Homúnculo voraz
Demonio
Ravenous Homunculus
SpectreY
Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Packs
  • Homúnculo voraz, Bruto voraz
  • Homúnculo voraz, Digestor voraz
  • Macerador voraz, Moldeasangre voraz, Homúnculo voraz, Bruto voraz
  • Macerador voraz, Moldeasangre voraz, Homúnculo voraz, Digestor voraz
  • Vida
    130%
    Resistencia
    0 0 0 0
    Damage
    130%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    7 ~ 11
    Tiempo de ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    130%
    Model Size
    115%
    Type
    HellscapeFleshFodder1
    Metadata
    HellscapeFleshFodder1_
    Nivel
    68
    Vida
    10,084
    Damage
    303
    Daño de hechizos
    303
    Precisión
    2,180
    Tiempo de ataque
    2.25
    Experiencia
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    4,585
    MeleeAtAnimationSpeedFireCombo35
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 242–364
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    Convierte el 35% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTHellscapeFleshLeap
    Spell, Movement
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 5 seg
    leap slam minimum distance [40]
    skill maximum travel distance [70]
    spell maximum action distance +% [-48]
    walk emerge extra distance [-8]
    GAHellscapeFleshLeapImpact
    Triggerable, Attack
    Base Damage: 242–364
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 115%
    Tiempo de ataque: 2.25 seg
    Inflige un 15% más de daño de ataques
    Convierte el 40% del daño físico en daño de fuego
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1_"] = {
        name = "Ravenous Homunculus",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFireCombo35",
            "GAHellscapeFleshLeapImpact",
            "DTTHellscapeFleshLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireCombo35"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshLeapImpact"] = {
        name = "GAHellscapeFleshLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeap"] = {
        name = "DTTHellscapeFleshLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-8, 40, 70, -48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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