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# Patch Notes 0.2.0b ## Hotfix 3 * Fixed a bug where skills that have a percentage of damage gained as a specific element didn't get bonuses from certain combinations of other elemental damage types. This mostly affected Twisters being empowered by ground effects when using weapons with some types added elemental damage. * Fixed a bug where Doryani, Royal Thaumaturge's corrupted flamethrower ability was dealing significantly more damage than intended. * Fixed a bug where Enemies were unable to hit Lingering Illusions. * Fixed an instance crash related to using the Trinity Skill. * Fixed another instance crash. ## Hotfix 2 * Reduced the life bonus of the minions of Rare monsters from 400% to 94%. This undoes a change that was made in 0.2.0 that when paired with the life change made yesterday, significantly improves the grindy feeling in 0.2.0. ## Hotfix * Fixed a bug which was causing "Elemental twisters Gain 50% of damage as damage of the corresponding Type" on Twister to gain an extra 50% for each Projectile fired. So one of the projectiles was gaining 50%, another 100%, another 150% and so on. ## * All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount. * Rogue Exiles have had their Life reduced by 40% (on top of the change above). * The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+. * Tempest Bell's Combo required to use has been reduced from 10 to 4. * Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds. * All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20.
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