Crossbows Unique /4
Adds (8–10) to (13–15) Cold Damage
Gain 5 Mana per Enemy Killed
(30–50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
(20–30)% increased Bolt Speed
(40–60)% increased Physical Damage
(30–40)% increased Attack Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
30% reduced Reload Speed
Grants Skill: Level 6 Gemini Surge
Loads an additional bolt
Adds (14–21) to (25–37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2–6) Cold Surges or (2–6) Fire Surges
(15–25)% increased Reload Speed
trigger reload infusion on reload [1]
Grants Skill: Level 13 Requiem
(250–300)% increased Physical Damage
(10–20)% increased Attack Speed
Leeches (5–10)% of Physical Damage as Life
(10–20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
(40–60)% reduced Reload Speed
enable grand design clip handling [1]
Crossbows Item /26
Crossbows
Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills.

Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread.
Makeshift Crossbow
Physical Damage: 7-12
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Tense Crossbow
Physical Damage: 8-15
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 4, 8 Str, 8 Dex
(20–30)% increased Bolt Speed
Sturdy Crossbow
Physical Damage: 11-26
Critical Hit Chance: 5%
Attacks per Second: 1.55
Reload Time: 0.75
Requires: Level 10, 13 Str, 13 Dex
Varnished Crossbow
Physical Damage: 12-36
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 16, 19 Str, 19 Dex
Dyad Crossbow
Physical Damage: 9-37
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 1.1
Requires: Level 20, 22 Str, 22 Dex
Loads an additional bolt
Alloy Crossbow
Physical Damage: 12-50
Critical Hit Chance: 5%
Attacks per Second: 1.7
Reload Time: 0.7
Requires: Level 26, 28 Str, 28 Dex
Bombard Crossbow
Physical Damage: 14-56
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 33, 34 Str, 34 Dex
Grenade Skills Fire an additional Projectile
Construct Crossbow
Physical Damage: 18-72
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 38, 39 Str, 39 Dex
Blackfire Crossbow
Physical Damage: 20-80
Critical Hit Chance: 7%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 45, 45 Str, 45 Dex
Piercing Crossbow
Physical Damage: 21-84
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.85
Requires: Level 50, 49 Str, 49 Dex
(20–30)% chance to Pierce an Enemy
Cumbrous Crossbow
Physical Damage: 19-76
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.9
Requires: Level 52, 51 Str, 51 Dex
+1 to maximum number of Summoned Ballista Totems
Dedalian Crossbow
Physical Damage: 25-99
Critical Hit Chance: 7%
Attacks per Second: 1.55
Reload Time: 0.85
Requires: Level 56, 55 Str, 55 Dex
Esoteric Crossbow
Physical Damage: 28-113
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 65, 63 Str, 63 Dex
Taut Crossbow
Physical Damage: 20-79
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 45, 45 Str, 45 Dex
(20–30)% increased Bolt Speed
Robust Crossbow
Physical Damage: 22-89
Critical Hit Chance: 5%
Attacks per Second: 1.55
Reload Time: 0.75
Requires: Level 48, 48 Str, 48 Dex
Painted Crossbow
Physical Damage: 23-92
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 51, 50 Str, 50 Dex
Twin Crossbow
Physical Damage: 20-82
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 1.1
Requires: Level 54, 53 Str, 53 Dex
Loads an additional bolt
Cannonade Crossbow
Physical Damage: 23-90
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 59, 58 Str, 58 Dex
Grenade Skills Fire an additional Projectile
Bleak Crossbow
Physical Damage: 27-109
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 62, 60 Str, 60 Dex
Stout Crossbow
Physical Damage: 30-119
Critical Hit Chance: 5%
Attacks per Second: 1.55
Reload Time: 0.75
Requires: Level 67, 74 Str, 74 Dex
Engraved Crossbow
Physical Damage: 31-124
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 72, 82 Str, 82 Dex
Flexed Crossbow
Physical Damage: 32-127
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.85
Requires: Level 77, 89 Str, 89 Dex
(20–30)% increased Bolt Speed
Gemini Crossbow
Physical Damage: 28-112
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 1.1
Requires: Level 78, 89 Str, 89 Dex
Loads an additional bolt
Siege Crossbow
Physical Damage: 29-115
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 79, 89 Str, 89 Dex
Grenade Skills Fire an additional Projectile
Desolate Crossbow
Physical Damage: 33-132
Critical Hit Chance: 5%
Attacks per Second: 1.6
Reload Time: 0.8
Requires: Level 77, 89 Str, 89 Dex
Elegant Crossbow
Physical Damage: 31-123
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.85
Requires: Level 78, 89 Str, 89 Dex
(20–30)% chance to Pierce an Enemy
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets. Desecrated Mods on different Item Class was queried from Trade.
Vaal Orb Corrupted Enchantment /12
111#% reduced Attribute Requirements
111Damage Physical Attack#% increased Physical Damage
111Damage Elemental Fire AttackAdds # to # Fire Damage
111Damage Elemental Cold AttackAdds # to # Cold Damage
111Damage Elemental Lightning AttackAdds # to # Lightning Damage
111Damage Chaos AttackAdds # to # Chaos damage
111Attack Speed#% increased Attack Speed
111Damage Attack Critical+#% to Critical Damage Bonus
111Attack#% chance to Maim on Hit
111#% chance to Blind Enemies on hit
111Damage Elemental Attack#% increased Elemental Damage with Attacks
111AttackLoads an additional bolt
121Total
Crossbow Gem/40
Attack Melee Slam Nova Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Totem Herald Buff Persistent AoE Duration Payoff Staged Trigger Meta Ammunition Grenade Detonator Merging Sustained Hazard Barrageable
Name
Crossbow Shot (1)
Herald of Ice (1)
Void Illusion (1)
Armour Piercing Rounds (1)
Explosive Grenade (1)
Fragmentation Rounds (1)
Permafrost Bolts (1)
Flash Grenade (3)
High Velocity Rounds (3)
Incendiary Shot (3)
Herald of Blood (4)
Herald of Ice (4)
Galvanic Shards (5)
Ice Shards (5)
Rapid Shot (5)
Gas Grenade (5)
Artillery Ballista (7)
Explosive Shot (7)
Glacial Bolt (7)
Voltaic Grenade (7)
Shard Scavenger (8)
Oil Grenade (9)
Siege Ballista (9)
Stormblast Bolts (9)
Emergency Reload (11)
Hailstorm Rounds (11)
Mortar Cannon (11)
Shockburst Rounds (11)
Cluster Grenade (13)
Plasma Blast (13)
Siege Cascade (13)
Crossbow Ref /29
Crossbows
Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills.

Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread.
(20–30)% increased Bolt Speed
(40–60)% increased Physical Damage
(30–40)% increased Attack Speed
Bolts fired by Crossbow Attacks have 100% chance to not
expend Ammunition if you've Reloaded Recently
30% reduced Reload Speed
Grants Skill: Level 13 Requiem
(250–300)% increased Physical Damage
(10–20)% increased Attack Speed
Leeches (5–10)% of Physical Damage as Life
(10–20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
(40–60)% reduced Reload Speed
enable grand design clip handling [1]
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Lesser Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–11) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (10–15) Physical Damage
Lesser Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4–6) to (7–10) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6–9) to (10–16) Fire Damage
Lesser Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3–5) to (6–9) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5–8) to (9–14) Cold Damage
Lesser Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13–19) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–2) to (19–27) Lightning Damage
Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10–15) to (18–26) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14–21) to (25–37) Physical Damage
Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20–24) to (32–37) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30–37) to (45–56) Fire Damage
Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17–20) to (26–32) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25–30) to (38–46) Cold Damage
Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–3) to (55–60) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–4) to (80–88) Lightning Damage
Greater Essence of Abrasion
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16–24) to (28–42) Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23–35) to (39–59) Physical Damage
Greater Essence of Flames
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35–44) to (56–71) Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56–70) to (84–107) Fire Damage
Greater Essence of Ice
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31–38) to (47–59) Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46–57) to (70–88) Cold Damage
Greater Essence of Electricity
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1–6) to (85–107) Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1–8) to (128–162) Lightning Damage
Perfect Essence of Abrasion
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Physical Damage
Perfect Essence of Flames
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Fire Damage
Perfect Essence of Ice
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Cold Damage
Perfect Essence of Electricity
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Lightning Damage
Perfect Essence of Battle
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +4 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +6 to Level of all Attack Skills
15% reduced Attack Speed with Crossbows
80% increased Critical Damage Bonus with Crossbows
40% increased Crossbow Reload Speed
25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
30% chance when you Reload a Crossbow to be immediate
Melee Skills /1
Main HandOff HandMelee Skills
CrossbowsUnarmedCrossbow Shot

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