SpectreY
AreaMastodon Badlands, The Bone Pits, The Ziggurat Refuge, Mastodon Badlands, The Bone Pits
Tagsskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Mastodon Badlands, The Bone Pits, Mastodon Badlands, The Bone Pits: Lost-men Zealot, Skullslinger, Ribrattle, Spinesnatcher
  • Mastodon Badlands, The Bone Pits, Mastodon Badlands, The Bone Pits: Lost-men Zealot, Skullslinger, Ribrattle, Spinesnatcher
  • Mastodon Badlands, The Bone Pits, Mastodon Badlands, The Bone Pits: Lost-men Necromancer, Skullslinger, Ribrattle, Spinesnatcher
  • The Ziggurat Refuge: Lost-men Necromancer, Skullslinger, Ribrattle, Spinesnatcher
  • The Ziggurat Refuge: Lost-men Brute, Skullslinger, Ribrattle, Spinesnatcher
  • Life
    80%
    Resistance
    0 0 0 0
    Damage
    80%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    Level
    65
    Life
    5,210
    Armour
    2,023
    Evasion Rating
    440
    Damage
    170
    Spell Damage
    170
    Accuracy
    1,974
    Attack Time
    1.59
    Experience
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    PitifulFabricationBuff
    Triggerable
    generic skill trigger id [2]
    TBPitifulFabricationBuff
    Spell, Triggerable, Attack, Damage
    Base Damage: 136–204
    Cast Time: 1.5 sec
    Attack Time: 1.59 sec
    Cooldown Time: 6 sec
    generic skill trigger skills with id [2]
    PitifulFabricationBuffTriggered
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    base skill effect duration [3000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5,
    		{
    			ShowMeshSegment( L_back_leg_bindingsShape );
    			ShowMeshSegment( R_back_leg_bindingsShape );
    		} );
    	"
    
    	on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "PitifulFabricationBuff",
            "TBPitifulFabricationBuff",
            "PitifulFabricationBuffTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuff"] = {
        name = "PitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBPitifulFabricationBuff"] = {
        name = "TBPitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuffTriggered"] = {
        name = "PitifulFabricationBuffTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ribrattle
    Undead
    Area: Freythorn
    SpectreY
    AreaFreythorn, Freythorn
    Tagsbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Freythorn, Freythorn: Ribrattle, Skullslinger, Spinesnatcher
  • Life
    80%
    Resistance
    0 0 0 0
    Damage
    80%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    Level
    49
    Life
    1,916
    Armour
    758
    Evasion Rating
    278
    Damage
    100
    Spell Damage
    100
    Accuracy
    1,132
    Attack Time
    1.59
    Experience
    6,315
    Minion Life
    2,857
    Minion Damage
    278
    Minion Armour
    758
    AzmeriFabricationDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
    Despair
    Cast Time: 1 sec
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    -30% to Chaos Resistance
    Socketed Curse Skills apply in an Aura around you
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
    Temporal Chains
    Cast Time: 1 sec
    Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
    Socketed Curse Skills apply in an Aura around you
    Curse Slows targets by 30%
    Curse makes other effects on targets expire 38% slower
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
    Enfeeble
    Cast Time: 1 sec
    Curse all targets in an area after a short delay, making them deal less damage.
    Socketed Curse Skills apply in an Aura around you
    60% reduced Accuracy Rating
    Curse makes Non-Unique targets deal 60% less Damage
    Curse makes Unique targets deal 23% less Damage
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "temporal_chains",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_debuff_action_speed_+%_final_to_inflict",
            "base_temporal_chains_other_buff_time_passed_+%_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "enfeeble",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "base_skill_buff_damage_+%_final_to_apply",
            "base_skill_buff_damage_+%_final_vs_unique_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "despair",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ribrattle
    Undead
    SpectreY
    Tagsbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Life
    80%
    Resistance
    0 0 0 0
    Damage
    80%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    Level
    68
    Life
    6,206
    Armour
    2,413
    Evasion Rating
    477
    Damage
    186
    Spell Damage
    186
    Accuracy
    2,180
    Attack Time
    1.59
    Experience
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    AzmeriFabricationDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
    Despair
    Cast Time: 1 sec
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    -30% to Chaos Resistance
    Socketed Curse Skills apply in an Aura around you
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
    Temporal Chains
    Cast Time: 1 sec
    Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
    Socketed Curse Skills apply in an Aura around you
    Curse Slows targets by 30%
    Curse makes other effects on targets expire 38% slower
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, UsableWhileMoving
    Enfeeble
    Cast Time: 1 sec
    Curse all targets in an area after a short delay, making them deal less damage.
    Socketed Curse Skills apply in an Aura around you
    60% reduced Accuracy Rating
    Curse makes Non-Unique targets deal 60% less Damage
    Curse makes Unique targets deal 23% less Damage
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "temporal_chains",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_debuff_action_speed_+%_final_to_inflict",
            "base_temporal_chains_other_buff_time_passed_+%_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "enfeeble",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "base_skill_buff_damage_+%_final_to_apply",
            "base_skill_buff_damage_+%_final_vs_unique_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "despair",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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