Pale Brinesplitter
Undead
attack maximum action distance + [-3]
stance movement speed +% final [204]
SpectreN
AreaSolitary Confinement, Glacial Tarn, Frozen Falls, The Ziggurat Refuge
Tagsallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Solitary Confinement, Glacial Tarn: Pale Abductor, Pale Brinesplitter, Bulbous Maw
  • The Ziggurat Refuge: Pale Abductor, Pale Brinesplitter, Bulbous Maw
  • Life
    120%
    Energy Shield From Life
    10%
    Resistance
    0 30 -30 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    PaleWalker
    Metadata
    PaleWalkerMirage
    Level
    65
    Life
    7,034
    Armour
    2,023
    Evasion Rating
    663
    Energy Shield
    782
    Damage
    255
    Spell Damage
    255
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    25,808
    Minion Life
    6,785
    Minion Energy Shield
    754
    Minion Damage
    995
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 204–306
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASPaleWalkerWaterMirage
    Cooldown Time: 3 sec
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PaleWalker/PaleWalkerMirage"] = {
        name = "Pale Brinesplitter",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASPaleWalkerWaterMirage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleWalkerWaterMirage"] = {
        name = "EASPaleWalkerWaterMirage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Pale Brinesplitter
    Undead
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    SpectreN
    Tagshumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    Life
    120%
    Energy Shield From Life
    10%
    Resistance
    0 30 -30 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    PaleWalker
    Metadata
    PaleWalkerMirageClone
    Level
    68
    Life
    8,378
    Armour
    2,413
    Evasion Rating
    708
    Energy Shield
    931
    Damage
    280
    Spell Damage
    280
    Accuracy
    2,464
    Attack Time
    1.5
    Experience
    34,361
    Minion Life
    7,484
    Minion Energy Shield
    832
    Minion Damage
    1,163
    Minion Armour
    2,413
    PaleWalkerWaterCloneSuicideExplode
    Spell, Area, Damage, AreaSpell, Triggerable
    Cast Time: 1 sec
    Deals 382.6 to 573.9 Cold Damage
    25% more Freeze Buildup
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [200]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PaleWalker/PaleWalkerMirageClone"] = {
        name = "Pale Brinesplitter",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "PaleWalkerWaterCloneSuicideExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleWalkerWaterCloneSuicideExplode"] = {
        name = "PaleWalkerWaterCloneSuicideExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Edit

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