Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Skill Gem /18
Skill Gem Quality /4
Item | Stats |
---|---|
Skeletal Brute | Minions cause (0–20)% more Stun buildup |
Siphoning Strike | (0–40)% more Stun buildup |
Overwhelming Presence | Enemies in your Presence have (0–5)% reduced Elemental Ailment ThresholdEnemies in your Presence have (0–5)% reduced Stun Threshold |
Bloodhound's Mark | Marked target receives Heavy Stun buildup equal to (0–50)% of Blood Loss |
Support Gem /14
Item mods /59
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Beetle's | 10 | Prefix | (6–13)% increased Armour +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_armour 1 default 0 |
Mosquito's | 10 | Prefix | (6–13)% increased Evasion Rating +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion Rating +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion Rating +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion Rating +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion Rating +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion Rating +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_armour 1 default 0 |
Pixie's | 10 | Prefix | (6–13)% increased Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Captain's | 10 | Prefix | (6–13)% increased Armour and Evasion +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Commander's | 19 | Prefix | (14–20)% increased Armour and Evasion +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Magnate's | 30 | Prefix | (21–26)% increased Armour and Evasion +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Marshal's | 44 | Prefix | (27–32)% increased Armour and Evasion +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
General's | 60 | Prefix | (33–38)% increased Armour and Evasion +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Warlord's | 78 | Prefix | (39–42)% increased Armour and Evasion +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_dex_armour 1 default 0 |
Defender's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Protector's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Keeper's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Guardian's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Warden's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Sentinel's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Intuitive | 10 | Prefix | (6–13)% increased Evasion and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Psychic | 19 | Prefix | (14–20)% increased Evasion and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Telepath's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Illusionist's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Mentalist's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Trickster's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
of Thick Skin | 1 | Suffix | +(6–11) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Reinforced Skin | 8 | Suffix | +(12–29) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Stone Skin | 15 | Suffix | +(30–49) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Iron Skin | 22 | Suffix | +(50–72) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Steel Skin | 29 | Suffix | +(73–97) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Granite Skin | 36 | Suffix | +(98–124) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Platinum Skin | 45 | Suffix | +(125–163) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Adamantite Skin | 54 | Suffix | +(164–206) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Corundum Skin | 63 | Suffix | +(207–253) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Obsidian Skin | 72 | Suffix | +(254–304) to Stun Threshold | body_armour 1 boots 1 shield 1 belt 1 default 0 |
of Titanium Skin | 80 | Suffix | +(305–352) to Stun Threshold | boots 1 default 0 |
of Impact | 5 | Suffix | (11–13)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of Dazing | 18 | Suffix | (14–16)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of Stunning | 30 | Suffix | (17–19)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of Slamming | 44 | Suffix | (20–22)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of Staggering | 58 | Suffix | (23–26)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of the Concussion | 71 | Suffix | (27–30)% increased Stun Duration | ranged 0 weapon 1 default 0 |
of the Pugilist | 5 | Suffix | Causes (21–30)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Brawler | 20 | Suffix | Causes (31–40)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Boxer | 30 | Suffix | Causes (41–50)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Combatant | 44 | Suffix | Causes (51–60)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Gladiator | 58 | Suffix | Causes (61–70)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
of the Champion | 74 | Suffix | Causes (71–80)% increased Stun Buildup | ranged 0 weapon 1 default 0 |
Monsters mods /29
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Brawler | 1 | Suffix | 100% increased Stun Buildup | |
of Stone Skin | 1 | Suffix | Cannot be Stunned | |
of Stone Skin | 1 | Suffix | 250% increased Stun Threshold | |
Steadfast | 1 | Unique | Cannot be Stunned | |
1 | Unique | Cannot be Stunned | ||
1 | Unique | 100% increased Stun Duration on you | ||
1 | Unique | (20–50)% increased Stun Duration on you | ||
1 | Unique | (30–50)% increased Stun Duration on you | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned not affected by action speed modifiers [1] | ||
1 | Unique | Cannot be Stunned base cannot be damaged [1] is hidden monster [1] stance movement speed +% final [-16] | ||
1 | Unique | Cannot be Stunned no movement speed [1] | ||
1 | Unique | 50% Chance to Block Attack Damage +5% to maximum Block chance Cannot be Stunned by Hits you Block | ||
1 | Unique | Cannot be Stunned base cannot be damaged [1] is hidden monster [1] | ||
1 | Unique | 30% increased Stun Threshold | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] speed | ||
Fertile Presence | 20 | Bestiary | 50% increased maximum Life 30% increased Damage Cannot be Stunned Action Speed cannot be modified to below base value monster dropped item rarity +% [0] life speed | |
1 | Unique | base chance to stun % [25] | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned Action Speed cannot be modified to below base value | ||
1 | Unique | cannot be stunned for ms after stun finished [0] cannot be stunned while stunned [1] | ||
1 | Unique | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | ||
1 | Unique | cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | ||
1 | Unique | 300% increased Stun Threshold | ||
1 | Unique | Cannot be Frozen Cannot be Stunned base cannot be electrocuted [1] | ||
1 | Unique | Monsters have (90–99)% increased Ailment Threshold Monsters have (90–99)% increased Stun Threshold | ||
1 | Unique | Monsters have 200% increased Stun Buildup | ||
Bear-Touched | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold | |
Hunted by the Great Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold dropped items are converted to str items [1] | |
Spirit Of The Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 60% increased Stun Threshold |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters cannot be Stunned (5–10)% increased Quantity of Items found in this Area (3–6)% increased Rarity of Items found in this Area (3–6)% increased Pack size life |
Heist Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unwavering | 1 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (5–9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Unwavering | 46 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (10–14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Unwavering | 68 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (15–19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Unwavering | 73 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (20–24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Unwavering | 78 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (25–30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life |
Misc mods /21
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you become Stunned | ||
1 | Flask | Unique | Cannot be Stunned during Effect | ||
1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
of Thumping | 1 | Jewel | Suffix | (15–25)% increased Stun Buildup with Maces attack | |
of Stunning | 1 | Jewel | Suffix | (10–20)% increased Stun Buildup | |
of Withstanding | 1 | Jewel | Suffix | (6–16)% increased Stun Threshold | |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield | |
of Stoutness | 1 | Jewel | Suffix | (15–25)% increased Stun Threshold if you haven't been Stunned Recently | |
of Biding | 1 | Jewel | Suffix | (15–25)% increased Stun Threshold while Parrying | |
of Thumping | 1 | Jewel | Suffix | (6–12)% increased Stun Buildup with Maces attack | |
of Stunning | 1 | Jewel | Suffix | (5–10)% increased Stun Buildup | |
of Withstanding | 1 | Jewel | Suffix | (1–2)% increased Stun Threshold | |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield | |
of Stoutness | 1 | Jewel | Suffix | (2–3)% increased Stun Threshold if you haven't been Stunned Recently | |
of Biding | 1 | Jewel | Suffix | (8–12)% increased Stun Threshold while Parrying | |
of Stunning | 1 | Jewel | Unique | (10–14)% increased Stun Duration on Enemies | |
of Recovery | 1 | Jewel | Unique | (25–35)% increased Stun Recovery | |
FIX ME | 1 | Jewel | Unique | (6–8)% chance to Avoid being Stunned | |
1 | Jewel | Unique | Totems cannot be Stunned | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy attack | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] life damage |
Item /9
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Blunt Quiver
Requires: Level 33
(20–30)% reduced Enemy Stun Threshold
Heavy Belt
Requires: Level 50
(20–30)% increased Stun Threshold
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
Utzaal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 75, 157 Str
(30–40)% increased Stun Threshold
Conqueror Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 68, 157 Str
(30–40)% increased Stun Threshold
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 212 Str
Causes (30–50)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 104 Str
Causes (30–50)% increased Stun Buildup
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Unique /28
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30–50) to Ailment Threshold
Iron Reflexes

(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Giant's Blood

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+10% to all Elemental Resistances
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(100–150)% increased Armour and Evasion
+(20–30) to Strength
+(100–150) to Stun Threshold
Iron Grip
Iron Will
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block

(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Passive /60
30% increased Defences while wielding a Quarterstaff
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Projectile Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
20% more Damage against Heavy Stunned Enemies with Maces
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
Hits that Heavy Stun Enemies have Culling Strike
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Armour
Gain additional Stun Threshold equal to 50% of Armour on Equipped Items
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
30% increased Evasion Rating if you have been Hit Recently
60% faster start of Energy Shield Recharge if you've been Stunned Recently
30% faster start of Energy Shield Recharge
30% increased Stun Threshold while on Full Life
+3 to Stun Threshold per Strength
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
60% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
80% increased Stun Recovery
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% more Stun Buildup with Critical Hits
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
Break 50% of Armour on Heavy Stunning an Enemy
Recover 20% of maximum Life when you Heavy Stun a Rare or Unique Enemy
Empowered Attacks have 50% increased Stun Buildup
100% increased Stun Threshold during Empowered Attacks
30% increased Stun Buildup
15% increased Area of Effect if you have Stunned an Enemy Recently
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
8% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
15% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Area of Effect for Attacks
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+5 to Strength and Dexterity
Hits that Heavy Stun inflict Fire Exposure
Cannot be Light Stunned
Cannot Dodge Roll
Cannot Dodge Roll
Ascendancy Passive /4
Timeless Jewel Passive /3

Jungle Paths
Vaal Notable
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned


Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 20% increased Stun Duration on Enemies | karui_notable_add_stun_duration |
Karui | Notable | 10% reduced Enemy Stun Threshold | karui_notable_add_reduced_stun_threshold |
Maraketh | Notable | 20% chance to Avoid being Stunned | maraketh_notable_add_ailment_avoid |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.