흉악한 니샤
인간형monster dropped item rarity +% [1500]
Nisha, the Fierce
| Spectre | N |
|---|---|
| Tags | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
생명력
65%
회피
+50%
저항
Damage
175%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
4 ~ 16
공격 속도
1.005 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
ExileHuntress1
Metadata
ExileHuntress1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
5,042
2,413
1,062
Damage
408
주문 피해
408
정확도
2,502
공격 속도
1.005
경험치
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TwisterRogueExileHuntress1
Attack, Area, Duration, Spear, Projectile, Barrageable, UsableWhileMoving, RangedAttack, CannotTerrainChain, Wind, InteractsWithElementalGround
돌개바람
Base Damage: 326—490
치명타 명중 확률: 5%
공격 피해: 80%
공격 속도: 1.005 초
창을 휘둘러 돌개바람을 일으킵니다. 돌개바람은 천방지축으로 전진하며 안에 휘말리는 적들을 실명시키고 반복적으로 명중합니다. 돌개바람이 다른 스킬의 와류와 접촉하면, 와류를 소모하여 증폭된 피해를 주는 추가 돌개바람을 생성합니다. 원소 지대 효과 위를 지나가거나 원소 와류를 소모하면, 해당 원소의 추가 피해를 주는 돌개바람이 일어납니다.
주는 공격 피해 20% 감폭
적에게 실명 유발
모든 대상 관통
돌개바람 반경 0.5미터
돌개바람 지속시간 3초
active skill ignore setting aim stance [1]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
main hand weapon range + [65]
minimum per projectile spread angle degrees [15]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill can add multiple charges per action [1]
twister base movement speed [30]
twister bounce check angle [360]
twister consumes wind storm [1]
visual hit effect physical is wind [1]
DisengageRogueExileHuntress1
Attack, Melee, Area, Movement, Travel, MeleeSingleTarget, Jumping, Spear, CanCancelActions, Cooldown, CannotSpiritStrike, GeneratesCharges, SkillConsumesParried
철수
Base Damage: 326—490
치명타 명중 확률: 5%
공격 피해: 85%
공격 속도: 1.005 초
재사용 대기시간: 1.5 초
도약하여 물러나며 창끝으로 전방의 흙을 파헤쳐 적들에게 피해를 줍니다. 적 명중 시 흘려보내기 디버프를 소모하여 충격파를 방출하고 플레이어에게 격분 충전을 부여합니다. 이 스킬은 다른 스킬을 사용하는 동안 사용할 수 있으며, 도약하는 동안에는 타격과 투사체가 플레이어를 빗나갑니다. 이 스킬은 선대의 힘으로 증폭되지 않습니다.
주는 공격 피해 15% 감폭
근접 타격 범위 +25
attack maximum action distance + [-8]
base skill enabled while mounted [1]
disangage autotargeting angle % [90]
disengage cone angle [68]
disengage cone radius [163]
is area damage [1]
leap maximum allowed path distance [40]
override turn duration ms [50]
precise cursor targeting uses contact point height offset [1]
WhirlingSlashRogueExileHuntress1
Attack, Melee, Area, MeleeSingleTarget, GainsStages, Spear, AttackInPlace, Wind, InteractsWithElementalGround
소용돌이 베기
Base Damage: 326—490
치명타 명중 확률: 5%
공격 피해: 70%
공격 속도: 1.005 초
주는 공격 피해 30% 감폭
적을 밀어냄
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [15]
is area damage [1]
melee conditional step distance [26]
precise cursor targeting uses contact point height offset [1]
sandstorm swipe display [1]
visual hit effect physical is wind [1]
WhirlwindLanceRogueExileHuntress1
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesFromUser, Area, UsableWhileMoving, Limit, Barrageable, Spear, UsableWhileMounted, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, Wind, InteractsWithElementalGround
와류 기병창
Base Damage: 326—490
치명타 명중 확률: 5%
공격 피해: 110%
공격 속도: 1.005 초
강력한 힘으로 창을 투척하여 떨어지는 곳에 와류를 불러일으키고, 효과 범위 내의 적들을 감속 및 실명시킵니다. 와류에 들어가면 와류가 붕괴하며 피해를 주고 밀어내기를 유발합니다. 가능한 경우 격분 충전을 소모하여 정상적인 최대 단계보다 단계가 1 높은 와류를 생성합니다.
주는 공격 피해 10% 증폭
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
main hand weapon range + [65]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
SpearfieldRogueExileHuntress1
Attack, Area, Melee, Sustained, Spear, Hazard, Duration, AttackInPlace
창의 지대
Base Damage: 326—490
치명타 명중 확률: 5%
공격 속도: 1.005 초
지면을 찔러 전방 넓은 범위에 다수의 창들이 튀어나가게 합니다. 이 창들은 일정 시간 동안 유지되며, 적이 접촉하면 폭발하며 피해를 주고 힘줄을 절단합니다.
반경 0.2미터당 창 1개 생성
플레이어가 아닌 다른 개체에 의해 0.5초 내에 파괴되면 피해 80% 감폭
4미터 길이 부채꼴 범위 내에 창이 나타남
창 지속시간 10초
활성화되는 창 최대 70개
active skill base secondary area of effect radius [6]
attack maximum action distance + [40]
base deal no damage [1]
is area damage [1]
WindSerpentsFuryRogueExileHuntress1
Attack, Melee, Area, HasUsageCondition, Spear, Sustained, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, RequiresCharges, Wind
바람 독사의 광분
Base Damage: 326—490
치명타 명중 확률: 5%
공격 피해: 165%
공격 속도: 1.005 초
격분 충전을 모두 소모하고 창을 크게 내질러 적들을 밀어냅니다. 소모한 격분 충전 하나당 바람 독사 한 마리가 창의 궤적을 따라갑니다. 독사는 또한 각각 적들에게 피해를 주고 밀어냅니다.
주는 공격 피해 65% 증폭
적을 밀어냄
내지르기 길이 10미터
내지르기 폭 1.7미터
사용을 위해 격분 충전 1 소모
is area damage [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]
TrailOfCaltropsRogueExileHuntress1
HasReservation, OngoingSkill, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers, AttackInPlace
마름쇠의 발자취
활성화된 동안 회피 시 지나간 자리에 마름쇠를 흩뿌림
회피할 때 마름쇠 3개를 흩뿌림
base deal no damage [1]
caltrops on dodge first trigger at % dodge [5]
caltrops on dodge trigger interval % dodge [20]
generic ongoing trigger does not use energy [1]
TriggeredTrailOfCaltropsRogueExileHuntress1
Triggerable, Triggered, InbuiltTrigger, Damage, Area, Physical, Projectile, ProjectileNoCollision, Hazard, Duration, CannotChain, Attack, GroundTargetedProjectile, NoAttackOrCastTime, AttackInPlace
마름쇠
Base Damage: 326—490
치명타 명중 확률: 10%
공격 피해: 35%
공격 속도: 1.005 초
주는 공격 피해 65% 감폭
최대 에너지 도달 시 발동
마름쇠 반경 0.5미터
투사체의 충격 지점으로부터 0.8미터 반경 내에 마름쇠가 떨어짐
마름쇠 1개 생성
마름쇠 지속시간 8초
base is projectile [1]
base skill show average damage instead of dps [1]
caltrops only spawn laterally [1]
is hazard [1]
projectiles not offset [1]
replace main hand unarmed attack stats with nothing type [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
회피 구르기 거리 +4.6미터
주는 공격 피해 10% 감폭
이 스킬의 시전 속도 변경 불가
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Huntress"
}Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress1"] = {
name = "Nisha, the Fierce",
life = 0.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 16,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeSpearRogueExile",
"DodgeRollRogueExileGeneric",
"TwisterRogueExileHuntress1",
"DisengageRogueExileHuntress1",
"WhirlingSlashRogueExileHuntress1",
"WhirlwindLanceRogueExileHuntress1",
"SpearfieldRogueExileHuntress1",
"WindSerpentsFuryRogueExileHuntress1",
"TrailOfCaltropsRogueExileHuntress1",
"TriggeredTrailOfCaltropsRogueExileHuntress1",
"CombatFrenzyRogueExileHuntress1",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
name = "Spear Stab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Strike] with your [Spear].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Spear] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"melee_range_+",
"is_area_damage",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {15, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TwisterRogueExileHuntress1"] = {
name = "Twister",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Whip up a twister with a flick of your [Spear]. The twister moves forward erratically, [Blind|Blinding] and repeatedly [HitDamage|Hitting] enemies within. If a twister touches a [Whirlwind] from your other skills, it Consumes the [Whirlwind] to create additional twisters that deal more damage. Passing over [ElementalGround|Elemental Ground Surfaces] or Consuming an elemental [Whirlwind] will grant twisters extra damage of that element.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Spear] = true,
[SkillType.Projectile] = true,
[SkillType.Barrageable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.RangedAttack] = true,
[SkillType.CannotTerrainChain] = true,
[SkillType.Wind] = true,
[SkillType.InteractsWithElementalGround] = true,
},
statDescriptionScope = "twister",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"twister_base_movement_speed",
"twister_damage_+%_final_per_whirling_slash_stage",
"active_skill_base_area_of_effect_radius",
"twister_hit_interval_ms",
"attacks_chance_to_blind_on_hit_%",
"twister_gain_%_elemental_damage_of_corresponding_type",
"minimum_per_projectile_spread_angle_degrees",
"twister_bounce_check_angle",
"main_hand_weapon_range_+",
"can_perform_skill_while_moving",
"is_area_damage",
"skill_can_add_multiple_charges_per_action",
"twister_consumes_wind_storm",
"visual_hit_effect_physical_is_wind",
"base_is_projectile",
"always_pierce",
"active_skill_ignore_setting_aim_stance",
},
levels = {
[1] = {3000, -70, 160, 50, 30, 80, 5, 660, 100, 50, 15, 360, 65, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DisengageRogueExileHuntress1"] = {
name = "Disengage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. [Consume|Consumes] the [ParriedDebuff|Parried Debuff] on [HitDamage|Hitting] enemies to release a shockwave and grant you a [Charges|Frenzy Charge]. This skill can be used while using other skills, and causes [Strike|Strikes] and [Projectile|Projectiles] to miss you while jumping. This skill cannot be [AncestralBoost|Ancestrally Boosted].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Jumping] = true,
[SkillType.Spear] = true,
[SkillType.CanCancelActions] = true,
[SkillType.Cooldown] = true,
[SkillType.CannotSpiritStrike] = true,
[SkillType.GeneratesCharges] = true,
[SkillType.SkillConsumesParried] = true,
},
statDescriptionScope = "disengage",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"consume_parry_debuff_on_hit_to_gain_X_frenzy_charges",
"override_turn_duration_ms",
"attack_maximum_action_distance_+",
"melee_range_+",
"total_attack_time_+_ms",
"leap_maximum_allowed_path_distance",
"disengage_cone_angle",
"disangage_autotargeting_angle_%",
"disengage_cone_radius",
"is_area_damage",
"base_skill_enabled_while_mounted",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {1, 50, -8, 25, 200, 40, 68, 90, 163, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhirlingSlashRogueExileHuntress1"] = {
name = "Whirling Slash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Perform a circular slash that kicks up a [Whirlwind] around you, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [Knockback].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.GainsStages] = true,
[SkillType.Spear] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Wind] = true,
[SkillType.InteractsWithElementalGround] = true,
},
statDescriptionScope = "whirling_slash",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_knockback_+%_final_at_min_distance",
"generic_knockback_+%_final_at_max_distance",
"generic_knockback_distance_limit",
"melee_conditional_step_distance",
"visual_hit_effect_physical_is_wind",
"is_area_damage",
"sandstorm_swipe_display",
"global_knockback",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {50, -90, 15, 26, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WhirlwindLanceRogueExileHuntress1"] = {
name = "Whirlwind Lance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throw a [Spear] with enough force to kick up a [Whirlwind] where it lands, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Entering the [Whirlwind] collapses it, dealing damage and causing [Knockback]. Consumes a [Charges|Frenzy Charge] if possible to create the [Whirlwind] with one more than its normal maximum number of stages.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Limit] = true,
[SkillType.Barrageable] = true,
[SkillType.Spear] = true,
[SkillType.UsableWhileMounted] = true,
[SkillType.Duration] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.Wind] = true,
[SkillType.InteractsWithElementalGround] = true,
},
statDescriptionScope = "whirlwind_lance",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"main_hand_weapon_range_+",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
"has_modular_projectiles_enabled",
"quality_display_sandstorm_swipe_is_gem",
},
levels = {
[1] = {-70, 160, 50, 65, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpearfieldRogueExileHuntress1"] = {
name = "Spearfield",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and [Maim|Maiming] them.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Sustained] = true,
[SkillType.Spear] = true,
[SkillType.Hazard] = true,
[SkillType.Duration] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "spearfield/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"spear_wall_maximum_active_spears",
"base_skill_effect_duration",
"attack_maximum_action_distance_+",
"spear_wall_cm_per_spear",
"active_skill_base_secondary_area_of_effect_radius",
"spearfield_maim_slows_an_additional_%",
"ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self",
"is_area_damage",
"global_maim_on_hit",
"base_deal_no_damage",
},
levels = {
[1] = {40, 70, 10000, 40, 20, 6, 10, -80, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WindSerpentsFuryRogueExileHuntress1"] = {
name = "Wind Serpent's Fury",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Consume all [Charges|Frenzy Charges] to perform a gigantic spear thrust that [Knockback|Knocks Back] enemies. For each [Charges|Frenzy Charge] consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and [Knockback|Knocks Back] enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.HasUsageCondition] = true,
[SkillType.Spear] = true,
[SkillType.Sustained] = true,
[SkillType.ConsumesCharges] = true,
[SkillType.SkillConsumesFrenzyChargesOnUse] = true,
[SkillType.RequiresCharges] = true,
[SkillType.Wind] = true,
},
statDescriptionScope = "wind_serpents_fury/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"base_knockback_distance",
"active_skill_requires_X_frenzy_charges",
"knockback_distance_+%_final_vs_unique_enemies",
"is_area_damage",
"visual_hit_effect_physical_is_wind",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {100, 17, 1500, 1, 200, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TrailOfCaltropsRogueExileHuntress1"] = {
name = "Trail of Caltrops",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "While active, scatters caltrops in your wake when you dodge.",
skillTypes = {
[SkillType.HasReservation] = true,
[SkillType.OngoingSkill] = true,
[SkillType.Persistent] = true,
[SkillType.Buff] = true,
[SkillType.CanHaveMultipleOngoingSkillInstances] = true,
[SkillType.GeneratesEnergy] = true,
[SkillType.Triggers] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"caltrops_on_dodge_X_triggers",
"caltrops_on_dodge_first_trigger_at_%_dodge",
"caltrops_on_dodge_trigger_interval_%_dodge",
"base_deal_no_damage",
"generic_ongoing_trigger_does_not_use_energy",
},
levels = {
[1] = {3, 5, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggeredTrailOfCaltropsRogueExileHuntress1"] = {
name = "Caltrops",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Maim|Maims] and deals [Attack] area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Physical] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.Hazard] = true,
[SkillType.Duration] = true,
[SkillType.CannotChain] = true,
[SkillType.Attack] = true,
[SkillType.GroundTargetedProjectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "triggered_caltrops_on_dodge",
castTime = 0,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_weapon_minimum_physical_damage",
"main_hand_weapon_maximum_physical_damage",
"base_number_of_projectiles",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"base_skill_effect_duration",
"triggered_by_generic_ongoing_trigger",
"global_maim_on_hit",
"additive_thorns_damage_modifiers_apply_to_attack_damage",
"replace_main_hand_unarmed_attack_stats_with_nothing_type",
"base_is_projectile",
"is_hazard",
"caltrops_only_spawn_laterally",
"projectiles_not_offset",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 5, 8, 8000, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CombatFrenzyRogueExileHuntress1"] = {
name = "Combat Frenzy",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "While active, grants you a [Charges|Frenzy Charge] when you [Freeze], [Electrocute] or [Pinned|Pin] an enemy. This can only occur once every few seconds.",
skillTypes = {
[SkillType.OngoingSkill] = true,
[SkillType.HasReservation] = true,
[SkillType.Buff] = true,
[SkillType.Persistent] = true,
[SkillType.GeneratesCharges] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "combat_frenzy",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_combat_frenzy_x_ms_cooldown",
"base_deal_no_damage",
},
levels = {
[1] = {8000, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Huntress |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.