Bulbous Maw
SpectreY
Tagsfast_movement, not_int, Unarmed_onhit_audio, undead
Life
90%
Armour
+25%
Evasion
+50%
Resistance
0 0 0 0
Damage
90%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
90%
Model Size
100%
Type
PaleCrawler
Metadata
PaleCrawler_
Level
68
Life
6,981
Armour
4,314
Evasion Rating
716
Damage
210
Spell Damage
210
Accuracy
2,180
Attack Time
1.5
Experience
25,771
Minion Life
10,152
Minion Damage
1,707
Minion Armour
6,039
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 168–252
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASPaleCrawlerDrink
action attack or cast time uses animation length [1]
GSPaleCrawlerExplode
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 3688 to 5533 Cold Damage
is area damage [1]
GSPaleCrawlerExplode1
Triggerable, Spell, Damage
Cast Time: 1 sec
is area damage [1]
GSPaleCrawlerExplode2
Triggerable, Spell, Damage
Cast Time: 1 sec
is area damage [1]
GSPaleCrawlerExplode3
Triggerable, Spell, Damage
Cast Time: 1 sec
is area damage [1]
GSPaleCrawlerExplode4
Triggerable, Spell, Damage
Cast Time: 1 sec
is area damage [1]
GSPaleCrawlerExplode5
Triggerable, Spell, Damage
Cast Time: 1 sec
is area damage [1]
EASPaleCrawlerExplode
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "hydrate;"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "this.volume = 0.2;"
	on_construction_complete = "this.fill = 0.0;"
	on_wake =
	"
		this.water_amount = GetState( hydrate )*volume;
		Call( update_water_states, water_amount );
	"
}

Actor
{
	on_effect_event_explode_for_EASPaleCrawlerExplode = "SetStateTo( hydrate, 0 ); this.fill = 0.0; Call( update_water_states, water_amount );"
}


StateMachine
{
	on_change_state_hydrate =
	"
		this.water_amount = GetState( hydrate )*volume;
		Call( update_water_states, fill );
		StartStateTimer( water, 0.033 );
	"

	on_timer_water =
	"
		this.blah = specific_object_position[0];
		If( water_amount > blah,
		{
			this.fill = 0.0066 + fill;
			this.water_amount = GetState( hydrate )*volume;
			Call( update_water_states, fill );
			StartStateTimer( water, 0.033 );
		} );
	"
}

Functions
{
	update_water_states =
	"
		this.specific_object_position = null;
		this.specific_object_position += arg1;
		this.specific_object_position += 0.0;
		this.specific_object_position += 0.0;
		light.PlayAnimation( turn_on );
		light.SetCurrentAnimationPosition( arg1, 1 );
		light.PauseAnimation(  );
	"
}

Life
{
	on_spawned_dead = 
	"
	this.specific_object_position = null;
	HideMeshSegments( Bloodsucker_pimple1Shape );
	HideMeshSegments( Bloodsucker_pimple2Shape );
	HideMeshSegments( Bloodsucker_pimple3Shape );
	HideMeshSegments( Bloodsucker_pimple4Shape );
	"

	on_death = 
	"
	this.specific_object_position = null;
	HideMeshSegments( Bloodsucker_pimple1Shape );
	HideMeshSegments( Bloodsucker_pimple2Shape );
	HideMeshSegments( Bloodsucker_pimple3Shape );
	HideMeshSegments( Bloodsucker_pimple4Shape );
	light.PlayAnimation(fadeout);
	"

	on_spawned_alive = "this.light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/RumCarrier/sac_expnding_light.ao', light );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RumCarrier/PaleCrawler_"] = {
    name = "Bulbous Maw",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSPaleCrawlerExplode",
        "GSPaleCrawlerExplode1",
        "GSPaleCrawlerExplode2",
        "GSPaleCrawlerExplode3",
        "GSPaleCrawlerExplode4",
        "GSPaleCrawlerExplode5",
        "EASPaleCrawlerDrink",
        "EASPaleCrawlerExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode"] = {
    name = "GSPaleCrawlerExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode1"] = {
    name = "GSPaleCrawlerExplode1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode2"] = {
    name = "GSPaleCrawlerExplode2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode3"] = {
    name = "GSPaleCrawlerExplode3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode4"] = {
    name = "GSPaleCrawlerExplode4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode5"] = {
    name = "GSPaleCrawlerExplode5",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleCrawlerDrink"] = {
    name = "EASPaleCrawlerDrink",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleCrawlerExplode"] = {
    name = "EASPaleCrawlerExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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