Ytzara, Blood Oracle
Humanoid
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
SpectreN
AreaSealed Vault
Tags1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Life
240%
Evasion
+60%
Resistance
0 30 0 0
Damage
300%
Accuracy
100%
5%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
135%
Type
VaalBloodPriestessBossMAP
Metadata
VaalBloodPriestessBossMAP_
Level
65
Life
15,631
Armour
2,023
Evasion Rating
1,061
Damage
637
Spell Damage
637
Accuracy
2,214
Attack Time
1.5
Experience
64,521
Minion Life
15,077
Minion Damage
2,487
Minion Armour
2,023
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 510–764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
Cooldown Time: 8.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Cooldown Time: 12.5 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 510–764
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Deals 25% less Attack Damage
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 510–764
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Deals 25% less Attack Damage
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBloodPriestessWhirlingBlades
Spell, Movement
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 6.25 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
Triggerable, Attack
Base Damage: 510–764
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
base skill can be blocked [1]
is area damage [1]
GABloodPriestessCloneStrikeLeft
Triggerable, Attack
Base Damage: 510–764
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack
Base Damage: 510–764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable
Cast Time: 1 sec
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack
Base Damage: 510–764
Critical Hit Chance: 5%
Attack Damage: 185%
Attack Time: 1.5 sec
Deals 85% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack
Base Damage: 510–764
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.5 sec
Deals 15% less Attack Damage
33% more Magnitude of Bleeding inflicted
33% chance to inflict Bleeding on Hit
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		valid_targets;
		teleport;
		teleportable;
		invisible;
		fading;
		elemental = 1;
		soul_core_empowered;
		im_dead;
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 1166
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"

	on_state_invisible_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );
	"

	on_state_im_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/Defeated_Bleeding.epk' );"
}

Life
{
	on_defeat =
	"
		If( And( GetState( am_final_boss_in_fight ) == 1, GetState( use_custom_sector_removal_handling ) == 0 ), (){ TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } );
		SetGlobalAudioParam( FourBossAggro, 0.0 );
	"
}

Functions
{
	defeat_audio = "SetGlobalAudioParam( FourDualBossDefeated, 1.0 );"
}

Animated
{
	on_claw_combo_01 =
	"
		Roll( 4, 10, ()
		{
			PlayTextAudio( BloodPriestess_BloodSlashRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_' );
		} );
	"

	on_claw_combo_01 =
	"
		Roll( 7, 10, ()
		{
			PlayTextAudio( BloodPriestess_WhirlingBladeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );
		} );
	"
	on_claw_flurry_01 = "PlayTextAudio( BloodPriestess_ClawFlurryRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
	on_claw_flurry_02 = "PlayTextAudio( BloodPriestess_ClawFlurryEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
	on_claw_flurry_move_01 = "PlayTextAudio( BloodPriestess_ClawFlurryRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
	on_claw_flurry_move_02 = "PlayTextAudio( BloodPriestess_ClawFlurryEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
	on_knockdown_bwd_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
	on_knockdown_claw_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
	on_knockdown_fwd_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
	on_knockdown_knife_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
	on_multistrike_01 = "PlayTextAudio( BloodPriestess_CloneStrikeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_"] = {
    name = "Ytzara, Blood Oracle",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBloodPriestessFlurry",
        "MASBloodPriestessFlurryEnraged",
        "SSMBloodElemental",
        "GABloodPriestessBloodSlash",
        "GABloodPriestessCloneStrike",
        "GABloodPriestessGorrillaSlam",
        "GABloodPriestessWhirlingBladesDamage",
        "GABloodPriestessCloneStrikeLeft",
        "EAABloodPriestessBloodSlash",
        "EAABloodPriestessCloneStrike",
        "EASVaalBloodPriestessBodySwap",
        "DTTBloodPriestessWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
    name = "SSMBloodElemental",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
    name = "GABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
    name = "GABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
    name = "GABloodPriestessGorrillaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
    name = "GABloodPriestessWhirlingBladesDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
    name = "GABloodPriestessCloneStrikeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
    name = "EAABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
    name = "EAABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
    name = "EASVaalBloodPriestessBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
    name = "DTTBloodPriestessWhirlingBlades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.