Stun Ref /58
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Supports any skill that you can use, making you harder to Stun while using it.
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Activate to summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Leap forward and Slam the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
30% increased Defences while wielding a Quarterstaff
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
60% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% more Stun Buildup with Critical Hits
Blind Enemies when they Stun you
20% increased Blind Effect
30% increased Stun Buildup
+15 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Empowered Attacks have 50% increased Stun Buildup
100% increased Stun Threshold during Empowered Attacks
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
15% increased Area of Effect if you have Stunned an Enemy Recently
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
8% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
30% increased Daze Buildup
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
15% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
20% increased Stun Buildup
20% increased Knockback Distance
+10 to Strength
35% increased Stun Buildup
35% increased Freeze Buildup
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Skill Gem /49
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning attack damage in an area and inflicting Lightning Exposure.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /4
Minions cause (0–20)% more Stun buildup
(0–40)% more Stun buildup
Enemies in your Presence have (0–5)% reduced
Elemental Ailment Threshold
Enemies in your Presence have (0–5)% reduced Stun Threshold
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
Support Gem /14
Supports Projectile skills, making their Projectiles Fork.
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Supports any skill that you can use, making you harder to Stun while using it.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Supports Warcries, causing them to Daze Enemies on use.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
[DNT-UNUSED] Stun CDR
Item mods /61
NameLevelPre/SufDescriptionWeight
Beetle's10Prefix(6–13)% increased Armour
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Crab's19Prefix(14–20)% increased Armour
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Armadillo's30Prefix(21–26)% increased Armour
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Rhino's44Prefix(27–32)% increased Armour
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Elephant's60Prefix(33–38)% increased Armour
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mammoth's78Prefix(39–42)% increased Armour
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mosquito's10Prefix(6–13)% increased Evasion Rating
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Moth's19Prefix(14–20)% increased Evasion Rating
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Butterfly's30Prefix(21–26)% increased Evasion Rating
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Wasp's44Prefix(27–32)% increased Evasion Rating
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Dragonfly's60Prefix(33–38)% increased Evasion Rating
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Hummingbird's78Prefix(39–42)% increased Evasion Rating
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Pixie's10Prefix(6–13)% increased Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Gremlin's19Prefix(14–20)% increased Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Boggart's30Prefix(21–26)% increased Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Naga's44Prefix(27–32)% increased Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Djinn's60Prefix(33–38)% increased Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Seraphim's78Prefix(39–42)% increased Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Captain's10Prefix(6–13)% increased Armour and Evasion
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Commander's19Prefix(14–20)% increased Armour and Evasion
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Magnate's30Prefix(21–26)% increased Armour and Evasion
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Marshal's44Prefix(27–32)% increased Armour and Evasion
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
General's60Prefix(33–38)% increased Armour and Evasion
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Warlord's78Prefix(39–42)% increased Armour and Evasion
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Defender's10Prefix(6–13)% increased Armour and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Protector's19Prefix(14–20)% increased Armour and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Keeper's30Prefix(21–26)% increased Armour and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Guardian's44Prefix(27–32)% increased Armour and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Warden's60Prefix(33–38)% increased Armour and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Sentinel's78Prefix(39–42)% increased Armour and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Intuitive10Prefix(6–13)% increased Evasion and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Psychic19Prefix(14–20)% increased Evasion and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Telepath's30Prefix(21–26)% increased Evasion and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Illusionist's44Prefix(27–32)% increased Evasion and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Mentalist's60Prefix(33–38)% increased Evasion and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Trickster's78Prefix(39–42)% increased Evasion and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
of Thick Skin1Suffix+(6–11) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Reinforced Skin8Suffix+(12–29) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Stone Skin15Suffix+(30–49) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Iron Skin22Suffix+(50–72) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Steel Skin29Suffix+(73–97) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Granite Skin36Suffix+(98–124) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Platinum Skin45Suffix+(125–163) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Adamantite Skin54Suffix+(164–206) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Corundum Skin63Suffix+(207–253) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Obsidian Skin72Suffix+(254–304) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Titanium Skin80Suffix+(305–352) to Stun Thresholdboots 1
default 0
of Impact5Suffix(11–13)% increased Stun Durationranged 0
weapon 1
default 0
of Dazing18Suffix(14–16)% increased Stun Durationranged 0
weapon 1
default 0
of Stunning30Suffix(17–19)% increased Stun Durationranged 0
weapon 1
default 0
of Slamming44Suffix(20–22)% increased Stun Durationranged 0
weapon 1
default 0
of Staggering58Suffix(23–26)% increased Stun Durationranged 0
weapon 1
default 0
of the Concussion71Suffix(27–30)% increased Stun Durationranged 0
weapon 1
default 0
of the Pugilist5SuffixCauses (21–30)% increased Stun Buildupranged 0
weapon 1
default 0
of the Brawler20SuffixCauses (31–40)% increased Stun Buildupranged 0
weapon 1
default 0
of the Boxer30SuffixCauses (41–50)% increased Stun Buildupranged 0
weapon 1
default 0
of the Combatant44SuffixCauses (51–60)% increased Stun Buildupranged 0
weapon 1
default 0
of the Gladiator58SuffixCauses (61–70)% increased Stun Buildupranged 0
weapon 1
default 0
of the Champion74SuffixCauses (71–80)% increased Stun Buildupranged 0
weapon 1
default 0
1Corrupted(20–30)% increased Stun Thresholdboots 1
1CorruptedCauses (20–30)% increased Stun Buildupmace 1
warstaff 1
Monsters mods /29
NameLevelPre/SufDescriptionWeight
of the Brawler1Suffix100% increased Stun Buildup
of Stone Skin1SuffixCannot be Stunned
of Stone Skin1Suffix250% increased Stun Threshold
Steadfast1UniqueCannot be Stunned
1UniqueCannot be Stunned
1Unique100% increased Stun Duration on you
1Unique(20–50)% increased Stun Duration on you
1Unique(30–50)% increased Stun Duration on you
1UniqueCannot be Knocked Back
Cannot be Stunned
not affected by action speed modifiers [1]
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
stance movement speed +% final [-16]
1UniqueCannot be Stunned
no movement speed [1]
1Unique50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
1Unique30% increased Stun Threshold
1UniqueStun Threshold is based on Energy Shield instead of Life
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
speed
Fertile Presence20Bestiary50% increased maximum Life
30% increased Damage
Cannot be Stunned
Action Speed cannot be modified to below base value
monster dropped item rarity +% [0]
life speed
1Uniquebase chance to stun % [25]
1UniqueCannot be Knocked Back
Cannot be Stunned
Action Speed cannot be modified to below base value
1Uniquecannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
1Unique300% increased Stun Threshold
1UniqueCannot be Frozen
Cannot be Stunned
base cannot be electrocuted [1]
1UniqueMonsters have (80–100)% increased Ailment Threshold
Monsters have (80–100)% increased Stun Threshold
1UniqueMonsters have (30–50)% increased Stun Buildup
Bear-Touched1Torment20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
Hunted by the Great Bear1Torment20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
dropped items are converted to str items [1]
Spirit Of The Bear1Torment20% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters cannot be Stunned
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
life
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Unwavering1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(5–9)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Unwavering46Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(10–14)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Unwavering68Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(15–19)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Unwavering73Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(20–24)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Unwavering78Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(25–30)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you become Stunned
1FlaskUniqueCannot be Stunned during Effect
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
of Thumping1JewelSuffix(15–25)% increased Stun Buildup with Maces attackstrjewel 1
default 0
of Stunning1JewelSuffix(10–20)% increased Stun Buildupstrjewel 1
default 0
of Withstanding1JewelSuffix(6–16)% increased Stun Thresholdstrjewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (5–15)% of maximum Energy Shieldintjewel 1
default 0
of Stoutness1JewelSuffix(15–25)% increased Stun Threshold if you haven't been Stunned Recentlydexjewel 1
default 0
of Biding1JewelSuffix(15–25)% increased Stun Threshold while Parryingdexjewel 1
default 0
of Thumping1JewelSuffix(6–12)% increased Stun Buildup with Maces attackstr_radius_jewel 1
default 0
of Stunning1JewelSuffix(5–10)% increased Stun Buildupstr_radius_jewel 1
default 0
of Withstanding1JewelSuffix(1–2)% increased Stun Thresholdstr_radius_jewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (1–2)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Stoutness1JewelSuffix(2–3)% increased Stun Threshold if you haven't been Stunned Recentlydex_radius_jewel 1
default 0
of Biding1JewelSuffix(8–12)% increased Stun Threshold while Parryingdex_radius_jewel 1
default 0
of Stunning1JewelUnique(10–14)% increased Stun Duration on Enemies
of Recovery1JewelUnique(25–35)% increased Stun Recovery
FIX ME1JewelUnique(6–8)% chance to Avoid being Stunned
1JewelUniqueTotems cannot be Stunned
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
attack
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
life damage
Item /9
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Blunt Quiver
Requires: Level 33
(20–30)% reduced Enemy Stun Threshold
Heavy Belt
Requires: Level 50
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
Utzaal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 75, 157 Str
(30–40)% increased Stun Threshold
Conqueror Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 68, 157 Str
(30–40)% increased Stun Threshold
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 212 Str
Causes (30–50)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 104 Str
Causes (30–50)% increased Stun Buildup
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Unique /28
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30–50) to Ailment Threshold
Grants Skill: Raise Shield
(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills
Grants Skill: Raise Shield
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+(40–60) to Stun Threshold
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(100–150)% increased Armour and Evasion
+(20–30) to Strength
+(100–150) to Stun Threshold
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Grants Skill: Raise Shield
(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
Grants Skill: Raise Shield
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(400–500)% increased Armour
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Passive /59
30% increased Defences while wielding a Quarterstaff
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Projectile Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
20% more Damage against Heavy Stunned Enemies with Maces
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Armour
Gain additional Stun Threshold equal to 50% of Armour on Equipped Items
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
20% increased Armour and Evasion Rating
20% increased Stun Threshold
12% increased Block chance
Your Heavy Stun buildup empties 50% faster
10% increased Global Defences
25% increased Stun Threshold
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
3% increased maximum Life
30% increased Stun Threshold
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
60% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% more Stun Buildup with Critical Hits
Blind Enemies when they Stun you
20% increased Blind Effect
30% increased Stun Buildup
+15 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Recover 20% of maximum Life when you Heavy Stun a Rare or Unique Enemy
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
Empowered Attacks have 50% increased Stun Buildup
100% increased Stun Threshold during Empowered Attacks
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
15% increased Area of Effect if you have Stunned an Enemy Recently
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
8% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
30% increased Daze Buildup
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
15% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
20% increased Stun Buildup
20% increased Knockback Distance
+10 to Strength
35% increased Stun Buildup
35% increased Freeze Buildup
Cannot be Light Stunned
Cannot Dodge Roll
Ascendancy Passive /4
Ascendancy: Titan
Character: Warrior
50% more Damage against Heavy Stunned Enemies
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 100% increased Stun Threshold
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Unleash
Timeless Jewel Passive /3
Jungle Paths
Vaal Notable
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned
Force of Will
Kalguuran Notable
2% increased maximum Mana
30% increased Stun Buildup
Mercenary's Lot
Kalguuran Notable
10% increased Attack Speed
15% increased Stun Threshold
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
KaruiNotable
10% reduced Enemy Stun Thresholdkarui_notable_add_reduced_stun_threshold
MarakethNotable
20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
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