Nisha, die Unerbittliche
Humanoid
monster dropped item rarity +% [1500]
Nisha, the Fierce
SpectreN
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Leben
65%
Ausweichen
+50%
Widerstand
0 0 0 0
Damage
175%
Genauigkeit
100%
Attack Distance
4 ~ 16
Angriffszeit
1.005 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
ExileHuntress1
Metadata
ExileHuntress1
Stufe
68
Leben
5,042
Damage
408
Zauberschaden
408
Genauigkeit
2,502
Angriffszeit
1.005
Erfahrung
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
MeleeSpearRogueExile
Attack, MeleeSingleTarget, Melee, Area, Spear, AttackInPlace
Speerstecher
Base Damage: 326—490
Angriffszeit: 1.005 Sek.
Schlagt mit Eurem Speer zu.
+4 zu Nahkampf-Schlagreichweite
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
TwisterRogueExileHuntress1
Attack, Area, Duration, Spear, Projectile, Barrageable, UsableWhileMoving, RangedAttack, CannotTerrainChain, Wind, InteractsWithElementalGround
Wirbelsturm
Base Damage: 326—490
Angriffsschaden: 80%
Angriffszeit: 1.005 Sek.
Erzeugt mit Eurem Speer einen Wirbelsturm. Der Wirbelsturm bewegt sich unberechenbar nach vorne, blendet Gegner in ihm und trifft diese wiederholt. Wenn Ihr diese Fertigkeit benutzt, während Ihr in einem Wirbelwind steht, werden zusätzliche Wirbelstürme erzeugt, die mehr Schaden verursachen. Das Überqueren von elementaren Bodenflächen oder das Verbrauchen eines elementaren Wirbelwinds gewährt Wirbelstürmen extra Schaden dieses Elements.
Verursacht 20% weniger Angriffsschaden
Blendet Gegner
Durchbohrt alle Ziele
Wirbelsturm-Radius beträgt 0.5 Meter
Wirbelsturm-Dauer beträgt 3 Sekunden
Verbraucht Wirbelwinde, um einen zusätzlichen Wirbelsturm zu erzeugen und um 80% mehr Schaden pro Wirbelwind-Phase zu verursachen
Elementar-Wirbelstürme verursachen 50% des Schadens als Schaden des zugehörigen Typs
Zur gleichen Zeit abgefeuerte Wirbelstürme können dasselbe Ziel treffen,
nicht mehr als einmal alle 0.66 Sekunden
active skill ignore setting aim stance [1]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
main hand weapon range + [65]
minimum per projectile spread angle degrees [15]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill can add multiple charges per action [1]
twister base movement speed [30]
twister bounce check angle [360]
twister consumes wind storm [1]
visual hit effect physical is wind [1]
DisengageRogueExileHuntress1
Attack, Melee, Area, Movement, Travel, MeleeSingleTarget, Jumping, Spear, CanCancelActions, Cooldown, CannotSpiritStrike, GeneratesCharges, SkillConsumesParried
Rückzug
Base Damage: 326—490
Angriffsschaden: 85%
Angriffszeit: 1.005 Sek.
Abklingzeit: 1.5 Sek.
Springt zurück, während Ihr mit Speerspitzen die Erde vor Euch aufreißt und bei Gegnern Schaden verursacht. Gegner, die für Betäubung vorbereitet sind, werden schwer betäubt und werden ein zweites Mal getroffen. Diese Fertigkeit kann während des Benutzens anderer Fertigkeiten benutzt werden und bewirkt, dass Euch Schläge und Projektile während des Springens verfehlen. Diese Fertigkeit kann nicht durch Ahnen verstärkt werden.
Verursacht 15% weniger Angriffsschaden
+0.2 Sekunden zur gesamten Angriffszeit
+25 zu Nahkampf-Schlagreichweite
Gewährt eine Raserei-Ladung beim Verbrauch von Pariert
attack maximum action distance + [-8]
base skill enabled while mounted [1]
disangage autotargeting angle % [90]
disengage cone angle [68]
disengage cone radius [163]
is area damage [1]
leap maximum allowed path distance [40]
override turn duration ms [50]
precise cursor targeting uses contact point height offset [1]
WhirlingSlashRogueExileHuntress1
Attack, Melee, Area, MeleeSingleTarget, GainsStages, Spear, AttackInPlace, Wind, InteractsWithElementalGround
Wirbelnder Schlag
Base Damage: 326—490
Angriffsschaden: 70%
Angriffszeit: 1.005 Sek.
Führt einen kreisförmigen Schlag aus, der einen Wirbelwind um Euch herum erzeugt, der Gegner in seinem Wirkungsbereich verlangsamt und sie blendet. Das Verlassen des Bereichs lässt den Sturm kollabieren, wodurch dieser Schaden verursacht und Gegner zurückstößt.
Verursacht 30% weniger Angriffsschaden
Stößt Gegner zurück
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [15]
is area damage [1]
melee conditional step distance [26]
precise cursor targeting uses contact point height offset [1]
sandstorm swipe display [1]
visual hit effect physical is wind [1]
WhirlwindLanceRogueExileHuntress1
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesFromUser, Area, UsableWhileMoving, Limit, Barrageable, Spear, UsableWhileMounted, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, Wind, InteractsWithElementalGround
Wirbelwindlanze
Base Damage: 326—490
Angriffsschaden: 110%
Angriffszeit: 1.005 Sek.
Wirft einen Speer mit genug Kraft, um einen Wirbelwind am Landeplatz zu erzeugen, der Gegner in seinem Wirkungsbereich verlangsamt und blendet. Das Betreten des Wirbelwinds lässt ihn zusammenbrechen, verursacht Schaden und stoßt zurück. Verbraucht eine Raserei-Ladung, wenn möglich, um den Wirbelwind mit einer Phase mehr als der normalen Maximalanzahl zu erzeugen.
Verursacht 10% mehr Angriffsschaden
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
main hand weapon range + [65]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
SpearfieldRogueExileHuntress1
Attack, Area, Melee, Sustained, Spear, Hazard, Duration, AttackInPlace
Speerfeld
Base Damage: 326—490
Angriffszeit: 1.005 Sek.
Stecht in den Boden, wodurch vor Euch in einem großen Bereich mehrere Speere aus dem Boden schießen. Die Speere verbleiben für eine Dauer oder explodieren, wenn Gegner sie berühren, an ihnen Schaden verursachen und sie verstümmeln.
Erzeugt 1 Speer pro 0.2 Meter Radius
80% weniger Schaden, wenn innerhalb von 0.5 Sekunden durch etwas anderes zerstört als Euch
Verstümmelungen von dieser Fertigkeit Slow|verlangsamen] um zusätzlich 10%
Speere erscheinen innerhalb eines Kegels mit 4 Meter Länge
Speer-Dauer beträgt 10 Sekunden
Maximal 70 aktive Speere
active skill base secondary area of effect radius [6]
attack maximum action distance + [40]
base deal no damage [1]
is area damage [1]
WindSerpentsFuryRogueExileHuntress1
Attack, Melee, Area, HasUsageCondition, Spear, Sustained, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, RequiresCharges, Wind
Zorn der Windschlange
Base Damage: 326—490
Angriffsschaden: 165%
Angriffszeit: 1.005 Sek.
Verbraucht alle Raserei-Ladungen, um einen gigantischen Speerstoß auszuführen, der Gegner zurückstößt. Für jede verbrauchte Raserei-Ladung folgt dem Speer eine Windschlange. Jede Schlange verursacht bei Gegnern zudem Schaden und stößt diese zurück.
200% mehr Rückstoßdistanz gegen einzigartige Gegner
Verursacht 65% mehr Angriffsschaden
Stößt Gegner zurück
Stoßlänge beträgt 10 Meter
Stoßbreite beträgt 1.7 Meter
Erfordert 1 Raserei-Ladung zur Nutzung
is area damage [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]
TrailOfCaltropsRogueExileHuntress1
HasReservation, OngoingSkill, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers, AttackInPlace
Spur aus Wurfeisen
Während die Fertigkeit aktiv ist, werden in Eurem Pfad Wurfeisen verstreut, wenn Ihr die Ausweichrolle benutzt.
Vertreit 3 Wurfeisen, wenn Ihr ausweicht
base deal no damage [1]
caltrops on dodge first trigger at % dodge [5]
caltrops on dodge trigger interval % dodge [20]
generic ongoing trigger does not use energy [1]
TriggeredTrailOfCaltropsRogueExileHuntress1
Triggerable, Triggered, InbuiltTrigger, Damage, Area, Physical, Projectile, ProjectileNoCollision, Hazard, Duration, CannotChain, Attack, GroundTargetedProjectile, NoAttackOrCastTime, AttackInPlace
Wurfeisen
Base Damage: 326—490
Angriffsschaden: 35%
Angriffszeit: 1.005 Sek.
Verstümmelt und verursacht Angriffs-Flächenschaden, wenn es durch einen Gegner ausgelöst wird. Wurfeisen werden bei Auslösung zerstört, und es können gleichzeitig maximal 20 Wurfeisen aktiv sein.
Verursacht 65% weniger Angriffsschaden
111.7 bis 167.6 physischer Basisschaden
Erhöhungen und Verringerungen des Dornenschadens gelten auch für den Trefferschaden dieser Fertigkeit
Wird ausgelöst beim Erreichen maximaler Energie
Wurfeisen-Radius beträgt 0.5 Meter
Wurfeisen landen in einem Radius von 0.8 Metern innerhalb des Projektil-Einschlags
Erzeugt 1 Wurfeisen
Wurfeisen-Dauer beträgt 8 Sekunden
base is projectile [1]
base skill show average damage instead of dps [1]
caltrops only spawn laterally [1]
is hazard [1]
projectiles not offset [1]
replace main hand unarmed attack stats with nothing type [1]
CombatFrenzyRogueExileHuntress1
OngoingSkill, HasReservation, Buff, Persistent, GeneratesCharges, AttackInPlace
Kampfraserei
Während die Fertigkeit aktiv ist, gewährt sie Euch eine Raserei-Ladung, wenn Ihr einen Gegner einfriert, elektrisiert oder festsetzt. Dies kann nur einmal alle paar Sekunden auftreten.
Erhaltet eine Raserei-Ladung, wenn Ihr einen Gegner einfriert, elektrisiert oder festsetzt, nicht mehr als einmal alle 8 Sekunden
base deal no damage [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 Meter zur Ausweichrollen-Distanz
Verursacht 10% weniger Angriffsschaden
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Huntress"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress1"] = {
    name = "Nisha, the Fierce",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeSpearRogueExile",
        "DodgeRollRogueExileGeneric",
        "TwisterRogueExileHuntress1",
        "DisengageRogueExileHuntress1",
        "WhirlingSlashRogueExileHuntress1",
        "WhirlwindLanceRogueExileHuntress1",
        "SpearfieldRogueExileHuntress1",
        "WindSerpentsFuryRogueExileHuntress1",
        "TrailOfCaltropsRogueExileHuntress1",
        "TriggeredTrailOfCaltropsRogueExileHuntress1",
        "CombatFrenzyRogueExileHuntress1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
    name = "Spear Stab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your [Spear].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "melee_range_+",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {15, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TwisterRogueExileHuntress1"] = {
    name = "Twister",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Whip up a twister with a flick of your [Spear]. The twister moves forward erratically, [Blind|Blinding] and repeatedly [HitDamage|Hitting] enemies within. If a twister touches a [Whirlwind] from your other skills, it Consumes the [Whirlwind] to create additional twisters that deal more damage. Passing over [ElementalGround|Elemental Ground Surfaces] or Consuming an elemental [Whirlwind] will grant twisters extra damage of that element.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Spear] = true,
        [SkillType.Projectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.CannotTerrainChain] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "twister",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "twister_base_movement_speed",
        "twister_damage_+%_final_per_whirling_slash_stage",
        "active_skill_base_area_of_effect_radius",
        "twister_hit_interval_ms",
        "attacks_chance_to_blind_on_hit_%",
        "twister_gain_%_elemental_damage_of_corresponding_type",
        "minimum_per_projectile_spread_angle_degrees",
        "twister_bounce_check_angle",
        "main_hand_weapon_range_+",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "twister_consumes_wind_storm",
        "visual_hit_effect_physical_is_wind",
        "base_is_projectile",
        "always_pierce",
        "active_skill_ignore_setting_aim_stance",
    },
    levels = {
        [1] = {3000, -70, 160, 50, 30, 80, 5, 660, 100, 50, 15, 360, 65, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DisengageRogueExileHuntress1"] = {
    name = "Disengage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. [Consume|Consumes] the [ParriedDebuff|Parried Debuff] on [HitDamage|Hitting] enemies to release a shockwave and grant you a [Charges|Frenzy Charge]. This skill can be used while using other skills, and causes [Strike|Strikes] and [Projectile|Projectiles] to miss you while jumping. This skill cannot be [AncestralBoost|Ancestrally Boosted].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Jumping] = true,
        [SkillType.Spear] = true,
        [SkillType.CanCancelActions] = true,
        [SkillType.Cooldown] = true,
        [SkillType.CannotSpiritStrike] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.SkillConsumesParried] = true,
    },
    statDescriptionScope = "disengage",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "consume_parry_debuff_on_hit_to_gain_X_frenzy_charges",
        "override_turn_duration_ms",
        "attack_maximum_action_distance_+",
        "melee_range_+",
        "total_attack_time_+_ms",
        "leap_maximum_allowed_path_distance",
        "disengage_cone_angle",
        "disangage_autotargeting_angle_%",
        "disengage_cone_radius",
        "is_area_damage",
        "base_skill_enabled_while_mounted",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {1, 50, -8, 25, 200, 40, 68, 90, 163, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlingSlashRogueExileHuntress1"] = {
    name = "Whirling Slash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a circular slash that kicks up a [Whirlwind] around you, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [Knockback].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.GainsStages] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "whirling_slash",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "melee_conditional_step_distance",
        "visual_hit_effect_physical_is_wind",
        "is_area_damage",
        "sandstorm_swipe_display",
        "global_knockback",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {50, -90, 15, 26, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlwindLanceRogueExileHuntress1"] = {
    name = "Whirlwind Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a [Spear] with enough force to kick up a [Whirlwind] where it lands, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Entering the [Whirlwind] collapses it, dealing damage and causing [Knockback]. Consumes a [Charges|Frenzy Charge] if possible to create the [Whirlwind] with one more than its normal maximum number of stages.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.Duration] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "whirlwind_lance",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "main_hand_weapon_range_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "quality_display_sandstorm_swipe_is_gem",
    },
    levels = {
        [1] = {-70, 160, 50, 65, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpearfieldRogueExileHuntress1"] = {
    name = "Spearfield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and [Maim|Maiming] them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Sustained] = true,
        [SkillType.Spear] = true,
        [SkillType.Hazard] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "spearfield/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "spear_wall_maximum_active_spears",
        "base_skill_effect_duration",
        "attack_maximum_action_distance_+",
        "spear_wall_cm_per_spear",
        "active_skill_base_secondary_area_of_effect_radius",
        "spearfield_maim_slows_an_additional_%",
        "ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self",
        "is_area_damage",
        "global_maim_on_hit",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {40, 70, 10000, 40, 20, 6, 10, -80, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WindSerpentsFuryRogueExileHuntress1"] = {
    name = "Wind Serpent's Fury",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consume all [Charges|Frenzy Charges] to perform a gigantic spear thrust that [Knockback|Knocks Back] enemies. For each [Charges|Frenzy Charge] consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and [Knockback|Knocks Back] enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.HasUsageCondition] = true,
        [SkillType.Spear] = true,
        [SkillType.Sustained] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.RequiresCharges] = true,
        [SkillType.Wind] = true,
    },
    statDescriptionScope = "wind_serpents_fury/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_knockback_distance",
        "active_skill_requires_X_frenzy_charges",
        "knockback_distance_+%_final_vs_unique_enemies",
        "is_area_damage",
        "visual_hit_effect_physical_is_wind",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {100, 17, 1500, 1, 200, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrailOfCaltropsRogueExileHuntress1"] = {
    name = "Trail of Caltrops",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, scatters caltrops in your wake when you dodge.",
    skillTypes = {
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.Buff] = true,
        [SkillType.CanHaveMultipleOngoingSkillInstances] = true,
        [SkillType.GeneratesEnergy] = true,
        [SkillType.Triggers] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "caltrops_on_dodge_X_triggers",
        "caltrops_on_dodge_first_trigger_at_%_dodge",
        "caltrops_on_dodge_trigger_interval_%_dodge",
        "base_deal_no_damage",
        "generic_ongoing_trigger_does_not_use_energy",
    },
    levels = {
        [1] = {3, 5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredTrailOfCaltropsRogueExileHuntress1"] = {
    name = "Caltrops",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Maim|Maims] and deals [Attack] area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Hazard] = true,
        [SkillType.Duration] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Attack] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.NoAttackOrCastTime] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "triggered_caltrops_on_dodge",
    castTime = 0,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_weapon_minimum_physical_damage",
        "main_hand_weapon_maximum_physical_damage",
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "triggered_by_generic_ongoing_trigger",
        "global_maim_on_hit",
        "additive_thorns_damage_modifiers_apply_to_attack_damage",
        "replace_main_hand_unarmed_attack_stats_with_nothing_type",
        "base_is_projectile",
        "is_hazard",
        "caltrops_only_spawn_laterally",
        "projectiles_not_offset",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 5, 8, 8000, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CombatFrenzyRogueExileHuntress1"] = {
    name = "Combat Frenzy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, grants you a [Charges|Frenzy Charge] when you [Freeze], [Electrocute] or [Pinned|Pin] an enemy. This can only occur once every few seconds.",
    skillTypes = {
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Buff] = true,
        [SkillType.Persistent] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "combat_frenzy",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_combat_frenzy_x_ms_cooldown",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classHuntress
    Edit

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