Mobility
Tier: 3
Level: 1
Requires: Level 1
Support Requirements: +5 Dex
Supports skills that can be used while moving, allowing you to move faster while using them.
30% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
Cost Multiplier: 100%
LevelRequires LevelDex
106
Attribute /3

Mobility

KeyValue
BaseType Mobility
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemMobility
Mobility
Tier: 3
Level: 1
Requires: Level 1
Support Requirements: +5 Dex
Supports skills that can be used while moving, allowing you to move faster while using them.
30% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /114
  • Allow Type: Nonpathing
  • Firebolt
    Launches a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    Ice Nova
    A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
    Detonate Dead
    Causes a Corpse to violently explode, damaging surrounding enemies.
    Volatile Dead
    Consumes a Corpse to create a fireball that seeks out enemies and explodes.
    Raise Zombie
    Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
    Spark
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Spark
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Frost Wall
    Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
    Shock Nova
    Unleashes a Nova of Lightning damage to Electrocute enemies.
    Temporal Chains
    Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
    Enfeeble
    Curses all targets in an area after a short delay, making them deal less damage.
    Sniper's Mark
    Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
    Despair
    Curses all targets in an area after a short delay, lowering their Chaos Resistance.
    Lightning Warp
    Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
    Rain of Arrows
    Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
    Firestorm
    Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
    Power Siphon
    Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
    Lightning Arrow
    Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
    Arc
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
    Flammability
    Curses all targets in an area after a short delay, lowering their Fire Resistance.
    Hypothermia
    Curses all targets in an area after a short delay, lowering their Cold Resistance.
    Conductivity
    Curses all targets in an area after a short delay, lowering their Lightning Resistance.
    Incinerate
    Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
    Flameblast
    Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
    Barrage
    Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
    Ball Lightning
    Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
    Bone Offering
    Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
    Infernal Cry
    Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
    Frost Bomb
    Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
    Orb of Storms
    Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
    Contagion
    Afflicts a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
    Wither
    Channels a debilitating hex that Withers enemies in the area.
    Essence Drain
    Fires a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    Frostbolt
    Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
    Dark Pact
    Sacrifices the life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
    Vulnerability
    Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
    Soulrend
    Fires a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    Artillery Ballista
    Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
    Seismic Cry
    Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
    Sigil of Power
    Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
    Flame Wall
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
    Hexblast
    Detonates a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse.
    Exsanguinate
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
    Reap
    Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
    Eye of Winter
    Fires a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface's effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding Type.
    Galvanic Field
    Grants a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
    Glacial Cascade
    Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
    Consecrate
    Creates an area of Consecrated Ground around you.
    Ripwire Ballista
    Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
    Mana Tempest
    Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    Lightning Bolt
    Call down a Shocking bolt of Lightning to strike enemies in a small area.
    Unleash
    Infuses your staff arcane energy for a short duration, Empowering the next spell you cast to reoccur.
    Explosive Grenade
    Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
    Flash Grenade
    Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
    Gas Grenade
    Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
    Oil Grenade
    Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
    Voltaic Grenade
    Fires a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
    Pain Offering
    Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage. The bone spike is itself a Minion. If it dies, the effect ends immediately.
    Chaos Bolt
    Fires a burst of Chaos energy at the target.
    Bonestorm
    Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
    Bone Cage
    Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
    Unearth
    Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
    Poisonburst Arrow
    Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
    Stormcaller Arrow
    Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
    Lightning Rod
    Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
    Gas Arrow
    Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    Solar Orb
    Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
    Fireball
    Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
    Cold Snap
    Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
    Raise Shield
    Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.
    Resonating Shield
    Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    Freezing Shards
    Launches icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    Vine Arrow
    Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
    Decompose
    Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Profane Ritual
    Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    Soul Offering
    Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
    Dark Effigy
    Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
    Mana Drain
    Siphons power from an enemy, briefly Hindering them and Leeching Mana.
    Bone Blast
    Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    Hammer of the Gods
    Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Living Bomb
    Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
    Ember Fusillade
    Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    High Velocity Rounds
    Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
    Fragmentation Rounds
    Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
    Siege Cascade
    Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
    Armour Piercing Rounds
    Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
    Explosive Shot
    Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
    Incendiary Shot
    Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
    Rapid Shot
    Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
    Glacial Bolt
    Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
    Permafrost Bolts
    Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
    Hailstorm Rounds
    Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
    Ice Shards
    Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
    Plasma Blast
    Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.
    Galvanic Shards
    Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
    Stormblast Bolts
    Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
    Shockburst Rounds
    Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
    Explosive Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Fire attack damage in an area and inflicting Fire Exposure.
    Fulminating Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Lightning attack damage in an area and inflicting Lightning Exposure.
    Shattering Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Cold attack damage in an area and inflicting Cold Exposure.
    Poisonous Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Chaos attack damage in an area. Poison inflicted by this skill has more effect.
    Bleeding Concoction
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect.
    Shockchain Arrow
    Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain.
    Storm Wave
    Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
    Mantra of Destruction
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
    Decompose
    Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Ice Shot
    Fires an icy arrow that sprays a cone of ice shards when it hits a target.
    Freezing Mark
    Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
    Voltaic Mark
    Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
    Cluster Grenade
    Fires a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
    Tornado Shot
    Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
    Blink
    Teleports a fixed distance in the target direction.
    Ember Fusillade
    Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    Lightning Bolt
    Call down a Shocking bolt of Lightning to strike enemies in a small area.
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