獰猛なニシャ
ヒューマノイドmonster dropped item rarity +% [1500]
Nisha, the Fierce
| Spectre | N |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
ライフ
65%
回避力
+50%
耐性
Damage
175%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
4 ~ 16
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
ExileHuntress1
Metadata
ExileHuntress1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,042
2,413
1,062
Damage
408
スペルダメージ
408
命中力
2,502
アタックタイム
1.005
経験値
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TwisterRogueExileHuntress1
Attack, Area, Duration, Spear, Projectile, Barrageable, UsableWhileMoving, RangedAttack, CannotTerrainChain, Wind, InteractsWithElementalGround
ツイスター
Base Damage: 326—490
クリティカルヒット率: 5%
アタックダメージ: 80%
アタックタイム: 1.005 秒
スピアを一振りして、ツイスターを巻き起こす。ツイスターは不規則に前方に移動し、その中にいる敵を盲目にし、繰り返しヒットを与える。ツイスターが他のスキルによるワールウィンドに接触すると、ワールウィンドを消費し、追加のツイスターを生成しより大きなダメージを与える。元素領域効果の上を通り過ぎるか、元素属性を帯びたワールウィンドを消費すると、ツイスターに対応した元素属性の追加ダメージを付与することができる。
アタックダメージが20%低下する
敵に盲目を付与する
全ての対象を貫通する
ツイスターの半径は0.5m
ツイスターの持続時間は3秒
同時に放たれたツイスターは同じ対象に0.66秒に一度だけヒットできる
active skill ignore setting aim stance [1]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
main hand weapon range + [65]
minimum per projectile spread angle degrees [15]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill can add multiple charges per action [1]
twister base movement speed [30]
twister bounce check angle [360]
twister consumes wind storm [1]
visual hit effect physical is wind [1]
DisengageRogueExileHuntress1
Attack, Melee, Area, Movement, Travel, MeleeSingleTarget, Jumping, Spear, CanCancelActions, Cooldown, CannotSpiritStrike, GeneratesCharges, SkillConsumesParried
ディスエンゲージ
Base Damage: 326—490
クリティカルヒット率: 5%
アタックダメージ: 85%
アタックタイム: 1.005 秒
クールダウン時間: 1.5 秒
後ろに飛び退き、スピアの先端で前方の地面を引き裂き、敵にダメージを与える。ヒット時にパリィのデバフを消費し、衝撃波を放ち、プレイヤーにフレンジーチャージを1個付与する。このスキルは他のスキルの使用中に使用することができ、ジャンプ中にプレイヤーに対して行われたストライクと投射物はプレイヤーを外れるようになる。このスキルは先祖の加護を受けることができない。
アタックダメージが15%低下する
近接ストライク距離 +25
attack maximum action distance + [-8]
base skill enabled while mounted [1]
disangage autotargeting angle % [90]
disengage cone angle [68]
disengage cone radius [163]
is area damage [1]
leap maximum allowed path distance [40]
override turn duration ms [50]
precise cursor targeting uses contact point height offset [1]
WhirlingSlashRogueExileHuntress1
Attack, Melee, Area, MeleeSingleTarget, GainsStages, Spear, AttackInPlace, Wind, InteractsWithElementalGround
ワーリングスラッシュ
Base Damage: 326—490
クリティカルヒット率: 5%
アタックダメージ: 70%
アタックタイム: 1.005 秒
アタックダメージが30%低下する
敵をノックバックする
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [15]
is area damage [1]
melee conditional step distance [26]
precise cursor targeting uses contact point height offset [1]
sandstorm swipe display [1]
visual hit effect physical is wind [1]
WhirlwindLanceRogueExileHuntress1
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesFromUser, Area, UsableWhileMoving, Limit, Barrageable, Spear, UsableWhileMounted, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, Wind, InteractsWithElementalGround
ワールウィンドランス
Base Damage: 326—490
クリティカルヒット率: 5%
アタックダメージ: 110%
アタックタイム: 1.005 秒
十分強力な力でスピアを投げ、着弾地点にワールウィンドを巻き上げる。その効果範囲内の敵を減速状態にし、盲目にする。そのワールウィンドの中に入ると、ワールウィンドは崩壊し、敵にダメージを与えると共に敵をノックバックする。もし可能ならばフレンジーチャージを1個消費し、通常の最大ステージ数より1高いステージを持つワールウィンドを生成する。
アタックダメージが10%上昇する
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
main hand weapon range + [65]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
SpearfieldRogueExileHuntress1
Attack, Area, Melee, Sustained, Spear, Hazard, Duration, AttackInPlace
スピアフィールド
Base Damage: 326—490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
地面を突き刺し、前方の広範囲の地面から複数の槍を飛び出させる。槍は一定時間残り、敵が触れると爆発し、ダメージを与えると共に敵に重傷を付与する。
半径0.2mごとに1本のスピアを生成する
プレイヤー以外の存在によって0.5秒以内に破壊された場合ダメージが80%低下する
スピアは4mの長さのコーン状位置に出現する
スピアの持続時間は10秒
アクティブなスピアの最大数 70本
active skill base secondary area of effect radius [6]
attack maximum action distance + [40]
base deal no damage [1]
is area damage [1]
WindSerpentsFuryRogueExileHuntress1
Attack, Melee, Area, HasUsageCondition, Spear, Sustained, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, RequiresCharges, Wind
ウィンドサーペントズフューリー
Base Damage: 326—490
クリティカルヒット率: 5%
アタックダメージ: 165%
アタックタイム: 1.005 秒
フレンジーチャージを全て消費し、敵をノックバックさせる巨大な槍による突きを行う。消費したフレンジーチャージごとに、1体のウィンドサーペントが槍の軌跡についていくようになる。それぞれのサーペントは敵をノックバックさせ、ダメージを与える。
アタックダメージが65%上昇する
敵をノックバックする
突きの長さは10m
突きの幅は1.7m
使用するのにフレンジーチャージを1個必要とする
is area damage [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]
TrailOfCaltropsRogueExileHuntress1
HasReservation, OngoingSkill, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers, AttackInPlace
トレイルオブカルトロップ
アクティブな間、プレイヤーがドッジした時に通り道にマキビシを撒く。
ドッジした時にマキビシを3個ばら撒く
base deal no damage [1]
caltrops on dodge first trigger at % dodge [5]
caltrops on dodge trigger interval % dodge [20]
generic ongoing trigger does not use energy [1]
TriggeredTrailOfCaltropsRogueExileHuntress1
Triggerable, Triggered, InbuiltTrigger, Damage, Area, Physical, Projectile, ProjectileNoCollision, Hazard, Duration, CannotChain, Attack, GroundTargetedProjectile, NoAttackOrCastTime, AttackInPlace
マキビシ
Base Damage: 326—490
クリティカルヒット率: 10%
アタックダメージ: 35%
アタックタイム: 1.005 秒
アタックダメージが65%低下する
エネルギーが最大値に到達した時にトリガーされる
マキビシの半径は0.5m
投射物の着弾地点の半径0.8m以内にマキビシが撒かれる
1個のマキビシを生成する
マキビシの持続時間は8秒
base is projectile [1]
base skill show average damage instead of dps [1]
caltrops only spawn laterally [1]
is hazard [1]
projectiles not offset [1]
replace main hand unarmed attack stats with nothing type [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
ドッジロールの距離 +4.6m
アタックダメージが10%低下する
このスペルのキャストスピードは変更できない
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Huntress"
}Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress1"] = {
name = "Nisha, the Fierce",
life = 0.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 16,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeSpearRogueExile",
"DodgeRollRogueExileGeneric",
"TwisterRogueExileHuntress1",
"DisengageRogueExileHuntress1",
"WhirlingSlashRogueExileHuntress1",
"WhirlwindLanceRogueExileHuntress1",
"SpearfieldRogueExileHuntress1",
"WindSerpentsFuryRogueExileHuntress1",
"TrailOfCaltropsRogueExileHuntress1",
"TriggeredTrailOfCaltropsRogueExileHuntress1",
"CombatFrenzyRogueExileHuntress1",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
name = "Spear Stab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with your [Spear].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"melee_range_+",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {15, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TwisterRogueExileHuntress1"] = {
name = "Twister",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Whip up a twister with a flick of your [Spear]. The twister moves forward erratically, [Blind|Blinding] and repeatedly [HitDamage|Hitting] enemies within. If a twister touches a [Whirlwind] from your other skills, it Consumes the [Whirlwind] to create additional twisters that deal more damage. Passing over [ElementalGround|Elemental Ground Surfaces] or Consuming an elemental [Whirlwind] will grant twisters extra damage of that element.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Spear] = true,
[SkillType.Projectile] = true,
[SkillType.Barrageable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.RangedAttack] = true,
[SkillType.CannotTerrainChain] = true,
[SkillType.Wind] = true,
[SkillType.InteractsWithElementalGround] = true,
},
statDescriptionScope = "twister",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"twister_base_movement_speed",
"twister_damage_+%_final_per_whirling_slash_stage",
"active_skill_base_area_of_effect_radius",
"twister_hit_interval_ms",
"attacks_chance_to_blind_on_hit_%",
"twister_gain_%_elemental_damage_of_corresponding_type",
"minimum_per_projectile_spread_angle_degrees",
"twister_bounce_check_angle",
"main_hand_weapon_range_+",
"can_perform_skill_while_moving",
"is_area_damage",
"skill_can_add_multiple_charges_per_action",
"twister_consumes_wind_storm",
"visual_hit_effect_physical_is_wind",
"base_is_projectile",
"always_pierce",
"active_skill_ignore_setting_aim_stance",
},
levels = {
[1] = {3000, -70, 160, 50, 30, 80, 5, 660, 100, 50, 15, 360, 65, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DisengageRogueExileHuntress1"] = {
name = "Disengage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. [Consume|Consumes] the [ParriedDebuff|Parried Debuff] on [HitDamage|Hitting] enemies to release a shockwave and grant you a [Charges|Frenzy Charge]. This skill can be used while using other skills, and causes [Strike|Strikes] and [Projectile|Projectiles] to miss you while jumping. This skill cannot be [AncestralBoost|Ancestrally Boosted].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Jumping] = true,
[SkillType.Spear] = true,
[SkillType.CanCancelActions] = true,
[SkillType.Cooldown] = true,
[SkillType.CannotSpiritStrike] = true,
[SkillType.GeneratesCharges] = true,
[SkillType.SkillConsumesParried] = true,
},
statDescriptionScope = "disengage",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"consume_parry_debuff_on_hit_to_gain_X_frenzy_charges",
"override_turn_duration_ms",
"attack_maximum_action_distance_+",
"melee_range_+",
"total_attack_time_+_ms",
"leap_maximum_allowed_path_distance",
"disengage_cone_angle",
"disangage_autotargeting_angle_%",
"disengage_cone_radius",
"is_area_damage",
"base_skill_enabled_while_mounted",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {1, 50, -8, 25, 200, 40, 68, 90, 163, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhirlingSlashRogueExileHuntress1"] = {
name = "Whirling Slash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Perform a circular slash that kicks up a [Whirlwind] around you, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [Knockback].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.GainsStages] = true,
[SkillType.Spear] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Wind] = true,
[SkillType.InteractsWithElementalGround] = true,
},
statDescriptionScope = "whirling_slash",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_knockback_+%_final_at_min_distance",
"generic_knockback_+%_final_at_max_distance",
"generic_knockback_distance_limit",
"melee_conditional_step_distance",
"visual_hit_effect_physical_is_wind",
"is_area_damage",
"sandstorm_swipe_display",
"global_knockback",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {50, -90, 15, 26, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhirlwindLanceRogueExileHuntress1"] = {
name = "Whirlwind Lance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throw a [Spear] with enough force to kick up a [Whirlwind] where it lands, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Entering the [Whirlwind] collapses it, dealing damage and causing [Knockback]. Consumes a [Charges|Frenzy Charge] if possible to create the [Whirlwind] with one more than its normal maximum number of stages.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Limit] = true,
[SkillType.Barrageable] = true,
[SkillType.Spear] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.Duration] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.Wind] = true,
[SkillType.InteractsWithElementalGround] = true,
},
statDescriptionScope = "whirlwind_lance",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"main_hand_weapon_range_+",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
"has_modular_projectiles_enabled",
"quality_display_sandstorm_swipe_is_gem",
},
levels = {
[1] = {-70, 160, 50, 65, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpearfieldRogueExileHuntress1"] = {
name = "Spearfield",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and [Maim|Maiming] them.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Sustained] = true,
[SkillType.Spear] = true,
[SkillType.Hazard] = true,
[SkillType.Duration] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "spearfield/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"spear_wall_maximum_active_spears",
"base_skill_effect_duration",
"attack_maximum_action_distance_+",
"spear_wall_cm_per_spear",
"active_skill_base_secondary_area_of_effect_radius",
"spearfield_maim_slows_an_additional_%",
"ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self",
"is_area_damage",
"global_maim_on_hit",
"base_deal_no_damage",
},
levels = {
[1] = {40, 70, 10000, 40, 20, 6, 10, -80, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WindSerpentsFuryRogueExileHuntress1"] = {
name = "Wind Serpent's Fury",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Consume all [Charges|Frenzy Charges] to perform a gigantic spear thrust that [Knockback|Knocks Back] enemies. For each [Charges|Frenzy Charge] consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and [Knockback|Knocks Back] enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.HasUsageCondition] = true,
[SkillType.Spear] = true,
[SkillType.Sustained] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.RequiresCharges] = true,
[SkillType.Wind] = true,
},
statDescriptionScope = "wind_serpents_fury/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"base_knockback_distance",
"active_skill_requires_X_frenzy_charges",
"knockback_distance_+%_final_vs_unique_enemies",
"is_area_damage",
"visual_hit_effect_physical_is_wind",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {100, 17, 1500, 1, 200, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TrailOfCaltropsRogueExileHuntress1"] = {
name = "Trail of Caltrops",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "While active, scatters caltrops in your wake when you dodge.",
skillTypes = {
[SkillType.HasReservation] = true,
[SkillType.OngoingSkill] = true,
[SkillType.Persistent] = true,
[SkillType.Buff] = true,
[SkillType.CanHaveMultipleOngoingSkillInstances] = true,
[SkillType.GeneratesEnergy] = true,
[SkillType.Triggers] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"caltrops_on_dodge_X_triggers",
"caltrops_on_dodge_first_trigger_at_%_dodge",
"caltrops_on_dodge_trigger_interval_%_dodge",
"base_deal_no_damage",
"generic_ongoing_trigger_does_not_use_energy",
},
levels = {
[1] = {3, 5, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggeredTrailOfCaltropsRogueExileHuntress1"] = {
name = "Caltrops",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Maim|Maims] and deals [Attack] area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Physical] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.Hazard] = true,
[SkillType.Duration] = true,
[SkillType.CannotChain] = true,
[SkillType.Attack] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "triggered_caltrops_on_dodge",
castTime = 0,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_weapon_minimum_physical_damage",
"main_hand_weapon_maximum_physical_damage",
"base_number_of_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"base_skill_effect_duration",
"triggered_by_generic_ongoing_trigger",
"global_maim_on_hit",
"additive_thorns_damage_modifiers_apply_to_attack_damage",
"replace_main_hand_unarmed_attack_stats_with_nothing_type",
"base_is_projectile",
"is_hazard",
"caltrops_only_spawn_laterally",
"projectiles_not_offset",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 5, 8, 8000, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CombatFrenzyRogueExileHuntress1"] = {
name = "Combat Frenzy",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "While active, grants you a [Charges|Frenzy Charge] when you [Freeze], [Electrocute] or [Pinned|Pin] an enemy. This can only occur once every few seconds.",
skillTypes = {
[SkillType.OngoingSkill] = true,
[SkillType.HasReservation] = true,
[SkillType.Buff] = true,
[SkillType.Persistent] = true,
[SkillType.GeneratesCharges] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "combat_frenzy",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_combat_frenzy_x_ms_cooldown",
"base_deal_no_damage",
},
levels = {
[1] = {8000, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Huntress |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.