นิช่า ผู้บ้าระห่ำ
มนุษย์
monster dropped item rarity +% [1500]
Nisha, the Fierce
SpectreN
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
พลังชีวิต
65%
การหลบหลีก
+50%
ค่าต้านทาน
0 0 0 0
Damage
175%
ความแม่นยำ
100%
Attack Distance
4 ~ 16
{เวลาโจมตี}
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ExileHuntress1
Metadata
ExileHuntress1
เลเวล
68
พลังชีวิต
5,042
Damage
408
ความเสียหายเวท
408
ความแม่นยำ
2,502
{เวลาโจมตี}
1.005
ค่าประสบการณ์
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
MeleeSpearRogueExile
Attack, MeleeSingleTarget, Melee, Area, Spear, AttackInPlace
แทงด้วยหอก
Base Damage: 326—490
{เวลาโจมตี}: 1.005 {วิ}
ฟาดด้วยหอกของคุณ
ระยะการฟาดประชิด +4
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
TwisterRogueExileHuntress1
Attack, Area, Duration, Spear, Projectile, Barrageable, UsableWhileMoving, RangedAttack, CannotTerrainChain, Wind, InteractsWithElementalGround
เกลียวพายุ
Base Damage: 326—490
ความเสียหายโจมตี: 80%
{เวลาโจมตี}: 1.005 {วิ}
ตวัดหอกพัดเอาเกลียวพายุขึ้นมา เกลียวพายุนี้จะเคลื่อนที่ไปข้างหน้าอย่างเอาแน่เอานอนไม่ได้เพื่อสร้างสถานะ ตาบอด และปะทะศัตรูที่อยู่ภายในซ้ำๆ หากเกลียวพายุสัมผัสลมวนจากสกิลอื่นๆ ของคุณ มันจะกลืนกินลมวนของคุณเพื่อสร้างเกลียวพายุเพิ่มเติมที่สร้างความเสียหายเพิ่มขึ้น อีก เกลียวพายุที่พัดผ่านพื้นปกคลุมธาตุหรือกลืนกินลมวนธาตุจะเสริมความเสียหายของธาตุนั้นๆ ให้กับเกลียวพายุ
สร้างความเสียหาย โจมตี ลดลง อีก 20%
สร้างสถานะ ตาบอด ต่อศัตรู
เจาะทะลุ ทุกเป้าหมาย
เกลียวพายุ มีรัศมี 0.5 เมตร
เกลียวพายุ มีระยะเวลา 3 วินาที
กลืนกิน ลมวน เพื่อสร้าง เกลียวพายุ เพิ่มเติม 1 ลูกและสร้างความเสียหาย เพิ่มขึ้น อีก 80% ต่อจำนวนสเตจของลมวน
เกลียวพายุธาตุ นำความเสียหาย 50% ไปเสริมเป็น ชนิดที่เกี่ยวข้อง
เกลียวพายุ ที่ยิงออกมาพร้อมกัน ปะทะเป้าหมายเดียวกันได้สูงสุด 1 ครั้งต่อ 0.66 วินาที
active skill ignore setting aim stance [1]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
main hand weapon range + [65]
minimum per projectile spread angle degrees [15]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill can add multiple charges per action [1]
twister base movement speed [30]
twister bounce check angle [360]
twister consumes wind storm [1]
visual hit effect physical is wind [1]
DisengageRogueExileHuntress1
Attack, Melee, Area, Movement, Travel, MeleeSingleTarget, Jumping, Spear, CanCancelActions, Cooldown, CannotSpiritStrike, GeneratesCharges, SkillConsumesParried
เลิกประจัญบาน
Base Damage: 326—490
ความเสียหายโจมตี: 85%
{เวลาโจมตี}: 1.005 {วิ}
คูลดาวน์: 1.5 {วิ}
กระโดดถอยหลังพร้อมแหวกพื้นตรงหน้าคุณด้วยปลายหอกเพื่อสร้างความเสียหายต่อศัตรู สกิลนี้จะกลืนกินดีบัฟ ถูกแพรี่ เมื่อปะทะศัตรูเพื่อปล่อยคลื่นกระแทกและมอบ Frenzy Charge 1 ลูกให้กับคุณ คุณสามารถใช้สกิลนี้ได้ขณะที่ใช้สกิลอื่น ซึ่งจะทำให้รอดพ้นจากการฟาดและโพรเจกไทล์ขณะที่กระโดด สกิลนี้ไม่สามารถรับพลังจากบรรพชนได้
สร้างความเสียหาย โจมตี ลดลง อีก 15%
เวลาโจมตีสุทธิ +0.2 วินาที
ระยะการฟาดประชิด +25
ได้รับ Frenzy Charge 1 ลูก เมื่อกลืนกินสถานะ ถูกแพรี่
attack maximum action distance + [-8]
base skill enabled while mounted [1]
disangage autotargeting angle % [90]
disengage cone angle [68]
disengage cone radius [163]
is area damage [1]
leap maximum allowed path distance [40]
override turn duration ms [50]
precise cursor targeting uses contact point height offset [1]
WhirlingSlashRogueExileHuntress1
Attack, Melee, Area, MeleeSingleTarget, GainsStages, Spear, AttackInPlace, Wind, InteractsWithElementalGround
ฟันเรียกพายุ
Base Damage: 326—490
ความเสียหายโจมตี: 70%
{เวลาโจมตี}: 1.005 {วิ}
ฟันเป็นวงกลมเพื่อสร้างลมวนรอบตัวคุณ ทำให้ศัตรูที่อยู่ในพื้นที่เชื่องช้าและติดสถานะ ตาบอด การออกจากพื้นที่จะทำให้พายุยุบตัวเพื่อสร้างความเสียหายและผลักออกไป
สร้างความเสียหาย โจมตี ลดลง อีก 30%
ผลักศัตรูออกไป
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [15]
is area damage [1]
melee conditional step distance [26]
precise cursor targeting uses contact point height offset [1]
sandstorm swipe display [1]
visual hit effect physical is wind [1]
WhirlwindLanceRogueExileHuntress1
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesFromUser, Area, UsableWhileMoving, Limit, Barrageable, Spear, UsableWhileMounted, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, Wind, InteractsWithElementalGround
ทวนลมวน
Base Damage: 326—490
ความเสียหายโจมตี: 110%
{เวลาโจมตี}: 1.005 {วิ}
โยนหอกด้วยแรงมากพอที่จะเรียกลมวนในจุดที่มันตกลง ทำให้ศัตรูในพื้นที่เชื่องช้าลงและติดสถานะ ตาบอด การเข้าแล้วออกจากลมวนนี้จะทำให้มันยุบตัว สร้างความเสียหายและผลักออกไป สกิลนี้จะกลืนกิน Frenzy Charge 1 ลูกเพื่อสร้างลมวนที่มีจำนวนสเตจสูงกว่าจำนวนเต็ม 1 ระดับ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
main hand weapon range + [65]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
SpearfieldRogueExileHuntress1
Attack, Area, Melee, Sustained, Spear, Hazard, Duration, AttackInPlace
สนามหอก
Base Damage: 326—490
{เวลาโจมตี}: 1.005 {วิ}
แทงพื้นให้หอกหลายเล่มทิ่มออกมาในพื้นที่ขนาดใหญ่ข้างหน้าคุณ หอกจะอยู่เป็นระยะเวลาหนึ่ง หรือระเบิดออกเมื่อมีศัตรูเข้ามาสัมผัสเพื่อสร้างความเสียหายและสร้างสถานะ ขาหัก ต่อพวกมัน
สร้าง หอก 1 เล่ม ต่อรัศมี 0.2 เมตร
สร้างสถานะ ขาหัก เมื่อปะทะ
ลดความเสียหาย อีก 80% หากถูกผู้ที่ไม่ใช่คุณทำลายใน 0.5 วินาทีแรก
สถานะ ขาหัก จากสกิลนี้ ทำให้เกิดความเชื่องช้า เพิ่มเติม 10%
หอก ทิ่มออกมาเป็นทรงกรวยในรัศมี 4 เมตร
หอก มีระยะเวลา 10 วินาที
มี หอกที่ทำงาน ได้สูงสุด 70 เล่ม
active skill base secondary area of effect radius [6]
attack maximum action distance + [40]
base deal no damage [1]
is area damage [1]
WindSerpentsFuryRogueExileHuntress1
Attack, Melee, Area, HasUsageCondition, Spear, Sustained, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, RequiresCharges, Wind
โทสะงูสายลม
Base Damage: 326—490
ความเสียหายโจมตี: 165%
{เวลาโจมตี}: 1.005 {วิ}
กลืนกิน Frenzy Charge ทั้งหมดเพื่อทำการแทงหอกมหึมาที่ผลักศัตรูออกไป การกลืนกิน Frenzy Charge แต่ละลูกจะทำให้งูสายลมแต่ละตัวไล่ตามหอกนี้ไป งูแต่ละตัวยังสร้างความเสียหายและผลักศัตรูออกไปอีกด้วย
เพิ่มระยะการผลักออกไป อีก 200% ต่อศัตรูยูนิค
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 65%
ผลักศัตรูออกไป
การแทงหอก มีความยาว 10 เมตร
การแทงหอก มีความกว้าง 1.7 เมตร
ต้องการ Frenzy Charge 1 ลูกในการใช้งาน
is area damage [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]
TrailOfCaltropsRogueExileHuntress1
HasReservation, OngoingSkill, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers, AttackInPlace
ขวากไล่หลัง
ขณะที่สกิลนี้ทำงาน คุณจะโปรยขวากไล่หลังเมื่อคุณกลิ้งหลบ
โปรยขวาก 3 ชิ้น เมื่อคุณหลบหลีก
base deal no damage [1]
caltrops on dodge first trigger at % dodge [5]
caltrops on dodge trigger interval % dodge [20]
generic ongoing trigger does not use energy [1]
TriggeredTrailOfCaltropsRogueExileHuntress1
Triggerable, Triggered, InbuiltTrigger, Damage, Area, Physical, Projectile, ProjectileNoCollision, Hazard, Duration, CannotChain, Attack, GroundTargetedProjectile, NoAttackOrCastTime, AttackInPlace
ขวาก
Base Damage: 326—490
ความเสียหายโจมตี: 35%
{เวลาโจมตี}: 1.005 {วิ}
สร้างสถานะ ขาหัก และสร้างความเสียหาย โจมตี พื้นที่ เมื่อศัตรูทริกเกอร์ ขวากที่ถูกทริกเกอร์จะถูกทำลาย และสามารถทิ้งขวากได้พร้อมกันสูงสุด 20 ชิ้น
สร้างความเสียหาย โจมตี ลดลง อีก 65%
ความเสียหาย กายภาพ พื้นฐาน 111.7 ถึง 167.6
การเพิ่มและลดความเสียหาย ผิวหนาม ส่งผลต่อ ความเสียหาย ปะทะ ของสกิลนี้
สร้างสถานะ ขาหัก เมื่อปะทะ
ถูกทริกเกอร์ เมื่อพลังงานเต็ม
ขวาก มีรัศมี 0.5 เมตร
ขวาก ตกถึงพื้นในรัศมี 0.8 เมตร ของจุดกระทบของโพรเจกไทล์
สร้าง ขวาก 1 ชิ้น
ขวาก มีระยะเวลา 8 วินาที
base is projectile [1]
base skill show average damage instead of dps [1]
caltrops only spawn laterally [1]
is hazard [1]
projectiles not offset [1]
replace main hand unarmed attack stats with nothing type [1]
CombatFrenzyRogueExileHuntress1
OngoingSkill, HasReservation, Buff, Persistent, GeneratesCharges, AttackInPlace
รบราบ้าระห่ำ
ขณะที่สกิลนี้ทำงาน คุณจะได้รับ Frenzy Charge 1 ลูก เมื่อคุณสร้างสถานะ แช่แข็ง, ช็อตประสาท หรือ ตรึง ต่อศัตรู การสะสมชาร์จนี้เกิดขึ้นได้เพียงครั้งเดียวในเวลาไม่กี่วินาที
ได้รับ Frenzy Charge 1 ลูก เมื่อคุณสร้างสถานะ แช่แข็ง, ช็อตประสาท หรือ ตรึง ต่อศัตรู สูงสุด 1 ครั้งทุก 8 วินาที
base deal no damage [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
ระยะการกลิ้งหลบ +4.6 เมตร
สร้างความเสียหาย โจมตี ลดลง อีก 10%
ความเร็วในการร่ายของสกิลนี้ ไม่สามารถเปลี่ยนแปลงได้
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Huntress"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress1"] = {
    name = "Nisha, the Fierce",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeSpearRogueExile",
        "DodgeRollRogueExileGeneric",
        "TwisterRogueExileHuntress1",
        "DisengageRogueExileHuntress1",
        "WhirlingSlashRogueExileHuntress1",
        "WhirlwindLanceRogueExileHuntress1",
        "SpearfieldRogueExileHuntress1",
        "WindSerpentsFuryRogueExileHuntress1",
        "TrailOfCaltropsRogueExileHuntress1",
        "TriggeredTrailOfCaltropsRogueExileHuntress1",
        "CombatFrenzyRogueExileHuntress1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
    name = "Spear Stab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your [Spear].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "melee_range_+",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {15, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TwisterRogueExileHuntress1"] = {
    name = "Twister",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Whip up a twister with a flick of your [Spear]. The twister moves forward erratically, [Blind|Blinding] and repeatedly [HitDamage|Hitting] enemies within. If a twister touches a [Whirlwind] from your other skills, it Consumes the [Whirlwind] to create additional twisters that deal more damage. Passing over [ElementalGround|Elemental Ground Surfaces] or Consuming an elemental [Whirlwind] will grant twisters extra damage of that element.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Spear] = true,
        [SkillType.Projectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.CannotTerrainChain] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "twister",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "twister_base_movement_speed",
        "twister_damage_+%_final_per_whirling_slash_stage",
        "active_skill_base_area_of_effect_radius",
        "twister_hit_interval_ms",
        "attacks_chance_to_blind_on_hit_%",
        "twister_gain_%_elemental_damage_of_corresponding_type",
        "minimum_per_projectile_spread_angle_degrees",
        "twister_bounce_check_angle",
        "main_hand_weapon_range_+",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "twister_consumes_wind_storm",
        "visual_hit_effect_physical_is_wind",
        "base_is_projectile",
        "always_pierce",
        "active_skill_ignore_setting_aim_stance",
    },
    levels = {
        [1] = {3000, -70, 160, 50, 30, 80, 5, 660, 100, 50, 15, 360, 65, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DisengageRogueExileHuntress1"] = {
    name = "Disengage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. [Consume|Consumes] the [ParriedDebuff|Parried Debuff] on [HitDamage|Hitting] enemies to release a shockwave and grant you a [Charges|Frenzy Charge]. This skill can be used while using other skills, and causes [Strike|Strikes] and [Projectile|Projectiles] to miss you while jumping. This skill cannot be [AncestralBoost|Ancestrally Boosted].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Jumping] = true,
        [SkillType.Spear] = true,
        [SkillType.CanCancelActions] = true,
        [SkillType.Cooldown] = true,
        [SkillType.CannotSpiritStrike] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.SkillConsumesParried] = true,
    },
    statDescriptionScope = "disengage",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "consume_parry_debuff_on_hit_to_gain_X_frenzy_charges",
        "override_turn_duration_ms",
        "attack_maximum_action_distance_+",
        "melee_range_+",
        "total_attack_time_+_ms",
        "leap_maximum_allowed_path_distance",
        "disengage_cone_angle",
        "disangage_autotargeting_angle_%",
        "disengage_cone_radius",
        "is_area_damage",
        "base_skill_enabled_while_mounted",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {1, 50, -8, 25, 200, 40, 68, 90, 163, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlingSlashRogueExileHuntress1"] = {
    name = "Whirling Slash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a circular slash that kicks up a [Whirlwind] around you, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [Knockback].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.GainsStages] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "whirling_slash",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "melee_conditional_step_distance",
        "visual_hit_effect_physical_is_wind",
        "is_area_damage",
        "sandstorm_swipe_display",
        "global_knockback",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {50, -90, 15, 26, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlwindLanceRogueExileHuntress1"] = {
    name = "Whirlwind Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a [Spear] with enough force to kick up a [Whirlwind] where it lands, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Entering the [Whirlwind] collapses it, dealing damage and causing [Knockback]. Consumes a [Charges|Frenzy Charge] if possible to create the [Whirlwind] with one more than its normal maximum number of stages.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.Duration] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "whirlwind_lance",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "main_hand_weapon_range_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "quality_display_sandstorm_swipe_is_gem",
    },
    levels = {
        [1] = {-70, 160, 50, 65, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpearfieldRogueExileHuntress1"] = {
    name = "Spearfield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and [Maim|Maiming] them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Sustained] = true,
        [SkillType.Spear] = true,
        [SkillType.Hazard] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "spearfield/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "spear_wall_maximum_active_spears",
        "base_skill_effect_duration",
        "attack_maximum_action_distance_+",
        "spear_wall_cm_per_spear",
        "active_skill_base_secondary_area_of_effect_radius",
        "spearfield_maim_slows_an_additional_%",
        "ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self",
        "is_area_damage",
        "global_maim_on_hit",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {40, 70, 10000, 40, 20, 6, 10, -80, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WindSerpentsFuryRogueExileHuntress1"] = {
    name = "Wind Serpent's Fury",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consume all [Charges|Frenzy Charges] to perform a gigantic spear thrust that [Knockback|Knocks Back] enemies. For each [Charges|Frenzy Charge] consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and [Knockback|Knocks Back] enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.HasUsageCondition] = true,
        [SkillType.Spear] = true,
        [SkillType.Sustained] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.RequiresCharges] = true,
        [SkillType.Wind] = true,
    },
    statDescriptionScope = "wind_serpents_fury/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_knockback_distance",
        "active_skill_requires_X_frenzy_charges",
        "knockback_distance_+%_final_vs_unique_enemies",
        "is_area_damage",
        "visual_hit_effect_physical_is_wind",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {100, 17, 1500, 1, 200, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrailOfCaltropsRogueExileHuntress1"] = {
    name = "Trail of Caltrops",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, scatters caltrops in your wake when you dodge.",
    skillTypes = {
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.Buff] = true,
        [SkillType.CanHaveMultipleOngoingSkillInstances] = true,
        [SkillType.GeneratesEnergy] = true,
        [SkillType.Triggers] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "caltrops_on_dodge_X_triggers",
        "caltrops_on_dodge_first_trigger_at_%_dodge",
        "caltrops_on_dodge_trigger_interval_%_dodge",
        "base_deal_no_damage",
        "generic_ongoing_trigger_does_not_use_energy",
    },
    levels = {
        [1] = {3, 5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredTrailOfCaltropsRogueExileHuntress1"] = {
    name = "Caltrops",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Maim|Maims] and deals [Attack] area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Hazard] = true,
        [SkillType.Duration] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Attack] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.NoAttackOrCastTime] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "triggered_caltrops_on_dodge",
    castTime = 0,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_weapon_minimum_physical_damage",
        "main_hand_weapon_maximum_physical_damage",
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "triggered_by_generic_ongoing_trigger",
        "global_maim_on_hit",
        "additive_thorns_damage_modifiers_apply_to_attack_damage",
        "replace_main_hand_unarmed_attack_stats_with_nothing_type",
        "base_is_projectile",
        "is_hazard",
        "caltrops_only_spawn_laterally",
        "projectiles_not_offset",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 5, 8, 8000, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CombatFrenzyRogueExileHuntress1"] = {
    name = "Combat Frenzy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, grants you a [Charges|Frenzy Charge] when you [Freeze], [Electrocute] or [Pinned|Pin] an enemy. This can only occur once every few seconds.",
    skillTypes = {
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Buff] = true,
        [SkillType.Persistent] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "combat_frenzy",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_combat_frenzy_x_ms_cooldown",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classHuntress
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.