Skill Gem /13
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
[DNT-UNUSED] Throw Spirally
[DNT-UNUSED] Not a claw attack, more like a bite
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Skill Gem Quality /1
Pins Enemies as though dealing +(0–50)% more Damage
Support Gem /11
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1UniqueInflict 1 Grasping Vine on Hit
Misc mods /3
NameLevelDomainPre/SufDescriptionWeight
of Pinning1JewelSuffix(10–20)% increased Pin Buildupdexjewel 1
default 0
of Pinning1JewelSuffix(5–10)% increased Pin Buildupdex_radius_jewel 1
default 0
of Grasping1AbyssSuffixMonsters inflict 1 Grasping Vine on Hit
map map item drop chance +% [30]
map pack size +% [22]
Item /23
Convention Treasure
You've found a Dominus Pin!
Convention Treasure
You've found a Brutus Pin!
Convention Treasure
You've found a Piety Pin!
Convention Treasure
You've found a White Map Pin!
Convention Treasure
You've found a Yellow Map Pin!
Convention Treasure
You've found a Red Map Pin!
Convention Treasure
You've found a Tabula Rasa Pin!
Convention Treasure
You've found a Kitava Pin!
Convention Treasure
You've found a Jeweller's Orb Pin!
Convention Treasure
You've found a Portal Scroll Pin!
Convention Treasure
You've found a Wisdom Scroll Pin!
Convention Treasure
You've found a Quicksilver Flask Pin!
Convention Treasure
You've found a Divine Orb Pin!
Convention Treasure
You've found an Orb of Fusing Pin!
Convention Treasure
You've found an Exalted Orb Pin!
Convention Treasure
You've found a Chisel Pin!
Convention Treasure
You've found a Chaos Orb Pin!
Convention Treasure
You've found a Duelist Pin!
Convention Treasure
You've found a Marauder Pin!
Convention Treasure
You've found a Templar Pin!
Convention Treasure
You've found a Ranger Pin!
Convention Treasure
You've found a Witch Pin!
Convention Treasure
You've found a Shadow Pin!
Unique /2
(15–25)% increased Movement Speed
(50–80)% increased Evasion Rating
+(10–20) to Dexterity
Physical Damage is Pinning
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Adds (13–17) to (22–28) Physical Damage
+(100–150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon
Passive /8
30% increased Pin Buildup
Bleeding you inflict on Pinned Enemies is Aggravated
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
60% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
40% increased Attack Damage against Maimed Enemies
Enemies are Maimed for 4 seconds after becoming Unpinned
Ascendancy Passive /1
Ascendancy: Tactician
Character: Mercenary
Projectile Damage builds Pin
Pinned enemies cannot perform actions
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