IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Gas Grenade
Tier: 5
Level: (1—20)
Cost: (12—86) Mana
Cooldown Time: 3.00 s (3 Times)
Attack Speed: 75% of base
Attack Damage: (40—163)% of base
Projectile Speed: 8 metres per Second
Requires: Level (1—90), 5 Str, 5 Dex
Requires: Crossbows
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Impact
Detonation Time is 2 seconds
Impact radius is (1.4—2) metres

Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Poison Cloud
Attack Damage: (150—612)%
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Explosion
Attack Damage: (150—612)%
Converts 100% of Physical damage to Fire damage
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
CooldownTime: 3000
Detonation Time is 2 seconds
LevelRequires LevelStrDexManaBase DamageImpact radius is 1.4 metres
11551240%, 40%, 40%, 150%, 150%1.4
21551444%, 44%, 44%, 165%, 165%1.4
31551649%, 49%, 49%, 183%, 183%1.4
41551953%, 53%, 53%, 200%, 200%1.5
51552158%, 58%, 58%, 218%, 218%1.5
61552463%, 63%, 63%, 236%, 236%1.5
71552768%, 68%, 68%, 255%, 255%1.6
81553073%, 73%, 73%, 273%, 273%1.6
91553377%, 77%, 77%, 290%, 290%1.6
101553682%, 82%, 82%, 308%, 308%1.7
111554087%, 87%, 87%, 328%, 328%1.7
121554493%, 93%, 93%, 350%, 350%1.7
1315548100%, 100%, 100%, 374%, 374%1.8
1415553106%, 106%, 106%, 399%, 399%1.8
1515557114%, 114%, 114%, 427%, 427%1.8
1615563122%, 122%, 122%, 458%, 458%1.9
1715568131%, 131%, 131%, 492%, 492%1.9
1815574141%, 141%, 141%, 528%, 528%1.9
1915580152%, 152%, 152%, 568%, 568%2
2015586163%, 163%, 163%, 612%, 612%2
21193176%, 176%, 176%, 660%, 660%2
221100190%, 190%, 190%, 711%, 711%2.1
231108204%, 204%, 204%, 766%, 766%2.1
241116220%, 220%, 220%, 825%, 825%2.1
251125237%, 237%, 237%, 889%, 889%2.2
261134255%, 255%, 255%, 957%, 957%2.2
271144275%, 275%, 275%, 1031%, 1031%2.2
281154296%, 296%, 296%, 1111%, 1111%2.3
291165319%, 319%, 319%, 1197%, 1197%2.3
301177344%, 344%, 344%, 1289%, 1289%2.3
311189370%, 370%, 370%, 1389%, 1389%2.4
321202399%, 399%, 399%, 1496%, 1496%2.4
331216430%, 430%, 430%, 1612%, 1612%2.4
341230463%, 463%, 463%, 1737%, 1737%2.5
351246499%, 499%, 499%, 1871%, 1871%2.5
361262537%, 537%, 537%, 2016%, 2016%2.5
371279579%, 579%, 579%, 2171%, 2171%2.6
381298624%, 624%, 624%, 2339%, 2339%2.6
391317672%, 672%, 672%, 2520%, 2520%2.6
401337724%, 724%, 724%, 2715%, 2715%2.7
Attribute /7

Gas Grenade

NameShow Full Descriptions
IdToxicGrenade
BaseType Gas Grenade
Class Skill Gems
TargetTypesGround, ,
TypeAttack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Chaos, Fire, UsableWhileMoving, CreatesGroundEffect, Limit, Projectile, DetonatesAfterTime
ItemTypeMetadata/Items/Gem/SkillGemGasGrenade
ActiveSkillsCodetoxic_grenade
Version history /3
VersionChanges
0.3.0
  • Gas Grenade: No longer has special behaviour causing it to detonate as soon as it stops bouncing. Instead it strictly obeys its detonation time like other Grenades.
  • 0.2.0
  • Gas Arrow, Gas Grenades and Decompose now have a limit of 6 Poison Clouds.
  • The Poison Cloud on Gas Arrow, Gas Grenade and Decompose now gain 20% more Radius per second, up to a maximum of 80% (all previously 50%, up to a maximum of 200%).
  • 0.1.0b
    * Gas Grenade's explosion base damage has been reduced to 150%-468% at gem level 1-20 (previously 240%-749%).
    Gas Grenade
    Tier: 5
    Level: (1—20)
    Cost: (12—86) Mana
    Cooldown Time: 3.00 s (3 Times)
    Attack Speed: 75% of base
    Attack Damage: (40—163)% of base
    Projectile Speed: 8 metres per Second
    Requires: Level (1—90), 5 Str, 5 Dex
    Requires: Crossbows
    Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
    Impact
    Detonation Time is 2 seconds
    Impact radius is (1.4—2) metres
    action allowed queue time override ms [1000]
    action can be used in aiming stance [1]
    action required target facing angle tolerance degrees [90]
    active skill projectile speed +% variation final if multiple projectiles [15]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    base skill show average damage instead of dps [1]
    can perform skill while moving [1]
    fixed projectile spread [30]
    is area damage [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles cannot fork [1]
    visual hit effect physical is green [1]

    Additional Effects From Quality:
    (0—20)% increased Cooldown Recovery Rate
    Poison Cloud
    Attack Damage: (150—612)%
    Limit 6 Poison Clouds
    Does not Hit, but Poisons enemies as though Hitting them
    Gains 20% more Radius per second, up to a maximum of 80%
    Cloud Duration is 6 seconds
    action allowed queue time override ms [2000]
    action can be used in aiming stance [1]
    action required target facing angle tolerance degrees [90]
    active skill projectile speed +% variation final if multiple projectiles [15]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    base skill show average damage instead of dps [1]
    can perform skill while moving [1]
    display skill poisons without hit [1]
    display statset hide usage stats [1]
    display statset no hit damage [1]
    fixed projectile spread [30]
    is area damage [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles cannot fork [1]
    visual hit effect physical is green [1]
    Explosion
    Attack Damage: (150—612)%
    Converts 100% of Physical damage to Fire damage
    action allowed queue time override ms [1000]
    action can be used in aiming stance [1]
    action required target facing angle tolerance degrees [90]
    active skill projectile speed +% variation final if multiple projectiles [15]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    base skill show average damage instead of dps [1]
    can perform skill while moving [1]
    display statset hide usage stats [1]
    fixed projectile spread [30]
    is area damage [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles cannot fork [1]
    visual hit effect physical is green [1]
    Skills can be managed in the Skills Panel.
    Supported By /242
  • Active Type: Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Chaos, Fire, UsableWhileMoving, CreatesGroundEffect, Limit, Projectile, DetonatesAfterTime
  • addedfiredamagesupport
    Fire Attunement
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    inspiration
    Efficiency I
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    inspiration
    Efficiency II
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    knockbacksupport
    Knockback
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    lifeleechsupport
    Life Leech I
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech II
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech III
    Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
    firepenetrationsupport
    Fire Penetration I
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    firepenetrationsupport
    Fire Penetration II
    Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
    chancetobleedsupport
    Bleed I
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed II
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed III
    Supports any skill that Hits enemies, causing it to inflict Bleeding.
    chancetobleedsupport
    Bleed IV
    Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
    immolationsupport
    Immolate
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    brutalitysupport
    Brutality I
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    bloodmagicsupport
    Lifetap
    Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
    bloodmagicsupport
    Atalui's Bloodletting
    Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
    executesupport
    Execute I
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute II
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute III
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    lessdurationsupport
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    lessdurationsupport
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    moredurationsupport
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    moredurationsupport
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    ignitionsupport
    Ignite I
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite II
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite III
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    searingflamesupport
    Searing Flame I
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    searingflamesupport
    Searing Flame II
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    eternalflamesupport
    Eternal Flame I
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    eternalflamesupport
    Eternal Flame II
    Supports any skill that Hits enemies, causing its Ignites to last longer.
    eternalflamesupport
    Eternal Flame III
    Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
    exploitweaknesssupport
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    overpowersupport
    Stun I
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun II
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun III
    Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    rageforgedsupport
    Rageforged I
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
    rageforgedsupport
    Rageforged II
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
    armourexplosionsupport
    Armour Explosion
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    fireexposuresupport
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
    deepcutssupport
    Deep Cuts I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    deepcutssupport
    Deep Cuts II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    rupturesupport
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    armourbreaksupport
    Armour Break I
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    armourbreaksupport
    Armour Break II
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    armourbreaksupport
    Armour Break III
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    weaponelementaldamagesupport
    Elemental Armament I
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament II
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament III
    Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
    longfusesupport
    Long Fuse I
    Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
    longfusesupport
    Long Fuse II
    Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
    heftsupport
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    flamepiercesupport
    Flamepierce
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    rustedspikessupport
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    concoctsupport
    Concoct I
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    concoctsupport
    Concoct II
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    domainsupport
    Persistent Ground I
    Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
    domainsupport
    Persistent Ground II
    Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
    domainsupport
    Persistent Ground III
    Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
    defysupport
    Defy I
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    defysupport
    Defy II
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
    haemocrystalssupport
    Haemocrystals
    Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
    incisionsupport
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    expeditesupport
    Short Fuse I
    Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
    expeditesupport
    Short Fuse II
    Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
    nofearsupport
    Stoicism I
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    nofearsupport
    Stoicism II
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    enduranceonheavystunsupport
    Enduring Impact I
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    enduranceonheavystunsupport
    Enduring Impact II
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    blankbluesupport
    Xoph's Pyre
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    blankbluesupport
    Uul-Netol's Embrace
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    blankredsupport
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Omen
    Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Augury
    Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Zerphi's Infamy
    Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
    fasterattack
    Rapid Attacks I
    Supports Attacks, causing them to Attack faster.
    fasterattack
    Rapid Attacks II
    Supports Attacks, causing them to Attack faster.
    fasterattack
    Rapid Attacks III
    Supports Attacks, causing them to Attack faster at the cost of Damage.
    multipleprojectilessupport
    Multishot I
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    multipleprojectilessupport
    Multishot II
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    novaprojectilessupport
    Nova Projectiles I
    Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
    fasterprojectilessupport
    Projectile Acceleration I
    Supports Projectile skills, making those Projectiles travel faster.
    fasterprojectilessupport
    Projectile Acceleration II
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    fasterprojectilessupport
    Projectile Acceleration III
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    additionalaccuracy
    Heightened Accuracy I
    Supports Attacks, causing them to gain Accuracy.
    additionalaccuracy
    Heightened Accuracy II
    Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
    addedlightningdamagesupport
    Lightning Attunement
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    piercesupport
    Pierce I
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    piercesupport
    Pierce II
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    piercesupport
    Pierce III
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    blindsupport
    Blind I
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    blindsupport
    Blind II
    Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
    lightningpenetrationsupport
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    chainsupport
    Chain I
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    chainsupport
    Chain II
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    chainsupport
    Chain III
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    forksupport
    Fork
    Supports Projectile skills, making their Projectiles Fork.
    slowerprojectilessupport
    Projectile Deceleration I
    Supports Projectile skills, making those Projectiles travel more slowly.
    slowerprojectilessupport
    Projectile Deceleration II
    Supports Projectile skills, making those Projectiles travel more slowly.
    conductionsupport
    Shock
    Supports any skill that Hits enemies, making it more likely to Shock.
    chancetopoisonsupport
    Poison I
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison II
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison III
    Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
    maimsupport
    Maim
    Supports Attacks, causing them to Maim enemies.
    lastingshocksupport
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    momentumsupport
    Momentum
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    closecombatsupport
    Close Combat I
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    closecombatsupport
    Close Combat II
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    secondwindsupport
    Second Wind I
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    secondwindsupport
    Second Wind II
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    secondwindsupport
    Second Wind III
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    overchargesupport
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    neuraloverloadsupport
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    corrosionsupport
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    burstingplaguesupport
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    increaselimitsupport
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    increaselimitsupport
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    increaselimitsupport
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    electrocutesupport
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    blankgreensupport
    Eonyr's Thunder
    [DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
    lockdownsupport
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    mobilitysupport
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    pinsupport
    Pin I
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    pinsupport
    Pin II
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
    pinsupport
    Pin III
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
    lifeflasksupport
    Bounty I
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    lifeflasksupport
    Bounty II
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    manaflasksupport
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    lifeflasksupport
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    lifeoncull
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    manaoncull
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    innervate
    Innervate
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
    multiplepoisonsupport
    Escalating Poison
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    lightningexposuresupport
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
    deadlypoisonsupport
    Deadly Poison I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    deadlypoisonsupport
    Deadly Poison II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    swiftafflictionsupport
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    encumberancesupport
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    cullingstrikesupport
    Culling Strike I
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    cullingstrikesupport
    Culling Strike II
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    farcombatsupport
    Longshot I
    Supports Attacks, causing them to deal more damage from farther away.
    farcombatsupport
    Longshot II
    Supports Attacks, causing them to deal more damage from farther away.
    cooldownreductionsupport
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    cooldownreductionsupport
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    terrainchainsupport
    Ricochet I
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    terrainchainsupport
    Ricochet II
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    terrainchainsupport
    Ricochet III
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    payloadsupport
    Payload
    Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
    ferocitysupport
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
    stickybombsupport
    Adhesive Grenades I
    Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
    stickybombsupport
    Adhesive Grenades II
    Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
    measuredspeedsupport
    Cadence
    Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
    voltsupport
    Volt
    Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
    stormchainsupport
    Stormchain
    Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
    maladysupport
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    overextendsupport
    Overextend
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    retreatingassaultsupport
    Retreat I
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    retreatingassaultsupport
    Retreat II
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    retreatingassaultsupport
    Retreat III
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    reachsupport
    Overreach
    Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
    commiseratesupport
    Commiserate
    Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    blindsidesupport
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    retortsupport
    Frenzied Riposte
    Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
    impalesupport
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    cessationsupport
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    mixedmaladiessupport
    Admixture
    Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
    inhibitorsupport
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    frozenspitesupport
    Frozen Spite
    Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
    blankgreensupport
    Dominus' Grasp
    Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
    blankbluesupport
    Tul's Stillness
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    blankgreensupport
    Rakiata's Flow
    Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
    blankgreensupport
    Rigwald's Ferocity
    Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
    blankgreensupport
    Atziri's Impatience
    Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
    blankgreensupport
    Tacati's Ire
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    blankgreensupport
    Arakaali's Lust
    Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
    addedcolddamagesupport
    Cold Attunement
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    increasedareaofeffectsupport
    Magnified Area I
    Supports any skill with an area of effect, making it larger.
    increasedareaofeffectsupport
    Magnified Area II
    Supports any skill with an area of effect, making it larger.
    increasedcritdamagesupport
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    manaleechsupport
    Mana Leech
    Supports Attacks, causing their Physical damage to Leech Mana.
    WalkeroftheWilds
    Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    addedchaosdamagesupport
    Chaos Attunement
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    concentratedeffectsupport
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    coldpenetrationsupport
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    icebitesupport
    Ice Bite I
    Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    icebitesupport
    Ice Bite II
    Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    icebitesupport
    Bhatair's Vengeance
    Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
    hypothermiasupport
    Freeze
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    elementalfocussupport
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    igniteproliferationsupport
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    witheringtouchsupport
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    inevitablecriticalssupport
    Inexorable Critical I
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    inevitablecriticalssupport
    Inexorable Critical II
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
    frozennexussupport
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    shocksiphonsupport
    Shock Siphon
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    shockingproliferationsupport
    Shock Conduction I
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    shockingproliferationsupport
    Shock Conduction II
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
    deepfreezesupport
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    pinpointcriticalsupport
    Pinpoint Critical
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    frostfiresupport
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    stormfiresupport
    Stormfire
    Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
    bitingfrostsupport
    Biting Frost I
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    bitingfrostsupport
    Biting Frost II
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
    fierydeathsupport
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    ambushsupport
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    minionpactsupport
    Minion Pact I
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    minionpactsupport
    Minion Pact II
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    coldexposuresupport
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
    firemasterysupport
    Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    chaosmasterysupport
    Chaos Mastery
    Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
    stripawaysupport
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    tempesttemposupport
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    boneshrapnelsupport
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    derangesupport
    Derange
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    profanitysupport
    Profanity I
    Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
    profanitysupport
    Profanity II
    Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
    freezeforksupport
    Freezefork
    Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
    verglassupport
    Verglas
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    embittersupport
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    ambrosiasupport
    Ambrosia
    Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
    ambrosiasupport
    Ambrosia II
    Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
    instabilitysupport
    Volatility
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    cleansesupport
    Catharsis
    Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
    gambleshotsupport
    Gambleshot
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    GroundingShocksSupport
    Static Shocks
    Supports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
    expandinggroundsupport
    Encroaching Ground
    Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
    livinglightningsupport
    Living Lightning
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    livinglightningsupport
    Living Lightning II
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    shockingriftsupport
    Electromagnetism
    Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
    blankbluesupport
    Esh's Radiance
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
    blankbluesupport
    Varashta's Blessing
    Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
    Thrill of the Kill
    Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
    Thrill of the Kill II
    Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
    Coursing Current
    Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
    Brittle Armour
    Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
    Practical Magic I
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Practical Magic II
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Blazing Critical
    Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
    Edit

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