ラヴェナス・ホムンクルス
悪魔
Ravenous Homunculus
SpectreY
Tagsbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Packs
  • ラヴェナス・ホムンクルス, ラヴェナス・ブルート
  • ラヴェナス・ホムンクルス, ラヴェナス・ダイジェスター
  • ラヴェナス・マセレイター, ラヴェナス・ブラッドシェイパー, ラヴェナス・ホムンクルス, ラヴェナス・ブルート
  • ラヴェナス・マセレイター, ラヴェナス・ブラッドシェイパー, ラヴェナス・ホムンクルス, ラヴェナス・ダイジェスター
  • ライフ
    130%
    耐性
    0 0 0 0
    Damage
    130%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    7 ~ 11
    アタックタイム
    2.25 Second
    Damage Spread
    ±20%
    経験値
    130%
    Model Size
    115%
    Type
    HellscapeFleshFodder1
    Metadata
    HellscapeFleshFodder1_
    レベル
    68
    ライフ
    10,084
    Damage
    303
    スペルダメージ
    303
    命中力
    2,180
    アタックタイム
    2.25
    経験値
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    4,585
    MeleeAtAnimationSpeedFireCombo35
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 242–364
    アタックタイム: 2.25 秒
    物理ダメージの35%をダメージに変換する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTHellscapeFleshLeap
    Spell, Movement
    キャストタイム: 1.2 秒
    クールダウン時間: 5 秒
    leap slam minimum distance [40]
    skill maximum travel distance [70]
    spell maximum action distance +% [-48]
    walk emerge extra distance [-8]
    GAHellscapeFleshLeapImpact
    Triggerable, Attack
    Base Damage: 242–364
    アタックダメージ: 115%
    アタックタイム: 2.25 秒
    アタックダメージが15%上昇する
    物理ダメージの40%をダメージに変換する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1_"] = {
        name = "Ravenous Homunculus",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFireCombo35",
            "GAHellscapeFleshLeapImpact",
            "DTTHellscapeFleshLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireCombo35"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshLeapImpact"] = {
        name = "GAHellscapeFleshLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeap"] = {
        name = "DTTHellscapeFleshLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-8, 40, 70, -48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    編集

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