Cortasalmuera pálido
No muerto
attack maximum action distance + [-3]
stance movement speed +% final [204]
Pale Brinesplitter
SpectreN
AreaConfinamiento solitario, Lago glacial, Cataratas congeladas, El refugio del zigurat
Tagsallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Confinamiento solitario, Lago glacial: Secuestrador pálido, Cortasalmuera pálido, Fauces bulbosas
  • El refugio del zigurat: Secuestrador pálido, Cortasalmuera pálido, Fauces bulbosas
  • Vida
    120%
    Energy Shield From Life
    10%
    Resistencia
    0 30 -30 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    4 ~ 12
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    PaleWalker
    Metadata
    PaleWalkerMirage
    Nivel
    65
    Vida
    7,034
    Damage
    255
    Daño de hechizos
    255
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    25,808
    Minion Life
    6,785
    Minion Energy Shield
    754
    Minion Damage
    995
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 204–306
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASPaleWalkerWaterMirage
    Tiempo de recarga: 3 seg
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PaleWalker/PaleWalkerMirage"] = {
        name = "Pale Brinesplitter",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASPaleWalkerWaterMirage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPaleWalkerWaterMirage"] = {
        name = "EASPaleWalkerWaterMirage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Cortasalmuera pálido
    No muerto
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    Pale Brinesplitter
    SpectreN
    Tagshumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
    Vida
    120%
    Energy Shield From Life
    10%
    Resistencia
    0 30 -30 0
    Damage
    120%
    Precisión
    100%
    Attack Distance
    4 ~ 12
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    PaleWalker
    Metadata
    PaleWalkerMirageClone
    Nivel
    68
    Vida
    8,378
    Damage
    280
    Daño de hechizos
    280
    Precisión
    2,464
    Tiempo de ataque
    1.5
    Experiencia
    34,361
    Minion Life
    7,484
    Minion Energy Shield
    832
    Minion Damage
    1,163
    Minion Armour
    2,413
    PaleWalkerWaterCloneSuicideExplode
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 382.6 a 573.9 de daño de hielo
    25% más de acumulación de congelamiento
    action attack or cast time uses animation length [1]
    action do not face target [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    spell maximum action distance +% [200]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PaleWalker/PaleWalkerMirageClone"] = {
        name = "Pale Brinesplitter",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "PaleWalkerWaterCloneSuicideExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleWalkerWaterCloneSuicideExplode"] = {
        name = "PaleWalkerWaterCloneSuicideExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Edit

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