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Kopec's Orb of Sacrifice
Stackable Currency
Stack Size: 1 / 10
Upgrades a Corruption Enchantment on a Rare Armour
and removes a random Modifier
Right click this item then left click on a corrupted item to apply it. Shift click to unstack.
Kopec's Orb of Sacrifice CurrencyIncursionMutateCorruptionEnchantArmour /10
NameShow Full Descriptions
Currency Exchange250 Gold
NoteCodekopecs-orb-of-sacrifice
DropLevel 1
BaseType Kopec's Orb of Sacrifice
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyIncursionMutateCorruptionEnchantArmour
Tagsincursion_currency, currency
IconArt/2DItems/Currency/IncursionCraftingOrbs/IncursionCorruptionOrb2
MTX Tab Stacks5000
keyval
Base.base_level1
Base.tagdefault, currency
Base.x_size1
Base.y_size1
Kopec's Orb of Sacrifice /3
Kopec's Orb of Sacrifice /3
Corrupted Upgrade Mods /190
LevelDescriptionWeight
1Loads 2 additional bolts Attackcrossbow 1
default 0
1Bow Attacks fire 2 additional Arrows Attackbow 1
default 0
1Projectiles have (20—40)% additional chance to Chain
1Skills which create Fissures have a (20—40)% chance to create an additional Fissure Attack
1(6—9)% additional Physical Damage Reduction Physicalbody_armour 1
default 0
1(40—60)% increased Damage Damagering 1
quiver 1
default 0
1Allies in your Presence deal (50—75)% increased Damage Damagesceptre 1
default 0
1Allies in your Presence have (30—45)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
1Allies in your Presence have (15—25)% increased Attack Speed Attack Speedsceptre 1
default 0
1Allies in your Presence have (15—25)% increased Cast Speed Caster Speedsceptre 1
default 0
1+(15—35)% to all Elemental Resistances Elemental Fire Cold Lightning Resistancering 1
amulet 1
default 0
1+(30—50)% of Armour also applies to Elemental Damage Armour Elemental
1Break (25—40)% increased Armourgloves 1
default 0
1(40—60)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment
1(30—50)% increased Blind Effect
1Projectiles have (25—40)% chance to Chain an additional time from terrainquiver 1
default 0
1Bolts fired by Crossbow Attacks have (10—20)% chance to not expend Ammunition
1(50—75)% chance to Pierce an Enemyquiver 1
default 0
1+(31—47)% to Chaos Resistance Chaos Resistancebody_armour 1
ring 1
default 0
1Charms gain (0.33—0.58) charges per Second Charmamulet 1
default 0
1(15—30)% increased Charm Charges gained Charm
1(15—30)% increased Duration Charm
1(25—50)% chance to inflict Exposure on Hit
1Damage Penetrates (25—40)% Cold Resistance Damage Elemental Coldgloves 1
default 0
1+(50—75)% to Cold Resistance Elemental Cold Resistanceboots 1
belt 1
default 0
1(30—50)% increased Critical Damage Bonus Damage Criticalring 1
quiver 1
default 0
1(10—20)% of Damage is taken from Mana before Life Life Mana
1(10—20)% of Damage taken Recouped as Life Life
1(25—35)% of Damage taken Recouped as Life Lifebody_armour 1
default 0
1(25—35)% of Damage taken Recouped as Mana Life Manabody_armour 1
default 0
1(10—20)% of Damage Taken Recouped as Life, Mana and Energy Shield
1Prevent +(2—3)% of Damage from Deflected Hits
1(5—10)% of Damage taken from Deflected Hits Recouped as Life
1+(35—50) to Dexterity Attributebelt 1
ring 1
amulet 1
default 0
1(35—50)% faster start of Energy Shield Recharge Energy Shieldfocus 0
default 0
1Gain Deflection Rating equal to (30—50)% of Evasion Rating Evasion
1Damage Penetrates (25—40)% Fire Resistance Damage Elemental Firegloves 1
default 0
1+(50—75)% to Fire Resistance Elemental Fire Resistanceboots 1
belt 1
default 0
1(15—30)% increased Mana Recovery from Flasks Mana
1(50—75)% increased Freeze Buildup Elemental Cold Ailmentwand 1
staff 1
default 0
1(20—30)% increased Freeze Duration on Enemies
1(40—55) Life gained when you Block Lifeshield 1
default 0
1(20—30) Mana gained when you Block Manashield 1
default 0
1(30—50)% Global chance to Blind Enemies on Hit
1+2 to Level of all Chaos Spell Skills Chaos Caster Gemwand 1
staff 1
default 0
1+2 to Level of all Cold Spell Skills Elemental Cold Caster Gemwand 1
staff 1
default 0
1(20—30)% increased Deflection Rating Evasion
1+(1—2) to Level of all Elemental Skills Gem
1+2 to Level of all Fire Spell Skills Elemental Fire Caster Gemwand 1
staff 1
default 0
1(15—30)% increased Life Recovery from Flasks Life
1+(2—3) to Level of all Cold Spell Skills Elemental Cold Caster Gem
1+(2—3) to Level of all Fire Spell Skills Elemental Fire Caster Gem
1+(2—3) to Level of all Lightning Spell Skills Elemental Lightning Caster Gem
1+(2—3) to Level of all Physical Spell Skills Physical Caster Gem
1Equipment and Skill Gems have (10—20)% reduced Attribute Requirements
1+2 to Level of all Lightning Spell Skills Elemental Lightning Caster Gemwand 1
staff 1
default 0
1Attacks have (30—50)% chance to Maim on Hit Attack
1+2 to Level of all Melee Skills Attackgloves 1
default 0
1+2 to Level of all Minion Skills Minion Gemhelmet 1
default 0
1+2 to Level of all Physical Spell Skills Physical Caster Gemwand 1
staff 1
default 0
1+2 to Level of all Skills Gemamulet 1
default 0
1+10% to Quality of all Skills Gem
1(15—30)% increased Quantity of Gold Dropped by Slain Enemiesgloves 1
default 0
1(20—30)% increased Reservation Efficiency of Herald Skills
1(45—65)% increased Ignite Magnitude Damage Elemental Fire Ailmentwand 1
staff 1
default 0
1(20—30)% increased Ignite Magnitude Damage Elemental Fire Ailment
1+(150—300) to Accuracy Rating Attackhelmet 1
quiver 1
default 0
1(20—35)% increased Cast Speed Caster Speedwand 1
staff 1
default 0
1(40—60)% increased maximum Energy Shield Energy Shieldbelt 1
default 0
1(40—60)% increased Evasion Rating Evasionbelt 1
default 0
1(50—75)% increased Freeze Threshold Elemental Cold Ailmentboots 1
default 0
1+(120—160) to maximum Life Lifebody_armour 1
belt 1
default 0
1+(80—100) to maximum Mana Manafocus 1
quiver 1
ring 1
default 0
1(40—60)% increased Armour Armourbelt 1
default 0
1(8—16)% increased Skill Speed Speedring 1
quiver 1
default 0
1+(40—50) to Spirithelmet 1
default 0
1(50—75)% increased Stun Thresholdboots 1
default 0
1+(35—50) to Intelligence Attributebelt 1
ring 1
amulet 1
default 0
1(25—35)% increased Rarity of Items foundring 1
amulet 1
default 0
1+(10—13)% to Chaos Resistance Chaos Resistancedefault 1
1+(15—20)% to Cold Resistance Elemental Cold Resistancedefault 1
1+(14—16) to Dexterity Attributedefault 1
1+(15—20)% to Fire Resistance Elemental Fire Resistancedefault 1
1+(14—16) to Intelligence Attributedefault 1
1+(15—20)% to Lightning Resistance Elemental Lightning Resistancedefault 1
1+(14—16) to Strength Attributedefault 1
1Life Flasks gain (0.33—0.58) charges per Secondamulet 1
default 0
1Gain (40—55) Life per enemy killed Lifewand 1
staff 1
quiver 1
default 0
1Leech 9% of Physical Attack Damage as Life Life Physical Attackamulet 1
default 0
1(10—20)% increased Life Recovery rate Life
1(35—50)% increased Life Regeneration rate Lifehelmet 1
ring 1
default 0
1Damage Penetrates (25—40)% Lightning Resistance Damage Elemental Lightninggloves 1
default 0
1+(50—75)% to Lightning Resistance Elemental Lightning Resistanceboots 1
belt 1
default 0
1Adds (27—31) to (42—48) Chaos damage Damage Chaos Attackbow 1
one_hand_weapon 1
default 0
1Adds (40—46) to (67—75) Chaos damage Damage Chaos Attackbow 0
two_hand_weapon 1
default 0
1Adds (28—42) to (53—69) Cold Damage Damage Elemental Cold Attackbow 1
one_hand_weapon 1
default 0
1Adds (51—57) to (88—96) Cold Damage Damage Elemental Cold Attackbow 0
two_hand_weapon 1
default 0
1Adds (30—44) to (55—72) Fire Damage Damage Elemental Fire Attackbow 1
one_hand_weapon 1
default 0
1Adds (73—80) to (91—101) Fire Damage Damage Elemental Fire Attackbow 0
two_hand_weapon 1
default 0
1Adds (1—2) to (79—103) Lightning Damage Damage Elemental Lightning Attackbow 1
one_hand_weapon 1
default 0
1Adds (1—3) to (131—141) Lightning Damage Damage Elemental Lightning Attackbow 0
two_hand_weapon 1
default 0
1(20—30)% increased Block chanceshield 1
default 0
1(25—50)% chance to cause Bleeding on Hit Physical Attack Ailmentmace 1
sword 1
axe 1
flail 1
default 0
1(25—50)% chance to Blind Enemies on hitbow 1
crossbow 1
default 0
1(25—50)% chance to Maim on Hit Attackbow 1
crossbow 1
default 0
1(25—50)% chance to Poison on Hit with this weapon Chaos Attack Ailmentsword 1
spear 1
dagger 1
warstaff 1
default 0
1+(15—25)% to Critical Damage Bonus Damage Attack Criticalweapon 1
default 0
1(40—60)% increased Armour and Energy Shield Armour Energy Shieldstr_int_armour 1
default 0
1(40—60)% increased Armour and Evasion Armour Evasionstr_dex_armour 1
default 0
1(12—16)% increased Attack Speed Attack Speedweapon 1
default 0
1(40—60)% increased Energy Shield Energy Shieldint_armour 1
default 0
1(40—60)% increased Evasion and Energy Shield Evasion Energy Shielddex_int_armour 1
default 0
1(40—60)% increased Evasion Rating Evasiondex_armour 1
default 0
1(40—60)% increased Physical Damage Damage Physical Attackweapon 1
default 0
1(40—60)% increased Armour Armourstr_armour 1
default 0
1(35—45)% increased Spiritsceptre 1
default 0
1Grants (4—6) Rage on Hitmace 1
sword 1
axe 1
flail 1
warstaff 1
dagger 1
spear 1
default 0
1Causes (50—75)% increased Stun Buildupmace 1
sword 1
axe 1
flail 1
warstaff 1
dagger 1
spear 1
default 0
1(20—40)% increased Melee Strike Range with this weapon Attackmace 1
sword 1
axe 1
flail 1
warstaff 1
dagger 1
spear 1
default 0
1Mana Flasks gain (0.33—0.58) charges per Secondamulet 1
default 0
1Gain (20—30) Mana per enemy killed Manawand 1
staff 1
quiver 1
default 0
1Leech 6% of Physical Attack Damage as Mana Mana Physical Attackamulet 1
default 0
1(10—20)% increased Mana Recovery rate Mana
1(35—50)% increased Mana Regeneration Rate Manahelmet 1
ring 1
default 0
1+(4—5)% to maximum Block chanceshield 1
default 0
1+(1—3)% to Maximum Chaos Resistance Chaos Resistance
1+(4—5)% to Maximum Cold Resistance Elemental Cold Resistancehelmet 1
default 0
1+2% to all Maximum Elemental Resistances Elemental Fire Cold Lightning Resistancebody_armour 1
amulet 1
default 0
1+2 to Maximum Endurance Chargesbelt 1
default 0
1+(4—5)% to Maximum Fire Resistance Elemental Fire Resistancebelt 1
default 0
1+2 to Maximum Frenzy Chargesgloves 1
default 0
1(5—10)% of Maximum Life Converted to Energy Shield Life Energy Shield
1+(4—5)% to Maximum Lightning Resistance Elemental Lightning Resistanceboots 1
default 0
1+2 to Maximum Power Chargeshelmet 1
default 0
1+(5—10) to Maximum Rage
1Strikes deal Splash Damage Attack
1Meta Skills have (20—30)% increased Reservation Efficiency
1(20—40)% increased Minion Duration Minion
1(20—30)% increased Reservation Efficiency of Minion Skills
1(10—15)% increased Movement Speed Speedboots 1
default 0
1Gain (20—35)% of Damage as Extra Chaos Damage Damage Chaos
1Gain (20—35)% of Damage as Extra Cold Damage Damage Elemental Cold
1Gain (20—35)% of Damage as Extra Fire Damage Damage Elemental Fire
1Gain (20—35)% of Damage as Extra Lightning Damage Damage Elemental Lightning
1Gain (20—35)% of Damage as Extra Physical Damage Damage Physical
1+(1—2) to Level of all Spell Skills Caster Gem
1(5—10)% increased Attributes Attribute
1(3—6)% increased Attributes Attribute
1(5—10)% increased Dexterity Attribute
1(5—10)% increased Intelligence Attribute
1(5—10)% increased Strength Attribute
1(10—20)% of Damage taken Recouped as Mana Life Mana
1(10—20)% of Leech is Instant
1(20—30)% reduced Physical Damage taken over time Physical
1(3—6)% of Physical Damage from Hits taken as Chaos Damage Physical Chaos
1(3—6)% of Physical Damage from Hits taken as Cold Damage Physical Elemental Cold
1(3—6)% of Physical Damage from Hits taken as Fire Damage Physical Elemental Fire
1(3—6)% of Physical damage from Hits taken as Lightning damage Physical Elemental Lightning
1(3—6)% of Physical Damage from Hits taken as Damage of a Random Element Physical Elemental
1(40—60)% increased Magnitude of Poison you inflict Damage Ailment
1(30—60)% increased Presence Area of Effect Aura
1(20—40)% increased Projectile Speed Speed
1(20—30)% reduced Chill Duration on you Elemental Cold Ailment
1(20—30)% reduced Magnitude of Ignite on you Elemental Fire Ailment
1(30—50)% reduced Attribute RequirementsArmour 1
weapon 1
wand 1
staff 1
sceptre 1
default 0
1(20—30)% reduced effect of Shock on you Elemental Lightning Ailment
1(25—50)% increased Magnitude of Shock you inflict Elemental Lightning Ailmentwand 1
staff 1
default 0
1(20—30)% increased Magnitude of Shock you inflict Elemental Lightning Ailment
1(10—20)% increased Slowing Potency of Debuffs on You
1(40—50)% reduced Slowing Potency of Debuffs on Youboots 1
default 0
1(25—35)% chance for Spell Skills to fire 2 additional Projectiles Caster
1(50—75)% increased Critical Hit Chance for Spells Caster Criticalwand 1
staff 1
default 0
1(60—90)% increased Critical Spell Damage Bonus Caster Critical
1(120—180)% increased Spell Damage Damage Casterstaff 1
default 0
1(60—90)% increased Spell Damage Damage Casterwand 1
focus 1
default 0
1(30—50)% chance to Hinder Enemies on Hit with Spells Caster
1+(35—50) to Strength Attributebelt 1
ring 1
amulet 1
default 0
1Temporary Minion Skills have +2 to Limit of Minions summoned Minion
1+(0.05—0.1)% to Thorns Critical Hit Chance Damage Critical
1(100—150)% increased Thorns damage Damagebody_armour 1
shield 1
default 0
1(100—150)% increased Thorns damage if you've Blocked Recently
1Gain Physical Thorns damage equal to (0.05—0.1)% of Item Armour on Equipped Body Armour Damage
1Gain (35—50)% of Damage as Extra Chaos Damage Damage Chaos
1Gain (35—50)% of Damage as Extra Cold Damage Damage Elemental Cold
1Gain (35—50)% of Damage as Extra Fire Damage Damage Elemental Fire
1Gain (35—50)% of Damage as Extra Lightning Damage Damage Elemental Lightning
1Gain (35—50)% of Damage as Extra Physical Damage Damage Physical
1+(3—4) to Level of all Spell Skills Caster Gem
1(60—90)% increased Elemental Damage with Attacks Damage Elemental Fire Cold Lightningbow 1
one_hand_weapon 1
default 0
1(120—150)% increased Elemental Damage with Attacks Damage Elemental Fire Cold Lightningbow 0
two_hand_weapon 1
default 0
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