Nisha, the Fierce
Humanoid
monster dropped item rarity +% [1500]
SpectreN
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Life
65%
Evasion
+50%
Resistance
0 0 0 0
Damage
175%
Accuracy
100%
5%
Attack Distance
4 ~ 16
Attack Time
1.005 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
ExileHuntress1
Metadata
ExileHuntress1
Level
68
Life
5,042
Armour
2,413
Evasion Rating
1,062
Damage
408
Spell Damage
408
Accuracy
2,502
Attack Time
1.005
Experience
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
MeleeSpearRogueExile
Attack, MeleeSingleTarget, Melee, Area, Spear, AttackInPlace
Spear Stab
Base Damage: 326—490
Critical Hit Chance: 5%
Attack Time: 1.005 sec
Strike with your Spear.
+4 to Melee Strike Range
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
TwisterRogueExileHuntress1
Attack, Area, Duration, Spear, Projectile, Barrageable, UsableWhileMoving, RangedAttack, CannotTerrainChain, Wind, InteractsWithElementalGround
Twister
Base Damage: 326—490
Critical Hit Chance: 5%
Attack Damage: 80%
Attack Time: 1.005 sec
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Deals 20% less Attack damage
Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same
target no more than once every 0.66 seconds
active skill ignore setting aim stance [1]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
main hand weapon range + [65]
minimum per projectile spread angle degrees [15]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill can add multiple charges per action [1]
twister base movement speed [30]
twister bounce check angle [360]
twister consumes wind storm [1]
visual hit effect physical is wind [1]
DisengageRogueExileHuntress1
Attack, Melee, Area, Movement, Travel, MeleeSingleTarget, Jumping, Spear, CanCancelActions, Cooldown, CannotSpiritStrike, GeneratesCharges, SkillConsumesParried
Disengage
Base Damage: 326—490
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.005 sec
Cooldown Time: 1.5 sec
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Deals 15% less Attack damage
+0.2 seconds to Total Attack Time
+25 to Melee Strike Range
attack maximum action distance + [-8]
base skill enabled while mounted [1]
disangage autotargeting angle % [90]
disengage cone angle [68]
disengage cone radius [163]
is area damage [1]
leap maximum allowed path distance [40]
override turn duration ms [50]
precise cursor targeting uses contact point height offset [1]
WhirlingSlashRogueExileHuntress1
Attack, Melee, Area, MeleeSingleTarget, GainsStages, Spear, AttackInPlace, Wind, InteractsWithElementalGround
Whirling Slash
Base Damage: 326—490
Critical Hit Chance: 5%
Attack Damage: 70%
Attack Time: 1.005 sec
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Deals 30% less Attack damage
Knocks Back Enemies
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [15]
is area damage [1]
melee conditional step distance [26]
precise cursor targeting uses contact point height offset [1]
sandstorm swipe display [1]
visual hit effect physical is wind [1]
WhirlwindLanceRogueExileHuntress1
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesFromUser, Area, UsableWhileMoving, Limit, Barrageable, Spear, UsableWhileMounted, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, Wind, InteractsWithElementalGround
Whirlwind Lance
Base Damage: 326—490
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.005 sec
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Deals 10% more Attack damage
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
main hand weapon range + [65]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
SpearfieldRogueExileHuntress1
Attack, Area, Melee, Sustained, Spear, Hazard, Duration, AttackInPlace
Spearfield
Base Damage: 326—490
Critical Hit Chance: 5%
Attack Time: 1.005 sec
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Maims from this Skill Slow an additional 10%
Spears emerge within a 4 metre length cone
Spear duration is 10 seconds
Maximum 70 active spears
active skill base secondary area of effect radius [6]
attack maximum action distance + [40]
base deal no damage [1]
is area damage [1]
WindSerpentsFuryRogueExileHuntress1
Attack, Melee, Area, HasUsageCondition, Spear, Sustained, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, RequiresCharges, Wind
Wind Serpent's Fury
Base Damage: 326—490
Critical Hit Chance: 5%
Attack Damage: 165%
Attack Time: 1.005 sec
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
200% more Knockback Distance against Unique Enemies
Deals 65% more Attack damage
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use
is area damage [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]
TrailOfCaltropsRogueExileHuntress1
HasReservation, OngoingSkill, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers, AttackInPlace
Trail of Caltrops
While active, scatters caltrops in your wake when you dodge.
Scatters 3 caltrops when you dodge
base deal no damage [1]
caltrops on dodge first trigger at % dodge [5]
caltrops on dodge trigger interval % dodge [20]
generic ongoing trigger does not use energy [1]
TriggeredTrailOfCaltropsRogueExileHuntress1
Triggerable, Triggered, InbuiltTrigger, Damage, Area, Physical, Projectile, ProjectileNoCollision, Hazard, Duration, CannotChain, Attack, GroundTargetedProjectile, NoAttackOrCastTime, AttackInPlace
Caltrops
Base Damage: 326—490
Critical Hit Chance: 10%
Attack Damage: 35%
Attack Time: 1.005 sec
Maims and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
Deals 65% less Attack damage
111.7 to 167.6 base Physical Damage
Increases and reductions to Thorns Damage apply to Hit Damage with this skill
Triggered on reaching maximum Energy
Caltrop radius is 0.5 metres
Caltrops land within a 0.8 metre radius of Projectile impact
Creates 1 Caltrop
Caltrop duration is 8 seconds
base is projectile [1]
base skill show average damage instead of dps [1]
caltrops only spawn laterally [1]
is hazard [1]
projectiles not offset [1]
replace main hand unarmed attack stats with nothing type [1]
CombatFrenzyRogueExileHuntress1
OngoingSkill, HasReservation, Buff, Persistent, GeneratesCharges, AttackInPlace
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 8 seconds
base deal no damage [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 metres to Dodge Roll distance
Deals 10% less Attack damage
This Spell's Cast Speed cannot be modified
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Huntress"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress1"] = {
    name = "Nisha, the Fierce",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeSpearRogueExile",
        "DodgeRollRogueExileGeneric",
        "TwisterRogueExileHuntress1",
        "DisengageRogueExileHuntress1",
        "WhirlingSlashRogueExileHuntress1",
        "WhirlwindLanceRogueExileHuntress1",
        "SpearfieldRogueExileHuntress1",
        "WindSerpentsFuryRogueExileHuntress1",
        "TrailOfCaltropsRogueExileHuntress1",
        "TriggeredTrailOfCaltropsRogueExileHuntress1",
        "CombatFrenzyRogueExileHuntress1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
    name = "Spear Stab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your [Spear].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "melee_range_+",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {15, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TwisterRogueExileHuntress1"] = {
    name = "Twister",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Whip up a twister with a flick of your [Spear]. The twister moves forward erratically, [Blind|Blinding] and repeatedly [HitDamage|Hitting] enemies within. If a twister touches a [Whirlwind] from your other skills, it Consumes the [Whirlwind] to create additional twisters that deal more damage. Passing over [ElementalGround|Elemental Ground Surfaces] or Consuming an elemental [Whirlwind] will grant twisters extra damage of that element.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Spear] = true,
        [SkillType.Projectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.CannotTerrainChain] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "twister",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "twister_base_movement_speed",
        "twister_damage_+%_final_per_whirling_slash_stage",
        "active_skill_base_area_of_effect_radius",
        "twister_hit_interval_ms",
        "attacks_chance_to_blind_on_hit_%",
        "twister_gain_%_elemental_damage_of_corresponding_type",
        "minimum_per_projectile_spread_angle_degrees",
        "twister_bounce_check_angle",
        "main_hand_weapon_range_+",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "twister_consumes_wind_storm",
        "visual_hit_effect_physical_is_wind",
        "base_is_projectile",
        "always_pierce",
        "active_skill_ignore_setting_aim_stance",
    },
    levels = {
        [1] = {3000, -70, 160, 50, 30, 80, 5, 660, 100, 50, 15, 360, 65, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DisengageRogueExileHuntress1"] = {
    name = "Disengage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. [Consume|Consumes] the [ParriedDebuff|Parried Debuff] on [HitDamage|Hitting] enemies to release a shockwave and grant you a [Charges|Frenzy Charge]. This skill can be used while using other skills, and causes [Strike|Strikes] and [Projectile|Projectiles] to miss you while jumping. This skill cannot be [AncestralBoost|Ancestrally Boosted].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Jumping] = true,
        [SkillType.Spear] = true,
        [SkillType.CanCancelActions] = true,
        [SkillType.Cooldown] = true,
        [SkillType.CannotSpiritStrike] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.SkillConsumesParried] = true,
    },
    statDescriptionScope = "disengage",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "consume_parry_debuff_on_hit_to_gain_X_frenzy_charges",
        "override_turn_duration_ms",
        "attack_maximum_action_distance_+",
        "melee_range_+",
        "total_attack_time_+_ms",
        "leap_maximum_allowed_path_distance",
        "disengage_cone_angle",
        "disangage_autotargeting_angle_%",
        "disengage_cone_radius",
        "is_area_damage",
        "base_skill_enabled_while_mounted",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {1, 50, -8, 25, 200, 40, 68, 90, 163, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlingSlashRogueExileHuntress1"] = {
    name = "Whirling Slash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a circular slash that kicks up a [Whirlwind] around you, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [Knockback].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.GainsStages] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "whirling_slash",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "melee_conditional_step_distance",
        "visual_hit_effect_physical_is_wind",
        "is_area_damage",
        "sandstorm_swipe_display",
        "global_knockback",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {50, -90, 15, 26, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlwindLanceRogueExileHuntress1"] = {
    name = "Whirlwind Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a [Spear] with enough force to kick up a [Whirlwind] where it lands, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Entering the [Whirlwind] collapses it, dealing damage and causing [Knockback]. Consumes a [Charges|Frenzy Charge] if possible to create the [Whirlwind] with one more than its normal maximum number of stages.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.Duration] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "whirlwind_lance",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "main_hand_weapon_range_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "quality_display_sandstorm_swipe_is_gem",
    },
    levels = {
        [1] = {-70, 160, 50, 65, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpearfieldRogueExileHuntress1"] = {
    name = "Spearfield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and [Maim|Maiming] them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Sustained] = true,
        [SkillType.Spear] = true,
        [SkillType.Hazard] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "spearfield/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "spear_wall_maximum_active_spears",
        "base_skill_effect_duration",
        "attack_maximum_action_distance_+",
        "spear_wall_cm_per_spear",
        "active_skill_base_secondary_area_of_effect_radius",
        "spearfield_maim_slows_an_additional_%",
        "ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self",
        "is_area_damage",
        "global_maim_on_hit",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {40, 70, 10000, 40, 20, 6, 10, -80, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WindSerpentsFuryRogueExileHuntress1"] = {
    name = "Wind Serpent's Fury",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consume all [Charges|Frenzy Charges] to perform a gigantic spear thrust that [Knockback|Knocks Back] enemies. For each [Charges|Frenzy Charge] consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and [Knockback|Knocks Back] enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.HasUsageCondition] = true,
        [SkillType.Spear] = true,
        [SkillType.Sustained] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.RequiresCharges] = true,
        [SkillType.Wind] = true,
    },
    statDescriptionScope = "wind_serpents_fury/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_knockback_distance",
        "active_skill_requires_X_frenzy_charges",
        "knockback_distance_+%_final_vs_unique_enemies",
        "is_area_damage",
        "visual_hit_effect_physical_is_wind",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {100, 17, 1500, 1, 200, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrailOfCaltropsRogueExileHuntress1"] = {
    name = "Trail of Caltrops",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, scatters caltrops in your wake when you dodge.",
    skillTypes = {
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.Buff] = true,
        [SkillType.CanHaveMultipleOngoingSkillInstances] = true,
        [SkillType.GeneratesEnergy] = true,
        [SkillType.Triggers] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "caltrops_on_dodge_X_triggers",
        "caltrops_on_dodge_first_trigger_at_%_dodge",
        "caltrops_on_dodge_trigger_interval_%_dodge",
        "base_deal_no_damage",
        "generic_ongoing_trigger_does_not_use_energy",
    },
    levels = {
        [1] = {3, 5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredTrailOfCaltropsRogueExileHuntress1"] = {
    name = "Caltrops",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Maim|Maims] and deals [Attack] area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Hazard] = true,
        [SkillType.Duration] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Attack] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.NoAttackOrCastTime] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "triggered_caltrops_on_dodge",
    castTime = 0,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_weapon_minimum_physical_damage",
        "main_hand_weapon_maximum_physical_damage",
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "triggered_by_generic_ongoing_trigger",
        "global_maim_on_hit",
        "additive_thorns_damage_modifiers_apply_to_attack_damage",
        "replace_main_hand_unarmed_attack_stats_with_nothing_type",
        "base_is_projectile",
        "is_hazard",
        "caltrops_only_spawn_laterally",
        "projectiles_not_offset",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 5, 8, 8000, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CombatFrenzyRogueExileHuntress1"] = {
    name = "Combat Frenzy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, grants you a [Charges|Frenzy Charge] when you [Freeze], [Electrocute] or [Pinned|Pin] an enemy. This can only occur once every few seconds.",
    skillTypes = {
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Buff] = true,
        [SkillType.Persistent] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "combat_frenzy",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_combat_frenzy_x_ms_cooldown",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classHuntress
    Edit

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