CullingStrike Ref /24
Culling Strike
Culling Strikes kill Normal enemies if their life is at 30% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.
Grants Skill: Raise Shield
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
You take (25—40)% of damage from Blocked Hits
Enemies are Culled on Block
Adds (8—12) to (16—20) Physical Damage
Adds (8—12) to (16—20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
(100—150)% increased Armour and Evasion
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
(40—60)% increased Evasion Rating
+(100—150) to Accuracy Rating
+(40—60) to maximum Mana
100% increased Culling Strike Threshold
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
Executioner Greataxe
Physical Damage: 10-41
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 10, 17 Str, 9 Dex
Recover 1% of maximum Mana on Kill
Recover 1% of maximum Life on Kill
25% increased Culling Strike Threshold
Culling Strike against Beasts while your Companion is in your Presence
20% increased Culling Strike Threshold
can see monster categories [1]
20% increased Physical Damage with Bows
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