Ytzara, Blutorakel
HumanoidGebiet: Versiegeltes Gewölbe
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Ytzara, Blood Oracle
| Spectre | N |
|---|---|
| Area | Versiegeltes Gewölbe |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Leben
240%
Ausweichen
+60%
Widerstand
Damage
300%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 12
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
VaalBloodPriestessBossMAP
Metadata
VaalBloodPriestessBossMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
15,631
2,023
1,061
Damage
637
Zauberschaden
637
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
64,521
Minion Life
15,077
Minion Damage
2,487
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 510—764
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
Abklingzeit: 8.5 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Abklingzeit: 12.5 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 510—764
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Abklingzeit: 7.5 Sek.
Verursacht 25% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 510—764
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Abklingzeit: 7.5 Sek.
Verursacht 25% weniger Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBloodPriestessWhirlingBlades
Spell, Movement, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 6.25 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
GABloodPriestessCloneStrikeLeft
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Angriffszeit: 1.5 Sek.
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Angriffsschaden: 185%
Angriffszeit: 1.5 Sek.
Verursacht 85% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Angriffsschaden: 85%
Angriffszeit: 1.5 Sek.
Verursacht 15% weniger Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Actor
{
basic_action = "ChangeToStance3"
}
StateMachine
{
define_shared_state =
"
valid_targets;
teleport;
teleportable;
invisible;
fading;
elemental = 1;
soul_core_empowered;
im_dead;
"
}
Stats
{
set_monster_delay_item_drops_millis = 1166
}
Positioned
{
force_placement = true
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Render
{
use_ao_lights = true
}
StateMachine
{
on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"
on_state_invisible_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );
"
on_state_im_dead_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/Defeated_Bleeding.epk' );"
}
Life
{
on_defeat =
"
If( And( GetState( am_final_boss_in_fight ) == 1, GetState( use_custom_sector_removal_handling ) == 0 ), (){ TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } );
SetGlobalAudioParam( FourBossAggro, 0.0 );
"
}
Functions
{
defeat_audio = "SetGlobalAudioParam( FourDualBossDefeated, 1.0 );"
}
Animated
{
on_claw_combo_01 =
"
Roll( 4, 10, ()
{
PlayTextAudio( BloodPriestess_BloodSlashRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_' );
} );
"
on_claw_combo_01 =
"
Roll( 7, 10, ()
{
PlayTextAudio( BloodPriestess_WhirlingBladeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );
} );
"
on_claw_flurry_01 = "PlayTextAudio( BloodPriestess_ClawFlurryRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
on_claw_flurry_02 = "PlayTextAudio( BloodPriestess_ClawFlurryEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
on_claw_flurry_move_01 = "PlayTextAudio( BloodPriestess_ClawFlurryRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
on_claw_flurry_move_02 = "PlayTextAudio( BloodPriestess_ClawFlurryEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
on_knockdown_bwd_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
on_knockdown_claw_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
on_knockdown_fwd_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
on_knockdown_knife_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
on_multistrike_01 = "PlayTextAudio( BloodPriestess_CloneStrikeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_', 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_"] = {
name = "Ytzara, Blood Oracle",
life = 2.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"MASBloodPriestessFlurry",
"MASBloodPriestessFlurryEnraged",
"SSMBloodElemental",
"GABloodPriestessBloodSlash",
"GABloodPriestessCloneStrike",
"GABloodPriestessGorrillaSlam",
"GABloodPriestessWhirlingBladesDamage",
"GABloodPriestessCloneStrikeLeft",
"EAABloodPriestessBloodSlash",
"EAABloodPriestessCloneStrike",
"EASVaalBloodPriestessBodySwap",
"DTTBloodPriestessWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
name = "SSMBloodElemental",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
name = "GABloodPriestessBloodSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
name = "GABloodPriestessCloneStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
name = "GABloodPriestessGorrillaSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
name = "GABloodPriestessWhirlingBladesDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
name = "GABloodPriestessCloneStrikeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
name = "EAABloodPriestessBloodSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
name = "EAABloodPriestessCloneStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.17,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
name = "EASVaalBloodPriestessBodySwap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
name = "DTTBloodPriestessWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster slain flask charges granted +% [-50]
| Family | MonsterSlainFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.