IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Gefräßiger Homonkulus
CategoryDemonDämon
IconEnemyArmour
Ravenous Homunculus
Spectre
Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Packs
  • Gefräßiger Homonkulus, Gefräßiger Wüstling
  • Gefräßiger Homonkulus, Gefräßiger Verschlinger
  • Gefräßiger Ausmergler, Gefräßiger Blutformer, Gefräßiger Homonkulus, Gefräßiger Wüstling
  • Gefräßiger Ausmergler, Gefräßiger Blutformer, Gefräßiger Homonkulus, Gefräßiger Verschlinger
  • Leben
    130%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    130%
    Genauigkeit
    100%
    Attack Distance
    7 ~ 11
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    130%
    Model Size
    115%
    Type
    HellscapeFleshFodder1
    Metadata
    HellscapeFleshFodder1_
    Stufe
    68
    Leben
    10,734
    Damage
    303
    Zauberschaden
    303
    Genauigkeit
    2,502
    Angriffszeit
    2.25
    Erfahrung
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    4,585
    MeleeAtAnimationSpeedFireCombo35
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 242364
    Angriffszeit: 2.25 Sek.
    Wandelt 35% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTHellscapeFleshLeap
    Spell, Movement, AttackInPlace
    Zauberzeit: 1.2 Sek.
    Abklingzeit: 5 Sek.
    leap slam minimum distance [40]
    skill maximum travel distance [70]
    spell maximum action distance +% [-48]
    walk emerge extra distance [-8]
    GAHellscapeFleshLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 242364
    Angriffsschaden: 115%
    Angriffszeit: 2.25 Sek.
    Verursacht 15% mehr Angriffsschaden
    Wandelt 40% des physischen Schadens in Feuerschaden um
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ravenous Homunculus",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFireCombo35",
            "GAHellscapeFleshLeapImpact",
            "DTTHellscapeFleshLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireCombo35"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshLeapImpact"] = {
        name = "GAHellscapeFleshLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeap"] = {
        name = "DTTHellscapeFleshLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-8, 40, 70, -48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gefräßiger Homonkulus
    CategoryDemonDämon
    IconEnemyArmour
    Ravenous Homunculus
    Spectre
    Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
    Packs
  • Gefräßiger Homonkulus, Gefräßiger Wüstling
  • Gefräßiger Homonkulus, Gefräßiger Verschlinger
  • Gefräßiger Blutformer, Gefräßiger Ausmergler, Gefräßiger Homonkulus, Gefräßiger Wüstling
  • Gefräßiger Blutformer, Gefräßiger Ausmergler, Gefräßiger Homonkulus, Gefräßiger Verschlinger
  • Leben
    130%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    130%
    Genauigkeit
    100%
    Attack Distance
    7 ~ 11
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    130%
    Model Size
    115%
    Type
    HellscapeFleshFodder1
    Metadata
    HellscapeFleshFodderStrongbox1
    Stufe
    68
    Leben
    10,734
    Damage
    303
    Zauberschaden
    303
    Genauigkeit
    2,502
    Angriffszeit
    2.25
    Erfahrung
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    4,585
    MeleeAtAnimationSpeedFireCombo35
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 242364
    Angriffszeit: 2.25 Sek.
    Wandelt 35% des physischen Schadens in Feuerschaden um
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTHellscapeFleshLeap
    Spell, Movement, AttackInPlace
    Zauberzeit: 1.2 Sek.
    Abklingzeit: 5 Sek.
    leap slam minimum distance [40]
    skill maximum travel distance [70]
    spell maximum action distance +% [-48]
    walk emerge extra distance [-8]
    GAHellscapeFleshLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 242364
    Angriffsschaden: 115%
    Angriffszeit: 2.25 Sek.
    Verursacht 15% mehr Angriffsschaden
    Wandelt 40% des physischen Schadens in Feuerschaden um
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodderStrongbox1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ravenous Homunculus",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFireCombo35",
            "GAHellscapeFleshLeapImpact",
            "DTTHellscapeFleshLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireCombo35"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshLeapImpact"] = {
        name = "GAHellscapeFleshLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeap"] = {
        name = "DTTHellscapeFleshLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-8, 40, 70, -48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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