Ytzara, Oráculo de sangre
HumanoideÁrea: Cámara sellada
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Ytzara, Blood Oracle
| Spectre | |
|---|---|
| Area | Cámara sellada |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanzador de hechizos, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Vida
240%
Evasión
+60%
Resistencia
Damage
300%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
4 ~ 12
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
135%
Type
VaalBloodPriestessBossMAP
Metadata
VaalBloodPriestessBossMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
15,732
2,023
1,061
Damage
637
Daño de hechizos
637
Precisión
2,228
Tiempo de ataque
1.5
Experiencia
64,521
Minion Life
15,077
Minion Damage
2,487
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
Attack
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 8.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Attack
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 12.5 seg
No puede ser empujado
No te pueden aturdir
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Daño de ataque: 75%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 25% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Daño de ataque: 75%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 25% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBloodPriestessWhirlingBlades
Spell, Movement, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6.25 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.5 seg
Inflige un 10% más de daño de ataques
base skill can be blocked [1]
is area damage [1]
GABloodPriestessCloneStrikeLeft
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.5 seg
Inflige un 10% más de daño de ataques
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Spell
Tiempo de lanzamiento: 1 seg
No puede ser empujado
No te pueden aturdir
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 1.5 seg
Inflige un 85% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.5 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Actor
{
basic_action = "ChangeToStance3"
}
StateMachine
{
define_shared_state =
"
valid_targets;
teleport;
teleportable;
invisible;
fading;
elemental = 1;
soul_core_empowered;
im_dead;
"
}
Stats
{
set_monster_delay_item_drops_millis = 1166
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossMAP_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Ytzara, Blood Oracle",
life = 2.4,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"MASBloodPriestessFlurry",
"MASBloodPriestessFlurryEnraged",
"SSMBloodElemental",
"GABloodPriestessBloodSlash",
"GABloodPriestessCloneStrike",
"GABloodPriestessGorrillaSlam",
"GABloodPriestessWhirlingBladesDamage",
"GABloodPriestessCloneStrikeLeft",
"EAABloodPriestessBloodSlash",
"EAABloodPriestessCloneStrike",
"EASVaalBloodPriestessBodySwap",
"DTTBloodPriestessWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
name = "SSMBloodElemental",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
name = "GABloodPriestessBloodSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
name = "GABloodPriestessCloneStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
name = "GABloodPriestessGorrillaSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
name = "GABloodPriestessWhirlingBladesDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
name = "GABloodPriestessCloneStrikeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
name = "EAABloodPriestessBloodSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
name = "EAABloodPriestessCloneStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
name = "EASVaalBloodPriestessBodySwap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
name = "DTTBloodPriestessWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
monster slain flask charges granted +% [-50]
| Family | MonsterSlainFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
Ytzara, Oráculo de sangre
Humanoidei am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Ytzara, Blood Oracle
| Spectre | |
|---|---|
| Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Vida
240%
Evasión
+60%
Resistencia
Damage
300%
Precisión
100%
Impactos críticos Chance
6%
Attack Distance
4 ~ 9
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
135%
Type
VaalBloodPriestessBossSTANDALONE
Metadata
VaalBloodPriestessBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,817
2,413
1,133
Damage
699
Daño de hechizos
699
Precisión
2,502
Tiempo de ataque
1.5
Experiencia
85,902
Minion Life
16,632
Minion Damage
2,906
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
Attack
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 8.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Attack
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 12.5 seg
No puede ser empujado
No te pueden aturdir
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Daño de ataque: 75%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 25% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Daño de ataque: 75%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 25% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBloodPriestessWhirlingBlades
Spell, Movement, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6.25 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.5 seg
Inflige un 10% más de daño de ataques
base skill can be blocked [1]
is area damage [1]
GABloodPriestessCloneStrikeLeft
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.5 seg
Inflige un 10% más de daño de ataques
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Spell
Tiempo de lanzamiento: 1 seg
No puede ser empujado
No te pueden aturdir
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 1.5 seg
Inflige un 85% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.5 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossSTANDALONE"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Ytzara, Blood Oracle",
life = 2.4,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"MASBloodPriestessFlurry",
"MASBloodPriestessFlurryEnraged",
"SSMBloodElemental",
"GABloodPriestessBloodSlash",
"GABloodPriestessCloneStrike",
"GABloodPriestessGorrillaSlam",
"GABloodPriestessWhirlingBladesDamage",
"GABloodPriestessCloneStrikeLeft",
"EAABloodPriestessBloodSlash",
"EAABloodPriestessCloneStrike",
"EASVaalBloodPriestessBodySwap",
"DTTBloodPriestessWhirlingBlades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
name = "SSMBloodElemental",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
name = "GABloodPriestessBloodSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
name = "GABloodPriestessCloneStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
name = "GABloodPriestessGorrillaSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
name = "GABloodPriestessWhirlingBladesDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
name = "GABloodPriestessCloneStrikeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_inflict_bleeding_%",
"active_skill_bleeding_effect_+%_final",
"is_area_damage",
"base_skill_can_be_blocked",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
name = "EAABloodPriestessBloodSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
name = "EAABloodPriestessCloneStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
name = "EASVaalBloodPriestessBodySwap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
name = "DTTBloodPriestessWhirlingBlades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
monster slain flask charges granted +% [-50]
| Family | MonsterSlainFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












