SpectreY
AreaMastodon Badlands, The Bone Pits, The Ziggurat Refuge, Mastodon Badlands, The Bone Pits
Tagsmedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • Mastodon Badlands, The Bone Pits, Mastodon Badlands, The Bone Pits: Lost-men Zealot, Skullslinger, Ribrattle, Spinesnatcher
  • Mastodon Badlands, The Bone Pits, Mastodon Badlands, The Bone Pits: Lost-men Zealot, Skullslinger, Ribrattle, Spinesnatcher
  • Mastodon Badlands, The Bone Pits, Mastodon Badlands, The Bone Pits: Lost-men Necromancer, Skullslinger, Ribrattle, Spinesnatcher
  • The Ziggurat Refuge: Lost-men Necromancer, Skullslinger, Ribrattle, Spinesnatcher
  • The Ziggurat Refuge: Lost-men Brute, Skullslinger, Ribrattle, Spinesnatcher
  • Life
    80%
    Resistance
    0 0 0 0
    Damage
    92%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    Level
    70
    Life
    6,973
    Armour
    3,877
    Evasion Rating
    502
    Damage
    228
    Spell Damage
    228
    Accuracy
    2,328
    Attack Time
    1.59
    Experience
    27,711
    Minion Life
    9,813
    Minion Damage
    1,989
    Minion Armour
    3,877
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 182–274
    Critical Hit Chance: 5%
    Attack Time: 1.59 sec
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5, { ShowMeshSegment( L_hand_0Shape4 ); } );
    	"
    
    	on_death = "HideMeshSegments( L_hand_0Shape4 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication03_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Spinesnatcher
    Area: Freythorn
    Attacks cause Bleeding
    SpectreY
    AreaFreythorn, Freythorn
    Tagsbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • Freythorn, Freythorn: Ribrattle, Skullslinger, Spinesnatcher
  • Life
    80%
    Resistance
    0 0 0 0
    Damage
    92%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    Level
    49
    Life
    2,387
    Armour
    1,084
    Evasion Rating
    278
    Damage
    115
    Spell Damage
    115
    Accuracy
    1,132
    Attack Time
    1.59
    Experience
    6,315
    Minion Life
    3,870
    Minion Damage
    478
    Minion Armour
    1,084
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 92–138
    Critical Hit Chance: 5%
    Attack Time: 1.59 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication02 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication03 ), ()
    		{
    			HideMeshSegments( L_hand_0Shape4 );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication03_"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Attacks cause Bleeding
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • attacks inflict bleeding on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    Spinesnatcher
    Attacks cause Bleeding
    SpectreY
    Tagsbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Life
    80%
    Resistance
    0 0 0 0
    Damage
    92%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experience
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03
    Level
    68
    Life
    6,206
    Armour
    3,451
    Evasion Rating
    477
    Damage
    214
    Spell Damage
    214
    Accuracy
    2,180
    Attack Time
    1.59
    Experience
    22,907
    Minion Life
    9,024
    Minion Damage
    1,745
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 172–257
    Critical Hit Chance: 5%
    Attack Time: 1.59 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication02 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    		If( VarietyContains( PitifulFabrication03 ), ()
    		{
    			HideMeshSegments( L_hand_0Shape4 );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication03"] = {
        name = "Spinesnatcher",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Attacks cause Bleeding
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 Global
  • attacks inflict bleeding on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    Edit

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