Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Skill Gem Quality /4
ItemStats
Skeletal BruteMinions cause (0–20)% more Stun buildup
Siphoning Strike(0–40)% more Stun buildup
Overwhelming PresenceEnemies in your Presence have (0–5)% reduced
Elemental Ailment Threshold
Enemies in your Presence have (0–5)% reduced Stun Threshold
Bloodhound's MarkMarked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
Item mods /59
NameLevelPre/SufDescriptionWeight
Beetle's10Prefix(6–13)% increased Armour
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Crab's19Prefix(14–20)% increased Armour
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Armadillo's30Prefix(21–26)% increased Armour
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Rhino's44Prefix(27–32)% increased Armour
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Elephant's60Prefix(33–38)% increased Armour
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mammoth's78Prefix(39–42)% increased Armour
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_armour 1
default 0
Mosquito's10Prefix(6–13)% increased Evasion Rating
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Moth's19Prefix(14–20)% increased Evasion Rating
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Butterfly's30Prefix(21–26)% increased Evasion Rating
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Wasp's44Prefix(27–32)% increased Evasion Rating
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Dragonfly's60Prefix(33–38)% increased Evasion Rating
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Hummingbird's78Prefix(39–42)% increased Evasion Rating
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_armour 1
default 0
Pixie's10Prefix(6–13)% increased Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Gremlin's19Prefix(14–20)% increased Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Boggart's30Prefix(21–26)% increased Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Naga's44Prefix(27–32)% increased Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Djinn's60Prefix(33–38)% increased Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Seraphim's78Prefix(39–42)% increased Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Captain's10Prefix(6–13)% increased Armour and Evasion
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Commander's19Prefix(14–20)% increased Armour and Evasion
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Magnate's30Prefix(21–26)% increased Armour and Evasion
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Marshal's44Prefix(27–32)% increased Armour and Evasion
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
General's60Prefix(33–38)% increased Armour and Evasion
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Warlord's78Prefix(39–42)% increased Armour and Evasion
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_dex_armour 1
default 0
Defender's10Prefix(6–13)% increased Armour and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Protector's19Prefix(14–20)% increased Armour and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Keeper's30Prefix(21–26)% increased Armour and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Guardian's44Prefix(27–32)% increased Armour and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Warden's60Prefix(33–38)% increased Armour and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Sentinel's78Prefix(39–42)% increased Armour and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Intuitive10Prefix(6–13)% increased Evasion and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Psychic19Prefix(14–20)% increased Evasion and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Telepath's30Prefix(21–26)% increased Evasion and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Illusionist's44Prefix(27–32)% increased Evasion and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Mentalist's60Prefix(33–38)% increased Evasion and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Trickster's78Prefix(39–42)% increased Evasion and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
of Thick Skin1Suffix+(6–11) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Reinforced Skin8Suffix+(12–29) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Stone Skin15Suffix+(30–49) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Iron Skin22Suffix+(50–72) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Steel Skin29Suffix+(73–97) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Granite Skin36Suffix+(98–124) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Platinum Skin45Suffix+(125–163) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Adamantite Skin54Suffix+(164–206) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Corundum Skin63Suffix+(207–253) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Obsidian Skin72Suffix+(254–304) to Stun Thresholdbody_armour 1
boots 1
shield 1
belt 1
default 0
of Titanium Skin80Suffix+(305–352) to Stun Thresholdboots 1
default 0
of Impact5Suffix(11–13)% increased Stun Durationranged 0
weapon 1
default 0
of Dazing18Suffix(14–16)% increased Stun Durationranged 0
weapon 1
default 0
of Stunning30Suffix(17–19)% increased Stun Durationranged 0
weapon 1
default 0
of Slamming44Suffix(20–22)% increased Stun Durationranged 0
weapon 1
default 0
of Staggering58Suffix(23–26)% increased Stun Durationranged 0
weapon 1
default 0
of the Concussion71Suffix(27–30)% increased Stun Durationranged 0
weapon 1
default 0
of the Pugilist5SuffixCauses (21–30)% increased Stun Buildupranged 0
weapon 1
default 0
of the Brawler20SuffixCauses (31–40)% increased Stun Buildupranged 0
weapon 1
default 0
of the Boxer30SuffixCauses (41–50)% increased Stun Buildupranged 0
weapon 1
default 0
of the Combatant44SuffixCauses (51–60)% increased Stun Buildupranged 0
weapon 1
default 0
of the Gladiator58SuffixCauses (61–70)% increased Stun Buildupranged 0
weapon 1
default 0
of the Champion74SuffixCauses (71–80)% increased Stun Buildupranged 0
weapon 1
default 0
Monsters mods /29
NameLevelPre/SufDescriptionWeight
of the Brawler1Suffix100% increased Stun Buildup
of Stone Skin1SuffixCannot be Stunned
of Stone Skin1Suffix250% increased Stun Threshold
Steadfast1UniqueCannot be Stunned
1UniqueCannot be Stunned
1Unique100% increased Stun Duration on you
1Unique(20–50)% increased Stun Duration on you
1Unique(30–50)% increased Stun Duration on you
1UniqueCannot be Knocked Back
Cannot be Stunned
not affected by action speed modifiers [1]
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
stance movement speed +% final [-16]
1UniqueCannot be Stunned
no movement speed [1]
1Unique50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
1Unique30% increased Stun Threshold
1UniqueStun Threshold is based on Energy Shield instead of Life
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
speed
Fertile Presence20Bestiary50% increased maximum Life
30% increased Damage
Cannot be Stunned
Action Speed cannot be modified to below base value
monster dropped item rarity +% [0]
life speed
1Uniquebase chance to stun % [25]
1UniqueCannot be Knocked Back
Cannot be Stunned
Action Speed cannot be modified to below base value
1Uniquecannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
1Unique300% increased Stun Threshold
1UniqueCannot be Frozen
Cannot be Stunned
base cannot be electrocuted [1]
1UniqueMonsters have (90–99)% increased Ailment Threshold
Monsters have (90–99)% increased Stun Threshold
1UniqueMonsters have 200% increased Stun Buildup
Bear-Touched1Torment20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
Hunted by the Great Bear1Torment20% increased maximum Life
60% increased Stun Buildup
100% increased Stun Threshold
dropped items are converted to str items [1]
Spirit Of The Bear1Torment20% increased maximum Life
60% increased Stun Buildup
60% increased Stun Threshold
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters cannot be Stunned
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
life
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Unwavering1Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(5–9)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Unwavering46Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(10–14)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Unwavering68Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(15–19)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Unwavering73Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(20–24)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Unwavering78Prefix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
(25–30)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
life
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you become Stunned
1FlaskUniqueCannot be Stunned during Effect
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
of Thumping1JewelSuffix(15–25)% increased Stun Buildup with Maces attack
of Stunning1JewelSuffix(10–20)% increased Stun Buildup
of Withstanding1JewelSuffix(6–16)% increased Stun Threshold
of Barriers1JewelSuffixGain additional Stun Threshold equal to (5–15)% of maximum Energy Shield
of Stoutness1JewelSuffix(15–25)% increased Stun Threshold if you haven't been Stunned Recently
of Biding1JewelSuffix(15–25)% increased Stun Threshold while Parrying
of Thumping1JewelSuffix(6–12)% increased Stun Buildup with Maces attack
of Stunning1JewelSuffix(5–10)% increased Stun Buildup
of Withstanding1JewelSuffix(1–2)% increased Stun Threshold
of Barriers1JewelSuffixGain additional Stun Threshold equal to (1–2)% of maximum Energy Shield
of Stoutness1JewelSuffix(2–3)% increased Stun Threshold if you haven't been Stunned Recently
of Biding1JewelSuffix(8–12)% increased Stun Threshold while Parrying
of Stunning1JewelUnique(10–14)% increased Stun Duration on Enemies
of Recovery1JewelUnique(25–35)% increased Stun Recovery
FIX ME1JewelUnique(6–8)% chance to Avoid being Stunned
1JewelUniqueTotems cannot be Stunned
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
attack
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
life damage
Item /9
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Blunt Quiver
Requires: Level 33
(20–30)% reduced Enemy Stun Threshold
Heavy Belt
Requires: Level 50
(20–30)% increased Stun Threshold
Stone Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Cannot be Stunned
Requires: Level 8
Used when you become Stunned
Utzaal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 75, 157 Str
(30–40)% increased Stun Threshold
Conqueror Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 68, 157 Str
(30–40)% increased Stun Threshold
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 212 Str
Causes (30–50)% increased Stun Buildup
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 104 Str
Causes (30–50)% increased Stun Buildup
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Unique /28
10% increased Movement Speed
(30–50)% increased Armour and Evasion
+(30–50) to Stun Threshold
+(30–50) to Ailment Threshold
Iron Reflexes
Grants Skill: Raise Shield
(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
(30–60)% increased Armour
Adds (6–10) to (12–16) Physical Damage to Attacks
5% reduced Attack Speed
(20–30)% increased Stun Buildup
Giant's Blood
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills
Grants Skill: Raise Shield
+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
+(40–60) to Armour
+(5–15) to Strength
+(5–15) to Intelligence
+10% to all Elemental Resistances
+(40–60) to Stun Threshold
Armour applies to Elemental Damage
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(100–150)% increased Armour and Evasion
+(20–30) to Strength
+(100–150) to Stun Threshold
Iron Grip
Iron Will
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
Adds (10–14) to (16–20) Physical Damage
+(30–50) to Accuracy Rating
20% reduced Attack Speed
+(10–20) to Strength
Causes Double Stun Buildup
Adds (30–36) to (75–81) Physical Damage
+(50–100) to Accuracy Rating
(10–20)% increased Stun Duration
Causes Daze buildup equal to 100% of Damage dealt
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Grants Skill: Raise Shield
(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
Grants Skill: Raise Shield
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
(400–500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Passive /60
30% increased Defences while wielding a Quarterstaff
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
30% increased Projectile Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
20% more Damage against Heavy Stunned Enemies with Maces
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
Hits that Heavy Stun Enemies have Culling Strike
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
25% increased Armour
Gain additional Stun Threshold equal to 50% of Armour on Equipped Items
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
20% increased Armour and Evasion Rating
20% increased Stun Threshold
30% increased Evasion Rating if you have been Hit Recently
60% faster start of Energy Shield Recharge if you've been Stunned Recently
30% faster start of Energy Shield Recharge
30% increased Stun Threshold while on Full Life
12% increased Block chance
Your Heavy Stun buildup empties 50% faster
10% increased Global Defences
25% increased Stun Threshold
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
30% increased Stun Threshold
30% increased Elemental Ailment Threshold
+3 to Stun Threshold per Strength
3% increased maximum Life
30% increased Stun Threshold
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
60% increased Stun Threshold for each time you've been Stunned Recently
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
80% increased Stun Recovery
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% more Stun Buildup with Critical Hits
20% increased Blind Effect
Blind Enemies when they Stun you
30% increased Stun Buildup
+15 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
Break 50% of Armour on Heavy Stunning an Enemy
Recover 20% of maximum Life when you Heavy Stun a Rare or Unique Enemy
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
Empowered Attacks have 50% increased Stun Buildup
100% increased Stun Threshold during Empowered Attacks
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
30% increased Stun Buildup
15% increased Area of Effect if you have Stunned an Enemy Recently
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
8% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
30% increased Stun Buildup
30% increased Daze Buildup
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
15% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Area of Effect for Attacks
20% increased Stun Buildup
25% increased Attack Area Damage
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
+5 to Strength and Dexterity
20% increased Stun Buildup
20% increased Knockback Distance
+10 to Strength
Hits that Heavy Stun inflict Fire Exposure
35% increased Stun Buildup
35% increased Freeze Buildup
Cannot be Light Stunned
Cannot Dodge Roll
Ascendancy Passive /4
Ascendancy: Titan
Character: Warrior
50% more Damage against Heavy Stunned Enemies
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 100% increased Stun Threshold
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Unleash
Ascendancy: Tactician
Character: Mercenary
Gain 100% of Armour as extra Stun Threshold
Gain 100% of Evasion Rating as extra Ailment Threshold
Timeless Jewel Passive /3
Jungle Paths
Vaal Notable
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned
Force of Will
Kalguuran Notable
2% increased maximum Mana
30% increased Stun Buildup
Mercenary's Lot
Kalguuran Notable
10% increased Attack Speed
15% increased Stun Threshold
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
KaruiNotable
10% reduced Enemy Stun Thresholdkarui_notable_add_reduced_stun_threshold
MarakethNotable
20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
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