Clarity
等阶: 1
等级: 1
保留: 10 Spirit
需求: 等级 (1–90)
Support Requirements: +5 Int
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
30% Increased Mana Regeneration Rate while a Supported Skill is active
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
技能宝石 /3
来自 /1
未切割的辅助宝石 等阶 1
Level Effect /1
Implicit |
---|
保留: 10 |
等级 | 需求等级 | Int |
---|---|---|
1 | 0 | 6 |
Attribute /4
Clarity
Key | Value |
---|---|
关键字 | Regeneration, 魔力 |
BaseType | Clarity |
Class | 辅助宝石 |
ItemType | Metadata/Items/Gems/SupportGemClarity |
Clarity
等阶: 1
等级: 1
保留: 10 Spirit
需求: 等级 (1–90)
Support Requirements: +5 Int
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
30% Increased Mana Regeneration Rate while a Supported Skill is active
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /35
纪律
施放一个光环,使你与受光环影响友军获得额外的能量护盾.
极地装甲
召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理和火焰伤害防护。
Purity of Fire
施放一个光环,使你与受光环影响的友军获得额外的火焰抗性.
Purity of Ice
施放一个光环,使你与受光环影响的友军获得额外的冰霜抗性.
Purity of Lightning
施放一个光环,使你与受光环影响的友军获得额外的闪电抗性.
灰烬之捷
激活时,受到你造成足量溢出攻击伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
寒冰之捷
激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
闪电之捷
激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
瘟疫使徒
储存你造成的所有[中毒]伤害。使用瘟疫新星可以释放储存的毒素。
徘徊幻影
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
获得鬼影缠身。
魔力残片
召唤汹涌的闪电,使被你或你的召唤生物击败的感电敌人留下魔力残片,拾取魔力残片可获得魔力,并可将你的魔力最多提升至通常上限的两倍。
岩浆屏障
当你举起盾牌时,暂时为其注入熔岩。在此期间格挡会向攻击者溅射熔岩,并使你获得一个耐力球。
愤怒狂灵
保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
风舞者
获得一个增益,每层使你的[闪避]提高。拥有该增益时被[近战][攻击]击中会消耗全部层数,对周围的敌人造成伤害和击退。
恐怖飨宴
吞噬灵柩以增强你的能量护盾。激活时,你[在场]时被击败的敌人和召唤生物会掉落恐怖遗物。拾取恐怖遗物可获得能量护盾,并可将你的能量护盾最多提升至通常上限的两倍。
Scavenged Plating
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Blink
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Malice
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
War Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Time of Need
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Charge Infusion
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Overwhelming Presence
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Berserk
以极快速度消耗怒火,产生一个强力增益效果,提高总攻击伤害、总攻击速度和总移动速度,使受到的总伤害降低。
Herald of Plague
给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
Withering Presence
While active, periodically Withers enemies in your Presence.
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Clarity
support_clarity_mana_regeneration_rate_+%
Attribute /4
support_clarity
Key | Value |
---|---|
IsInvisible | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | support clarity mana regeneration rate +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |