Armour damage
of Generation1JewelSuffixMeta Skills gain (4–8)% increased Energy
of Gathering1JewelSuffix(5–10)% increased Flask Charges gained
of Pathfinding1JewelSuffix(10–20)% increased Life Flask Charges gained
of Fountains1JewelSuffix(10–20)% increased Mana Flask Charges gained
Fletching1JewelPrefix(4–6)% increased bonuses gained from Equipped Quiver
of Raging1JewelSuffixGain 1 Rage on Melee Hit
of Retribution1JewelSuffixGain (1–3) Rage when Hit by an Enemy
of Barriers1JewelSuffixGain additional Stun Threshold equal to (5–15)% of maximum Energy Shield
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield ailment
of Volatility1JewelSuffix(2–3)% chance to gain Volatility on Kill
of Valour1JewelSuffix(15–20)% increased Valour gained
Slaying1JewelPrefix(2–3)% increased Damage with Hits against Rare and Unique Enemies damage
of the Thicker1JewelSuffix(3–7)% increased Charm Charges gained
Exploiting1JewelPrefix(2–4)% increased Damage against Enemies with Fully Broken Armour damage
of Generation1JewelSuffixMeta Skills gain (2–4)% increased Energy
of Gathering1JewelSuffix(3–5)% increased Flask Charges gained
of Pathfinding1JewelSuffix(5–10)% increased Life Flask Charges gained
of Fountains1JewelSuffix(5–10)% increased Mana Flask Charges gained
Fletching1JewelPrefix(2–3)% increased bonuses gained from Equipped Quiver
of Retribution1JewelSuffixGain (1–2) Rage when Hit by an Enemy
of Barriers1JewelSuffixGain additional Stun Threshold equal to (1–2)% of maximum Energy Shield
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield ailment
of Volatility1JewelSuffix1% chance to gain Volatility on Kill
of Valour1JewelSuffix(8–12)% increased Valour gained
1JewelUniqueGain (2–4)% of Damage as Extra Fire Damage damage elemental fire
1JewelUniqueGain (2–4)% of Damage as Extra Cold Damage damage elemental cold
1JewelUniqueGain (2–4)% of Damage as Extra Lightning Damage damage elemental lightning
1JewelUniqueGain (2–4)% of Damage as Extra Chaos Damage damage chaos
1JewelUniqueGain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos
1JewelUniqueGain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos
1JewelUniqueGain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos
of Rejuvenation1JewelUniqueGain (2–3) Life per Enemy Hit with Attacks life attack
of Absorption1JewelUniqueGain (1–2) Mana per Enemy Hit with Attacks mana attack
of Focus1JewelUniqueGain (2–3) Energy Shield per Enemy Hit with Attacks defences attack
of Runes1JewelUniqueTotems gain +(6–10)% to all Elemental Resistances elemental resistance
1JewelUniqueWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Attacks life attack
1JewelUniqueGain 3 Life per Elemental Ailment on Enemies Hit with Spells life caster
1JewelUnique(20–30)% chance to gain an additional Vaal Soul on Kill
1JewelUniqueVaal Skills have (15–20)% chance to regain consumed Souls when used
1JewelUnique50% chance to gain an additional Vaal Soul per Enemy Shattered
1JewelUnique10% increased Experience Gain for Corrupted Gems gem
1JewelUniqueWith 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
1JewelUniqueGain 30 Mana per Grand Spectrum
number of stackable unique jewels [1]
mana
1JewelUniqueGain 200 Armour per Grand Spectrum
number of stackable unique jewels [1]
defences
1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
1JewelUniqueWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200]
minion
1JewelUnique(15–20)% increased Damage with Hits against Chilled Enemies damage
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
3 uses remaining
1AtlasPrefix100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
15 uses remaining
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
1MapDeviceUniqueMap owner gains 20% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 40% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 60% more Sulphite
map mission id [5]
1MapDeviceUniqueMap owner gains 100% more Sulphite
map mission id [5]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique20% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment karui [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment maraketh [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment eternal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment templar [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique20% increased Experience gain
is legion uber fragment vaal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
life damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
map fragment level + [5]
life damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 50% increased Critical Hit Chance each time they are Revived
Monsters gain 3% additional Critical Damage Bonus each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
life damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [4]
life damage
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
map fragment level + [3]
life damage
1ExpeditionRelicPrefixHits against Monsters cannot be Critical Hits
1ExpeditionRelicPrefixMonsters have 500% increased Critical Hit Chance against Enemies on Full Life
1ExpeditionRelicPrefixMonsters Gain 100% of Damage as Extra Fire Damage
1ExpeditionRelicPrefixMonsters Gain 100% of Damage as Extra Cold Damage
1ExpeditionRelicPrefixMonsters Gain 100% of Damage as Extra Lightning Damage
1ExpeditionRelicPrefixMonsters Gain 75% of Damage as Extra Chaos Damage
of Tailwind30SentinelSuffixCharacter Gains Tailwind for 10 seconds on deployment
of Tailwind50SentinelSuffixCharacter Gains Tailwind for 15 seconds on deployment
of Tailwind80SentinelSuffixCharacter Gains Tailwind for 20 seconds on deployment
of Acceleration45SentinelSuffixCharacter Gains Acceleration Shrine for 20 seconds on deployment
of Charge68SentinelSuffixCharacter Gains Charged Shrine for 10 seconds on deployment
of Charge75SentinelSuffixCharacter Gains Charged Shrine for 15 seconds on deployment
of Charge82SentinelSuffixCharacter Gains Charged Shrine for 20 seconds on deployment
of Diamonds30SentinelSuffixCharacter Gains Diamond Shrine for 10 seconds on deployment
of Diamonds50SentinelSuffixCharacter Gains Diamond Shrine for 15 seconds on deployment
of Diamonds80SentinelSuffixCharacter Gains Diamond Shrine for 20 seconds on deployment
of Gloom68SentinelSuffixCharacter Gains Gloom Shrine for 10 seconds on deployment
of Gloom75SentinelSuffixCharacter Gains Gloom Shrine for 15 seconds on deployment
of Gloom82SentinelSuffixCharacter Gains Gloom Shrine for 20 seconds on deployment
of Resistance30SentinelSuffixCharacter Gains Resistance Shrine for 10 seconds on deployment
of Resistance50SentinelSuffixCharacter Gains Resistance Shrine for 15 seconds on deployment
of Resistance80SentinelSuffixCharacter Gains Resistance Shrine for 20 seconds on deployment
of Bulk30SentinelSuffixCharacter Gains Massive Shrine for 10 seconds on deployment
of Bulk50SentinelSuffixCharacter Gains Massive Shrine for 15 seconds on deployment
of Bulk80SentinelSuffixCharacter Gains Massive Shrine for 20 seconds on deployment
of Echoing45SentinelSuffixCharacter Gains Echoing Shrine for 20 seconds on deployment
of Resolve30SentinelSuffixCharacter Gains Impenetrable Shrine for 10 seconds on deployment
of Resolve50SentinelSuffixCharacter Gains Impenetrable Shrine for 15 seconds on deployment
of Resolve80SentinelSuffixCharacter Gains Impenetrable Shrine for 20 seconds on deployment
of Adrenaline45SentinelSuffixCharacter Gains Adrenaline for 20 seconds on deployment
of the Juggernaut24SentinelSuffixCharacter Gains Endurance Charges for 15 seconds on deployment
of the Assassin24SentinelSuffixCharacter Gains Power Charges for 15 seconds on deployment
of the Raider24SentinelSuffixCharacter Gains Frenzy Charges for 15 seconds on deployment
1SentinelUniqueWhen a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 seconds
1SentinelUniqueEmpowered Enemies cannot gain Rewards
Elevated1TowerPrefix(5–10)% increased Experience gain in your Maps
Item /52
Essence of Insanity
Stack Size: 1 / 10
Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.

On Corruption, Item gains two Enchantments
Xoph's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Tul's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Esh's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
Monster Level: 81
Uul-Netol's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
Monster Level: 82
Chayula's Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
Monster Level: 83
Xoph's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Tul's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Esh's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 74
Uul-Netol's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 78
Chayula's Charged Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
20% increased Rarity of Items found in this Area
20% increased Pack Size
Monster Level: 81
Xoph's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Tul's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Esh's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 79
Uul-Netol's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 81
Chayula's Enriched Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
40% increased Rarity of Items found in this Area
40% increased Pack Size
Monster Level: 82
Xoph's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Tul's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Esh's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
100% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 81
Uul-Netol's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
150% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 82
Chayula's Pure Breachstone
Rare Monsters drop an additional Reward Type
Area has 2 additional random Modifiers
200% increased Experience Gain
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 83
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Unrelenting Timeless Maraketh Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Unrelenting Timeless Eternal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% improved Rewards
Unrelenting Timeless Templar Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Unrelenting Timeless Vaal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% improved Rewards
Simple Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 1 to 13.
Activate to use this type of Net when capturing Beasts.
Reinforced Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 7 to 23.
Activate to use this type of Net when capturing Beasts.
Strong Rope Net
Stack Size: 1 / 100
Effective against Beasts of levels 15 to 35.
Activate to use this type of Net when capturing Beasts.
Simple Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 25 to 46.
Activate to use this type of Net when capturing Beasts.
Reinforced Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 37 to 56.
Activate to use this type of Net when capturing Beasts.
Strong Iron Net
Stack Size: 1 / 100
Effective against Beasts of levels 48 to 66.
Activate to use this type of Net when capturing Beasts.
Simple Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 58 to 70.
Activate to use this type of Net when capturing Beasts.
Reinforced Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 60 to 75.
Activate to use this type of Net when capturing Beasts.
Strong Steel Net
Stack Size: 1 / 100
Effective against Beasts of levels 64 and above.
Activate to use this type of Net when capturing Beasts.
Thaumaturgical Net
Stack Size: 1 / 100
Effective against Beasts of levels 68 and above.
Activate to use this type of Net when capturing Beasts.
Rusted Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 20% more Sulphite
Polished Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 40% more Sulphite
Gilded Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 60% more Sulphite
Winged Sulphite Scarab
Stack Size: 1 / 10
Area contains Niko
Map owner gains 100% more Sulphite
Sacral Quiver
Requires: Level 16
Gain (2–3) Life per Enemy Hit with Attacks
Wide Belt
Requires: Level 14
(20–30)% increased Flask Charges gained
Double Belt
Requires: Level 44
(20–30)% increased Charm Charges gained
Fine Belt
Requires: Level 62
Flasks gain 0.17 charges per Second
Hook Axe
Physical Damage: 5-14
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 4, 10 Str
Gain 1 Rage on Hit
Sacrificial Axe
Physical Damage: 20-42
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1
Requires: Level 37, 67 Str, 27 Dex
Gain (28–35) Mana per Enemy Killed
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 27, 50 Str, 21 Dex
Gain (34–43) Life per Enemy Killed
Unique /75
50% reduced Evasion Rating
+(40–60) to maximum Life
(3–5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
+(20–30) to maximum Mana
+(5–15)% to all Elemental Resistances
Gain (1–10) Mana per Enemy Killed
You can apply an additional Curse
(150–250)% increased bonuses gained from Equipped Quiver
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
(100–140)% increased Evasion Rating
+(10–15) to Dexterity
+(15–25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
(20–30)% increased Life Recovery from Flasks
+(40–50) to Strength
+(10–15)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
Grants Skill: Firebolt
Grants Skill: Ember Fusillade
(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
Grants Skill: Level 1 Bone Blast
(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Grants Skill: Level 5 Volatile Dead
(80–100)% increased Spell Damage
(30–50)% increased Critical Hit Chance for Spells
Gain (10–15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
+(10–15) to Strength
+(40–60) to maximum Life
(20–30)% increased Flask Life Recovery rate
Life Flasks gain (0.17–0.25) charges per Second
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(20–30)% increased Mana Recovery from Flasks
(-25–25)% reduced Flask Life Recovery rate
(-25–25)% reduced Flask Mana Recovery rate
Life Flasks gain 0.25 charges per Second
Mana Flasks gain 0.25 charges per Second
(20–30)% increased Flask Charges gained
+(100–150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
+(50–70) to maximum Mana
+(20–30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions have +(17–23)% to Chaos Resistance
Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
(50–100)% increased Energy Shield
+(100–150) to maximum Life
5% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
Bow Attacks fire an additional Arrow
+(30–40)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
Adds (8–10) to (13–15) Cold Damage
Gain 5 Mana per Enemy Killed
(30–50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
Adds 1 to (60–80) Lightning Damage
+(300–400) to Accuracy Rating
(5–30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 6 seconds, up to a total of 500
Gain (5–10)% of Elemental Damage as Extra Cold Damage
Gain (5–10)% of Elemental Damage as Extra Fire Damage
Gain (5–10)% of Elemental Damage Damage as Extra Lightning Damage
33% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
+(40–60) to maximum Energy Shield
+(80–120) to maximum Life
(6–12)% increased Cast Speed
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
Culling Strike
(40–60)% increased Armour and Energy Shield
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10–15)% of maximum Life as Extra maximum Energy Shield
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
Thorns can Retaliate against all Hits
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Adds (4–6) to (7–10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage when on Low Life
Adds 1 to 3 Physical Damage to Attacks
Adds (3–4) to (5–8) Cold damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3–5) to (6–9) Fire damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
+(7–13)% to Chaos Resistance
20% reduced maximum Life
Gain (30–40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
+(120–160) to Accuracy Rating
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
(10–20)% increased Rarity of Items found
+(20–30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
+(120–160) to Accuracy Rating
+(75–125) to Accuracy Rating
+(75–125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
(7–10)% increased Cast Speed
+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
+(20–30) to maximum Mana
+(40–60) to maximum Mana
(20–30)% increased Flask Mana Recovery rate
Mana Flasks gain (0.17–0.25) charges per Second
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Raise Shield
(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(50–80)% increased Armour
Gain (1–3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(-10–10) to Maximum Rage
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
(100–150)% increased Armour and Energy Shield
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Bleeding Duration on you
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
Grants Skill: Level 7 Sigil of Power
(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
20% of Flask Recovery applied Instantly
+(1–2) Charm Slot
(-20–20)% reduced Charm Charges gained
(-10–10)% reduced Charm Charges used
(20–30)% increased bonuses gained from left Equipped Ring
(20–30)% increased bonuses gained from right Equipped Ring
(200–250)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random Shrine buff every 10 seconds
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum Life when used
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
(150–200)% increased Armour
+(20–30) to Strength
Gain (30–50) Life per Enemy Killed
(10–20)% increased Global Physical Damage
Knockback direction is reversed
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Infusion
(15–20)% increased Attack Speed
Leeches (6–10)% of Physical Damage as Life
Adds (106–146) to (181–221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Used when you take Lightning damage from a Hit
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Used when you start Bleeding
Creates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Grants Skill: Level 11 Cast on Charm Use
(20–30)% increased Charm Charges gained
+(50–100) to maximum Mana
(10–50)% reduced Charm Effect Duration
+2 Charm Slots
+(15–25) to Dexterity
(20–30)% increased Charm Charges gained
Passive /114
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
12% increased Block chance
6 Life gained when you Block
12% increased Block chance
2 Mana gained when you Block
50% chance to gain Onslaught on Killing Blow with Axes
20% more Damage against Heavy Stunned Enemies with Maces
25% increased Armour
Gain additional Stun Threshold equal to 50% of Armour on Equipped Items
30% increased Armour
Defend with 120% of Armour against Projectile Attacks
Defend with 200% of Armour against Critical Hits
+15 to Strength
Defend with 150% of Armour against Attacks from further than 6m
Gain 8% of Evasion Rating as extra Armour
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
25% increased Energy Shield Recharge Rate
Gain 20 Energy Shield when you Block
25% increased Energy Shield Recharge Rate
Mana Flasks gain 0.1 charges per Second
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Gain 50% of maximum Energy Shield as additional Freeze Threshold
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies
Gain 20 Life per Enemy Killed
2% chance to Recover all Life when you Kill an Enemy
Life Flasks gain 0.15 charges per Second
20% increased Life Recovery from Flasks
Life Flasks gain 0.1 charges per Second
Life Flasks gain 0.1 charges per Second
+10 to Strength
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
100% increased Critical Hit Chance against Enemies on Full Life
40% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
100% increased Critical Damage Bonus against Enemies that are on Full Life
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
Every Rage also grants 1% increased Armour
Gain 5 Rage when Hit by an Enemy
3% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
30% increased Critical Hit Chance against Bleeding Enemies
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
5% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+1 to Maximum Endurance Charges
5% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+1 to Maximum Power Charges
20% increased Critical Damage Bonus if you've gained a Power Charge Recently
+1 to Maximum Power Charges
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
Minions have +13% to Chaos Resistance
Minions gain 8% of Physical Damage as Chaos Damage
Skills Supported by Unleash have 25% increased Seal gain frequency
10% increased Critical Hit Chance for Attacks
30% increased Attack Damage against Rare or Unique Enemies
20% increased Melee Damage
25% increased Melee Damage against Immobilised Enemies
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
30% increased Damage with Hits against Ignited Enemies
35% increased Damage with Hits against Burning Enemies
Gain 8% of Damage as Extra Fire Damage
+20% to Fire Resistance
Gain 12% of Physical Damage as Extra Fire Damage
30% increased chance to Ignite
30% increased Damage with Hits against Burning Enemies
40% increased chance to Ignite
40% increased Damage with Hits against Ignited Enemies
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
Gain 5% of Damage as Extra Cold Damage
20% increased Freeze Buildup
30% increased Damage with Hits against Shocked Enemies
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies
Gain 5% of Damage as Extra Lightning Damage
30% increased chance to Shock
Gain 11% of Damage as Extra Chaos Damage
Gain 6% of Physical Damage as extra Chaos Damage
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
50% increased amount of Mana Leeched
25% increased chance to inflict Ailments against Rare or Unique Enemies
Mana Flasks gain 0.1 charges per Second
+10 to Intelligence
Recover 2% of maximum Life when you use a Mana Flask
Mana Flasks gain 0.1 charges per Second
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
5% increased Attack Speed
30% increased Accuracy Rating against Rare or Unique Enemies
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
Damage with Hits is Lucky against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
Companions gain your Strength
+15 to Strength
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
25% increased Blind duration
25% increased Damage with Hits against Blinded Enemies
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
25% increased Critical Hit Chance against Dazed Enemies
25% increased Damage against Dazed Enemies
25% increased Daze Buildup
Gain Physical Thorns damage equal to 3% of Armour on Equipped Body Armour
Culling Strike against Enemies you Mark
33% increased Damage with Hits against Enemies affected by Elemental Ailments
Huntress: +30 to Accuracy Rating
Huntress: 10% increased Accuracy Rating
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+5 to Strength and Dexterity
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
Damage Penetrates 18% Lightning Resistance
30% increased Critical Hit Chance against enemies with Lightning Exposure
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
20% increased bonuses gained from Equipped Quiver
20% increased bonuses gained from Equipped Quiver
40% increased Charm Effect Duration
40% increased Charm Charges gained
Charms gain 0.15 charges per Second
Companions gain your Dexterity
+15 to Dexterity
Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed
25% chance that when Volatility on you detonates, you regain an equivalent amount of Volatility
If you would gain a Charge, Allies in your Presence gain that Charge instead
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ascendancy Passive /30
Ascendancy: Titan
Character: Warrior
50% more Damage against Heavy Stunned Enemies
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Encase in Jade
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Hits against you have 50% reduced Critical Damage Bonus
Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Ascendancy: Deadeye
Character: Ranger
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Amazon
Character: Huntress
Reveal Weaknesses against Rare and Unique enemies
50% more damage against enemies with an Open Weakness
Ascendancy: Amazon
Character: Huntress
Grants Skill: Infuse Weapon
When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion
When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion
When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion
Ascendancy: Ritualist
Character: Huntress
25% increased bonuses gained from Equipped Rings and Amulets
Ascendancy: Ritualist
Character: Huntress
+1 Charm Slot
20% more Charm Charges gained
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
50% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 50% of Damage as Fire Damage
Ascendancy: Blood Mage
Character: Witch
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
Ascendancy: Chronomancer
Character: Sorceress
Every 10 seconds, gain 50% more Cast Speed for 5 seconds
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Tactician
Character: Mercenary
Gain 100% of Armour as extra Stun Threshold
Gain 100% of Evasion Rating as extra Ailment Threshold
Ascendancy: Tactician
Character: Mercenary
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Character: Mercenary
20% less Attributes
Inherent bonuses gained from Attributes are doubled
Character: Mercenary
Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem
Skills gain 20% increased Damage per socketed red Support Gem
Skills gain 6% increased Skill Speed per socketed green Support Gem
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Ascendancy: Invoker
Character: Monk
Grants Skill: Unbound Avatar
gain unbound ailment stacks [1]
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Ascendancy: Acolyte of Chayula
Character: Monk
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Timeless Jewel Passive /15
Blood-Quenched Bulwark
Vaal Notable
(6–10) Life gained when you Block
+5% to Block chance
Dance with Death
Maraketh Keystone
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
You circle the black scorpion with enmity, daring it time and again.
Inner Conviction
Templar Keystone
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
Your every move is calm and calculated with absolute certainty.
Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Zealot
Templar Notable
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
Supreme Grandstanding
Eternal Keystone
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge
Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
Supreme Ostentation
Eternal Keystone
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere.
Eternal Resilience
Eternal Notable
Gain 1 Endurance Charge every second if you've been Hit Recently
Eternal Fervour
Eternal Notable
10% chance to gain a Frenzy Charge on Hit
Eternal Subjugation
Eternal Notable
15% chance to gain a Power Charge on Critical Hit
Black Scythe Training
Kalguuran Keystone
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
The most important lesson the company taught was simple. Be clever, and survive.
Circular Teachings
Kalguuran Keystone
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
It is both despair and inspiration, to look back, and see oneself in the cycles of Time.
Knightly Tenets
Kalguuran Keystone
Gain no inherent bonus from Intelligence
1% increased Evasion Rating per 2 Intelligence
Many men throughout history have claimed to stand against evil. Only a few truly meant it.
Vorana's Fury
Kalguuran Notable
40% increased Projectile Damage
Gain 1 Rage on Melee Hit
Druidic Training
Kalguuran Notable
40% increased Spell Damage
10% increased Flask and Charm Charges gained
Timeless Jewel Passive Additions /8
FactionCategoryShow Full DescriptionsCode
KaruiNotable
Hits against you have 10% reduced Critical Damage Bonuskarui_notable_add_damage_from_crits
KaruiNotable
Gain 5% of Physical Damage as Extra Fire Damagekarui_notable_add_physical_added_as_fire
KaruiNotable
5% chance to gain an Endurance Charge on Killkarui_notable_add_endurance_charge_on_kill
MarakethNotable
10% increased Flask and Charm Charges gainedmaraketh_notable_add_flask_charges
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damagemaraketh_notable_add_physical_added_as_cold
MarakethNotable
25% chance to gain Alchemist's Genius when you use a Flaskmaraketh_notable_add_flask_effect
MarakethNotable
5% chance to gain a Frenzy Charge on Killmaraketh_notable_add_frenzy_charge_on_kill
MarakethNotable
You gain Onslaught for 8 seconds on Killmaraketh_notable_add_onslaught
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