Nisha, la feroz
Humanoide
monster dropped item rarity +% [1500]
Nisha, the Fierce
SpectreN
TagsArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Vida
65%
Evasión
+50%
Resistencia
0 0 0 0
Damage
175%
Precisión
100%
Attack Distance
4 ~ 16
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ExileHuntress1
Metadata
ExileHuntress1
Nivel
68
Vida
5,042
Damage
408
Daño de hechizos
408
Precisión
2,502
Tiempo de ataque
1.005
Experiencia
71,585
Minion Life
4,505
Minion Damage
1,695
Minion Armour
2,413
MeleeSpearRogueExile
Attack, MeleeSingleTarget, Melee, Area, Spear, AttackInPlace
Lanzazo
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
Golpea con tu lanza.
+4 al alcance de los golpes cuerpo a cuerpo
is area damage [1]
melee conditional step distance [15]
precise cursor targeting uses contact point height offset [1]
TwisterRogueExileHuntress1
Attack, Area, Duration, Spear, Projectile, Barrageable, UsableWhileMoving, RangedAttack, CannotTerrainChain, Wind, InteractsWithElementalGround
Torbellino
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.005 seg
Levanta un torbellino con un movimiento rápido de tu lanza. El torbellino se mueve hacia delante erráticamente para cegar e impactar repetidamente a los enemigos que están en su interior. Si un torbellino toca un remolino de tus otras habilidades, consume el remolino para crear torbellinos adicionales que infligen más daño. Si los torbellinos pasan sobre superficies de suelo elemental o consumen un remolino elemental, estos les otorgarán daño extra de ese elemento.
Inflige un 20% menos de daño de ataques
Ciega a los enemigos
Perfora a todos los objetivos
El radio del remolino de polvo es de 0.5 metros
La duración del remolino de polvo es de 3 segundos
Consume remolinos para crear un torbellino adicional e infligir un 80% más de daño por cada fase del remolino
Los torbellinos elementales ganan el 50% del daño como daño del tipo correspondiente
Los torbellinos que se disparan a la vez pueden impactar
a un mismo objetivo un máximo de una vez cada 0.66 segundos
active skill ignore setting aim stance [1]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
main hand weapon range + [65]
minimum per projectile spread angle degrees [15]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill can add multiple charges per action [1]
twister base movement speed [30]
twister bounce check angle [360]
twister consumes wind storm [1]
visual hit effect physical is wind [1]
DisengageRogueExileHuntress1
Attack, Melee, Area, Movement, Travel, MeleeSingleTarget, Jumping, Spear, CanCancelActions, Cooldown, CannotSpiritStrike, GeneratesCharges, SkillConsumesParried
Retroceso
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.005 seg
Tiempo de recarga: 1.5 seg
Saltas hacia atrás y quiebras la tierra delante de ti con puntas de lanza para dañar a los enemigos. Consume el efecto nocivo Parado al impactar a los enemigos para liberar una onda expansiva y otorgarte una carga de frenesí. Esta habilidad se puede usar mientras usas otras habilidades y hace que no te alcancen los golpes y los proyectiles mientras saltas. Esta habilidad no se puede potenciar ancestralmente.
Inflige un 15% menos de daño de ataques
+0.2 segundos al tiempo de ataque total
+25 al alcance de los golpes cuerpo a cuerpo
Otorga una carga de frenesí al consumir el efecto nocivo parado
attack maximum action distance + [-8]
base skill enabled while mounted [1]
disangage autotargeting angle % [90]
disengage cone angle [68]
disengage cone radius [163]
is area damage [1]
leap maximum allowed path distance [40]
override turn duration ms [50]
precise cursor targeting uses contact point height offset [1]
WhirlingSlashRogueExileHuntress1
Attack, Melee, Area, MeleeSingleTarget, GainsStages, Spear, AttackInPlace, Wind, InteractsWithElementalGround
Corte giratorio
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Tiempo de ataque: 1.005 seg
Ejecutas un corte circular que levanta un remolino a tu alrededor, que ralentiza a los enemigos y los ciega dentro de su área de efecto. Si sales del área, el remolino colapsa para infligir daño y empujar.
Inflige un 30% menos de daño de ataques
Empuja a los enemigos
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [15]
is area damage [1]
melee conditional step distance [26]
precise cursor targeting uses contact point height offset [1]
sandstorm swipe display [1]
visual hit effect physical is wind [1]
WhirlwindLanceRogueExileHuntress1
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesFromUser, Area, UsableWhileMoving, Limit, Barrageable, Spear, UsableWhileMounted, Duration, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, Wind, InteractsWithElementalGround
Lanzada de remolino
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.005 seg
Arrojas una lanza con tanta fuerza que levanta un remolino en el lugar donde aterriza, el cual ralentiza a los enemigos y los ciega dentro de su área de efecto. Si entras en el remolino, este colapsa para infligir daño y empujar. Consume una carga de frenesí si es posible para crear el remolino con una fase más de su cantidad máxima de fases.
Inflige un 10% más de daño de ataques
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
main hand weapon range + [65]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
SpearfieldRogueExileHuntress1
Attack, Area, Melee, Sustained, Spear, Hazard, Duration, AttackInPlace
Campo de lanzas
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.005 seg
Apuñalas el suelo para que varias lanzas salgan despedidas de él delante de ti en un área grande. Las lanzas permanecen durante un tiempo o explotan cuando los enemigos las tocan para dañarlos y lisiarlos.
Crea 1 lanza por cada 0.2 metros de radio
80% menos de daño si lo destruye algo que no seas tú en los primeros 0.5 segundos
Las lisiaduras de esta habilidad ralentizan un 10% adicional
Las lanzas emergen dentro de un cono de 4 m de longitud
La duración de la lanza es de 10 segundos
Máximo de lanzas que pueden estar activas: 70
active skill base secondary area of effect radius [6]
attack maximum action distance + [40]
base deal no damage [1]
is area damage [1]
WindSerpentsFuryRogueExileHuntress1
Attack, Melee, Area, HasUsageCondition, Spear, Sustained, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, RequiresCharges, Wind
Furia de la serpiente del viento
Base Damage: 326—490
Probabilidad de impacto crítico: 5%
Daño de ataque: 165%
Tiempo de ataque: 1.005 seg
Consume todas tus cargas de frenesí para ejecutar una gigantesca arremetida de lanza que empuja a los enemigos. Por cada carga de frenesí consumida, una serpiente de viento seguirá la estela de la lanza. Las serpientes también infligen daño y empujan a los enemigos.
200% más de distancia de empuje contra los enemigos únicos
Inflige un 65% más de daño de ataques
Empuja a los enemigos
La longitud de la arremetida es de 10 metros
La anchura de la arremetida es de 1.7 metros
Requiere 1 carga de frenesí para poder usarse
is area damage [1]
precise cursor targeting uses contact point height offset [1]
visual hit effect physical is wind [1]
TrailOfCaltropsRogueExileHuntress1
HasReservation, OngoingSkill, Persistent, Buff, CanHaveMultipleOngoingSkillInstances, GeneratesEnergy, Triggers, AttackInPlace
Rastro de abrojos
Mientras está activa, esparce abrojos a tu paso cuando esquivas.
Esparce 3 abrojos cuando esquivas
base deal no damage [1]
caltrops on dodge first trigger at % dodge [5]
caltrops on dodge trigger interval % dodge [20]
generic ongoing trigger does not use energy [1]
TriggeredTrailOfCaltropsRogueExileHuntress1
Triggerable, Triggered, InbuiltTrigger, Damage, Area, Physical, Projectile, ProjectileNoCollision, Hazard, Duration, CannotChain, Attack, GroundTargetedProjectile, NoAttackOrCastTime, AttackInPlace
Abrojos
Base Damage: 326—490
Probabilidad de impacto crítico: 10%
Daño de ataque: 35%
Tiempo de ataque: 1.005 seg
Lisia e inflige daño de ataques en área cuando la activa un enemigo. Los abrojos se destruyen cuando se activa, y puede haber un máximo de 20 abrojos activos a la vez.
Inflige un 65% menos de daño de ataques
De 111.7 a 167.6 de daño físico base
Los aumentos y las reducciones al daño de las espinas se aplican al daño de los impactos de esta habilidad
Se activa al alcanzar el máximo de energía
El radio de los abrojos es de 0.5 metros
Los abrojos aterrizan dentro de un radio de 0.8 m del choque del proyectil
Crea 1 abrojo
La duración de los abrojos es de 8 segundos
base is projectile [1]
base skill show average damage instead of dps [1]
caltrops only spawn laterally [1]
is hazard [1]
projectiles not offset [1]
replace main hand unarmed attack stats with nothing type [1]
CombatFrenzyRogueExileHuntress1
OngoingSkill, HasReservation, Buff, Persistent, GeneratesCharges, AttackInPlace
Frenesí de combate
Mientras está activo, te otorga una carga de frenesí cuando congelas, paralizas o retienes a un enemigo. Esto solo puede ocurrir una vez cada pocos segundos.
Ganas una carga de frenesí cuando congelas, paralizas o retienes a un enemigo, con un máximo de una vez cada 8 segundos
base deal no damage [1]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
+4.6 metros a la distancia de esquivar rodando
Inflige un 10% menos de daño de ataques
La velocidad de lanzamiento de hechizos de esta habilidad no se puede modificar
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Huntress"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Dex/ExileHuntress1"] = {
    name = "Nisha, the Fierce",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeSpearRogueExile",
        "DodgeRollRogueExileGeneric",
        "TwisterRogueExileHuntress1",
        "DisengageRogueExileHuntress1",
        "WhirlingSlashRogueExileHuntress1",
        "WhirlwindLanceRogueExileHuntress1",
        "SpearfieldRogueExileHuntress1",
        "WindSerpentsFuryRogueExileHuntress1",
        "TrailOfCaltropsRogueExileHuntress1",
        "TriggeredTrailOfCaltropsRogueExileHuntress1",
        "CombatFrenzyRogueExileHuntress1",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpearRogueExile"] = {
    name = "Spear Stab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Strike] with your [Spear].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "melee_range_+",
        "is_area_damage",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {15, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.AttackInPlace] = true,
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "active_skill_override_turn_duration_ms",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
        "usable_with_talisman",
    },
    levels = {
        [1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TwisterRogueExileHuntress1"] = {
    name = "Twister",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Whip up a twister with a flick of your [Spear]. The twister moves forward erratically, [Blind|Blinding] and repeatedly [HitDamage|Hitting] enemies within. If a twister touches a [Whirlwind] from your other skills, it Consumes the [Whirlwind] to create additional twisters that deal more damage. Passing over [ElementalGround|Elemental Ground Surfaces] or Consuming an elemental [Whirlwind] will grant twisters extra damage of that element.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Spear] = true,
        [SkillType.Projectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.CannotTerrainChain] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "twister",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "twister_base_movement_speed",
        "twister_damage_+%_final_per_whirling_slash_stage",
        "active_skill_base_area_of_effect_radius",
        "twister_hit_interval_ms",
        "attacks_chance_to_blind_on_hit_%",
        "twister_gain_%_elemental_damage_of_corresponding_type",
        "minimum_per_projectile_spread_angle_degrees",
        "twister_bounce_check_angle",
        "main_hand_weapon_range_+",
        "can_perform_skill_while_moving",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "twister_consumes_wind_storm",
        "visual_hit_effect_physical_is_wind",
        "base_is_projectile",
        "always_pierce",
        "active_skill_ignore_setting_aim_stance",
    },
    levels = {
        [1] = {3000, -70, 160, 50, 30, 80, 5, 660, 100, 50, 15, 360, 65, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DisengageRogueExileHuntress1"] = {
    name = "Disengage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. [Consume|Consumes] the [ParriedDebuff|Parried Debuff] on [HitDamage|Hitting] enemies to release a shockwave and grant you a [Charges|Frenzy Charge]. This skill can be used while using other skills, and causes [Strike|Strikes] and [Projectile|Projectiles] to miss you while jumping. This skill cannot be [AncestralBoost|Ancestrally Boosted].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Jumping] = true,
        [SkillType.Spear] = true,
        [SkillType.CanCancelActions] = true,
        [SkillType.Cooldown] = true,
        [SkillType.CannotSpiritStrike] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.SkillConsumesParried] = true,
    },
    statDescriptionScope = "disengage",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "consume_parry_debuff_on_hit_to_gain_X_frenzy_charges",
        "override_turn_duration_ms",
        "attack_maximum_action_distance_+",
        "melee_range_+",
        "total_attack_time_+_ms",
        "leap_maximum_allowed_path_distance",
        "disengage_cone_angle",
        "disangage_autotargeting_angle_%",
        "disengage_cone_radius",
        "is_area_damage",
        "base_skill_enabled_while_mounted",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {1, 50, -8, 25, 200, 40, 68, 90, 163, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlingSlashRogueExileHuntress1"] = {
    name = "Whirling Slash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Perform a circular slash that kicks up a [Whirlwind] around you, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [Knockback].",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.GainsStages] = true,
        [SkillType.Spear] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "whirling_slash",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "melee_conditional_step_distance",
        "visual_hit_effect_physical_is_wind",
        "is_area_damage",
        "sandstorm_swipe_display",
        "global_knockback",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {50, -90, 15, 26, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlwindLanceRogueExileHuntress1"] = {
    name = "Whirlwind Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a [Spear] with enough force to kick up a [Whirlwind] where it lands, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Entering the [Whirlwind] collapses it, dealing damage and causing [Knockback]. Consumes a [Charges|Frenzy Charge] if possible to create the [Whirlwind] with one more than its normal maximum number of stages.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.Duration] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.Wind] = true,
        [SkillType.InteractsWithElementalGround] = true,
    },
    statDescriptionScope = "whirlwind_lance",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "main_hand_weapon_range_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "quality_display_sandstorm_swipe_is_gem",
    },
    levels = {
        [1] = {-70, 160, 50, 65, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpearfieldRogueExileHuntress1"] = {
    name = "Spearfield",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and [Maim|Maiming] them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Sustained] = true,
        [SkillType.Spear] = true,
        [SkillType.Hazard] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "spearfield/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "spear_wall_maximum_active_spears",
        "base_skill_effect_duration",
        "attack_maximum_action_distance_+",
        "spear_wall_cm_per_spear",
        "active_skill_base_secondary_area_of_effect_radius",
        "spearfield_maim_slows_an_additional_%",
        "ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self",
        "is_area_damage",
        "global_maim_on_hit",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {40, 70, 10000, 40, 20, 6, 10, -80, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WindSerpentsFuryRogueExileHuntress1"] = {
    name = "Wind Serpent's Fury",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consume all [Charges|Frenzy Charges] to perform a gigantic spear thrust that [Knockback|Knocks Back] enemies. For each [Charges|Frenzy Charge] consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and [Knockback|Knocks Back] enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.HasUsageCondition] = true,
        [SkillType.Spear] = true,
        [SkillType.Sustained] = true,
        [SkillType.ConsumesCharges] = true,
        [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        [SkillType.RequiresCharges] = true,
        [SkillType.Wind] = true,
    },
    statDescriptionScope = "wind_serpents_fury/statset_0",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_knockback_distance",
        "active_skill_requires_X_frenzy_charges",
        "knockback_distance_+%_final_vs_unique_enemies",
        "is_area_damage",
        "visual_hit_effect_physical_is_wind",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {100, 17, 1500, 1, 200, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TrailOfCaltropsRogueExileHuntress1"] = {
    name = "Trail of Caltrops",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, scatters caltrops in your wake when you dodge.",
    skillTypes = {
        [SkillType.HasReservation] = true,
        [SkillType.OngoingSkill] = true,
        [SkillType.Persistent] = true,
        [SkillType.Buff] = true,
        [SkillType.CanHaveMultipleOngoingSkillInstances] = true,
        [SkillType.GeneratesEnergy] = true,
        [SkillType.Triggers] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "caltrops_on_dodge_X_triggers",
        "caltrops_on_dodge_first_trigger_at_%_dodge",
        "caltrops_on_dodge_trigger_interval_%_dodge",
        "base_deal_no_damage",
        "generic_ongoing_trigger_does_not_use_energy",
    },
    levels = {
        [1] = {3, 5, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredTrailOfCaltropsRogueExileHuntress1"] = {
    name = "Caltrops",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Maim|Maims] and deals [Attack] area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Physical] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.Hazard] = true,
        [SkillType.Duration] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Attack] = true,
        [SkillType.GroundTargetedProjectile] = true,
        [SkillType.NoAttackOrCastTime] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "triggered_caltrops_on_dodge",
    castTime = 0,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_weapon_minimum_physical_damage",
        "main_hand_weapon_maximum_physical_damage",
        "base_number_of_projectiles",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "triggered_by_generic_ongoing_trigger",
        "global_maim_on_hit",
        "additive_thorns_damage_modifiers_apply_to_attack_damage",
        "replace_main_hand_unarmed_attack_stats_with_nothing_type",
        "base_is_projectile",
        "is_hazard",
        "caltrops_only_spawn_laterally",
        "projectiles_not_offset",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 5, 8, 8000, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CombatFrenzyRogueExileHuntress1"] = {
    name = "Combat Frenzy",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "While active, grants you a [Charges|Frenzy Charge] when you [Freeze], [Electrocute] or [Pinned|Pin] an enemy. This can only occur once every few seconds.",
    skillTypes = {
        [SkillType.OngoingSkill] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Buff] = true,
        [SkillType.Persistent] = true,
        [SkillType.GeneratesCharges] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "combat_frenzy",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_combat_frenzy_x_ms_cooldown",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%90
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit100
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second50
    Stats.base_block_angle_degrees210
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.enable_weapon_setstrue
    Stats.base_number_of_weapon_sets1
    Stats.max_viper_strike_orbs4
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.maximum_righteous_charges5
    Stats.maximum_blood_scythe_charges5
    Stats.base_number_of_traps_allowed15
    Stats.base_number_of_remote_mines_allowed15
    Stats.max_charged_attack_stacks6
    Stats.max_talisman_degen_stacks20
    Stats.max_frost_nova_stacks20
    Stats.max_rampage_stacks1000
    Stats.damage_+%_per_10_rampage_stacks2
    Stats.movement_velocity_+%_per_10_rampage_stacks1
    Stats.minions_have_labyrinth_trap_degen_effect_+%-90
    Stats.minions_are_immune_to_labyrinth_degen_effect0
    Stats.minion_damage_taken_+%_from_spike_traps_final-90
    Stats.minion_damage_taken_+%_from_arrow_traps_final0
    Stats.minion_damage_taken_+%_from_guillotine_traps_final-90
    Stats.traps_explode_on_timeout1
    Stats.maximum_rage30
    Stats.max_delve_degen_stacks5000
    Stats.melee_variation1
    Stats.base_total_number_of_sigils_allowed3
    Stats.enable_movement_skill_animation_skipping1
    Stats.additional_insanity_effects_while_delirious1
    Stats.max_steel_ammo12
    Stats.chance_to_deal_triple_damage_%_per_brutal_charge3
    Stats.stun_threshold_+%_per_brutal_charge10
    Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
    Stats.mines_invulnerable_for_duration_ms2000
    Stats.traps_invulnerable_for_duration_ms2000
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.base_presence_radius40
    Stats.mtx_max_killstreak_stacks1000
    Stats.mtx_max_killcounter_stacks30000
    Stats.melee_strike_bonus_attack_distance2
    Stats.accuracy_rating_+%_final_at_max_distance_scaled-90
    Stats.base_weapon_swap_duration_ms250
    Stats.quadruped_head_turn_duration_ms100
    Stats.has_quadruped_head_control0
    Stats.base_pay_cost_over_start_of_skill_animation1
    Stats.base_knockback_speed_+%-30
    Stats.base_maximum_number_of_stored_corpses10
    Stats.global_resummon_time_ms7500
    Stats.disable_minion_formation1
    Stats.crossbow_ammo_switch_time_ms300
    Stats.rage_loss_delay_ms2000
    Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters100
    Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters200
    Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters100
    Stats.fixed_frost_wall_limit60
    Stats.player_allow_dodge_roll_cancel1
    Stats.maximum_cold_infusion_stacks6
    Stats.maximum_fire_infusion_stacks6
    Stats.maximum_lightning_infusion_stacks6
    Stats.minimum_number_of_projectiles_to_fire_is_11
    Stats.base_infusion_duration_ms15000
    Stats.base_spirit10000
    Stats.active_skill_base_reload_time_override200
    Stats.additional_life_scaling_index10
    Stats.heat_base_delay_before_decay_ms3000
    Stats.heat_base_decay_rate_ms500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size4
    Positioned.object_targeting_size3
    Positioned.base_pushiness30
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.actor_sizeMedium
    Actor.leveled_starting_effectsDoLiterallyNothing
    Actor.blend_once_animations_by_defaulttrue
    Actor.simulation_height24
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_state_lock_on_1{ SetUsesDirectionalRunAnimations( true ); }
    Animated.turn_duration0.2
    Animated.always_interpolate_bearingtrue
    MinimapIcon.iconRogueExile
    Functions.update_and_face_target =
    Functions.local turn_amountCalculateOrientation( arg1 );
    Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } );
    Functions.If( arg4, (){ SetTarget( arg1, true ); } );
    Functions.If( arg5, (){ SetTargetLocation( arg1 ); } );
    PlayerClass.classHuntress
    Edit

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