Ravenous Homunculus
Demon
SpectreY
Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Packs
  • Ravenous Homunculus, Ravenous Brute
  • Ravenous Homunculus, Ravenous Digester
  • Ravenous Macerator, Ravenous Bloodshaper, Ravenous Homunculus, Ravenous Brute
  • Ravenous Macerator, Ravenous Bloodshaper, Ravenous Homunculus, Ravenous Digester
  • Life
    130%
    Armour
    +30%
    Resistance
    0 0 0 0
    Damage
    130%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    7 ~ 11
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    115%
    Type
    HellscapeFleshFodder1
    Metadata
    HellscapeFleshFodder1_
    Level
    68
    Life
    10,084
    Armour
    3,137
    Evasion Rating
    477
    Damage
    303
    Spell Damage
    303
    Accuracy
    2,180
    Attack Time
    2.25
    Experience
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    4,585
    MeleeAtAnimationSpeedFireCombo35
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Time: 2.25 sec
    Converts 35% of Physical Damage to Fire Damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTHellscapeFleshLeap
    Spell, Movement
    Cast Time: 1.2 sec
    Cooldown Time: 5 sec
    leap slam minimum distance [40]
    skill maximum travel distance [70]
    spell maximum action distance +% [-48]
    walk emerge extra distance [-8]
    GAHellscapeFleshLeapImpact
    Triggerable, Attack
    Base Damage: 242–364
    Critical Hit Chance: 5%
    Attack Damage: 115%
    Attack Time: 2.25 sec
    Deals 15% more Attack Damage
    Converts 40% of Physical Damage to Fire Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1_"] = {
        name = "Ravenous Homunculus",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFireCombo35",
            "GAHellscapeFleshLeapImpact",
            "DTTHellscapeFleshLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireCombo35"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshLeapImpact"] = {
        name = "GAHellscapeFleshLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeap"] = {
        name = "DTTHellscapeFleshLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-8, 40, 70, -48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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